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Real-time shading

Published: 08 August 2004 Publication History

Abstract

Real-time procedural shading was once seen as a distant dream. When the first version of this course was offered four years ago, real-time shading was possible, but only with one-of-a-kind hardware or by combining the effects of tens to hundreds of rendering passes. Today, almost every new computer comes with graphics hardware capable of interactively executing shaders of thousands to tens of thousands of instructions. This course has been redesigned to address today's real-time shading capabilities and to provide more practical information for practitioners. The morning sessions cover the more advanced technical aspects of creating a shading system. The afternoon sessions cover practical details of real-time shading use, including an overview of recently developed algorithms that run well on today's shading hardware and presentations on the latest hardware developments from several leading hardware vendors. The course concludes with the popular panel-style question and answer session, where participants can ask questions of any presenter or suggest topics of discussion.

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cover image ACM Conferences
SIGGRAPH '04: ACM SIGGRAPH 2004 Course Notes
August 2004
6109 pages
ISBN:9781450378017
DOI:10.1145/1103900
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 08 August 2004

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