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Representing indoor location of objects on wearable computers with head-mounted displays

Published: 07 March 2014 Publication History

Abstract

With head-mounted displays becoming more ubiquitous, the vision of extending human object search capabilities using a wearable system becomes feasible. Wearable cameras can recognize known objects and store their indoor location. But how can the location of objects be represented on a wearable device like Google Glass and how can the user be navigated towards the object? We implemented a prototype on a wearable computer with a head-mounted display and compared a last seen image representation against a map representation of the location. We found a significant interaction effect favoring the last seen image with harder hidden objects. Additionally, all objective and subjective measures generally favor the last seen image. Results suggest that a map representation is more helpful for gross navigation and an image representation is more supportive for fine navigation.

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    AH '14: Proceedings of the 5th Augmented Human International Conference
    March 2014
    249 pages
    ISBN:9781450327619
    DOI:10.1145/2582051
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 07 March 2014

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    Author Tags

    1. augmented reality
    2. indoor location
    3. location representation
    4. real-world search
    5. visualization
    6. wearable computing

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