Advances in Methods, Theories, and Philosophy
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Paper Number
1082
Paper Type
Completed
Description
Experimental research is a fundamental component of scientific inquiry, but the realism of experimental settings may be limited due to a trade-off between internal and external validity. Virtual Reality technology offers a potential solution to this problem by creating highly controlled, yet realistic experimental settings. In this study, we investigate the potential of VR to increase perceived realism in experimental research by identifying and examining the effects of VR experiments on participants' perceived realism. In our experiment, we compare the level of perceived realism between artificial scenarios presented as text vignettes and in VR. Our findings indicate that VR experiments elicite a significantly higher level of perceived realism compared to text-based experiments. Additionally, we use partial least squares structural equation modeling to investigate the identified concepts. We recommend that researchers consider using VR technology to enhance the realism of experimental settings and improve the validity of their findings.
Recommended Citation
Menck, Jannes Heinrich Diedrich; Lechte, Henrik; Riedel, Monika; Jaja, Josephine Helen Chiyere; and Tümler, Johannes, "Realism and Experiments: Investigating Virtual Reality Experiments" (2023). ICIS 2023 Proceedings. 1.
https://aisel.aisnet.org/icis2023/adv_theory/adv_theory/1
Realism and Experiments: Investigating Virtual Reality Experiments
Experimental research is a fundamental component of scientific inquiry, but the realism of experimental settings may be limited due to a trade-off between internal and external validity. Virtual Reality technology offers a potential solution to this problem by creating highly controlled, yet realistic experimental settings. In this study, we investigate the potential of VR to increase perceived realism in experimental research by identifying and examining the effects of VR experiments on participants' perceived realism. In our experiment, we compare the level of perceived realism between artificial scenarios presented as text vignettes and in VR. Our findings indicate that VR experiments elicite a significantly higher level of perceived realism compared to text-based experiments. Additionally, we use partial least squares structural equation modeling to investigate the identified concepts. We recommend that researchers consider using VR technology to enhance the realism of experimental settings and improve the validity of their findings.
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20-Theory