Learning Python
FOURTH EDITION
Learning Python
Mark Lutz
Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo
Learning Python, Fourth Edition
by Mark Lutz
Copyright © 2009 Mark Lutz. All rights reserved.
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Editor: Julie Steele
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Printing History:
March 1999:
December 2003:
October 2007:
September 2009:
First Edition.
Second Edition.
Third Edition.
Fourth Edition.
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ISBN: 978-0-596-15806-4
[M]
1252944666
To Vera.
You are my life.
Table of Contents
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxxi
Part I. Getting Started
1. A Python Q&A Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Why Do People Use Python?
Software Quality
Developer Productivity
Is Python a “Scripting Language”?
OK, but What’s the Downside?
Who Uses Python Today?
What Can I Do with Python?
Systems Programming
GUIs
Internet Scripting
Component Integration
Database Programming
Rapid Prototyping
Numeric and Scientific Programming
Gaming, Images, Serial Ports, XML, Robots, and More
How Is Python Supported?
What Are Python’s Technical Strengths?
It’s Object-Oriented
It’s Free
It’s Portable
It’s Powerful
It’s Mixable
It’s Easy to Use
It’s Easy to Learn
It’s Named After Monty Python
How Does Python Stack Up to Language X?
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vii
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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2. How Python Runs Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Introducing the Python Interpreter
Program Execution
The Programmer’s View
Python’s View
Execution Model Variations
Python Implementation Alternatives
Execution Optimization Tools
Frozen Binaries
Other Execution Options
Future Possibilities?
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
23
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3. How You Run Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
The Interactive Prompt
Running Code Interactively
Why the Interactive Prompt?
Using the Interactive Prompt
System Command Lines and Files
A First Script
Running Files with Command Lines
Using Command Lines and Files
Unix Executable Scripts (#!)
Clicking File Icons
Clicking Icons on Windows
The input Trick
Other Icon-Click Limitations
Module Imports and Reloads
The Grander Module Story: Attributes
import and reload Usage Notes
Using exec to Run Module Files
The IDLE User Interface
IDLE Basics
Using IDLE
Advanced IDLE Tools
Other IDEs
Other Launch Options
viii | Table of Contents
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Embedding Calls
Frozen Binary Executables
Text Editor Launch Options
Still Other Launch Options
Future Possibilities?
Which Option Should I Use?
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
Test Your Knowledge: Part I Exercises
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68
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Part II. Types and Operations
4. Introducing Python Object Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Why Use Built-in Types?
Python’s Core Data Types
Numbers
Strings
Sequence Operations
Immutability
Type-Specific Methods
Getting Help
Other Ways to Code Strings
Pattern Matching
Lists
Sequence Operations
Type-Specific Operations
Bounds Checking
Nesting
Comprehensions
Dictionaries
Mapping Operations
Nesting Revisited
Sorting Keys: for Loops
Iteration and Optimization
Missing Keys: if Tests
Tuples
Why Tuples?
Files
Other File-Like Tools
Other Core Types
How to Break Your Code’s Flexibility
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Table of Contents | ix
User-Defined Classes
And Everything Else
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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5. Numeric Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Numeric Type Basics
Numeric Literals
Built-in Numeric Tools
Python Expression Operators
Numbers in Action
Variables and Basic Expressions
Numeric Display Formats
Comparisons: Normal and Chained
Division: Classic, Floor, and True
Integer Precision
Complex Numbers
Hexadecimal, Octal, and Binary Notation
Bitwise Operations
Other Built-in Numeric Tools
Other Numeric Types
Decimal Type
Fraction Type
Sets
Booleans
Numeric Extensions
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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6. The Dynamic Typing Interlude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
The Case of the Missing Declaration Statements
Variables, Objects, and References
Types Live with Objects, Not Variables
Objects Are Garbage-Collected
Shared References
Shared References and In-Place Changes
Shared References and Equality
Dynamic Typing Is Everywhere
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
x | Table of Contents
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7. Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
String Literals
Single- and Double-Quoted Strings Are the Same
Escape Sequences Represent Special Bytes
Raw Strings Suppress Escapes
Triple Quotes Code Multiline Block Strings
Strings in Action
Basic Operations
Indexing and Slicing
String Conversion Tools
Changing Strings
String Methods
String Method Examples: Changing Strings
String Method Examples: Parsing Text
Other Common String Methods in Action
The Original string Module (Gone in 3.0)
String Formatting Expressions
Advanced String Formatting Expressions
Dictionary-Based String Formatting Expressions
String Formatting Method Calls
The Basics
Adding Keys, Attributes, and Offsets
Adding Specific Formatting
Comparison to the % Formatting Expression
Why the New Format Method?
General Type Categories
Types Share Operation Sets by Categories
Mutable Types Can Be Changed In-Place
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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8. Lists and Dictionaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Lists
Lists in Action
Basic List Operations
List Iteration and Comprehensions
Indexing, Slicing, and Matrixes
Changing Lists In-Place
Dictionaries
Dictionaries in Action
Basic Dictionary Operations
Changing Dictionaries In-Place
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Table of Contents | xi
More Dictionary Methods
A Languages Table
Dictionary Usage Notes
Other Ways to Make Dictionaries
Dictionary Changes in Python 3.0
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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9. Tuples, Files, and Everything Else . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Tuples
Tuples in Action
Why Lists and Tuples?
Files
Opening Files
Using Files
Files in Action
Other File Tools
Type Categories Revisited
Object Flexibility
References Versus Copies
Comparisons, Equality, and Truth
Python 3.0 Dictionary Comparisons
The Meaning of True and False in Python
Python’s Type Hierarchies
Type Objects
Other Types in Python
Built-in Type Gotchas
Assignment Creates References, Not Copies
Repetition Adds One Level Deep
Beware of Cyclic Data Structures
Immutable Types Can’t Be Changed In-Place
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
Test Your Knowledge: Part II Exercises
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Part III. Statements and Syntax
10. Introducing Python Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Python Program Structure Revisited
Python’s Statements
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A Tale of Two ifs
What Python Adds
What Python Removes
Why Indentation Syntax?
A Few Special Cases
A Quick Example: Interactive Loops
A Simple Interactive Loop
Doing Math on User Inputs
Handling Errors by Testing Inputs
Handling Errors with try Statements
Nesting Code Three Levels Deep
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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11. Assignments, Expressions, and Prints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Assignment Statements
Assignment Statement Forms
Sequence Assignments
Extended Sequence Unpacking in Python 3.0
Multiple-Target Assignments
Augmented Assignments
Variable Name Rules
Expression Statements
Expression Statements and In-Place Changes
Print Operations
The Python 3.0 print Function
The Python 2.6 print Statement
Print Stream Redirection
Version-Neutral Printing
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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12. if Tests and Syntax Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
if Statements
General Format
Basic Examples
Multiway Branching
Python Syntax Rules
Block Delimiters: Indentation Rules
Statement Delimiters: Lines and Continuations
A Few Special Cases
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Table of Contents | xiii
Truth Tests
The if/else Ternary Expression
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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13. while and for Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
while Loops
General Format
Examples
break, continue, pass, and the Loop else
General Loop Format
pass
continue
break
Loop else
for Loops
General Format
Examples
Loop Coding Techniques
Counter Loops: while and range
Nonexhaustive Traversals: range and Slices
Changing Lists: range
Parallel Traversals: zip and map
Generating Both Offsets and Items: enumerate
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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14. Iterations and Comprehensions, Part 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Iterators: A First Look
The Iteration Protocol: File Iterators
Manual Iteration: iter and next
Other Built-in Type Iterators
List Comprehensions: A First Look
List Comprehension Basics
Using List Comprehensions on Files
Extended List Comprehension Syntax
Other Iteration Contexts
New Iterables in Python 3.0
The range Iterator
The map, zip, and filter Iterators
Multiple Versus Single Iterators
xiv | Table of Contents
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Dictionary View Iterators
Other Iterator Topics
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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15. The Documentation Interlude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Python Documentation Sources
# Comments
The dir Function
Docstrings: __doc__
PyDoc: The help Function
PyDoc: HTML Reports
The Standard Manual Set
Web Resources
Published Books
Common Coding Gotchas
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
Test Your Knowledge: Part III Exercises
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Part IV. Functions
16. Function Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Why Use Functions?
Coding Functions
def Statements
def Executes at Runtime
A First Example: Definitions and Calls
Definition
Calls
Polymorphism in Python
A Second Example: Intersecting Sequences
Definition
Calls
Polymorphism Revisited
Local Variables
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
396
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Table of Contents | xv
17. Scopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Python Scope Basics
Scope Rules
Name Resolution: The LEGB Rule
Scope Example
The Built-in Scope
The global Statement
Minimize Global Variables
Minimize Cross-File Changes
Other Ways to Access Globals
Scopes and Nested Functions
Nested Scope Details
Nested Scope Examples
The nonlocal Statement
nonlocal Basics
nonlocal in Action
Why nonlocal?
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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18. Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Argument-Passing Basics
Arguments and Shared References
Avoiding Mutable Argument Changes
Simulating Output Parameters
Special Argument-Matching Modes
The Basics
Matching Syntax
The Gritty Details
Keyword and Default Examples
Arbitrary Arguments Examples
Python 3.0 Keyword-Only Arguments
The min Wakeup Call!
Full Credit
Bonus Points
The Punch Line...
Generalized Set Functions
Emulating the Python 3.0 print Function
Using Keyword-Only Arguments
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
xvi | Table of Contents
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19. Advanced Function Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Function Design Concepts
Recursive Functions
Summation with Recursion
Coding Alternatives
Loop Statements Versus Recursion
Handling Arbitrary Structures
Function Objects: Attributes and Annotations
Indirect Function Calls
Function Introspection
Function Attributes
Function Annotations in 3.0
Anonymous Functions: lambda
lambda Basics
Why Use lambda?
How (Not) to Obfuscate Your Python Code
Nested lambdas and Scopes
Mapping Functions over Sequences: map
Functional Programming Tools: filter and reduce
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
463
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20. Iterations and Comprehensions, Part 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
List Comprehensions Revisited: Functional Tools
List Comprehensions Versus map
Adding Tests and Nested Loops: filter
List Comprehensions and Matrixes
Comprehending List Comprehensions
Iterators Revisited: Generators
Generator Functions: yield Versus return
Generator Expressions: Iterators Meet Comprehensions
Generator Functions Versus Generator Expressions
Generators Are Single-Iterator Objects
Emulating zip and map with Iteration Tools
Value Generation in Built-in Types and Classes
3.0 Comprehension Syntax Summary
Comprehending Set and Dictionary Comprehensions
Extended Comprehension Syntax for Sets and Dictionaries
Timing Iteration Alternatives
Timing Module
Timing Script
Timing Results
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Table of Contents | xvii
Timing Module Alternatives
Other Suggestions
Function Gotchas
Local Names Are Detected Statically
Defaults and Mutable Objects
Functions Without returns
Enclosing Scope Loop Variables
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
Test Your Knowledge: Part IV Exercises
513
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520
522
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Part V. Modules
21. Modules: The Big Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Why Use Modules?
Python Program Architecture
How to Structure a Program
Imports and Attributes
Standard Library Modules
How Imports Work
1. Find It
2. Compile It (Maybe)
3. Run It
The Module Search Path
Configuring the Search Path
Search Path Variations
The sys.path List
Module File Selection
Advanced Module Selection Concepts
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
529
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531
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22. Module Coding Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
Module Creation
Module Usage
The import Statement
The from Statement
The from * Statement
Imports Happen Only Once
import and from Are Assignments
xviii | Table of Contents
543
544
544
545
545
546
546
Cross-File Name Changes
import and from Equivalence
Potential Pitfalls of the from Statement
Module Namespaces
Files Generate Namespaces
Attribute Name Qualification
Imports Versus Scopes
Namespace Nesting
Reloading Modules
reload Basics
reload Example
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
547
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23. Module Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
Package Import Basics
Packages and Search Path Settings
Package __init__.py Files
Package Import Example
from Versus import with Packages
Why Use Package Imports?
A Tale of Three Systems
Package Relative Imports
Changes in Python 3.0
Relative Import Basics
Why Relative Imports?
The Scope of Relative Imports
Module Lookup Rules Summary
Relative Imports in Action
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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24. Advanced Module Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
Data Hiding in Modules
Minimizing from * Damage: _X and __all__
Enabling Future Language Features
Mixed Usage Modes: __name__ and __main__
Unit Tests with __name__
Using Command-Line Arguments with __name__
Changing the Module Search Path
The as Extension for import and from
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Table of Contents | xix
Modules Are Objects: Metaprograms
Importing Modules by Name String
Transitive Module Reloads
Module Design Concepts
Module Gotchas
Statement Order Matters in Top-Level Code
from Copies Names but Doesn’t Link
from * Can Obscure the Meaning of Variables
reload May Not Impact from Imports
reload, from, and Interactive Testing
Recursive from Imports May Not Work
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
Test Your Knowledge: Part V Exercises
591
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Part VI. Classes and OOP
25. OOP: The Big Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
Why Use Classes?
OOP from 30,000 Feet
Attribute Inheritance Search
Classes and Instances
Class Method Calls
Coding Class Trees
OOP Is About Code Reuse
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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26. Class Coding Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
Classes Generate Multiple Instance Objects
Class Objects Provide Default Behavior
Instance Objects Are Concrete Items
A First Example
Classes Are Customized by Inheritance
A Second Example
Classes Are Attributes in Modules
Classes Can Intercept Python Operators
A Third Example
Why Use Operator Overloading?
The World’s Simplest Python Class
xx | Table of Contents
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Classes Versus Dictionaries
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
639
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27. A More Realistic Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
Step 1: Making Instances
Coding Constructors
Testing As You Go
Using Code Two Ways
Step 2: Adding Behavior Methods
Coding Methods
Step 3: Operator Overloading
Providing Print Displays
Step 4: Customizing Behavior by Subclassing
Coding Subclasses
Augmenting Methods: The Bad Way
Augmenting Methods: The Good Way
Polymorphism in Action
Inherit, Customize, and Extend
OOP: The Big Idea
Step 5: Customizing Constructors, Too
OOP Is Simpler Than You May Think
Other Ways to Combine Classes
Step 6: Using Introspection Tools
Special Class Attributes
A Generic Display Tool
Instance Versus Class Attributes
Name Considerations in Tool Classes
Our Classes’ Final Form
Step 7 (Final): Storing Objects in a Database
Pickles and Shelves
Storing Objects on a Shelve Database
Exploring Shelves Interactively
Updating Objects on a Shelve
Future Directions
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
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28. Class Coding Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
The class Statement
General Form
681
681
Table of Contents | xxi
Example
Methods
Method Example
Calling Superclass Constructors
Other Method Call Possibilities
Inheritance
Attribute Tree Construction
Specializing Inherited Methods
Class Interface Techniques
Abstract Superclasses
Python 2.6 and 3.0 Abstract Superclasses
Namespaces: The Whole Story
Simple Names: Global Unless Assigned
Attribute Names: Object Namespaces
The “Zen” of Python Namespaces: Assignments Classify Names
Namespace Dictionaries
Namespace Links
Documentation Strings Revisited
Classes Versus Modules
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
682
684
685
686
686
687
687
687
689
690
692
693
693
693
694
696
699
701
703
703
703
704
29. Operator Overloading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
The Basics
Constructors and Expressions: __init__ and __sub__
Common Operator Overloading Methods
Indexing and Slicing: __getitem__ and __setitem__
Intercepting Slices
Index Iteration: __getitem__
Iterator Objects: __iter__ and __next__
User-Defined Iterators
Multiple Iterators on One Object
Membership: __contains__, __iter__, and __getitem__
Attribute Reference: __getattr__ and __setattr__
Other Attribute Management Tools
Emulating Privacy for Instance Attributes: Part 1
String Representation: __repr__ and __str__
Right-Side and In-Place Addition: __radd__ and __iadd__
In-Place Addition
Call Expressions: __call__
Function Interfaces and Callback-Based Code
Comparisons: __lt__, __gt__, and Others
xxii | Table of Contents
705
706
706
708
708
710
711
712
714
716
718
719
720
721
723
725
725
727
728
The 2.6 __cmp__ Method (Removed in 3.0)
Boolean Tests: __bool__ and __len__
Object Destruction: __del__
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
729
730
732
733
734
734
30. Designing with Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 737
Python and OOP
Overloading by Call Signatures (or Not)
OOP and Inheritance: “Is-a” Relationships
OOP and Composition: “Has-a” Relationships
Stream Processors Revisited
OOP and Delegation: “Wrapper” Objects
Pseudoprivate Class Attributes
Name Mangling Overview
Why Use Pseudoprivate Attributes?
Methods Are Objects: Bound or Unbound
Unbound Methods are Functions in 3.0
Bound Methods and Other Callable Objects
Multiple Inheritance: “Mix-in” Classes
Coding Mix-in Display Classes
Classes Are Objects: Generic Object Factories
Why Factories?
Other Design-Related Topics
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
737
738
739
740
742
745
747
748
748
750
752
754
756
757
768
769
770
770
770
771
31. Advanced Class Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773
Extending Built-in Types
Extending Types by Embedding
Extending Types by Subclassing
The “New-Style” Class Model
New-Style Class Changes
Type Model Changes
Diamond Inheritance Change
New-Style Class Extensions
Instance Slots
Class Properties
__getattribute__ and Descriptors
Metaclasses
Static and Class Methods
773
774
775
777
778
779
783
788
788
792
794
794
795
Table of Contents | xxiii
Why the Special Methods?
Static Methods in 2.6 and 3.0
Static Method Alternatives
Using Static and Class Methods
Counting Instances with Static Methods
Counting Instances with Class Methods
Decorators and Metaclasses: Part 1
Function Decorator Basics
A First Function Decorator Example
Class Decorators and Metaclasses
For More Details
Class Gotchas
Changing Class Attributes Can Have Side Effects
Changing Mutable Class Attributes Can Have Side Effects, Too
Multiple Inheritance: Order Matters
Methods, Classes, and Nested Scopes
Delegation-Based Classes in 3.0: __getattr__ and built-ins
“Overwrapping-itis”
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
Test Your Knowledge: Part VI Exercises
795
796
798
799
800
802
804
804
805
807
808
808
808
810
811
812
814
814
815
815
815
816
Part VII. Exceptions and Tools
32. Exception Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 825
Why Use Exceptions?
Exception Roles
Exceptions: The Short Story
Default Exception Handler
Catching Exceptions
Raising Exceptions
User-Defined Exceptions
Termination Actions
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
825
826
827
827
828
829
830
830
833
833
833
33. Exception Coding Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 835
The try/except/else Statement
try Statement Clauses
The try else Clause
xxiv | Table of Contents
835
837
839
Example: Default Behavior
Example: Catching Built-in Exceptions
The try/finally Statement
Example: Coding Termination Actions with try/finally
Unified try/except/finally
Unified try Statement Syntax
Combining finally and except by Nesting
Unified try Example
The raise Statement
Propagating Exceptions with raise
Python 3.0 Exception Chaining: raise from
The assert Statement
Example: Trapping Constraints (but Not Errors!)
with/as Context Managers
Basic Usage
The Context Management Protocol
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
840
841
842
843
844
845
845
846
848
849
849
850
851
851
852
853
855
856
856
34. Exception Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 857
Exceptions: Back to the Future
String Exceptions Are Right Out!
Class-Based Exceptions
Coding Exceptions Classes
Why Exception Hierarchies?
Built-in Exception Classes
Built-in Exception Categories
Default Printing and State
Custom Print Displays
Custom Data and Behavior
Providing Exception Details
Providing Exception Methods
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
858
858
859
859
861
864
865
866
867
868
868
869
870
871
871
35. Designing with Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 873
Nesting Exception Handlers
Example: Control-Flow Nesting
Example: Syntactic Nesting
Exception Idioms
Exceptions Aren’t Always Errors
873
875
875
877
877
Table of Contents | xxv
Functions Can Signal Conditions with raise
Closing Files and Server Connections
Debugging with Outer try Statements
Running In-Process Tests
More on sys.exc_info
Exception Design Tips and Gotchas
What Should Be Wrapped
Catching Too Much: Avoid Empty except and Exception
Catching Too Little: Use Class-Based Categories
Core Language Summary
The Python Toolset
Development Tools for Larger Projects
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
Test Your Knowledge: Part VII Exercises
878
878
879
880
881
882
882
883
885
885
886
887
890
891
891
891
Part VIII. Advanced Topics
36. Unicode and Byte Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 895
String Changes in 3.0
String Basics
Character Encoding Schemes
Python’s String Types
Text and Binary Files
Python 3.0 Strings in Action
Literals and Basic Properties
Conversions
Coding Unicode Strings
Coding ASCII Text
Coding Non-ASCII Text
Encoding and Decoding Non-ASCII text
Other Unicode Coding Techniques
Converting Encodings
Coding Unicode Strings in Python 2.6
Source File Character Set Encoding Declarations
Using 3.0 Bytes Objects
Method Calls
Sequence Operations
Other Ways to Make bytes Objects
Mixing String Types
Using 3.0 (and 2.6) bytearray Objects
xxvi | Table of Contents
896
897
897
899
900
902
902
903
904
905
905
906
907
909
910
912
913
913
914
915
916
917
Using Text and Binary Files
Text File Basics
Text and Binary Modes in 3.0
Type and Content Mismatches
Using Unicode Files
Reading and Writing Unicode in 3.0
Handling the BOM in 3.0
Unicode Files in 2.6
Other String Tool Changes in 3.0
The re Pattern Matching Module
The struct Binary Data Module
The pickle Object Serialization Module
XML Parsing Tools
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
920
920
921
923
924
924
926
928
929
929
930
932
934
937
937
937
37. Managed Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 941
Why Manage Attributes?
Inserting Code to Run on Attribute Access
Properties
The Basics
A First Example
Computed Attributes
Coding Properties with Decorators
Descriptors
The Basics
A First Example
Computed Attributes
Using State Information in Descriptors
How Properties and Descriptors Relate
__getattr__ and __getattribute__
The Basics
A First Example
Computed Attributes
__getattr__ and __getattribute__ Compared
Management Techniques Compared
Intercepting Built-in Operation Attributes
Delegation-Based Managers Revisited
Example: Attribute Validations
Using Properties to Validate
Using Descriptors to Validate
Using __getattr__ to Validate
941
942
943
943
944
945
946
947
948
950
952
953
955
956
957
959
961
962
963
966
970
973
973
975
977
Table of Contents | xxvii
Using __getattribute__ to Validate
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
978
979
980
980
38. Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 983
What’s a Decorator?
Managing Calls and Instances
Managing Functions and Classes
Using and Defining Decorators
Why Decorators?
The Basics
Function Decorators
Class Decorators
Decorator Nesting
Decorator Arguments
Decorators Manage Functions and Classes, Too
Coding Function Decorators
Tracing Calls
State Information Retention Options
Class Blunders I: Decorating Class Methods
Timing Calls
Adding Decorator Arguments
Coding Class Decorators
Singleton Classes
Tracing Object Interfaces
Class Blunders II: Retaining Multiple Instances
Decorators Versus Manager Functions
Why Decorators? (Revisited)
Managing Functions and Classes Directly
Example: “Private” and “Public” Attributes
Implementing Private Attributes
Implementation Details I
Generalizing for Public Declarations, Too
Implementation Details II
Open Issues
Python Isn’t About Control
Example: Validating Function Arguments
The Goal
A Basic Range-Testing Decorator for Positional Arguments
Generalizing for Keywords and Defaults, Too
Implementation Details
Open Issues
xxviii | Table of Contents
983
984
984
984
985
986
986
990
993
994
995
996
996
997
1001
1006
1008
1011
1011
1013
1016
1018
1019
1021
1023
1023
1025
1026
1029
1030
1034
1034
1034
1035
1037
1040
1042
Decorator Arguments Versus Function Annotations
Other Applications: Type Testing (If You Insist!)
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
1043
1045
1046
1047
1047
39. Metaclasses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1051
To Metaclass or Not to Metaclass
Increasing Levels of Magic
The Downside of “Helper” Functions
Metaclasses Versus Class Decorators: Round 1
The Metaclass Model
Classes Are Instances of type
Metaclasses Are Subclasses of Type
Class Statement Protocol
Declaring Metaclasses
Coding Metaclasses
A Basic Metaclass
Customizing Construction and Initialization
Other Metaclass Coding Techniques
Instances Versus Inheritance
Example: Adding Methods to Classes
Manual Augmentation
Metaclass-Based Augmentation
Metaclasses Versus Class Decorators: Round 2
Example: Applying Decorators to Methods
Tracing with Decoration Manually
Tracing with Metaclasses and Decorators
Applying Any Decorator to Methods
Metaclasses Versus Class Decorators: Round 3
Chapter Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Answers
1052
1052
1054
1056
1058
1058
1061
1061
1062
1063
1064
1065
1065
1068
1070
1070
1071
1073
1076
1076
1077
1079
1080
1084
1084
1085
Part IX. Appendixes
A. Installation and Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1089
B. Solutions to End-of-Part Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1101
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1139
Table of Contents | xxix
Preface
This book provides an introduction to the Python programming language. Python is a
popular open source programming language used for both standalone programs and
scripting applications in a wide variety of domains. It is free, portable, powerful, and
remarkably easy and fun to use. Programmers from every corner of the software industry have found Python’s focus on developer productivity and software quality to be
a strategic advantage in projects both large and small.
Whether you are new to programming or are a professional developer, this book’s goal
is to bring you quickly up to speed on the fundamentals of the core Python language.
After reading this book, you will know enough about Python to apply it in whatever
application domains you choose to explore.
By design, this book is a tutorial that focuses on the core Python language itself, rather
than specific applications of it. As such, it’s intended to serve as the first in a two-volume
set:
• Learning Python, this book, teaches Python itself.
• Programming Python, among others, shows what you can do with Python after
you’ve learned it.
That is, applications-focused books such as Programming Python pick up where this
book leaves off, exploring Python’s role in common domains such as the Web, graphical
user interfaces (GUIs), and databases. In addition, the book Python Pocket Reference
provides additional reference materials not included here, and it is designed to supplement this book.
Because of this book’s foundations focus, though, it is able to present Python fundamentals with more depth than many programmers see when first learning the language.
And because it’s based upon a three-day Python training class with quizzes and exercises throughout, this book serves as a self-paced introduction to the language.
xxxi
About This Fourth Edition
This fourth edition of this book has changed in three ways. This edition:
• Covers both Python 3.0 and Python 2.6—it emphasizes 3.0, but notes differences
in 2.6
• Includes a set of new chapters mainly targeted at advanced core-language topics
• Reorganizes some existing material and expands it with new examples for clarity
As I write this edition in 2009, Python comes in two flavors—version 3.0 is an emerging
and incompatible mutation of the language, and 2.6 retains backward compatibility
with the vast body of existing Python code. Although Python 3 is viewed as the future
of Python, Python 2 is still widely used and will be supported in parallel with Python
3 for years to come. While 3.0 is largely the same language, it runs almost no code
written for prior releases (the mutation of print from statement to function alone,
aesthetically sound as it may be, breaks nearly every Python program ever written).
This split presents a bit of a dilemma for both programmers and book authors. While
it would be easier for a book to pretend that Python 2 never existed and cover 3 only,
this would not address the needs of the large Python user base that exists today. A vast
amount of existing code was written for Python 2, and it won’t be going away any time
soon. And while newcomers to the language can focus on Python 3, anyone who must
use code written in the past needs to keep one foot in the Python 2 world today. Since
it may be years before all third-party libraries and extensions are ported to Python 3,
this fork might not be entirely temporary.
Coverage for Both 3.0 and 2.6
To address this dichotomy and to meet the needs of all potential readers, this edition
of this book has been updated to cover both Python 3.0 and Python 2.6 (and later
releases in the 3.X and 2.X lines). It’s intended for programmers using Python 2, programmers using Python 3, and programmers stuck somewhere between the two.
That is, you can use this book to learn either Python line. Although the focus here is
on 3.0 primarily, 2.6 differences and tools are also noted along the way for programmers
using older code. While the two versions are largely the same, they diverge in some
important ways, and I’ll point these out along the way.
For instance, I’ll use 3.0 print calls in most examples, but will describe the 2.6 print
statement, too, so you can make sense of earlier code. I’ll also freely introduce new
features, such as the nonlocal statement in 3.0 and the string format method in 2.6 and
3.0, and will point out when such extensions are not present in older Pythons.
If you are learning Python for the first time and don’t need to use any legacy code, I
encourage you to begin with Python 3.0; it cleans up some longstanding warts in the
language, while retaining all the original core ideas and adding some nice new tools.
xxxii | Preface
Many popular Python libraries and tools will likely be available for Python 3.0 by the
time you read these words, especially given the file I/O performance improvements
expected in the upcoming 3.1 release. If you are using a system based on Python 2.X,
however, you’ll find that this book addresses your concerns, too, and will help you
migrate to 3.0 in the future.
By proxy, this edition addresses other Python version 2 and 3 releases as well, though
some older version 2.X code may not be able to run all the examples here. Although
class decorators are available in both Python 2.6 and 3.0, for example, you cannot use
them in an older Python 2.X that did not yet have this feature. See Tables P-1 and P-2
later in this Preface for summaries of 2.6 and 3.0 changes.
Shortly before going to press, this book was also augmented with notes
about prominent extensions in the upcoming Python 3.1 release—
comma separators and automatic field numbering in string format
method calls, multiple context manager syntax in with statements, new
methods for numbers, and so on. Because Python 3.1 was targeted primarily at optimization, this book applies directly to this new release as
well. In fact, because Python 3.1 supersedes 3.0, and because the latest
Python is usually the best Python to fetch and use anyhow, in this book
the term “Python 3.0” generally refers to the language variations introduced by Python 3.0 but that are present in the entire 3.X line.
New Chapters
Although the main purpose of this edition is to update the examples and material from
the preceding edition for 3.0 and 2.6, I’ve also added five new chapters to address new
topics and add context:
• Chapter 27 is a new class tutorial, using a more realistic example to explore the
basics of Python object-oriented programming (OOP).
• Chapter 36 provides details on Unicode and byte strings and outlines string and
file differences between 3.0 and 2.6.
• Chapter 37 collects managed attribute tools such as properties and provides new
coverage of descriptors.
• Chapter 38 presents function and class decorators and works through comprehensive examples.
• Chapter 39 covers metaclasses and compares and contrasts them with decorators.
The first of these chapters provides a gradual, step-by-step tutorial for using classes and
OOP in Python. It’s based upon a live demonstration I have been using in recent years
in the training classes I teach, but has been honed here for use in a book. The chapter
is designed to show OOP in a more realistic context than earlier examples and to
Preface | xxxiii
illustrate how class concepts come together into larger, working programs. I hope it
works as well here as it has in live classes.
The last four of these new chapters are collected in a new final part of the book, “Advanced Topics.” Although these are technically core language topics, not every Python
programmer needs to delve into the details of Unicode text or metaclasses. Because of
this, these four chapters have been separated out into this new part, and are officially
optional reading. The details of Unicode and binary data strings, for example, have been
moved to this final part because most programmers use simple ASCII strings and don’t
need to know about these topics. Similarly, decorators and metaclasses are specialist
topics that are usually of more interest to API builders than application programmers.
If you do use such tools, though, or use code that does, these new advanced topic
chapters should help you master the basics. In addition, these chapters’ examples include case studies that tie core language concepts together, and they are more substantial than those in most of the rest of the book. Because this new part is optional
reading, it has end-of-chapter quizzes but no end-of-part exercises.
Changes to Existing Material
In addition, some material from the prior edition has been reorganized, or supplemented with new examples. Multiple inheritance, for instance, gets a new case study example that lists class trees in Chapter 30; new examples for generators that manually
implement map and zip are provided in Chapter 20; static and class methods are illustrated by new code in Chapter 31; package relative imports are captured in action in
Chapter 23; and the __contains__, __bool__, and __index__ operator overloading methods are illustrated by example now as well in Chapter 29, along with the new
overloading protocols for slicing and comparison.
This edition also incorporates some reorganization for clarity. For instance, to accommodate new material and topics, and to avoid chapter topic overload, five prior chapters
have been split into two each here. The result is new standalone chapters on operator
overloading, scopes and arguments, exception statement details, and comprehension
and iteration topics. Some reordering has been done within the existing chapters as
well, to improve topic flow.
This edition also tries to minimize forward references with some reordering, though
Python 3.0’s changes make this impossible in some cases: to understand printing and
the string format method, you now must know keyword arguments for functions; to
understand dictionary key lists and key tests, you must now know iteration; to use
exec to run code, you need to be able to use file objects; and so on. A linear reading
still probably makes the most sense, but some topics may require nonlinear jumps and
random lookups.
All told, there have been hundreds of changes in this edition. The next section’s tables
alone document 27 additions and 57 changes in Python. In fact, it’s fair to say that this
xxxiv | Preface
edition is somewhat more advanced, because Python is somewhat more advanced. As
for Python 3.0 itself, though, you’re probably better off discovering most of this book’s
changes for yourself, rather than reading about them further in this Preface.
Specific Language Extensions in 2.6 and 3.0
In general, Python 3.0 is a cleaner language, but it is also in some ways a more sophisticated language. In fact, some of its changes seem to assume you must already know
Python in order to learn Python! The prior section outlined some of the more prominent
circular knowledge dependencies in 3.0; as a random example, the rationale for wrapping dictionary views in a list call is incredibly subtle and requires substantial foreknowledge. Besides teaching Python fundamentals, this book serves to help bridge this
knowledge gap.
Table P-1 lists the most prominent new language features covered in this edition, along
with the primary chapters in which they appear.
Table P-1. Extensions in Python 2.6 and 3.0
Extension
Covered in chapter(s)
The print function in 3.0
11
The nonlocal x,y statement in 3.0
17
The str.format method in 2.6 and 3.0
7
String types in 3.0: str for Unicode text, bytes for binary data
7, 36
Text and binary file distinctions in 3.0
9, 36
Class decorators in 2.6 and 3.0: @private('age')
31, 38
New iterators in 3.0: range, map, zip
14, 20
Dictionary views in 3.0: D.keys, D.values, D.items
8, 14
Division operators in 3.0: remainders, / and //
5
Set literals in 3.0: {a, b, c}
5
Set comprehensions in 3.0: {x**2 for x in seq}
4, 5, 14, 20
Dictionary comprehensions in 3.0: {x: x**2 for x in seq}
4, 8, 14, 20
Binary digit-string support in 2.6 and 3.0: 0b0101, bin(I)
5
The fraction number type in 2.6 and 3.0: Fraction(1, 3)
5
Function annotations in 3.0: def f(a:99, b:str)->int
19
Keyword-only arguments in 3.0: def f(a, *b, c, **d)
18, 20
Extended sequence unpacking in 3.0: a, *b = seq
11, 13
Relative import syntax for packages enabled in 3.0: from .
23
Context managers enabled in 2.6 and 3.0: with/as
33, 35
Exception syntax changes in 3.0: raise, except/as, superclass
33, 34
Preface | xxxv
Extension
Covered in chapter(s)
Exception chaining in 3.0: raise e2 from e1
33
Reserved word changes in 2.6 and 3.0
11
New-style class cutover in 3.0
31
Property decorators in 2.6 and 3.0: @property
37
Descriptor use in 2.6 and 3.0
31, 38
Metaclass use in 2.6 and 3.0
31, 39
Abstract base classes support in 2.6 and 3.0
28
Specific Language Removals in 3.0
In addition to extensions, a number of language tools have been removed in 3.0 in an
effort to clean up its design. Table P-2 summarizes the changes that impact this book,
covered in various chapters of this edition. Many of the removals listed in Table P-2
have direct replacements, some of which are also available in 2.6 to support future
migration to 3.0.
Table P-2. Removals in Python 3.0 that impact this book
Removed
Replacement
Covered in chapter(s)
reload(M)
imp.reload(M) (or exec)
3, 22
apply(f, ps, ks)
f(*ps, **ks)
18
`X`
repr(X)
5
X <> Y
X != Y
5
long
int
5
9999L
9999
5
D.has_key(K)
K in D (or D.get(key) != None)
8
raw_input
input
3, 10
old input
eval(input())
3
xrange
range
14
file
open (and io module classes)
9
X.next
X.__next__, called by next(X)
14, 20, 29
X.__getslice__
X.__getitem__ passed a slice object
7, 29
X.__setslice__
X.__setitem__ passed a slice object
7, 29
reduce
functools.reduce (or loop code)
14, 19
execfile(filename)
exec(open(filename).read())
3
exec open(filename)
exec(open(filename).read())
3
0777
0o777
5
print x, y
print(x, y)
11
xxxvi | Preface
Removed
Replacement
Covered in chapter(s)
print >> F, x, y
print(x, y, file=F)
11
print x, y,
print(x, y, end=' ')
11
u'ccc'
'ccc'
7, 36
'bbb' for byte strings
b'bbb'
7, 9, 36
raise E, V
raise E(V)
32, 33, 34
except E, X:
except E as X:
32, 33, 34
def f((a, b)):
def f(x): (a, b) = x
11, 18, 20
file.xreadlines
for line in file: (or X=iter(file))
13, 14
D.keys(), etc. as lists
list(D.keys()) (dictionary views)
8, 14
map(), range(), etc. as lists
list(map()), list(range()) (built-ins)
14
map(None, ...)
zip (or manual code to pad results)
13, 20
X=D.keys(); X.sort()
sorted(D) (or list(D.keys()))
4, 8, 14
cmp(x, y)
(x > y) - (x < y)
29
X.__cmp__(y)
__lt__, __gt__, __eq__, etc.
29
X.__nonzero__
X.__bool__
29
X.__hex__, X.__oct__
X._index__
29
Sort comparison functions
Use key=transform or reverse=True
8
Dictionary <, >, <=, >=
Compare sorted(D.items()) (or loop code)
8, 9
types.ListType
list (types is for nonbuilt-in names only)
9
__metaclass__ = M
class C(metaclass=M):
28, 31, 39
__builtin__
builtins (renamed)
17
Tkinter
tkinter (renamed)
18, 19, 24, 29, 30
sys.exc_type, exc_value
sys.exc_info()[0], [1]
34, 35
function.func_code
function.__code__
19, 38
__getattr__ run by built-ins
Redefine __X__ methods in wrapper classes
30, 37, 38
-t, –tt command-line switches
Inconsistent tabs/spaces use is always an error
10, 12
from ... *, within a function
May only appear at the top level of a file
22
import mod, in same package
from . import mod, package-relative form
23
class MyException:
class MyException(Exception):
34
exceptions module
Built-in scope, library manual
34
thread, Queue modules
_thread, queue (both renamed)
17
anydbm module
dbm (renamed)
27
cPickle module
_pickle (renamed, used automatically)
9
os.popen2/3/4
subprocess.Popen (os.popen retained)
14
String-based exceptions
Class-based exceptions (also required in 2.6)
32, 33, 34
Preface | xxxvii
Removed
Replacement
Covered in chapter(s)
String module functions
String object methods
7
Unbound methods
Functions (staticmethod to call via instance)
30, 31
Mixed type comparisons, sorts
Nonnumeric mixed type comparisons are errors
5, 9
There are additional changes in Python 3.0 that are not listed in this table, simply
because they don’t affect this book. Changes in the standard library, for instance, might
have a larger impact on applications-focused books like Programming Python than they
do here; although most standard library functionality is still present, Python 3.0 takes
further liberties with renaming modules, grouping them into packages, and so on. For
a more comprehensive list of changes in 3.0, see the “What’s New in Python 3.0”
document in Python’s standard manual set.
If you are migrating from Python 2.X to Python 3.X, be sure to also see the 2to3 automatic code conversion script that is available with Python 3.0. It can’t translate everything, but it does a reasonable job of converting the majority of 2.X code to run under
3.X. As I write this, a new 3to2 back-conversion project is also underway to translate
Python 3.X code to run in 2.X environments. Either tool may prove useful if you must
maintain code for both Python lines; see the Web for details.
Because this fourth edition is mostly a fairly straightforward update for 3.0 with a
handful of new chapters, and because it’s only been two years since the prior edition
was published, the rest of this Preface is taken from the prior edition with only minor
updating.
About The Third Edition
In the four years between the publication of the second and third editions of this book
there were substantial changes in Python itself, and in the topics I presented in Python
training sessions. The third edition reflected these changes, and also incorporated a
handful of structural changes.
The Third Edition’s Python Language Changes
On the language front, the third edition was thoroughly updated to reflect Python 2.5
and all changes to the language since the publication of the second edition in late 2003.
(The second edition was based largely on Python 2.2, with some 2.3 features grafted
on at the end of the project.) In addition, discussions of anticipated changes in the
upcoming Python 3.0 release were incorporated where appropriate. Here are some of
the major language topics for which new or expanded coverage was provided (chapter
numbers here have been updated to reflect the fourth edition):
xxxviii | Preface
•
•
•
•
•
•
•
•
•
•
•
•
The new B if A else C conditional expression (Chapter 19)
with/as context managers (Chapter 33)
try/except/finally unification (Chapter 33)
Relative import syntax (Chapter 23)
Generator expressions (Chapter 20)
New generator function features (Chapter 20)
Function decorators (Chapter 31)
The set object type (Chapter 5)
New built-in functions: sorted, sum, any, all, enumerate (Chapters 13 and 14)
The decimal fixed-precision object type (Chapter 5)
Files, list comprehensions, and iterators (Chapters 14 and 20)
New development tools: Eclipse, distutils, unittest and doctest, IDLE enhancements, Shedskin, and so on (Chapters 2 and 35)
Smaller language changes (for instance, the widespread use of True and False; the new
sys.exc_info for fetching exception details; and the demise of string-based exceptions,
string methods, and the apply and reduce built-ins) are discussed throughout the book.
The third edition also expanded coverage of some of the features that were new in the
second edition, including three-limit slices and the arbitrary arguments call syntax that
subsumed apply.
The Third Edition’s Python Training Changes
Besides such language changes, the third edition was augmented with new topics and
examples presented in my Python training sessions. Changes included (chapter numbers again updated to reflect those in the fourth edition):
•
•
•
•
•
A new chapter introducing built-in types (Chapter 4)
A new chapter introducing statement syntax (Chapter 10)
A new full chapter on dynamic typing, with enhanced coverage (Chapter 6)
An expanded OOP introduction (Chapter 25)
New examples for files, scopes, statement nesting, classes, exceptions, and more
Many additions and changes were made with Python beginners in mind, and some
topics were moved to appear at the places where they proved simplest to digest in
training classes. List comprehensions and iterators, for example, now make their initial
appearance in conjunction with the for loop statement, instead of later with functional
tools.
Preface | xxxix
Coverage of many original core language topics also was substantially expanded in the
third edition, with new discussions and examples added. Because this text has become
something of a de facto standard resource for learning the core Python language, the
presentation was made more complete and augmented with new use cases throughout.
In addition, a new set of Python tips and tricks, gleaned from 10 years of teaching classes
and 15 years of using Python for real work, was incorporated, and the exercises were
updated and expanded to reflect current Python best practices, new language features,
and common beginners’ mistakes witnessed firsthand in classes. Overall, the core language coverage was expanded.
The Third Edition’s Structural Changes
Because the material was more complete, it was split into bite-sized chunks. The core
language material was organized into many multichapter parts to make it easier to
tackle. Types and statements, for instance, are now two top-level parts, with one chapter for each major type and statement topic. Exercises and “gotchas” (common mistakes) were also moved from chapter ends to part ends, appearing at the end of the last
chapter in each part.
In the third edition, I also augmented the end-of-part exercises with end-of-chapter
summaries and end-of-chapter quizzes to help you review chapters as you complete
them. Each chapter concludes with a set of questions to help you review and test your
understanding of the chapter’s material. Unlike the end-of-part exercises, whose solutions are presented in Appendix B, the solutions to the end-of-chapter quizzes appear
immediately after the questions; I encourage you to look at the solutions even if you’re
sure you’ve answered the questions correctly because the answers are a sort of review
in themselves.
Despite all the new topics, the book is still oriented toward Python newcomers and is
designed to be a first Python text for programmers. Because it is largely based on timetested training experience and materials, it can still serve as a self-paced introductory
Python class.
The Third Edition’s Scope Changes
As of its third edition, this book is intended as a tutorial on the core Python language,
and nothing else. It’s about learning the language in an in-depth fashion, before applying it in application-level programming. The presentation here is bottom-up and
gradual, but it provides a complete look at the entire language, in isolation from its
application roles.
For some, “learning Python” involves spending an hour or two going through a tutorial
on the Web. This works for already advanced programmers, up to a point; Python is,
after all, relatively simple in comparison to other languages. The problem with this fasttrack approach is that its practitioners eventually stumble onto unusual cases and get
xl | Preface
stuck—variables change out from under them, mutable default arguments mutate inexplicably, and so on. The goal here is instead to provide a solid grounding in Python
fundamentals, so that even the unusual cases will make sense when they crop up.
This scope is deliberate. By restricting our gaze to language fundamentals, we can investigate them here in more satisfying depth. Other texts, described ahead, pick up
where this book leaves off and provide a more complete look at application-level topics
and additional reference materials. The purpose of the book you are reading now is
solely to teach Python itself so that you can apply it to whatever domain you happen
to work in.
About This Book
This section underscores some important points about this book in general, regardless
of its edition number. No book addresses every possible audience, so it’s important to
understand a book’s goals up front.
This Book’s Prerequisites
There are no absolute prerequisites to speak of, really. Both true beginners and crusty
programming veterans have used this book successfully. If you are motivated to learn
Python, this text will probably work for you. In general, though, I have found that any
exposure to programming or scripting before this book can be helpful, even if not
required for every reader.
This book is designed to be an introductory-level Python text for programmers.* It may
not be an ideal text for someone who has never touched a computer before (for instance,
we’re not going to spend any time exploring what a computer is), but I haven’t made
many assumptions about your programming background or education.
On the other hand, I won’t insult readers by assuming they are “dummies,” either,
whatever that means—it’s easy to do useful things in Python, and this book will show
you how. The text occasionally contrasts Python with languages such as C, C++, Java,
and Pascal, but you can safely ignore these comparisons if you haven’t used such languages in the past.
This Book’s Scope and Other Books
Although this book covers all the essentials of the Python language, I’ve kept its scope
narrow in the interests of speed and size. To keep things simple, this book focuses on
core concepts, uses small and self-contained examples to illustrate points, and
* And by “programmers,” I mean anyone who has written a single line of code in any programming or scripting
language in the past. If this doesn’t include you, you will probably find this book useful anyhow, but be aware
that it will spend more time teaching Python than programming fundamentals.
Preface | xli
sometimes omits the small details that are readily available in reference manuals. Because of that, this book is probably best described as an introduction and a steppingstone to more advanced and complete texts.
For example, we won’t talk much about Python/C integration—a complex topic that
is nevertheless central to many Python-based systems. We also won’t talk much about
Python’s history or development processes. And popular Python applications such as
GUIs, system tools, and network scripting get only a short glance, if they are mentioned
at all. Naturally, this scope misses some of the big picture.
By and large, Python is about raising the quality bar a few notches in the scripting world.
Some of its ideas require more context than can be provided here, and I’d be remiss if
I didn’t recommend further study after you finish this book. I hope that most readers
of this book will eventually go on to gain a more complete understanding of applicationlevel programming from other texts.
Because of its beginner’s focus, Learning Python is designed to be naturally complemented by O’Reilly’s other Python books. For instance, Programming Python, another
book I authored, provides larger and more complete examples, along with tutorials on
application programming techniques, and was explicitly designed to be a follow-up
text to the one you are reading now. Roughly, the current editions of Learning
Python and Programming Python reflect the two halves of their author’s training
materials—the core language, and application programming. In addition, O’Reilly’s
Python Pocket Reference serves as a quick reference supplement for looking up some
of the finer details skipped here.
Other follow-up books can also provide references, additional examples, or details
about using Python in specific domains such as the Web and GUIs. For instance,
O’Reilly’s Python in a Nutshell and Sams’s Python Essential Reference serve as useful
references, and O’Reilly’s Python Cookbook offers a library of self-contained examples
for people already familiar with application programming techniques. Because reading
books is such a subjective experience, I encourage you to browse on your own to find
advanced texts that suit your needs. Regardless of which books you choose, though,
keep in mind that the rest of the Python story requires studying examples that are more
realistic than there is space for here.
Having said that, I think you’ll find this book to be a good first text on Python, despite
its limited scope (and perhaps because of it). You’ll learn everything you need to get
started writing useful standalone Python programs and scripts. By the time you’ve finished this book, you will have learned not only the language itself, but also how to apply
it well to your day-to-day tasks. And you’ll be equipped to tackle more advanced topics
and examples as they come your way.
xlii | Preface
This Book’s Style and Structure
This book is based on training materials developed for a three-day hands-on Python
course. You’ll find quizzes at the end of each chapter, and exercises at the end of the
last chapter of each part. Solutions to chapter quizzes appear in the chapters themselves,
and solutions to part exercises show up in Appendix B. The quizzes are designed to
review material, while the exercises are designed to get you coding right away and are
usually one of the highlights of the course.
I strongly recommend working through the quizzes and exercises along the way, not
only to gain Python programming experience, but also because some of the exercises
raise issues not covered elsewhere in the book. The solutions in the chapters and in
Appendix B should help you if you get stuck (and you are encouraged to peek at the
answers as much and as often as you like).
The overall structure of this book is also derived from class materials. Because this text
is designed to introduce language basics quickly, I’ve organized the presentation by
major language features, not examples. We’ll take a bottom-up approach here: from
built-in object types, to statements, to program units, and so on. Each chapter is fairly
self-contained, but later chapters draw upon ideas introduced in earlier ones (e.g., by
the time we get to classes, I’ll assume you know how to write functions), so a linear
reading makes the most sense for most readers.
In general terms, this book presents the Python language in a linear fashion. It is organized with one part per major language feature—types, functions, and so forth—and
most of the examples are small and self-contained (some might also call the examples
in this text artificial, but they illustrate the points it aims to make). More specifically,
here is what you will find:
Part I, Getting Started
We begin with a general overview of Python that answers commonly asked initial
questions—why people use the language, what it’s useful for, and so on. The first
chapter introduces the major ideas underlying the technology to give you some
background context. Then the technical material of the book begins, as we explore
the ways that both we and Python run programs. The goal of this part of the book
is to give you just enough information to be able to follow along with later examples
and exercises.
Part II, Types and Operations
Next, we begin our tour of the Python language, studying Python’s major built-in
object types in depth: numbers, lists, dictionaries, and so on. You can get a lot done
in Python with these tools alone. This is the most substantial part of the book
because we lay groundwork here for later chapters. We’ll also look at dynamic
typing and its references—keys to using Python well—in this part.
Preface | xliii
Part III, Statements and Syntax
The next part moves on to introduce Python’s statements—the code you type to
create and process objects in Python. It also presents Python’s general syntax
model. Although this part focuses on syntax, it also introduces some related tools,
such as the PyDoc system, and explores coding alternatives.
Part IV, Functions
This part begins our look at Python’s higher-level program structure tools. Functions turn out to be a simple way to package code for reuse and avoid code redundancy. In this part, we will explore Python’s scoping rules, argument-passing
techniques, and more.
Part V, Modules
Python modules let you organize statements and functions into larger components,
and this part illustrates how to create, use, and reload modules. We’ll also look at
some more advanced topics here, such as module packages, module reloading, and
the __name__ variable.
Part VI, Classes and OOP
Here, we explore Python’s object-oriented programming tool, the class—an optional but powerful way to structure code for customization and reuse. As you’ll
see, classes mostly reuse ideas we will have covered by this point in the book, and
OOP in Python is mostly about looking up names in linked objects. As you’ll also
see, OOP is optional in Python, but it can shave development time substantially,
especially for long-term strategic project development.
Part VII, Exceptions and Tools
We conclude the language fundamentals coverage in this text with a look at Python’s exception handling model and statements, plus a brief overview of development tools that will become more useful when you start writing larger programs
(debugging and testing tools, for instance). Although exceptions are a fairly lightweight tool, this part appears after the discussion of classes because exceptions
should now all be classes.
Part VIII, Advanced Topics (new in the fourth edition)
In the final part, we explore some advanced topics. Here, we study Unicode and
byte strings, managed attribute tools like properties and descriptors, function and
class decorators, and metaclasses. These chapters are all optional reading, because
not all programmers need to understand the subjects they address. On the other
hand, readers who must process internationalized text or binary data, or are responsible for developing APIs for other programmers to use, should find something
of interest in this part.
Part IX, Appendixes
The book wraps up with a pair of appendixes that give platform-specific tips for
using Python on various computers (Appendix A) and provide solutions to the endof-part exercises (Appendix B). Solutions to end-of-chapter quizzes appear in the
chapters themselves.
xliv | Preface
Note that the index and table of contents can be used to hunt for details, but there are
no reference appendixes in this book (this book is a tutorial, not a reference). As mentioned earlier, you can consult Python Pocket Reference, as well as other books, and the
free Python reference manuals maintained at http://www.python.org for syntax and
built-in tool details.
Book Updates
Improvements happen (and so do mis^H^H^H typos). Updates, supplements, and corrections for this book will be maintained (or referenced) on the Web at one of the
following sites:
http://www.oreilly.com/catalog/9780596158064 (O’Reilly’s web page for the book)
http://www.rmi.net/~lutz (the author’s site)
http://www.rmi.net/~lutz/about-lp.html (the author’s web page for the book)
The last of these three URLs points to a web page for this book where I will post updates,
but be sure to search the Web if this link becomes invalid. If I could become more
clairvoyant, I would, but the Web changes faster than printed books.
About the Programs in This Book
This fourth edition of this book, and all the program examples in it, is based on Python
version 3.0. In addition, most of its examples run under Python 2.6, as described in the
text, and notes for Python 2.6 readers are mixed in along the way.
Because this text focuses on the core language, however, you can be fairly sure that
most of what it has to say won’t change very much in future releases of Python. Most
of this book applies to earlier Python versions, too, except when it does not; naturally,
if you try using extensions added after the release you’ve got, all bets are off.
As a rule of thumb, the latest Python is the best Python. Because this book focuses on
the core language, most of it also applies to Jython, the Java-based Python language
implementation, as well as other Python implementations described in Chapter 2.
Source code for the book’s examples, as well as exercise solutions, can be fetched from
the book’s website at http://www.oreilly.com/catalog/9780596158064/. So, how do you
run the examples? We’ll study startup details in Chapter 3, so please stay tuned for
information on this front.
Using Code Examples
This book is here to help you get your job done. In general, you may use the code in
this book in your programs and documentation. You do not need to contact us for
permission unless you’re reproducing a significant portion of the code. For example,
Preface | xlv
writing a program that uses several chunks of code from this book does not require
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code does not require permission. Incorporating a significant amount of example code
from this book into your product’s documentation does require permission.
