Play with the latest interactive and graphics technologies before they transform the way we live and work. Emerging Technologies presents demonstrations of research from several fields, including displays, input devices, collaborative environments, and robotics.
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A method for automatically aligning projection mapping systems
By creating an overlapped array of projected images, we can use projection technology to create truly seamless displays with resolutions that can scale up to tens of millions of pixels. Projection also lets us map these displays onto any surface, ...
A multi-projector display system of arbitrary shape, size and resolution
A long anticipated system in graphics environments is an inexpensive multi-projector display on immersive surfaces like cylinders or domes that can be easily deployed and maintained. The key feature to popularize its adoption is the capability to run ...
Acoustruments: passive, acoustically-driven, interactive controls for handheld devices
Smartphones and handheld devices are increasingly being used in interactive applications beyond their conventional touchscreens. For example, tangibles allow users to interact with mobile devices using physical objects both on screen and around the ...
AffectiveWear: toward recognizing facial expression
- Katsutoshi Masai,
- Yuta Sugiura,
- Masa Ogata,
- Katsuhiro Suzuki,
- Fumihiko Nakamura,
- Sho Shimamura,
- Kai Kunze,
- Masahiko Inami,
- Maki Sugimoto
Facial expression is a powerful way for us to exchange information nonverbally. They can give us insights into how people feel and think. There are a number of works related to facial expression detection in computer vision. However, most works focus on ...
Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction
"Air Haptics" is a visuo-haptic Augmented Reality (AR) system which gives us a sense of interacting with AR objects and characters like pinching and pulling, without any haptic devices, only using an effect of visuo-haptic interaction.
An automultiscopic projector array for interactive digital humans
- Andrew Jones,
- Jonas Unger,
- Koki Nagano,
- Jay Busch,
- Xueming Yu,
- Hsuan-Yueh Peng,
- Oleg Alexander,
- Mark Bolas,
- Paul Debevec
Automultiscopic 3D displays allow a large number of viewers to experience 3D content simultaneously without the hassle of special glasses or head gear. Our display uses a dense array of video projectors to generate many images with high-angular density ...
CHILDHOOD: wearable suit for augmented child experience
Understanding and perceiving the world from a child's perspective is a very important key not only to design products and architecture, but also to remind staff who work closely with children, such as hospitals and kindergartens. Ida et al. investigated ...
Deformation lamps: a projection technique to make a static picture dynamic
We propose a new light projection technique named 'Deformation Lamps', which adds a variety of realistic movement impressions to a static projection target. While static pictures are good at expressing spatial information about objects and events, they ...
Doppler time-of-flight imaging
Over the last few years, depth cameras have become increasingly popular for a range of applications, including human-computer interaction and gaming, augmented reality, machine vision, and medical imaging. Many of the commercially-available devices use ...
Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields
We envision a laser-induced plasma technology in general applications for public use. If laser-induced plasma aerial images were made available, many useful applications such as spatial aerial AR, aerial user interfaces, volumetric images could be ...
FlashTouch: touchscreen communication combining light and touch
FlashTouch is a new technology that enables data communication between touchscreen-based mobile devices. Touchscreen can be used as communication media using visible light and capacitive touch. We designed a stylus and small case modules for ...
High brightness HDR projection using dynamic phase modulation
We demonstrate a new, large screen projection technology that utilizes dynamic phase modulation for light steering to achieve both black levels indiscernible from the screen in dark environments and peak luminance levels some 20 times above what ...
HoloChat: 3D avatars on mobile light field displays
Holographic displays have long inspired science fiction writers and movie makers as the communication platform of the future. Why should we restrict ourselves to a two-dimensional screen if we can transmit our virtual selves in 3D? Despite striking ...
Laster technologies OmnivisiO project
There are around 285 million of visually impaired people in the world. Aged related Macular Degeneration (AMD) is for, example, one of the most important visual disease in occidental countries. The forecasts of the World Health Organization [WHO ICD ...
Making small spaces feel large: infinite walking in virtual reality
Over the past few years, virtual reality has experienced a resurgence. Fueled by a proliferation of consumer-level head-mounted display and motion tracking devices, an unprecedented quantity of immersive experiences and content are available for both ...
MEME: smart glasses to promote healthy habits for knowledge workers
- Kai Kunze,
- Kazutaka Inoue,
- Katsutoshi Masai,
- Yuji Uema,
- Sean Shao-An Tsai,
- Shoya Ishimaru,
- Katsuma Tanaka,
- Koichi Kise,
- Masahiko Inami
As people use computing devices more and more -not only desktops and laptops but also smart phones and tablets- related health risks also increase. Two of the most common and severe issues related to computer work are (1) the computer vision syndrome (...
Midair touch display
We demonstrate a system which enables users with bare hands and naked eyes to tactually interact with midair three-dimensional objects. The displayed midair images are three-dimensional and can be seen and touched from multiple angles. By creating ...
Moving around in virtual space with spider silk
- Ping-Hsuan Han,
- Da-Yuan Huang,
- Hsin-Ruey Tsai,
- Po-Chang Chen,
- Chen-Hsin Hsieh,
- Kuan-Ying Lu,
- De-Nian Yang,
- Yi-Ping Hung
With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, ...
PANORAMICAL
PANORAMICAL is a digital anthology of musical landscapes with analog controls. It is a collection of places that morph to your touch using a MIDI controller or a game controller. Initially conceived as an installation piece, players twist knobs on a ...
Po2: augmented haptics for interactive gameplay
- Ali Israr,
- Siyan Zhao,
- Kyna McIntosh,
- JaeKyun Kang,
- Zachary Schwemler,
- Eric Brockmeyer,
- Mark Baskinger,
- Moshe Mahler
User gestures are important in current gaming platforms, where users' movements are tracked and their actions trigger events in the games. We introduce Power of 2 (Po2), a new haptic technology that augments illusive tactile sensations on gesture-based ...
SemanticPaint: interactive segmentation and learning of 3D worlds
- Stuart Golodetz,
- Michael Sapienza,
- Julien P. C. Valentin,
- Vibhav Vineet,
- Ming-Ming Cheng,
- Victor A. Prisacariu,
- Olaf Kähler,
- Carl Yuheng Ren,
- Anurag Arnab,
- Stephen L. Hicks,
- David W. Murray,
- Shahram Izadi,
- Philip H. S. Torr
We present a real-time, interactive system for the geometric reconstruction, object-class segmentation and learning of 3D scenes [Valentin et al. 2015]. Using our system, a user can walk into a room wearing a depth camera and a virtual reality headset, ...
Shogyu Mujo
Shogyo Mujo utilizes 360° projection mapping to take artistic sculpture to the next level as temporal dimensional artwork that pulsates to music. The skull is a three-dimensional structure designed by Josh Harker, with projection and animation developed ...
The light field stereoscope
Over the last few years, virtual reality (VR) has re-emerged as a technology that is now feasible at low cost via inexpensive cellphone components. In particular, advances of high-resolution micro displays, low-latency orientation trackers, and modern ...
VibroSkate: a locomotion interface with the exact haptics and kinesthesia
Latest development of VR technology enabled people to enjoy varieties of immersive VR environment in small spaces. Locomotion interfaces are essential to explore extensive virtual worlds with more sense of immersion.
Wobble strings: spatially divided stroboscopic effect for augmenting wobbly motion of stringed instruments
When we snap strings playing with a CMOS camera, the strings seems to vibrate in a wobbly slow motion pattern. Because a CMOS sensor scans one line of video in sequence, fast moving objects are distorted during the scanning sequence. The morphing and ...
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- ACM SIGGRAPH 2015 Emerging Technologies
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |