Computer Science > Computer Science and Game Theory
[Submitted on 5 May 2017 (v1), last revised 8 May 2017 (this version, v2)]
Title:Computing Constrained Approximate Equilibria in Polymatrix Games
View PDFAbstract:This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed that there exists a small constant $\epsilon$, such that it is PPAD-complete to find an (unconstrained) $\epsilon$-Nash equilibrium of a polymatrix game. In the first part of the paper, we show that is NP-hard to decide if a polymatrix game has a constrained approximate equilibrium for 9 natural constraints and any non-trivial approximation guarantee. These results hold even for planar bipartite polymatrix games with degree 3 and at most 7 strategies per player, and all non-trivial approximation guarantees. These results stand in contrast to similar results for bimatrix games, which obviously need a non-constant number of actions, and which rely on stronger complexity-theoretic conjectures such as the exponential time hypothesis. In the second part, we provide a deterministic QPTAS for interaction graphs with bounded treewidth and with logarithmically many actions per player that can compute constrained approximate equilibria for a wide family of constraints that cover many of the constraints dealt with in the first part.
Submission history
From: Rahul Savani [view email][v1] Fri, 5 May 2017 15:31:39 UTC (42 KB)
[v2] Mon, 8 May 2017 05:38:15 UTC (42 KB)
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