Haptics
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Recent papers in Haptics
This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low... more
A tout instant, quoi que nous fassions, nous sommes environnés par des corps qui réduisent l’espace et opposent de la résistance. Que sont ces corps qui saturent notre quotidien et avec lesquels il nous faut constamment négocier l’espace... more
The aim of this Master’s project was to find out how to design a haptic collaborative virtual environment (CVE) in terms of graphical user interface, haptic force feedback and functionalities in order to increase the perceived safety and... more
Both vision and touch contribute to the perception of real surfaces. Although there have been many studies on the individual contributions of each sense, it is still unclear how each modality's information is processed and integrated. To... more
The development of a bio-hybrid tactile sensor array that incorporates a skin analogue comprised of alginate encapsulated fibroblasts is described. The electrical properties are modulated by mechanical stress induced during contact, and... more
This tutorial addresses haptic simulation, perception and manipulation of complex deformable objects in virtual environments (VE). We first introduce HAPTEX, a research project dealing with haptic simulation and perception of textiles in... more
Many tasks done easily by humans turn out to be very difficult to accomplish with a teleoperated robot. The main reason for this is the lack of tactile sensing, which cannot be replaced by visual feedback alone. Once haptic devices were... more
Audition and vision are the two most common senses used by several types of industries as bridge for interaction with the users. And even when skin is one of the largest organs in human body, the sense of touch remains underutilized.... more
Vera Kotelevskaya’s Review of Susanne Strätling’s Book "Die Hand am Werk: Poetik der Poiesis in der russischen Avantgarde". München: Wilhelm Fink Verlag 2017, 531 S., ISBN: 978-3-7705-6092-9 Ключевые слова: Велимир Хлебников; Всеволод... more
In this paper, we present a novel haptic technique for emulating hard surfaces with high realism; such a technique has significant potential utility in certain orthopedic surgery applications such as joint replacement surgery where the... more
Experimental aesthetics has shed light on the involvement of pre-motor areas in the perception of abstract art. However, the contribution of texture perception to aesthetic experience is still understudied. We hypothesized that digital... more
La caractérisation de la valeur fonctionnelle de la résistance dans l’interaction haptique exige la prise en vue de la manière dont l’opération d’auxiliarisation qui confère à cette résistance le statut de support ou d’articulation... more
In this paper we present Moody, a haptic wearable prototype intended to enhance mood music in Film through haptic sensations. Moody is the design resulting from an exploratory study aimed at finding new ways to enrich emotions in film... more
Kokon (Leonie Krippendorff, 2020) is a profoundly queer film that deploys some of the techniques of both haptic visuality and slow cinema (Flanagan, 2012) in order to portray the journey of sexual self-discovery of Nora, a German teenager... more
Ulrik Ekman, " Oplevelsen af museet som mikset virkelighed " Det er den langvarige og forfinede digitale billed-og videoredigering af de forudgående analoge filmoptagelser i høj opløsning til Bill Violas Five Angels for the Millenium... more
Since the rise of radio and television, we have lived in an era defined increasingly by the electronic circulation of images and sounds. But the flood of new computing technologies known as haptic interfaces—which use electricity,... more
During laparoscopic surgeries, primary surgical tool insertion is the demanding and strenuous task. As the surgeon is unaware of the type of the tissue and associated parameters to conduct the insertion, therefore, to ease the procedure,... more
Here we report a haptic virtual reality simulator for root canal treatment (endodontic procedures). A virtual jaw model was extracted from CT data of a live patient and the volumetric data obtained were visualized using a Marching Cubes... more
In this age of occularcentrism, architecture has been increasingly defined by the exterior building form and façade. There has been a lack of emphasis on interior space, tectonic assemblages, and the relationship of the parts to the... more
In marked contrast to more recent discussions of cinematic affect, this article seeks to affirm the ineluctably passive experience of moving-images. In particular, the essay returns to the tradition of psychology and art history that... more
Philippe Grandrieux is one of cinema's only living true radicals and feted as one of the most innovative and important film makers of his generation. His consistently controversial work remains, however, relatively unknown outside of the... more
Touch is central to the embodied experience of material garments. Passive touch sensations convey how dress feels on the skin, and active touch enables the perception and appreciation of its material properties, as the term “fabric hand”... more
Les images tactiles sont des traductions et adaptations en relief de contenus de la culture visuelle tels que les schémas, les illustrations et les œuvres picturales. Elles sont en général utilisées dans les projets éducatifs et... more
Digital Synesthesia is the concept of using sensors and mobile technology to create a user experience that mimics the way people use their senses and enables the perception of information that is outside of our sensory spectrum. Modern... more
A structured computational framework to efficiently detect collision between deformable freeform shapes in a VR environment is proposed in this paper. The deformable shape is represented as a B-spline surface and no assumption is made... more
W artykule autorka dyskutuje nowe zjawisko kulturowe, znane jako ASMR, w szczególności jego zainteresowanie multizmysłowością, w perspektywie posthumanistycznej, związanej z niehierarchicznością ludzkich zmysłów. Tekst analizuje wybrane... more
Starting with the release of Half-Life 2 in November 2004, Valve has been shipping games based upon its Source game engine. Other Valve titles using this engine include Counter-Strike: Source, Lost Coast, Day of Defeat: Source and the... more
The article address the relation between the linguistic sign, philosophical concept and economic value through touch and tactility. Starting from Saussure’s own tactile metaphor of the sign as the “wave as encounter of wind and water”... more
Průvodní text k rubrice Audiovizuální eseje na portálu Film a doba: https://filmadoba.eu/fad-on-line/audiovizualni-eseje/
Vyšlo rovněž v tištěném čísle Filmu a doby (4/2021):
https://filmadoba.eu/archiv/fad-4-2021/
Vyšlo rovněž v tištěném čísle Filmu a doby (4/2021):
https://filmadoba.eu/archiv/fad-4-2021/
The premise of this chapter is the correspondence between ontology and linguistics, such as was argued by Trendelenburg and Benveniste. Its basic thesis is that Aristotle’s ontology is a haptic ontology which was significantly upgraded by... more
In this paper I come to the more general issues of a sensuous archaeology through the sense of touch - the haptic sense. Using data from the Neolithic site of Çatalhöyük, Turkey, I stress that the sense of touch involves far more than... more