We appreciate, but do not require, attribution. An attribution usually includes the title,
author, publisher, and ISBN. For example: “Learning Python, Fourth Edition, by Mark
Lutz. Copyright 2009 Mark Lutz, 978-0-596-15806-4.”
If you feel your use of code examples falls outside fair use or the permission given above,
feel free to contact us at
[email protected].
Font Conventions
This book uses the following typographical conventions:
Italic
Used for email addresses, URLs, filenames, pathnames, and emphasizing new
terms when they are first introduced
Constant width
Used for the contents of files and the output from commands, and to designate
modules, methods, statements, and commands
Constant width bold
Used in code sections to show commands or text that would be typed by the user,
and, occasionally, to highlight portions of code
Constant width italic
Used for replaceables and some comments in code sections
<Constant width>
Indicates a syntactic unit that should be replaced with real code
Indicates a tip, suggestion, or general note relating to the nearby text.
Indicates a warning or caution relating to the nearby text.
xlvi | Preface
Notes specific to this book: In this book’s examples, the % character at
the start of a system command line stands for the system’s prompt,
whatever that may be on your machine (e.g., C:\Python30> in a DOS
window). Don’t type the % character (or the system prompt it sometimes
stands for) yourself.
Similarly, in interpreter interaction listings, do not type the >>>
and ... characters shown at the start of lines—these are prompts that
Python displays. Type just the text after these prompts. To help you
remember this, user inputs are shown in bold font in this book.
Also, you normally don’t need to type text that starts with a # in listings;
as you’ll learn, these are comments, not executable code.
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Preface | xlvii
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Acknowledgments
As I write this fourth edition of this book in 2009, I can’t help but be in a sort of “mission
accomplished” state of mind. I have now been using and promoting Python for 17 years,
and have been teaching it for 12 years. Despite the passage of time and events, I am still
constantly amazed at how successful Python has been over the years. It has grown in
ways that most of us could not possibly have imagined in 1992. So, at the risk of
sounding like a hopelessly self-absorbed author, you’ll have to pardon a few words of
reminiscing, congratulations, and thanks here.
It’s been the proverbial long and winding road. Looking back today, when I first discovered Python in 1992, I had no idea what an impact it would have on the next 17
years of my life. Two years after writing the first edition of Programming Python in
1995, I began traveling around the country and the world teaching Python to beginners
and experts. Since finishing the first edition of Learning Python in 1999, I’ve been an
independent Python trainer and writer, thanks largely to Python’s exponential growth
in popularity.
As I write these words in mid-2009, I have written 12 Python books (4 editions of 3).
I have also been teaching Python for more than a decade; have taught some 225 Python
training sessions in the U.S., Europe, Canada, and Mexico; and have met over 3,000
students along the way. Besides racking up frequent flyer miles, these classes helped
me refine this text as well as my other Python books. Over the years, teaching honed
the books, and vice versa. In fact, the book you’re reading is derived almost entirely
from my classes.
Because of this, I’d like to thank all the students who have participated in my courses
during the last 12 years. Along with changes in Python itself, your feedback played a
huge role in shaping this text. (There’s nothing quite as instructive as watching 3,000
students repeat the same beginner’s mistakes!) This edition owes its changes primarily
to classes held after 2003, though every class held since 1997 has in some way helped
refine this book. I’d especially like to single out clients who hosted classes in Dublin,
Mexico City, Barcelona, London, Edmonton, and Puerto Rico; better perks would be
hard to imagine.
I’d also like to express my gratitude to everyone who played a part in producing this
book. To the editors who worked on this project: Julie Steele on this edition, Tatiana
xlviii | Preface
Apandi on the prior edition, and many others on earlier editions. To Doug Hellmann
and Jesse Noller for taking part in the technical review of this book. And to O’Reilly
for giving me a chance to work on those 12 book projects—it’s been net fun (and only
feels a little like the movie Groundhog Day).
I want to thank my original coauthor David Ascher as well for his work on the first two
editions of this book. David contributed the “Outer Layers” part in prior editions,
which we unfortunately had to trim to make room for new core language materials in
the third edition. To compensate, I added a handful of more advanced programs as a
self-study final exercise in the third edition, and added both new advanced examples
and a new complete part for advanced topics in the fourth edition. Also see the prior
notes in this Preface about follow-up application-level texts you may want to consult
once you’ve learned the fundamentals here.
For creating such an enjoyable and useful language, I owe additional thanks to Guido
van Rossum and the rest of the Python community. Like most open source systems,
Python is the product of many heroic efforts. After 17 years of programming Python, I
still find it to be seriously fun. It’s been my privilege to watch Python grow from a new
kid on the scripting languages block to a widely used tool, deployed in some fashion
by almost every organization writing software. That has been an exciting endeavor to
be a part of, and I’d like to thank and congratulate the entire Python community for a
job well done.
I also want to thank my original editor at O’Reilly, the late Frank Willison. This book
was largely Frank’s idea, and it reflects the contagious vision he had. In looking back,
Frank had a profound impact on both my own career and that of Python itself. It is not
an exaggeration to say that Frank was responsible for much of the fun and success of
Python when it was new. We still miss him.
Finally, a few personal notes of thanks. To OQO for the best toys so far (while they
lasted). To the late Carl Sagan for inspiring an 18-year-old kid from Wisconsin. To my
Mom, for courage. And to all the large corporations I’ve come across over the years,
for reminding me how lucky I have been to be self-employed for the last decade!
To my children, Mike, Sammy, and Roxy, for whatever futures you will choose to make.
You were children when I began with Python, and you seem to have somehow grown
up along the way; I’m proud of you. Life may compel us down paths all our own, but
there will always be a path home.
And most of all, to Vera, my best friend, my girlfriend, and my wife. The best day of
my life was the day I finally found you. I don’t know what the next 50 years hold, but
I do know that I want to spend all of them holding you.
—Mark Lutz
Sarasota, Florida
July 2009
Preface | xlix
PART I
Getting Started
CHAPTER 1
A Python Q&A Session
If you’ve bought this book, you may already know what Python is and why it’s an
important tool to learn. If you don’t, you probably won’t be sold on Python until you’ve
learned the language by reading the rest of this book and have done a project or two.
But before we jump into details, the first few pages of this book will briefly introduce
some of the main reasons behind Python’s popularity. To begin sculpting a definition
of Python, this chapter takes the form of a question-and-answer session, which poses
some of the most common questions asked by beginners.
Why Do People Use Python?
Because there are many programming languages available today, this is the usual first
question of newcomers. Given that there are roughly 1 million Python users out there
at the moment, there really is no way to answer this question with complete accuracy;
the choice of development tools is sometimes based on unique constraints or personal
preference.
But after teaching Python to roughly 225 groups and over 3,000 students during the
last 12 years, some common themes have emerged. The primary factors cited by Python
users seem to be these:
Software quality
For many, Python’s focus on readability, coherence, and software quality in general
sets it apart from other tools in the scripting world. Python code is designed to be
readable, and hence reusable and maintainable—much more so than traditional
scripting languages. The uniformity of Python code makes it easy to understand,
even if you did not write it. In addition, Python has deep support for more advanced
software reuse mechanisms, such as object-oriented programming (OOP).
Developer productivity
Python boosts developer productivity many times beyond compiled or statically
typed languages such as C, C++, and Java. Python code is typically one-third to
one-fifth the size of equivalent C++ or Java code. That means there is less to type,
3
less to debug, and less to maintain after the fact. Python programs also run immediately, without the lengthy compile and link steps required by some other tools,
further boosting programmer speed.
Program portability
Most Python programs run unchanged on all major computer platforms. Porting
Python code between Linux and Windows, for example, is usually just a matter of
copying a script’s code between machines. Moreover, Python offers multiple options for coding portable graphical user interfaces, database access programs, webbased systems, and more. Even operating system interfaces, including program
launches and directory processing, are as portable in Python as they can possibly
be.
Support libraries
Python comes with a large collection of prebuilt and portable functionality, known
as the standard library. This library supports an array of application-level programming tasks, from text pattern matching to network scripting. In addition,
Python can be extended with both homegrown libraries and a vast collection of
third-party application support software. Python’s third-party domain offers tools
for website construction, numeric programming, serial port access, game development, and much more. The NumPy extension, for instance, has been described
as a free and more powerful equivalent to the Matlab numeric programming
system.
Component integration
Python scripts can easily communicate with other parts of an application, using a
variety of integration mechanisms. Such integrations allow Python to be used as a
product customization and extension tool. Today, Python code can invoke C and
C++ libraries, can be called from C and C++ programs, can integrate with Java
and .NET components, can communicate over frameworks such as COM, can
interface with devices over serial ports, and can interact over networks with interfaces like SOAP, XML-RPC, and CORBA. It is not a standalone tool.
Enjoyment
Because of Python’s ease of use and built-in toolset, it can make the act of programming more pleasure than chore. Although this may be an intangible benefit,
its effect on productivity is an important asset.
Of these factors, the first two (quality and productivity) are probably the most compelling benefits to most Python users.
Software Quality
By design, Python implements a deliberately simple and readable syntax and a highly
coherent programming model. As a slogan at a recent Python conference attests, the
net result is that Python seems to “fit your brain”—that is, features of the language
interact in consistent and limited ways and follow naturally from a small set of core
4 | Chapter 1: A Python Q&A Session
concepts. This makes the language easier to learn, understand, and remember. In practice, Python programmers do not need to constantly refer to manuals when reading or
writing code; it’s a consistently designed system that many find yields surprisingly
regular-looking code.
By philosophy, Python adopts a somewhat minimalist approach. This means that although there are usually multiple ways to accomplish a coding task, there is usually
just one obvious way, a few less obvious alternatives, and a small set of coherent interactions everywhere in the language. Moreover, Python doesn’t make arbitrary decisions for you; when interactions are ambiguous, explicit intervention is preferred over
“magic.” In the Python way of thinking, explicit is better than implicit, and simple is
better than complex.*
Beyond such design themes, Python includes tools such as modules and OOP that
naturally promote code reusability. And because Python is focused on quality, so too,
naturally, are Python programmers.
Developer Productivity
During the great Internet boom of the mid-to-late 1990s, it was difficult to find enough
programmers to implement software projects; developers were asked to implement
systems as fast as the Internet evolved. Today, in an era of layoffs and economic recession, the picture has shifted. Programming staffs are often now asked to accomplish
the same tasks with even fewer people.
In both of these scenarios, Python has shined as a tool that allows programmers to get
more done with less effort. It is deliberately optimized for speed of development—its
simple syntax, dynamic typing, lack of compile steps, and built-in toolset allow programmers to develop programs in a fraction of the time needed when using some other
tools. The net effect is that Python typically boosts developer productivity many times
beyond the levels supported by traditional languages. That’s good news in both boom
and bust times, and everywhere the software industry goes in between.
Is Python a “Scripting Language”?
Python is a general-purpose programming language that is often applied in scripting
roles. It is commonly defined as an object-oriented scripting language—a definition that
blends support for OOP with an overall orientation toward scripting roles. In fact,
people often use the word “script” instead of “program” to describe a Python code file.
In this book, the terms “script” and “program” are used interchangeably, with a slight
* For a more complete look at the Python philosophy, type the command import this at any Python interactive
prompt (you’ll see how in Chapter 2). This invokes an “Easter egg” hidden in Python—a collection of design
principles underlying Python. The acronym EIBTI is now fashionable jargon for the “explicit is better than
implicit” rule.
Is Python a “Scripting Language”? | 5
preference for “script” to describe a simpler top-level file and “program” to refer to a
more sophisticated multifile application.
Because the term “scripting language” has so many different meanings to different
observers, some would prefer that it not be applied to Python at all. In fact, people tend
to make three very different associations, some of which are more useful than others,
when they hear Python labeled as such:
Shell tools
Sometimes when people hear Python described as a scripting language, they think
it means that Python is a tool for coding operating-system-oriented scripts. Such
programs are often launched from console command lines and perform tasks such
as processing text files and launching other programs.
Python programs can and do serve such roles, but this is just one of dozens of
common Python application domains. It is not just a better shell-script language.
Control language
To others, scripting refers to a “glue” layer used to control and direct (i.e., script)
other application components. Python programs are indeed often deployed in the
context of larger applications. For instance, to test hardware devices, Python programs may call out to components that give low-level access to a device. Similarly,
programs may run bits of Python code at strategic points to support end-user
product customization without the need to ship and recompile the entire system’s
source code.
Python’s simplicity makes it a naturally flexible control tool. Technically, though,
this is also just a common Python role; many (perhaps most) Python programmers
code standalone scripts without ever using or knowing about any integrated components. It is not just a control language.
Ease of use
Probably the best way to think of the term “scripting language” is that it refers to
a simple language used for quickly coding tasks. This is especially true when the
term is applied to Python, which allows much faster program development than
compiled languages like C++. Its rapid development cycle fosters an exploratory,
incremental mode of programming that has to be experienced to be appreciated.
Don’t be fooled, though—Python is not just for simple tasks. Rather, it makes tasks
simple by its ease of use and flexibility. Python has a simple feature set, but it allows
programs to scale up in sophistication as needed. Because of that, it is commonly
used for quick tactical tasks and longer-term strategic development.
So, is Python a scripting language or not? It depends on whom you ask. In general, the
term “scripting” is probably best used to describe the rapid and flexible mode of development that Python supports, rather than a particular application domain.
6 | Chapter 1: A Python Q&A Session
OK, but What’s the Downside?
After using it for 17 years and teaching it for 12, the only downside to Python I’ve found
is that, as currently implemented, its execution speed may not always be as fast as that
of compiled languages such as C and C++.
We’ll talk about implementation concepts in detail later in this book. In short, the
standard implementations of Python today compile (i.e., translate) source code statements to an intermediate format known as byte code and then interpret the byte code.
Byte code provides portability, as it is a platform-independent format. However, because Python is not compiled all the way down to binary machine code (e.g., instructions for an Intel chip), some programs will run more slowly in Python than in a fully
compiled language like C.
Whether you will ever care about the execution speed difference depends on what kinds
of programs you write. Python has been optimized numerous times, and Python code
runs fast enough by itself in most application domains. Furthermore, whenever you do
something “real” in a Python script, like processing a file or constructing a graphical
user interface (GUI), your program will actually run at C speed, since such tasks are
immediately dispatched to compiled C code inside the Python interpreter. More fundamentally, Python’s speed-of-development gain is often far more important than any
speed-of-execution loss, especially given modern computer speeds.
Even at today’s CPU speeds, though, there still are some domains that do require optimal execution speeds. Numeric programming and animation, for example, often need
at least their core number-crunching components to run at C speed (or better). If you
work in such a domain, you can still use Python—simply split off the parts of the
application that require optimal speed into compiled extensions, and link those into
your system for use in Python scripts.
We won’t talk about extensions much in this text, but this is really just an instance of
the Python-as-control-language role we discussed earlier. A prime example of this dual
language strategy is the NumPy numeric programming extension for Python; by combining compiled and optimized numeric extension libraries with the Python language,
NumPy turns Python into a numeric programming tool that is efficient and easy to use.
You may never need to code such extensions in your own Python work, but they provide
a powerful optimization mechanism if you ever do.
Who Uses Python Today?
At this writing, the best estimate anyone can seem to make of the size of the Python
user base is that there are roughly 1 million Python users around the world today (plus
or minus a few). This estimate is based on various statistics, like download rates and
developer surveys. Because Python is open source, a more exact count is difficult—
there are no license registrations to tally. Moreover, Python is automatically included
Who Uses Python Today? | 7
with Linux distributions, Macintosh computers, and some products and hardware,
further clouding the user-base picture.
In general, though, Python enjoys a large user base and a very active developer community. Because Python has been around for some 19 years and has been widely used,
it is also very stable and robust. Besides being employed by individual users, Python is
also being applied in real revenue-generating products by real companies. For instance:
• Google makes extensive use of Python in its web search systems, and employs
Python’s creator.
• The YouTube video sharing service is largely written in Python.
• The popular BitTorrent peer-to-peer file sharing system is a Python program.
• Google’s popular App Engine web development framework uses Python as its application language.
• EVE Online, a Massively Multiplayer Online Game (MMOG), makes extensive use
of Python.
• Maya, a powerful integrated 3D modeling and animation system, provides a
Python scripting API.
• Intel, Cisco, Hewlett-Packard, Seagate, Qualcomm, and IBM use Python for hardware testing.
• Industrial Light & Magic, Pixar, and others use Python in the production of animated movies.
• JPMorgan Chase, UBS, Getco, and Citadel apply Python for financial market
forecasting.
• NASA, Los Alamos, Fermilab, JPL, and others use Python for scientific programming tasks.
• iRobot uses Python to develop commercial robotic devices.
• ESRI uses Python as an end-user customization tool for its popular GIS mapping
products.
• The NSA uses Python for cryptography and intelligence analysis.
• The IronPort email server product uses more than 1 million lines of Python code
to do its job.
• The One Laptop Per Child (OLPC) project builds its user interface and activity
model in Python.
And so on. Probably the only common thread amongst the companies using Python
today is that Python is used all over the map, in terms of application domains. Its
general-purpose nature makes it applicable to almost all fields, not just one. In fact, it’s
safe to say that virtually every substantial organization writing software is using Python,
whether for short-term tactical tasks, such as testing and administration, or for longterm strategic product development. Python has proven to work well in both modes.
8 | Chapter 1: A Python Q&A Session
For more details on companies using Python today, see Python’s website at http://www
.python.org.
What Can I Do with Python?
In addition to being a well-designed programming language, Python is useful for accomplishing real-world tasks—the sorts of things developers do day in and day out.
It’s commonly used in a variety of domains, as a tool for scripting other components
and implementing standalone programs. In fact, as a general-purpose language,
Python’s roles are virtually unlimited: you can use it for everything from website development and gaming to robotics and spacecraft control.
However, the most common Python roles currently seem to fall into a few broad categories. The next few sections describe some of Python’s most common applications
today, as well as tools used in each domain. We won’t be able to explore the tools
mentioned here in any depth—if you are interested in any of these topics, see the Python
website or other resources for more details.
Systems Programming
Python’s built-in interfaces to operating-system services make it ideal for writing portable, maintainable system-administration tools and utilities (sometimes called shell
tools). Python programs can search files and directory trees, launch other programs, do
parallel processing with processes and threads, and so on.
Python’s standard library comes with POSIX bindings and support for all the usual OS
tools: environment variables, files, sockets, pipes, processes, multiple threads, regular
expression pattern matching, command-line arguments, standard stream interfaces,
shell-command launchers, filename expansion, and more. In addition, the bulk of Python’s system interfaces are designed to be portable; for example, a script that copies
directory trees typically runs unchanged on all major Python platforms. The Stackless
Python system, used by EVE Online, also offers advanced solutions to multiprocessing
requirements.
GUIs
Python’s simplicity and rapid turnaround also make it a good match for graphical user
interface programming. Python comes with a standard object-oriented interface to the
Tk GUI API called tkinter (Tkinter in 2.6) that allows Python programs to implement
portable GUIs with a native look and feel. Python/tkinter GUIs run unchanged on
Microsoft Windows, X Windows (on Unix and Linux), and the Mac OS (both Classic
and OS X). A free extension package, PMW, adds advanced widgets to the tkinter
toolkit. In addition, the wxPython GUI API, based on a C++ library, offers an alternative
toolkit for constructing portable GUIs in Python.
What Can I Do with Python? | 9
Higher-level toolkits such as PythonCard and Dabo are built on top of base APIs such
as wxPython and tkinter. With the proper library, you can also use GUI support in
other toolkits in Python, such as Qt with PyQt, GTK with PyGTK, MFC with
PyWin32, .NET with IronPython, and Swing with Jython (the Java version of Python,
described in Chapter 2) or JPype. For applications that run in web browsers or have
simple interface requirements, both Jython and Python web frameworks and serverside CGI scripts, described in the next section, provide additional user interface
options.
Internet Scripting
Python comes with standard Internet modules that allow Python programs to perform
a wide variety of networking tasks, in client and server modes. Scripts can communicate
over sockets; extract form information sent to server-side CGI scripts; transfer files by
FTP; parse, generate, and analyze XML files; send, receive, compose, and parse email;
fetch web pages by URLs; parse the HTML and XML of fetched web pages; communicate over XML-RPC, SOAP, and Telnet; and more. Python’s libraries make these
tasks remarkably simple.
In addition, a large collection of third-party tools are available on the Web for doing
Internet programming in Python. For instance, the HTMLGen system generates HTML
files from Python class-based descriptions, the mod_python package runs Python efficiently within the Apache web server and supports server-side templating with its Python Server Pages, and the Jython system provides for seamless Python/Java integration
and supports coding of server-side applets that run on clients.
In addition, full-blown web development framework packages for Python, such as
Django, TurboGears, web2py, Pylons, Zope, and WebWare, support quick construction
of full-featured and production-quality websites with Python. Many of these include
features such as object-relational mappers, a Model/View/Controller architecture,
server-side scripting and templating, and AJAX support, to provide complete and
enterprise-level web development solutions.
Component Integration
We discussed the component integration role earlier when describing Python as a control language. Python’s ability to be extended by and embedded in C and C++ systems
makes it useful as a flexible glue language for scripting the behavior of other systems
and components. For instance, integrating a C library into Python enables Python to
test and launch the library’s components, and embedding Python in a product enables
onsite customizations to be coded without having to recompile the entire product (or
ship its source code at all).
10 | Chapter 1: A Python Q&A Session
Tools such as the SWIG and SIP code generators can automate much of the work
needed to link compiled components into Python for use in scripts, and the Cython
system allows coders to mix Python and C-like code. Larger frameworks, such as Python’s COM support on Windows, the Jython Java-based implementation, the IronPython .NET-based implementation, and various CORBA toolkits for Python, provide
alternative ways to script components. On Windows, for example, Python scripts can
use frameworks to script Word and Excel.
Database Programming
For traditional database demands, there are Python interfaces to all commonly used
relational database systems—Sybase, Oracle, Informix, ODBC, MySQL, PostgreSQL,
SQLite, and more. The Python world has also defined a portable database API for accessing SQL database systems from Python scripts, which looks the same on a variety
of underlying database systems. For instance, because the vendor interfaces implement
the portable API, a script written to work with the free MySQL system will work largely
unchanged on other systems (such as Oracle); all you have to do is replace the underlying vendor interface.
Python’s standard pickle module provides a simple object persistence system—it allows
programs to easily save and restore entire Python objects to files and file-like objects.
On the Web, you’ll also find a third-party open source system named ZODB that provides a complete object-oriented database system for Python scripts, and others (such
as SQLObject and SQLAlchemy) that map relational tables onto Python’s class model.
Furthermore, as of Python 2.5, the in-process SQLite embedded SQL database engine
is a standard part of Python itself.
Rapid Prototyping
To Python programs, components written in Python and C look the same. Because of
this, it’s possible to prototype systems in Python initially, and then move selected components to a compiled language such as C or C++ for delivery. Unlike some prototyping
tools, Python doesn’t require a complete rewrite once the prototype has solidified. Parts
of the system that don’t require the efficiency of a language such as C++ can remain
coded in Python for ease of maintenance and use.
Numeric and Scientific Programming
The NumPy numeric programming extension for Python mentioned earlier includes
such advanced tools as an array object, interfaces to standard mathematical libraries,
and much more. By integrating Python with numeric routines coded in a compiled
language for speed, NumPy turns Python into a sophisticated yet easy-to-use numeric
programming tool that can often replace existing code written in traditional compiled
languages such as FORTRAN or C++. Additional numeric tools for Python support
What Can I Do with Python? | 11
animation, 3D visualization, parallel processing, and so on. The popular SciPy and
ScientificPython extensions, for example, provide additional libraries of scientific programming tools and use NumPy code.
Gaming, Images, Serial Ports, XML, Robots, and More
Python is commonly applied in more domains than can be mentioned here. For example, you can do:
• Game programming and multimedia in Python with the pygame system
• Serial port communication on Windows, Linux, and more with the PySerial
extension
• Image processing with PIL, PyOpenGL, Blender, Maya, and others
• Robot control programming with the PyRo toolkit
• XML parsing with the xml library package, the xmlrpclib module, and third-party
extensions
• Artificial intelligence programming with neural network simulators and expert
system shells
• Natural language analysis with the NLTK package
You can even play solitaire with the PySol program. You’ll find support for many such
fields at the PyPI websites, and via web searches (search Google or http://www.python
.org for links).
Many of these specific domains are largely just instances of Python’s component integration role in action again. Adding it as a frontend to libraries of components written
in a compiled language such as C makes Python useful for scripting in a wide variety
of domains. As a general-purpose language that supports integration, Python is widely
applicable.
How Is Python Supported?
As a popular open source system, Python enjoys a large and active development community that responds to issues and develops enhancements with a speed that many
commercial software developers would find remarkable (if not downright shocking).
Python developers coordinate work online with a source-control system. Changes follow a formal PEP (Python Enhancement Proposal) protocol and must be accompanied
by extensions to Python’s extensive regression testing system. In fact, modifying
Python today is roughly as involved as changing commercial software—a far cry from
Python’s early days, when an email to its creator would suffice, but a good thing given
its current large user base.
12 | Chapter 1: A Python Q&A Session
The PSF (Python Software Foundation), a formal nonprofit group, organizes conferences and deals with intellectual property issues. Numerous Python conferences are
held around the world; O’Reilly’s OSCON and the PSF’s PyCon are the largest. The
former of these addresses multiple open source projects, and the latter is a Python-only
event that has experienced strong growth in recent years. Attendance at PyCon 2008
nearly doubled from the prior year, growing from 586 attendees in 2007 to over 1,000
in 2008. This was on the heels of a 40% attendance increase in 2007, from 410 in 2006.
PyCon 2009 had 943 attendees, a slight decrease from 2008, but a still very strong
showing during a global recession.
What Are Python’s Technical Strengths?
Naturally, this is a developer’s question. If you don’t already have a programming
background, the language in the next few sections may be a bit baffling—don’t worry,
we’ll explore all of these terms in more detail as we proceed through this book. For
developers, though, here is a quick introduction to some of Python’s top technical
features.
It’s Object-Oriented
Python is an object-oriented language, from the ground up. Its class model supports
advanced notions such as polymorphism, operator overloading, and multiple inheritance; yet, in the context of Python’s simple syntax and typing, OOP is remarkably easy
to apply. In fact, if you don’t understand these terms, you’ll find they are much easier
to learn with Python than with just about any other OOP language available.
Besides serving as a powerful code structuring and reuse device, Python’s OOP nature
makes it ideal as a scripting tool for object-oriented systems languages such as C++
and Java. For example, with the appropriate glue code, Python programs can subclass
(specialize) classes implemented in C++, Java, and C#.
Of equal significance, OOP is an option in Python; you can go far without having to
become an object guru all at once. Much like C++, Python supports both procedural
and object-oriented programming modes. Its object-oriented tools can be applied if
and when constraints allow. This is especially useful in tactical development modes,
which preclude design phases.
It’s Free
Python is completely free to use and distribute. As with other open source software,
such as Tcl, Perl, Linux, and Apache, you can fetch the entire Python system’s source
code for free on the Internet. There are no restrictions on copying it, embedding it in
your systems, or shipping it with your products. In fact, you can even sell Python’s
source code, if you are so inclined.
What Are Python’s Technical Strengths? | 13
But don’t get the wrong idea: “free” doesn’t mean “unsupported.” On the contrary,
the Python online community responds to user queries with a speed that most commercial software help desks would do well to try to emulate. Moreover, because Python
comes with complete source code, it empowers developers, leading to the creation of
a large team of implementation experts. Although studying or changing a programming
language’s implementation isn’t everyone’s idea of fun, it’s comforting to know that
you can do so if you need to. You’re not dependent on the whims of a commercial
vendor; the ultimate documentation source is at your disposal.
As mentioned earlier, Python development is performed by a community that largely
coordinates its efforts over the Internet. It consists of Python’s creator—Guido van
Rossum, the officially anointed Benevolent Dictator for Life (BDFL) of Python—plus a
supporting cast of thousands. Language changes must follow a formal enhancement
procedure and be scrutinized by both other developers and the BDFL. Happily, this
tends to make Python more conservative with changes than some other languages.
It’s Portable
The standard implementation of Python is written in portable ANSI C, and it compiles
and runs on virtually every major platform currently in use. For example, Python programs run today on everything from PDAs to supercomputers. As a partial list, Python
is available on:
•
•
•
•
•
•
•
•
•
•
Linux and Unix systems
Microsoft Windows and DOS (all modern flavors)
Mac OS (both OS X and Classic)
BeOS, OS/2, VMS, and QNX
Real-time systems such as VxWorks
Cray supercomputers and IBM mainframes
PDAs running Palm OS, PocketPC, and Linux
Cell phones running Symbian OS and Windows Mobile
Gaming consoles and iPods
And more
Like the language interpreter itself, the standard library modules that ship with Python
are implemented to be as portable across platform boundaries as possible. Further,
Python programs are automatically compiled to portable byte code, which runs the
same on any platform with a compatible version of Python installed (more on this in
the next chapter).
14 | Chapter 1: A Python Q&A Session
What that means is that Python programs using the core language and standard libraries
run the same on Linux, Windows, and most other systems with a Python interpreter.
Most Python ports also contain platform-specific extensions (e.g., COM support on
Windows), but the core Python language and libraries work the same everywhere. As
mentioned earlier, Python also includes an interface to the Tk GUI toolkit called tkinter
(Tkinter in 2.6), which allows Python programs to implement full-featured graphical
user interfaces that run on all major GUI platforms without program changes.
It’s Powerful
From a features perspective, Python is something of a hybrid. Its toolset places it between traditional scripting languages (such as Tcl, Scheme, and Perl) and systems development languages (such as C, C++, and Java). Python provides all the simplicity
and ease of use of a scripting language, along with more advanced software-engineering
tools typically found in compiled languages. Unlike some scripting languages, this
combination makes Python useful for large-scale development projects. As a preview,
here are some of the main things you’ll find in Python’s toolbox:
Dynamic typing
Python keeps track of the kinds of objects your program uses when it runs; it
doesn’t require complicated type and size declarations in your code. In fact, as
you’ll see in Chapter 6, there is no such thing as a type or variable declaration
anywhere in Python. Because Python code does not constrain data types, it is also
usually automatically applicable to a whole range of objects.
Automatic memory management
Python automatically allocates objects and reclaims (“garbage collects”) them
when they are no longer used, and most can grow and shrink on demand. As you’ll
learn, Python keeps track of low-level memory details so you don’t have to.
Programming-in-the-large support
For building larger systems, Python includes tools such as modules, classes, and
exceptions. These tools allow you to organize systems into components, use OOP
to reuse and customize code, and handle events and errors gracefully.
Built-in object types
Python provides commonly used data structures such as lists, dictionaries, and
strings as intrinsic parts of the language; as you’ll see, they’re both flexible and easy
to use. For instance, built-in objects can grow and shrink on demand, can be
arbitrarily nested to represent complex information, and more.
Built-in tools
To process all those object types, Python comes with powerful and standard operations, including concatenation (joining collections), slicing (extracting sections), sorting, mapping, and more.
What Are Python’s Technical Strengths? | 15
Library utilities
For more specific tasks, Python also comes with a large collection of precoded
library tools that support everything from regular expression matching to networking. Once you learn the language itself, Python’s library tools are where much
of the application-level action occurs.
Third-party utilities
Because Python is open source, developers are encouraged to contribute precoded
tools that support tasks beyond those supported by its built-ins; on the Web, you’ll
find free support for COM, imaging, CORBA ORBs, XML, database access, and
much more.
Despite the array of tools in Python, it retains a remarkably simple syntax and design.
The result is a powerful programming tool with all the usability of a scripting language.
It’s Mixable
Python programs can easily be “glued” to components written in other languages in a
variety of ways. For example, Python’s C API lets C programs call and be called by
Python programs flexibly. That means you can add functionality to the Python system
as needed, and use Python programs within other environments or systems.
Mixing Python with libraries coded in languages such as C or C++, for instance, makes
it an easy-to-use frontend language and customization tool. As mentioned earlier, this
also makes Python good at rapid prototyping; systems may be implemented in Python
first, to leverage its speed of development, and later moved to C for delivery, one piece
at a time, according to performance demands.
It’s Easy to Use
To run a Python program, you simply type it and run it. There are no intermediate
compile and link steps, like there are for languages such as C or C++. Python executes
programs immediately, which makes for an interactive programming experience and
rapid turnaround after program changes—in many cases, you can witness the effect of
a program change as fast as you can type it.
Of course, development cycle turnaround is only one aspect of Python’s ease of use. It
also provides a deliberately simple syntax and powerful built-in tools. In fact, some
have gone so far as to call Python “executable pseudocode.” Because it eliminates much
of the complexity in other tools, Python programs are simpler, smaller, and more flexible than equivalent programs in languages like C, C++, and Java.
16 | Chapter 1: A Python Q&A Session
It’s Easy to Learn
This brings us to a key point of this book: compared to other programming languages,
the core Python language is remarkably easy to learn. In fact, you can expect to be
coding significant Python programs in a matter of days (or perhaps in just hours, if
you’re already an experienced programmer). That’s good news for professional developers seeking to learn the language to use on the job, as well as for end users of systems
that expose a Python layer for customization or control.
Today, many systems rely on the fact that end users can quickly learn enough Python
to tailor their Python customizations’ code onsite, with little or no support. Although
Python does have advanced programming tools, its core language will still seem simple
to beginners and gurus alike.
It’s Named After Monty Python
OK, this isn’t quite a technical strength, but it does seem to be a surprisingly well-kept
secret that I wish to expose up front. Despite all the reptile icons in the Python world,
the truth is that Python creator Guido van Rossum named it after the BBC comedy
series Monty Python’s Flying Circus. He is a big fan of Monty Python, as are many
software developers (indeed, there seems to almost be a symmetry between the two
fields).
This legacy inevitably adds a humorous quality to Python code examples. For instance,
the traditional “foo” and “bar” for generic variable names become “spam” and “eggs”
in the Python world. The occasional “Brian,” “ni,” and “shrubbery” likewise owe their
appearances to this namesake. It even impacts the Python community at large: talks at
Python conferences are regularly billed as “The Spanish Inquisition.”
All of this is, of course, very funny if you are familiar with the show, but less so otherwise. You don’t need to be familiar with the series to make sense of examples that
borrow references to Monty Python (including many you will see in this book), but at
least you now know their root.
How Does Python Stack Up to Language X?
Finally, to place it in the context of what you may already know, people sometimes
compare Python to languages such as Perl, Tcl, and Java. We talked about performance
earlier, so here we’ll focus on functionality. While other languages are also useful tools
to know and use, many people find that Python:
How Does Python Stack Up to Language X? | 17
• Is more powerful than Tcl. Python’s support for “programming in the large” makes
it applicable to the development of larger systems.
• Has a cleaner syntax and simpler design than Perl, which makes it more readable
and maintainable and helps reduce program bugs.
• Is simpler and easier to use than Java. Python is a scripting language, but Java
inherits much of the complexity and syntax of systems languages such as C++.
• Is simpler and easier to use than C++, but it doesn’t often compete with C++; as
a scripting language, Python typically serves different roles.
• Is both more powerful and more cross-platform than Visual Basic. Its open source
nature also means it is not controlled by a single company.
• Is more readable and general-purpose than PHP. Python is sometimes used to
construct websites, but it’s also widely used in nearly every other computer domain, from robotics to movie animation.
• Is more mature and has a more readable syntax than Ruby. Unlike Ruby and Java,
OOP is an option in Python—Python does not impose OOP on users or projects
to which it may not apply.
• Has the dynamic flavor of languages like SmallTalk and Lisp, but also has a simple,
traditional syntax accessible to developers as well as end users of customizable
systems.
Especially for programs that do more than scan text files, and that might have to be
read in the future by others (or by you!), many people find that Python fits the bill better
than any other scripting or programming language available today. Furthermore, unless
your application requires peak performance, Python is often a viable alternative to
systems development languages such as C, C++, and Java: Python code will be much
less difficult to write, debug, and maintain.
Of course, your author has been a card-carrying Python evangelist since 1992, so take
these comments as you may. They do, however, reflect the common experience of many
developers who have taken time to explore what Python has to offer.
Chapter Summary
And that concludes the hype portion of this book. In this chapter, we’ve explored some
of the reasons that people pick Python for their programming tasks. We’ve also seen
how it is applied and looked at a representative sample of who is using it today. My
goal is to teach Python, though, not to sell it. The best way to judge a language is to
see it in action, so the rest of this book focuses entirely on the language details we’ve
glossed over here.
The next two chapters begin our technical introduction to the language. In them, we’ll
explore ways to run Python programs, peek at Python’s byte code execution model,
and introduce the basics of module files for saving code. The goal will be to give you
18 | Chapter 1: A Python Q&A Session
just enough information to run the examples and exercises in the rest of the book. You
won’t really start programming per se until Chapter 4, but make sure you have a handle
on the startup details before moving on.
Test Your Knowledge: Quiz
In this edition of the book, we will be closing each chapter with a quick pop quiz about
the material presented therein to help you review the key concepts. The answers for
these quizzes appear immediately after the questions, and you are encouraged to read
the answers once you’ve taken a crack at the questions yourself. In addition to these
end-of-chapter quizzes, you’ll find lab exercises at the end of each part of the book,
designed to help you start coding Python on your own. For now, here’s your first test.
Good luck!
1.
2.
3.
4.
5.
6.
7.
What are the six main reasons that people choose to use Python?
Name four notable companies or organizations using Python today.
Why might you not want to use Python in an application?
What can you do with Python?
What’s the significance of the Python import this statement?
Why does “spam” show up in so many Python examples in books and on the Web?
What is your favorite color?
Test Your Knowledge: Answers
How did you do? Here are the answers I came up with, though there may be multiple
solutions to some quiz questions. Again, even if you’re sure you got a question right, I
encourage you to look at these answers for additional context. See the chapter’s text
for more details if any of these responses don’t make sense to you.
1. Software quality, developer productivity, program portability, support libraries,
component integration, and simple enjoyment. Of these, the quality and productivity themes seem to be the main reasons that people choose to use Python.
2. Google, Industrial Light & Magic, EVE Online, Jet Propulsion Labs, Maya, ESRI,
and many more. Almost every organization doing software development uses Python in some fashion, whether for long-term strategic product development or for
short-term tactical tasks such as testing and system administration.
3. Python’s downside is performance: it won’t run as quickly as fully compiled
languages like C and C++. On the other hand, it’s quick enough for most applications, and typical Python code runs at close to C speed anyhow because it invokes
Test Your Knowledge: Answers | 19
4.
5.
6.
7.
linked-in C code in the interpreter. If speed is critical, compiled extensions are
available for number-crunching parts of an application.
You can use Python for nearly anything you can do with a computer, from website
development and gaming to robotics and spacecraft control.
import this triggers an Easter egg inside Python that displays some of the design
philosophies underlying the language. You’ll learn how to run this statement in
the next chapter.
“Spam” is a reference from a famous Monty Python skit in which people trying to
order food in a cafeteria are drowned out by a chorus of Vikings singing about
spam. Oh, and it’s also a common variable name in Python scripts....
Blue. No, yellow!
Python Is Engineering, Not Art
When Python first emerged on the software scene in the early 1990s, it spawned what
is now something of a classic conflict between its proponents and those of another
popular scripting language, Perl. Personally, I think the debate is tired and unwarranted
today—developers are smart enough to draw their own conclusions. Still, this is one
of the most common topics I’m asked about on the training road, so it seems fitting to
say a few words about it here.
The short story is this: you can do everything in Python that you can in Perl, but you can
read your code after you do it. That’s it—their domains largely overlap, but Python is
more focused on producing readable code. For many, the enhanced readability of Python translates to better code reusability and maintainability, making Python a better
choice for programs that will not be written once and thrown away. Perl code is easy
to write, but difficult to read. Given that most software has a lifespan much longer than
its initial creation, many see Python as a more effective tool.
The somewhat longer story reflects the backgrounds of the designers of the two languages and underscores some of the main reasons people choose to use Python. Python’s creator is a mathematician by training; as such, he produced a language with a
high degree of uniformity—its syntax and toolset are remarkably coherent. Moreover,
like math, Python’s design is orthogonal—most of the language follows from a small
set of core concepts. For instance, once one grasps Python’s flavor of polymorphism,
the rest is largely just details.
By contrast, the creator of the Perl language is a linguist, and its design reflects this
heritage. There are many ways to accomplish the same tasks in Perl, and language
constructs interact in context-sensitive and sometimes quite subtle ways—much like
natural language. As the well-known Perl motto states, “There’s more than one way to
do it.” Given this design, both the Perl language and its user community have historically encouraged freedom of expression when writing code. One person’s Perl code can
be radically different from another’s. In fact, writing unique, tricky code is often a
source of pride among Perl users.
20 | Chapter 1: A Python Q&A Session
But as anyone who has done any substantial code maintenance should be able to attest,
freedom of expression is great for art, but lousy for engineering. In engineering, we need
a minimal feature set and predictability. In engineering, freedom of expression can lead
to maintenance nightmares. As more than one Perl user has confided to me, the result
of too much freedom is often code that is much easier to rewrite from scratch than to
modify.
Consider this: when people create a painting or a sculpture, they do so for themselves
for purely aesthetic purposes. The possibility of someone else having to change that
painting or sculpture later does not enter into it. This is a critical difference between
art and engineering. When people write software, they are not writing it for themselves.
In fact, they are not even writing primarily for the computer. Rather, good programmers
know that code is written for the next human being who has to read it in order to
maintain or reuse it. If that person cannot understand the code, it’s all but useless in a
realistic development scenario.
This is where many people find that Python most clearly differentiates itself from
scripting languages like Perl. Because Python’s syntax model almost forces users to
write readable code, Python programs lend themselves more directly to the full software
development cycle. And because Python emphasizes ideas such as limited interactions,
code uniformity and regularity, and feature consistency, it more directly fosters code
that can be used long after it is first written.
In the long run, Python’s focus on code quality in itself boosts programmer productivity, as well as programmer satisfaction. Python programmers can be creative, too, of
course, and as we’ll see, the language does offer multiple solutions for some tasks. At
its core, though, Python encourages good engineering in ways that other scripting languages often do not.
At least, that’s the common consensus among many people who have adopted Python.
You should always judge such claims for yourself, of course, by learning what Python
has to offer. To help you get started, let’s move on to the next chapter.
Test Your Knowledge: Answers | 21
CHAPTER 2
How Python Runs Programs
This chapter and the next take a quick look at program execution—how you launch
code, and how Python runs it. In this chapter, we’ll study the Python interpreter.
Chapter 3 will then show you how to get your own programs up and running.
Startup details are inherently platform-specific, and some of the material in these two
chapters may not apply to the platform you work on, so you should feel free to skip
parts not relevant to your intended use. Likewise, more advanced readers who have
used similar tools in the past and prefer to get to the meat of the language quickly may
want to file some of this chapter away as “for future reference.” For the rest of you, let’s
learn how to run some code.
Introducing the Python Interpreter
So far, I’ve mostly been talking about Python as a programming language. But, as currently implemented, it’s also a software package called an interpreter. An interpreter is
a kind of program that executes other programs. When you write a Python program,
the Python interpreter reads your program and carries out the instructions it contains.
In effect, the interpreter is a layer of software logic between your code and the computer
hardware on your machine.
When the Python package is installed on your machine, it generates a number of components—minimally, an interpreter and a support library. Depending on how you use
it, the Python interpreter may take the form of an executable program, or a set of
libraries linked into another program. Depending on which flavor of Python you run,
the interpreter itself may be implemented as a C program, a set of Java classes, or
something else. Whatever form it takes, the Python code you write must always be run
by this interpreter. And to enable that, you must install a Python interpreter on your
computer.
Python installation details vary by platform and are covered in more depth in Appendix A. In short:
23
• Windows users fetch and run a self-installing executable file that puts Python on
their machines. Simply double-click and say Yes or Next at all prompts.
• Linux and Mac OS X users probably already have a usable Python preinstalled on
their computers—it’s a standard component on these platforms today.
• Some Linux and Mac OS X users (and most Unix users) compile Python from its
full source code distribution package.
• Linux users can also find RPM files, and Mac OS X users can find various Macspecific installation packages.
• Other platforms have installation techniques relevant to those platforms. For
instance, Python is available on cell phones, game consoles, and iPods, but installation details vary widely.
Python itself may be fetched from the downloads page on the website, http://www
.python.org. It may also be found through various other distribution channels. Keep in
mind that you should always check to see whether Python is already present before
installing it. If you’re working on Windows, you’ll usually find Python in the Start
menu, as captured in Figure 2-1 (these menu options are discussed in the next chapter).
On Unix and Linux, Python probably lives in your /usr directory tree.
Because installation details are so platform-specific, we’ll finesse the rest of this story
here. For more details on the installation process, consult Appendix A. For the purposes
of this chapter and the next, I’ll assume that you’ve got Python ready to go.
Program Execution
What it means to write and run a Python script depends on whether you look at these
tasks as a programmer, or as a Python interpreter. Both views offer important perspectives on Python programming.
The Programmer’s View
In its simplest form, a Python program is just a text file containing Python statements.
For example, the following file, named script0.py, is one of the simplest Python scripts
I could dream up, but it passes for a fully functional Python program:
print('hello world')
print(2 ** 100)
This file contains two Python print statements, which simply print a string (the text in
quotes) and a numeric expression result (2 to the power 100) to the output stream.
Don’t worry about the syntax of this code yet—for this chapter, we’re interested only
in getting it to run. I’ll explain the print statement, and why you can raise 2 to the
power 100 in Python without overflowing, in the next parts of this book.
24 | Chapter 2: How Python Runs Programs
Figure 2-1. When installed on Windows, this is how Python shows up in your Start button menu. This
can vary a bit from release to release, but IDLE starts a development GUI, and Python starts a simple
interactive session. Also here are the standard manuals and the PyDoc documentation engine (Module
Docs).
You can create such a file of statements with any text editor you like. By convention,
Python program files are given names that end in .py; technically, this naming scheme
is required only for files that are “imported,” as shown later in this book, but most
Python files have .py names for consistency.
After you’ve typed these statements into a text file, you must tell Python to execute the
file—which simply means to run all the statements in the file from top to bottom, one
after another. As you’ll see in the next chapter, you can launch Python program files
Program Execution | 25
by shell command lines, by clicking their icons, from within IDEs, and with other
standard techniques. If all goes well, when you execute the file, you’ll see the results of
the two print statements show up somewhere on your computer—by default, usually
in the same window you were in when you ran the program:
hello world
1267650600228229401496703205376
For example, here’s what happened when I ran this script from a DOS command line
on a Windows laptop (typically called a Command Prompt window, found in the Accessories program menu), to make sure it didn’t have any silly typos:
C:\temp> python script0.py
hello world
1267650600228229401496703205376
We’ve just run a Python script that prints a string and a number. We probably won’t
win any programming awards with this code, but it’s enough to capture the basics of
program execution.
Python’s View
The brief description in the prior section is fairly standard for scripting languages, and
it’s usually all that most Python programmers need to know. You type code into text
files, and you run those files through the interpreter. Under the hood, though, a bit
more happens when you tell Python to “go.” Although knowledge of Python internals
is not strictly required for Python programming, a basic understanding of the runtime
structure of Python can help you grasp the bigger picture of program execution.
When you instruct Python to run your script, there are a few steps that Python carries
out before your code actually starts crunching away. Specifically, it’s first compiled to
something called “byte code” and then routed to something called a “virtual machine.”
Byte code compilation
Internally, and almost completely hidden from you, when you execute a program
Python first compiles your source code (the statements in your file) into a format known
as byte code. Compilation is simply a translation step, and byte code is a lower-level,
platform-independent representation of your source code. Roughly, Python translates
each of your source statements into a group of byte code instructions by decomposing
them into individual steps. This byte code translation is performed to speed
execution—byte code can be run much more quickly than the original source code
statements in your text file.
You’ll notice that the prior paragraph said that this is almost completely hidden from
you. If the Python process has write access on your machine, it will store the byte code
of your programs in files that end with a .pyc extension (“.pyc” means compiled “.py”
source). You will see these files show up on your computer after you’ve run a few
26 | Chapter 2: How Python Runs Programs
programs alongside the corresponding source code files (that is, in the same
directories).
Python saves byte code like this as a startup speed optimization. The next time you run
your program, Python will load the .pyc files and skip the compilation step, as long as
you haven’t changed your source code since the byte code was last saved. Python automatically checks the timestamps of source and byte code files to know when it must
recompile—if you resave your source code, byte code is automatically re-created the
next time your program is run.
If Python cannot write the byte code files to your machine, your program still works—
the byte code is generated in memory and simply discarded on program exit.* However,
because .pyc files speed startup time, you’ll want to make sure they are written for larger
programs. Byte code files are also one way to ship Python programs—Python is happy
to run a program if all it can find are .pyc files, even if the original .py source files are
absent. (See “Frozen Binaries” on page 32 for another shipping option.)
The Python Virtual Machine (PVM)
Once your program has been compiled to byte code (or the byte code has been loaded
from existing .pyc files), it is shipped off for execution to something generally known
as the Python Virtual Machine (PVM, for the more acronym-inclined among you). The
PVM sounds more impressive than it is; really, it’s not a separate program, and it need
not be installed by itself. In fact, the PVM is just a big loop that iterates through your
byte code instructions, one by one, to carry out their operations. The PVM is the runtime engine of Python; it’s always present as part of the Python system, and it’s the
component that truly runs your scripts. Technically, it’s just the last step of what is
called the “Python interpreter.”
Figure 2-2 illustrates the runtime structure described here. Keep in mind that all of this
complexity is deliberately hidden from Python programmers. Byte code compilation is
automatic, and the PVM is just part of the Python system that you have installed on
your machine. Again, programmers simply code and run files of statements.
Performance implications
Readers with a background in fully compiled languages such as C and C++ might notice
a few differences in the Python model. For one thing, there is usually no build or “make”
step in Python work: code runs immediately after it is written. For another, Python byte
code is not binary machine code (e.g., instructions for an Intel chip). Byte code is a
Python-specific representation.
* And, strictly speaking, byte code is saved only for files that are imported, not for the top-level file of a program.
We’ll explore imports in Chapter 3, and again in Part V. Byte code is also never saved for code typed at the
interactive prompt, which is described in Chapter 3.
Program Execution | 27
Figure 2-2. Python’s traditional runtime execution model: source code you type is translated to byte
code, which is then run by the Python Virtual Machine. Your code is automatically compiled, but then
it is interpreted.
This is why some Python code may not run as fast as C or C++ code, as described in
Chapter 1—the PVM loop, not the CPU chip, still must interpret the byte code, and
byte code instructions require more work than CPU instructions. On the other hand,
unlike in classic interpreters, there is still an internal compile step—Python does not
need to reanalyze and reparse each source statement repeatedly. The net effect is that
pure Python code runs at speeds somewhere between those of a traditional compiled
language and a traditional interpreted language. See Chapter 1 for more on Python
performance tradeoffs.
Development implications
Another ramification of Python’s execution model is that there is really no distinction
between the development and execution environments. That is, the systems that compile and execute your source code are really one and the same. This similarity may have
a bit more significance to readers with a background in traditional compiled languages,
but in Python, the compiler is always present at runtime and is part of the system that
runs programs.
This makes for a much more rapid development cycle. There is no need to precompile
and link before execution may begin; simply type and run the code. This also adds a
much more dynamic flavor to the language—it is possible, and often very convenient,
for Python programs to construct and execute other Python programs at runtime. The
eval and exec built-ins, for instance, accept and run strings containing Python program
code. This structure is also why Python lends itself to product customization—because
Python code can be changed on the fly, users can modify the Python parts of a system
onsite without needing to have or compile the entire system’s code.
At a more fundamental level, keep in mind that all we really have in Python is runtime—
there is no initial compile-time phase at all, and everything happens as the program is
running. This even includes operations such as the creation of functions and classes
and the linkage of modules. Such events occur before execution in more static languages, but happen as programs execute in Python. As we’ll see, the net effect makes
for a much more dynamic programming experience than that to which some readers
may be accustomed.
28 | Chapter 2: How Python Runs Programs
Execution Model Variations
Before moving on, I should point out that the internal execution flow described in the
prior section reflects the standard implementation of Python today but is not really a
requirement of the Python language itself. Because of that, the execution model is prone
to changing with time. In fact, there are already a few systems that modify the picture
in Figure 2-2 somewhat. Let’s take a few moments to explore the most prominent of
these variations.
Python Implementation Alternatives
Really, as this book is being written, there are three primary implementations of the
Python language—CPython, Jython, and IronPython—along with a handful of secondary implementations such as Stackless Python. In brief, CPython is the standard implementation; all the others have very specific purposes and roles. All implement the
same Python language but execute programs in different ways.
CPython
The original, and standard, implementation of Python is usually called CPython, when
you want to contrast it with the other two. Its name comes from the fact that it is coded
in portable ANSI C language code. This is the Python that you fetch from http://www
.python.org, get with the ActivePython distribution, and have automatically on most
Linux and Mac OS X machines. If you’ve found a preinstalled version of Python on
your machine, it’s probably CPython, unless your company is using Python in very
specialized ways.
Unless you want to script Java or .NET applications with Python, you probably want
to use the standard CPython system. Because it is the reference implementation of the
language, it tends to run the fastest, be the most complete, and be more robust than
the alternative systems. Figure 2-2 reflects CPython’s runtime architecture.
Jython
The Jython system (originally known as JPython) is an alternative implementation of
the Python language, targeted for integration with the Java programming language.
Jython consists of Java classes that compile Python source code to Java byte code and
then route the resulting byte code to the Java Virtual Machine (JVM). Programmers
still code Python statements in .py text files as usual; the Jython system essentially just
replaces the rightmost two bubbles in Figure 2-2 with Java-based equivalents.
Jython’s goal is to allow Python code to script Java applications, much as CPython
allows Python to script C and C++ components. Its integration with Java is remarkably
seamless. Because Python code is translated to Java byte code, it looks and feels like a
true Java program at runtime. Jython scripts can serve as web applets and servlets, build
Java-based GUIs, and so on. Moreover, Jython includes integration support that allows
Execution Model Variations | 29
Python code to import and use Java classes as though they were coded in Python.
Because Jython is slower and less robust than CPython, though, it is usually seen as a
tool of interest primarily to Java developers looking for a scripting language to be a
frontend to Java code.
IronPython
A third implementation of Python, and newer than both CPython and Jython,
IronPython is designed to allow Python programs to integrate with applications coded
to work with Microsoft’s .NET Framework for Windows, as well as the Mono open
source equivalent for Linux. .NET and its C# programming language runtime system
are designed to be a language-neutral object communication layer, in the spirit of Microsoft’s earlier COM model. IronPython allows Python programs to act as both client
and server components, accessible from other .NET languages.
