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This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low... more
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      Computer Games TechnologyVideo GamesHapticsVibrotactile Feedback
Eye tracking is a fascinating technology that is starting to be used for evaluation of and for interacting in virtual environments. Especially digital games can benefit from an integrated (i.e., evaluation and interaction) approach,... more
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    •   7  
      PsychologyComputer ScienceHuman Computer InteractionGame studies
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach basic brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre,... more
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      PsychologyVideo Games and LearningComputer Games TechnologyVideo Games
Dear Reader, Let's get the introductions out of the way.I am not a recruiter. I am a software engineer. And as such, I know what it's like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a... more
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      BusinessBusiness AdministrationComputer ScienceSoftware Engineering
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    •   12  
      PerceptionComputer Games TechnologyInteractive NarrativeInteractive Digital Storytelling
In this paper, we describe an experiment outline on investigating design and user experience related aspects of several virtual reality locomotion and virtual object interaction mechanics. These mechanics will be based on consumer... more
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      Computer ScienceVirtual Reality (Computer Graphics)Computer Games TechnologyVideo Games
Computer games became more popular among the children with the wide use of internet, and its popularity brought about some criticisms along with it. Among these criticisms are the issues and problems regarding sociality. In this research,... more
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      Computer Games TechnologyComputer Games EducationComputer GamesAcademic achievement
One of the key issues that need to be addressed in wireless sensor network field is how to create a most efficient energy system. Ad-hoc Networks are becoming an effective tool for many mission critical applications such as troop... more
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      Computer ScienceComputer ArchitectureComputer GraphicsHuman Computer Interaction
While players are enjoying casual mobile games like Candy Crush Saga, we also must negotiate elements that have been brought to the forefront by the intersection of networked play environments and casual game technologies. While casual... more
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      Data MiningPrivacyVideo Games and LearningComputer Games Technology
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    • Computer Games Technology
Diese schriftliche Arbeit habe ich als meine Vertiefungsarbeit in meinem ersten Nebenfach Informatik unter der Betreuung von Prof. Hilty im Fachbereich Informatics and Sustainability Research geschrieben und sie widmet sich dem Thema... more
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      Serious GamesSustainable DevelopmentComputer Games TechnologyEnvironmental Sustainability
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      Serious GamesVideo Games and LearningComputer Games TechnologyVideo Games
Desde su introducción, los juegos en linea no han ido bien con todo el mundo. Se refiere en particular a los grupos de edad adulta. Los padres suelen quejarse sobre cómo sus hijos se sienta pegada al ordenador y pantallas de televisión... more
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      Video Games and LearningComputer Games TechnologyVideo GamesDigital Games
Absztrakt A cím első olvasatra talán kevésbé köthető a pénzügyi tudatossághoz. Ha azonban áttekintjük a tanulmány fejezeteit, látni fogjuk, hogy a számítógépes játékok újfajta értékesítése komoly hatással van nem csak a digitális... more
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      Computer Games TechnologyDigital CopyrightSoftwareCopyright Law
The National Collegiate Athletic Association (NCAA) is considering the adoption of e-sports (i.e., organised competitive video gaming), which could be considered a radical innovation as it deviates in many areas from traditional sports... more
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      MarketingSport PsychologyGame studiesTechnology
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
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    •   43  
      SemioticsCultural HistoryCultural StudiesGame Theory
There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this... more
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      Game studiesData MiningUser Experience (UX)Information Visualization
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    •   7  
      Serious GamesVideo Games and LearningComputer Games TechnologyVideo Games
Online communities have been proactive in producing collaborative creative content such as music, games and other social interactions. Online collaboration has enabled contributors to peer produce and share masses of creative content.... more
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    •   9  
      Computer ScienceHuman Computer InteractionVirtual Reality (Computer Graphics)Virtual Environments
Background. The proper implementation of cardiopulmonary resuscitation (CPR) is crucial in saving patients. Purpose. This study was aimed at evaluating the difference in educating nursing students on CPR when using the traditional... more
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    • Computer Games Technology
Social network is a group of individuals with diverse social interactions amongst them. The network large scale and distributed due to Quantitative analysis of networks is need of and in turn the society. Clustering helps us to group... more
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      Information TechnologyTechnologyEducational TechnologyConstruction Technology
Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an... more
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      Computer GraphicsVisualizationVirtual EnvironmentsComputer Games Technology
Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or... more
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    • Computer Games Technology
We would like to invite you to join this exciting new project as a chapter contributor. Since this is a textbook, a great deal of this chapter entails a survey on the topic under the paradigm of cyber-physical systems, what can be done... more
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    •   164  
      RoboticsComputer ScienceComputer GraphicsRobotics (Computer Science)
Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to... more
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    •   15  
      Musical CompositionComputer MusicSonic ArtAltered States of Consciousness
How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the... more
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    • Computer Games Technology
Por meio da compreensão do ativismo de fãs como uma forma de resistência cotidiana cultural, econômica e criativa, o objetivo deste capítulo busca problematizar as relações entre participação, resistência e consumo de fãs do jogo on-line... more
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      Game TheoryGame studiesPolitical ParticipationPolitical Theory
This paper traces the development of techniques of recording carvings on megalithic tombs and on open-air rock-art in Ireland from 1699 to the present day. Analysis shows that after the initial pioneering phase, recording methodologies... more
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      PhotogrammetryVirtual EnvironmentsComputer Games TechnologyPrehistoric Art
Download Gameloop Emulator For Windows 7,8,10 both 32bit/64bit for play pubg mobile and call of duty mobile on PC.
