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Designing gestures for mobile 3D gaming

Published: 04 December 2012 Publication History

Abstract

In the last years 3D is getting more and more popular. Besides the increasing number of movies for 3D stereoscopic cinemas and television, serious steps have also been undertaken in the field of 3D gaming. Games with stereoscopic 3D output are now available not only for gamers with high-end PCs but also on handheld devices equipped with 3D autostereoscopic displays.
Recent smartphone technology has powerful processors that allow complex tasks like image processing, e.g. used in augmented reality applications. Moreover these devices are nowadays equipped with various sensors that allow additional input modalities far beyond joystick, mouse, keyboard and other traditional input methods. In this paper we propose an approach for sensor-based interaction with stereoscopic displayed 3D data on mobile devices and present a mobile 3D game that makes use of these concepts.

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MUM '12: Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
December 2012
383 pages
ISBN:9781450318150
DOI:10.1145/2406367
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 04 December 2012

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Author Tags

  1. 3D user interfaces
  2. gestural interaction
  3. mobile gaming
  4. mobile interaction
  5. stereoscopic display

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