By implementation, IronPython is very much like Jython (and, in fact, was developed
by the same creator)—it replaces the last two bubbles in Figure 2-2 with equivalents
for execution in the .NET environment. Also, like Jython, IronPython has a special
focus—it is primarily of interest to developers integrating Python with .NET components. Because it is being developed by Microsoft, though, IronPython might also be
able to leverage some important optimization tools for better performance.
IronPython’s scope is still evolving as I write this; for more details, consult the Python
online resources or search the Web.†
Execution Optimization Tools
CPython, Jython, and IronPython all implement the Python language in similar ways:
by compiling source code to byte code and executing the byte code on an appropriate
virtual machine. Still other systems, including the Psyco just-in-time compiler and the
Shedskin C++ translator, instead attempt to optimize the basic execution model. These
systems are not required knowledge at this point in your Python career, but a quick
look at their place in the execution model might help demystify the model in general.
The Psyco just-in-time compiler
The Psyco system is not another Python implementation, but rather a component that
extends the byte code execution model to make programs run faster. In terms of
Figure 2-2, Psyco is an enhancement to the PVM that collects and uses type information
while the program runs to translate portions of the program’s byte code all the way
down to real binary machine code for faster execution. Psyco accomplishes this
† Jython and IronPython are completely independent implementations of Python that compile Python source
for different runtime architectures. It is also possible to access Java and .NET software from standard CPython
programs: JPype and Python for .NET systems, for example, allow CPython code to call out to Java and .NET
components.
30 | Chapter 2: How Python Runs Programs
translation without requiring changes to the code or a separate compilation step during
development.
Roughly, while your program runs, Psyco collects information about the kinds of objects being passed around; that information can be used to generate highly efficient
machine code tailored for those object types. Once generated, the machine code then
replaces the corresponding part of the original byte code to speed your program’s overall execution. The net effect is that, with Psyco, your program becomes much quicker
over time and as it is running. In ideal cases, some Python code may become as fast as
compiled C code under Psyco.
Because this translation from byte code happens at program runtime, Psyco is generally
known as a just-in-time (JIT) compiler. Psyco is actually a bit different from the JIT
compilers some readers may have seen for the Java language, though. Really, Psyco is
a specializing JIT compiler—it generates machine code tailored to the data types that
your program actually uses. For example, if a part of your program uses different data
types at different times, Psyco may generate a different version of machine code to
support each different type combination.
Psyco has been shown to speed Python code dramatically. According to its web page,
Psyco provides “2x to 100x speed-ups, typically 4x, with an unmodified Python interpreter and unmodified source code, just a dynamically loadable C extension module.”
Of equal significance, the largest speedups are realized for algorithmic code written in
pure Python—exactly the sort of code you might normally migrate to C to optimize.
With Psyco, such migrations become even less important.
Psyco is not yet a standard part of Python; you will have to fetch and install it separately.
It is also still something of a research project, so you’ll have to track its evolution online.
In fact, at this writing, although Psyco can still be fetched and installed by itself, it
appears that much of the system may eventually be absorbed into the newer “PyPy”
project—an attempt to reimplement Python’s PVM in Python code, to better support
optimizations like Psyco.
Perhaps the largest downside of Psyco is that it currently only generates machine code
for Intel x86 architecture chips, though this includes Windows and Linux boxes and
recent Macs. For more details on the Psyco extension, and other JIT efforts that may
arise, consult http://www.python.org; you can also check out Psyco’s home page, which
currently resides at http://psyco.sourceforge.net.
The Shedskin C++ translator
Shedskin is an emerging system that takes a different approach to Python program
execution—it attempts to translate Python source code to C++ code, which your computer’s C++ compiler then compiles to machine code. As such, it represents a platformneutral approach to running Python code. Shedskin is still somewhat experimental as
I write these words, and it limits Python programs to an implicit statically typed constraint that is technically not normal Python, so we won’t go into further detail here.
Execution Model Variations | 31
Initial results, though, show that it has the potential to outperform both standard Python and the Psyco extension in terms of execution speed, and it is a promising project.
Search the Web for details on the project’s current status.
Frozen Binaries
Sometimes when people ask for a “real” Python compiler, what they’re really seeking
is simply a way to generate standalone binary executables from their Python programs.
This is more a packaging and shipping idea than an execution-flow concept, but it’s
somewhat related. With the help of third-party tools that you can fetch off the Web, it
is possible to turn your Python programs into true executables, known as frozen binaries in the Python world.
Frozen binaries bundle together the byte code of your program files, along with the
PVM (interpreter) and any Python support files your program needs, into a single
package. There are some variations on this theme, but the end result can be a single
binary executable program (e.g., an .exe file on Windows) that can easily be shipped
to customers. In Figure 2-2, it is as though the byte code and PVM are merged into a
single component—a frozen binary file.
Today, three primary systems are capable of generating frozen binaries: py2exe (for
Windows), PyInstaller (which is similar to py2exe but also works on Linux and Unix
and is capable of generating self-installing binaries), and freeze (the original). You may
have to fetch these tools separately from Python itself, but they are available free of
charge. They are also constantly evolving, so consult http://www.python.org or your
favorite web search engine for more on these tools. To give you an idea of the scope of
these systems, py2exe can freeze standalone programs that use the tkinter, PMW,
wxPython, and PyGTK GUI libraries; programs that use the pygame game programming toolkit; win32com client programs; and more.
Frozen binaries are not the same as the output of a true compiler—they run byte code
through a virtual machine. Hence, apart from a possible startup improvement, frozen
binaries run at the same speed as the original source files. Frozen binaries are not small
(they contain a PVM), but by current standards they are not unusually large either.
Because Python is embedded in the frozen binary, though, it does not have to be installed on the receiving end to run your program. Moreover, because your code is embedded in the frozen binary, it is more effectively hidden from recipients.
This single file-packaging scheme is especially appealing to developers of commercial
software. For instance, a Python-coded user interface program based on the tkinter
toolkit can be frozen into an executable file and shipped as a self-contained program
on a CD or on the Web. End users do not need to install (or even have to know about)
Python to run the shipped program.
32 | Chapter 2: How Python Runs Programs
Other Execution Options
Still other schemes for running Python programs have more focused goals:
• The Stackless Python system is a standard CPython implementation variant that
does not save state on the C language call stack. This makes Python more easy to
port to small stack architectures, provides efficient multiprocessing options, and
fosters novel programming structures such as coroutines.
• The Cython system (based on work done by the Pyrex project) is a hybrid language
that combines Python code with the ability to call C functions and use C type
declarations for variables, parameters, and class attributes. Cython code can be
compiled to C code that uses the Python/C API, which may then be compiled
completely. Though not completely compatible with standard Python, Cython can
be useful both for wrapping external C libraries and for coding efficient C extensions for Python.
For more details on these systems, search the Web for recent links.
Future Possibilities?
Finally, note that the runtime execution model sketched here is really an artifact of the
current implementation of Python, not of the language itself. For instance, it’s not
impossible that a full, traditional compiler for translating Python source code to machine code may appear during the shelf life of this book (although one has not in nearly
two decades!). New byte code formats and implementation variants may also be adopted in the future. For instance:
• The Parrot project aims to provide a common byte code format, virtual machine,
and optimization techniques for a variety of programming languages (see http://
www.python.org). Python’s own PVM runs Python code more efficiently than Parrot, but it’s unclear how Parrot will evolve.
• The PyPy project is an attempt to reimplement the PVM in Python itself to enable
new implementation techniques. Its goal is to produce a fast and flexible implementation of Python.
• The Google-sponsored Unladen Swallow project aims to make standard Python
faster by a factor of at least 5, and fast enough to replace the C language in many
contexts. It is an optimization branch of CPython, intended to be fully compatible
and significantly faster. This project also hopes to remove the Python multithreading Global Interpreter Lock (GIL), which prevents pure Python threads from truly
overlapping in time. This is currently an emerging project being developed as open
source by Google engineers; it is initially targeting Python 2.6, though 3.0 may
acquire its changes too. Search Google for up-to-date details.
Although such future implementation schemes may alter the runtime structure of Python somewhat, it seems likely that the byte code compiler will still be the standard for
Execution Model Variations | 33
some time to come. The portability and runtime flexibility of byte code are important
features of many Python systems. Moreover, adding type constraint declarations to
support static compilation would break the flexibility, conciseness, simplicity, and
overall spirit of Python coding. Due to Python’s highly dynamic nature, any future
implementation will likely retain many artifacts of the current PVM.
Chapter Summary
This chapter introduced the execution model of Python (how Python runs your programs) and explored some common variations on that model (just-in-time compilers
and the like). Although you don’t really need to come to grips with Python internals to
write Python scripts, a passing acquaintance with this chapter’s topics will help you
truly understand how your programs run once you start coding them. In the next
chapter, you’ll start actually running some code of your own. First, though, here’s the
usual chapter quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
What is the Python interpreter?
What is source code?
What is byte code?
What is the PVM?
Name two variations on Python’s standard execution model.
How are CPython, Jython, and IronPython different?
Test Your Knowledge: Answers
1. The Python interpreter is a program that runs the Python programs you write.
2. Source code is the statements you write for your program—it consists of text in
text files that normally end with a .py extension.
3. Byte code is the lower-level form of your program after Python compiles it. Python
automatically stores byte code in files with a .pyc extension.
4. The PVM is the Python Virtual Machine—the runtime engine of Python that interprets your compiled byte code.
5. Psyco, Shedskin, and frozen binaries are all variations on the execution model.
6. CPython is the standard implementation of the language. Jython and IronPython
implement Python programs for use in Java and .NET environments, respectively;
they are alternative compilers for Python.
34 | Chapter 2: How Python Runs Programs
CHAPTER 3
How You Run Programs
OK, it’s time to start running some code. Now that you have a handle on program
execution, you’re finally ready to start some real Python programming. At this point,
I’ll assume that you have Python installed on your computer; if not, see the prior chapter
and Appendix A for installation and configuration hints.
There are a variety of ways to tell Python to execute the code you type. This chapter
discusses all the program launching techniques in common use today. Along the way,
you’ll learn how to type code interactively and how to save it in files to be run with
system command lines, icon clicks, module imports and reloads, exec calls, menu options in GUIs such as IDLE, and more.
If you just want to find out how to run a Python program quickly, you may be tempted
to read the parts of this chapter that pertain only to your platform and move on to
Chapter 4. But don’t skip the material on module imports, as that’s essential to understanding Python’s program architecture. I also encourage you to at least skim the
sections on IDLE and other IDEs, so you’ll know what tools are available for when you
start developing more sophisticated Python programs.
The Interactive Prompt
Perhaps the simplest way to run Python programs is to type them at Python’s interactive
command line, sometimes called the interactive prompt. There are a variety of ways to
start this command line: in an IDE, from a system console, and so on. Assuming the
interpreter is installed as an executable program on your system, the most platformneutral way to start an interactive interpreter session is usually just to type python at
your operating system’s prompt, without any arguments. For example:
35
% python
Python 3.0.1 (r301:69561, Feb 13 2009, 20:04:18) [MSC v.1500 32 bit (Intel)] ...
Type "help", "copyright", "credits" or "license" for more information.
>>>
Typing the word “python” at your system shell prompt like this begins an interactive
Python session; the “%” character at the start of this listing stands for a generic system
prompt in this book—it’s not input that you type yourself. The notion of a system shell
prompt is generic, but exactly how you access it varies by platform:
• On Windows, you can type python in a DOS console window (a.k.a. the Command
Prompt, usually found in the Accessories section of the Start→Programs menu) or
in the Start→Run... dialog box.
• On Unix, Linux, and Mac OS X, you might type this command in a shell or terminal
window (e.g., in an xterm or console running a shell such as ksh or csh).
• Other systems may use similar or platform-specific devices. On handheld devices,
for example, you generally click the Python icon in the home or application window
to launch an interactive session.
If you have not set your shell’s PATH environment variable to include Python’s install
directory, you may need to replace the word “python” with the full path to the Python
executable on your machine. On Unix, Linux, and similar, /usr/local/bin/python
or /usr/bin/python will often suffice. On Windows, try typing C:\Python30\python (for
version 3.0):
C:\misc> c:\python30\python
Python 3.0.1 (r301:69561, Feb 13 2009, 20:04:18) [MSC v.1500 32 bit (Intel)] ...
Type "help", "copyright", "credits" or "license" for more information.
>>>
Alternatively, you can run a change-directory command to go to Python’s install directory before typing “python”—try the cd c:\python30 command on Windows, for
example:
C:\misc> cd C:\Python30
C:\Python30> python
Python 3.0.1 (r301:69561, Feb 13 2009, 20:04:18) [MSC v.1500 32 bit (Intel)] ...
Type "help", "copyright", "credits" or "license" for more information.
>>>
On Windows, besides typing python in a shell window, you can also begin similar
interactive sessions by starting IDLE’s main window (discussed later) or by selecting
the “Python (command line)” menu option from the Start button menu for Python, as
shown in Figure 2-1 back in Chapter 2. Both spawn a Python interactive prompt with
equivalent functionality; typing a shell command isn’t necessary.
36 | Chapter 3: How You Run Programs
Running Code Interactively
However it’s started, the Python interactive session begins by printing two lines of
informational text (which I’ll omit from most of this book’s examples to save space),
then prompts for input with >>> when it’s waiting for you to type a new Python statement or expression. When working interactively, the results of your code are displayed
after the >>> lines after you press the Enter key.
For instance, here are the results of two Python print statements (print is really a
function call in Python 3.0, but not in 2.6, so the parentheses here are required in 3.0
only):
% python
>>> print('Hello world!')
Hello world!
>>> print(2 ** 8)
256
Again, you don’t need to worry about the details of the print statements shown here
yet; we’ll start digging into syntax in the next chapter. In short, they print a Python
string and an integer, as shown by the output lines that appear after each >>> input line
(2 ** 8 means 2 raised to the power 8 in Python).
When coding interactively like this, you can type as many Python commands as you
like; each is run immediately after it’s entered. Moreover, because the interactive session automatically prints the results of expressions you type, you don’t usually need to
say “print” explicitly at this prompt:
>>> lumberjack = 'okay'
>>> lumberjack
'okay'
>>> 2 ** 8
256
>>>
%
<== Use Ctrl-D (on Unix) or Ctrl-Z (on Windows) to exit
Here, the fist line saves a value by assigning it to a variable, and the last two lines typed
are expressions (lumberjack and 2 ** 8)—their results are displayed automatically. To
exit an interactive session like this one and return to your system shell prompt, type
Ctrl-D on Unix-like machines; on MS-DOS and Windows systems, type Ctrl-Z to exit.
In the IDLE GUI discussed later, either type Ctrl-D or simply close the window.
Now, we didn’t do much in this session’s code—just typed some Python print and
assignment statements, along with a few expressions, which we’ll study in detail later.
The main thing to notice is that the interpreter executes the code entered on each line
immediately, when the Enter key is pressed.
The Interactive Prompt | 37
For example, when we typed the first print statement at the >>> prompt, the output (a
Python string) was echoed back right away. There was no need to create a source-code
file, and no need to run the code through a compiler and linker first, as you’d normally
do when using a language such as C or C++. As you’ll see in later chapters, you can
also run multiline statements at the interactive prompt; such a statement runs immediately after you’ve entered all of its lines and pressed Enter twice to add a blank line.
Why the Interactive Prompt?
The interactive prompt runs code and echoes results as you go, but it doesn’t save your
code in a file. Although this means you won’t do the bulk of your coding in interactive
sessions, the interactive prompt turns out to be a great place to both experiment with
the language and test program files on the fly.
Experimenting
Because code is executed immediately, the interactive prompt is a perfect place to experiment with the language and will be used often in this book to demonstrate smaller
examples. In fact, this is the first rule of thumb to remember: if you’re ever in doubt
about how a piece of Python code works, fire up the interactive command line and try
it out to see what happens.
For instance, suppose you’re reading a Python program’s code and you come across
an expression like 'Spam!' * 8 whose meaning you don’t understand. At this point,
you can spend 10 minutes wading through manuals and books to try to figure out what
the code does, or you can simply run it interactively:
>>> 'Spam!' * 8
'Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!'
<== Learning by trying
The immediate feedback you receive at the interactive prompt is often the quickest way
to deduce what a piece of code does. Here, it’s clear that it does string repetition: in
Python * means multiply for numbers, but repeat for strings—it’s like concatenating a
string to itself repeatedly (more on strings in Chapter 4).
Chances are good that you won’t break anything by experimenting this way—at least,
not yet. To do real damage, like deleting files and running shell commands, you must
really try, by importing modules explicitly (you also need to know more about Python’s
system interfaces in general before you will become that dangerous!). Straight Python
code is almost always safe to run.
For instance, watch what happens when you make a mistake at the interactive prompt:
38 | Chapter 3: How You Run Programs
>>> X
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
NameError: name 'X' is not defined
<== Making mistakes
In Python, using a variable before it has been assigned a value is always an error (otherwise, if names were filled in with defaults, some errors might go undetected). We’ll
learn more about that later; the important point here is that you don’t crash Python or
your computer when you make a mistake this way. Instead, you get a meaningful error
message pointing out the mistake and the line of code that made it, and you can continue on in your session or script. In fact, once you get comfortable with Python, its
error messages may often provide as much debugging support as you’ll need (you’ll
read more on debugging in the sidebar “Debugging Python Code” on page 67).
Testing
Besides serving as a tool for experimenting while you’re learning the language, the
interactive interpreter is also an ideal place to test code you’ve written in files. You can
import your module files interactively and run tests on the tools they define by typing
calls at the interactive prompt.
For instance, of the following tests a function in a precoded module that ships with
Python in its standard library (it prints the name of the directory you’re currently
working in), but you can do the same once you start writing module files of your own:
>>> import os
>>> os.getcwd()
'c:\\Python30'
<== Testing on the fly
More generally, the interactive prompt is a place to test program components, regardless of their source—you can import and test functions and classes in your Python files,
type calls to linked-in C functions, exercise Java classes under Jython, and more. Partly
because of its interactive nature, Python supports an experimental and exploratory
programming style you’ll find convenient when getting started.
Using the Interactive Prompt
Although the interactive prompt is simple to use, there are a few tips that beginners
should keep in mind. I’m including lists of common mistakes like this in this chapter
for reference, but they might also spare you from a few headaches if you read them up
front:
• Type Python commands only. First of all, remember that you can only type Python code at the Python prompt, not system commands. There are ways to run
system commands from within Python code (e.g., with os.system), but they are
not as direct as simply typing the commands themselves.
The Interactive Prompt | 39
• print statements are required only in files. Because the interactive interpreter
automatically prints the results of expressions, you do not need to type complete
print statements interactively. This is a nice feature, but it tends to confuse users
when they move on to writing code in files: within a code file, you must use
print statements to see your output because expression results are not automatically echoed. Remember, you must say print in files, but not interactively.
• Don’t indent at the interactive prompt (yet). When typing Python programs,
either interactively or into a text file, be sure to start all your unnested statements
in column 1 (that is, all the way to the left). If you don’t, Python may print a
“SyntaxError” message, because blank space to the left of your code is taken to be
indentation that groups nested statements. Until Chapter 10, all statements you
write will be unnested, so this includes everything for now. This seems to be a
recurring confusion in introductory Python classes. Remember, a leading space
generates an error message.
• Watch out for prompt changes for compound statements. We won’t meet
compound (multiline) statements until Chapter 4, and not in earnest until Chapter 10, but as a preview, you should know that when typing lines 2 and beyond of
a compound statement interactively, the prompt may change. In the simple shell
window interface, the interactive prompt changes to ... instead of >>> for lines 2
and beyond; in the IDLE interface, lines after the first are automatically indented.
You’ll see why this matters in Chapter 10. For now, if you happen to come across
a ... prompt or a blank line when entering your code, it probably means that you’ve
somehow confused interactive Python into thinking you’re typing a multiline
statement. Try hitting the Enter key or a Ctrl-C combination to get back to the
main prompt. The >>> and ... prompt strings can also be changed (they are available in the built-in module sys), but I’ll assume they have not been in the book’s
example listings.
• Terminate compound statements at the interactive prompt with a blank
line. At the interactive prompt, inserting a blank line (by hitting the Enter key at
the start of a line) is necessary to tell interactive Python that you’re done typing the
multiline statement. That is, you must press Enter twice to make a compound
statement run. By contrast, blank lines are not required in files and are simply
ignored if present. If you don’t press Enter twice at the end of a compound statement when working interactively, you’ll appear to be stuck in a limbo state, because
the interactive interpreter will do nothing at all—it’s waiting for you to press Enter
again!
• The interactive prompt runs one statement at a time. At the interactive prompt,
you must run one statement to completion before typing another. This is natural
for simple statements, because pressing the Enter key runs the statement entered.
For compound statements, though, remember that you must submit a blank line
to terminate the statement and make it run before you can type the next statement.
40 | Chapter 3: How You Run Programs
Entering multiline statements
At the risk of repeating myself, I received emails from readers who’d gotten burned by
the last two points as I was updating this chapter, so it probably merits emphasis. I’ll
introduce multiline (a.k.a. compound) statements in the next chapter, and we’ll explore
their syntax more formally later in this book. Because their behavior differs slightly in
files and at the interactive prompt, though, two cautions are in order here.
First, be sure to terminate multiline compound statements like for loops and if tests
at the interactive prompt with a blank line. You must press the Enter key twice, to terminate the whole multiline statement and then make it run. For example (pun not
intended...):
>>> for x in 'spam':
...
print(x)
...
<== Press Enter twice here to make this loop run
You don’t need the blank line after compound statements in a script file, though; this
is required only at the interactive prompt. In a file, blank lines are not required and are
simply ignored when present; at the interactive prompt, they terminate multiline
statements.
Also bear in mind that the interactive prompt runs just one statement at a time: you
must press Enter twice to run a loop or other multiline statement before you can type
the next statement:
>>> for x in 'spam':
...
print(x)
... print('done')
File "<stdin>", line 3
print('done')
^
SyntaxError: invalid syntax
<== Need to press Enter twice before a new statement
This means you can’t cut and paste multiple lines of code into the interactive prompt,
unless the code includes blank lines after each compound statement. Such code is better
run in a file—the next section’s topic.
System Command Lines and Files
Although the interactive prompt is great for experimenting and testing, it has one big
disadvantage: programs you type there go away as soon as the Python interpreter executes them. Because the code you type interactively is never stored in a file, you can’t
run it again without retyping it from scratch. Cut-and-paste and command recall can
help some here, but not much, especially when you start writing larger programs. To
cut and paste code from an interactive session, you would have to edit out Python
prompts, program outputs, and so on—not exactly a modern software development
methodology!
System Command Lines and Files | 41
To save programs permanently, you need to write your code in files, which are usually
known as modules. Modules are simply text files containing Python statements. Once
coded, you can ask the Python interpreter to execute the statements in such a file any
number of times, and in a variety of ways—by system command lines, by file icon clicks,
by options in the IDLE user interface, and more. Regardless of how it is run, Python
executes all the code in a module file from top to bottom each time you run the file.
Terminology in this domain can vary somewhat. For instance, module files are often
referred to as programs in Python—that is, a program is considered to be a series of
precoded statements stored in a file for repeated execution. Module files that are run
directly are also sometimes called scripts—an informal term usually meaning a top-level
program file. Some reserve the term “module” for a file imported from another file.
(More on the meaning of “top-level” and imports in a few moments.)
Whatever you call them, the next few sections explore ways to run code typed into
module files. In this section, you’ll learn how to run files in the most basic way: by
listing their names in a python command line entered at your computer’s system
prompt. Though it might seem primitive to some, for many programmers a system shell
command-line window, together with a text editor window, constitutes as much of an
integrated development environment as they will ever need.
A First Script
Let’s get started. Open your favorite text editor (e.g., vi, Notepad, or the IDLE editor),
and type the following statements into a new text file named script1.py:
# A first Python script
import sys
print(sys.platform)
print(2 ** 100)
x = 'Spam!'
print(x * 8)
# Load a library module
# Raise 2 to a power
# String repetition
This file is our first official Python script (not counting the two-liner in Chapter 2). You
shouldn’t worry too much about this file’s code, but as a brief description, this file:
• Imports a Python module (libraries of additional tools), to fetch the name of the
platform
• Runs three print function calls, to display the script’s results
• Uses a variable named x, created when it’s assigned, to hold onto a string object
• Applies various object operations that we’ll begin studying in the next chapter
The sys.platform here is just a string that identifies the kind of computer you’re working on; it lives in a standard Python module called sys, which you must import to load
(again, more on imports later).
42 | Chapter 3: How You Run Programs
For color, I’ve also added some formal Python comments here—the text after the #
characters. Comments can show up on lines by themselves, or to the right of code on
a line. The text after a # is simply ignored as a human-readable comment and is not
considered part of the statement’s syntax. If you’re copying this code, you can ignore
the comments as well. In this book, we usually use a different formatting style to make
comments more visually distinctive, but they’ll appear as normal text in your code.
Again, don’t focus on the syntax of the code in this file for now; we’ll learn about all
of it later. The main point to notice is that you’ve typed this code into a file, rather than
at the interactive prompt. In the process, you’ve coded a fully functional Python script.
Notice that the module file is called script1.py. As for all top-level files, it could also be
called simply script, but files of code you want to import into a client have to end with
a .py suffix. We’ll study imports later in this chapter. Because you may want to import
them in the future, it’s a good idea to use .py suffixes for most Python files that you
code. Also, some text editors detect Python files by their .py suffix; if the suffix is not
present, you may not get features like syntax colorization and automatic indentation.
Running Files with Command Lines
Once you’ve saved this text file, you can ask Python to run it by listing its full filename
as the first argument to a python command, typed at the system shell prompt:
% python script1.py
win32
1267650600228229401496703205376
Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!
Again, you can type such a system shell command in whatever your system provides
for command-line entry—a Windows Command Prompt window, an xterm window,
or similar. Remember to replace “python” with a full directory path, as before, if your
PATH setting is not configured.
If all works as planned, this shell command makes Python run the code in this file line
by line, and you will see the output of the script’s three print statements—the name
of the underlying platform, 2 raised to the power 100, and the result of the same string
repetition expression we saw earlier (again, more on the last two of these in Chapter 4).
If all didn’t work as planned, you’ll get an error message—make sure you’ve entered
the code in your file exactly as shown, and try again. We’ll talk about debugging options
in the sidebar “Debugging Python Code” on page 67, but at this point in the book
your best bet is probably rote imitation.
Because this scheme uses shell command lines to start Python programs, all the usual
shell syntax applies. For instance, you can route the output of a Python script to a file
to save it for later use or inspection by using special shell syntax:
% python script1.py > saveit.txt
System Command Lines and Files | 43
In this case, the three output lines shown in the prior run are stored in the file
saveit.txt instead of being printed. This is generally known as stream redirection; it
works for input and output text and is available on Windows and Unix-like systems.
It also has little to do with Python (Python simply supports it), so we will skip further
details on shell redirection syntax here.
If you are working on a Windows platform, this example works the same, but the system
prompt is normally different:
C:\Python30> python script1.py
win32
1267650600228229401496703205376
Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!
As usual, be sure to type the full path to Python if you haven’t set your PATH environment
variable to include this path or run a change-directory command to go to the path:
D:\temp> C:\python30\python script1.py
win32
1267650600228229401496703205376
Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!
On all recent versions of Windows, you can also type just the name of your script, and
omit the name of Python itself. Because newer Windows systems use the Windows
Registry to find a program with which to run a file, you don’t need to name “python”
on the command line explicitly to run a .py file. The prior command, for example, could
be simplified to this on most Windows machines:
D:\temp> script1.py
Finally, remember to give the full path to your script file if it lives in a different directory
from the one in which you are working. For example, the following system command
line, run from D:\other, assumes Python is in your system path but runs a file located
elsewhere:
D:\other> python c:\code\otherscript.py
If your PATH doesn’t include Python’s directory, and neither Python nor your script file
is in the directory you’re working in, use full paths for both:
D:\other> C:\Python30\python c:\code\otherscript.py
Using Command Lines and Files
Running program files from system command lines is also a fairly straightforward
launch option, especially if you are familiar with command lines in general from prior
work. For newcomers, though, here are a few pointers about common beginner traps
that might help you avoid some frustration:
44 | Chapter 3: How You Run Programs
• Beware of automatic extensions on Windows. If you use the Notepad program
to code program files on Windows, be careful to pick the type All Files when it
comes time to save your file, and give the file a .py suffix explicitly. Otherwise,
Notepad will save your file with a .txt extension (e.g., as script1.py.txt), making it
difficult to run in some launching schemes.
Worse, Windows hides file extensions by default, so unless you have changed your
view options you may not even notice that you’ve coded a text file and not a Python
file. The file’s icon may give this away—if it doesn’t have a snake on it, you may
have trouble. Uncolored code in IDLE and files that open to edit instead of run
when clicked are other symptoms of this problem.
Microsoft Word similarly adds a .doc extension by default; much worse, it adds
formatting characters that are not legal Python syntax. As a rule of thumb, always
pick All Files when saving under Windows, or use a more programmer-friendly
text editor such as IDLE. IDLE does not even add a .py suffix automatically—a
feature programmers tend to like, but users do not.
• Use file extensions and directory paths at system prompts, but not for imports. Don’t forget to type the full name of your file in system command lines—
that is, use python script1.py rather than python script1. By contrast, Python’s
import statements, which we’ll meet later in this chapter, omit both the .py file
suffix and the directory path (e.g., import script1). This may seem trivial, but
confusing these two is a common mistake.
At the system prompt, you are in a system shell, not Python, so Python’s module
file search rules do not apply. Because of that, you must include both the .py extension and, if necessary, the full directory path leading to the file you wish to run.
For instance, to run a file that resides in a different directory from the one in
which you are working, you would typically list its full path (e.g.,
python d:\tests\spam.py). Within Python code, however, you can just say
import spam and rely on the Python module search path to locate your file, as
described later.
• Use print statements in files. Yes, we’ve already been over this, but it is such a
common mistake that it’s worth repeating at least once here. Unlike in interactive
coding, you generally must use print statements to see output from program files.
If you don’t see any output, make sure you’ve said “print” in your file. Again,
though, print statements are not required in an interactive session, since Python
automatically echoes expression results; prints don’t hurt here, but are superfluous
extra typing.
System Command Lines and Files | 45
Unix Executable Scripts (#!)
If you are going to use Python on a Unix, Linux, or Unix-like system, you can also turn
files of Python code into executable programs, much as you would for programs coded
in a shell language such as csh or ksh. Such files are usually called executable scripts.
In simple terms, Unix-style executable scripts are just normal text files containing Python statements, but with two special properties:
• Their first line is special. Scripts usually start with a line that begins with the
characters #! (often called “hash bang”), followed by the path to the Python interpreter on your machine.
• They usually have executable privileges. Script files are usually marked as executable to tell the operating system that they may be run as top-level programs.
On Unix systems, a command such as chmod +x file.py usually does the trick.
Let’s look at an example for Unix-like systems. Use your text editor again to create a
file of Python code called brian:
#!/usr/local/bin/python
print('The Bright Side ' + 'of Life...')
# + means concatenate for strings
The special line at the top of the file tells the system where the Python interpreter lives.
Technically, the first line is a Python comment. As mentioned earlier, all comments in
Python programs start with a # and span to the end of the line; they are a place to insert
extra information for human readers of your code. But when a comment such as the
first line in this file appears, it’s special because the operating system uses it to find an
interpreter for running the program code in the rest of the file.
Also, note that this file is called simply brian, without the .py suffix used for the module
file earlier. Adding a .py to the name wouldn’t hurt (and might help you remember that
this is a Python program file), but because you don’t plan on letting other modules
import the code in this file, the name of the file is irrelevant. If you give the file executable
privileges with a chmod +x brian shell command, you can run it from the operating
system shell as though it were a binary program:
% brian
The Bright Side of Life...
A note for Windows users: the method described here is a Unix trick, and it may not
work on your platform. Not to worry; just use the basic command-line technique explored earlier. List the file’s name on an explicit python command line:*
* As we discussed when exploring command lines, modern Windows versions also let you type just the name
of a .py file at the system command line—they use the Registry to determine that the file should be opened
with Python (e.g., typing brian.py is equivalent to typing python brian.py). This command-line mode is
similar in spirit to the Unix #!, though it is system-wide on Windows, not per-file. Note that some
programs may actually interpret and use a first #! line on Windows much like on Unix, but the DOS system
shell on Windows simply ignores it.
46 | Chapter 3: How You Run Programs
C:\misc> python brian
The Bright Side of Life...
In this case, you don’t need the special #! comment at the top (although Python just
ignores it if it’s present), and the file doesn’t need to be given executable privileges. In
fact, if you want to run files portably between Unix and Microsoft Windows, your life
will probably be simpler if you always use the basic command-line approach, not Unixstyle scripts, to launch programs.
The Unix env Lookup Trick
On some Unix systems, you can avoid hardcoding the path to the Python interpreter
by writing the special first-line comment like this:
#!/usr/bin/env python
...script goes here...
When coded this way, the env program locates the Python interpreter according to your
system search path settings (i.e., in most Unix shells, by looking in all the directories
listed in the PATH environment variable). This scheme can be more portable, as you
don’t need to hardcode a Python install path in the first line of all your scripts.
Provided you have access to env everywhere, your scripts will run no matter where
Python lives on your system—you need only change the PATH environment variable
settings across platforms, not in the first line in all your scripts. Of course, this assumes
that env lives in the same place everywhere (on some machines, it may be
in /sbin, /bin, or elsewhere); if not, all portability bets are off!
Clicking File Icons
On Windows, the Registry makes opening files with icon clicks easy. Python automatically registers itself to be the program that opens Python program files when they are
clicked. Because of that, it is possible to launch the Python programs you write by
simply clicking (or double-clicking) on their file icons with your mouse cursor.
On non-Windows systems, you will probably be able to perform a similar trick, but
the icons, file explorer, navigation schemes, and more may differ slightly. On some
Unix systems, for instance, you may need to register the .py extension with your file
explorer GUI, make your script executable using the #! trick discussed in the previous
section, or associate the file MIME type with an application or command by editing
files, installing programs, or using other tools. See your file explorer’s documentation
for more details if clicks do not work correctly right off the bat.
Clicking Icons on Windows
To illustrate, let’s keep using the script we wrote earlier, script1.py, repeated here to
minimize page flipping:
Clicking File Icons | 47
# A first Python script
import sys
print(sys.platform)
print(2 ** 100)
x = 'Spam!'
print(x * 8)
# Load a library module
# Raise 2 to a power
# String repetition
As we’ve seen, you can always run this file from a system command line:
C:\misc> c:\python30\python script1.py
win32
1267650600228229401496703205376
However, icon clicks allow you to run the file without any typing at all. If you find this
file’s icon—for instance, by selecting Computer (or My Computer in XP) in your Start
menu and working your way down on the C drive on Windows—you will get the file
explorer picture captured in Figure 3-1 (Windows Vista is being used here). Python
source files show up with white backgrounds on Windows, and byte code files show
up with black backgrounds. You will normally want to click (or otherwise run) the
source code file, in order to pick up your most recent changes. To launch the file here,
simply click on the icon for script1.py.
Figure 3-1. On Windows, Python program files show up as icons in file explorer windows and can
automatically be run with a double-click of the mouse (though you might not see printed output or
error messages this way).
48 | Chapter 3: How You Run Programs
The input Trick
Unfortunately, on Windows, the result of clicking on a file icon may not be incredibly
satisfying. In fact, as it is, this example script generates a perplexing “flash” when
clicked—not exactly the sort of feedback that budding Python programmers usually
hope for! This is not a bug, but has to do with the way the Windows version of Python
handles printed output.
By default, Python generates a pop-up black DOS console window to serve as a clicked
file’s input and output. If a script just prints and exits, well, it just prints and exits—
the console window appears, and text is printed there, but the console window closes
and disappears on program exit. Unless you are very fast, or your machine is very slow,
you won’t get to see your output at all. Although this is normal behavior, it’s probably
not what you had in mind.
Luckily, it’s easy to work around this. If you need your script’s output to stick around
when you launch it with an icon click, simply put a call to the built-in input function
at the very bottom of the script (raw_input in 2.6: see the note ahead). For example:
# A first Python script
import sys
print(sys.platform)
print(2 ** 100)
x = 'Spam!'
print(x * 8)
input()
# Load a library module
# Raise 2 to a power
# String repetition
# <== ADDED
In general, input reads the next line of standard input, waiting if there is none yet
available. The net effect in this context will be to pause the script, thereby keeping the
output window shown in Figure 3-2 open until you press the Enter key.
Figure 3-2. When you click a program’s icon on Windows, you will be able to see its printed output
if you include an input call at the very end of the script. But you only need to do so in this context!
Clicking File Icons | 49
Now that I’ve shown you this trick, keep in mind that it is usually only required for
Windows, and then only if your script prints text and exits and only if you will launch
the script by clicking its file icon. You should add this call to the bottom of your toplevel files if and only if all of these three conditions apply. There is no reason to add
this call in any other contexts (unless you’re unreasonably fond of pressing your computer’s Enter key!).† That may sound obvious, but it’s another common mistake in live
classes.
Before we move ahead, note that the input call applied here is the input counterpart of
using the print statement for outputs. It is the simplest way to read user input, and it
is more general than this example implies. For instance, input:
• Optionally accepts a string that will be printed as a prompt (e.g., input('Press
Enter to exit'))
• Returns to your script a line of text read as a string (e.g., nextinput = input())
• Supports input stream redirections at the system shell level (e.g., python spam.py
< input.txt), just as the print statement does for output
We’ll use input in more advanced ways later in this text; for instance, Chapter 10 will
apply it in an interactive loop.
Version skew note: If you are working in Python 2.6 or earlier, use
raw_input() instead of input() in this code. The former was renamed to
the latter in Python 3.0. Technically, 2.6 has an input too, but it also
evaluates strings as though they are program code typed into a script,
and so will not work in this context (an empty string is an error). Python
3.0’s input (and 2.6’s raw_input) simply returns the entered text as a
string, unevaluated. To simulate 2.6’s input in 3.0, use eval(input()).
Other Icon-Click Limitations
Even with the input trick, clicking file icons is not without its perils. You also may not
get to see Python error messages. If your script generates an error, the error message
text is written to the pop-up console window—which then immediately disappears!
Worse, adding an input call to your file will not help this time because your script will
likely abort long before it reaches this call. In other words, you won’t be able to tell
what went wrong.
† It is also possible to completely suppress the pop-up DOS console window for clicked files on Windows.
Files whose names end in a .pyw extension will display only windows constructed by your script, not the
default DOS console window. .pyw files are simply .py source files that have this special operational behavior
on Windows. They are mostly used for Python-coded user interfaces that build windows of their own, often
in conjunction with various techniques for saving printed output and errors to files.
50 | Chapter 3: How You Run Programs
Because of these limitations, it is probably best to view icon clicks as a way to launch
programs after they have been debugged or have been instrumented to write their output to a file. Especially when starting out, use other techniques—such as system
command lines and IDLE (discussed further in the section “The IDLE User Interface” on page 58)—so that you can see generated error messages and view your
normal output without resorting to coding tricks. When we discuss exceptions later in
this book, you’ll also learn that it is possible to intercept and recover from errors so
that they do not terminate your programs. Watch for the discussion of the try statement
later in this book for an alternative way to keep the console window from closing on
errors.
Module Imports and Reloads
So far, I’ve been talking about “importing modules” without really explaining what this
term means. We’ll study modules and larger program architecture in depth in Part V,
but because imports are also a way to launch programs, this section will introduce
enough module basics to get you started.
In simple terms, every file of Python source code whose name ends in a .py extension
is a module. Other files can access the items a module defines by importing that module;
import operations essentially load another file and grant access to that file’s contents.
The contents of a module are made available to the outside world through its attributes
(a term I’ll define in the next section).
This module-based services model turns out to be the core idea behind program architecture in Python. Larger programs usually take the form of multiple module files,
which import tools from other module files. One of the modules is designated as the
main or top-level file, and this is the one launched to start the entire program.
We’ll delve into such architectural issues in more detail later in this book. This chapter
is mostly interested in the fact that import operations run the code in a file that is being
loaded as a final step. Because of this, importing a file is yet another way to launch it.
For instance, if you start an interactive session (from a system command line, from the
Start menu, from IDLE, or otherwise), you can run the script1.py file you created earlier
with a simple import (be sure to delete the input line you added in the prior section
first, or you’ll need to press Enter for no reason):
C:\misc> c:\python30\python
>>> import script1
win32
1267650600228229401496703205376
Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!
Module Imports and Reloads | 51
This works, but only once per session (really, process) by default. After the first import,
later imports do nothing, even if you change and save the module’s source file again in
another window:
>>> import script1
>>> import script1
This is by design; imports are too expensive an operation to repeat more than once per
file, per program run. As you’ll learn in Chapter 21, imports must find files, compile
them to byte code, and run the code.
If you really want to force Python to run the file again in the same session without
stopping and restarting the session, you need to instead call the reload function available in the imp standard library module (this function is also a simple built-in in Python
2.6, but not in 3.0):
>>> from imp import reload
# Must load from module in 3.0
>>> reload(script1)
win32
65536
Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!
<module 'script1' from 'script1.py'>
>>>
The from statement here simply copies a name out of a module (more on this soon).
The reload function itself loads and runs the current version of your file’s code, picking
up changes if you’ve changed and saved it in another window.
This allows you to edit and pick up new code on the fly within the current Python
interactive session. In this session, for example, the second print statement in
script1.py was changed in another window to print 2 ** 16 between the time of the
first import and the reload call.
The reload function expects the name of an already loaded module object, so you have
to have successfully imported a module once before you reload it. Notice that reload
also expects parentheses around the module object name, whereas import does not.
reload is a function that is called, and import is a statement.
That’s why you must pass the module name to reload as an argument in parentheses,
and that’s why you get back an extra output line when reloading. The last output line
is just the display representation of the reload call’s return value, a Python module
object. We’ll learn more about using functions in general in Chapter 16.
52 | Chapter 3: How You Run Programs
Version skew note: Python 3.0 moved the reload built-in function to the
imp standard library module. It still reloads files as before, but you must
import it in order to use it. In 3.0, run an import imp and use
imp.reload(M), or run a from imp import reload and use reload(M), as
shown here. We’ll discuss import and from statements in the next section, and more formally later in this book.
If you are working in Python 2.6 (or 2.X in general), reload is available
as a built-in function, so no import is required. In Python 2.6, reload is
available in both forms—built-in and module function—to aid the transition to 3.0. In other words, reloading is still available in 3.0, but an
extra line of code is required to fetch the reload call.
The move in 3.0 was likely motivated in part by some well-known issues
involving reload and from statements that we’ll encounter in the next
section. In short, names loaded with a from are not directly updated by
a reload, but names accessed with an import statement are. If your
names don’t seem to change after a reload, try using import and
module.attribute name references instead.
The Grander Module Story: Attributes
Imports and reloads provide a natural program launch option because import operations execute files as a last step. In the broader scheme of things, though, modules serve
the role of libraries of tools, as you’ll learn in Part V. More generally, a module is mostly
just a package of variable names, known as a namespace. The names within that package
are called attributes—an attribute is simply a variable name that is attached to a specific
object (like a module).
In typical use, importers gain access to all the names assigned at the top level of a
module’s file. These names are usually assigned to tools exported by the module—
functions, classes, variables, and so on—that are intended to be used in other files and
other programs. Externally, a module file’s names can be fetched with two Python
statements, import and from, as well as the reload call.
To illustrate, use a text editor to create a one-line Python module file called myfile.py
with the following contents:
title = "The Meaning of Life"
This may be one of the world’s simplest Python modules (it contains a single assignment
statement), but it’s enough to illustrate the point. When this file is imported, its code
is run to generate the module’s attribute. The assignment statement creates a module
attribute named title.
Module Imports and Reloads | 53
You can access this module’s title attribute in other components in two different ways.
First, you can load the module as a whole with an import statement, and then qualify
the module name with the attribute name to fetch it:
% python
>>> import myfile
>>> print(myfile.title)
The Meaning of Life
# Start Python
# Run file; load module as a whole
# Use its attribute names: '.' to qualify
In general, the dot expression syntax object.attribute lets you fetch any attribute
attached to any object, and this is a very common operation in Python code. Here,
we’ve used it to access the string variable title inside the module myfile—in other
words, myfile.title.
Alternatively, you can fetch (really, copy) names out of a module with from statements:
% python
>>> from myfile import title
>>> print(title)
The Meaning of Life
# Start Python
# Run file; copy its names
# Use name directly: no need to qualify
As you’ll see in more detail later, from is just like an import, with an extra assignment
to names in the importing component. Technically, from copies a module’s attributes,
such that they become simple variables in the recipient—thus, you can simply refer to
the imported string this time as title (a variable) instead of myfile.title (an attribute
reference).‡
Whether you use import or from to invoke an import operation, the statements in the
module file myfile.py are executed, and the importing component (here, the interactive
prompt) gains access to names assigned at the top level of the file. There’s only one
such name in this simple example—the variable title, assigned to a string—but the
concept will be more useful when you start defining objects such as functions and
classes in your modules: such objects become reusable software components that can
be accessed by name from one or more client modules.
In practice, module files usually define more than one name to be used in and outside
the files. Here’s an example that defines three:
a = 'dead'
b = 'parrot'
c = 'sketch'
print(a, b, c)
# Define three attributes
# Exported to other files
# Also used in this file
This file, threenames.py, assigns three variables, and so generates three attributes for
the outside world. It also uses its own three variables in a print statement, as we see
when we run this as a top-level file:
‡ Notice that import and from both list the name of the module file as simply myfile without its .py suffix. As
you’ll learn in Part V, when Python looks for the actual file, it knows to include the suffix in its search
procedure. Again, you must include the .py suffix in system shell command lines, but not in import statements.
54 | Chapter 3: How You Run Programs
% python threenames.py
dead parrot sketch
All of this file’s code runs as usual the first time it is imported elsewhere (by either an
import or from). Clients of this file that use import get a module with attributes, while
clients that use from get copies of the file’s names:
% python
>>> import threenames
dead parrot sketch
>>>
>>> threenames.b, threenames.c
('parrot', 'sketch')
>>>
>>> from threenames import a, b, c
>>> b, c
('parrot', 'sketch')
# Grab the whole module
# Copy multiple names
The results here are printed in parentheses because they are really tuples (a kind of
object covered in the next part of this book); you can safely ignore them for now.
Once you start coding modules with multiple names like this, the built-in dir function
starts to come in handy—you can use it to fetch a list of the names available inside a
module. The following returns a Python list of strings (we’ll start studying lists in the
next chapter):
>>> dir(threenames)
['__builtins__', '__doc__', '__file__', '__name__', '__package__', 'a', 'b', 'c']
I ran this on Python 3.0 and 2.6; older Pythons may return fewer names. When the
dir function is called with the name of an imported module passed in parentheses like
this, it returns all the attributes inside that module. Some of the names it returns are
names you get “for free”: names with leading and trailing double underscores are builtin names that are always predefined by Python and that have special meaning to the
interpreter. The variables our code defined by assignment—a, b, and c—show up last
in the dir result.
Modules and namespaces
Module imports are a way to run files of code, but, as we’ll discuss later in the book,
modules are also the largest program structure in Python programs.
In general, Python programs are composed of multiple module files, linked together by
import statements. Each module file is a self-contained package of variables—that is,
a namespace. One module file cannot see the names defined in another file unless it
explicitly imports that other file, so modules serve to minimize name collisions in your
code—because each file is a self-contained namespace, the names in one file cannot
clash with those in another, even if they are spelled the same way.
Module Imports and Reloads | 55
In fact, as you’ll see, modules are one of a handful of ways that Python goes to great
lengths to package your variables into compartments to avoid name clashes. We’ll
discuss modules and other namespace constructs (including classes and function
scopes) further later in the book. For now, modules will come in handy as a way to run
your code many times without having to retype it.
import versus from: I should point out that the from statement in a sense
defeats the namespace partitioning purpose of modules—because the
from copies variables from one file to another, it can cause same-named
variables in the importing file to be overwritten (and won’t warn you if
it does). This essentially collapses namespaces together, at least in terms
of the copied variables.
Because of this, some recommend using import instead of from. I won’t
go that far, though; not only does from involve less typing, but its purported problem is rarely an issue in practice. Besides, this is something
you control by listing the variables you want in the from; as long as you
understand that they’ll be assigned values, this is no more dangerous
than coding assignment statements—another feature you’ll probably
want to use!
import and reload Usage Notes
For some reason, once people find out about running files using import and reload,
many tend to focus on this alone and forget about other launch options that always
run the current version of the code (e.g., icon clicks, IDLE menu options, and system
command lines). This approach can quickly lead to confusion, though—you need to
remember when you’ve imported to know if you can reload, you need to remember to
use parentheses when you call reload (only), and you need to remember to use
reload in the first place to get the current version of your code to run. Moreover, reloads
aren’t transitive—reloading a module reloads that module only, not any modules it
may import—so you sometimes have to reload multiple files.
Because of these complications (and others we’ll explore later, including the reload/
from issue mentioned in a prior note in this chapter), it’s generally a good idea to avoid
the temptation to launch by imports and reloads for now. The IDLE Run→Run Module
menu option described in the next section, for example, provides a simpler and less
error-prone way to run your files, and always runs the current version of your code.
System shell command lines offer similar benefits. You don’t need to use reload if you
use these techniques.
In addition, you may run into trouble if you use modules in unusual ways at this point
in the book. For instance, if you want to import a module file that is stored in a directory
other than the one you’re working in, you’ll have to skip ahead to Chapter 21 and learn
about the module search path.
56 | Chapter 3: How You Run Programs
For now, if you must import, try to keep all your files in the directory you are working
in to avoid complications.§
That said, imports and reloads have proven to be a popular testing technique in Python
classes, and you may prefer using this approach too. As usual, though, if you find
yourself running into a wall, stop running into a wall!
Using exec to Run Module Files
In fact, there are more ways to run code stored in module files than have yet been
exposed here. For instance, the exec(open('module.py').read()) built-in function call
is another way to launch files from the interactive prompt without having to import
and later reload. Each exec runs the current version of the file, without requiring later
reloads (script1.py is as we left it after a reload in the prior section):
C:\misc> c:\python30\python
>>> exec(open('script1.py').read())
win32
65536
Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!
...change script1.py in a text edit window...
>>> exec(open('script1.py').read())
win32
4294967296
Spam!Spam!Spam!Spam!Spam!Spam!Spam!Spam!
The exec call has an effect similar to an import, but it doesn’t technically import the
module—by default, each time you call exec this way it runs the file anew, as though
you had pasted it in at the place where exec is called. Because of that, exec does not
require module reloads after file changes—it skips the normal module import logic.
On the downside, because it works as if pasting code into the place where it is called,
exec, like the from statement mentioned earlier, has the potential to silently overwrite
variables you may currently be using. For example, our script1.py assigns to a variable
named x. If that name is also being used in the place where exec is called, the name’s
value is replaced:
>>> x = 999
>>> exec(open('script1.py').read())
...same outout...
>>> x
'Spam!'
# Code run in this namespace by default
# Its assignments can overwrite names here
§ If you’re burning with curiosity, the short story is that Python searches for imported modules in every directory
listed in sys.path—a Python list of directory name strings in the sys module, which is initialized from a
PYTHONPATH environment variable, plus a set of standard directories. If you want to import from a directory
other than the one you are working in, that directory must generally be listed in your PYTHONPATH setting. For
more details, see Chapter 21.
Using exec to Run Module Files | 57
By contrast, the basic import statement runs the file only once per process, and it makes
the file a separate module namespace so that its assignments will not change variables
in your scope. The price you pay for the namespace partitioning of modules is the need
to reload after changes.
Version skew note: Python 2.6 also includes an execfile('module.py')
built-in function, in addition to allowing the form
exec(open('module.py')), which both automatically read the file’s
content.
Both
of
these
are
equivalent
to
the
exec(open('module.py').read()) form, which is more complex but
runs in both 2.6 and 3.0.
Unfortunately, neither of these two simpler 2.6 forms is available in 3.0,
which means you must understand both files and their read methods to
fully understand this technique today (alas, this seems to be a case of
aesthetics trouncing practicality in 3.0). In fact, the exec form in 3.0
involves so much typing that the best advice may simply be not to do
it—it’s usually best to launch files by typing system shell command lines
or by using the IDLE menu options described in the next section. For
more on the 3.0 exec form, see Chapter 9.
The IDLE User Interface
So far, we’ve seen how to run Python code with the interactive prompt, system command lines, icon clicks, and module imports and exec calls. If you’re looking for something a bit more visual, IDLE provides a graphical user interface for doing Python
development, and it’s a standard and free part of the Python system. It is usually referred
to as an integrated development environment (IDE), because it binds together various
development tasks into a single view.‖
In short, IDLE is a GUI that lets you edit, run, browse, and debug Python programs,
all from a single interface. Moreover, because IDLE is a Python program that uses the
tkinter GUI toolkit (known as Tkinter in 2.6), it runs portably on most Python platforms, including Microsoft Windows, X Windows (for Linux, Unix, and Unix-like
platforms), and the Mac OS (both Classic and OS X). For many, IDLE represents an
easy-to-use alternative to typing command lines, and a less problem-prone alternative
to clicking on icons.
IDLE Basics
Let’s jump right into an example. IDLE is easy to start under Windows—it has an entry
in the Start button menu for Python (see Figure 2-1, shown previously), and it can also
be selected by right-clicking on a Python program icon. On some Unix-like systems,
‖ IDLE is officially a corruption of IDE, but it’s really named in honor of Monty Python member Eric Idle.
58 | Chapter 3: How You Run Programs
you may need to launch IDLE’s top-level script from a command line, or by clicking
on the icon for the idle.pyw or idle.py file located in the idlelib subdirectory of Python’s
Lib directory. On Windows, IDLE is a Python script that currently lives in C:\Python30\Lib\idlelib (or C:Python26\Lib\idlelib in Python 2.6).#
Figure 3-3 shows the scene after starting IDLE on Windows. The Python shell window
that opens initially is the main window, which runs an interactive session (notice the
>>> prompt). This works like all interactive sessions—code you type here is run immediately after you type it—and serves as a testing tool.
Figure 3-3. The main Python shell window of the IDLE development GUI, shown here running on
Windows. Use the File menu to begin (New Window) or change (Open...) a source file; use the text
edit window’s Run menu to run the code in that window (Run Module).
