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Penser "plasticité" peut améliorer la qualité des interfaces homme-machine: une étude de cas

Published: 12 October 2010 Publication History

Abstract

In Human-Computer Interaction, plasticity refers to the capacity of User Interfaces (UI) to adapt to the context of use (<user, platform, environment>) while preserving user-centered properties. Until now, plasticity was the scope of various studies. The adaptation from a context of use to another was studied in order to satisfy the end-user's requirements. This paper changes the focus: plasticity in itself is not the scope anymore; it is viewed as a way for designers to improve UI quality. The iterative design process is detailed for a case study where all design decisions have been recorded in terms of their influence on UI ergonomic quality. The case study deals with e-goverrment procedures. The return of experience shows that paying attention to plasticity for a small screen platform results in improvements on the large screen platform version due to the reexamination of its initial design.

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    Ergo'IA '10: Proceedings of the Ergonomie et Informatique Avancee Conference
    October 2010
    254 pages
    ISBN:9781450302739
    DOI:10.1145/1868650
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 12 October 2010

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    Author Tags

    1. design
    2. plasticity
    3. quality
    4. user interface

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