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      AnimationAnimation TheoryComputer AnimationDrawing
This is a book primarily for professionals and lovers of animation, but it can also be employed as a textbook for other fields of audiovisual media. Pikkov is a director of animated films who, in addition to creating animated films,... more
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      AnimationAnimation TheoryStop-motion AnimationEast European Animation
Home on the Range (Will Finn and John Sanford, 2004) concluded what had been, for Disney, a stylistically progressive sequence of theatrically released features defined in this article as the Neo-Disney period that broke with the... more
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      Film StudiesAnimationPopular CultureComputer Animation
We introduce AniMesh, a system that supports interleaved modeling and animation creation and editing. AniMesh is suitable for rapid prototyping and easily accessible to non-experts. Source animations can be obtained from commodity motion... more
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      Computer GraphicsShape ModelingComputer Animation
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      Computer ScienceComputer AnimationMotion Capture (Animation)Mesh simplification
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      Artificial IntelligenceAnimationComputer AnimationMotion control
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      AnimationComputer AnimationSpeech RecognitionSpeech Communication
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      Computer GraphicsAnimationComputational GeometryImage-based Rendering
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      AnimationAnimation TheoryComputer AnimationCharacter Animation
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      Artificial IntelligenceComputer AnimationModelingUser Interface
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      ArtProductionComputer AnimationSoftware Architecture
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      Computer AnimationMotion controlUser InterfaceMotion processing
Since 1990 the DRA Speech Research Unit has conducted research into applications of speech recognition technology to speech and language development for young children. This has been done in collaboration wirh Hereford and Worcester... more
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      Computer Science EducationAnimationLiteratureComputer Animation
Many applications in computer animation portray the motion of a human arm and torso. Often such applications can benefit from a combination of Inverse (IK) and Forward (FK) Kinematics controls to manipulate the arms of the model. The... more
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      Computer GraphicsComputer AnimationSign LanguagesAmerican Sign Language
The concept of a digital ecosystem (DE) has been used to explore scenarios in which multiple online services and resources can be accessed by users without there being a single point of control. In previous work we have described how the... more
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      BusinessSemanticsComputer AnimationWeb Services
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      Programming LanguagesBiomedical EngineeringComputer AnimationCrowd Simulation
this paper we introduce ourinteractive movie system by focusing on how weachieved an integration of narrative-based and spontaneousinteractions. Also, there is the important question:what is the objective of creating interactive... more
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      AnimationHuman FactorsComputer AnimationControl Systems
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      Computer GraphicsComputer AnimationInverse KinematicsDegree of Freedom
The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic design processes for the development of 3d... more
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      Computer Science EducationHigher EducationIndustrial DesignComputer Animation
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      ObstetricsAnimationComputer AnimationEmbryology
Stimuli that resemble humans, but are not perfectly human-like, are disliked compared to distinctly human and non-human stimuli. Accounts of this "Uncanny Valley" effect often focus on how changes in human resemblance can evoke... more
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      PsychologyCognitive PsychologyEmotionComputer Graphics
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      AlgorithmsComputer Science EducationVisualizationAnimation
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      Artificial IntelligenceComputer AnimationDynamic SimulationBehavior based robotics
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      Human Computer InteractionAnimationComputer AnimationKinect
Artificial Intelligence (AI) is usually associated with assisting humans with tasks that are either ordinary or can be done better with automation. Since then technology grew, representation of AI and Robotics also evolved in films,... more
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      Artificial IntelligenceFilm StudiesComputer AnimationIndian Cinema
Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated figures to enhance... more
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      Computer ScienceAnimationRendering (Computer Graphics)Computer Animation
Although the use of animated visuals is both common and popular among CBI designers, the theoretical and empirical foundations for their use have not been firmly established. Animated visuals represent a subset of instructional visuals;... more
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      Computer ScienceInstructional DesignComputer AnimationComputer Based Instruction
Impression effects of videotaped dyadic interactions were compared with 3D-computer animations based on movement transcripts of the same interactions to determine whether similar effects could be obtained. One minute sequences of movement... more
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      PsychologyCognitive ScienceComputer AnimationPerson Perception
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      Computer AnimationFilm Editing
La Pixar di Steve Jobs, Edwin Catmull e Alvy Ray Smith non produce solo cartoni animati ma è una fabbrica dell’immaginario. La recensione a “Il sistema Pixar” di Christian Uva.
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      Computer AnimationCinema
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      ArchaeologyExperimental ArchaeologyAnthropologySpatial Analysis
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      VideoComputer AnimationScience and TechnologyVideo Indexing
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      SemioticsAestheticsIntermedialityComputer Animation
For more than a decade researchers have tried to create intuitive computer interfaces by blending reality and virtual reality. The goal is for people to interact with the digital domain as easily as with the real world. Various approaches... more
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      Cognitive ScienceComputer ScienceComputer GraphicsLiterature
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      Computer ScienceComputational GeometryComputer AnimationReal-time rendering
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      Cognitive ScienceComputer AnimationVirtual RealityOptical Flow
Summary Virtual humans are the computer representation of real humans in virtual worlds. Human representation in virtual worlds is vital as people are central elements of the real and virtual worlds. Animating virtual humans remains a... more
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      Computer ScienceComputer GraphicsComputer EngineeringVirtual Reality (Computer Graphics)
A criação de personagens virtuais para cinema de animação implica com frequência a necessidade de adaptação gráfica das personagens de forma a dotá-las de maior expressividade ou de maior capacidade de criar empatia no espetador.... more
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      AnimationAnimation TheoryComputer AnimationCharacter Design
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      Game studiesAnimationSerious GamesComputer Animation
The following article aims to expose an innovative teaching proposal, resulting from the analysis of the method of transmission of conventional knowledge, by means of the theory of solving inventive problems by its acronym Triz. The case... more
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      Computer AnimationMartial ArtsTRIZModeling and Simulation
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      Human Computer InteractionComputer VisionComputer AnimationFace Recognition
A participatory art project - a growing series of Flash animations with many authors. Every animation shows a relation, a connection, an interaction between two (or more) countries. Each animation starts with a flag and ends with a... more
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      Cultural HistoryInternational RelationsComputer AnimationFlags (Vexillology)
This course is a historical survey of international animation from the earliest days of cinema up to recent digital animation, with special foci on Disney, anime, experimental, and political animation techniques and forms. Not only will... more
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      Film StudiesAnimationAnimation TheoryFilm Analysis
The purpose of this paper is to discuss the representation of gender and gender imbalance within Pixar Animation Studios’ feature films, focusing in particular on the analysis of Brave (Andrews and Chapman, 2012), in terms of marketing... more
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      MarketingGender StudiesAnimationComputer Animation
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      AnimationLiteratureComputer AnimationComputer Graphic
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      PsychologySoftware EngineeringAnimationComputer Animation
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      EngineeringEducationDesignVisualization
While an actor's performance in a stage play may be seen as a continuous and unmediated form of acting, an actor's performance in a film is constructed through shot framing, editing, effects work, and other cinematic apparatuses. With the... more
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      AnimationComputer AnimationActingMotion Capture (Animation)
Formation Python - Le module turtle en Python - Yassine Ben Salah - Yassine Ben Ghriba
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      AnimationComputer AnimationPythonMotion Graphics
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      Computer GraphicsAnimationComputer Animation