#IDLE is a Python program that uses the standard library’s tkinter GUI toolkit (a.k.a. Tkinter in Python 2.6)
to build the IDLE GUI. This makes IDLE portable, but it also means that you’ll need to have tkinter support
in your Python to use IDLE. The Windows version of Python has this by default, but some Linux and Unix
users may need to install the appropriate tkinter support (a yum tkinter command may suffice on some Linux
distributions, but see the installation hints in Appendix A for details). Mac OS X may have everything you
need preinstalled, too; look for an idle command or script on your machine.
The IDLE User Interface | 59
IDLE uses familiar menus with keyboard shortcuts for most of its operations. To make
(or edit) a source code file under IDLE, open a text edit window: in the main window,
select the File pull-down menu, and pick New Window (or Open... to open a text edit
window displaying an existing file for editing).
Although it may not show up fully in this book’s graphics, IDLE uses syntax-directed
colorization for the code typed in both the main window and all text edit windows—
keywords are one color, literals are another, and so on. This helps give you a better
picture of the components in your code (and can even help you spot mistakes—
run-on strings are all one color, for example).
To run a file of code that you are editing in IDLE, select the file’s text edit window,
open that window’s Run pull-down menu, and choose the Run Module option listed
there (or use the equivalent keyboard shortcut, given in the menu). Python will let you
know that you need to save your file first if you’ve changed it since it was opened or
last saved and forgot to save your changes—a common mistake when you’re knee deep
in coding.
When run this way, the output of your script and any error messages it may generate
show up back in the main interactive window (the Python shell window). In Figure 3-3, for example, the three lines after the “RESTART” line near the middle of the
window reflect an execution of our script1.py file opened in a separate edit window.
The “RESTART” message tells us that the user-code process was restarted to run the
edited script and serves to separate script output (it does not appear if IDLE is started
without a user-code subprocess—more on this mode in a moment).
IDLE hint of the day: If you want to repeat prior commands in IDLE’s
main interactive window, you can use the Alt-P key combination to
scroll backward through the command history, and Alt-N to scroll forward (on some Macs, try Ctrl-P and Ctrl-N instead). Your prior commands will be recalled and displayed, and may be edited and rerun. You
can also recall commands by positioning the cursor on them, or use
cut-and-paste operations, but these techniques tend to involve more
work. Outside IDLE, you may be able to recall commands in an interactive session with the arrow keys on Windows.
Using IDLE
IDLE is free, easy to use, portable, and automatically available on most platforms. I
generally recommend it to Python newcomers because it sugarcoats some of the details
and does not assume prior experience with system command lines. However, it is
somewhat limited compared to more advanced commercial IDEs. To help you avoid
some common pitfalls, here is a list of issues that IDLE beginners should bear in mind:
• You must add “.py” explicitly when saving your files. I mentioned this when
talking about files in general, but it’s a common IDLE stumbling block, especially
60 | Chapter 3: How You Run Programs
•
•
•
•
•
for Windows users. IDLE does not automatically add a .py extension to filenames
when files are saved. Be careful to type the .py extension yourself when saving a
file for the first time. If you don’t, while you will be able to run your file from IDLE
(and system command lines), you will not be able to import it either interactively
or from other modules.
Run scripts by selecting Run→Run Module in text edit windows, not by interactive imports and reloads. Earlier in this chapter, we saw that it’s possible
to run a file by importing it interactively. However, this scheme can grow complex
because it requires you to manually reload files after changes. By contrast, using
the Run→Run Module menu option in IDLE always runs the most current version
of your file, just like running it using a system shell command line. IDLE also
prompts you to save your file first, if needed (another common mistake outside
IDLE).
You need to reload only modules being tested interactively. Like system shell
command lines, IDLE’s Run→Run Module menu option always runs the current
version of both the top-level file and any modules it imports. Because of this,
Run→Run Module eliminates common confusions surrounding imports. You only
need to reload modules that you are importing and testing interactively in IDLE.
If you choose to use the import and reload technique instead of Run→Run Module,
remember that you can use the Alt-P/Alt-N key combinations to recall prior
commands.
You can customize IDLE. To change the text fonts and colors in IDLE, select the
Configure option in the Options menu of any IDLE window. You can also customize key combination actions, indentation settings, and more; see IDLE’s Help
pull-down menu for more hints.
There is currently no clear-screen option in IDLE. This seems to be a frequent
request (perhaps because it’s an option available in similar IDEs), and it might be
added eventually. Today, though, there is no way to clear the interactive window’s
text. If you want the window’s text to go away, you can either press and hold the
Enter key, or type a Python loop to print a series of blank lines (nobody really uses
the latter technique, of course, but it sounds more high-tech than pressing the Enter
key!).
tkinter GUI and threaded programs may not work well with IDLE. Because
IDLE is a Python/tkinter program, it can hang if you use it to run certain types of
advanced Python/tkinter programs. This has become less of an issue in more recent
versions of IDLE that run user code in one process and the IDLE GUI itself in
another, but some programs (especially those that use multithreading) might still
hang the GUI. Your code may not exhibit such problems, but as a rule of thumb,
it’s always safe to use IDLE to edit GUI programs but launch them using other
options, such as icon clicks or system command lines. When in doubt, if your code
fails in IDLE, try it outside the GUI.
The IDLE User Interface | 61
• If connection errors arise, try starting IDLE in single-process mode. Because
IDLE requires communication between its separate user and GUI processes, it can
sometimes have trouble starting up on certain platforms (notably, it fails to start
occasionally on some Windows machines, due to firewall software that blocks
connections). If you run into such connection errors, it’s always possible to start
IDLE with a system command line that forces it to run in single-process mode
without a user-code subprocess and therefore avoids communication issues: its
-n command-line flag forces this mode. On Windows, for example, start a Command Prompt window and run the system command line idle.py -n from within
the directory C:\Python30\Lib\idlelib (cd there first if needed).
• Beware of some IDLE usability features. IDLE does much to make life easier
for beginners, but some of its tricks won’t apply outside the IDLE GUI. For instance, IDLE runs your scripts in its own interactive namespace, so variables in
your code show up automatically in the IDLE interactive session—you don’t always need to run import commands to access names at the top level of files you’ve
already run. This can be handy, but it can also be confusing, because outside the
IDLE environment names must always be imported from files to be used.
IDLE also automatically changes both to the directory of a file just run and adds
its directory to the module import search path—a handy feature that allows you
to import files there without search path settings, but also something that won’t
work the same when you run files outside IDLE. It’s OK to use such features, but
don’t forget that they are IDLE behavior, not Python behavior.
Advanced IDLE Tools
Besides the basic edit and run functions, IDLE provides more advanced features, including a point-and-click program debugger and an object browser. The IDLE debugger
is enabled via the Debug menu and the object browser via the File menu. The browser
allows you to navigate through the module search path to files and objects in files;
clicking on a file or object opens the corresponding source in a text edit window.
IDLE debugging is initiated by selecting the Debug→Debugger menu option in the main
window and then starting your script by selecting the Run→Run Module option in the
text edit window; once the debugger is enabled, you can set breakpoints in your code
that stop its execution by right-clicking on lines in the text edit windows, show variable
values, and so on. You can also watch program execution when debugging—the current
line of code is noted as you step through your code.
For simpler debugging operations, you can also right-click with your mouse on the text
of an error message to quickly jump to the line of code where the error occurred—a
trick that makes it simple and fast to repair and run again. In addition, IDLE’s text
editor offers a large collection of programmer-friendly tools, including automatic indentation, advanced text and file search operations, and more. Because IDLE uses
62 | Chapter 3: How You Run Programs
intuitive GUI interactions, you should experiment with the system live to get a feel for
its other tools.
Other IDEs
Because IDLE is free, portable, and a standard part of Python, it’s a nice first development tool to become familiar with if you want to use an IDE at all. Again, I recommend
that you use IDLE for this book’s exercises if you’re just starting out, unless you are
already familiar with and prefer a command-line-based development mode. There are,
however, a handful of alternative IDEs for Python developers, some of which are substantially more powerful and robust than IDLE. Here are some of the most commonly
used IDEs:
Eclipse and PyDev
Eclipse is an advanced open source IDE GUI. Originally developed as a Java IDE,
Eclipse also supports Python development when you install the PyDev (or a similar)
plug-in. Eclipse is a popular and powerful option for Python development, and it
goes well beyond IDLE’s feature set. It includes support for code completion, syntax highlighting, syntax analysis, refactoring, debugging, and more. Its downsides
are that it is a large system to install and may require shareware extensions for some
features (this may vary over time). Still, when you are ready to graduate from IDLE,
the Eclipse/PyDev combination is worth your attention.
Komodo
A full-featured development environment GUI for Python (and other languages),
Komodo includes standard syntax-coloring, text-editing, debugging, and other
features. In addition, Komodo offers many advanced features that IDLE does not,
including project files, source-control integration, regular-expression debugging,
and a drag-and-drop GUI builder that generates Python/tkinter code to implement
the GUIs you design interactively. At this writing, Komodo is not free; it is available
at http://www.activestate.com.
NetBeans IDE for Python
NetBeans is a powerful open-source development environment GUI with support
for many advanced features for Python developers: code completion, automatic
indentation and code colorization, editor hints, code folding, refactoring, debugging, code coverage and testing, projects, and more. It may be used to develop both
CPython and Jython code. Like Eclipse, NetBeans requires installation steps beyond those of the included IDLE GUI, but it is seen by many as more than worth
the effort. Search the Web for the latest information and links.
PythonWin
PythonWin is a free Windows-only IDE for Python that ships as part of ActiveState’s ActivePython distribution (and may also be fetched separately from http://
www.python.org resources). It is roughly like IDLE, with a handful of useful
Windows-specific extensions added; for example, PythonWin has support for
Other IDEs | 63
COM objects. Today, IDLE is probably more advanced than PythonWin (for instance, IDLE’s dual-process architecture often prevents it from hanging). However,
PythonWin still offers tools for Windows developers that IDLE does not. See http:
//www.activestate.com for more information.
Others
There are roughly half a dozen other widely used IDEs that I’m aware of (including
the commercial Wing IDE and PythonCard) but do not have space to do justice to
here, and more will probably appear over time. In fact, almost every programmerfriendly text editor has some sort of support for Python development these days,
whether it be preinstalled or fetched separately. Emacs and Vim, for instance, have
substantial Python support.
I won’t try to document all such options here; for more information, see the resources available at http://www.python.org or search the Web for “Python IDE.”
You might also try running a web search for “Python editors”—today, this leads
you to a wiki page that maintains information about many IDE and text-editor
options for Python programming.
Other Launch Options
At this point, we’ve seen how to run code typed interactively, and how to launch code
saved in files in a variety of ways—system command lines, imports and execs, GUIs
like IDLE, and more. That covers most of the cases you’ll see in this book. There are
additional ways to run Python code, though, most of which have special or narrow
roles. The next few sections take a quick look at some of these.
Embedding Calls
In some specialized domains, Python code may be run automatically by an enclosing
system. In such cases, we say that the Python programs are embedded in (i.e., run by)
another program. The Python code itself may be entered into a text file, stored in a
database, fetched from an HTML page, parsed from an XML document, and so on.
But from an operational perspective, another system—not you—may tell Python to
run the code you’ve created.
Such an embedded execution mode is commonly used to support end-user customization—a game program, for instance, might allow for play modifications by running
user-accessible embedded Python code at strategic points in time. Users can modify
this type of system by providing or changing Python code. Because Python code is
interpreted, there is no need to recompile the entire system to incorporate the change
(see Chapter 2 for more on how Python code is run).
64 | Chapter 3: How You Run Programs
In this mode, the enclosing system that runs your code might be written in C, C++, or
even Java when the Jython system is used. As an example, it’s possible to create and
run strings of Python code from a C program by calling functions in the Python runtime
API (a set of services exported by the libraries created when Python is compiled on your
machine):
#include <Python.h>
...
Py_Initialize();
PyRun_SimpleString("x = 'brave ' + 'sir robin'");
// This is C, not Python
// But it runs Python code
In this C code snippet, a program coded in the C language embeds the Python interpreter by linking in its libraries, and passes it a Python assignment statement string to
run. C programs may also gain access to Python modules and objects and process or
execute them using other Python API tools.
This book isn’t about Python/C integration, but you should be aware that, depending
on how your organization plans to use Python, you may or may not be the one who
actually starts the Python programs you create. Regardless, you can usually still use the
interactive and file-based launching techniques described here to test code in isolation
from those enclosing systems that may eventually use it.*
Frozen Binary Executables
Frozen binary executables, described in Chapter 2, are packages that combine your
program’s byte code and the Python interpreter into a single executable program. This
approach enables Python programs to be launched in the same ways that you would
launch any other executable program (icon clicks, command lines, etc.). While this
option works well for delivery of products, it is not really intended for use during program development; you normally freeze just before shipping (after development is
finished). See the prior chapter for more on this option.
Text Editor Launch Options
As mentioned previously, although they’re not full-blown IDE GUIs, most programmer-friendly text editors have support for editing, and possibly running, Python
programs. Such support may be built in or fetchable on the Web. For instance, if you
are familiar with the Emacs text editor, you can do all your Python editing and launching from inside that text editor. See the text editor resources page at http://www.python
.org/editors for more details, or search the Web for the phrase “Python editors.”
* See Programming Python (O’Reilly) for more details on embedding Python in C/C++. The embedding API
can call Python functions directly, load modules, and more. Also, note that the Jython system allows Java
programs to invoke Python code using a Java-based API (a Python interpreter class).
Other Launch Options | 65
Still Other Launch Options
Depending on your platform, there may be additional ways that you can start Python
programs. For instance, on some Macintosh systems you may be able to drag Python
program file icons onto the Python interpreter icon to make them execute, and on
Windows you can always start Python scripts with the Run... option in the Start menu.
Additionally, the Python standard library has utilities that allow Python programs to
be started by other Python programs in separate processes (e.g., os.popen, os.system),
and Python scripts might also be spawned in larger contexts like the Web (for instance,
a web page might invoke a script on a server); however, these are beyond the scope of
the present chapter.
Future Possibilities?
This chapter reflects current practice, but much of the material is both platform- and
time-specific. Indeed, many of the execution and launch details presented arose during
the shelf life of this book’s various editions. As with program execution options, it’s
not impossible that new program launch options may arise over time.
New operating systems, and new versions of existing systems, may also provide execution techniques beyond those outlined here. In general, because Python keeps pace
with such changes, you should be able to launch Python programs in whatever way
makes sense for the machines you use, both now and in the future—be that by drawing
on tablet PCs or PDAs, grabbing icons in a virtual reality, or shouting a script’s name
over your coworkers’ conversations.
Implementation changes may also impact launch schemes somewhat (e.g., a full compiler could produce normal executables that are launched much like frozen binaries
today). If I knew what the future truly held, though, I would probably be talking to a
stockbroker instead of writing these words!
Which Option Should I Use?
With all these options, one question naturally arises: which one is best for me? In
general, you should give the IDLE interface a try if you are just getting started with
Python. It provides a user-friendly GUI environment and hides some of the underlying
configuration details. It also comes with a platform-neutral text editor for coding your
scripts, and it’s a standard and free part of the Python system.
If, on the other hand, you are an experienced programmer, you might be more comfortable with simply the text editor of your choice in one window, and another window
for launching the programs you edit via system command lines and icon clicks (in fact,
this is how I develop Python programs, but I have a Unix-biased past). Because the
choice of development environments is very subjective, I can’t offer much more in the
66 | Chapter 3: How You Run Programs
way of universal guidelines; in general, whatever environment you like to use will be
the best for you to use.
Debugging Python Code
Naturally, none of my readers or students ever have bugs in their code (insert smiley
here), but for less fortunate friends of yours who may, here’s a quick look at the strategies commonly used by real-world Python programmers to debug code:
• Do nothing. By this, I don’t mean that Python programmers don’t debug their
code—but when you make a mistake in a Python program, you get a very useful
and readable error message (you’ll get to see some soon, if you haven’t already).
If you already know Python, and especially for your own code, this is often
enough—read the error message, and go fix the tagged line and file. For many, this
is debugging in Python. It may not always be ideal for larger system you didn’t
write, though.
• Insert print statements. Probably the main way that Python programmers debug
their code (and the way that I debug Python code) is to insert print statements and
run again. Because Python runs immediately after changes, this is usually the
quickest way to get more information than error messages provide. The print
statements don’t have to be sophisticated—a simple “I am here” or display of
variable values is usually enough to provide the context you need. Just remember
to delete or comment out (i.e., add a # before) the debugging prints before you
ship your code!
• Use IDE GUI debuggers. For larger systems you didn’t write, and for beginners
who want to trace code in more detail, most Python development GUIs have some
sort of point-and-click debugging support. IDLE has a debugger too, but it doesn’t
appear to be used very often in practice—perhaps because it has no command line,
or perhaps because adding print statements is usually quicker than setting up a
GUI debugging session. To learn more, see IDLE’s Help, or simply try it on your
own; its basic interface is described in the section “Advanced IDLE
Tools” on page 62. Other IDEs, such as Eclipse, NetBeans, Komodo, and Wing
IDE, offer advanced point-and-click debuggers as well; see their documentation if
you use them.
• Use the pdb command-line debugger. For ultimate control, Python comes with
a source-code debugger named pdb, available as a module in Python’s standard
library. In pdb, you type commands to step line by line, display variables, set and
clear breakpoints, continue to a breakpoint or error, and so on. pdb can be
launched interactively by importing it, or as a top-level script. Either way, because
you can type commands to control the session, it provides a powerful debugging
tool. pdb also includes a postmortem function you can run after an exception
occurs, to get information from the time of the error. See the Python library manual
and Chapter 35 for more details on pdb.
• Other options. For more specific debugging requirements, you can find additional
tools in the open source domain, including support for multithreaded programs,
embedded code, and process attachment. The Winpdb system, for example, is a
Which Option Should I Use? | 67
standalone debugger with advanced debugging support and cross-platform GUI
and console interfaces.
These options will become more important as we start writing larger scripts. Probably the best news on the debugging front, though, is that errors are detected and
reported in Python, rather than passing silently or crashing the system altogether.
In fact, errors themselves are a well-defined mechanism known as exceptions,
which you can catch and process (more on exceptions in Part VII). Making mistakes is never fun, of course, but speaking as someone who recalls when debugging
meant getting out a hex calculator and poring over piles of memory dump printouts, Python’s debugging support makes errors much less painful than they might
otherwise be.
Chapter Summary
In this chapter, we’ve looked at common ways to launch Python programs: by running
code typed interactively, and by running code stored in files with system command
lines, file-icon clicks, module imports, exec calls, and IDE GUIs such as IDLE. We’ve
covered a lot of pragmatic startup territory here. This chapter’s goal was to equip you
with enough information to enable you to start writing some code, which you’ll do in
the next part of the book. There, we will start exploring the Python language itself,
beginning with its core data types.
First, though, take the usual chapter quiz to exercise what you’ve learned here. Because
this is the last chapter in this part of the book, it’s followed with a set of more complete
exercises that test your mastery of this entire part’s topics. For help with the latter set
of problems, or just for a refresher, be sure to turn to Appendix B after you’ve given
the exercises a try.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
7.
8.
How can you start an interactive interpreter session?
Where do you type a system command line to launch a script file?
Name four or more ways to run the code saved in a script file.
Name two pitfalls related to clicking file icons on Windows.
Why might you need to reload a module?
How do you run a script from within IDLE?
Name two pitfalls related to using IDLE.
What is a namespace, and how does it relate to module files?
68 | Chapter 3: How You Run Programs
Test Your Knowledge: Answers
1. You can start an interactive session on Windows by clicking your Start button,
picking the All Programs option, clicking the Python entry, and selecting the “Python (command line)” menu option. You can also achieve the same effect on Windows and other platforms by typing python as a system command line in your
system’s console window (a Command Prompt window on Windows). Another
alternative is to launch IDLE, as its main Python shell window is an interactive
session. If you have not set your system’s PATH variable to find Python, you may
need to cd to where Python is installed, or type its full directory path instead of just
python (e.g., C:\Python30\python on Windows).
2. You type system command lines in whatever your platform provides as a system
console: a Command Prompt window on Windows; an xterm or terminal window
on Unix, Linux, and Mac OS X; and so on.
3. Code in a script (really, module) file can be run with system command lines, file
icon clicks, imports and reloads, the exec built-in function, and IDE GUI selections
such as IDLE’s Run→Run Module menu option. On Unix, they can also be run as
executables with the #! trick, and some platforms support more specialized launching techniques (e.g., drag-and-drop). In addition, some text editors have unique
ways to run Python code, some Python programs are provided as standalone “frozen binary” executables, and some systems use Python code in embedded mode,
where it is run automatically by an enclosing program written in a language like
C, C++, or Java. The latter technique is usually done to provide a user customization layer.
4. Scripts that print and then exit cause the output file to disappear immediately,
before you can view the output (which is why the input trick comes in handy);
error messages generated by your script also appear in an output window that
closes before you can examine its contents (which is one reason that system command lines and IDEs such as IDLE are better for most development).
5. Python only imports (loads) a module once per process, by default, so if you’ve
changed its source code and want to run the new version without stopping and
restarting Python, you’ll have to reload it. You must import a module at least once
before you can reload it. Running files of code from a system shell command line,
via an icon click, or via an IDE such as IDLE generally makes this a nonissue, as
those launch schemes usually run the current version of the source code file each
time.
6. Within the text edit window of the file you wish to run, select the window’s
Run→Run Module menu option. This runs the window’s source code as a top-level
script file and displays its output back in the interactive Python shell window.
7. IDLE can still be hung by some types of programs—especially GUI programs that
perform multithreading (an advanced technique beyond this book’s scope). Also,
IDLE has some usability features that can burn you once you leave the IDLE GUI:
Test Your Knowledge: Answers | 69
a script’s variables are automatically imported to the interactive scope in IDLE, for
instance, but not by Python in general.
8. A namespace is just a package of variables (i.e., names). It takes the form of an
object with attributes in Python. Each module file is automatically a namespace—
that is, a package of variables reflecting the assignments made at the top level of
the file. Namespaces help avoid name collisions in Python programs: because each
module file is a self-contained namespace, files must explicitly import other files
in order to use their names.
Test Your Knowledge: Part I Exercises
It’s time to start doing a little coding on your own. This first exercise session is fairly
simple, but a few of these questions hint at topics to come in later chapters. Be sure to
check “Part I, Getting Started” on page 1101 in the solutions appendix (Appendix B)
for the answers; the exercises and their solutions sometimes contain supplemental information not discussed in the main text, so you should take a peek at the solutions
even if you manage to answer all the questions on your own.
1. Interaction. Using a system command line, IDLE, or another method, start the
Python interactive command line (>>> prompt), and type the expression "Hello
World!" (including the quotes). The string should be echoed back to you. The
purpose of this exercise is to get your environment configured to run Python. In
some scenarios, you may need to first run a cd shell command, type the full path
to the Python executable, or add its path to your PATH environment variable. If
desired, you can set PATH in your .cshrc or .kshrc file to make Python permanently
available on Unix systems; on Windows, use a setup.bat, autoexec.bat, or the environment variable GUI. See Appendix A for help with environment variable
settings.
2. Programs. With the text editor of your choice, write a simple module file containing
the single statement print('Hello module world!') and store it as module1.py.
Now, run this file by using any launch option you like: running it in IDLE, clicking
on its file icon, passing it to the Python interpreter on the system shell’s command
line (e.g., python module1.py), built-in exec calls, imports and reloads, and so on.
In fact, experiment by running your file with as many of the launch techniques
discussed in this chapter as you can. Which technique seems easiest? (There is no
right answer to this, of course.)
3. Modules. Start the Python interactive command line (>>> prompt) and import the
module you wrote in exercise 2. Try moving the file to a different directory and
importing it again from its original directory (i.e., run Python in the original directory when you import). What happens? (Hint: is there still a module1.pyc byte
code file in the original directory?)
70 | Chapter 3: How You Run Programs
4. Scripts. If your platform supports it, add the #! line to the top of your
module1.py module file, give the file executable privileges, and run it directly as an
executable. What does the first line need to contain? #! usually only has meaning
on Unix, Linux, and Unix-like platforms such as Mac OS X; if you’re working on
Windows, instead try running your file by listing just its name in a DOS console
window without the word “python” before it (this works on recent versions of
Windows), or via the Start→Run... dialog box.
5. Errors and debugging. Experiment with typing mathematical expressions and assignments at the Python interactive command line. Along the way, type the expressions 2 ** 500 and 1 / 0, and reference an undefined variable name as we did
in this chapter. What happens?
You may not know it yet, but when you make a mistake, you’re doing exception
processing (a topic we’ll explore in depth in Part VII). As you’ll learn there, you
are technically triggering what’s known as the default exception handler—logic that
prints a standard error message. If you do not catch an error, the default handler
does and prints the standard error message in response.
Exceptions are also bound up with the notion of debugging in Python. When you’re
first starting out, Python’s default error messages on exceptions will probably provide as much error-handling support as you need—they give the cause of the error,
as well as showing the lines in your code that were active when the error occurred.
For more about debugging, see the sidebar “Debugging Python Code”
on page 67.
6. Breaks and cycles. At the Python command line, type:
L = [1, 2]
L.append(L)
L
# Make a 2-item list
# Append L as a single item to itself
# Print L
What happens? In all recent versions of Python, you’ll see a strange output that
we’ll describe in the solutions appendix, and which will make more sense when
we study references in the next part of the book. If you’re using a Python version
older than 1.5.1, a Ctrl-C key combination will probably help on most platforms.
Why do you think your version of Python responds the way it does for this code?
If you do have a Python older than Release 1.5.1 (a hopefully rare
scenario today!), make sure your machine can stop a program with
a Ctrl-C key combination of some sort before running this test, or
you may be waiting a long time.
7. Documentation. Spend at least 17 minutes browsing the Python library and language manuals before moving on to get a feel for the available tools in the standard
library and the structure of the documentation set. It takes at least this long to
become familiar with the locations of major topics in the manual set; once you’ve
done this, it’s easy to find what you need. You can find this manual via the Python
Test Your Knowledge: Part I Exercises | 71
Start button entry on Windows, in the Python Docs option on the Help pull-down
menu in IDLE, or online at http://www.python.org/doc. I’ll also have a few more
words to say about the manuals and other documentation sources available (including PyDoc and the help function) in Chapter 15. If you still have time, go
explore the Python website, as well as its PyPy third-party extension repository.
Especially check out the Python.org documentation and search pages; they can be
crucial resources.
72 | Chapter 3: How You Run Programs
PART II
Types and Operations
CHAPTER 4
Introducing Python Object Types
This chapter begins our tour of the Python language. In an informal sense, in Python,
we do things with stuff. “Things” take the form of operations like addition and concatenation, and “stuff” refers to the objects on which we perform those operations. In
this part of the book, our focus is on that stuff, and the things our programs can do
with it.
Somewhat more formally, in Python, data takes the form of objects—either built-in
objects that Python provides, or objects we create using Python or external language
tools such as C extension libraries. Although we’ll firm up this definition later, objects
are essentially just pieces of memory, with values and sets of associated operations.
Because objects are the most fundamental notion in Python programming, we’ll start
this chapter with a survey of Python’s built-in object types.
By way of introduction, however, let’s first establish a clear picture of how this chapter
fits into the overall Python picture. From a more concrete perspective, Python programs
can be decomposed into modules, statements, expressions, and objects, as follows:
1.
2.
3.
4.
Programs are composed of modules.
Modules contain statements.
Statements contain expressions.
Expressions create and process objects.
The discussion of modules in Chapter 3 introduced the highest level of this hierarchy.
This part’s chapters begin at the bottom, exploring both built-in objects and the expressions you can code to use them.
75
Why Use Built-in Types?
If you’ve used lower-level languages such as C or C++, you know that much of your
work centers on implementing objects—also known as data structures—to represent
the components in your application’s domain. You need to lay out memory structures,
manage memory allocation, implement search and access routines, and so on. These
chores are about as tedious (and error-prone) as they sound, and they usually distract
from your program’s real goals.
In typical Python programs, most of this grunt work goes away. Because Python provides powerful object types as an intrinsic part of the language, there’s usually no need
to code object implementations before you start solving problems. In fact, unless you
have a need for special processing that built-in types don’t provide, you’re almost always better off using a built-in object instead of implementing your own. Here are some
reasons why:
• Built-in objects make programs easy to write. For simple tasks, built-in types
are often all you need to represent the structure of problem domains. Because you
get powerful tools such as collections (lists) and search tables (dictionaries) for free,
you can use them immediately. You can get a lot of work done with Python’s builtin object types alone.
• Built-in objects are components of extensions. For more complex tasks, you
may need to provide your own objects using Python classes or C language interfaces. But as you’ll see in later parts of this book, objects implemented manually
are often built on top of built-in types such as lists and dictionaries. For instance,
a stack data structure may be implemented as a class that manages or customizes
a built-in list.
• Built-in objects are often more efficient than custom data structures. Python’s built-in types employ already optimized data structure algorithms that are
implemented in C for speed. Although you can write similar object types on your
own, you’ll usually be hard-pressed to get the level of performance built-in object
types provide.
• Built-in objects are a standard part of the language. In some ways, Python
borrows both from languages that rely on built-in tools (e.g., LISP) and languages
that rely on the programmer to provide tool implementations or frameworks of
their own (e.g., C++). Although you can implement unique object types in Python,
you don’t need to do so just to get started. Moreover, because Python’s built-ins
are standard, they’re always the same; proprietary frameworks, on the other hand,
tend to differ from site to site.
In other words, not only do built-in object types make programming easier, but they’re
also more powerful and efficient than most of what can be created from scratch. Regardless of whether you implement new object types, built-in objects form the core of
every Python program.
76 | Chapter 4: Introducing Python Object Types
Python’s Core Data Types
Table 4-1 previews Python’s built-in object types and some of the syntax used to code
their literals—that is, the expressions that generate these objects.* Some of these types
will probably seem familiar if you’ve used other languages; for instance, numbers and
strings represent numeric and textual values, respectively, and files provide an interface
for processing files stored on your computer.
Table 4-1. Built-in objects preview
Object type
Example literals/creation
Numbers
1234, 3.1415, 3+4j, Decimal, Fraction
Strings
'spam', "guido's", b'a\x01c'
Lists
[1, [2, 'three'], 4]
Dictionaries
{'food': 'spam', 'taste': 'yum'}
Tuples
(1, 'spam', 4, 'U')
Files
myfile = open('eggs', 'r')
Sets
set('abc'), {'a', 'b', 'c'}
Other core types
Booleans, types, None
Program unit types
Functions, modules, classes (Part IV, Part V, Part VI)
Implementation-related types
Compiled code, stack tracebacks (Part IV, Part VII)
Table 4-1 isn’t really complete, because everything we process in Python programs is a
kind of object. For instance, when we perform text pattern matching in Python, we
create pattern objects, and when we perform network scripting, we use socket objects.
These other kinds of objects are generally created by importing and using modules and
have behavior all their own.
As we’ll see in later parts of the book, program units such as functions, modules, and
classes are objects in Python too—they are created with statements and expressions
such as def, class, import, and lambda and may be passed around scripts freely, stored
within other objects, and so on. Python also provides a set of implementation-related
types such as compiled code objects, which are generally of interest to tool builders
more than application developers; these are also discussed in later parts of this text.
We usually call the other object types in Table 4-1 core data types, though, because
they are effectively built into the Python language—that is, there is specific expression
syntax for generating most of them. For instance, when you run the following code:
>>> 'spam'
* In this book, the term literal simply means an expression whose syntax generates an object—sometimes also
called a constant. Note that the term “constant” does not imply objects or variables that can never be changed
(i.e., this term is unrelated to C++’s const or Python’s “immutable”—a topic explored in the section
“Immutability” on page 82).
Why Use Built-in Types? | 77
you are, technically speaking, running a literal expression that generates and returns a
new string object. There is specific Python language syntax to make this object. Similarly, an expression wrapped in square brackets makes a list, one in curly braces makes
a dictionary, and so on. Even though, as we’ll see, there are no type declarations in
Python, the syntax of the expressions you run determines the types of objects you create
and use. In fact, object-generation expressions like those in Table 4-1 are generally
where types originate in the Python language.
Just as importantly, once you create an object, you bind its operation set for all time—
you can perform only string operations on a string and list operations on a list. As you’ll
learn, Python is dynamically typed (it keeps track of types for you automatically instead
of requiring declaration code), but it is also strongly typed (you can perform on an object
only operations that are valid for its type).
Functionally, the object types in Table 4-1 are more general and powerful than what
you may be accustomed to. For instance, you’ll find that lists and dictionaries alone
are powerful data representation tools that obviate most of the work you do to support
collections and searching in lower-level languages. In short, lists provide ordered collections of other objects, while dictionaries store objects by key; both lists and dictionaries may be nested, can grow and shrink on demand, and may contain objects of
any type.
We’ll study each of the object types in Table 4-1 in detail in upcoming chapters. Before
digging into the details, though, let’s begin by taking a quick look at Python’s core
objects in action. The rest of this chapter provides a preview of the operations we’ll
explore in more depth in the chapters that follow. Don’t expect to find the full story
here—the goal of this chapter is just to whet your appetite and introduce some key
ideas. Still, the best way to get started is to get started, so let’s jump right into some
real code.
Numbers
If you’ve done any programming or scripting in the past, some of the object types in
Table 4-1 will probably seem familiar. Even if you haven’t, numbers are fairly straightforward. Python’s core objects set includes the usual suspects: integers (numbers without a fractional part), floating-point numbers (roughly, numbers with a decimal point
in them), and more exotic numeric types (complex numbers with imaginary parts,
fixed-precision decimals, rational fractions with numerator and denominator, and fullfeatured sets).
Although it offers some fancier options, Python’s basic number types are, well, basic.
Numbers in Python support the normal mathematical operations. For instance, the
plus sign (+) performs addition, a star (*) is used for multiplication, and two stars (**)
are used for exponentiation:
78 | Chapter 4: Introducing Python Object Types
>>> 123 + 222
345
>>> 1.5 * 4
6.0
>>> 2 ** 100
1267650600228229401496703205376
# Integer addition
# Floating-point multiplication
# 2 to the power 100
Notice the last result here: Python 3.0’s integer type automatically provides extra precision for large numbers like this when needed (in 2.6, a separate long integer type
handles numbers too large for the normal integer type in similar ways). You can, for
instance, compute 2 to the power 1,000,000 as an integer in Python, but you probably
shouldn’t try to print the result—with more than 300,000 digits, you may be waiting
awhile!
>>> len(str(2 ** 1000000))
301030
# How many digits in a really BIG number?
Once you start experimenting with floating-point numbers, you’re likely to stumble
across something that may look a bit odd on first glance:
>>> 3.1415 * 2
6.2830000000000004
>>> print(3.1415 * 2)
6.283
# repr: as code
# str: user-friendly
The first result isn’t a bug; it’s a display issue. It turns out that there are two ways to
print every object: with full precision (as in the first result shown here), and in a userfriendly form (as in the second). Formally, the first form is known as an object’s ascode repr, and the second is its user-friendly str. The difference can matter when we
step up to using classes; for now, if something looks odd, try showing it with a print
built-in call statement.
Besides expressions, there are a handful of useful numeric modules that ship with
Python—modules are just packages of additional tools that we import to use:
>>> import math
>>> math.pi
3.1415926535897931
>>> math.sqrt(85)
9.2195444572928871
The math module contains more advanced numeric tools as functions, while the
random module performs random number generation and random selections (here, from
a Python list, introduced later in this chapter):
>>> import random
>>> random.random()
0.59268735266273953
>>> random.choice([1, 2, 3, 4])
1
Python also includes more exotic numeric objects—such as complex, fixed-precision,
and rational numbers, as well as sets and Booleans—and the third-party open source
Numbers | 79
extension domain has even more (e.g., matrixes and vectors). We’ll defer discussion of
these types until later in the book.
So far, we’ve been using Python much like a simple calculator; to do better justice to
its built-in types, let’s move on to explore strings.
Strings
Strings are used to record textual information as well as arbitrary collections of bytes.
They are our first example of what we call a sequence in Python—that is, a positionally
ordered collection of other objects. Sequences maintain a left-to-right order among the
items they contain: their items are stored and fetched by their relative position. Strictly
speaking, strings are sequences of one-character strings; other types of sequences include lists and tuples, covered later.
Sequence Operations
As sequences, strings support operations that assume a positional ordering among
items. For example, if we have a four-character string, we can verify its length with the
built-in len function and fetch its components with indexing expressions:
>>>
>>>
4
>>>
'S'
>>>
'p'
S = 'Spam'
len(S)
# Length
S[0]
# The first item in S, indexing by zero-based position
S[1]
# The second item from the left
In Python, indexes are coded as offsets from the front, and so start from 0: the first item
is at index 0, the second is at index 1, and so on.
Notice how we assign the string to a variable named S here. We’ll go into detail on how
this works later (especially in Chapter 6), but Python variables never need to be declared
ahead of time. A variable is created when you assign it a value, may be assigned any
type of object, and is replaced with its value when it shows up in an expression. It must
also have been previously assigned by the time you use its value. For the purposes of
this chapter, it’s enough to know that we need to assign an object to a variable in order
to save it for later use.
In Python, we can also index backward, from the end—positive indexes count from
the left, and negative indexes count back from the right:
>>> S[-1]
'm'
>>> S[-2]
'a'
# The last item from the end in S
# The second to last item from the end
80 | Chapter 4: Introducing Python Object Types
Formally, a negative index is simply added to the string’s size, so the following two
operations are equivalent (though the first is easier to code and less easy to get wrong):
>>> S[-1]
'm'
>>> S[len(S)-1]
'm'
# The last item in S
# Negative indexing, the hard way
Notice that we can use an arbitrary expression in the square brackets, not just a hardcoded number literal—anywhere that Python expects a value, we can use a literal, a
variable, or any expression. Python’s syntax is completely general this way.
In addition to simple positional indexing, sequences also support a more general form
of indexing known as slicing, which is a way to extract an entire section (slice) in a single
step. For example:
>>> S
'Spam'
>>> S[1:3]
'pa'
# A 4-character string
# Slice of S from offsets 1 through 2 (not 3)
Probably the easiest way to think of slices is that they are a way to extract an entire
column from a string in a single step. Their general form, X[I:J], means “give me everything in X from offset I up to but not including offset J.” The result is returned in a
new object. The second of the preceding operations, for instance, gives us all the characters in string S from offsets 1 through 2 (that is, 3 – 1) as a new string. The effect is
to slice or “parse out” the two characters in the middle.
In a slice, the left bound defaults to zero, and the right bound defaults to the length of
the sequence being sliced. This leads to some common usage variations:
>>> S[1:]
'pam'
>>> S
'Spam'
>>> S[0:3]
'Spa'
>>> S[:3]
'Spa'
>>> S[:-1]
'Spa'
>>> S[:]
'Spam'
# Everything past the first (1:len(S))
# S itself hasn't changed
# Everything but the last
# Same as S[0:3]
# Everything but the last again, but simpler (0:-1)
# All of S as a top-level copy (0:len(S))
Note how negative offsets can be used to give bounds for slices, too, and how the last
operation effectively copies the entire string. As you’ll learn later, there is no reason to
copy a string, but this form can be useful for sequences like lists.
Finally, as sequences, strings also support concatenation with the plus sign (joining two
strings into a new string) and repetition (making a new string by repeating another):
>>> S
Spam'
>>> S + 'xyz'
# Concatenation
Strings | 81
'Spamxyz'
>>> S
# S is unchanged
'Spam'
>>> S * 8
# Repetition
'SpamSpamSpamSpamSpamSpamSpamSpam'
Notice that the plus sign (+) means different things for different objects: addition for
numbers, and concatenation for strings. This is a general property of Python that we’ll
call polymorphism later in the book—in sum, the meaning of an operation depends on
the objects being operated on. As you’ll see when we study dynamic typing, this polymorphism property accounts for much of the conciseness and flexibility of Python code.
Because types aren’t constrained, a Python-coded operation can normally work on
many different types of objects automatically, as long as they support a compatible
interface (like the + operation here). This turns out to be a huge idea in Python; you’ll
learn more about it later on our tour.
Immutability
Notice that in the prior examples, we were not changing the original string with any of
the operations we ran on it. Every string operation is defined to produce a new string
as its result, because strings are immutable in Python—they cannot be changed in-place
after they are created. For example, you can’t change a string by assigning to one of its
positions, but you can always build a new one and assign it to the same name. Because
Python cleans up old objects as you go (as you’ll see later), this isn’t as inefficient as it
may sound:
>>> S
'Spam'
>>> S[0] = 'z'
# Immutable objects cannot be changed
...error text omitted...
TypeError: 'str' object does not support item assignment
>>> S = 'z' + S[1:]
>>> S
'zpam'
# But we can run expressions to make new objects
Every object in Python is classified as either immutable (unchangeable) or not. In terms
of the core types, numbers, strings, and tuples are immutable; lists and dictionaries are
not (they can be changed in-place freely). Among other things, immutability can be
used to guarantee that an object remains constant throughout your program.
Type-Specific Methods
Every string operation we’ve studied so far is really a sequence operation—that is, these
operations will work on other sequences in Python as well, including lists and tuples.
In addition to generic sequence operations, though, strings also have operations all
their own, available as methods—functions attached to the object, which are triggered
with a call expression.
82 | Chapter 4: Introducing Python Object Types
For example, the string find method is the basic substring search operation (it returns
the offset of the passed-in substring, or −1 if it is not present), and the string replace
method performs global searches and replacements:
>>> S.find('pa')
1
>>> S
'Spam'
>>> S.replace('pa', 'XYZ')
'SXYZm'
>>> S
'Spam'
# Find the offset of a substring
# Replace occurrences of a substring with another
Again, despite the names of these string methods, we are not changing the original
strings here, but creating new strings as the results—because strings are immutable,
we have to do it this way. String methods are the first line of text-processing tools in
Python. Other methods split a string into substrings on a delimiter (handy as a simple
form of parsing), perform case conversions, test the content of the string (digits, letters,
and so on), and strip whitespace characters off the ends of the string:
>>> line = 'aaa,bbb,ccccc,dd'
>>> line.split(',')
# Split on a delimiter into a list of substrings
['aaa', 'bbb', 'ccccc', 'dd']
>>> S = 'spam'
>>> S.upper()
# Upper- and lowercase conversions
'SPAM'
>>> S.isalpha()
True
# Content tests: isalpha, isdigit, etc.
>>> line = 'aaa,bbb,ccccc,dd\n'
>>> line = line.rstrip()
# Remove whitespace characters on the right side
>>> line
'aaa,bbb,ccccc,dd'
Strings also support an advanced substitution operation known as formatting, available
as both an expression (the original) and a string method call (new in 2.6 and 3.0):
>>> '%s, eggs, and %s' % ('spam', 'SPAM!')
'spam, eggs, and SPAM!'
# Formatting expression (all)
>>> '{0}, eggs, and {1}'.format('spam', 'SPAM!')
'spam, eggs, and SPAM!'
# Formatting method (2.6, 3.0)
One note here: although sequence operations are generic, methods are not—although
some types share some method names, string method operations generally work only
on strings, and nothing else. As a rule of thumb, Python’s toolset is layered: generic
operations that span multiple types show up as built-in functions or expressions (e.g.,
len(X), X[0]), but type-specific operations are method calls (e.g., aString.upper()).
Finding the tools you need among all these categories will become more natural as you
use Python more, but the next section gives a few tips you can use right now.
Strings | 83
Getting Help
The methods introduced in the prior section are a representative, but small, sample of
what is available for string objects. In general, this book is not exhaustive in its look at
object methods. For more details, you can always call the built-in dir function, which
returns a list of all the attributes available for a given object. Because methods are
function attributes, they will show up in this list. Assuming S is still the string, here are
its attributes on Python 3.0 (Python 2.6 varies slightly):
>>> dir(S)
['__add__', '__class__', '__contains__', '__delattr__', '__doc__', '__eq__',
'__format__', '__ge__', '__getattribute__', '__getitem__', '__getnewargs__',
'__gt__', '__hash__', '__init__', '__iter__', '__le__', '__len__', '__lt__',
'__mod__', '__mul__', '__ne__', '__new__', '__reduce__', '__reduce_ex__',
'__repr__', '__rmod__', '__rmul__', '__setattr__', '__sizeof__', '__str__',
'__subclasshook__', '_formatter_field_name_split', '_formatter_parser',
'capitalize', 'center', 'count', 'encode', 'endswith', 'expandtabs', 'find',
'format', 'index', 'isalnum','isalpha', 'isdecimal', 'isdigit', 'isidentifier',
'islower', 'isnumeric', 'isprintable', 'isspace', 'istitle', 'isupper', 'join',
'ljust', 'lower', 'lstrip', 'maketrans', 'partition', 'replace', 'rfind',
'rindex', 'rjust', 'rpartition', 'rsplit', 'rstrip', 'split', 'splitlines',
'startswith', 'strip', 'swapcase', 'title', 'translate', 'upper', 'zfill']
You probably won’t care about the names with underscores in this list until later in the
book, when we study operator overloading in classes—they represent the implementation of the string object and are available to support customization. In general, leading
and trailing double underscores is the naming pattern Python uses for implementation
details. The names without the underscores in this list are the callable methods on string
objects.
The dir function simply gives the methods’ names. To ask what they do, you can pass
them to the help function:
>>> help(S.replace)
Help on built-in function replace:
replace(...)
S.replace (old, new[, count]) -> str
Return a copy of S with all occurrences of substring
old replaced by new. If the optional argument count is
given, only the first count occurrences are replaced.
help is one of a handful of interfaces to a system of code that ships with Python known
as PyDoc—a tool for extracting documentation from objects. Later in the book, you’ll
see that PyDoc can also render its reports in HTML format.
You can also ask for help on an entire string (e.g., help(S)), but you may get more help
than you want to see—i.e., information about every string method. It’s generally better
to ask about a specific method.
84 | Chapter 4: Introducing Python Object Types
For more details, you can also consult Python’s standard library reference manual or
commercially published reference books, but dir and help are the first line of documentation in Python.
Other Ways to Code Strings
So far, we’ve looked at the string object’s sequence operations and type-specific methods. Python also provides a variety of ways for us to code strings, which we’ll explore
in greater depth later. For instance, special characters can be represented as backslash
escape sequences:
>>> S = 'A\nB\tC'
>>> len(S)
5
# \n is end-of-line, \t is tab
# Each stands for just one character
>>> ord('\n')
10
# \n is a byte with the binary value 10 in ASCII
>>> S = 'A\0B\0C'
>>> len(S)
5
# \0, a binary zero byte, does not terminate string
Python allows strings to be enclosed in single or double quote characters (they mean
the same thing). It also allows multiline string literals enclosed in triple quotes (single
or double)—when this form is used, all the lines are concatenated together, and endof-line characters are added where line breaks appear. This is a minor syntactic convenience, but it’s useful for embedding things like HTML and XML code in a Python
script:
>>> msg = """ aaaaaaaaaaaaa
bbb'''bbbbbbbbbb""bbbbbbb'bbbb
cccccccccccccc"""
>>> msg
'\naaaaaaaaaaaaa\nbbb\'\'\'bbbbbbbbbb""bbbbbbb\'bbbb\ncccccccccccccc'
Python also supports a raw string literal that turns off the backslash escape mechanism
(such string literals start with the letter r), as well as Unicode string support that supports internationalization. In 3.0, the basic str string type handles Unicode too (which
makes sense, given that ASCII text is a simple kind of Unicode), and a bytes type
represents raw byte strings; in 2.6, Unicode is a separate type, and str handles both 8bit strings and binary data. Files are also changed in 3.0 to return and accept str for
text and bytes for binary data. We’ll meet all these special string forms in later chapters.
Pattern Matching
One point worth noting before we move on is that none of the string object’s methods
support pattern-based text processing. Text pattern matching is an advanced tool outside this book’s scope, but readers with backgrounds in other scripting languages may
be interested to know that to do pattern matching in Python, we import a module called
Strings | 85
re. This module has analogous calls for searching, splitting, and replacement, but be-
cause we can use patterns to specify substrings, we can be much more general:
>>> import re
>>> match = re.match('Hello[ \t]*(.*)world', 'Hello
>>> match.group(1)
'Python '
Python world')
This example searches for a substring that begins with the word “Hello,” followed by
zero or more tabs or spaces, followed by arbitrary characters to be saved as a matched
group, terminated by the word “world.” If such a substring is found, portions of the
substring matched by parts of the pattern enclosed in parentheses are available as
groups. The following pattern, for example, picks out three groups separated by
slashes:
>>> match = re.match('/(.*)/(.*)/(.*)', '/usr/home/lumberjack')
>>> match.groups()
('usr', 'home', 'lumberjack')
Pattern matching is a fairly advanced text-processing tool by itself, but there is also
support in Python for even more advanced language processing, including natural language processing. I’ve already said enough about strings for this tutorial, though, so
let’s move on to the next type.
Lists
The Python list object is the most general sequence provided by the language. Lists are
positionally ordered collections of arbitrarily typed objects, and they have no fixed size.
They are also mutable—unlike strings, lists can be modified in-place by assignment to
offsets as well as a variety of list method calls.
Sequence Operations
Because they are sequences, lists support all the sequence operations we discussed for
strings; the only difference is that the results are usually lists instead of strings. For
instance, given a three-item list:
>>> L = [123, 'spam', 1.23]
>>> len(L)
3
# A list of three different-type objects
# Number of items in the list
we can index, slice, and so on, just as for strings:
>>> L[0]
123
# Indexing by position
>>> L[:-1]
[123, 'spam']
# Slicing a list returns a new list
>>> L + [4, 5, 6]
[123, 'spam', 1.23, 4, 5, 6]
# Concatenation makes a new list too
86 | Chapter 4: Introducing Python Object Types
>>> L
[123, 'spam', 1.23]
# We're not changing the original list
Type-Specific Operations
Python’s lists are related to arrays in other languages, but they tend to be more powerful.
For one thing, they have no fixed type constraint—the list we just looked at, for example, contains three objects of completely different types (an integer, a string, and a
floating-point number). Further, lists have no fixed size. That is, they can grow and
shrink on demand, in response to list-specific operations:
>>> L.append('NI')
>>> L
[123, 'spam', 1.23, 'NI']
# Growing: add object at end of list
>>> L.pop(2)
1.23
# Shrinking: delete an item in the middle
>>> L
[123, 'spam', 'NI']
# "del L[2]" deletes from a list too
Here, the list append method expands the list’s size and inserts an item at the end; the
pop method (or an equivalent del statement) then removes an item at a given offset,
causing the list to shrink. Other list methods insert an item at an arbitrary position
(insert), remove a given item by value (remove), and so on. Because lists are mutable,
most list methods also change the list object in-place, instead of creating a new one:
>>> M = ['bb', 'aa', 'cc']
>>> M.sort()
>>> M
['aa', 'bb', 'cc']
>>> M.reverse()
>>> M
['cc', 'bb', 'aa']
The list sort method here, for example, orders the list in ascending fashion by default,
and reverse reverses it—in both cases, the methods modify the list directly.
Bounds Checking
Although lists have no fixed size, Python still doesn’t allow us to reference items that
are not present. Indexing off the end of a list is always a mistake, but so is assigning off
the end:
>>> L
[123, 'spam', 'NI']
>>> L[99]
...error text omitted...
IndexError: list index out of range
Lists | 87
>>> L[99] = 1
...error text omitted...
IndexError: list assignment index out of range
This is intentional, as it’s usually an error to try to assign off the end of a list (and a
particularly nasty one in the C language, which doesn’t do as much error checking as
Python). Rather than silently growing the list in response, Python reports an error. To
grow a list, we call list methods such as append instead.
Nesting
One nice feature of Python’s core data types is that they support arbitrary nesting—we
can nest them in any combination, and as deeply as we like (for example, we can have
a list that contains a dictionary, which contains another list, and so on). One immediate
application of this feature is to represent matrixes, or “multidimensional arrays” in
Python. A list with nested lists will do the job for basic applications:
>>> M = [[1, 2,
[4, 5,
[7, 8,
>>> M
[[1, 2, 3], [4,
3],
6],
9]]
# A 3 × 3 matrix, as nested lists
# Code can span lines if bracketed
5, 6], [7, 8, 9]]
Here, we’ve coded a list that contains three other lists. The effect is to represent a
3 × 3 matrix of numbers. Such a structure can be accessed in a variety of ways:
>>> M[1]
[4, 5, 6]
# Get row 2
>>> M[1][2]
6
# Get row 2, then get item 3 within the row
The first operation here fetches the entire second row, and the second grabs the third
item within that row. Stringing together index operations takes us deeper and deeper
into our nested-object structure.†
Comprehensions
In addition to sequence operations and list methods, Python includes a more advanced
operation known as a list comprehension expression, which turns out to be a powerful
way to process structures like our matrix. Suppose, for instance, that we need to extract
the second column of our sample matrix. It’s easy to grab rows by simple indexing
† This matrix structure works for small-scale tasks, but for more serious number crunching you will probably
want to use one of the numeric extensions to Python, such as the open source NumPy system. Such tools can
store and process large matrixes much more efficiently than our nested list structure. NumPy has been said
to turn Python into the equivalent of a free and more powerful version of the Matlab system, and organizations
such as NASA, Los Alamos, and JPMorgan Chase use this tool for scientific and financial tasks. Search the
Web for more details.
88 | Chapter 4: Introducing Python Object Types
because the matrix is stored by rows, but it’s almost as easy to get a column with a list
comprehension:
>>> col2 = [row[1] for row in M]
>>> col2
[2, 5, 8]
# Collect the items in column 2
>>> M
[[1, 2, 3], [4, 5, 6], [7, 8, 9]]
# The matrix is unchanged
List comprehensions derive from set notation; they are a way to build a new list by
running an expression on each item in a sequence, one at a time, from left to right. List
comprehensions are coded in square brackets (to tip you off to the fact that they make
a list) and are composed of an expression and a looping construct that share a variable
name (row, here). The preceding list comprehension means basically what it says: “Give
me row[1] for each row in matrix M, in a new list.” The result is a new list containing
column 2 of the matrix.
List comprehensions can be more complex in practice:
>>> [row[1] + 1 for row in M]
[3, 6, 9]
# Add 1 to each item in column 2
>>> [row[1] for row in M if row[1] % 2 == 0] # Filter out odd items
[2, 8]
The first operation here, for instance, adds 1 to each item as it is collected, and the
second uses an if clause to filter odd numbers out of the result using the % modulus
expression (remainder of division). List comprehensions make new lists of results, but
they can be used to iterate over any iterable object. Here, for instance, we use list comprehensions to step over a hardcoded list of coordinates and a string:
>>> diag = [M[i][i] for i in [0, 1, 2]]
>>> diag
[1, 5, 9]
# Collect a diagonal from matrix
>>> doubles = [c * 2 for c in 'spam']
>>> doubles
['ss', 'pp', 'aa', 'mm']
# Repeat characters in a string
List comprehensions, and relatives like the map and filter built-in functions, are a bit
too involved for me to say more about them here. The main point of this brief introduction is to illustrate that Python includes both simple and advanced tools in its arsenal. List comprehensions are an optional feature, but they tend to be handy in practice
and often provide a substantial processing speed advantage. They also work on any
type that is a sequence in Python, as well as some types that are not. You’ll hear much
more about them later in this book.
