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Sound design: a procedural communication model for VE

Published: 26 September 2012 Publication History

Abstract

In this paper, we address the issue of sound mapping in virtual environments (VEs). Currently, the use of sound in virtual environments is shifting towards adaptive or generative techniques in which sound no longer has a static quality but is dynamic via real-time controls that modify the tonal characteristics over time. We build upon the acoustic communication model posited by Barry Truax by examining two aspects: how sound mediates information and its importance to the listener through cognitive processing. Using this model and investigating the qualitative aspects of soundwalks, soundscape composition, and sound in virtual reality (VR), we present a hybrid model, which addresses the use of procedural sound design techniques to enhance the communicative and pragmatic role of sound in virtual environments. The end result produces a sonic environment that heightens the listeners' experience and cognitively engages them to sounds within a specific time and space.

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cover image ACM Other conferences
AM '12: Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
September 2012
174 pages
ISBN:9781450315692
DOI:10.1145/2371456
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 September 2012

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Author Tags

  1. acoustic communication
  2. acoustic ecology
  3. procedural sound
  4. soundscape
  5. soundwalk
  6. virtual reality

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AM '12
AM '12: A conference on interaction with sound
September 26 - 28, 2012
Corfu, Greece

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Overall Acceptance Rate 177 of 275 submissions, 64%

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