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Foot-based mobile interaction with games

Published: 02 September 2004 Publication History

Abstract

Interaction with mobile applications is often awkward due to the limited and miniaturized input modalities available. This is especially problematic for games where the only incentive to use an application is the pleasure derived from the interaction. It is therefore interesting to examine novel forms of interaction in order to increase the "playability" of mobile games.In this paper we present a simple mobile gaming application on a standard Pocket PC PDA that employs computer vision (CV) as it's main interaction modality. Practical experience with the application demonstrates the feasibility of CV as a primary interaction modality and indicates the high potential of CV as an input modality for mobile devices in the future. Our approach exploits the video capabilities that are becoming ubiquitous on camera equipped smart-phones and PDAs to provide a fun solution for interaction tasks in games like "Pong", "Break-out" or soccer.

References

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AR-PDA: The AR-PDA, a personal digital mobile assistant for virtual and augmented reality, Project-homepage http://www.ar-pda.com
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Dunlop, M. D. and Brewster, S. A. (Eds.): Proceedings of Mobile HCI 2001: Third International Workshop on Human Computer Interaction with Mobile Devices, IHM-HCI 2001 Lille, France, September 2001
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Johnson, C. (Ed.): Proceedings of the First Workshop on Human Computer Interaction with Mobile Devices, GIST Technical Report G98-1, University of Glasgow, Scotland
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Nölker, C. and Ritter, H. GREFIT: Visual Recognition of Hand Postures. In Proc. Int. Gesture Workshop GW'99, 1999, pp. 61--72.
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Stichling, D. and Kleinjohann, B.: Edge Vectorization for Embedded Real-Time Systems using the CV-SDF Model, Proc. Vision Interface 2003, Halifax, Canada
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Stichling, D. and Kleinjohann, B.: {CV-SDF} - A model for Real-Time Computer Vision Applications, in proceedings of WACV 2002: IEEE Workshop on Applications of Computer Vision, Orlando, FL, USA, December 2002
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WMCSA (2002): Workshop on Mobile Computing Systems and Applications, IEEE, http://wmcsa2002.hpl.hp.com/

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    cover image ACM Other conferences
    ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
    September 2004
    368 pages
    ISBN:1581138822
    DOI:10.1145/1067343
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 September 2004

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    Author Tags

    1. computer vision
    2. entertainment computing
    3. interaction techniques
    4. mobile computing

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