As a preview, though, you’ll find that in recent Pythons, comprehension syntax in
parentheses can also be used to create generators that produce results on demand (the
sum built-in, for instance, sums items in a sequence):
Lists | 89
>>> G = (sum(row) for row in M)
>>> next(G)
6
>>> next(G)
15
# Create a generator of row sums
# Run the iteration protocol
The map built-in can do similar work, by generating the results of running items through
a function. Wrapping it in list forces it to return all its values in Python 3.0:
>>> list(map(sum, M))
[6, 15, 24]
# Map sum over items in M
In Python 3.0, comprehension syntax can also be used to create sets and dictionaries:
>>> {sum(row) for row in M}
{24, 6, 15}
# Create a set of row sums
>>> {i : sum(M[i]) for i in range(3)}
{0: 6, 1: 15, 2: 24}
# Creates key/value table of row sums
In fact, lists, sets, and dictionaries can all be built with comprehensions in 3.0:
>>> [ord(x) for x in 'spaam']
[115, 112, 97, 97, 109]
>>> {ord(x) for x in 'spaam'}
{112, 97, 115, 109}
>>> {x: ord(x) for x in 'spaam'}
{'a': 97, 'p': 112, 's': 115, 'm': 109}
# List of character ordinals
# Sets remove duplicates
# Dictionary keys are unique
To understand objects like generators, sets, and dictionaries, though, we must move
ahead.
Dictionaries
Python dictionaries are something completely different (Monty Python reference
intended)—they are not sequences at all, but are instead known as mappings. Mappings
are also collections of other objects, but they store objects by key instead of by relative
position. In fact, mappings don’t maintain any reliable left-to-right order; they simply
map keys to associated values. Dictionaries, the only mapping type in Python’s core
objects set, are also mutable: they may be changed in-place and can grow and shrink
on demand, like lists.
Mapping Operations
When written as literals, dictionaries are coded in curly braces and consist of a series
of “key: value” pairs. Dictionaries are useful anytime we need to associate a set of values
with keys—to describe the properties of something, for instance. As an example, consider the following three-item dictionary (with keys “food,” “quantity,” and “color”):
>>> D = {'food': 'Spam', 'quantity': 4, 'color': 'pink'}
90 | Chapter 4: Introducing Python Object Types
We can index this dictionary by key to fetch and change the keys’ associated values.
The dictionary index operation uses the same syntax as that used for sequences, but
the item in the square brackets is a key, not a relative position:
>>> D['food']
'Spam'
# Fetch value of key 'food'
>>> D['quantity'] += 1
# Add 1 to 'quantity' value
>>> D
{'food': 'Spam', 'color': 'pink', 'quantity': 5}
Although the curly-braces literal form does see use, it is perhaps more common to see
dictionaries built up in different ways. The following code, for example, starts with an
empty dictionary and fills it out one key at a time. Unlike out-of-bounds assignments
in lists, which are forbidden, assignments to new dictionary keys create those keys:
>>>
>>>
>>>
>>>
D = {}
D['name'] = 'Bob'
D['job'] = 'dev'
D['age'] = 40
# Create keys by assignment
>>> D
{'age': 40, 'job': 'dev', 'name': 'Bob'}
>>> print(D['name'])
Bob
Here, we’re effectively using dictionary keys as field names in a record that describes
someone. In other applications, dictionaries can also be used to replace searching
operations—indexing a dictionary by key is often the fastest way to code a search in
Python.
Nesting Revisited
In the prior example, we used a dictionary to describe a hypothetical person, with three
keys. Suppose, though, that the information is more complex. Perhaps we need to
record a first name and a last name, along with multiple job titles. This leads to another
application of Python’s object nesting in action. The following dictionary, coded all at
once as a literal, captures more structured information:
>>> rec = {'name': {'first': 'Bob', 'last': 'Smith'},
'job': ['dev', 'mgr'],
'age': 40.5}
Here, we again have a three-key dictionary at the top (keys “name,” “job,” and “age”),
but the values have become more complex: a nested dictionary for the name to support
multiple parts, and a nested list for the job to support multiple roles and future expansion. We can access the components of this structure much as we did for our matrix
earlier, but this time some of our indexes are dictionary keys, not list offsets:
Dictionaries | 91
>>> rec['name']
{'last': 'Smith', 'first': 'Bob'}
# 'name' is a nested dictionary
>>> rec['name']['last']
'Smith'
# Index the nested dictionary
>>> rec['job']
['dev', 'mgr']
>>> rec['job'][-1]
'mgr'
# 'job' is a nested list
# Index the nested list
>>> rec['job'].append('janitor')
# Expand Bob's job description in-place
>>> rec
{'age': 40.5, 'job': ['dev', 'mgr', 'janitor'], 'name': {'last': 'Smith',
'first': 'Bob'}}
Notice how the last operation here expands the nested job list—because the job list is
a separate piece of memory from the dictionary that contains it, it can grow and shrink
freely (object memory layout will be discussed further later in this book).
The real reason for showing you this example is to demonstrate the flexibility of Python’s core data types. As you can see, nesting allows us to build up complex information structures directly and easily. Building a similar structure in a low-level language
like C would be tedious and require much more code: we would have to lay out and
declare structures and arrays, fill out values, link everything together, and so on. In
Python, this is all automatic—running the expression creates the entire nested object
structure for us. In fact, this is one of the main benefits of scripting languages like
Python.
Just as importantly, in a lower-level language we would have to be careful to clean up
all of the object’s space when we no longer need it. In Python, when we lose the last
reference to the object—by assigning its variable to something else, for example—all
of the memory space occupied by that object’s structure is automatically cleaned up
for us:
>>> rec = 0
# Now the object's space is reclaimed
Technically speaking, Python has a feature known as garbage collection that cleans up
unused memory as your program runs and frees you from having to manage such details
in your code. In Python, the space is reclaimed immediately, as soon as the last reference
to an object is removed. We’ll study how this works later in this book; for now, it’s
enough to know that you can use objects freely, without worrying about creating their
space or cleaning up as you go.‡
‡ Keep in mind that the rec record we just created really could be a database record, when we employ Python’s
object persistence system—an easy way to store native Python objects in files or access-by-key databases. We
won’t go into details here, but watch for discussion of Python’s pickle and shelve modules later in this book.
92 | Chapter 4: Introducing Python Object Types
Sorting Keys: for Loops
As mappings, as we’ve already seen, dictionaries only support accessing items by key.
However, they also support type-specific operations with method calls that are useful
in a variety of common use cases.
As mentioned earlier, because dictionaries are not sequences, they don’t maintain any
dependable left-to-right order. This means that if we make a dictionary and print it
back, its keys may come back in a different order than that in which we typed them:
>>> D = {'a': 1, 'b': 2, 'c': 3}
>>> D
{'a': 1, 'c': 3, 'b': 2}
What do we do, though, if we do need to impose an ordering on a dictionary’s items?
One common solution is to grab a list of keys with the dictionary keys method, sort
that with the list sort method, and then step through the result with a Python for loop
(be sure to press the Enter key twice after coding the for loop below—as explained in
Chapter 3, an empty line means “go” at the interactive prompt, and the prompt changes
to “...” on some interfaces):
>>> Ks = list(D.keys())
>>> Ks
['a', 'c', 'b']
# Unordered keys list
# A list in 2.6, "view" in 3.0: use list()
>>> Ks.sort()
>>> Ks
['a', 'b', 'c']
# Sorted keys list
>>> for key in Ks:
print(key, '=>', D[key])
# Iterate though sorted keys
# <== press Enter twice here
a => 1
b => 2
c => 3
This is a three-step process, although, as we’ll see in later chapters, in recent versions
of Python it can be done in one step with the newer sorted built-in function. The
sorted call returns the result and sorts a variety of object types, in this case sorting
dictionary keys automatically:
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> for key in sorted(D):
print(key, '=>', D[key])
a => 1
b => 2
c => 3
Besides showcasing dictionaries, this use case serves to introduce the Python for loop.
The for loop is a simple and efficient way to step through all the items in a sequence
Dictionaries | 93
and run a block of code for each item in turn. A user-defined loop variable (key, here)
is used to reference the current item each time through. The net effect in our example
is to print the unordered dictionary’s keys and values, in sorted-key order.
The for loop, and its more general cousin the while loop, are the main ways we code
repetitive tasks as statements in our scripts. Really, though, the for loop (like its relative
the list comprehension, which we met earlier) is a sequence operation. It works on any
object that is a sequence and, like the list comprehension, even on some things that are
not. Here, for example, it is stepping across the characters in a string, printing the
uppercase version of each as it goes:
>>> for c in 'spam':
print(c.upper())
S
P
A
M
Python’s while loop is a more general sort of looping tool, not limited to stepping across
sequences:
>>> x = 4
>>> while x > 0:
print('spam!' * x)
x -= 1
spam!spam!spam!spam!
spam!spam!spam!
spam!spam!
spam!
We’ll discuss looping statements, syntax, and tools in depth later in the book.
Iteration and Optimization
If the last section’s for loop looks like the list comprehension expression introduced
earlier, it should: both are really general iteration tools. In fact, both will work on any
object that follows the iteration protocol—a pervasive idea in Python that essentially
means a physically stored sequence in memory, or an object that generates one item at
a time in the context of an iteration operation. An object falls into the latter category
if it responds to the iter built-in with an object that advances in response to next. The
generator comprehension expression we saw earlier is such an object.
I’ll have more to say about the iteration protocol later in this book. For now, keep in
mind that every Python tool that scans an object from left to right uses the iteration
protocol. This is why the sorted call used in the prior section works on the dictionary
directly—we don’t have to call the keys method to get a sequence because dictionaries
are iterable objects, with a next that returns successive keys.
94 | Chapter 4: Introducing Python Object Types
This also means that any list comprehension expression, such as this one, which computes the squares of a list of numbers:
>>> squares = [x ** 2 for x in [1, 2, 3, 4, 5]]
>>> squares
[1, 4, 9, 16, 25]
can always be coded as an equivalent for loop that builds the result list manually by
appending as it goes:
>>> squares = []
>>> for x in [1, 2, 3, 4, 5]:
squares.append(x ** 2)
# This is what a list comprehension does
# Both run the iteration protocol internally
>>> squares
[1, 4, 9, 16, 25]
The list comprehension, though, and related functional programming tools like map
and filter, will generally run faster than a for loop today (perhaps even twice as fast)—
a property that could matter in your programs for large data sets. Having said that,
though, I should point out that performance measures are tricky business in Python
because it optimizes so much, and performance can vary from release to release.
A major rule of thumb in Python is to code for simplicity and readability first and worry
about performance later, after your program is working, and after you’ve proved that
there is a genuine performance concern. More often than not, your code will be quick
enough as it is. If you do need to tweak code for performance, though, Python includes
tools to help you out, including the time and timeit modules and the profile module.
You’ll find more on these later in this book, and in the Python manuals.
Missing Keys: if Tests
One other note about dictionaries before we move on. Although we can assign to a new
key to expand a dictionary, fetching a nonexistent key is still a mistake:
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> D['e'] = 99
>>> D
{'a': 1, 'c': 3, 'b': 2, 'e': 99}
# Assigning new keys grows dictionaries
>>> D['f']
...error text omitted...
KeyError: 'f'
# Referencing a nonexistent key is an error
This is what we want—it’s usually a programming error to fetch something that isn’t
really there. But in some generic programs, we can’t always know what keys will be
present when we write our code. How do we handle such cases and avoid errors? One
trick is to test ahead of time. The dictionary in membership expression allows us to
Dictionaries | 95
query the existence of a key and branch on the result with a Python if statement (as
with the for, be sure to press Enter twice to run the if interactively here):
>>> 'f' in D
False
>>> if not 'f' in D:
print('missing')
missing
I’ll have much more to say about the if statement and statement syntax in general later
in this book, but the form we’re using here is straightforward: it consists of the word
if, followed by an expression that is interpreted as a true or false result, followed by a
block of code to run if the test is true. In its full form, the if statement can also have
an else clause for a default case, and one or more elif (else if) clauses for other tests.
It’s the main selection tool in Python, and it’s the way we code logic in our scripts.
Still, there are other ways to create dictionaries and avoid accessing nonexistent keys:
the get method (a conditional index with a default); the Python 2.X has_key method
(which is no longer available in 3.0); the try statement (a tool we’ll first meet in Chapter 10 that catches and recovers from exceptions altogether); and the if/else expression
(essentially, an if statement squeezed onto a single line). Here are a few examples:
>>>
>>>
0
>>>
>>>
0
value = D.get('x', 0)
value
# Index but with a default
value = D['x'] if 'x' in D else 0
value
# if/else expression form
We’ll save the details on such alternatives until a later chapter. For now, let’s move on
to tuples.
Tuples
The tuple object (pronounced “toople” or “tuhple,” depending on who you ask) is
roughly like a list that cannot be changed—tuples are sequences, like lists, but they are
immutable, like strings. Syntactically, they are coded in parentheses instead of square
brackets, and they support arbitrary types, arbitrary nesting, and the usual sequence
operations:
>>> T = (1, 2, 3, 4)
>>> len(T)
4
# A 4-item tuple
# Length
>> T + (5, 6)
(1, 2, 3, 4, 5, 6)
# Concatenation
>>> T[0]
1
# Indexing, slicing, and more
96 | Chapter 4: Introducing Python Object Types
Tuples also have two type-specific callable methods in Python 3.0, but not nearly as
many as lists:
>>> T.index(4)
3
>>> T.count(4)
1
# Tuple methods: 4 appears at offset 3
# 4 appears once
The primary distinction for tuples is that they cannot be changed once created. That
is, they are immutable sequences:
>>> T[0] = 2
# Tuples are immutable
...error text omitted...
TypeError: 'tuple' object does not support item assignment
Like lists and dictionaries, tuples support mixed types and nesting, but they don’t grow
and shrink because they are immutable:
>>> T = ('spam', 3.0, [11, 22, 33])
>>> T[1]
3.0
>>> T[2][1]
22
>>> T.append(4)
AttributeError: 'tuple' object has no attribute 'append'
Why Tuples?
So, why have a type that is like a list, but supports fewer operations? Frankly, tuples
are not generally used as often as lists in practice, but their immutability is the whole
point. If you pass a collection of objects around your program as a list, it can be changed
anywhere; if you use a tuple, it cannot. That is, tuples provide a sort of integrity constraint that is convenient in programs larger than those we’ll write here. We’ll talk more
about tuples later in the book. For now, though, let’s jump ahead to our last major core
type: the file.
Files
File objects are Python code’s main interface to external files on your computer. Files
are a core type, but they’re something of an oddball—there is no specific literal syntax
for creating them. Rather, to create a file object, you call the built-in open function,
passing in an external filename and a processing mode as strings. For example, to create
a text output file, you would pass in its name and the 'w' processing mode string to
write data:
>>>
>>>
6
>>>
6
>>>
f = open('data.txt', 'w')
f.write('Hello\n')
# Make a new file in output mode
# Write strings of bytes to it
f.write('world\n')
# Returns number of bytes written in Python 3.0
f.close()
# Close to flush output buffers to disk
Files | 97
This creates a file in the current directory and writes text to it (the filename can be a
full directory path if you need to access a file elsewhere on your computer). To read
back what you just wrote, reopen the file in 'r' processing mode, for reading text
input—this is the default if you omit the mode in the call. Then read the file’s content
into a string, and display it. A file’s contents are always a string in your script, regardless
of the type of data the file contains:
>>> f = open('data.txt')
>>> text = f.read()
>>> text
'Hello\nworld\n'
# 'r' is the default processing mode
# Read entire file into a string
>>> print(text)
Hello
world
# print interprets control characters
>>> text.split()
['Hello', 'world']
# File content is always a string
Other file object methods support additional features we don’t have time to cover here.
For instance, file objects provide more ways of reading and writing (read accepts an
optional byte size, readline reads one line at a time, and so on), as well as other tools
(seek moves to a new file position). As we’ll see later, though, the best way to read a
file today is to not read it at all—files provide an iterator that automatically reads line
by line in for loops and other contexts.
We’ll meet the full set of file methods later in this book, but if you want a quick preview
now, run a dir call on any open file and a help on any of the method names that come
back:
>>> dir(f)
[ ...many names omitted...
'buffer', 'close', 'closed', 'encoding', 'errors', 'fileno', 'flush', 'isatty',
'line_buffering', 'mode', 'name', 'newlines', 'read', 'readable', 'readline',
'readlines', 'seek', 'seekable', 'tell', 'truncate', 'writable', 'write',
'writelines']
>>>help(f.seek)
...try it and see...
Later in the book, we’ll also see that files in Python 3.0 draw a sharp distinction between
text and binary data. Text files represent content as strings and perform Unicode encoding and decoding automatically, while binary files represent content as a special
bytes string type and allow you to access file content unaltered:
>>> data = open('data.bin', 'rb').read()
>>> data
b'\x00\x00\x00\x07spam\x00\x08'
>>> data[4:8]
b'spam'
98 | Chapter 4: Introducing Python Object Types
# Open binary file
# bytes string holds binary data
Although you won’t generally need to care about this distinction if you deal only with
ASCII text, Python 3.0’s strings and files are an asset if you deal with internationalized
applications or byte-oriented data.
Other File-Like Tools
The open function is the workhorse for most file processing you will do in Python. For
more advanced tasks, though, Python comes with additional file-like tools: pipes,
FIFOs, sockets, keyed-access files, persistent object shelves, descriptor-based files, relational and object-oriented database interfaces, and more. Descriptor files, for
instance, support file locking and other low-level tools, and sockets provide an interface
for networking and interprocess communication. We won’t cover many of these topics
in this book, but you’ll find them useful once you start programming Python in earnest.
Other Core Types
Beyond the core types we’ve seen so far, there are others that may or may not qualify
for membership in the set, depending on how broadly it is defined. Sets, for example,
are a recent addition to the language that are neither mappings nor sequences; rather,
they are unordered collections of unique and immutable objects. Sets are created by
calling the built-in set function or using new set literals and expressions in 3.0, and
they support the usual mathematical set operations (the choice of new {...} syntax for
set literals in 3.0 makes sense, since sets are much like the keys of a valueless dictionary):
>>> X = set('spam')
# Make a set out of a sequence in 2.6 and 3.0
>>> Y = {'h', 'a', 'm'}
# Make a set with new 3.0 set literals
>>> X, Y
({'a', 'p', 's', 'm'}, {'a', 'h', 'm'})
>>> X & Y
{'a', 'm'}
# Intersection
>>> X | Y
{'a', 'p', 's', 'h', 'm'}
# Union
>>> X – Y
{'p', 's'}
# Difference
>>> {x ** 2 for x in [1, 2, 3, 4]}
{16, 1, 4, 9}
# Set comprehensions in 3.0
In addition, Python recently grew a few new numeric types: decimal numbers (fixedprecision floating-point numbers) and fraction numbers (rational numbers with both
a numerator and a denominator). Both can be used to work around the limitations and
inherent inaccuracies of floating-point math:
>>> 1 / 3
0.33333333333333331
>>> (2/3) + (1/2)
# Floating-point (use .0 in Python 2.6)
Other Core Types | 99
1.1666666666666665
>>> import decimal
>>> d = decimal.Decimal('3.141')
>>> d + 1
Decimal('4.141')
# Decimals: fixed precision
>>> decimal.getcontext().prec = 2
>>> decimal.Decimal('1.00') / decimal.Decimal('3.00')
Decimal('0.33')
>>> from fractions import Fraction
>>> f = Fraction(2, 3)
>>> f + 1
Fraction(5, 3)
>>> f + Fraction(1, 2)
Fraction(7, 6)
# Fractions: numerator+denominator
Python also comes with Booleans (with predefined True and False objects that are essentially just the integers 1 and 0 with custom display logic), and it has long supported
a special placeholder object called None commonly used to initialize names and objects:
>>> 1 > 2, 1 < 2
(False, True)
>>> bool('spam')
True
# Booleans
>>> X = None
# None placeholder
>>> print(X)
None
>>> L = [None] * 100
# Initialize a list of 100 Nones
>>> L
[None, None, None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, ...a list of 100 Nones...]
How to Break Your Code’s Flexibility
I’ll have more to say about all of Python’s object types later, but one merits special
treatment here. The type object, returned by the type built-in function, is an object that
gives the type of another object; its result differs slightly in 3.0, because types have
merged with classes completely (something we’ll explore in the context of “new-style”
classes in Part VI). Assuming L is still the list of the prior section:
# In Python 2.6:
>>> type(L)
<type 'list'>
>>> type(type(L))
<type 'type'>
# Types: type of L is list type object
# Even types are objects
# In Python 3.0:
>>> type(L)
<class 'list'>
100 | Chapter 4: Introducing Python Object Types
# 3.0: types are classes, and vice versa
>>> type(type(L))
<class 'type'>
# See Chapter 31 for more on class types
Besides allowing you to explore your objects interactively, the practical application of
this is that it allows code to check the types of the objects it processes. In fact, there are
at least three ways to do so in a Python script:
>>> if type(L) == type([]):
print('yes')
# Type testing, if you must...
yes
>>> if type(L) == list:
print('yes')
# Using the type name
yes
>>> if isinstance(L, list):
print('yes')
# Object-oriented tests
yes
Now that I’ve shown you all these ways to do type testing, however, I am required by
law to tell you that doing so is almost always the wrong thing to do in a Python program
(and often a sign of an ex-C programmer first starting to use Python!). The reason why
won’t become completely clear until later in the book, when we start writing larger
code units such as functions, but it’s a (perhaps the) core Python concept. By checking
for specific types in your code, you effectively break its flexibility—you limit it to
working on just one type. Without such tests, your code may be able to work on a
whole range of types.
This is related to the idea of polymorphism mentioned earlier, and it stems from
Python’s lack of type declarations. As you’ll learn, in Python, we code to object interfaces (operations supported), not to types. Not caring about specific types means that
code is automatically applicable to many of them—any object with a compatible interface will work, regardless of its specific type. Although type checking is supported—
and even required, in some rare cases—you’ll see that it’s not usually the “Pythonic”
way of thinking. In fact, you’ll find that polymorphism is probably the key idea behind
using Python well.
User-Defined Classes
We’ll study object-oriented programming in Python—an optional but powerful feature
of the language that cuts development time by supporting programming by customization—in depth later in this book. In abstract terms, though, classes define new types
of objects that extend the core set, so they merit a passing glance here. Say, for example,
that you wish to have a type of object that models employees. Although there is no such
specific core type in Python, the following user-defined class might fit the bill:
>>> class Worker:
def __init__(self, name, pay):
self.name = name
# Initialize when created
# self is the new object
Other Core Types | 101
self.pay = pay
def lastName(self):
return self.name.split()[-1]
def giveRaise(self, percent):
self.pay *= (1.0 + percent)
# Split string on blanks
# Update pay in-place
This class defines a new kind of object that will have name and pay attributes (sometimes
called state information), as well as two bits of behavior coded as functions (normally
called methods). Calling the class like a function generates instances of our new type,
and the class’s methods automatically receive the instance being processed by a given
method call (in the self argument):
>>> bob = Worker('Bob Smith', 50000)
>>> sue = Worker('Sue Jones', 60000)
>>> bob.lastName()
'Smith'
>>> sue.lastName()
'Jones'
>>> sue.giveRaise(.10)
>>> sue.pay
66000.0
# Make two instances
# Each has name and pay attrs
# Call method: bob is self
# sue is the self subject
# Updates sue's pay
The implied “self” object is why we call this an object-oriented model: there is always
an implied subject in functions within a class. In a sense, though, the class-based type
simply builds on and uses core types—a user-defined Worker object here, for example,
is just a collection of a string and a number (name and pay, respectively), plus functions
for processing those two built-in objects.
The larger story of classes is that their inheritance mechanism supports software hierarchies that lend themselves to customization by extension. We extend software by
writing new classes, not by changing what already works. You should also know that
classes are an optional feature of Python, and simpler built-in types such as lists and
dictionaries are often better tools than user-coded classes. This is all well beyond the
bounds of our introductory object-type tutorial, though, so consider this just a preview;
for full disclosure on user-defined types coded with classes, you’ll have to read on to
Part VI.
And Everything Else
As mentioned earlier, everything you can process in a Python script is a type of object,
so our object type tour is necessarily incomplete. However, even though everything in
Python is an “object,” only those types of objects we’ve met so far are considered part
of Python’s core type set. Other types in Python either are objects related to program
execution (like functions, modules, classes, and compiled code), which we will study
later, or are implemented by imported module functions, not language syntax. The
latter of these also tend to have application-specific roles—text patterns, database interfaces, network connections, and so on.
102 | Chapter 4: Introducing Python Object Types
Moreover, keep in mind that the objects we’ve met here are objects, but not necessarily
object-oriented—a concept that usually requires inheritance and the Python class
statement, which we’ll meet again later in this book. Still, Python’s core objects are the
workhorses of almost every Python script you’re likely to meet, and they usually are
the basis of larger noncore types.
Chapter Summary
And that’s a wrap for our concise data type tour. This chapter has offered a brief introduction to Python’s core object types and the sorts of operations we can apply to
them. We’ve studied generic operations that work on many object types (sequence
operations such as indexing and slicing, for example), as well as type-specific operations
available as method calls (for instance, string splits and list appends). We’ve also defined some key terms, such as immutability, sequences, and polymorphism.
Along the way, we’ve seen that Python’s core object types are more flexible and powerful than what is available in lower-level languages such as C. For instance, Python’s
lists and dictionaries obviate most of the work you do to support collections and
searching in lower-level languages. Lists are ordered collections of other objects, and
dictionaries are collections of other objects that are indexed by key instead of by position. Both dictionaries and lists may be nested, can grow and shrink on demand, and
may contain objects of any type. Moreover, their space is automatically cleaned up as
you go.
I’ve skipped most of the details here in order to provide a quick tour, so you shouldn’t
expect all of this chapter to have made sense yet. In the next few chapters, we’ll start
to dig deeper, filling in details of Python’s core object types that were omitted here so
you can gain a more complete understanding. We’ll start off in the next chapter with
an in-depth look at Python numbers. First, though, another quiz to review.
Test Your Knowledge: Quiz
We’ll explore the concepts introduced in this chapter in more detail in upcoming
chapters, so we’ll just cover the big ideas here:
1. Name four of Python’s core data types.
2. Why are they called “core” data types?
3. What does “immutable” mean, and which three of Python’s core types are considered immutable?
4. What does “sequence” mean, and which three types fall into that category?
Test Your Knowledge: Quiz | 103
5. What does “mapping” mean, and which core type is a mapping?
6. What is “polymorphism,” and why should you care?
Test Your Knowledge: Answers
1. Numbers, strings, lists, dictionaries, tuples, files, and sets are generally considered
to be the core object (data) types. Types, None, and Booleans are sometimes classified this way as well. There are multiple number types (integer, floating point,
complex, fraction, and decimal) and multiple string types (simple strings and Unicode strings in Python 2.X, and text strings and byte strings in Python 3.X).
2. They are known as “core” types because they are part of the Python language itself
and are always available; to create other objects, you generally must call functions
in imported modules. Most of the core types have specific syntax for generating
the objects: 'spam', for example, is an expression that makes a string and determines the set of operations that can be applied to it. Because of this, core types are
hardwired into Python’s syntax. In contrast, you must call the built-in open function
to create a file object.
3. An “immutable” object is an object that cannot be changed after it is created.
Numbers, strings, and tuples in Python fall into this category. While you cannot
change an immutable object in-place, you can always make a new one by running
an expression.
4. A “sequence” is a positionally ordered collection of objects. Strings, lists, and tuples
are all sequences in Python. They share common sequence operations, such as
indexing, concatenation, and slicing, but also have type-specific method calls.
5. The term “mapping” denotes an object that maps keys to associated values. Python’s dictionary is the only mapping type in the core type set. Mappings do not
maintain any left-to-right positional ordering; they support access to data stored
by key, plus type-specific method calls.
6. “Polymorphism” means that the meaning of an operation (like a +) depends on the
objects being operated on. This turns out to be a key idea (perhaps the key idea)
behind using Python well—not constraining code to specific types makes that code
automatically applicable to many types.
104 | Chapter 4: Introducing Python Object Types
CHAPTER 5
Numeric Types
This chapter begins our in-depth tour of the Python language. In Python, data takes
the form of objects—either built-in objects that Python provides, or objects we create
using Python tools and other languages such as C. In fact, objects are the basis of every
Python program you will ever write. Because they are the most fundamental notion in
Python programming, objects are also our first focus in this book.
In the preceding chapter, we took a quick pass over Python’s core object types. Although essential terms were introduced in that chapter, we avoided covering too many
specifics in the interest of space. Here, we’ll begin a more careful second look at data
type concepts, to fill in details we glossed over earlier. Let’s get started by exploring
our first data type category: Python’s numeric types.
Numeric Type Basics
Most of Python’s number types are fairly typical and will probably seem familiar if
you’ve used almost any other programming language in the past. They can be used to
keep track of your bank balance, the distance to Mars, the number of visitors to your
website, and just about any other numeric quantity.
In Python, numbers are not really a single object type, but a category of similar types.
Python supports the usual numeric types (integers and floating points), as well as literals
for creating numbers and expressions for processing them. In addition, Python provides
more advanced numeric programming support and objects for more advanced work.
A complete inventory of Python’s numeric toolbox includes:
• Integers and floating-point numbers
• Complex numbers
• Fixed-precision decimal numbers
105
•
•
•
•
•
Rational fraction numbers
Sets
Booleans
Unlimited integer precision
A variety of numeric built-ins and modules
This chapter starts with basic numbers and fundamentals, then moves on to explore
the other tools in this list. Before we jump into code, though, the next few sections get
us started with a brief overview of how we write and process numbers in our scripts.
Numeric Literals
Among its basic types, Python provides integers (positive and negative whole numbers)
and floating-point numbers (numbers with a fractional part, sometimes called “floats”
for economy). Python also allows us to write integers using hexadecimal, octal, and
binary literals; offers a complex number type; and allows integers to have unlimited
precision (they can grow to have as many digits as your memory space allows). Table 5-1 shows what Python’s numeric types look like when written out in a program,
as literals.
Table 5-1. Basic numeric literals
Literal
Interpretation
1234, −24, 0, 99999999999999
Integers (unlimited size)
1.23, 1., 3.14e-10, 4E210, 4.0e+210
Floating-point numbers
0177, 0x9ff, 0b101010
Octal, hex, and binary literals in 2.6
0o177, 0x9ff, 0b101010
Octal, hex, and binary literals in 3.0
3+4j, 3.0+4.0j, 3J
Complex number literals
In general, Python’s numeric type literals are straightforward to write, but a few coding
concepts are worth highlighting here:
Integer and floating-point literals
Integers are written as strings of decimal digits. Floating-point numbers have a
decimal point and/or an optional signed exponent introduced by an e or E and
followed by an optional sign. If you write a number with a decimal point or exponent, Python makes it a floating-point object and uses floating-point (not integer)
math when the object is used in an expression. Floating-point numbers are implemented as C “doubles,” and therefore get as much precision as the C compiler used
to build the Python interpreter gives to doubles.
106 | Chapter 5: Numeric Types
Integers in Python 2.6: normal and long
In Python 2.6 there are two integer types, normal (32 bits) and long (unlimited
precision), and an integer may end in an l or L to force it to become a long integer.
Because integers are automatically converted to long integers when their values
overflow 32 bits, you never need to type the letter L yourself—Python automatically
converts up to long integer when extra precision is needed.
Integers in Python 3.0: a single type
In Python 3.0, the normal and long integer types have been merged—there is only
integer, which automatically supports the unlimited precision of Python 2.6’s separate long integer type. Because of this, integers can no longer be coded with a
trailing l or L, and integers never print with this character either. Apart from this,
most programs are unaffected by this change, unless they do type testing that
checks for 2.6 long integers.
Hexadecimal, octal, and binary literals
Integers may be coded in decimal (base 10), hexadecimal (base 16), octal (base 8),
or binary (base 2). Hexadecimals start with a leading 0x or 0X, followed by a string
of hexadecimal digits (0–9 and A–F). Hex digits may be coded in lower- or uppercase. Octal literals start with a leading 0o or 0O (zero and lower- or uppercase letter
“o”), followed by a string of digits (0–7). In 2.6 and earlier, octal literals can also
be coded with just a leading 0, but not in 3.0 (this original octal form is too easily
confused with decimal, and is replaced by the new 0o format). Binary literals, new
in 2.6 and 3.0, begin with a leading 0b or 0B, followed by binary digits (0–1).
Note that all of these literals produce integer objects in program code; they are just
alternative syntaxes for specifying values. The built-in calls hex(I), oct(I), and
bin(I) convert an integer to its representation string in these three bases, and
int(str, base) converts a runtime string to an integer per a given base.
Complex numbers
Python complex literals are written as realpart+imaginarypart, where the
imaginarypart is terminated with a j or J. The realpart is technically optional, so
the imaginarypart may appear on its own. Internally, complex numbers are implemented as pairs of floating-point numbers, but all numeric operations perform
complex math when applied to complex numbers. Complex numbers may also be
created with the complex(real, imag) built-in call.
Coding other numeric types
As we’ll see later in this chapter, there are additional, more advanced number types
not included in Table 5-1. Some of these are created by calling functions in imported modules (e.g., decimals and fractions), and others have literal syntax all
their own (e.g., sets).
Numeric Type Basics | 107
Built-in Numeric Tools
Besides the built-in number literals shown in Table 5-1, Python provides a set of tools
for processing number objects:
Expression operators
+, -, *, /, >>, **, &, etc.
Built-in mathematical functions
pow, abs, round, int, hex, bin, etc.
Utility modules
random, math, etc.
We’ll meet all of these as we go along.
Although numbers are primarily processed with expressions, built-ins, and modules,
they also have a handful of type-specific methods today, which we’ll meet in this chapter
as well. Floating-point numbers, for example, have an as_integer_ratio method that
is useful for the fraction number type, and an is_integer method to test if the number
is an integer. Integers have various attributes, including a new bit_length method in
the upcoming Python 3.1 release that gives the number of bits necessary to represent
the object’s value. Moreover, as part collection and part number, sets also support both
methods and expressions.
Since expressions are the most essential tool for most number types, though, let’s turn
to them next.
Python Expression Operators
Perhaps the most fundamental tool that processes numbers is the expression: a combination of numbers (or other objects) and operators that computes a value when executed by Python. In Python, expressions are written using the usual mathematical
notation and operator symbols. For instance, to add two numbers X and Y you would
say X + Y, which tells Python to apply the + operator to the values named by X and Y.
The result of the expression is the sum of X and Y, another number object.
Table 5-2 lists all the operator expressions available in Python. Many are
self-explanatory; for instance, the usual mathematical operators (+, −, *, /, and so on)
are supported. A few will be familiar if you’ve used other languages in the past: % computes a division remainder, << performs a bitwise left-shift, & computes a bitwise AND
result, and so on. Others are more Python-specific, and not all are numeric in nature:
for example, the is operator tests object identity (i.e., address in memory, a strict form
of equality), and lambda creates unnamed functions.
108 | Chapter 5: Numeric Types
Table 5-2. Python expression operators and precedence
Operators
Description
yield x
Generator function send protocol
lambda args: expression
Anonymous function generation
x if y else z
Ternary selection (x is evaluated only if y is true)
x or y
Logical OR (y is evaluated only if x is false)
x and y
Logical AND (y is evaluated only if x is true)
not x
Logical negation
x in y, x not in y
Membership (iterables, sets)
x is y, x is not y
Object identity tests
x < y, x <= y, x > y, x >= y
Magnitude comparison, set subset and superset;
x == y, x != y
Value equality operators
x | y
Bitwise OR, set union
x ^ y
Bitwise XOR, set symmetric difference
x & y
Bitwise AND, set intersection
x << y, x >> y
Shift x left or right by y bits
x + y
Addition, concatenation;
x – y
Subtraction, set difference
x * y
Multiplication, repetition;
x % y
Remainder, format;
x / y, x // y
Division: true and floor
−x, +x
Negation, identity
˜x
Bitwise NOT (inversion)
x ** y
Power (exponentiation)
x[i]
Indexing (sequence, mapping, others)
x[i:j:k]
Slicing
x(...)
Call (function, method, class, other callable)
x.attr
Attribute reference
(...)
Tuple, expression, generator expression
[...]
List, list comprehension
{...}
Dictionary, set, set and dictionary comprehensions
Numeric Type Basics | 109
Since this book addresses both Python 2.6 and 3.0, here are some notes about version
differences and recent additions related to the operators in Table 5-2:
• In Python 2.6, value inequality can be written as either X != Y or X <> Y. In Python
3.0, the latter of these options is removed because it is redundant. In either version,
best practice is to use X != Y for all value inequality tests.
• In Python 2.6, a backquotes expression `X` works the same as repr(X) and converts
objects to display strings. Due to its obscurity, this expression is removed in Python
3.0; use the more readable str and repr built-in functions, described in “Numeric
Display Formats” on page 115.
• The X // Y floor division expression always truncates fractional remainders in both
Python 2.6 and 3.0. The X / Y expression performs true division in 3.0 (retaining
remainders) and classic division in 2.6 (truncating for integers). See “Division:
Classic, Floor, and True” on page 117.
• The syntax [...] is used for both list literals and list comprehension expressions.
The latter of these performs an implied loop and collects expression results in a
new list. See Chapters 4, 14, and 20 for examples.
• The syntax (...) is used for tuples and expressions, as well as generator
expressions—a form of list comprehension that produces results on demand, instead of building a result list. See Chapters 4 and 20 for examples. The parentheses
may sometimes be omitted in all three constructs.
• The syntax {...} is used for dictionary literals, and in Python 3.0 for set literals
and both dictionary and set comprehensions. See the set coverage in this chapter
and Chapters 4, 8, 14, and 20 for examples.
• The yield and ternary if/else selection expressions are available in Python 2.5 and
later. The former returns send(...) arguments in generators; the latter is shorthand
for a multiline if statement. yield requires parentheses if not alone on the right
side of an assignment statement.
• Comparison operators may be chained: X < Y < Z produces the same result as
X < Y and Y < X. See “Comparisons: Normal and Chained” on page 116 for details.
• In recent Pythons, the slice expression X[I:J:K] is equivalent to indexing with a
slice object: X[slice(I, J, K)].
• In Python 2.X, magnitude comparisons of mixed types—converting numbers to a
common type, and ordering other mixed types according to the type name—are
allowed. In Python 3.0, nonnumeric mixed-type magnitude comparisons are not
allowed and raise exceptions; this includes sorts by proxy.
• Magnitude comparisons for dictionaries are also no longer supported in Python
3.0 (though equality tests are); comparing sorted(dict.items()) is one possible
replacement.
We’ll see most of the operators in Table 5-2 in action later; first, though, we need to
take a quick look at the ways these operators may be combined in expressions.
110 | Chapter 5: Numeric Types
Mixed operators follow operator precedence
As in most languages, in Python, more complex expressions are coded by stringing
together the operator expressions in Table 5-2. For instance, the sum of two multiplications might be written as a mix of variables and operators:
A * B + C * D
So, how does Python know which operation to perform first? The answer to this question lies in operator precedence. When you write an expression with more than one
operator, Python groups its parts according to what are called precedence rules, and
this grouping determines the order in which the expression’s parts are computed.
Table 5-2 is ordered by operator precedence:
• Operators lower in the table have higher precedence, and so bind more tightly in
mixed expressions.
• Operators in the same row in Table 5-2 generally group from left to right when
combined (except for exponentiation, which groups right to left, and comparisons,
which chain left to right).
For example, if you write X + Y * Z, Python evaluates the multiplication first
(Y * Z), then adds that result to X because * has higher precedence (is lower in the
table) than +. Similarly, in this section’s original example, both multiplications (A * B
and C * D) will happen before their results are added.
Parentheses group subexpressions
You can forget about precedence completely if you’re careful to group parts of expressions with parentheses. When you enclose subexpressions in parentheses, you override
Python’s precedence rules; Python always evaluates expressions in parentheses first
before using their results in the enclosing expressions.
For instance, instead of coding X + Y * Z, you could write one of the following to force
Python to evaluate the expression in the desired order:
(X + Y) * Z
X + (Y * Z)
In the first case, + is applied to X and Y first, because this subexpression is wrapped in
parentheses. In the second case, the * is performed first (just as if there were no parentheses at all). Generally speaking, adding parentheses in large expressions is a good
idea—it not only forces the evaluation order you want, but also aids readability.
Mixed types are converted up
Besides mixing operators in expressions, you can also mix numeric types. For instance,
you can add an integer to a floating-point number:
40 + 3.14
Numeric Type Basics | 111
But this leads to another question: what type is the result—integer or floating-point?
The answer is simple, especially if you’ve used almost any other language before: in
mixed-type numeric expressions, Python first converts operands up to the type of the
most complicated operand, and then performs the math on same-type operands. This
behavior is similar to type conversions in the C language.
Python ranks the complexity of numeric types like so: integers are simpler than floatingpoint numbers, which are simpler than complex numbers. So, when an integer is mixed
with a floating point, as in the preceding example, the integer is converted up to a
floating-point value first, and floating-point math yields the floating-point result. Similarly, any mixed-type expression where one operand is a complex number results in
the other operand being converted up to a complex number, and the expression yields
a complex result. (In Python 2.6, normal integers are also converted to long integers
whenever their values are too large to fit in a normal integer; in 3.0, integers subsume
longs entirely.)
You can force the issue by calling built-in functions to convert types manually:
>>> int(3.1415)
3
>>> float(3)
3.0
# Truncates float to integer
# Converts integer to float
However, you won’t usually need to do this: because Python automatically converts
up to the more complex type within an expression, the results are normally what you
want.
Also, keep in mind that all these mixed-type conversions apply only when mixing
numeric types (e.g., an integer and a floating-point) in an expression, including those
using numeric and comparison operators. In general, Python does not convert across
any other type boundaries automatically. Adding a string to an integer, for example,
results in an error, unless you manually convert one or the other; watch for an example
when we meet strings in Chapter 7.
In Python 2.6, nonnumeric mixed types can be compared, but no conversions are performed (mixed types compare according to a fixed but
arbitrary rule). In 3.0, nonnumeric mixed-type comparisons are not allowed and raise exceptions.
Preview: Operator overloading and polymorphism
Although we’re focusing on built-in numbers right now, all Python operators may be
overloaded (i.e., implemented) by Python classes and C extension types to work on
objects you create. For instance, you’ll see later that objects coded with classes may be
added or concatenated with + expressions, indexed with [i] expressions, and so on.
Furthermore, Python itself automatically overloads some operators, such that they
perform different actions depending on the type of built-in objects being processed.
112 | Chapter 5: Numeric Types
For example, the + operator performs addition when applied to numbers but performs
concatenation when applied to sequence objects such as strings and lists. In fact, + can
mean anything at all when applied to objects you define with classes.
As we saw in the prior chapter, this property is usually called polymorphism—a term
indicating that the meaning of an operation depends on the type of the objects being
operated on. We’ll revisit this concept when we explore functions in Chapter 16, because it becomes a much more obvious feature in that context.
Numbers in Action
On to the code! Probably the best way to understand numeric objects and expressions
is to see them in action, so let’s start up the interactive command line and try some
basic but illustrative operations (see Chapter 3 for pointers if you need help starting an
interactive session).
Variables and Basic Expressions
First of all, let’s exercise some basic math. In the following interaction, we first assign
two variables (a and b) to integers so we can use them later in a larger expression.
Variables are simply names—created by you or Python—that are used to keep track of
information in your program. We’ll say more about this in the next chapter, but in
Python:
•
•
•
•
Variables are created when they are first assigned values.
Variables are replaced with their values when used in expressions.
Variables must be assigned before they can be used in expressions.
Variables refer to objects and are never declared ahead of time.
In other words, these assignments cause the variables a and b to spring into existence
automatically:
% python
>>> a = 3
>>> b = 4
# Name created
I’ve also used a comment here. Recall that in Python code, text after a # mark and
continuing to the end of the line is considered to be a comment and is ignored. Comments are a way to write human-readable documentation for your code. Because code
you type interactively is temporary, you won’t normally write comments in this context,
but I’ve added them to some of this book’s examples to help explain the code.* In the
next part of the book, we’ll meet a related feature—documentation strings—that attaches the text of your comments to objects.
* If you’re working along, you don’t need to type any of the comment text from the # through to the end of
the line; comments are simply ignored by Python and not required parts of the statements we’re running.
Numbers in Action | 113
Now, let’s use our new integer objects in some expressions. At this point, the values of
a and b are still 3 and 4, respectively. Variables like these are replaced with their values
whenever they’re used inside an expression, and the expression results are echoed back
immediately when working interactively:
>>> a + 1, a
(4, 2)
>>> b * 3, b
(12, 2.0)
>>> a % 2, b
(1, 16)
>>> 2 + 4.0,
(6.0, 16.0)
– 1
# Addition (3 + 1), subtraction (3 - 1)
/ 2
# Multiplication (4 * 3), division (4 / 2)
** 2
# Modulus (remainder), power (4 ** 2)
2.0 ** b
# Mixed-type conversions
Technically, the results being echoed back here are tuples of two values because the
lines typed at the prompt contain two expressions separated by commas; that’s why
the results are displayed in parentheses (more on tuples later). Note that the expressions
work because the variables a and b within them have been assigned values. If you use
a different variable that has never been assigned, Python reports an error rather than
filling in some default value:
>>> c * 2
Traceback (most recent call last):
File "<stdin>", line 1, in ?
NameError: name 'c' is not defined
You don’t need to predeclare variables in Python, but they must have been assigned at
least once before you can use them. In practice, this means you have to initialize counters to zero before you can add to them, initialize lists to an empty list before you can
append to them, and so on.
Here are two slightly larger expressions to illustrate operator grouping and more about
conversions:
>>> b / 2 + a
5.0
>>> print(b / (2.0 + a))
0.8
# Same as ((4 / 2) + 3)
# Same as (4 / (2.0 + 3))
In the first expression, there are no parentheses, so Python automatically groups the
components according to its precedence rules—because / is lower in Table 5-2 than
+, it binds more tightly and so is evaluated first. The result is as if the expression had
been organized with parentheses as shown in the comment to the right of the code.
Also, notice that all the numbers are integers in the first expression. Because of that,
Python 2.6 performs integer division and addition and will give a result of 5, whereas
Python 3.0 performs true division with remainders and gives the result shown. If you
want integer division in 3.0, code this as b // 2 + a (more on division in a moment).
In the second expression, parentheses are added around the + part to force Python to
evaluate it first (i.e., before the /). We also made one of the operands floating-point by
adding a decimal point: 2.0. Because of the mixed types, Python converts the integer
114 | Chapter 5: Numeric Types
referenced by a to a floating-point value (3.0) before performing the +. If all the numbers
in this expression were integers, integer division (4 / 5) would yield the truncated
integer 0 in Python 2.6 but the floating-point 0.8 in Python 3.0 (again, stay tuned for
division details).
Numeric Display Formats
Notice that we used a print operation in the last of the preceding examples. Without
the print, you’ll see something that may look a bit odd at first glance:
>>> b / (2.0 + a)
0.80000000000000004
# Auto echo output: more digits
>>> print(b / (2.0 + a))
0.8
# print rounds off digits
The full story behind this odd result has to do with the limitations of floating-point
hardware and its inability to exactly represent some values in a limited number of bits.
Because computer architecture is well beyond this book’s scope, though, we’ll finesse
this by saying that all of the digits in the first output are really there in your computer’s
floating-point hardware—it’s just that you’re not accustomed to seeing them. In fact,
this is really just a display issue—the interactive prompt’s automatic result echo shows
more digits than the print statement. If you don’t want to see all the digits, use print;
as the sidebar “str and repr Display Formats” on page 116 will explain, you’ll get a
user-friendly display.
Note, however, that not all values have so many digits to display:
>>> 1 / 2.0
0.5
and that there are more ways to display the bits of a number inside your computer than
using print and automatic echoes:
>>> num = 1 / 3.0
>>> num
0.33333333333333331
>>> print(num)
0.333333333333
>>> '%e' % num
'3.333333e-001'
>>> '%4.2f' % num
'0.33'
>>> '{0:4.2f}'.format(num)
'0.33'
# Echoes
# print rounds
# String formatting expression
# Alternative floating-point format
# String formatting method (Python 2.6 and 3.0)
The last three of these expressions employ string formatting, a tool that allows for format flexibility, which we will explore in the upcoming chapter on strings (Chapter 7).
Its results are strings that are typically printed to displays or reports.
Numbers in Action | 115
str and repr Display Formats
Technically, the difference between default interactive echoes and print corresponds
to the difference between the built-in repr and str functions:
>>> num = 1 / 3
>>> repr(num)
'0.33333333333333331'
>>> str(num)
'0.333333333333'
# Used by echoes: as-code form
# Used by print: user-friendly form
Both of these convert arbitrary objects to their string representations: repr (and the
default interactive echo) produces results that look as though they were code; str (and
the print operation) converts to a typically more user-friendly format if available. Some
objects have both—a str for general use, and a repr with extra details. This notion will
resurface when we study both strings and operator overloading in classes, and you’ll
find more on these built-ins in general later in the book.
Besides providing print strings for arbitrary objects, the str built-in is also the name of
the string data type and may be called with an encoding name to decode a Unicode
string from a byte string. We’ll study the latter advanced role in Chapter 36 of this book.
Comparisons: Normal and Chained
So far, we’ve been dealing with standard numeric operations (addition and multiplication), but numbers can also be compared. Normal comparisons work for numbers
exactly as you’d expect—they compare the relative magnitudes of their operands and
return a Boolean result (which we would normally test in a larger statement):
>>> 1 <
True
>>> 2.0
True
>>> 2.0
True
>>> 2.0
False
2
# Less than
>= 1
# Greater than or equal: mixed-type 1 converted to 1.0
== 2.0
# Equal value
!= 2.0
# Not equal value
Notice again how mixed types are allowed in numeric expressions (only); in the second
test here, Python compares values in terms of the more complex type, float.
Interestingly, Python also allows us to chain multiple comparisons together to perform
range tests. Chained comparisons are a sort of shorthand for larger Boolean expressions. In short, Python lets us string together magnitude comparison tests to code
chained comparisons such as range tests. The expression (A < B < C), for instance,
tests whether B is between A and C; it is equivalent to the Boolean test (A < B and B <
C) but is easier on the eyes (and the keyboard). For example, assume the following
assignments:
116 | Chapter 5: Numeric Types
>>> X = 2
>>> Y = 4
>>> Z = 6
The following two expressions have identical effects, but the first is shorter to type, and
it may run slightly faster since Python needs to evaluate Y only once:
>>> X < Y < Z
True
>>> X < Y and Y < Z
True
# Chained comparisons: range tests
The same equivalence holds for false results, and arbitrary chain lengths are allowed:
>>> X < Y > Z
False
>>> X < Y and Y > Z
False
>>> 1 < 2 < 3.0 < 4
True
>>> 1 > 2 > 3.0 > 4
False
You can use other comparisons in chained tests, but the resulting expressions can become nonintuitive unless you evaluate them the way Python does. The following, for
instance, is false just because 1 is not equal to 2:
>>> 1 == 2 < 3
False
# Same as: 1 == 2 and 2 < 3
# Not same as: False < 3 (which means 0 < 3, which is true)
Python does not compare the 1 == 2 False result to 3—this would technically mean
the same as 0 < 3, which would be True (as we’ll see later in this chapter, True and
False are just customized 1 and 0).
Division: Classic, Floor, and True
You’ve seen how division works in the previous sections, so you should know that it
behaves slightly differently in Python 3.0 and 2.6. In fact, there are actually three flavors
of division, and two different division operators, one of which changes in 3.0:
X / Y
Classic and true division. In Python 2.6 and earlier, this operator performs classic
division, truncating results for integers and keeping remainders for floating-point
numbers. In Python 3.0, it performs true division, always keeping remainders regardless of types.
X // Y
Floor division. Added in Python 2.2 and available in both Python 2.6 and 3.0, this
operator always truncates fractional remainders down to their floor, regardless of
types.
Numbers in Action | 117
True division was added to address the fact that the results of the original classic division
model are dependent on operand types, and so can be difficult to anticipate in a dynamically typed language like Python. Classic division was removed in 3.0 because of
this constraint—the / and // operators implement true and floor division in 3.0.
In sum:
• In 3.0, the / now always performs true division, returning a float result that includes
any remainder, regardless of operand types. The // performs floor division, which
truncates the remainder and returns an integer for integer operands or a float if any
operand is a float.
• In 2.6, the / does classic division, performing truncating integer division if both
operands are integers and float division (keeping remainders) otherwise. The //
does floor division and works as it does in 3.0, performing truncating division for
integers and floor division for floats.
Here are the two operators at work in 3.0 and 2.6:
C:\misc> C:\Python30\python
>>>
>>> 10 / 4
# Differs in 3.0: keeps remainder
2.5
>>> 10 // 4
# Same in 3.0: truncates remainder
2
>>> 10 / 4.0
# Same in 3.0: keeps remainder
2.5
>>> 10 // 4.0
# Same in 3.0: truncates to floor
2.0
C:\misc> C:\Python26\python
>>>
>>> 10 / 4
2
>>> 10 // 4
2
>>> 10 / 4.0
2.5
>>> 10 // 4.0
2.0
Notice that the data type of the result for // is still dependent on the operand types in
3.0: if either is a float, the result is a float; otherwise, it is an integer. Although this may
seem similar to the type-dependent behavior of / in 2.X that motivated its change in
3.0, the type of the return value is much less critical than differences in the return value
itself. Moreover, because // was provided in part as a backward-compatibility tool for
programs that rely on truncating integer division (and this is more common than you
might expect), it must return integers for integers.