https://www.gameloop.me/
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      Computer Games TechnologyVideo GamesVideo Game Development and ProductionGames
Çeviri: Gülsüm Esen

"Oyunlar, bizi nasıl değiştirebilir ve nasıl dünyayı daha iyi hale getirebilir?"
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      Computer Games TechnologyVideo GamesBilgisayar OyunlarıSanal Dünya
Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning... more
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      Computer ScienceComputer Games Technology
—We are presenting our research about the importance of the User Interface (UI) and the User Experience (UX) and Gameplay experience (GX) on a video game. In order to find the effect of user in forms of UI, UX and GX on video games, a... more
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      Information TechnologyEducational TechnologyComputer Games TechnologyVideo Analysis
There is no technical reason and no quality inherent to the medium of computer games that would require corrosion, dust, and ruins. Pixels do not corrode and 3D geometry is not affected by physical decay. Yet if we look at contemporary... more
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      Game TheoryArt HistoryComputer Games Technology
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core of any AI movement system. This paper examines pathfinding... more
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      Artificial IntelligenceMachine LearningComputer Games TechnologyNeural Networks
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      Game studiesAnimationSerious GamesComputer Animation
Want to know the ins and outs of how to get started on OSRS? Check out this handy beginner's guide for all things OSRS and OSRS gold to find out!
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      Game TheorySerious GamesVideo Games and LearningComputer Games Technology
Mit dieser aus einer Magisterarbeit hervorgegangenen Arbeit fokussiert Stephan Schwingeler eine interdisziplinär angelegte bildtheoretische Fragestellung auf die Konzepte Raum und Perspektive im Computerspiel.
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      SemioticsCultural HistoryCultural StudiesComputer Graphics
O presente artigo tem como objetivo apresentar o Kanban como método organizativo no processo de criação de um game por alunos do ensino médio de uma escola pública através de um projeto de intervenção do PIBID (Programa Institucional de... more
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      Computer Games TechnologyKanban for Software Development
The current paper reviews and discusses digital game design for elderly users. The aim of the paper is to look beyond the traditional perspective of usability requirements imposed by age-related functional limitations, towards the design... more
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      Serious GamesGame DesignComputer Games TechnologyVideo Games
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments.... more
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      Japanese StudiesComputer Assisted Language LearningLanguages and LinguisticsJapanese Language And Culture
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      Serious GamesVideo Games and LearningComputer Games TechnologyVideo Games
This article presents the category of emersion in videogames. The author of this article understands emersion as an experience of such elements of a game that weaken the impression of non-mediated participation in events presented in the... more
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      Human Computer InteractionGame studiesMedia StudiesNew Media
The Reference Model for an Open Archival Information System has been extraordinarily influential within the digital preservation community. The Preserving Virtual Worlds project explored the application of the OAIS Reference Model for the... more
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      Digital CurationComputer Games TechnologyDigital PreservationOAIS Reference Model
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
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      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
Is about the game of league of legends
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      Computer Games TechnologyVideo Games
Facial animation is an important aspect to make character more life in virtual world. Early stage to make facial animation is facial rigging. Facial rigging is the process of creating the animation controls for a facial... more
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      Game studiesAnimationSerious GamesComputer Animation
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    • Computer Games Technology
In the analysis of the game “Duolingo,” I will explore how the game uses the Practice Principle, Multimodal Principle, “Psychosocial Moratorium” Principle, and Self-Knowledge Principle from Gee (2007). Overall, the game provides a space... more
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      EducationLanguage EducationSecond Language AcquisitionLanguages and Linguistics
In seinem zukunftsweisenden Text The Cyborg’s Dilemma: Embodiment in Virtual Environments (1997) entwickelte Frank Biocca das Konzept des progressive embodiment. Mit diesem Theoriekonzept entwirft Biococa ein interaktionistisches Modell... more
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      HistoryCultural HistoryCultural StudiesCognitive Psychology