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Gesture recognition with a Wii controller

Published: 18 February 2008 Publication History

Abstract

In many applications today user interaction is moving away from mouse and pens and is becoming pervasive and much more physical and tangible. New emerging interaction technologies allow developing and experimenting with new interaction methods on the long way to providing intuitive human computer interaction. In this paper, we aim at recognizing gestures to interact with an application and present the design and evaluation of our sensor-based gesture recognition. As input device we employ the Wii-controller (Wiimote) which recently gained much attention world wide. We use the Wiimote's acceleration sensor independent of the gaming console for gesture recognition. The system allows the training of arbitrary gestures by users which can then be recalled for interacting with systems like photo browsing on a home TV. The developed library exploits Wii-sensor data and employs a hidden Markov model for training and recognizing user-chosen gestures. Our evaluation shows that we can already recognize gestures with a small number of training samples. In addition to the gesture recognition we also present our experiences with the Wii-controller and the implementation of the gesture recognition. The system forms the basis for our ongoing work on multimodal intuitive media browsing and are available to other researchers in the field.

References

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Nintendo. http://wii.nintendo.com
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LiveMove, AiLive Inc. http://www.ailive.net/liveMove.html.
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Baum, L. E. and Petrie, T. Statistical inference for probabilistic functions of finite state Markov chains. Annals of Mathematical Statistics, (1966), 1554--1563.
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Hofmann, F., Heyer, P. and Hommel, G. Velocity Profile Based Recognition of Dynamic Gestures with Discrete Hidden Markov Models. Proc. of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction, Springer London (2004), 81--95.
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MacQueen, J. B. Some Methods for classification and Analysis of Multivariate Observations. Proc. of 5-th Berkeley Symposium on Mathematical Statistics and Probability, University of California Press 1967, 281--297.
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Mäntyjärvi, J., Kela, J., Korpipää, P. and Kallio S. Enabling fast and effortless customisation in accelerometer based gesture interaction. Proc. of the MUM '04, ACM Press (2004), 25--31.
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Mäntyjärvi, J., Kela, J., Korpipää, P., Kallio S., Savino, G., Jozzo L. and Marca, D. Accelerometer-based gesture control for a design environment. Personal Ubiquitous Computing, Springer London (2006), 285--299.
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Mäntylä, V. M. Discrete hidden Markov models with application to isolated user-dependent hand gesture recognition. VTT Publications (2001).
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Rabiner, L. R. A Tutorial on Hidden Markov Models and Selected Applications in Speech Recognition. Proc. of the IEEE, IEEE (1989), 257--286.

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  1. Gesture recognition with a Wii controller

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    cover image ACM Other conferences
    TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction
    February 2008
    267 pages
    ISBN:9781605580043
    DOI:10.1145/1347390
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • University of Duisburg-Essen
    • Nokia Corporation, Finland
    • Microsoft Research, Cambridge, UK
    • Fraunhofer IAIS, Birlinghoven
    • Bonn-Aachen International Center for Information Technology (B-IT)

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 February 2008

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    Author Tags

    1. Wiimote
    2. gesture recognition
    3. tangible user interfaces

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