118 | Chapter 5: Numeric Types
Supporting either Python
Although / behavior differs in 2.6 and 3.0, you can still support both versions in your
code. If your programs depend on truncating integer division, use // in both 2.6 and
3.0. If your programs require floating-point results with remainders for integers, use
float to guarantee that one operand is a float around a / when run in 2.6:
X = Y // Z
# Always truncates, always an int result for ints in 2.6 and 3.0
X = Y / float(Z)
# Guarantees float division with remainder in either 2.6 or 3.0
Alternatively, you can enable 3.0 / division in 2.6 with a __future__ import, rather than
forcing it with float conversions:
C:\misc> C:\Python26\python
>>> from __future__ import division
>>> 10 / 4
2.5
>>> 10 // 4
2
# Enable 3.0 "/" behavior
Floor versus truncation
One subtlety: the // operator is generally referred to as truncating division, but it’s more
accurate to refer to it as floor division—it truncates the result down to its floor, which
means the closest whole number below the true result. The net effect is to round down,
not strictly truncate, and this matters for negatives. You can see the difference for
yourself with the Python math module (modules must be imported before you can use
their contents; more on this later):
>>>
>>>
2
>>>
-3
>>>
2
>>>
-2
import math
math.floor(2.5)
math.floor(-2.5)
math.trunc(2.5)
math.trunc(-2.5)
When running division operators, you only really truncate for positive results, since
truncation is the same as floor; for negatives, it’s a floor result (really, they are both
floor, but floor is the same as truncation for positives). Here’s the case for 3.0:
C:\misc> c:\python30\python
>>> 5 / 2, 5 / −2
(2.5, −2.5)
>>> 5 // 2, 5 // −2
(2, −3)
# Truncates to floor: rounds to first lower integer
# 2.5 becomes 2, −2.5 becomes −3
>>> 5 / 2.0, 5 / −2.0
(2.5, −2.5)
Numbers in Action | 119
>>> 5 // 2.0, 5 // −2.0
(2.0, −3.0)
# Ditto for floats, though result is float too
The 2.6 case is similar, but / results differ again:
C:\misc> c:\python26\python
>>> 5 / 2, 5 / −2
(2, −3)
>>> 5 // 2, 5 // −2
(2, −3)
# Differs in 3.0
# This and the rest are the same in 2.6 and 3.0
>>> 5 / 2.0, 5 / −2.0
(2.5, −2.5)
>>> 5 // 2.0, 5 // −2.0
(2.0, −3.0)
If you really want truncation regardless of sign, you can always run a float division
result through math.trunc, regardless of Python version (also see the round built-in for
related functionality):
C:\misc> c:\python30\python
>>> import math
>>> 5 / −2
−2.5
>>> 5 // −2
-3
>>> math.trunc(5 / −2)
−2
C:\misc> c:\python26\python
>>> import math
>>> 5 / float(−2)
−2.5
>>> 5 / −2, 5 // −2
(−3, −3)
>>> math.trunc(5 / float(−2))
−2
# Keep remainder
# Floor below result
# Truncate instead of floor
# Remainder in 2.6
# Floor in 2.6
# Truncate in 2.6
Why does truncation matter?
If you are using 3.0, here is the short story on division operators for reference:
>>> (5 / 2), (5 / 2.0), (5 / −2.0), (5 / −2)
(2.5, 2.5, −2.5, −2.5)
# 3.0 true division
>>> (5 // 2), (5 // 2.0), (5 // −2.0), (5 // −2)
(2, 2.0, −3.0, −3)
# 3.0 floor division
>>> (9 / 3), (9.0 / 3), (9 // 3), (9 // 3.0)
(3.0, 3.0, 3, 3.0)
# Both
For 2.6 readers, division works as follows:
>>> (5 / 2), (5 / 2.0), (5 / −2.0), (5 / −2)
(2, 2.5, −2.5, −3)
120 | Chapter 5: Numeric Types
# 2.6 classic division
>>> (5 // 2), (5 // 2.0), (5 // −2.0), (5 // −2)
(2, 2.0, −3.0, −3)
# 2.6 floor division (same)
>>> (9 / 3), (9.0 / 3), (9 // 3), (9 // 3.0)
(3, 3.0, 3, 3.0)
# Both
Although results have yet to come in, it’s possible that the nontruncating behavior
of / in 3.0 may break a significant number of programs. Perhaps because of a C language
legacy, many programmers rely on division truncation for integers and will have to
learn to use // in such contexts instead. Watch for a simple prime number while loop
example in Chapter 13, and a corresponding exercise at the end of Part IV that illustrates
the sort of code that may be impacted by this / change. Also stay tuned for more on
the special from command used in this section; it’s discussed further in Chapter 24.
Integer Precision
Division may differ slightly across Python releases, but it’s still fairly standard. Here’s
something a bit more exotic. As mentioned earlier, Python 3.0 integers support unlimited size:
>>> 999999999999999999999999999999 + 1
1000000000000000000000000000000
Python 2.6 has a separate type for long integers, but it automatically converts any
number too large to store in a normal integer to this type. Hence, you don’t need to
code any special syntax to use longs, and the only way you can tell that you’re using
2.6 longs is that they print with a trailing “L”:
>>> 999999999999999999999999999999 + 1
1000000000000000000000000000000L
Unlimited-precision integers are a convenient built-in tool. For instance, you can use
them to count the U.S. national debt in pennies in Python directly (if you are so inclined,
and have enough memory on your computer for this year’s budget!). They are also why
we were able to raise 2 to such large powers in the examples in Chapter 3. Here are the
3.0 and 2.6 cases:
>>> 2 ** 200
1606938044258990275541962092341162602522202993782792835301376
>>> 2 ** 200
1606938044258990275541962092341162602522202993782792835301376L
Because Python must do extra work to support their extended precision, integer math
is usually substantially slower than normal when numbers grow large. However, if you
need the precision, the fact that it’s built in for you to use will likely outweigh its
performance penalty.
Numbers in Action | 121
Complex Numbers
Although less widely used than the types we’ve been exploring thus far, complex numbers are a distinct core object type in Python. If you know what they are, you know
why they are useful; if not, consider this section optional reading.
Complex numbers are represented as two floating-point numbers—the real and imaginary parts—and are coded by adding a j or J suffix to the imaginary part. We can also
write complex numbers with a nonzero real part by adding the two parts with a +. For
example, the complex number with a real part of 2 and an imaginary part of −3 is written
2 + −3j. Here are some examples of complex math at work:
>>> 1j * 1J
(-1+0j)
>>> 2 + 1j * 3
(2+3j)
>>> (2 + 1j) * 3
(6+3j)
Complex numbers also allow us to extract their parts as attributes, support all the usual
mathematical expressions, and may be processed with tools in the standard cmath
module (the complex version of the standard math module). Complex numbers typically
find roles in engineering-oriented programs. Because they are advanced tools, check
Python’s language reference manual for additional details.
Hexadecimal, Octal, and Binary Notation
As described earlier in this chapter, Python integers can be coded in hexadecimal, octal,
and binary notation, in addition to the normal base 10 decimal coding. The coding
rules were laid out at the start of this chapter; let’s look at some live examples here.
Keep in mind that these literals are simply an alternative syntax for specifying the value
of an integer object. For example, the following literals coded in Python 3.0 or 2.6
produce normal integers with the specified values in all three bases:
>>>
(1,
>>>
(1,
>>>
(1,
0o1, 0o20, 0o377
16, 255)
0x01, 0x10, 0xFF
16, 255)
0b1, 0b10000, 0b11111111
16, 255)
# Octal literals
# Hex literals
# Binary literals
Here, the octal value 0o377, the hex value 0xFF, and the binary value 0b11111111 are all
decimal 255. Python prints in decimal (base 10) by default but provides built-in functions that allow you to convert integers to other bases’ digit strings:
>>> oct(64), hex(64), bin(64)
('0100', '0x40', '0b1000000')
122 | Chapter 5: Numeric Types
The oct function converts decimal to octal, hex to hexadecimal, and bin to binary. To
go the other way, the built-in int function converts a string of digits to an integer, and
an optional second argument lets you specify the numeric base:
>>> int('64'), int('100', 8), int('40', 16), int('1000000', 2)
(64, 64, 64, 64)
# Literals okay too
>>> int('0x40', 16), int('0b1000000', 2)
(64, 64)
The eval function, which you’ll meet later in this book, treats strings as though they
were Python code. Therefore, it has a similar effect (but usually runs more slowly—it
actually compiles and runs the string as a piece of a program, and it assumes you can
trust the source of the string being run; a clever user might be able to submit a string
that deletes files on your machine!):
>>> eval('64'), eval('0o100'), eval('0x40'), eval('0b1000000')
(64, 64, 64, 64)
Finally, you can also convert integers to octal and hexadecimal strings with string formatting method calls and expressions:
>>> '{0:o}, {1:x}, {2:b}'.format(64, 64, 64)
'100, 40, 1000000'
>>> '%o, %x, %X' % (64, 255, 255)
'100, ff, FF'
String formatting is covered in more detail in Chapter 7.
Two notes before moving on. First, Python 2.6 users should remember that you can
code octals with simply a leading zero, the original octal format in Python:
>>>
(1,
>>>
(1,
0o1, 0o20, 0o377
16, 255)
01, 020, 0377
16, 255)
# New octal format in 2.6 (same as 3.0)
# Old octal literals in 2.6 (and earlier)
In 3.0, the syntax in the second of these examples generates an error. Even though it’s
not an error in 2.6, be careful not to begin a string of digits with a leading zero unless
you really mean to code an octal value. Python 2.6 will treat it as base 8, which may
not work as you’d expect—010 is always decimal 8 in 2.6, not decimal 10 (despite what
you may or may not think!). This, along with symmetry with the hex and binary forms,
is why the octal format was changed in 3.0—you must use 0o010 in 3.0, and probably
should in 2.6.
Secondly, note that these literals can produce arbitrarily long integers. The following,
for instance, creates an integer with hex notation and then displays it first in decimal
and then in octal and binary with converters:
>>> X = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>> X
5192296858534827628530496329220095L
>>> oct(X)
Numbers in Action | 123
'017777777777777777777777777777777777777L'
>>> bin(X)
'0b1111111111111111111111111111111111111111111111111111111111 ...and so on...
Speaking of binary digits, the next section shows tools for processing individual bits.
Bitwise Operations
Besides the normal numeric operations (addition, subtraction, and so on), Python supports most of the numeric expressions available in the C language. This includes
operators that treat integers as strings of binary bits. For instance, here it is at work
performing bitwise shift and Boolean operations:
>>>
>>>
4
>>>
3
>>>
1
x = 1
x << 2
# 0001
# Shift left 2 bits: 0100
x | 2
# Bitwise OR: 0011
x & 1
# Bitwise AND: 0001
In the first expression, a binary 1 (in base 2, 0001) is shifted left two slots to create a
binary 4 (0100). The last two operations perform a binary OR (0001|0010 = 0011) and a
binary AND (0001&0001 = 0001). Such bit-masking operations allow us to encode multiple flags and other values within a single integer.
This is one area where the binary and hexadecimal number support in Python 2.6 and
3.0 become especially useful—they allow us to code and inspect numbers by bit-strings:
>>> X = 0b0001
>>> X << 2
4
>>> bin(X << 2)
'0b100'
# Binary literals
# Shift left
>>> bin(X | 0b010)
'0b11'
>>> bin(X & 0b1)
'0b1'
# Bitwise OR
# Binary digits string
# Bitwise AND
>>> X = 0xFF
# Hex literals
>>> bin(X)
'0b11111111'
>>> X ^ 0b10101010
# Bitwise XOR
85
>>> bin(X ^ 0b10101010)
'0b1010101'
>>> int('1010101', 2)
85
>>> hex(85)
'0x55'
124 | Chapter 5: Numeric Types
# String to int per base
# Hex digit string
We won’t go into much more detail on “bit-twiddling” here. It’s supported if you need
it, and it comes in handy if your Python code must deal with things like network packets
or packed binary data produced by a C program. Be aware, though, that bitwise operations are often not as important in a high-level language such as Python as they are in
a low-level language such as C. As a rule of thumb, if you find yourself wanting to flip
bits in Python, you should think about which language you’re really coding. In general,
there are often better ways to encode information in Python than bit strings.
In the upcoming Python 3.1 release, the integer bit_length method also
allows you to query the number of bits required to represent a number’s
value in binary. The same effect can often be achieved by subtracting 2
from the length of the bin string using the len built-in function we met
in Chapter 4, though it may be less efficient:
>>> X = 99
>>> bin(X), X.bit_length()
('0b1100011', 7)
>>> bin(256), (256).bit_length()
('0b100000000', 9)
>>> len(bin(256)) - 2
9
Other Built-in Numeric Tools
In addition to its core object types, Python also provides both built-in functions and
standard library modules for numeric processing. The pow and abs built-in functions,
for instance, compute powers and absolute values, respectively. Here are some examples of the built-in math module (which contains most of the tools in the C language’s
math library) and a few built-in functions at work:
>>> import math
>>> math.pi, math.e
(3.1415926535897931, 2.7182818284590451)
# Common constants
>>> math.sin(2 * math.pi / 180)
0.034899496702500969
# Sine, tangent, cosine
>>> math.sqrt(144), math.sqrt(2)
(12.0, 1.4142135623730951)
# Square root
>>> pow(2, 4), 2 ** 4
(16, 16)
# Exponentiation (power)
>>> abs(-42.0), sum((1, 2, 3, 4))
(42.0, 10)
# Absolute value, summation
>>> min(3, 1, 2, 4), max(3, 1, 2, 4)
(1, 4)
# Minimum, maximum
The sum function shown here works on a sequence of numbers, and min and max accept
either a sequence or individual arguments. There are a variety of ways to drop the
Numbers in Action | 125
decimal digits of floating-point numbers. We met truncation and floor earlier; we can
also round, both numerically and for display purposes:
>>> math.floor(2.567), math.floor(-2.567)
(2, −3)
# Floor (next-lower integer)
>>> math.trunc(2.567), math.trunc(−2.567)
(2, −2)
# Truncate (drop decimal digits)
>>> int(2.567), int(−2.567)
(2, −2)
# Truncate (integer conversion)
>>> round(2.567), round(2.467), round(2.567, 2)
(3, 2, 2.5699999999999998)
# Round (Python 3.0 version)
>>> '%.1f' % 2.567, '{0:.2f}'.format(2.567)
('2.6', '2.57')
# Round for display (Chapter 7)
As we saw earlier, the last of these produces strings that we would usually print and
supports a variety of formatting options. As also described earlier, the second to last
test here will output (3, 2, 2.57) if we wrap it in a print call to request a more userfriendly display. The last two lines still differ, though—round rounds a floating-point
number but still yields a floating-point number in memory, whereas string formatting
produces a string and doesn’t yield a modified number:
>>> (1 / 3), round(1 / 3, 2), ('%.2f' % (1 / 3))
(0.33333333333333331, 0.33000000000000002, '0.33')
Interestingly, there are three ways to compute square roots in Python: using a module
function, an expression, or a built-in function (if you’re interested in performance, we
will revisit these in an exercise and its solution at the end of Part IV, to see which runs
quicker):
>>> import math
>>> math.sqrt(144)
12.0
>>> 144 ** .5
12.0
>>> pow(144, .5)
12.0
>>> math.sqrt(1234567890)
35136.418286444619
>>> 1234567890 ** .5
35136.418286444619
>>> pow(1234567890, .5)
35136.418286444619
# Module
# Expression
# Built-in
# Larger numbers
Notice that standard library modules such as math must be imported, but built-in functions such as abs and round are always available without imports. In other words, modules are external components, but built-in functions live in an implied namespace that
Python automatically searches to find names used in your program. This namespace
corresponds to the module called builtins in Python 3.0 (__builtin__ in 2.6). There
126 | Chapter 5: Numeric Types
is much more about name resolution in the function and module parts of this book;
for now, when you hear “module,” think “import.”
The standard library random module must be imported as well. This module provides
tools for picking a random floating-point number between 0 and 1, selecting a random
integer between two numbers, choosing an item at random from a sequence, and more:
>>> import random
>>> random.random()
0.44694718823781876
>>> random.random()
0.28970426439292829
>>> random.randint(1, 10)
5
>>> random.randint(1, 10)
4
>>> random.choice(['Life of Brian', 'Holy Grail', 'Meaning of Life'])
'Life of Brian'
>>> random.choice(['Life of Brian', 'Holy Grail', 'Meaning of Life'])
'Holy Grail'
The random module can be useful for shuffling cards in games, picking images at random
in a slideshow GUI, performing statistical simulations, and much more. For more details, see Python’s library manual.
Other Numeric Types
So far in this chapter, we’ve been using Python’s core numeric types—integer, floating
point, and complex. These will suffice for most of the number crunching that most
programmers will ever need to do. Python comes with a handful of more exotic numeric
types, though, that merit a quick look here.
Decimal Type
Python 2.4 introduced a new core numeric type: the decimal object, formally known
as Decimal. Syntactically, decimals are created by calling a function within an imported
module, rather than running a literal expression. Functionally, decimals are like
floating-point numbers, but they have a fixed number of decimal points. Hence, decimals are fixed-precision floating-point values.
For example, with decimals, we can have a floating-point value that always retains just
two decimal digits. Furthermore, we can specify how to round or truncate the extra
decimal digits beyond the object’s cutoff. Although it generally incurs a small performance penalty compared to the normal floating-point type, the decimal type is well suited
to representing fixed-precision quantities like sums of money and can help you achieve
better numeric accuracy.
Other Numeric Types | 127
The basics
The last point merits elaboration. As you may or may not already know, floating-point
math is less than exact, because of the limited space used to store values. For example,
the following should yield zero, but it does not. The result is close to zero, but there
are not enough bits to be precise here:
>>> 0.1 + 0.1 + 0.1 - 0.3
5.5511151231257827e-17
Printing the result to produce the user-friendly display format doesn’t completely help
either, because the hardware related to floating-point math is inherently limited in
terms of accuracy:
>>> print(0.1 + 0.1 + 0.1 - 0.3)
5.55111512313e-17
However, with decimals, the result can be dead-on:
>>> from decimal import Decimal
>>> Decimal('0.1') + Decimal('0.1') + Decimal('0.1') - Decimal('0.3')
Decimal('0.0')
As shown here, we can make decimal objects by calling the Decimal constructor function
in the decimal module and passing in strings that have the desired number of decimal
digits for the resulting object (we can use the str function to convert floating-point
values to strings if needed). When decimals of different precision are mixed in expressions, Python converts up to the largest number of decimal digits automatically:
>>> Decimal('0.1') + Decimal('0.10') + Decimal('0.10') - Decimal('0.30')
Decimal('0.00')
In Python 3.1 (to be released after this book’s publication), it’s also
possible to create a decimal object from a floating-point object, with a
call of the form decimal.Decimal.from_float(1.25). The conversion is
exact but can sometimes yield a large number of digits.
Setting precision globally
Other tools in the decimal module can be used to set the precision of all decimal numbers, set up error handling, and more. For instance, a context object in this module
allows for specifying precision (number of decimal digits) and rounding modes (down,
ceiling, etc.). The precision is applied globally for all decimals created in the calling
thread:
>>> import decimal
>>> decimal.Decimal(1) / decimal.Decimal(7)
Decimal('0.1428571428571428571428571429')
>>> decimal.getcontext().prec = 4
>>> decimal.Decimal(1) / decimal.Decimal(7)
Decimal('0.1429')
128 | Chapter 5: Numeric Types
This is especially useful for monetary applications, where cents are represented as two
decimal digits. Decimals are essentially an alternative to manual rounding and string
formatting in this context:
>>> 1999 + 1.33
2000.3299999999999
>>>
>>> decimal.getcontext().prec = 2
>>> pay = decimal.Decimal(str(1999 + 1.33))
>>> pay
Decimal('2000.33')
Decimal context manager
In Python 2.6 and 3.0 (and later), it’s also possible to reset precision temporarily by
using the with context manager statement. The precision is reset to its original value
on statement exit:
C:\misc> C:\Python30\python
>>> import decimal
>>> decimal.Decimal('1.00') / decimal.Decimal('3.00')
Decimal('0.3333333333333333333333333333')
>>>
>>> with decimal.localcontext() as ctx:
...
ctx.prec = 2
...
decimal.Decimal('1.00') / decimal.Decimal('3.00')
...
Decimal('0.33')
>>>
>>> decimal.Decimal('1.00') / decimal.Decimal('3.00')
Decimal('0.3333333333333333333333333333')
Though useful, this statement requires much more background knowledge than you’ve
obtained at this point; watch for coverage of the with statement in Chapter 33.
Because use of the decimal type is still relatively rare in practice, I’ll defer to Python’s
standard library manuals and interactive help for more details. And because decimals
address some of the same floating-point accuracy issues as the fraction type, let’s move
on to the next section to see how the two compare.
Fraction Type
Python 2.6 and 3.0 debut a new numeric type, Fraction, which implements a rational
number object. It essentially keeps both a numerator and a denominator explicitly, so
as to avoid some of the inaccuracies and limitations of floating-point math.
The basics
Fraction is a sort of cousin to the existing Decimal fixed-precision type described in the
prior section, as both can be used to control numerical accuracy by fixing decimal digits
and specifying rounding or truncation policies. It’s also used in similar ways—like
Other Numeric Types | 129
Decimal, Fraction resides in a module; import its constructor and pass in a numerator
and a denominator to make one. The following interaction shows how:
>>> from fractions import Fraction
>>> x = Fraction(1, 3)
>>> y = Fraction(4, 6)
# Numerator, denominator
# Simplified to 2, 3 by gcd
>>> x
Fraction(1, 3)
>>> y
Fraction(2, 3)
>>> print(y)
2/3
Once created, Fractions can be used in mathematical expressions as usual:
>>> x + y
Fraction(1, 1)
>>> x – y
Fraction(-1, 3)
>>> x * y
Fraction(2, 9)
# Results are exact: numerator, denominator
Fraction objects can also be created from floating-point number strings, much like
decimals:
>>> Fraction('.25')
Fraction(1, 4)
>>> Fraction('1.25')
Fraction(5, 4)
>>>
>>> Fraction('.25') + Fraction('1.25')
Fraction(3, 2)
Numeric accuracy
Notice that this is different from floating-point-type math, which is constrained by the
underlying limitations of floating-point hardware. To compare, here are the same operations run with floating-point objects, and notes on their limited accuracy:
>>> a = 1 / 3.0
>>> b = 4 / 6.0
>>> a
0.33333333333333331
>>> b
0.66666666666666663
# Only as accurate as floating-point hardware
# Can lose precision over calculations
>>> a + b
1.0
>>> a - b
-0.33333333333333331
>>> a * b
0.22222222222222221
This floating-point limitation is especially apparent for values that cannot be represented accurately given their limited number of bits in memory. Both Fraction and
130 | Chapter 5: Numeric Types
Decimal provide ways to get exact results, albeit at the cost of some speed. For instance,
in the following example (repeated from the prior section), floating-point numbers do
not accurately give the zero answer expected, but both of the other types do:
# This should be zero (close, but not exact)
>>> 0.1 + 0.1 + 0.1 - 0.3
5.5511151231257827e-17
>>> from fractions import Fraction
>>> Fraction(1, 10) + Fraction(1, 10) + Fraction(1, 10) - Fraction(3, 10)
Fraction(0, 1)
>>> from decimal import Decimal
>>> Decimal('0.1') + Decimal('0.1') + Decimal('0.1') - Decimal('0.3')
Decimal('0.0')
Moreover, fractions and decimals both allow more intuitive and accurate results than
floating points sometimes can, in different ways (by using rational representation and
by limiting precision):
>>> 1 / 3
0.33333333333333331
# Use 3.0 in Python 2.6 for true "/"
>>> Fraction(1, 3)
Fraction(1, 3)
# Numeric accuracy
>>> import decimal
>>> decimal.getcontext().prec = 2
>>> decimal.Decimal(1) / decimal.Decimal(3)
Decimal('0.33')
In fact, fractions both retain accuracy and automatically simplify results. Continuing
the preceding interaction:
>>> (1 / 3) + (6 / 12)
0.83333333333333326
# Use ".0" in Python 2.6 for true "/"
>>> Fraction(6, 12)
Fraction(1, 2)
# Automatically simplified
>>> Fraction(1, 3) + Fraction(6, 12)
Fraction(5, 6)
>>> decimal.Decimal(str(1/3)) + decimal.Decimal(str(6/12))
Decimal('0.83')
>>> 1000.0 / 1234567890
8.1000000737100011e-07
>>> Fraction(1000, 1234567890)
Fraction(100, 123456789)
Conversions and mixed types
To support fraction conversions, floating-point objects now have a method that yields
their numerator and denominator ratio, fractions have a from_float method, and
Other Numeric Types | 131
float accepts a Fraction as an argument. Trace through the following interaction to
see how this pans out (the * in the second test is special syntax that expands a tuple
into individual arguments; more on this when we study function argument passing in
Chapter 18):
>>> (2.5).as_integer_ratio()
(5, 2)
>>> f = 2.5
>>> z = Fraction(*f.as_integer_ratio())
>>> z
Fraction(5, 2)
# float object method
# Convert float -> fraction: two args
# Same as Fraction(5, 2)
>>> x
Fraction(1, 3)
>>> x + z
Fraction(17, 6)
# x from prior interaction
>>> float(x)
0.33333333333333331
>>> float(z)
2.5
>>> float(x + z)
2.8333333333333335
>>> 17 / 6
2.8333333333333335
# Convert fraction -> float
>>> Fraction.from_float(1.75)
Fraction(7, 4)
>>> Fraction(*(1.75).as_integer_ratio())
Fraction(7, 4)
# Convert float -> fraction: other way
# 5/2 + 1/3 = 15/6 + 2/6
Finally, some type mixing is allowed in expressions, though Fraction must sometimes
be manually propagated to retain accuracy. Study the following interaction to see how
this works:
>>> x
Fraction(1, 3)
>>> x + 2
Fraction(7, 3)
>>> x + 2.0
2.3333333333333335
>>> x + (1./3)
0.66666666666666663
>>> x + (4./3)
1.6666666666666665
>>> x + Fraction(4, 3)
Fraction(5, 3)
# Fraction + int -> Fraction
# Fraction + float -> float
# Fraction + float -> float
# Fraction + Fraction -> Fraction
Caveat: although you can convert from floating-point to fraction, in some cases there
is an unavoidable precision loss when you do so, because the number is inaccurate in
its original floating-point form. When needed, you can simplify such results by limiting
the maximum denominator value:
132 | Chapter 5: Numeric Types
>>> 4.0 / 3
1.3333333333333333
>>> (4.0 / 3).as_integer_ratio()
(6004799503160661, 4503599627370496)
# Precision loss from float
>>> x
Fraction(1, 3)
>>> a = x + Fraction(*(4.0 / 3).as_integer_ratio())
>>> a
Fraction(22517998136852479, 13510798882111488)
>>> 22517998136852479 / 13510798882111488.
1.6666666666666667
# 5 / 3 (or close to it!)
>>> a.limit_denominator(10)
Fraction(5, 3)
# Simplify to closest fraction
For more details on the Fraction type, experiment further on your own and consult the
Python 2.6 and 3.0 library manuals and other documentation.
Sets
Python 2.4 also introduced a new collection type, the set—an unordered collection of
unique and immutable objects that supports operations corresponding to mathematical set theory. By definition, an item appears only once in a set, no matter how many
times it is added. As such, sets have a variety of applications, especially in numeric and
database-focused work.
Because sets are collections of other objects, they share some behavior with objects
such as lists and dictionaries that are outside the scope of this chapter. For example,
sets are iterable, can grow and shrink on demand, and may contain a variety of object
types. As we’ll see, a set acts much like the keys of a valueless dictionary, but it supports
extra operations.
However, because sets are unordered and do not map keys to values, they are neither
sequence nor mapping types; they are a type category unto themselves. Moreover, because sets are fundamentally mathematical in nature (and for many readers, may seem
more academic and be used much less often than more pervasive objects like dictionaries), we’ll explore the basic utility of Python’s set objects here.
Set basics in Python 2.6
There are a few ways to make sets today, depending on whether you are using Python
2.6 or 3.0. Since this book covers both, let’s begin with the 2.6 case, which also is
available (and sometimes still required) in 3.0; we’ll refine this for 3.0 extensions in a
moment. To make a set object, pass in a sequence or other iterable object to the builtin set function:
>>> x = set('abcde')
>>> y = set('bdxyz')
Other Numeric Types | 133
You get back a set object, which contains all the items in the object passed in (notice
that sets do not have a positional ordering, and so are not sequences):
>>> x
set(['a', 'c', 'b', 'e', 'd'])
# 2.6 display format
Sets made this way support the common mathematical set operations with expression operators. Note that we can’t perform these expressions on plain sequences—we
must create sets from them in order to apply these tools:
>>> 'e' in x
True
# Membership
>>> x – y
set(['a', 'c', 'e'])
# Difference
>>> x | y
set(['a', 'c', 'b', 'e', 'd', 'y', 'x', 'z'])
# Union
>>> x & y
set(['b', 'd'])
# Intersection
>>> x ^ y
set(['a', 'c', 'e', 'y', 'x', 'z'])
# Symmetric difference (XOR)
>>> x > y, x < y
(False, False)
# Superset, subset
In addition to expressions, the set object provides methods that correspond to these
operations and more, and that support set changes—the set add method inserts one
item, update is an in-place union, and remove deletes an item by value (run a dir call on
any set instance or the set type name to see all the available methods). Assuming x and
y are still as they were in the prior interaction:
>>> z = x.intersection(y)
>>> z
set(['b', 'd'])
>>> z.add('SPAM')
>>> z
set(['b', 'd', 'SPAM'])
>>> z.update(set(['X', 'Y']))
>>> z
set(['Y', 'X', 'b', 'd', 'SPAM'])
>>> z.remove('b')
>>> z
set(['Y', 'X', 'd', 'SPAM'])
# Same as x & y
# Insert one item
# Merge: in-place union
# Delete one item
As iterable containers, sets can also be used in operations such as len, for loops, and
list comprehensions. Because they are unordered, though, they don’t support sequence
operations like indexing and slicing:
>>> for item in set('abc'): print(item * 3)
...
aaa
134 | Chapter 5: Numeric Types
ccc
bbb
Finally, although the set expressions shown earlier generally require two sets, their
method-based counterparts can often work with any iterable type as well:
>>> S = set([1, 2, 3])
>>> S | set([3, 4])
# Expressions require both to be sets
set([1, 2, 3, 4])
>>> S | [3, 4]
TypeError: unsupported operand type(s) for |: 'set' and 'list'
>>> S.union([3, 4])
# But their methods allow any iterable
set([1, 2, 3, 4])
>>> S.intersection((1, 3, 5))
set([1, 3])
>>> S.issubset(range(-5, 5))
True
For more details on set operations, see Python’s library reference manual or a reference
book. Although set operations can be coded manually in Python with other types, like
lists and dictionaries (and often were in the past), Python’s built-in sets use efficient
algorithms and implementation techniques to provide quick and standard operation.
Set literals in Python 3.0
If you think sets are “cool,” they recently became noticeably cooler. In Python 3.0 we
can still use the set built-in to make set objects, but 3.0 also adds a new set literal form,
using the curly braces formerly reserved for dictionaries. In 3.0, the following are
equivalent:
set([1, 2, 3, 4])
{1, 2, 3, 4}
# Built-in call
# 3.0 set literals
This syntax makes sense, given that sets are essentially like valueless dictionaries—
because they are unordered, unique, and immutable, a set’s items behave much like a
dictionary’s keys. This operational similarity is even more striking given that dictionary
key lists in 3.0 are view objects, which support set-like behavior such as intersections
and unions (see Chapter 8 for more on dictionary view objects).
In fact, regardless of how a set is made, 3.0 displays it using the new literal format. The
set built-in is still required in 3.0 to create empty sets and to build sets from existing
iterable objects (short of using set comprehensions, discussed later in this chapter), but
the new literal is convenient for initializing sets of known structure:
C:\Misc> c:\python30\python
>>> set([1, 2, 3, 4])
{1, 2, 3, 4}
>>> set('spam')
{'a', 'p', 's', 'm'}
>>> {1, 2, 3, 4}
# Built-in: same as in 2.6
# Add all items in an iterable
# Set literals: new in 3.0
Other Numeric Types | 135
{1, 2, 3, 4}
>>> S = {'s', 'p', 'a', 'm'}
>>> S.add('alot')
>>> S
{'a', 'p', 's', 'm', 'alot'}
All the set processing operations discussed in the prior section work the same in 3.0,
but the result sets print differently:
>>> S1 = {1, 2, 3, 4}
>>> S1 & {1, 3}
{1, 3}
>>> {1, 5, 3, 6} | S1
{1, 2, 3, 4, 5, 6}
>>> S1 - {1, 3, 4}
{2}
>>> S1 > {1, 3}
True
# Intersection
# Union
# Difference
# Superset
Note that {} is still a dictionary in Python. Empty sets must be created with the set
built-in, and print the same way:
>>> S1 - {1, 2, 3, 4}
set()
>>> type({})
<class 'dict'>
# Empty sets print differently
>>> S = set()
>>> S.add(1.23)
>>> S
{1.23}
# Initialize an empty set
# Because {} is an empty dictionary
As in Python 2.6, sets created with 3.0 literals support the same methods, some of which
allow general iterable operands that expressions do not:
>>> {1, 2, 3} | {3, 4}
{1, 2, 3, 4}
>>> {1, 2, 3} | [3, 4]
TypeError: unsupported operand type(s) for |: 'set' and 'list'
>>>
{1,
>>>
{1,
>>>
{1,
{1, 2, 3}.union([3, 4])
2, 3, 4}
{1, 2, 3}.union({3, 4})
2, 3, 4}
{1, 2, 3}.union(set([3, 4]))
2, 3, 4}
>>> {1, 2, 3}.intersection((1, 3, 5))
{1, 3}
>>> {1, 2, 3}.issubset(range(-5, 5))
True
Immutable constraints and frozen sets
Sets are powerful and flexible objects, but they do have one constraint in both 3.0 and
2.6 that you should keep in mind—largely because of their implementation, sets can
136 | Chapter 5: Numeric Types
only contain immutable (a.k.a “hashable”) object types. Hence, lists and dictionaries
cannot be embedded in sets, but tuples can if you need to store compound values.
Tuples compare by their full values when used in set operations:
>>> S
{1.23}
>>> S.add([1, 2, 3])
TypeError: unhashable type: 'list'
>>> S.add({'a':1})
TypeError: unhashable type: 'dict'
>>> S.add((1, 2, 3))
>>> S
{1.23, (1, 2, 3)}
>>> S | {(4, 5, 6), (1, 2, 3)}
{1.23, (4, 5, 6), (1, 2, 3)}
>>> (1, 2, 3) in S
True
>>> (1, 4, 3) in S
False
# Only mutable objects work in a set
# No list or dict, but tuple okay
# Union: same as S.union(...)
# Membership: by complete values
Tuples in a set, for instance, might be used to represent dates, records, IP addresses,
and so on (more on tuples later in this part of the book). Sets themselves are mutable
too, and so cannot be nested in other sets directly; if you need to store a set inside
another set, the frozenset built-in call works just like set but creates an immutable set
that cannot change and thus can be embedded in other sets.
Set comprehensions in Python 3.0
In addition to literals, 3.0 introduces a set comprehension construct; it is similar in
form to the list comprehension we previewed in Chapter 4, but is coded in curly braces
instead of square brackets and run to make a set instead of a list. Set comprehensions
run a loop and collect the result of an expression on each iteration; a loop variable gives
access to the current iteration value for use in the collection expression. The result is a
new set created by running the code, with all the normal set behavior:
>>> {x ** 2 for x in [1, 2, 3, 4]}
{16, 1, 4, 9}
# 3.0 set comprehension
In this expression, the loop is coded on the right, and the collection expression is coded
on the left (x ** 2). As for list comprehensions, we get back pretty much what this
expression says: “Give me a new set containing X squared, for every X in a list.” Comprehensions can also iterate across other kinds of objects, such as strings (the first of
the following examples illustrates the comprehension-based way to make a set from an
existing iterable):
>>> {x for x in 'spam'}
{'a', 'p', 's', 'm'}
# Same as: set('spam')
>>> {c * 4 for c in 'spam'}
{'ssss', 'aaaa', 'pppp', 'mmmm'}
>>> {c * 4 for c in 'spamham'}
# Set of collected expression results
Other Numeric Types | 137
{'ssss', 'aaaa', 'hhhh', 'pppp', 'mmmm'}
>>> S = {c * 4 for c in 'spam'}
>>> S | {'mmmm', 'xxxx'}
{'ssss', 'aaaa', 'pppp', 'mmmm', 'xxxx'}
>>> S & {'mmmm', 'xxxx'}
{'mmmm'}
Because the rest of the comprehensions story relies upon underlying concepts we’re
not yet prepared to address, we’ll postpone further details until later in this book. In
Chapter 8, we’ll meet a first cousin in 3.0, the dictionary comprehension, and I’ll have
much more to say about all comprehensions (list, set, dictionary, and generator) later,
especially in Chapters14 and 20. As we’ll learn later, all comprehensions, including
sets, support additional syntax not shown here, including nested loops and if tests,
which can be difficult to understand until you’ve had a chance to study larger
statements.
Why sets?
Set operations have a variety of common uses, some more practical than mathematical.
For example, because items are stored only once in a set, sets can be used to filter
duplicates out of other collections. Simply convert the collection to a set, and then
convert it back again (because sets are iterable, they work in the list call here):
>>>
>>>
{1,
>>>
>>>
[1,
L = [1, 2, 1, 3, 2, 4, 5]
set(L)
2, 3, 4, 5}
L = list(set(L))
L
2, 3, 4, 5]
# Remove duplicates
Sets can also be used to keep track of where you’ve already been when traversing a
graph or other cyclic structure. For example, the transitive module reloader and inheritance tree lister examples we’ll study in Chapters 24 and 30, respectively, must keep
track of items visited to avoid loops. Although recording states visited as keys in a
dictionary is efficient, sets offer an alternative that’s essentially equivalent (and may be
more or less intuitive, depending on who you ask).
Finally, sets are also convenient when dealing with large data sets (database query
results, for example)—the intersection of two sets contains objects in common to both
categories, and the union contains all items in either set. To illustrate, here’s a somewhat more realistic example of set operations at work, applied to lists of people in a
hypothetical company, using 3.0 set literals (use set in 2.6):
>>> engineers = {'bob', 'sue', 'ann', 'vic'}
>>> managers = {'tom', 'sue'}
>>> 'bob' in engineers
True
# Is bob an engineer?
>>> engineers & managers
# Who is both engineer and manager?
138 | Chapter 5: Numeric Types
{'sue'}
>>> engineers | managers
{'vic', 'sue', 'tom', 'bob', 'ann'}
# All people in either category
>>> engineers – managers
{'vic', 'bob', 'ann'}
# Engineers who are not managers
>>> managers – engineers
{'tom'}
# Managers who are not engineers
>>> engineers > managers
False
# Are all managers engineers? (superset)
>>> {'bob', 'sue'} < engineers
True
# Are both engineers? (subset)
>>> (managers | engineers) > managers
True
# All people is a superset of managers
>>> managers ^ engineers
{'vic', 'bob', 'ann', 'tom'}
# Who is in one but not both?
>>> (managers | engineers) - (managers ^ engineers)
{'sue'}
# Intersection!
You can find more details on set operations in the Python library manual and some
mathematical and relational database theory texts. Also stay tuned for Chapter 8’s
revival of some of the set operations we’ve seen here, in the context of dictionary view
objects in Python 3.0.
Booleans
Some argue that the Python Boolean type, bool, is numeric in nature because its two
values, True and False, are just customized versions of the integers 1 and 0 that print
themselves differently. Although that’s all most programmers need to know, let’s explore this type in a bit more detail.
More formally, Python today has an explicit Boolean data type called bool, with the
values True and False available as new preassigned built-in names. Internally, the names
True and False are instances of bool, which is in turn just a subclass (in the objectoriented sense) of the built-in integer type int. True and False behave exactly like the
integers 1 and 0, except that they have customized printing logic—they print themselves as the words True and False, instead of the digits 1 and 0. bool accomplishes this
by redefining str and repr string formats for its two objects.
Because of this customization, the output of Boolean expressions typed at the interactive prompt prints as the words True and False instead of the older and less obvious 1
and 0. In addition, Booleans make truth values more explicit. For instance, an infinite
loop can now be coded as while True: instead of the less intuitive while 1:. Similarly,
Other Numeric Types | 139
flags can be initialized more clearly with flag = False. We’ll discuss these statements
further in Part III.
Again, though, for all other practical purposes, you can treat True and False as though
they are predefined variables set to integer 1 and 0. Most programmers used to preassign
True and False to 1 and 0 anyway; the bool type simply makes this standard. Its implementation can lead to curious results, though. Because True is just the integer 1 with
a custom display format, True + 4 yields 5 in Python:
>>> type(True)
<class 'bool'>
>>> isinstance(True, int)
True
>>> True == 1
True
>>> True is 1
False
>>> True or False
True
>>> True + 4
5
# Same value
# But different object: see the next chapter
# Same as: 1 or 0
# (Hmmm)
Since you probably won’t come across an expression like the last of these in real Python
code, you can safely ignore its deeper metaphysical implications....
We’ll revisit Booleans in Chapter 9 (to define Python’s notion of truth) and again in
Chapter 12 (to see how Boolean operators like and and or work).
Numeric Extensions
Finally, although Python core numeric types offer plenty of power for most applications, there is a large library of third-party open source extensions available to address
more focused needs. Because numeric programming is a popular domain for Python,
you’ll find a wealth of advanced tools.
For example, if you need to do serious number crunching, an optional extension for
Python called NumPy (Numeric Python) provides advanced numeric programming
tools, such as a matrix data type, vector processing, and sophisticated computation
libraries. Hardcore scientific programming groups at places like Los Alamos and NASA
use Python with NumPy to implement the sorts of tasks they previously coded in
C++, FORTRAN, or Matlab. The combination of Python and NumPy is often compared to a free, more flexible version of Matlab—you get NumPy’s performance, plus
the Python language and its libraries.
Because it’s so advanced, we won’t talk further about NumPy in this book. You can
find additional support for advanced numeric programming in Python, including
graphics and plotting tools, statistics libraries, and the popular SciPy package at Python’s PyPI site, or by searching the Web. Also note that NumPy is currently an optional
extension; it doesn’t come with Python and must be installed separately.
140 | Chapter 5: Numeric Types
Chapter Summary
This chapter has taken a tour of Python’s numeric object types and the operations we
can apply to them. Along the way, we met the standard integer and floating-point types,
as well as some more exotic and less commonly used types such as complex numbers,
fractions, and sets. We also explored Python’s expression syntax, type conversions,
bitwise operations, and various literal forms for coding numbers in scripts.
Later in this part of the book, I’ll fill in some details about the next object type, the
string. In the next chapter, however, we’ll take some time to explore the mechanics of
variable assignment in more detail than we have here. This turns out to be perhaps the
most fundamental idea in Python, so make sure you check out the next chapter before
moving on. First, though, it’s time to take the usual chapter quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
7.
8.
9.
What is the value of the expression 2 * (3 + 4) in Python?
What is the value of the expression 2 * 3 + 4 in Python?
What is the value of the expression 2 + 3 * 4 in Python?
What tools can you use to find a number’s square root, as well as its square?
What is the type of the result of the expression 1 + 2.0 + 3?
How can you truncate and round a floating-point number?
How can you convert an integer to a floating-point number?
How would you display an integer in octal, hexadecimal, or binary notation?
How might you convert an octal, hexadecimal, or binary string to a plain integer?
Test Your Knowledge: Answers
1. The value will be 14, the result of 2 * 7, because the parentheses force the addition
to happen before the multiplication.
2. The value will be 10, the result of 6 + 4. Python’s operator precedence rules are
applied in the absence of parentheses, and multiplication has higher precedence
than (i.e., happens before) addition, per Table 5-2.
3. This expression yields 14, the result of 2 + 12, for the same precedence reasons as
in the prior question.
4. Functions for obtaining the square root, as well as pi, tangents, and more, are
available in the imported math module. To find a number’s square root, import
math and call math.sqrt(N). To get a number’s square, use either the exponent
Test Your Knowledge: Answers | 141
5.
6.
7.
8.
9.
expression X ** 2 or the built-in function pow(X, 2). Either of these last two can
also compute the square root when given a power of 0.5 (e.g., X ** .5).
The result will be a floating-point number: the integers are converted up to floating
point, the most complex type in the expression, and floating-point math is used to
evaluate it.
The int(N) and math.trunc(N) functions truncate, and the round(N, digits) function rounds. We can also compute the floor with math.floor(N) and round for
display with string formatting operations.
The float(I) function converts an integer to a floating point; mixing an integer
with a floating point within an expression will result in a conversion as well. In
some sense, Python 3.0 / division converts too—it always returns a floating-point
result that includes the remainder, even if both operands are integers.
The oct(I) and hex(I) built-in functions return the octal and hexadecimal string
forms for an integer. The bin(I) call also returns a number’s binary digits string in
Python 2.6 and 3.0. The % string formatting expression and format string method
also provide targets for some such conversions.
The int(S, base) function can be used to convert from octal and hexadecimal
strings to normal integers (pass in 8, 16, or 2 for the base). The eval(S) function
can be used for this purpose too, but it’s more expensive to run and can have
security issues. Note that integers are always stored in binary in computer memory;
these are just display string format conversions.
142 | Chapter 5: Numeric Types
CHAPTER 6
The Dynamic Typing Interlude
In the prior chapter, we began exploring Python’s core object types in depth with a
look at Python numbers. We’ll resume our object type tour in the next chapter, but
before we move on, it’s important that you get a handle on what may be the most
fundamental idea in Python programming and is certainly the basis of much of both
the conciseness and flexibility of the Python language—dynamic typing, and the polymorphism it yields.
As you’ll see here and later in this book, in Python, we do not declare the specific types
of the objects our scripts use. In fact, programs should not even care about specific
types; in exchange, they are naturally applicable in more contexts than we can sometimes even plan ahead for. Because dynamic typing is the root of this flexibility, let’s
take a brief look at the model here.
The Case of the Missing Declaration Statements
If you have a background in compiled or statically typed languages like C, C++, or Java,
you might find yourself a bit perplexed at this point in the book. So far, we’ve been
using variables without declaring their existence or their types, and it somehow works.
When we type a = 3 in an interactive session or program file, for instance, how does
Python know that a should stand for an integer? For that matter, how does Python
know what a is at all?
Once you start asking such questions, you’ve crossed over into the domain of Python’s
dynamic typing model. In Python, types are determined automatically at runtime, not
in response to declarations in your code. This means that you never declare variables
ahead of time (a concept that is perhaps simpler to grasp if you keep in mind that it all
boils down to variables, objects, and the links between them).
143
Variables, Objects, and References
As you’ve seen in many of the examples used so far in this book, when you run an
assignment statement such as a = 3 in Python, it works even if you’ve never told Python
to use the name a as a variable, or that a should stand for an integer-type object. In the
Python language, this all pans out in a very natural way, as follows:
Variable creation
A variable (i.e., name), like a, is created when your code first assigns it a value.
Future assignments change the value of the already created name. Technically,
Python detects some names before your code runs, but you can think of it as though
initial assignments make variables.
Variable types
A variable never has any type information or constraints associated with it. The
notion of type lives with objects, not names. Variables are generic in nature; they
always simply refer to a particular object at a particular point in time.
Variable use
When a variable appears in an expression, it is immediately replaced with the object
that it currently refers to, whatever that may be. Further, all variables must be
explicitly assigned before they can be used; referencing unassigned variables results
in errors.
In sum, variables are created when assigned, can reference any type of object, and must
be assigned before they are referenced. This means that you never need to declare names
used by your script, but you must initialize names before you can update them; counters, for example, must be initialized to zero before you can add to them.
This dynamic typing model is strikingly different from the typing model of traditional
languages. When you are first starting out, the model is usually easier to understand if
you keep clear the distinction between names and objects. For example, when we say
this:
>>> a = 3
at least conceptually, Python will perform three distinct steps to carry out the request.
These steps reflect the operation of all assignments in the Python language:
1. Create an object to represent the value 3.
2. Create the variable a, if it does not yet exist.
3. Link the variable a to the new object 3.
The net result will be a structure inside Python that resembles Figure 6-1. As sketched,
variables and objects are stored in different parts of memory and are associated by links
(the link is shown as a pointer in the figure). Variables always link to objects and never
to other variables, but larger objects may link to other objects (for instance, a list object
has links to the objects it contains).
144 | Chapter 6: The Dynamic Typing Interlude
Figure 6-1. Names and objects after running the assignment a = 3. Variable a becomes a reference to
the object 3. Internally, the variable is really a pointer to the object’s memory space created by running
the literal expression 3.
These links from variables to objects are called references in Python—that is, a reference
is a kind of association, implemented as a pointer in memory.* Whenever the variables
are later used (i.e., referenced), Python automatically follows the variable-to-object
links. This is all simpler than the terminology may imply. In concrete terms:
• Variables are entries in a system table, with spaces for links to objects.
• Objects are pieces of allocated memory, with enough space to represent the values
for which they stand.
• References are automatically followed pointers from variables to objects.
At least conceptually, each time you generate a new value in your script by running an
expression, Python creates a new object (i.e., a chunk of memory) to represent that
value. Internally, as an optimization, Python caches and reuses certain kinds of unchangeable objects, such as small integers and strings (each 0 is not really a new piece
of memory—more on this caching behavior later). But, from a logical perspective, it
works as though each expression’s result value is a distinct object and each object is a
distinct piece of memory.
Technically speaking, objects have more structure than just enough space to represent
their values. Each object also has two standard header fields: a type designator used to
mark the type of the object, and a reference counter used to determine when it’s OK to
reclaim the object. To understand how these two header fields factor into the model,
we need to move on.
Types Live with Objects, Not Variables
To see how object types come into play, watch what happens if we assign a variable
multiple times:
* Readers with a background in C may find Python references similar to C pointers (memory addresses). In
fact, references are implemented as pointers, and they often serve the same roles, especially with objects that
can be changed in-place (more on this later). However, because references are always automatically
dereferenced when used, you can never actually do anything useful with a reference itself; this is a feature
that eliminates a vast category of C bugs. You can think of Python references as C “void*” pointers, which
are automatically followed whenever used.
The Case of the Missing Declaration Statements | 145
>>> a = 3
>>> a = 'spam'
>>> a = 1.23
# It's an integer
# Now it's a string
# Now it's a floating point
This isn’t typical Python code, but it does work—a starts out as an integer, then becomes a string, and finally becomes a floating-point number. This example tends to
look especially odd to ex-C programmers, as it appears as though the type of a changes
from integer to string when we say a = 'spam'.
However, that’s not really what’s happening. In Python, things work more simply.
Names have no types; as stated earlier, types live with objects, not names. In the preceding listing, we’ve simply changed a to reference different objects. Because variables
have no type, we haven’t actually changed the type of the variable a; we’ve simply made
the variable reference a different type of object. In fact, again, all we can ever say about
a variable in Python is that it references a particular object at a particular point in time.
Objects, on the other hand, know what type they are—each object contains a header
field that tags the object with its type. The integer object 3, for example, will contain
the value 3, plus a designator that tells Python that the object is an integer (strictly
speaking, a pointer to an object called int, the name of the integer type). The type
designator of the 'spam' string object points to the string type (called str) instead.
Because objects know their types, variables don’t have to.
To recap, types are associated with objects in Python, not with variables. In typical
code, a given variable usually will reference just one kind of object. Because this isn’t
a requirement, though, you’ll find that Python code tends to be much more flexible
than you may be accustomed to—if you use Python well, your code might work on
many types automatically.
I mentioned that objects have two header fields, a type designator and a reference
counter. To understand the latter of these, we need to move on and take a brief look
at what happens at the end of an object’s life.
Objects Are Garbage-Collected
In the prior section’s listings, we assigned the variable a to different types of objects in
each assignment. But when we reassign a variable, what happens to the value it was
previously referencing? For example, after the following statements, what happens to
the object 3?
>>> a = 3
>>> a = 'spam'
The answer is that in Python, whenever a name is assigned to a new object, the space
held by the prior object is reclaimed (if it is not referenced by any other name or object).
This automatic reclamation of objects’ space is known as garbage collection.
To illustrate, consider the following example, which sets the name x to a different object
on each assignment:
146 | Chapter 6: The Dynamic Typing Interlude
>>>
>>>
>>>
>>>
x
x
x
x
=
=
=
=
42
'shrubbery'
3.1415
[1, 2, 3]
# Reclaim 42 now (unless referenced elsewhere)
# Reclaim 'shrubbery' now
# Reclaim 3.1415 now
First, notice that x is set to a different type of object each time. Again, though this is
not really the case, the effect is as though the type of x is changing over time. Remember,
in Python types live with objects, not names. Because names are just generic references
to objects, this sort of code works naturally.
Second, notice that references to objects are discarded along the way. Each time x is
assigned to a new object, Python reclaims the prior object’s space. For instance, when
it is assigned the string 'shrubbery', the object 42 is immediately reclaimed (assuming
it is not referenced anywhere else)—that is, the object’s space is automatically thrown
back into the free space pool, to be reused for a future object.
Internally, Python accomplishes this feat by keeping a counter in every object that keeps
track of the number of references currently pointing to that object. As soon as (and
exactly when) this counter drops to zero, the object’s memory space is automatically
reclaimed. In the preceding listing, we’re assuming that each time x is assigned to a new
object, the prior object’s reference counter drops to zero, causing it to be reclaimed.
The most immediately tangible benefit of garbage collection is that it means you can
use objects liberally without ever needing to free up space in your script. Python will
clean up unused space for you as your program runs. In practice, this eliminates a
substantial amount of bookkeeping code required in lower-level languages such as C
and C++.
Technically speaking, Python’s garbage collection is based mainly upon
reference counters, as described here; however, it also has a component
that detects and reclaims objects with cyclic references in time. This
component can be disabled if you’re sure that your code doesn’t create
cycles, but it is enabled by default.
Because references are implemented as pointers, it’s possible for an object to reference itself, or reference another object that does. For example, exercise 3 at the end of Part I and its solution in Appendix B show
how to create a cycle by embedding a reference to a list within itself.
The same phenomenon can occur for assignments to attributes of objects created from user-defined classes. Though relatively rare, because
the reference counts for such objects never drop to zero, they must be
treated specially.
For more details on Python’s cycle detector, see the documentation for
the gc module in Python’s library manual. Also note that this description
of Python’s garbage collector applies to the standard CPython only; Jython and IronPython may use different schemes, though the net effect
in all is similar—unused space is reclaimed for you automatically.
The Case of the Missing Declaration Statements | 147
Shared References
So far, we’ve seen what happens as a single variable is assigned references to objects.
Now let’s introduce another variable into our interaction and watch what happens to
its names and objects:
>>> a = 3
>>> b = a
Typing these two statements generates the scene captured in Figure 6-2. The second
line causes Python to create the variable b; the variable a is being used and not assigned
here, so it is replaced with the object it references (3), and b is made to reference that
object. The net effect is that the variables a and b wind up referencing the same object
(that is, pointing to the same chunk of memory). This scenario, with multiple names
referencing the same object, is called a shared reference in Python.
