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Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content

Published: 29 May 2012 Publication History

Abstract

This paper presents the location-based game Tidy City and the accompanying authoring tools that enable users to create new scavenger hunt like missions. In the game the players need to physically explore their city by interpreting clues to find the correct target destination. The in-situ authoring tool Tidy City Scout enables designers to likewise walk around the city and collecting notes, images and GPS data for potential riddles. The riddles are finalized in a web-based authoring tool and then published to all players of the game. The game and its tools are freely accessible for non-commercial purposes at http://totem.fit.fraunhofer.de/tidycity.

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Published In

cover image ACM Other conferences
FDG '12: Proceedings of the International Conference on the Foundations of Digital Games
May 2012
332 pages
ISBN:9781450313339
DOI:10.1145/2282338

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  • SASDG: Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 May 2012

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Author Tags

  1. authoring tools
  2. in-situ
  3. location-based game
  4. user created content

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  • Research-article

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FDG'12
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  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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