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A methodology for designing emergent literary backstories on non-player characters using genetic algorithms

Published: 12 July 2014 Publication History

Abstract

The creation of fictional stories is a very complex task that usually implies a creative process where the author has to combine characters, conflicts and backstories to create an engaging narrative. This work presents a general methodology that uses individual based models to generate cohesive and coherent backstories where desired archetypes (universally accepted literary symbols) emerge and their life stories are a by-product of the simulation. This methodology includes the modeling and parameterization of the agents, the environment where they will live and the desired literary setting. The use of a genetic algorithm (GA) is proposed to establish the parameter configuration that will lead to backstories that best fit the setting. Information extracted from a simulation can then be used to create the backstories. To demonstrate the adequacy of the methodology, we perform an implementation using a specific multi-agent system and evaluate the results.

References

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M. Arinbjarnar, H. Barber, and D. Kudenko. A critical review of interactive drama systems. In AISB 2009 Symposium. AI & Games, Edinburgh. Citeseer, 2009.
[2]
J. M. Epstein and R. L. Axtell. Growing Artificial Societies: Social Science from the Bottom Up (Complex Adaptive Systems). The MIT Press, 1996.
[3]
C. Gershenson. A general methodology for designing self-organizing systems. arXiv nlin/0505009, 2005.
[4]
M. Nairat, P. Dahlstedt, and M. G. Nordahl. Character evolution approach to generative storytelling. In Evolutionary Computation (CEC), 2011 IEEE Congress on, pages 1258--1263. IEEE, 2011.

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  1. A methodology for designing emergent literary backstories on non-player characters using genetic algorithms

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    cover image ACM Conferences
    GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary Computation
    July 2014
    1524 pages
    ISBN:9781450328814
    DOI:10.1145/2598394
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 12 July 2014

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    Author Tags

    1. content generation
    2. genetic algorithms
    3. literature

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    GECCO '14
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    GECCO '14: Genetic and Evolutionary Computation Conference
    July 12 - 16, 2014
    BC, Vancouver, Canada

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    GECCO Comp '14 Paper Acceptance Rate 180 of 544 submissions, 33%;
    Overall Acceptance Rate 1,669 of 4,410 submissions, 38%

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