Figure 6-2. Names and objects after next running the assignment b = a. Variable b becomes a reference
to the object 3. Internally, the variable is really a pointer to the object’s memory space created by
running the literal expression 3.
Next, suppose we extend the session with one more statement:
>>> a = 3
>>> b = a
>>> a = 'spam'
As with all Python assignments, this statement simply makes a new object to represent
the string value 'spam' and sets a to reference this new object. It does not, however,
change the value of b; b still references the original object, the integer 3. The resulting
reference structure is shown in Figure 6-3.
The same sort of thing would happen if we changed b to 'spam' instead—the assignment
would change only b, not a. This behavior also occurs if there are no type differences
at all. For example, consider these three statements:
>>> a = 3
>>> b = a
>>> a = a + 2
148 | Chapter 6: The Dynamic Typing Interlude
Figure 6-3. Names and objects after finally running the assignment a = ‘spam’. Variable a references
the new object (i.e., piece of memory) created by running the literal expression ‘spam’, but variable b
still refers to the original object 3. Because this assignment is not an in-place change to the object 3,
it changes only variable a, not b.
In this sequence, the same events transpire. Python makes the variable a reference the
object 3 and makes b reference the same object as a, as in Figure 6-2; as before, the last
assignment then sets a to a completely different object (in this case, the integer 5, which
is the result of the + expression). It does not change b as a side effect. In fact, there is
no way to ever overwrite the value of the object 3—as introduced in Chapter 4, integers
are immutable and thus can never be changed in-place.
One way to think of this is that, unlike in some languages, in Python variables are always
pointers to objects, not labels of changeable memory areas: setting a variable to a new
value does not alter the original object, but rather causes the variable to reference an
entirely different object. The net effect is that assignment to a variable can impact only
the single variable being assigned. When mutable objects and in-place changes enter
the equation, though, the picture changes somewhat; to see how, let’s move on.
Shared References and In-Place Changes
As you’ll see later in this part’s chapters, there are objects and operations that perform
in-place object changes. For instance, an assignment to an offset in a list actually
changes the list object itself in-place, rather than generating a brand new list object.
For objects that support such in-place changes, you need to be more aware of shared
references, since a change from one name may impact others.
To further illustrate, let’s take another look at the list objects introduced in Chapter 4. Recall that lists, which do support in-place assignments to positions, are simply
collections of other objects, coded in square brackets:
>>> L1 = [2, 3, 4]
>>> L2 = L1
Shared References | 149
L1 here is a list containing the objects 2, 3, and 4. Items inside a list are accessed by their
positions, so L1[0] refers to object 2, the first item in the list L1. Of course, lists are also
objects in their own right, just like integers and strings. After running the two prior
assignments, L1 and L2 reference the same object, just like a and b in the prior example
(see Figure 6-2). Now say that, as before, we extend this interaction to say the following:
>>> L1 = 24
This assignment simply sets L1 is to a different object; L2 still references the original
list. If we change this statement’s syntax slightly, however, it has a radically different
effect:
>>> L1 = [2, 3, 4]
>>> L2 = L1
>>> L1[0] = 24
# A mutable object
# Make a reference to the same object
# An in-place change
>>> L1
[24, 3, 4]
>>> L2
[24, 3, 4]
# L1 is different
# But so is L2!
Really, we haven’t changed L1 itself here; we’ve changed a component of the object that
L1 references. This sort of change overwrites part of the list object in-place. Because the
list object is shared by (referenced from) other variables, though, an in-place change
like this doesn’t only affect L1—that is, you must be aware that when you make such
changes, they can impact other parts of your program. In this example, the effect shows
up in L2 as well because it references the same object as L1. Again, we haven’t actually
changed L2, either, but its value will appear different because it has been overwritten.
This behavior is usually what you want, but you should be aware of how it works, so
that it’s expected. It’s also just the default: if you don’t want such behavior, you can
request that Python copy objects instead of making references. There are a variety of
ways to copy a list, including using the built-in list function and the standard library
copy module. Perhaps the most common way is to slice from start to finish (see Chapters
4 and 7 for more on slicing):
>>> L1 = [2, 3, 4]
>>> L2 = L1[:]
>>> L1[0] = 24
>>> L1
[24, 3, 4]
>>> L2
[2, 3, 4]
# Make a copy of L1
# L2 is not changed
Here, the change made through L1 is not reflected in L2 because L2 references a copy
of the object L1 references; that is, the two variables point to different pieces of memory.
150 | Chapter 6: The Dynamic Typing Interlude
Note that this slicing technique won’t work on the other major mutable core types,
dictionaries and sets, because they are not sequences—to copy a dictionary or set,
instead use their X.copy() method call. Also, note that the standard library copy module
has a call for copying any object type generically, as well as a call for copying nested
object structures (a dictionary with nested lists, for example):
import copy
X = copy.copy(Y)
X = copy.deepcopy(Y)
# Make top-level "shallow" copy of any object Y
# Make deep copy of any object Y: copy all nested parts
We’ll explore lists and dictionaries in more depth, and revisit the concept of shared
references and copies, in Chapters 8 and 9. For now, keep in mind that objects that can
be changed in-place (that is, mutable objects) are always open to these kinds of effects.
In Python, this includes lists, dictionaries, and some objects defined with class statements. If this is not the desired behavior, you can simply copy your objects as needed.
Shared References and Equality
In the interest of full disclosure, I should point out that the garbage-collection behavior
described earlier in this chapter may be more conceptual than literal for certain types.
Consider these statements:
>>> x = 42
>>> x = 'shrubbery'
# Reclaim 42 now?
Because Python caches and reuses small integers and small strings, as mentioned earlier,
the object 42 here is probably not literally reclaimed; instead, it will likely remain in a
system table to be reused the next time you generate a 42 in your code. Most kinds of
objects, though, are reclaimed immediately when they are no longer referenced; for
those that are not, the caching mechanism is irrelevant to your code.
For instance, because of Python’s reference model, there are two different ways to check
for equality in a Python program. Let’s create a shared reference to demonstrate:
>>> L
>>> M
>>> L
True
>>> L
True
= [1, 2, 3]
= L
== M
# M and L reference the same object
# Same value
is M
# Same object
The first technique here, the == operator, tests whether the two referenced objects have
the same values; this is the method almost always used for equality checks in Python.
The second method, the is operator, instead tests for object identity—it returns True
only if both names point to the exact same object, so it is a much stronger form of
equality testing.
Shared References | 151
Really, is simply compares the pointers that implement references, and it serves as a
way to detect shared references in your code if needed. It returns False if the names
point to equivalent but different objects, as is the case when we run two different literal
expressions:
>>> L
>>> M
>>> L
True
>>> L
False
= [1, 2, 3]
= [1, 2, 3]
== M
# M and L reference different objects
# Same values
is M
# Different objects
Now, watch what happens when we perform the same operations on small numbers:
>>> X
>>> Y
>>> X
True
>>> X
True
= 42
= 42
== Y
# Should be two different objects
is Y
# Same object anyhow: caching at work!
In this interaction, X and Y should be == (same value), but not is (same object) because
we ran two different literal expressions. Because small integers and strings are cached
and reused, though, is tells us they reference the same single object.
In fact, if you really want to look under the hood, you can always ask Python how many
references there are to an object: the getrefcount function in the standard sys module
returns the object’s reference count. When I ask about the integer object 1 in the IDLE
GUI, for instance, it reports 837 reuses of this same object (most of which are in IDLE’s
system code, not mine):
>>> import sys
>>> sys.getrefcount(1)
837
# 837 pointers to this shared piece of memory
This object caching and reuse is irrelevant to your code (unless you run the is check!).
Because you cannot change numbers or strings in-place, it doesn’t matter how many
references there are to the same object. Still, this behavior reflects one of the many ways
Python optimizes its model for execution speed.
Dynamic Typing Is Everywhere
Of course, you don’t really need to draw name/object diagrams with circles and arrows
to use Python. When you’re starting out, though, it sometimes helps you understand
unusual cases if you can trace their reference structures. If a mutable object changes
out from under you when passed around your program, for example, chances are you
are witnessing some of this chapter’s subject matter firsthand.
Moreover, even if dynamic typing seems a little abstract at this point, you probably will
care about it eventually. Because everything seems to work by assignment and
references in Python, a basic understanding of this model is useful in many different
152 | Chapter 6: The Dynamic Typing Interlude
contexts. As you’ll see, it works the same in assignment statements, function arguments, for loop variables, module imports, class attributes, and more. The good news
is that there is just one assignment model in Python; once you get a handle on dynamic
typing, you’ll find that it works the same everywhere in the language.
At the most practical level, dynamic typing means there is less code for you to write.
Just as importantly, though, dynamic typing is also the root of Python’s polymorphism, a concept we introduced in Chapter 4 and will revisit again later in this book.
Because we do not constrain types in Python code, it is highly flexible. As you’ll see,
when used well, dynamic typing and the polymorphism it provides produce code that
automatically adapts to new requirements as your systems evolve.
Chapter Summary
This chapter took a deeper look at Python’s dynamic typing model—that is, the way
that Python keeps track of object types for us automatically, rather than requiring us
to code declaration statements in our scripts. Along the way, we learned how variables
and objects are associated by references in Python; we also explored the idea of garbage
collection, learned how shared references to objects can affect multiple variables, and
saw how references impact the notion of equality in Python.
Because there is just one assignment model in Python, and because assignment pops
up everywhere in the language, it’s important that you have a handle on the model
before moving on. The following quiz should help you review some of this chapter’s
ideas. After that, we’ll resume our object tour in the next chapter, with strings.
Test Your Knowledge: Quiz
1. Consider the following three statements. Do they change the value printed for A?
A = "spam"
B = A
B = "shrubbery"
2. Consider these three statements. Do they change the printed value of A?
A = ["spam"]
B = A
B[0] = "shrubbery"
3. How about these—is A changed now?
A = ["spam"]
B = A[:]
B[0] = "shrubbery"
Test Your Knowledge: Quiz | 153
Test Your Knowledge: Answers
1. No: A still prints as "spam". When B is assigned to the string "shrubbery", all that
happens is that the variable B is reset to point to the new string object. A and B
initially share (i.e., reference/point to) the same single string object "spam", but two
names are never linked together in Python. Thus, setting B to a different object has
no effect on A. The same would be true if the last statement here was B = B +
'shrubbery', by the way—the concatenation would make a new object for its result,
which would then be assigned to B only. We can never overwrite a string (or number, or tuple) in-place, because strings are immutable.
2. Yes: A now prints as ["shrubbery"]. Technically, we haven’t really changed either
A or B; instead, we’ve changed part of the object they both reference (point to) by
overwriting that object in-place through the variable B. Because A references the
same object as B, the update is reflected in A as well.
3. No: A still prints as ["spam"]. The in-place assignment through B has no effect this
time because the slice expression made a copy of the list object before it was assigned to B. After the second assignment statement, there are two different list
objects that have the same value (in Python, we say they are ==, but not is). The
third statement changes the value of the list object pointed to by B, but not that
pointed to by A.
154 | Chapter 6: The Dynamic Typing Interlude
CHAPTER 7
Strings
The next major type on our built-in object tour is the Python string—an ordered collection of characters used to store and represent text-based information. We looked
briefly at strings in Chapter 4. Here, we will revisit them in more depth, filling in some
of the details we skipped then.
From a functional perspective, strings can be used to represent just about anything that
can be encoded as text: symbols and words (e.g., your name), contents of text files
loaded into memory, Internet addresses, Python programs, and so on. They can also
be used to hold the absolute binary values of bytes, and multibyte Unicode text used
in internationalized programs.
You may have used strings in other languages, too. Python’s strings serve the same role
as character arrays in languages such as C, but they are a somewhat higher-level tool
than arrays. Unlike in C, in Python, strings come with a powerful set of processing
tools. Also unlike languages such as C, Python has no distinct type for individual characters; instead, you just use one-character strings.
Strictly speaking, Python strings are categorized as immutable sequences, meaning that
the characters they contain have a left-to-right positional order and that they cannot
be changed in-place. In fact, strings are the first representative of the larger class of
objects called sequences that we will study here. Pay special attention to the sequence
operations introduced in this chapter, because they will work the same on other sequence types we’ll explore later, such as lists and tuples.
Table 7-1 previews common string literals and operations we will discuss in this chapter. Empty strings are written as a pair of quotation marks (single or double) with
nothing in between, and there are a variety of ways to code strings. For processing,
strings support expression operations such as concatenation (combining strings), slicing (extracting sections), indexing (fetching by offset), and so on. Besides expressions,
Python also provides a set of string methods that implement common string-specific
tasks, as well as modules for more advanced text-processing tasks such as pattern
matching. We’ll explore all of these later in the chapter.
155
Table 7-1. Common string literals and operations
Operation
Interpretation
S = ''
Empty string
S = "spam's"
Double quotes, same as single
S = 's\np\ta\x00m'
Escape sequences
S = """..."""
Triple-quoted block strings
S = r'\temp\spam'
Raw strings
S = b'spam'
Byte strings in 3.0 (Chapter 36)
S = u'spam'
Unicode strings in 2.6 only (Chapter 36)
S1 + S2
Concatenate, repeat
S * 3
S[i]
Index, slice, length
S[i:j]
len(S)
"a %s parrot" % kind
String formatting expression
"a {0} parrot".format(kind)
String formatting method in 2.6 and 3.0
S.find('pa')
String method calls: search,
S.rstrip()
remove whitespace,
S.replace('pa', 'xx')
replacement,
S.split(',')
split on delimiter,
S.isdigit()
content test,
S.lower()
case conversion,
S.endswith('spam')
end test,
'spam'.join(strlist)
delimiter join,
S.encode('latin-1')
Unicode encoding, etc.
for x in S: print(x)
Iteration, membership
'spam' in S
[c * 2 for c in S]
map(ord, S)
Beyond the core set of string tools in Table 7-1, Python also supports more advanced
pattern-based string processing with the standard library’s re (regular expression)
module, introduced in Chapter 4, and even higher-level text processing tools such as
XML parsers, discussed briefly in Chapter 36. This book’s scope, though, is focused
on the fundamentals represented by Table 7-1.
156 | Chapter 7: Strings
To cover the basics, this chapter begins with an overview of string literal forms and
string expressions, then moves on to look at more advanced tools such as string methods and formatting. Python comes with many string tools, and we won’t look at them
all here; the complete story is chronicled in the Python library manual. Our goal here
is to explore enough commonly used tools to give you a representative sample; methods
we won’t see in action here, for example, are largely analogous to those we will.
Content note: Technically speaking, this chapter tells only part of the
string story in Python—the part most programmers need to know. It
presents the basic str string type, which handles ASCII text and works
the same regardless of which version of Python you use. That is, this
chapter intentionally limits its scope to the string processing essentials
that are used in most Python scripts.
From a more formal perspective, ASCII is a simple form of Unicode text.
Python addresses the distinction between text and binary data by including distinct object types:
• In Python 3.0 there are three string types: str is used for Unicode
text (ASCII or otherwise), bytes is used for binary data (including
encoded text), and bytearray is a mutable variant of bytes.
• In Python 2.6, unicode strings represent wide Unicode text, and
str strings handle both 8-bit text and binary data.
The bytearray type is also available as a back-port in 2.6, but not earlier,
and it’s not as closely bound to binary data as it is in 3.0. Because most
programmers don’t need to dig into the details of Unicode encodings or
binary data formats, though, I’ve moved all such details to the Advanced
Topics part of this book, in Chapter 36.
If you do need to deal with more advanced string concepts such as alternative character sets or packed binary data and files, see Chapter 36 after reading the material here. For now, we’ll focus on the basic
string type and its operations. As you’ll find, the basics we’ll study here
also apply directly to the more advanced string types in Python’s toolset.
String Literals
By and large, strings are fairly easy to use in Python. Perhaps the most complicated
thing about them is that there are so many ways to write them in your code:
•
•
•
•
•
Single quotes: 'spa"m'
Double quotes: "spa'm"
Triple quotes: '''... spam ...''', """... spam ..."""
Escape sequences: "s\tp\na\0m"
Raw strings: r"C:\new\test.spm"
String Literals | 157
• Byte strings in 3.0 (see Chapter 36): b'sp\x01am'
• Unicode strings in 2.6 only (see Chapter 36): u'eggs\u0020spam'
The single- and double-quoted forms are by far the most common; the others serve
specialized roles, and we’re postponing discussion of the last two advanced forms until
Chapter 36. Let’s take a quick look at all the other options in turn.
Single- and Double-Quoted Strings Are the Same
Around Python strings, single and double quote characters are interchangeable. That
is, string literals can be written enclosed in either two single or two double quotes—
the two forms work the same and return the same type of object. For example, the
following two strings are identical, once coded:
>>> 'shrubbery', "shrubbery"
('shrubbery', 'shrubbery')
The reason for supporting both is that it allows you to embed a quote character of the
other variety inside a string without escaping it with a backslash. You may embed a
single quote character in a string enclosed in double quote characters, and vice versa:
>>> 'knight"s', "knight's"
('knight"s', "knight's")
Incidentally, Python automatically concatenates adjacent string literals in any expression, although it is almost as simple to add a + operator between them to invoke concatenation explicitly (as we’ll see in Chapter 12, wrapping this form in parentheses also
allows it to span multiple lines):
>>> title = "Meaning " 'of' " Life"
>>> title
'Meaning of Life'
# Implicit concatenation
Notice that adding commas between these strings would result in a tuple, not a string.
Also notice in all of these outputs that Python prefers to print strings in single quotes,
unless they embed one. You can also embed quotes by escaping them with backslashes:
>>> 'knight\'s', "knight\"s"
("knight's", 'knight"s')
To understand why, you need to know how escapes work in general.
Escape Sequences Represent Special Bytes
The last example embedded a quote inside a string by preceding it with a backslash.
This is representative of a general pattern in strings: backslashes are used to introduce
special byte codings known as escape sequences.
Escape sequences let us embed byte codes in strings that cannot easily be typed on a
keyboard. The character \, and one or more characters following it in the string literal,
are replaced with a single character in the resulting string object, which has the binary
158 | Chapter 7: Strings
value specified by the escape sequence. For example, here is a five-character string that
embeds a newline and a tab:
>>> s = 'a\nb\tc'
The two characters \n stand for a single character—the byte containing the binary value
of the newline character in your character set (usually, ASCII code 10). Similarly, the
sequence \t is replaced with the tab character. The way this string looks when printed
depends on how you print it. The interactive echo shows the special characters as
escapes, but print interprets them instead:
>>> s
'a\nb\tc'
>>> print(s)
a
b
c
To be completely sure how many bytes are in this string, use the built-in len function—
it returns the actual number of bytes in a string, regardless of how it is displayed:
>>> len(s)
5
This string is five bytes long: it contains an ASCII a byte, a newline byte, an ASCII b
byte, and so on. Note that the original backslash characters are not really stored with
the string in memory; they are used to tell Python to store special byte values in the
string. For coding such special bytes, Python recognizes a full set of escape code sequences, listed in Table 7-2.
Table 7-2. String backslash characters
Escape
Meaning
\newline
Ignored (continuation line)
\\
Backslash (stores one \)
\'
Single quote (stores ')
\"
Double quote (stores ")
\a
Bell
\b
Backspace
\f
Formfeed
\n
Newline (linefeed)
\r
Carriage return
\t
Horizontal tab
\v
Vertical tab
\xhh
Character with hex value hh (at most 2 digits)
\ooo
Character with octal value ooo (up to 3 digits)
\0
Null: binary 0 character (doesn’t end string)
String Literals | 159
a
Escape
Meaning
\N{ id }
Unicode database ID
\uhhhh
Unicode 16-bit hex
\Uhhhhhhhh
Unicode 32-bit hexa
\other
Not an escape (keeps both \ and other)
The \Uhhhh... escape sequence takes exactly eight hexadecimal digits (h); both \u and \U can be used only in Unicode string literals.
Some escape sequences allow you to embed absolute binary values into the bytes of a
string. For instance, here’s a five-character string that embeds two binary zero bytes
(coded as octal escapes of one digit):
>>> s = 'a\0b\0c'
>>> s
'a\x00b\x00c'
>>> len(s)
5
In Python, the zero (null) byte does not terminate a string the way it typically does in
C. Instead, Python keeps both the string’s length and text in memory. In fact, no character terminates a string in Python. Here’s a string that is all absolute binary escape
codes—a binary 1 and 2 (coded in octal), followed by a binary 3 (coded in hexadecimal):
>>> s = '\001\002\x03'
>>> s
'\x01\x02\x03'
>>> len(s)
3
Notice that Python displays nonprintable characters in hex, regardless of how they were
specified. You can freely combine absolute value escapes and the more symbolic escape
types in Table 7-2. The following string contains the characters “spam”, a tab and
newline, and an absolute zero value byte coded in hex:
>>> S = "s\tp\na\x00m"
>>> S
's\tp\na\x00m'
>>> len(S)
7
>>> print(S)
s
p
a m
This becomes more important to know when you process binary data files in Python.
Because their contents are represented as strings in your scripts, it’s OK to process
binary files that contain any sorts of binary byte values (more on files in Chapter 9).*
* If you need to care about binary data files, the chief distinction is that you open them in binary mode (using
open mode flags with a b, such as 'rb', 'wb', and so on). In Python 3.0, binary file content is a bytes string,
with an interface similar to that of normal strings; in 2.6, such content is a normal str string. See also the
standard struct module introduced in Chapter 9, which can parse binary data loaded from a file, and the
extended coverage of binary files and byte strings in Chapter 36.
160 | Chapter 7: Strings
Finally, as the last entry in Table 7-2 implies, if Python does not recognize the character
after a \ as being a valid escape code, it simply keeps the backslash in the resulting string:
>>> x = "C:\py\code"
>>> x
'C:\\py\\code'
>>> len(x)
10
# Keeps \ literally
Unless you’re able to commit all of Table 7-2 to memory, though, you probably
shouldn’t rely on this behavior.† To code literal backslashes explicitly such that they
are retained in your strings, double them up (\\ is an escape for one \) or use raw strings;
the next section shows how.
Raw Strings Suppress Escapes
As we’ve seen, escape sequences are handy for embedding special byte codes within
strings. Sometimes, though, the special treatment of backslashes for introducing escapes can lead to trouble. It’s surprisingly common, for instance, to see Python newcomers in classes trying to open a file with a filename argument that looks something
like this:
myfile = open('C:\new\text.dat', 'w')
thinking that they will open a file called text.dat in the directory C:\new. The problem
here is that \n is taken to stand for a newline character, and \t is replaced with a tab.
In effect, the call tries to open a file named C:(newline)ew(tab)ext.dat, with usually less
than stellar results.
This is just the sort of thing that raw strings are useful for. If the letter r (uppercase or
lowercase) appears just before the opening quote of a string, it turns off the escape
mechanism. The result is that Python retains your backslashes literally, exactly as you
type them. Therefore, to fix the filename problem, just remember to add the letter r on
Windows:
myfile = open(r'C:\new\text.dat', 'w')
Alternatively, because two backslashes are really an escape sequence for one backslash,
you can keep your backslashes by simply doubling them up:
myfile = open('C:\\new\\text.dat', 'w')
In fact, Python itself sometimes uses this doubling scheme when it prints strings with
embedded backslashes:
>>> path = r'C:\new\text.dat'
>>> path
'C:\\new\\text.dat'
>>> print(path)
# Show as Python code
# User-friendly format
† In classes, I’ve met people who have indeed committed most or all of this table to memory; I’d probably think
that was really sick, but for the fact that I’m a member of the set, too.
String Literals | 161
C:\new\text.dat
>>> len(path)
15
# String length
As with numeric representation, the default format at the interactive prompt prints
results as if they were code, and therefore escapes backslashes in the output. The
print statement provides a more user-friendly format that shows that there is actually
only one backslash in each spot. To verify this is the case, you can check the result of
the built-in len function, which returns the number of bytes in the string, independent
of display formats. If you count the characters in the print(path) output, you’ll see that
there really is just 1 character per backslash, for a total of 15.
Besides directory paths on Windows, raw strings are also commonly used for regular
expressions (text pattern matching, supported with the re module introduced in Chapter 4). Also note that Python scripts can usually use forward slashes in directory paths
on Windows and Unix because Python tries to interpret paths portably (i.e., 'C:/new/
text.dat' works when opening files, too). Raw strings are useful if you code paths using
native Windows backslashes, though.
Despite its role, even a raw string cannot end in a single backslash, because the backslash escapes the following quote character—you still
must escape the surrounding quote character to embed it in the string.
That is, r"...\" is not a valid string literal—a raw string cannot end in
an odd number of backslashes. If you need to end a raw string with a
single backslash, you can use two and slice off the second
(r'1\nb\tc\\'[:-1]), tack one on manually (r'1\nb\tc' + '\\'), or skip
the raw string syntax and just double up the backslashes in a normal
string ('1\\nb\\tc\\'). All three of these forms create the same eightcharacter string containing three backslashes.
Triple Quotes Code Multiline Block Strings
So far, you’ve seen single quotes, double quotes, escapes, and raw strings in action.
Python also has a triple-quoted string literal format, sometimes called a block string,
that is a syntactic convenience for coding multiline text data. This form begins with
three quotes (of either the single or double variety), is followed by any number of lines
of text, and is closed with the same triple-quote sequence that opened it. Single and
double quotes embedded in the string’s text may be, but do not have to be, escaped—
the string does not end until Python sees three unescaped quotes of the same kind used
to start the literal. For example:
>>> mantra = """Always look
... on the bright
... side of life."""
>>>
>>> mantra
'Always look\n on the bright\nside of life.'
162 | Chapter 7: Strings
This string spans three lines (in some interfaces, the interactive prompt changes
to ... on continuation lines; IDLE simply drops down one line). Python collects all the
triple-quoted text into a single multiline string, with embedded newline characters
(\n) at the places where your code has line breaks. Notice that, as in the literal, the
second line in the result has a leading space, but the third does not—what you type is
truly what you get. To see the string with the newlines interpreted, print it instead of
echoing:
>>> print(mantra)
Always look
on the bright
side of life.
Triple-quoted strings are useful any time you need multiline text in your program; for
example, to embed multiline error messages or HTML or XML code in your source
code files. You can embed such blocks directly in your scripts without resorting to
external text files or explicit concatenation and newline characters.
Triple-quoted strings are also commonly used for documentation strings, which are
string literals that are taken as comments when they appear at specific points in your
file (more on these later in the book). These don’t have to be triple-quoted blocks, but
they usually are to allow for multiline comments.
Finally, triple-quoted strings are also sometimes used as a “horribly hackish” way to
temporarily disable lines of code during development (OK, it’s not really too horrible,
and it’s actually a fairly common practice). If you wish to turn off a few lines of code
and run your script again, simply put three quotes above and below them, like this:
X = 1
"""
import os
print(os.getcwd())
"""
Y = 2
# Disable this code temporarily
I said this was hackish because Python really does make a string out of the lines of code
disabled this way, but this is probably not significant in terms of performance. For large
sections of code, it’s also easier than manually adding hash marks before each line and
later removing them. This is especially true if you are using a text editor that does not
have support for editing Python code specifically. In Python, practicality often beats
aesthetics.
Strings in Action
Once you’ve created a string with the literal expressions we just met, you will almost
certainly want to do things with it. This section and the next two demonstrate string
expressions, methods, and formatting—the first line of text-processing tools in the
Python language.
Strings in Action | 163
Basic Operations
Let’s begin by interacting with the Python interpreter to illustrate the basic string operations listed earlier in Table 7-1. Strings can be concatenated using the + operator
and repeated using the * operator:
% python
>>> len('abc')
3
>>> 'abc' + 'def'
'abcdef'
>>> 'Ni!' * 4
'Ni!Ni!Ni!Ni!'
# Length: number of items
# Concatenation: a new string
# Repetition: like "Ni!" + "Ni!" + ...
Formally, adding two string objects creates a new string object, with the contents of its
operands joined. Repetition is like adding a string to itself a number of times. In both
cases, Python lets you create arbitrarily sized strings; there’s no need to predeclare
anything in Python, including the sizes of data structures.‡ The len built-in function
returns the length of a string (or any other object with a length).
Repetition may seem a bit obscure at first, but it comes in handy in a surprising number
of contexts. For example, to print a line of 80 dashes, you can count up to 80, or let
Python count for you:
>>> print('------- ...more... ---')
>>> print('-' * 80)
# 80 dashes, the hard way
# 80 dashes, the easy way
Notice that operator overloading is at work here already: we’re using the same + and
* operators that perform addition and multiplication when using numbers. Python does
the correct operation because it knows the types of the objects being added and multiplied. But be careful: the rules aren’t quite as liberal as you might expect. For instance,
Python doesn’t allow you to mix numbers and strings in + expressions: 'abc'+9 raises
an error instead of automatically converting 9 to a string.
As shown in the last row in Table 7-1, you can also iterate over strings in loops using
for statements and test membership for both characters and substrings with the in
expression operator, which is essentially a search. For substrings, in is much like the
str.find() method covered later in this chapter, but it returns a Boolean result instead
of the substring’s position:
>>> myjob = "hacker"
>>> for c in myjob: print(c, end=' ')
...
# Step through items
‡ Unlike with C character arrays, you don’t need to allocate or manage storage arrays when using Python
strings; you can simply create string objects as needed and let Python manage the underlying memory space.
As discussed in Chapter 6, Python reclaims unused objects’ memory space automatically, using a referencecount garbage-collection strategy. Each object keeps track of the number of names, data structures, etc., that
reference it; when the count reaches zero, Python frees the object’s space. This scheme means Python doesn’t
have to stop and scan all the memory to find unused space to free (an additional garbage component also
collects cyclic objects).
164 | Chapter 7: Strings
h a c k e r
>>> "k" in myjob
True
>>> "z" in myjob
False
>>> 'spam' in 'abcspamdef'
True
# Found
# Not found
# Substring search, no position returned
The for loop assigns a variable to successive items in a sequence (here, a string) and
executes one or more statements for each item. In effect, the variable c becomes a cursor
stepping across the string here. We will discuss iteration tools like these and others
listed in Table 7-1 in more detail later in this book (especially in Chapters 14 and 20).
Indexing and Slicing
Because strings are defined as ordered collections of characters, we can access their
components by position. In Python, characters in a string are fetched by indexing—
providing the numeric offset of the desired component in square brackets after the
string. You get back the one-character string at the specified position.
As in the C language, Python offsets start at 0 and end at one less than the length of
the string. Unlike C, however, Python also lets you fetch items from sequences such
as strings using negative offsets. Technically, a negative offset is added to the length of
a string to derive a positive offset. You can also think of negative offsets as counting
backward from the end. The following interaction demonstrates:
>>> S = 'spam'
>>> S[0], S[−2]
('s', 'a')
>>> S[1:3], S[1:], S[:−1]
('pa', 'pam', 'spa')
# Indexing from front or end
# Slicing: extract a section
The first line defines a four-character string and assigns it the name S. The next line
indexes it in two ways: S[0] fetches the item at offset 0 from the left (the one-character
string 's'), and S[−2] gets the item at offset 2 back from the end (or equivalently, at
offset (4 + (–2)) from the front). Offsets and slices map to cells as shown in Figure 7-1.§
The last line in the preceding example demonstrates slicing, a generalized form of indexing that returns an entire section, not a single item. Probably the best way to think
of slicing is that it is a type of parsing (analyzing structure), especially when applied to
strings—it allows us to extract an entire section (substring) in a single step. Slices can
be used to extract columns of data, chop off leading and trailing text, and more. In fact,
we’ll explore slicing in the context of text parsing later in this chapter.
The basics of slicing are straightforward. When you index a sequence object such as a
string on a pair of offsets separated by a colon, Python returns a new object containing
§ More mathematically minded readers (and students in my classes) sometimes detect a small asymmetry here:
the leftmost item is at offset 0, but the rightmost is at offset –1. Alas, there is no such thing as a distinct –0
value in Python.
Strings in Action | 165
Figure 7-1. Offsets and slices: positive offsets start from the left end (offset 0 is the first item), and
negatives count back from the right end (offset −1 is the last item). Either kind of offset can be used
to give positions in indexing and slicing operations.
the contiguous section identified by the offset pair. The left offset is taken to be the
lower bound (inclusive), and the right is the upper bound (noninclusive). That is, Python
fetches all items from the lower bound up to but not including the upper bound, and
returns a new object containing the fetched items. If omitted, the left and right bounds
default to 0 and the length of the object you are slicing, respectively.
For instance, in the example we just saw, S[1:3] extracts the items at offsets 1 and 2:
it grabs the second and third items, and stops before the fourth item at offset 3. Next,
S[1:] gets all items beyond the first—the upper bound, which is not specified, defaults
to the length of the string. Finally, S[:−1] fetches all but the last item—the lower bound
defaults to 0, and −1 refers to the last item, noninclusive.
This may seem confusing at first glance, but indexing and slicing are simple and powerful tools to use, once you get the knack. Remember, if you’re unsure about the effects
of a slice, try it out interactively. In the next chapter, you’ll see that it’s even possible
to change an entire section of another object in one step by assigning to a slice (though
not for immutables like strings). Here’s a summary of the details for reference:
• Indexing (S[i]) fetches components at offsets:
— The first item is at offset 0.
— Negative indexes mean to count backward from the end or right.
— S[0] fetches the first item.
— S[−2] fetches the second item from the end (like S[len(S)−2]).
• Slicing (S[i:j]) extracts contiguous sections of sequences:
— The upper bound is noninclusive.
— Slice boundaries default to 0 and the sequence length, if omitted.
— S[1:3] fetches items at offsets 1 up to but not including 3.
— S[1:] fetches items at offset 1 through the end (the sequence length).
166 | Chapter 7: Strings
— S[:3] fetches items at offset 0 up to but not including 3.
— S[:−1] fetches items at offset 0 up to but not including the last item.
— S[:] fetches items at offsets 0 through the end—this effectively performs a toplevel copy of S.
The last item listed here turns out to be a very common trick: it makes a full top-level
copy of a sequence object—an object with the same value, but a distinct piece of memory (you’ll find more on copies in Chapter 9). This isn’t very useful for immutable
objects like strings, but it comes in handy for objects that may be changed in-place,
such as lists.
In the next chapter, you’ll see that the syntax used to index by offset (square brackets)
is used to index dictionaries by key as well; the operations look the same but have
different interpretations.
Extended slicing: the third limit and slice objects
In Python 2.3 and later, slice expressions have support for an optional third index, used
as a step (sometimes called a stride). The step is added to the index of each item extracted. The full-blown form of a slice is now X[I:J:K], which means “extract all the
items in X, from offset I through J−1, by K.” The third limit, K, defaults to 1, which is
why normally all items in a slice are extracted from left to right. If you specify an explicit
value, however, you can use the third limit to skip items or to reverse their order.
For instance, X[1:10:2] will fetch every other item in X from offsets 1–9; that is, it will
collect the items at offsets 1, 3, 5, 7, and 9. As usual, the first and second limits default
to 0 and the length of the sequence, respectively, so X[::2] gets every other item from
the beginning to the end of the sequence:
>>> S = 'abcdefghijklmnop'
>>> S[1:10:2]
'bdfhj'
>>> S[::2]
'acegikmo'
You can also use a negative stride. For example, the slicing expression "hello"[::−1]
returns the new string "olleh"—the first two bounds default to 0 and the length of the
sequence, as before, and a stride of −1 indicates that the slice should go from right to
left instead of the usual left to right. The effect, therefore, is to reverse the sequence:
>>> S = 'hello'
>>> S[::−1]
'olleh'
With a negative stride, the meanings of the first two bounds are essentially reversed.
That is, the slice S[5:1:−1] fetches the items from 2 to 5, in reverse order (the result
contains items from offsets 5, 4, 3, and 2):
Strings in Action | 167
>>> S = 'abcedfg'
>>> S[5:1:−1]
'fdec'
Skipping and reversing like this are the most common use cases for three-limit slices,
but see Python’s standard library manual for more details (or run a few experiments
interactively). We’ll revisit three-limit slices again later in this book, in conjunction
with the for loop statement.
Later in the book, we’ll also learn that slicing is equivalent to indexing with a slice
object, a finding of importance to class writers seeking to support both operations:
>>> 'spam'[1:3]
'pa'
>>> 'spam'[slice(1, 3)]
'pa'
>>> 'spam'[::-1]
'maps'
>>> 'spam'[slice(None, None, −1)]
'maps'
# Slicing syntax
# Slice objects
Why You Will Care: Slices
Throughout this book, I will include common use case sidebars (such as this one) to
give you a peek at how some of the language features being introduced are typically
used in real programs. Because you won’t be able to make much sense of real use cases
until you’ve seen more of the Python picture, these sidebars necessarily contain many
references to topics not introduced yet; at most, you should consider them previews of
ways that you may find these abstract language concepts useful for common programming tasks.
For instance, you’ll see later that the argument words listed on a system command line
used to launch a Python program are made available in the argv attribute of the builtin sys module:
# File echo.py
import sys
print(sys.argv)
% python echo.py −a −b −c
['echo.py', '−a', '−b', '−c']
Usually, you’re only interested in inspecting the arguments that follow the program
name. This leads to a very typical application of slices: a single slice expression can be
used to return all but the first item of a list. Here, sys.argv[1:] returns the desired list,
['−a', '−b', '−c']. You can then process this list without having to accommodate the
program name at the front.
Slices are also often used to clean up lines read from input files. If you know that a line
will have an end-of-line character at the end (a \n newline marker), you can get rid of
it with a single expression such as line[:−1], which extracts all but the last character
in the line (the lower limit defaults to 0). In both cases, slices do the job of logic that
must be explicit in a lower-level language.
168 | Chapter 7: Strings
Note that calling the line.rstrip method is often preferred for stripping newline characters because this call leaves the line intact if it has no newline character at the end—
a common case for files created with some text-editing tools. Slicing works if you’re
sure the line is properly terminated.
String Conversion Tools
One of Python’s design mottos is that it refuses the temptation to guess. As a prime
example, you cannot add a number and a string together in Python, even if the string
looks like a number (i.e., is all digits):
>>> "42" + 1
TypeError: cannot concatenate 'str' and 'int' objects
This is by design: because + can mean both addition and concatenation, the choice of
conversion would be ambiguous. So, Python treats this as an error. In Python, magic
is generally omitted if it will make your life more complex.
What to do, then, if your script obtains a number as a text string from a file or user
interface? The trick is that you need to employ conversion tools before you can treat a
string like a number, or vice versa. For instance:
>>> int("42"), str(42)
(42, '42')
>>> repr(42)
'42'
# Convert from/to string
# Convert to as-code string
The int function converts a string to a number, and the str function converts a number
to its string representation (essentially, what it looks like when printed). The repr
function (and the older backquotes expression, removed in Python 3.0) also converts
an object to its string representation, but returns the object as a string of code that can
be rerun to recreate the object. For strings, the result has quotes around it if displayed
with a print statement:
>>> print(str('spam'), repr('spam'))
('spam', "'spam'")
See the sidebar “str and repr Display Formats” on page 116 for more on this topic. Of
these, int and str are the generally prescribed conversion techniques.
Now, although you can’t mix strings and number types around operators such as +,
you can manually convert operands before that operation if needed:
>>> S = "42"
>>> I = 1
>>> S + I
TypeError: cannot concatenate 'str' and 'int' objects
>>> int(S) + I
43
# Force addition
Strings in Action | 169
>>> S + str(I)
'421'
# Force concatenation
Similar built-in functions handle floating-point number conversions to and from
strings:
>>> str(3.1415), float("1.5")
('3.1415', 1.5)
>>> text = "1.234E-10"
>>> float(text)
1.2340000000000001e-010
Later, we’ll further study the built-in eval function; it runs a string containing Python
expression code and so can convert a string to any kind of object. The functions int
and float convert only to numbers, but this restriction means they are usually faster
(and more secure, because they do not accept arbitrary expression code). As we saw
briefly in Chapter 5, the string formatting expression also provides a way to convert
numbers to strings. We’ll discuss formatting further later in this chapter.
Character code conversions
On the subject of conversions, it is also possible to convert a single character to its
underlying ASCII integer code by passing it to the built-in ord function—this returns
the actual binary value of the corresponding byte in memory. The chr function performs
the inverse operation, taking an ASCII integer code and converting it to the corresponding character:
>>> ord('s')
115
>>> chr(115)
's'
You can use a loop to apply these functions to all characters in a string. These tools can
also be used to perform a sort of string-based math. To advance to the next character,
for example, convert and do the math in integer:
>>>
>>>
>>>
'6'
>>>
>>>
'7'
S = '5'
S = chr(ord(S) + 1)
S
S = chr(ord(S) + 1)
S
At least for single-character strings, this provides an alternative to using the built-in
int function to convert from string to integer:
>>> int('5')
5
>>> ord('5') - ord('0')
5
170 | Chapter 7: Strings
Such conversions can be used in conjunction with looping statements, introduced in
Chapter 4 and covered in depth in the next part of this book, to convert a string of
binary digits to their corresponding integer values. Each time through the loop, multiply
the current value by 2 and add the next digit’s integer value:
>>>
>>>
>>>
...
...
...
>>>
13
B = '1101'
# Convert binary digits to integer with ord
I = 0
while B != '':
I = I * 2 + (ord(B[0]) - ord('0'))
B = B[1:]
I
A left-shift operation (I << 1) would have the same effect as multiplying by 2 here.
We’ll leave this change as a suggested exercise, though, both because we haven’t studied loops in detail yet and because the int and bin built-ins we met in Chapter 5 handle
binary conversion tasks for us in Python 2.6 and 3.0:
>>> int('1101', 2)
13
>>> bin(13)
'0b1101'
# Convert binary to integer: built-in
# Convert integer to binary
Given enough time, Python tends to automate most common tasks!
Changing Strings
Remember the term “immutable sequence”? The immutable part means that you can’t
change a string in-place (e.g., by assigning to an index):
>>> S = 'spam'
>>> S[0] = "x"
Raises an error!
So, how do you modify text information in Python? To change a string, you need to
build and assign a new string using tools such as concatenation and slicing, and then,
if desired, assign the result back to the string’s original name:
>>> S = S + 'SPAM!'
# To change a string, make a new one
>>> S
'spamSPAM!'
>>> S = S[:4] + 'Burger' + S[−1]
>>> S
'spamBurger!'
The first example adds a substring at the end of S, by concatenation (really, it makes a
new string and assigns it back to S, but you can think of this as “changing” the original
string). The second example replaces four characters with six by slicing, indexing, and
concatenating. As you’ll see in the next section, you can achieve similar effects with
string method calls like replace:
Strings in Action | 171
>>> S = 'splot'
>>> S = S.replace('pl', 'pamal')
>>> S
'spamalot'
Like every operation that yields a new string value, string methods generate new string
objects. If you want to retain those objects, you can assign them to variable names.
Generating a new string object for each string change is not as inefficient as it may
sound—remember, as discussed in the preceding chapter, Python automatically garbage collects (reclaims the space of) old unused string objects as you go, so newer
objects reuse the space held by prior values. Python is usually more efficient than you
might expect.
Finally, it’s also possible to build up new text values with string formatting expressions.
Both of the following substitute objects into a string, in a sense converting the objects
to strings and changing the original string according to a format specification:
>>> 'That is %d %s bird!' % (1, 'dead')
That is 1 dead bird!
>>> 'That is {0} {1} bird!'.format(1, 'dead')
'That is 1 dead bird!'
# Format expression
# Format method in 2.6 and 3.0
Despite the substitution metaphor, though, the result of formatting is a new string
object, not a modified one. We’ll study formatting later in this chapter; as we’ll find,
formatting turns out to be more general and useful than this example implies. Because
the second of the preceding calls is provided as a method, though, let’s get a handle on
string method calls before we explore formatting further.
As we’ll see in Chapter 36, Python 3.0 and 2.6 introduce a new string
type known as bytearray, which is mutable and so may be changed in
place. bytearray objects aren’t really strings; they’re sequences of small,
8-bit integers. However, they support most of the same operations as
normal strings and print as ASCII characters when displayed. As such,
they provide another option for large amounts of text that must be
changed frequently. In Chapter 36 we’ll also see that ord and chr handle
Unicode characters, too, which might not be stored in single bytes.
String Methods
In addition to expression operators, strings provide a set of methods that implement
more sophisticated text-processing tasks. Methods are simply functions that are associated with particular objects. Technically, they are attributes attached to objects that
happen to reference callable functions. In Python, expressions and built-in functions
may work across a range of types, but methods are generally specific to object types—
string methods, for example, work only on string objects. The method sets of some
types intersect in Python 3.0 (e.g., many types have a count method), but they are still
more type-specific than other tools.
172 | Chapter 7: Strings
In finer-grained detail, functions are packages of code, and method calls combine two
operations at once (an attribute fetch and a call):
Attribute fetches
An expression of the form object.attribute means “fetch the value of attribute
in object.”
Call expressions
An expression of the form function(arguments) means “invoke the code of
function, passing zero or more comma-separated argument objects to it, and return
function’s result value.”
Putting these two together allows us to call a method of an object. The method call
expression object.method(arguments) is evaluated from left to right—Python will first
fetch the method of the object and then call it, passing in the arguments. If the method
computes a result, it will come back as the result of the entire method-call expression.
As you’ll see throughout this part of the book, most objects have callable methods, and
all are accessed using this same method-call syntax. To call an object method, as you’ll
see in the following sections, you have to go through an existing object.
Table 7-3 summarizes the methods and call patterns for built-in string objects in Python
3.0; these change frequently, so be sure to check Python’s standard library manual for
the most up-to-date list, or run a help call on any string interactively. Python 2.6’s string
methods vary slightly; it includes a decode, for example, because of its different handling
of Unicode data (something we’ll discuss in Chapter 36). In this table, S is a string
object, and optional arguments are enclosed in square brackets. String methods in this
table implement higher-level operations such as splitting and joining, case conversions,
content tests, and substring searches and replacements.
Table 7-3. String method calls in Python 3.0
S.capitalize()
S.ljust(width [, fill])
S.center(width [, fill])
S.lower()
S.count(sub [, start [, end]])
S.lstrip([chars])
S.encode([encoding [,errors]])
S.maketrans(x[, y[, z]])
S.endswith(suffix [, start [, end]])
S.partition(sep)
S.expandtabs([tabsize])
S.replace(old, new [, count])
S.find(sub [, start [, end]])
S.rfind(sub [,start [,end]])
S.format(fmtstr, *args, **kwargs)
S.rindex(sub [, start [, end]])
S.index(sub [, start [, end]])
S.rjust(width [, fill])
S.isalnum()
S.rpartition(sep)
S.isalpha()
S.rsplit([sep[, maxsplit]])
S.isdecimal()
S.rstrip([chars])
S.isdigit()
S.split([sep [,maxsplit]])
String Methods | 173
S.isidentifier()
S.splitlines([keepends])
S.islower()
S.startswith(prefix [, start [, end]])
S.isnumeric()
S.strip([chars])
S.isprintable()
S.swapcase()
S.isspace()
S.title()
S.istitle()
S.translate(map)
S.isupper()
S.upper()
S.join(iterable)
S.zfill(width)
As you can see, there are quite a few string methods, and we don’t have space to cover
them all; see Python’s library manual or reference texts for all the fine points. To help
you get started, though, let’s work through some code that demonstrates some of the
most commonly used methods in action, and illustrates Python text-processing basics
along the way.
String Method Examples: Changing Strings
As we’ve seen, because strings are immutable, they cannot be changed in-place directly.
To make a new text value from an existing string, you construct a new string with
operations such as slicing and concatenation. For example, to replace two characters
in the middle of a string, you can use code like this:
>>> S = 'spammy'
>>> S = S[:3] + 'xx' + S[5:]
>>> S
'spaxxy'
But, if you’re really just out to replace a substring, you can use the string replace method
instead:
>>> S = 'spammy'
>>> S = S.replace('mm', 'xx')
>>> S
'spaxxy'
The replace method is more general than this code implies. It takes as arguments the
original substring (of any length) and the string (of any length) to replace it with, and
performs a global search and replace:
>>> 'aa$bb$cc$dd'.replace('$', 'SPAM')
'aaSPAMbbSPAMccSPAMdd'
In such a role, replace can be used as a tool to implement template replacements (e.g.,
in form letters). Notice that this time we simply printed the result, instead of assigning
it to a name—you need to assign results to names only if you want to retain them for
later use.
174 | Chapter 7: Strings
If you need to replace one fixed-size string that can occur at any offset, you can do a
replacement again, or search for the substring with the string find method and then
slice:
>>> S = 'xxxxSPAMxxxxSPAMxxxx'
>>> where = S.find('SPAM')
# Search for position
>>> where
# Occurs at offset 4
4
>>> S = S[:where] + 'EGGS' + S[(where+4):]
>>> S
'xxxxEGGSxxxxSPAMxxxx'
The find method returns the offset where the substring appears (by default, searching
from the front), or −1 if it is not found. As we saw earlier, it’s a substring search operation
just like the in expression, but find returns the position of a located substring.
Another option is to use replace with a third argument to limit it to a single substitution:
>>> S = 'xxxxSPAMxxxxSPAMxxxx'
>>> S.replace('SPAM', 'EGGS')
'xxxxEGGSxxxxEGGSxxxx'
>>> S.replace('SPAM', 'EGGS', 1)
'xxxxEGGSxxxxSPAMxxxx'
# Replace all
# Replace one
Notice that replace returns a new string object each time. Because strings are immutable, methods never really change the subject strings in-place, even if they are called
“replace”!
The fact that concatenation operations and the replace method generate new string
objects each time they are run is actually a potential downside of using them to change
strings. If you have to apply many changes to a very large string, you might be able to
improve your script’s performance by converting the string to an object that does support in-place changes:
>>> S = 'spammy'
>>> L = list(S)
>>> L
['s', 'p', 'a', 'm', 'm', 'y']
The built-in list function (or an object construction call) builds a new list out of the
items in any sequence—in this case, “exploding” the characters of a string into a list.
Once the string is in this form, you can make multiple changes to it without generating
a new copy for each change:
>>> L[3] = 'x'
>>> L[4] = 'x'
>>> L
['s', 'p', 'a', 'x', 'x', 'y']
# Works for lists, not strings
If, after your changes, you need to convert back to a string (e.g., to write to a file), use
the string join method to “implode” the list back into a string:
String Methods | 175
>>> S = ''.join(L)
>>> S
'spaxxy'
The join method may look a bit backward at first sight. Because it is a method of strings
(not of lists), it is called through the desired delimiter. join puts the strings in a list (or
other iterable) together, with the delimiter between list items; in this case, it uses an
empty string delimiter to convert from a list back to a string. More generally, any string
delimiter and iterable of strings will do:
>>> 'SPAM'.join(['eggs', 'sausage', 'ham', 'toast'])
'eggsSPAMsausageSPAMhamSPAMtoast'
In fact, joining substrings all at once this way often runs much faster than concatenating
them individually. Be sure to also see the earlier note about the mutable bytearray string
in Python 3.0 and 2.6, described fully in Chapter 36; because it may be changed in
place, it offers an alternative to this list/join combination for some kinds of text that
must be changed often.
String Method Examples: Parsing Text
Another common role for string methods is as a simple form of text parsing—that is,
analyzing structure and extracting substrings. To extract substrings at fixed offsets, we
can employ slicing techniques:
>>> line = 'aaa bbb ccc'
>>> col1 = line[0:3]
>>> col3 = line[8:]
>>> col1
'aaa'
>>> col3
'ccc'
Here, the columns of data appear at fixed offsets and so may be sliced out of the original
string. This technique passes for parsing, as long as the components of your data have
fixed positions. If instead some sort of delimiter separates the data, you can pull out its
components by splitting. This will work even if the data may show up at arbitrary
positions within the string:
>>> line = 'aaa bbb ccc'
>>> cols = line.split()
>>> cols
['aaa', 'bbb', 'ccc']
The string split method chops up a string into a list of substrings, around a delimiter
string. We didn’t pass a delimiter in the prior example, so it defaults to whitespace—
the string is split at groups of one or more spaces, tabs, and newlines, and we get back
a list of the resulting substrings. In other applications, more tangible delimiters may
separate the data. This example splits (and hence parses) the string at commas, a separator common in data returned by some database tools:
176 | Chapter 7: Strings
>>> line = 'bob,hacker,40'
>>> line.split(',')
['bob', 'hacker', '40']
Delimiters can be longer than a single character, too:
>>> line = "i'mSPAMaSPAMlumberjack"
>>> line.split("SPAM")
["i'm", 'a', 'lumberjack']
Although there are limits to the parsing potential of slicing and splitting, both run very
fast and can handle basic text-extraction chores.
Other Common String Methods in Action
Other string methods have more focused roles—for example, to strip off whitespace
at the end of a line of text, perform case conversions, test content, and test for a substring
at the end or front:
>>> line = "The knights who say Ni!\n"
>>> line.rstrip()
'The knights who say Ni!'
>>> line.upper()
'THE KNIGHTS WHO SAY NI!\n'
>>> line.isalpha()
False
>>> line.endswith('Ni!\n')
True
>>> line.startswith('The')
True
Alternative techniques can also sometimes be used to achieve the same results as string
methods—the in membership operator can be used to test for the presence of a substring, for instance, and length and slicing operations can be used to mimic endswith:
>>> line
'The knights who say Ni!\n'
>>> line.find('Ni') != −1
True
>>> 'Ni' in line
True
>>> sub = 'Ni!\n'
>>> line.endswith(sub)
True
>>> line[-len(sub):] == sub
True
# Search via method call or expression
# End test via method call or slice
See also the format string formatting method described later in this chapter; it provides
more advanced substitution tools that combine many operations in a single step.
Again, because there are so many methods available for strings, we won’t look at every
one here. You’ll see some additional string examples later in this book, but for more
String Methods | 177
details you can also turn to the Python library manual and other documentation
sources, or simply experiment interactively on your own. You can also check the
help(S.method) results for a method of any string object S for more hints.
Note that none of the string methods accepts patterns—for pattern-based text processing, you must use the Python re standard library module, an advanced tool that
was introduced in Chapter 4 but is mostly outside the scope of this text (one further
example appears at the end of Chapter 36). Because of this limitation, though, string
methods may sometimes run more quickly than the re module’s tools.
The Original string Module (Gone in 3.0)
The history of Python’s string methods is somewhat convoluted. For roughly the first
decade of its existence, Python provided a standard library module called string that
contained functions that largely mirrored the current set of string object methods. In
response to user requests, in Python 2.0 these functions were made available as methods
of string objects. Because so many people had written so much code that relied on the
original string module, however, it was retained for backward compatibility.
Today, you should use only string methods, not the original string module. In fact, the
original module-call forms of today’s string methods have been removed completely
from Python in Release 3.0. However, because you may still see the module in use in
older Python code, a brief look is in order here.
The upshot of this legacy is that in Python 2.6, there technically are still two ways to
invoke advanced string operations: by calling object methods, or by calling string
module functions and passing in the objects as arguments. For instance, given a variable
X assigned to a string object, calling an object method:
X.method(arguments)
is usually equivalent to calling the same operation through the string module (provided
that you have already imported the module):
string.method(X, arguments)
Here’s an example of the method scheme in action:
>>> S = 'a+b+c+'
>>> x = S.replace('+', 'spam')
>>> x
'aspambspamcspam'
To access the same operation through the string module in Python 2.6, you need to
import the module (at least once in your process) and pass in the object:
>>> import string
>>> y = string.replace(S, '+', 'spam')
>>> y
'aspambspamcspam'
178 | Chapter 7: Strings
Because the module approach was the standard for so long, and because strings are
such a central component of most programs, you might see both call patterns in Python
2.X code you come across.
Again, though, today you should always use method calls instead of the older module
calls. There are good reasons for this, besides the fact that the module calls have gone
away in Release 3.0. For one thing, the module call scheme requires you to import the
string module (methods do not require imports). For another, the module makes calls
a few characters longer to type (when you load the module with import, that is, not
using from). And, finally, the module runs more slowly than methods (the module maps
most calls back to the methods and so incurs an extra call along the way).
The original string module itself, without its string method equivalents, is retained in
Python 3.0 because it contains additional tools, including predefined string constants
and a template object system (a relatively obscure tool omitted here—see the Python
library manual for details on template objects). Unless you really want to have to change
your 2.6 code to use 3.0, though, you should consider the basic string operation calls
in it to be just ghosts from the past.
String Formatting Expressions
Although you can get a lot done with the string methods and sequence operations we’ve
already met, Python also provides a more advanced way to combine string processing
tasks—string formatting allows us to perform multiple type-specific substitutions on a
string in a single step. It’s never strictly required, but it can be convenient, especially
when formatting text to be displayed to a program’s users. Due to the wealth of new
ideas in the Python world, string formatting is available in two flavors in Python today:
String formatting expressions
The original technique, available since Python’s inception; this is based upon the
C language’s “printf” model and is used in much existing code.
String formatting method calls
A newer technique added in Python 2.6 and 3.0; this is more unique to Python and
largely overlaps with string formatting expression functionality.
Since the method call flavor is new, there is some chance that one or the other of these
may become deprecated over time. The expressions are more likely to be deprecated
in later Python releases, though this should depend on the future practice of real Python
programmers. As they are largely just variations on a theme, though, either technique
is valid to use today. Since string formatting expressions are the original in this department, let’s start with them.
Python defines the % binary operator to work on strings (you may recall that this is also
the remainder of division, or modulus, operator for numbers). When applied to strings,
the % operator provides a simple way to format values as strings according to a format
String Formatting Expressions | 179
definition. In short, the % operator provides a compact way to code multiple string
substitutions all at once, instead of building and concatenating parts individually.
To format strings:
1. On the left of the % operator, provide a format string containing one or more embedded conversion targets, each of which starts with a % (e.g., %d).
2. On the right of the % operator, provide the object (or objects, embedded in a tuple)
that you want Python to insert into the format string on the left in place of the
conversion target (or targets).
For instance, in the formatting example we saw earlier in this chapter, the integer 1
replaces the %d in the format string on the left, and the string 'dead' replaces the %s.
The result is a new string that reflects these two substitutions:
>>> 'That is %d %s bird!' % (1, 'dead')
That is 1 dead bird!
# Format expression
Technically speaking, string formatting expressions are usually optional—you can
generally do similar work with multiple concatenations and conversions. However,
formatting allows us to combine many steps into a single operation. It’s powerful
enough to warrant a few more examples:
>>> exclamation = "Ni"
>>> "The knights who say %s!" % exclamation
'The knights who say Ni!'
>>> "%d %s %d you" % (1, 'spam', 4)
'1 spam 4 you'
>>> "%s -- %s -- %s" % (42, 3.14159, [1, 2, 3])
'42 -- 3.14159 -- [1, 2, 3]'
The first example here plugs the string "Ni" into the target on the left, replacing the
%s marker. In the second example, three values are inserted into the target string. Note
that when you’re inserting more than one value, you need to group the values on the
right in parentheses (i.e., put them in a tuple). The % formatting expression operator
expects either a single item or a tuple of one or more items on its right side.
The third example again inserts three values—an integer, a floating-point object, and
a list object—but notice that all of the targets on the left are %s, which stands for conversion to string. As every type of object can be converted to a string (the one used
when printing), every object type works with the %s conversion code. Because of this,
unless you will be doing some special formatting, %s is often the only code you need to
remember for the formatting expression.
Again, keep in mind that formatting always makes a new string, rather than changing
the string on the left; because strings are immutable, it must work this way. As before,
assign the result to a variable name if you need to retain it.
180 | Chapter 7: Strings
Advanced String Formatting Expressions
For more advanced type-specific formatting, you can use any of the conversion type
codes listed in Table 7-4 in formatting expressions; they appear after the % character in
substitution targets. C programmers will recognize most of these because Python string
formatting supports all the usual C printf format codes (but returns the result, instead
of displaying it, like printf). Some of the format codes in the table provide alternative
ways to format the same type; for instance, %e, %f, and %g provide alternative ways to
format floating-point numbers.
Table 7-4. String formatting type codes
Code
Meaning
s
String (or any object’s str(X) string)
r
s, but uses repr, not str
c
Character
d
Decimal (integer)
i
Integer
u
Same as d (obsolete: no longer unsigned)
o
Octal integer
x
Hex integer
X
x, but prints uppercase
e
Floating-point exponent, lowercase
E
Same as e, but prints uppercase
f
Floating-point decimal
F
Floating-point decimal
g
Floating-point e or f
G
Floating-point E or F
%
Literal %
In fact, conversion targets in the format string on the expression’s left side support a
variety of conversion operations with a fairly sophisticated syntax all their own. The
general structure of conversion targets looks like this:
%[(name)][flags][width][.precision]typecode
The character type codes in Table 7-4 show up at the end of the target string. Between
the % and the character code, you can do any of the following: provide a dictionary key;
list flags that specify things like left justification (−), numeric sign (+), and zero fills
(0); give a total minimum field width and the number of digits after a decimal point;
and more. Both width and precision can also be coded as a * to specify that they should
take their values from the next item in the input values.
String Formatting Expressions | 181
Formatting target syntax is documented in full in the Python standard manuals, but to
demonstrate common usage, let’s look at a few examples. This one formats integers by
default, and then in a six-character field with left justification and zero padding:
>>> x = 1234
>>> res = "integers: ...%d...%−6d...%06d" % (x, x, x)
>>> res
'integers: ...1234...1234 ...001234'
The %e, %f, and %g formats display floating-point numbers in different ways, as the
following interaction demonstrates (%E is the same as %e but the exponent is uppercase):
>>> x = 1.23456789
>>> x
1.2345678899999999
>>> '%e | %f | %g' % (x, x, x)
'1.234568e+00 | 1.234568 | 1.23457'
>>> '%E' % x
'1.234568E+00'
For floating-point numbers, you can achieve a variety of additional formatting effects
by specifying left justification, zero padding, numeric signs, field width, and digits after
the decimal point. For simpler tasks, you might get by with simply converting to strings
with a format expression or the str built-in function shown earlier:
>>> '%−6.2f | %05.2f | %+06.1f' % (x, x, x)
'1.23
| 01.23 | +001.2'
>>> "%s" % x, str(x)
('1.23456789', '1.23456789')
When sizes are not known until runtime, you can have the width and precision computed by specifying them with a * in the format string to force their values to be taken
from the next item in the inputs to the right of the % operator—the 4 in the tuple here
gives precision:
>>> '%f, %.2f, %.*f' % (1/3.0, 1/3.0, 4, 1/3.0)
'0.333333, 0.33, 0.3333'
If you’re interested in this feature, experiment with some of these examples and operations on your own for more information.
Dictionary-Based String Formatting Expressions
String formatting also allows conversion targets on the left to refer to the keys in a
dictionary on the right and fetch the corresponding values. I haven’t told you much
about dictionaries yet, so here’s an example that demonstrates the basics:
>>> "%(n)d %(x)s" % {"n":1, "x":"spam"}
'1 spam'
182 | Chapter 7: Strings
Here, the (n) and (x) in the format string refer to keys in the dictionary literal on the
right and fetch their associated values. Programs that generate text such as HTML or
XML often use this technique—you can build up a dictionary of values and substitute
them all at once with a single formatting expression that uses key-based references:
>>> reply = """
Greetings...
Hello %(name)s!
Your age squared is %(age)s
"""
>>> values = {'name': 'Bob', 'age': 40}
>>> print(reply % values)
# Template with substitution targets
# Build up values to substitute
# Perform substitutions
Greetings...
Hello Bob!
Your age squared is 40
This trick is also used in conjunction with the vars built-in function, which returns a
dictionary containing all the variables that exist in the place it is called:
>>> food = 'spam'
>>> age = 40
>>> vars()
{'food': 'spam', 'age': 40, ...many more... }
When used on the right of a format operation, this allows the format string to refer to
variables by name (i.e., by dictionary key):
>>> "%(age)d %(food)s" % vars()
'40 spam'
We’ll study dictionaries in more depth in Chapter 8. See also Chapter 5 for examples
that convert to hexadecimal and octal number strings with the %x and %o formatting
target codes.
String Formatting Method Calls
As mentioned earlier, Python 2.6 and 3.0 introduced a new way to format strings that
is seen by some as a bit more Python-specific. Unlike formatting expressions, formatting
method calls are not closely based upon the C language’s “printf” model, and they are
more verbose and explicit in intent. On the other hand, the new technique still relies
on some “printf” concepts, such as type codes and formatting specifications. Moreover,
it largely overlaps with (and sometimes requires a bit more code than) formatting expressions, and it can be just as complex in advanced roles. Because of this, there is no
best-use recommendation between expressions and method calls today, so most programmers would be well served by a cursory understanding of both schemes.
String Formatting Method Calls | 183
The Basics
In short, the new string object’s format method in 2.6 and 3.0 (and later) uses the subject
string as a template and takes any number of arguments that represent values to be
substituted according to the template. Within the subject string, curly braces designate
substitution targets and arguments to be inserted either by position (e.g., {1}) or keyword (e.g., {food}). As we’ll learn when we study argument passing in depth in Chapter 18, arguments to functions and methods may be passed by position or keyword
name, and Python’s ability to collect arbitrarily many positional and keyword arguments allows for such general method call patterns. In Python 2.6 and 3.0, for example:
>>> template = '{0}, {1} and {2}'
>>> template.format('spam', 'ham', 'eggs')
'spam, ham and eggs'
# By position
>>> template = '{motto}, {pork} and {food}'
>>> template.format(motto='spam', pork='ham', food='eggs')
'spam, ham and eggs'
# By keyword
>>> template = '{motto}, {0} and {food}'
>>> template.format('ham', motto='spam', food='eggs')
'spam, ham and eggs'
# By both
Naturally, the string can also be a literal that creates a temporary string, and arbitrary
object types can be substituted:
>>> '{motto}, {0} and {food}'.format(42, motto=3.14, food=[1, 2])
'3.14, 42 and [1, 2]'
Just as with the % expression and other string methods, format creates and returns a
new string object, which can be printed immediately or saved for further work (recall
that strings are immutable, so format really must make a new object). String formatting
is not just for display:
>>> X = '{motto}, {0} and {food}'.format(42, motto=3.14, food=[1, 2])
>>> X
'3.14, 42 and [1, 2]'
>>> X.split(' and ')
['3.14, 42', '[1, 2]']
>>> Y = X.replace('and', 'but under no circumstances')
>>> Y
'3.14, 42 but under no circumstances [1, 2]'
Adding Keys, Attributes, and Offsets
Like % formatting expressions, format calls can become more complex to support more
advanced usage. For instance, format strings can name object attributes and dictionary
keys—as in normal Python syntax, square brackets name dictionary keys and dots
denote object attributes of an item referenced by position or keyword. The first of the
184 | Chapter 7: Strings
following examples indexes a dictionary on the key “spam” and then fetches the attribute “platform” from the already imported sys module object. The second does the
same, but names the objects by keyword instead of position:
>>> import sys
>>> 'My {1[spam]} runs {0.platform}'.format(sys, {'spam': 'laptop'})
'My laptop runs win32'
>>> 'My {config[spam]} runs {sys.platform}'.format(sys=sys,
config={'spam': 'laptop'})
'My laptop runs win32'
Square brackets in format strings can name list (and other sequence) offsets to perform
indexing, too, but only single positive offsets work syntactically within format strings,
so this feature is not as general as you might think. As with % expressions, to name
negative offsets or slices, or to use arbitrary expression results in general, you must run
expressions outside the format string itself:
>>> somelist = list('SPAM')
>>> somelist
['S', 'P', 'A', 'M']
>>> 'first={0[0]}, third={0[2]}'.format(somelist)
'first=S, third=A'
>>> 'first={0}, last={1}'.format(somelist[0], somelist[-1])
'first=S, last=M'
# [-1] fails in fmt
>>> parts = somelist[0], somelist[-1], somelist[1:3]
>>> 'first={0}, last={1}, middle={2}'.format(*parts)
"first=S, last=M, middle=['P', 'A']"
# [1:3] fails in fmt
Adding Specific Formatting
Another similarity with % expressions is that more specific layouts can be achieved by
adding extra syntax in the format string. For the formatting method, we use a colon
after the substitution target’s identification, followed by a format specifier that can
name the field size, justification, and a specific type code. Here’s the formal structure
of what can appear as a substitution target in a format string:
{fieldname!conversionflag:formatspec}
In this substitution target syntax:
• fieldname is a number or keyword naming an argument, followed by optional
“.name” attribute or “[index]” component references.
• conversionflag can be r, s, or a to call repr, str, or ascii built-in functions on the
value, respectively.
String Formatting Method Calls | 185
• formatspec specifies how the value should be presented, including details such as
field width, alignment, padding, decimal precision, and so on, and ends with an
optional data type code.
The formatspec component after the colon character is formally described as follows
(brackets denote optional components and are not coded literally):
[[fill]align][sign][#][0][width][.precision][typecode]
align may be <, >, =, or ^, for left alignment, right alignment, padding after a sign
character, or centered alignment, respectively. The formatspec also contains nested
{} format strings with field names only, to take values from the arguments list dynamically (much like the * in formatting expressions).
See Python’s library manual for more on substitution syntax and a list of the available
type codes—they almost completely overlap with those used in % expressions and listed
previously in Table 7-4, but the format method also allows a “b” type code used to
display integers in binary format (it’s equivalent to using the bin built-in call), allows
a “%” type code to display percentages, and uses only “d” for base-10 integers (not “i”
or “u”).
As an example, in the following {0:10} means the first positional argument in a field
10 characters wide, {1:<10} means the second positional argument left-justified in a
10-character-wide field, and {0.platform:>10} means the platform attribute of the first
argument right-justified in a 10-character-wide field:
>>> '{0:10} = {1:10}'.format('spam', 123.4567)
'spam
=
123.457'
>>> '{0:>10} = {1:<10}'.format('spam', 123.4567)
'
spam = 123.457
'
>>> '{0.platform:>10} = {1[item]:<10}'.format(sys, dict(item='laptop'))
'
win32 = laptop
'
Floating-point numbers support the same type codes and formatting specificity in formatting method calls as in % expressions. For instance, in the following {2:g} means
the third argument formatted by default according to the “g” floating-point representation, {1:.2f} designates the “f” floating-point format with just 2 decimal digits, and
{2:06.2f} adds a field with a width of 6 characters and zero padding on the left:
>>> '{0:e}, {1:.3e}, {2:g}'.format(3.14159, 3.14159, 3.14159)
'3.141590e+00, 3.142e+00, 3.14159'
>>> '{0:f}, {1:.2f}, {2:06.2f}'.format(3.14159, 3.14159, 3.14159)
'3.141590, 3.14, 003.14'
Hex, octal, and binary formats are supported by the format method as well. In fact,
string formatting is an alternative to some of the built-in functions that format integers
to a given base:
186 | Chapter 7: Strings
>>> '{0:X}, {1:o}, {2:b}'.format(255, 255, 255)
'FF, 377, 11111111'
# Hex, octal, binary
>>> bin(255), int('11111111', 2), 0b11111111
('0b11111111', 255, 255)
# Other to/from binary
>>> hex(255), int('FF', 16), 0xFF
('0xff', 255, 255)
# Other to/from hex
>>> oct(255), int('377', 8), 0o377, 0377
('0377', 255, 255, 255)
# Other to/from octal
# 0377 works in 2.6, not 3.0!
Formatting parameters can either be hardcoded in format strings or taken from the
arguments list dynamically by nested format syntax, much like the star syntax in formatting expressions:
>>> '{0:.2f}'.format(1 / 3.0)
'0.33'
>>> '%.2f' % (1 / 3.0)
'0.33'
# Parameters hardcoded
>>> '{0:.{1}f}'.format(1 / 3.0, 4)
'0.3333'
>>> '%.*f' % (4, 1 / 3.0)
'0.3333'
# Take value from arguments
# Ditto for expression
Finally, Python 2.6 and 3.0 also provide a new built-in format function, which can be
used to format a single item. It’s a more concise alternative to the string format method,
and is roughly similar to formatting a single item with the % formatting expression:
# String method
>>> '{0:.2f}'.format(1.2345)
'1.23'
>>> format(1.2345, '.2f')
'1.23'
>>> '%.2f' % 1.2345
'1.23'
# Built-in function
# Expression
Technically, the format built-in runs the subject object’s __format__ method, which the
str.format method does internally for each formatted item. It’s still more verbose than
the original % expression’s equivalent, though—which leads us to the next section.
Comparison to the % Formatting Expression
If you study the prior sections closely, you’ll probably notice that at least for positional
references and dictionary keys, the string format method looks very much like the %
formatting expression, especially in advanced use with type codes and extra formatting
syntax. In fact, in common use cases formatting expressions may be easier to code than
formatting method calls, especially when using the generic %s print-string substitution
target:
print('%s=%s' % ('spam', 42))
# 2.X+ format expression
print('{0}={1}'.format('spam', 42))
# 3.0 (and 2.6) format method
String Formatting Method Calls | 187
As we’ll see in a moment, though, more complex formatting tends to be a draw in terms
of complexity (difficult tasks are generally difficult, regardless of approach), and some
see the formatting method as largely redundant.
On the other hand, the formatting method also offers a few potential advantages. For
example, the original % expression can’t handle keywords, attribute references, and
binary type codes, although dictionary key references in % format strings can often
achieve similar goals. To see how the two techniques overlap, compare the following
% expressions to the equivalent format method calls shown earlier:
# The basics: with % instead of format()
>>> template = '%s, %s, %s'
>>> template % ('spam', 'ham', 'eggs')
'spam, ham, eggs'
# By position
>>> template = '%(motto)s, %(pork)s and %(food)s'
>>> template % dict(motto='spam', pork='ham', food='eggs')
'spam, ham and eggs'
# By key
>>> '%s, %s and %s' % (3.14, 42, [1, 2])
'3.14, 42 and [1, 2]'
# Arbitrary types
# Adding keys, attributes, and offsets
>>> 'My %(spam)s runs %(platform)s' % {'spam': 'laptop', 'platform': sys.platform}
'My laptop runs win32'
>>> 'My %(spam)s runs %(platform)s' % dict(spam='laptop', platform=sys.platform)
'My laptop runs win32'
>>> somelist = list('SPAM')
>>> parts = somelist[0], somelist[-1], somelist[1:3]
>>> 'first=%s, last=%s, middle=%s' % parts
"first=S, last=M, middle=['P', 'A']"
When more complex formatting is applied the two techniques approach parity in terms
of complexity, although if you compare the following with the format method call
equivalents listed earlier you’ll again find that the % expressions tend to be a bit simpler
and more concise:
# Adding specific formatting
>>> '%-10s = %10s' % ('spam', 123.4567)
'spam
=
123.4567'
>>> '%10s = %-10s' % ('spam', 123.4567)
'
spam = 123.4567 '
>>> '%(plat)10s = %(item)-10s' % dict(plat=sys.platform, item='laptop')
'
win32 = laptop
'
188 | Chapter 7: Strings
# Floating-point numbers
>>> '%e, %.3e, %g' % (3.14159, 3.14159, 3.14159)
'3.141590e+00, 3.142e+00, 3.14159'
>>> '%f, %.2f, %06.2f' % (3.14159, 3.14159, 3.14159)
'3.141590, 3.14, 003.14'
# Hex and octal, but not binary
>>> '%x, %o' % (255, 255)
'ff, 377'
The format method has a handful of advanced features that the % expression does not,
but even more involved formatting still seems to be essentially a draw in terms of complexity. For instance, the following shows the same result generated with both
techniques, with field sizes and justifications and various argument reference methods:
# Hardcoded references in both
>>> import sys
>>> 'My {1[spam]:<8} runs {0.platform:>8}'.format(sys, {'spam': 'laptop'})
'My laptop
runs
win32'
>>> 'My %(spam)-8s runs %(plat)8s' % dict(spam='laptop', plat=sys.platform)
'My laptop
runs
win32'
In practice, programs are less likely to hardcode references like this than to execute
code that builds up a set of substitution data ahead of time (to collect data to substitute
into an HTML template all at once, for instance). When we account for common practice in examples like this, the comparison between the format method and the % expression is even more direct (as we’ll see in Chapter 18, the **data in the method call
here is special syntax that unpacks a dictionary of keys and values into individual
“name=value” keyword arguments so they can be referenced by name in the format
string):
# Building data ahead of time in both
>>> data = dict(platform=sys.platform, spam='laptop')
>>> 'My {spam:<8} runs {platform:>8}'.format(**data)
'My laptop
runs
win32'
>>> 'My %(spam)-8s runs %(platform)8s' % data
'My laptop
runs
win32'
As usual, the Python community will have to decide whether % expressions, format
method calls, or a toolset with both techniques proves better over time. Experiment
with these techniques on your own to get a feel for what they offer, and be sure to see
the Python 2.6 and 3.0 library manuals for more details.
String Formatting Method Calls | 189
String format method enhancements in Python 3.1: The upcoming 3.1
release (in alpha form as this chapter was being written) will add a
thousand-separator syntax for numbers, which inserts commas between
three-digit groups. Add a comma before the type code to make this
work, as follows:
>>> '{0:d}'.format(999999999999)
'999999999999'
>>> '{0:,d}'.format(999999999999)
'999,999,999,999'
Python 3.1 also assigns relative numbers to substitution targets automatically if they are not included explicitly, though using this extension
may negate one of the main benefits of the formatting method, as the
next section describes:
>>> '{:,d}'.format(999999999999)
'999,999,999,999'
>>> '{:,d} {:,d}'.format(9999999, 8888888)
'9,999,999 8,888,888'
>>> '{:,.2f}'.format(296999.2567)
'296,999.26'
This book doesn’t cover 3.1 officially, so you should take this as a preview. Python 3.1 will also address a major performance issue in
3.0 related to the speed of file input/output operations, which made 3.0
impractical for many types of programs. See the 3.1 release notes for
more details. See also the formats.py comma-insertion and
money-formatting function examples in Chapter 24 for a manual solution that can be imported and used prior to Python 3.1.
Why the New Format Method?
Now that I’ve gone to such lengths to compare and contrast the two formatting techniques, I need to explain why you might want to consider using the format method
variant at times. In short, although the formatting method can sometimes require more
code, it also:
•
•
•
•
Has a few extra features not found in the % expression
Can make substitution value references more explicit
Trades an operator for an arguably more mnemonic method name
Does not support different syntax for single and multiple substitution value cases
Although both techniques are available today and the formatting expression is still
widely used, the format method might eventually subsume it. But because the choice
is currently still yours to make, let’s briefly expand on some of the differences before
moving on.
190 | Chapter 7: Strings
Extra features
The method call supports a few extras that the expression does not, such as binary type
codes and (coming in Python 3.1) thousands groupings. In addition, the method call
supports key and attribute references directly. As we’ve seen, though, the formatting
expression can usually achieve the same effects in other ways:
>>> '{0:b}'.format((2 ** 16) −1)
'1111111111111111'
>>> '%b' % ((2 ** 16) −1)
ValueError: unsupported format character 'b' (0x62) at index 1
>>> bin((2 ** 16) −1)
'0b1111111111111111'
>>> '%s' % bin((2 ** 16) −1)[2:]
'1111111111111111'
See also the prior examples that compare dictionary-based formatting in the % expression to key and attribute references in the format method; especially in common practice, the two seem largely variations on a theme.
Explicit value references
One use case where the format method is at least debatably clearer is when there are
many values to be substituted into the format string. The lister.py classes example we’ll
meet in Chapter 30, for example, substitutes six items into a single string, and in this
case the method’s {i} position labels seem easier to read than the expression’s %s:
'\n%s<Class %s, address %s:\n%s%s%s>\n' % (...)
# Expression
'\n{0}<Class {1}, address {2}:\n{3}{4}{5}>\n'.format(...)
# Method
On the other hand, using dictionary keys in % expressions can mitigate much of this
difference. This is also something of a worst-case scenario for formatting complexity,
and not very common in practice; more typical use cases seem largely a tossup. Moreover, in Python 3.1 (still in alpha release form as I write these words), numbering substitution values will become optional, thereby subverting this purported benefit
altogether:
C:\misc> C:\Python31\python
>>> 'The {0} side {1} {2}'.format('bright', 'of', 'life')
'The bright side of life'
>>>
>>> 'The {} side {} {}'.format('bright', 'of', 'life')
'The bright side of life'
>>>
>>> 'The %s side %s %s' % ('bright', 'of', 'life')
'The bright side of life'
# Python 3.1+
String Formatting Method Calls | 191
Using 3.1’s automatic relative numbering like this seems to negate a large part of the
method’s advantage. Compare the effect on floating-point formatting, for example—
the formatting expression is still more concise, and still seems less cluttered:
C:\misc> C:\Python31\python
>>> '{0:f}, {1:.2f}, {2:05.2f}'.format(3.14159, 3.14159, 3.14159)
'3.141590, 3.14, 03.14'
>>>
>>> '{:f}, {:.2f}, {:06.2f}'.format(3.14159, 3.14159, 3.14159)
'3.141590, 3.14, 003.14'
>>>
>>> '%f, %.2f, %06.2f' % (3.14159, 3.14159, 3.14159)
'3.141590, 3.14, 003.14'
Method names and general arguments
Given this 3.1 auto-numbering change, the only clearly remaining potential advantages
of the formatting method are that it replaces the % operator with a more mnemonic
format method name and does not distinguish between single and multiple substitution
values. The former may make the method appear simpler to beginners at first glance
(“format” may be easier to parse than multiple “%” characters), though this is too
subjective to call.
The latter difference might be more significant—with the format expression, a single
value can be given by itself, but multiple values must be enclosed in a tuple:
>>> '%.2f' % 1.2345
'1.23'
>>> '%.2f %s' % (1.2345, 99)
'1.23 99'
Technically, the formatting expression accepts either a single substitution value, or a
tuple of one or more items. In fact, because a single item can be given either by itself or
within a tuple, a tuple to be formatted must be provided as nested tuples:
>>> '%s' % 1.23
'1.23'
>>> '%s' % (1.23,)
'1.23'
>>> '%s' % ((1.23,),)
'(1.23,)'
The formatting method, on the other hand, tightens this up by accepting general function arguments in both cases:
>>> '{0:.2f}'.format(1.2345)
'1.23'
>>> '{0:.2f} {1}'.format(1.2345, 99)
'1.23 99'
>>> '{0}'.format(1.23)
'1.23'
>>> '{0}'.format((1.23,))
'(1.23,)'
192 | Chapter 7: Strings
Consequently, it might be less confusing to beginners and cause fewer programming
mistakes. This is still a fairly minor issue, though—if you always enclose values in a
tuple and ignore the nontupled option, the expression is essentially the same as the
method call here. Moreover, the method incurs an extra price in inflated code size to
achieve its limited flexibility. Given that the expression has been used extensively
throughout Python’s history, it’s not clear that this point justifies breaking existing
code for a new tool that is so similar, as the next section argues.
Possible future deprecation?
As mentioned earlier, there is some risk that Python developers may deprecate the %
expression in favor of the format method in the future. In fact, there is a note to this
effect in Python 3.0’s manuals.
This has not yet occurred, of course, and both formatting techniques are fully available
and reasonable to use in Python 2.6 and 3.0 (the versions of Python this book covers).
Both techniques are supported in the upcoming Python 3.1 release as well, so deprecation of either seems unlikely for the foreseeable future. Moreover, because formatting
expressions are used extensively in almost all existing Python code written to date, most
programmers will benefit from being familiar with both techniques for many years to
come.
If this deprecation ever does occur, though, you may need to recode all your % expressions as format methods, and translate those that appear in this book, in order to use
a newer Python release. At the risk of editorializing here, I hope that such a change will
be based upon the future common practice of actual Python programmers, not the
whims of a handful of core developers—particularly given that the window for Python
3.0’s many incompatible changes is now closed. Frankly, this deprecation would seem
like trading one complicated thing for another complicated thing—one that is largely
equivalent to the tool it would replace! If you care about migrating to future Python
releases, though, be sure to watch for developments on this front over time.
General Type Categories
Now that we’ve explored the first of Python’s collection objects, the string, let’s pause
to define a few general type concepts that will apply to most of the types we look at
from here on. With regard to built-in types, it turns out that operations work the same
for all the types in the same category, so we’ll only need to define most of these ideas
once. We’ve only examined numbers and strings so far, but because they are representative of two of the three major type categories in Python, you already know more
about several other types than you might think.
General Type Categories | 193
Types Share Operation Sets by Categories
As you’ve learned, strings are immutable sequences: they cannot be changed in-place
(the immutable part), and they are positionally ordered collections that are accessed by
offset (the sequence part). Now, it so happens that all the sequences we’ll study in this
part of the book respond to the same sequence operations shown in this chapter at
work on strings—concatenation, indexing, iteration, and so on. More formally, there
are three major type (and operation) categories in Python:
Numbers (integer, floating-point, decimal, fraction, others)
Support addition, multiplication, etc.
Sequences (strings, lists, tuples)
Support indexing, slicing, concatenation, etc.
Mappings (dictionaries)
Support indexing by key, etc.
Sets are something of a category unto themselves (they don’t map keys to values and
are not positionally ordered sequences), and we haven’t yet explored mappings on our
in-depth tour (dictionaries are discussed in the next chapter). However, many of the
other types we will encounter will be similar to numbers and strings. For example, for
any sequence objects X and Y:
• X + Y makes a new sequence object with the contents of both operands.
• X * N makes a new sequence object with N copies of the sequence operand X.
In other words, these operations work the same way on any kind of sequence, including
strings, lists, tuples, and some user-defined object types. The only difference is that the
new result object you get back is of the same type as the operands X and Y—if you
concatenate lists, you get back a new list, not a string. Indexing, slicing, and other
sequence operations work the same on all sequences, too; the type of the objects being
processed tells Python which flavor of the task to perform.
Mutable Types Can Be Changed In-Place
The immutable classification is an important constraint to be aware of, yet it tends to
trip up new users. If an object type is immutable, you cannot change its value in-place;
Python raises an error if you try. Instead, you must run code to make a new object
containing the new value. The major core types in Python break down as follows:
Immutables (numbers, strings, tuples, frozensets)
None of the object types in the immutable category support in-place changes,
though we can always run expressions to make new objects and assign their results
to variables as needed.
194 | Chapter 7: Strings
Mutables (lists, dictionaries, sets)
Conversely, the mutable types can always be changed in-place with operations that
do not create new objects. Although such objects can be copied, in-place changes
support direct modification.
Generally, immutable types give some degree of integrity by guaranteeing that an object
won’t be changed by another part of a program. For a refresher on why this matters,
see the discussion of shared object references in Chapter 6. To see how lists, dictionaries, and tuples participate in type categories, we need to move ahead to the next
chapter.
Chapter Summary
In this chapter, we took an in-depth tour of the string object type. We learned about
coding string literals, and we explored string operations, including sequence expressions, string method calls, and string formatting with both expressions and method
calls. Along the way, we studied a variety of concepts in depth, such as slicing, method
call syntax, and triple-quoted block strings. We also defined some core ideas common
to a variety of types: sequences, for example, share an entire set of operations.
In the next chapter, we’ll continue our types tour with a look at the most general object
collections in Python—lists and dictionaries. As you’ll find, much of what you’ve
learned here will apply to those types as well. And as mentioned earlier, in the final part
of this book we’ll return to Python’s string model to flesh out the details of Unicode
text and binary data, which are of interest to some, but not all, Python programmers.
Before moving on, though, here’s another chapter quiz to review the material covered
here.
Test Your Knowledge: Quiz
1. Can the string find method be used to search a list?
2. Can a string slice expression be used on a list?
3. How would you convert a character to its ASCII integer code? How would you
convert the other way, from an integer to a character?
4. How might you go about changing a string in Python?
5. Given a string S with the value "s,pa,m", name two ways to extract the two characters in the middle.
6. How many characters are there in the string "a\nb\x1f\000d"?
7. Why might you use the string module instead of string method calls?
Test Your Knowledge: Quiz | 195
Test Your Knowledge: Answers
1. No, because methods are always type-specific; that is, they only work on a single
data type. Expressions like X+Y and built-in functions like len(X) are generic,
though, and may work on a variety of types. In this case, for instance, the in membership expression has a similar effect as the string find, but it can be used to search
both strings and lists. In Python 3.0, there is some attempt to group methods by
categories (for example, the mutable sequence types list and bytearray have similar method sets), but methods are still more type-specific than other operation sets.
2. Yes. Unlike methods, expressions are generic and apply to many types. In this case,
the slice expression is really a sequence operation—it works on any type of sequence object, including strings, lists, and tuples. The only difference is that when
you slice a list, you get back a new list.
3. The built-in ord(S) function converts from a one-character string to an integer
character code; chr(I) converts from the integer code back to a string.
4. Strings cannot be changed; they are immutable. However, you can achieve a similar
effect by creating a new string—by concatenating, slicing, running formatting expressions, or using a method call like replace—and then assigning the result back
to the original variable name.
5. You can slice the string using S[2:4], or split on the comma and index the string
using S.split(',')[1]. Try these interactively to see for yourself.
6. Six. The string "a\nb\x1f\000d" contains the bytes a, newline (\n), b, binary 31 (a
hex escape \x1f), binary 0 (an octal escape \000), and d. Pass the string to the builtin len function to verify this, and print each of its character’s ord results to see the
actual byte values. See Table 7-2 for more details.
7. You should never use the string module instead of string object method calls
today—it’s deprecated, and its calls are removed completely in Python 3.0. The
only reason for using the string module at all is for its other tools, such as predefined constants. You might also see it appear in what is now very old and dusty
Python code.
196 | Chapter 7: Strings
CHAPTER 8
Lists and Dictionaries
This chapter presents the list and dictionary object types, both of which are collections
of other objects. These two types are the main workhorses in almost all Python scripts.
As you’ll see, both types are remarkably flexible: they can be changed in-place, can
grow and shrink on demand, and may contain and be nested in any other kind of object.
By leveraging these types, you can build up and process arbitrarily rich information
structures in your scripts.
Lists
The next stop on our built-in object tour is the Python list. Lists are Python’s most
flexible ordered collection object type. Unlike strings, lists can contain any sort of
object: numbers, strings, and even other lists. Also, unlike strings, lists may be changed
in-place by assignment to offsets and slices, list method calls, deletion statements, and
more—they are mutable objects.
Python lists do the work of most of the collection data structures you might have to
implement manually in lower-level languages such as C. Here is a quick look at their
main properties. Python lists are:
Ordered collections of arbitrary objects
From a functional view, lists are just places to collect other objects so you can treat
them as groups. Lists also maintain a left-to-right positional ordering among the
items they contain (i.e., they are sequences).
Accessed by offset
Just as with strings, you can fetch a component object out of a list by indexing the
list on the object’s offset. Because items in lists are ordered by their positions, you
can also do tasks such as slicing and concatenation.
197
Variable-length, heterogeneous, and arbitrarily nestable
Unlike strings, lists can grow and shrink in-place (their lengths can vary), and they
can contain any sort of object, not just one-character strings (they’re
heterogeneous). Because lists can contain other complex objects, they also support
arbitrary nesting; you can create lists of lists of lists, and so on.
Of the category “mutable sequence”
In terms of our type category qualifiers, lists are mutable (i.e., can be changed inplace) and can respond to all the sequence operations used with strings, such as
indexing, slicing, and concatenation. In fact, sequence operations work the same
on lists as they do on strings; the only difference is that sequence operations such
as concatenation and slicing return new lists instead of new strings when applied
to lists. Because lists are mutable, however, they also support other operations that
strings don’t (such as deletion and index assignment operations, which change the
lists in-place).
Arrays of object references
Technically, Python lists contain zero or more references to other objects. Lists
might remind you of arrays of pointers (addresses) if you have a background in
some other languages. Fetching an item from a Python list is about as fast as indexing a C array; in fact, lists really are arrays inside the standard Python interpreter, not linked structures. As we learned in Chapter 6, though, Python always
follows a reference to an object whenever the reference is used, so your program
deals only with objects. Whenever you assign an object to a data structure component or variable name, Python always stores a reference to that same object, not
a copy of it (unless you request a copy explicitly).
Table 8-1 summarizes common and representative list object operations. As usual, for
the full story see the Python standard library manual, or run a help(list) or
dir(list) call interactively for a complete list of list methods—you can pass in a real
list, or the word list, which is the name of the list data type.
Table 8-1. Common list literals and operations
Operation
Interpretation
L = []
An empty list
L = [0, 1, 2, 3]
Four items: indexes 0..3
L = ['abc', ['def', 'ghi']]
Nested sublists
L = list('spam')
Lists of an iterable’s items, list of successive integers
L = list(range(-4, 4))
L[i]
L[i][j]
L[i:j]
len(L)
198 | Chapter 8: Lists and Dictionaries
Index, index of index, slice, length
Operation
Interpretation
L1 + L2
Concatenate, repeat
L * 3
for x in L: print(x)
Iteration, membership
3 in L
L.append(4)
Methods: growing
L.extend([5,6,7])
L.insert(I, X)
L.index(1)
Methods: searching
L.count(X)
L.sort()
Methods: sorting, reversing, etc.
L.reverse()
del L[k]
Methods, statement: shrinking
del L[i:j]
L.pop()
L.remove(2)
L[i:j] = []
L[i] = 1
Index assignment, slice assignment
L[i:j] = [4,5,6]
L = [x**2 for x in range(5)]
List comprehensions and maps (Chapters 14, 20)
list(map(ord, 'spam'))
When written down as a literal expression, a list is coded as a series of objects (really,
expressions that return objects) in square brackets, separated by commas. For instance,
the second row in Table 8-1 assigns the variable L to a four-item list. A nested list is
coded as a nested square-bracketed series (row 3), and the empty list is just a squarebracket pair with nothing inside (row 1).*
Many of the operations in Table 8-1 should look familiar, as they are the same sequence
operations we put to work on strings—indexing, concatenation, iteration, and so on.
Lists also respond to list-specific method calls (which provide utilities such as sorting,
reversing, adding items to the end, etc.), as well as in-place change operations (deleting
items, assignment to indexes and slices, and so forth). Lists have these tools for change
operations because they are a mutable object type.
* In practice, you won’t see many lists written out like this in list-processing programs. It’s more common to
see code that processes lists constructed dynamically (at runtime). In fact, although it’s important to master
literal syntax, most data structures in Python are built by running program code at runtime.
Lists | 199
Lists in Action
Perhaps the best way to understand lists is to see them at work. Let’s once again turn
to some simple interpreter interactions to illustrate the operations in Table 8-1.
Basic List Operations
Because they are sequences, lists support many of the same operations as strings. For
example, lists respond to the + and * operators much like strings—they mean concatenation and repetition here too, except that the result is a new list, not a string:
% python
>>> len([1, 2, 3])
3
>>> [1, 2, 3] + [4, 5, 6]
[1, 2, 3, 4, 5, 6]
>>> ['Ni!'] * 4
['Ni!', 'Ni!', 'Ni!', 'Ni!']
# Length
# Concatenation
# Repetition
Although the + operator works the same for lists and strings, it’s important to know
that it expects the same sort of sequence on both sides—otherwise, you get a type error
when the code runs. For instance, you cannot concatenate a list and a string unless you
first convert the list to a string (using tools such as str or % formatting) or convert the
string to a list (the list built-in function does the trick):
>>> str([1, 2]) + "34"
'[1, 2]34'
>>> [1, 2] + list("34")
[1, 2, '3', '4']
# Same as "[1, 2]" + "34"
# Same as [1, 2] + ["3", "4"]
List Iteration and Comprehensions
More generally, lists respond to all the sequence operations we used on strings in the
prior chapter, including iteration tools:
>>> 3 in [1, 2, 3]
True
>>> for x in [1, 2, 3]:
...
print(x, end=' ')
...
1 2 3
# Membership
# Iteration
We will talk more formally about for iteration and the range built-ins in Chapter 13,
because they are related to statement syntax. In short, for loops step through items in
any sequence from left to right, executing one or more statements for each item.
The last items in Table 8-1, list comprehensions and map calls, are covered in more detail
in Chapter 14 and expanded on in Chapter 20. Their basic operation is straightforward,
though—as introduced in Chapter 4, list comprehensions are a way to build a new list
200 | Chapter 8: Lists and Dictionaries
by applying an expression to each item in a sequence, and are close relatives to for
loops:
# List comprehensions
>>> res = [c * 4 for c in 'SPAM']
>>> res
['SSSS', 'PPPP', 'AAAA', 'MMMM']
This expression is functionally equivalent to a for loop that builds up a list of results
manually, but as we’ll learn in later chapters, list comprehensions are simpler to code
and faster to run today:
>>> res = []
>>> for c in 'SPAM':
...
res.append(c * 4)
...
>>> res
['SSSS', 'PPPP', 'AAAA', 'MMMM']
# List comprehension equivalent
As also introduced in Chapter 4, the map built-in function does similar work, but applies
a function to items in a sequence and collects all the results in a new list:
# map function across sequence
>>> list(map(abs, [−1, −2, 0, 1, 2]))
[1, 2, 0, 1, 2]
Because we’re not quite ready for the full iteration story, we’ll postpone further details
for now, but watch for a similar comprehension expression for dictionaries later in this
chapter.
Indexing, Slicing, and Matrixes
Becauselists are sequences, indexing and slicing work the same way for lists as they do
for strings. However, the result of indexing a list is whatever type of object lives at the
offset you specify, while slicing a list always returns a new list:
>>> L = ['spam', 'Spam', 'SPAM!']
>>> L[2]
'SPAM!'
>>> L[−2]
'Spam'
>>> L[1:]
['Spam', 'SPAM!']
# Offsets start at zero
# Negative: count from the right
# Slicing fetches sections
One note here: because you can nest lists and other object types within lists, you will
sometimes need to string together index operations to go deeper into a data structure.
For example, one of the simplest ways to represent matrixes (multidimensional arrays)
in Python is as lists with nested sublists. Here’s a basic 3 × 3 two-dimensional list-based
array:
>>> matrix = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]
With one index, you get an entire row (really, a nested sublist), and with two, you get
an item within the row:
Lists in Action | 201
>>>
[4,
>>>
5
>>>
7
>>>
...
...
>>>
5
matrix[1]
5, 6]
matrix[1][1]
matrix[2][0]
matrix = [[1, 2, 3],
[4, 5, 6],
[7, 8, 9]]
matrix[1][1]
Notice in the preceding interaction that lists can naturally span multiple lines if you
want them to because they are contained by a pair of brackets (more on syntax in the
next part of the book). Later in this chapter, you’ll also see a dictionary-based matrix
representation. For high-powered numeric work, the NumPy extension mentioned in
Chapter 5 provides other ways to handle matrixes.
Changing Lists In-Place
Because lists are mutable, they support operations that change a list object in-place.
That is, the operations in this section all modify the list object directly, without requiring that you make a new copy, as you had to for strings. Because Python deals only in
object references, this distinction between changing an object in-place and creating a
new object matters—as discussed in Chapter 6, if you change an object in-place, you
might impact more than one reference to it at the same time.
Index and slice assignments
When using a list, you can change its contents by assigning to either a particular item
(offset) or an entire section (slice):
>>> L = ['spam', 'Spam', 'SPAM!']
>>> L[1] = 'eggs'
# Index assignment
>>> L
['spam', 'eggs', 'SPAM!']
>>> L[0:2] = ['eat', 'more']
# Slice assignment: delete+insert
>>> L
# Replaces items 0,1
['eat', 'more', 'SPAM!']
Both index and slice assignments are in-place changes—they modify the subject list
directly, rather than generating a new list object for the result. Index assignment in
Python works much as it does in C and most other languages: Python replaces the
object reference at the designated offset with a new one.
Slice assignment, the last operation in the preceding example, replaces an entire section
of a list in a single step. Because it can be a bit complex, it is perhaps best thought of
as a combination of two steps:
202 | Chapter 8: Lists and Dictionaries
1. Deletion. The slice you specify to the left of the = is deleted.
2. Insertion. The new items contained in the object to the right of the = are inserted
into the list on the left, at the place where the old slice was deleted.†
This isn’t what really happens, but it tends to help clarify why the number of items
inserted doesn’t have to match the number of items deleted. For instance, given a list
L that has the value [1,2,3], the assignment L[1:2]=[4,5] sets L to the list [1,4,5,3].
Python first deletes the 2 (a one-item slice), then inserts the 4 and 5 where the deleted
2 used to be. This also explains why L[1:2]=[] is really a deletion operation—Python
deletes the slice (the item at offset 1), and then inserts nothing.
In effect, slice assignment replaces an entire section, or “column,” all at once. Because
the length of the sequence being assigned does not have to match the length of the slice
being assigned to, slice assignment can be used to replace (by overwriting), expand (by
inserting), or shrink (by deleting) the subject list. It’s a powerful operation, but frankly,
one that you may not see very often in practice. There are usually more straightforward
ways to replace, insert, and delete (concatenation and the insert, pop, and remove list
methods, for example), which Python programmers tend to prefer in practice.
List method calls
Like strings, Python list objects also support type-specific method calls, many of which
change the subject list in-place:
>>> L.append('please')
>>> L
['eat', 'more', 'SPAM!', 'please']
>>> L.sort()
>>> L
['SPAM!', 'eat', 'more', 'please']
# Append method call: add item at end
# Sort list items ('S' < 'e')
Methods were introduced in Chapter 7. In brief, they are functions (really, attributes
that reference functions) that are associated with particular objects. Methods provide
type-specific tools; the list methods presented here, for instance, are generally available
only for lists.
Perhaps the most commonly used list method is append, which simply tacks a single
item (object reference) onto the end of the list. Unlike concatenation, append expects
you to pass in a single object, not a list. The effect of L.append(X) is similar to L+[X],
but while the former changes L in-place, the latter makes a new list.‡
Another commonly seen method, sort, orders a list in-place; it uses Python standard
comparison tests (here, string comparisons), and by default sorts in ascending order.
† This description needs elaboration when the value and the slice being assigned overlap: L[2:5]=L[3:6], for
instance, works fine because the value to be inserted is fetched before the deletion happens on the left.
‡ Unlike + concatenation, append doesn’t have to generate new objects, so it’s usually faster. You can also mimic
append with clever slice assignments: L[len(L):]=[X] is like L.append(X), and L[:0]=[X] is like appending at
the front of a list. Both delete an empty slice and insert X, changing L in-place quickly, like append.
Lists in Action | 203
You can modify sort behavior by passing in keyword arguments—a special
“name=value” syntax in function calls that specifies passing by name and is often used
for giving configuration options. In sorts, the key argument gives a one-argument function that returns the value to be used in sorting, and the reverse argument allows sorts
to be made in descending instead of ascending order:
>>> L = ['abc', 'ABD', 'aBe']
>>> L.sort()
>>> L
['ABD', 'aBe', 'abc']
>>> L = ['abc', 'ABD', 'aBe']
>>> L.sort(key=str.lower)
>>> L
['abc', 'ABD', 'aBe']
>>>
>>> L = ['abc', 'ABD', 'aBe']
>>> L.sort(key=str.lower, reverse=True)
>>> L
['aBe', 'ABD', 'abc']
# Sort with mixed case
# Normalize to lowercase
# Change sort order
The sort key argument might also be useful when sorting lists of dictionaries, to pick
out a sort key by indexing each dictionary. We’ll study dictionaries later in this chapter,
and you’ll learn more about keyword function arguments in Part IV.
Comparison and sorts in 3.0: In Python 2.6 and earlier, comparisons of
differently typed objects (e.g., a string and a list) work—the language
defines a fixed ordering among different types, which is deterministic,
if not aesthetically pleasing. That is, the ordering is based on the names
of the types involved: all integers are less than all strings, for example,
because "int" is less than "str". Comparisons never automatically convert types, except when comparing numeric type objects.
In Python 3.0, this has changed: comparison of mixed types raises an
exception instead of falling back on the fixed cross-type ordering. Because sorting uses comparisons internally, this means that [1, 2,
'spam'].sort() succeeds in Python 2.X but will raise an exception in
Python 3.0 and later.
Python 3.0 also no longer supports passing in an arbitrary comparison
function to sorts, to implement different orderings. The suggested workaround is to use the key=func keyword argument to code value transformations during the sort, and use the reverse=True keyword argument
to change the sort order to descending. These were the typical uses of
comparison functions in the past.
One warning here: beware that append and sort change the associated list object inplace, but don’t return the list as a result (technically, they both return a value called
None). If you say something like L=L.append(X), you won’t get the modified value of L
(in fact, you’ll lose the reference to the list altogether!). When you use attributes such
as append and sort, objects are changed as a side effect, so there’s no reason to reassign.
204 | Chapter 8: Lists and Dictionaries
Partly because of such constraints, sorting is also available in recent Pythons as a builtin function, which sorts any collection (not just lists) and returns a new list for the result
(instead of in-place changes):
>>> L = ['abc', 'ABD', 'aBe']
>>> sorted(L, key=str.lower, reverse=True)
['aBe', 'ABD', 'abc']
# Sorting built-in
>>> L = ['abc', 'ABD', 'aBe']
>>> sorted([x.lower() for x in L], reverse=True)
['abe', 'abd', 'abc']
# Pretransform items: differs!
Notice the last example here—we can convert to lowercase prior to the sort with a list
comprehension, but the result does not contain the original list’s values as it does with
the key argument. The latter is applied temporarily during the sort, instead of changing
the values to be sorted. As we move along, we’ll see contexts in which the sorted builtin can sometimes be more useful than the sort method.
Like strings, lists have other methods that perform other specialized operations. For
instance, reverse reverses the list in-place, and the extend and pop methods insert multiple items at the end of and delete an item from the end of the list, respectively. There
is also a reversed built-in function that works much like sorted, but it must be wrapped
in a list call because it’s an iterator (more on iterators later):
>>>
>>>
>>>
[1,
>>>
5
>>>
[1,
>>>
>>>
[4,
>>>
[1,
L = [1, 2]
L.extend([3,4,5])
L
2, 3, 4, 5]
L.pop()
L
2, 3, 4]
L.reverse()
L
3, 2, 1]
list(reversed(L))
2, 3, 4]
# Add many items at end
# Delete and return last item
# In-place reversal method
# Reversal built-in with a result
In some types of programs, the list pop method used here is often used in conjunction
with append to implement a quick last-in-first-out (LIFO) stack structure. The end of
the list serves as the top of the stack:
>>>
>>>
>>>
>>>
[1,
>>>
2
>>>
[1]
L = []
L.append(1)
L.append(2)
L
2]
L.pop()
# Push onto stack
# Pop off stack
L
Lists in Action | 205
The pop method also accepts an optional offset of the item to be deleted and returned
(the default is the last item). Other list methods remove an item by value (remove), insert
an item at an offset (insert), search for an item’s offset (index), and more:
>>> L = ['spam', 'eggs', 'ham']
>>> L.index('eggs')
1
>>> L.insert(1, 'toast')
>>> L
['spam', 'toast', 'eggs', 'ham']
>>> L.remove('eggs')
>>> L
['spam', 'toast', 'ham']
>>> L.pop(1)
'toast'
>>> L
['spam', 'ham']
# Index of an object
# Insert at position
# Delete by value
# Delete by position
See other documentation sources or experiment with these calls interactively on your
own to learn more about list methods.
Other common list operations
Because lists are mutable, you can use the del statement to delete an item or section
in-place:
>>> L
['SPAM!', 'eat', 'more', 'please']
>>> del L[0]
>>> L
['eat', 'more', 'please']
>>> del L[1:]
>>> L
['eat']
# Delete one item
# Delete an entire section
# Same as L[1:] = []
Because slice assignment is a deletion plus an insertion, you can also delete a section
of a list by assigning an empty list to a slice (L[i:j]=[]); Python deletes the slice named
on the left, and then inserts nothing. Assigning an empty list to an index, on the other
hand, just stores a reference to the empty list in the specified slot, rather than deleting
it:
>>> L = ['Already', 'got', 'one']
>>> L[1:] = []
>>> L
['Already']
>>> L[0] = []
>>> L
[[]]
Although all the operations just discussed are typical, there are additional list methods
and operations not illustrated here (including methods for inserting and searching).
For a comprehensive and up-to-date list of type tools, you should always consult
206 | Chapter 8: Lists and Dictionaries
Python’s manuals, Python’s dir and help functions (which we first met in Chapter 4),
or one of the reference texts mentioned in the Preface.
I’d also like to remind you one more time that all the in-place change operations discussed here work only for mutable objects: they won’t work on strings (or tuples, discussed in Chapter 9), no matter how hard you try. Mutability is an inherent property
of each object type.
Dictionaries
Apart from lists, dictionaries are perhaps the most flexible built-in data type in Python.
If you think of lists as ordered collections of objects, you can think of dictionaries as
unordered collections; the chief distinction is that in dictionaries, items are stored and
fetched by key, instead of by positional offset.
Being a built-in type, dictionaries can replace many of the searching algorithms and
data structures you might have to implement manually in lower-level languages—
indexing a dictionary is a very fast search operation. Dictionaries also sometimes do
the work of records and symbol tables used in other languages, can represent sparse
(mostly empty) data structures, and much more. Here’s a rundown of their main properties. Python dictionaries are:
Accessed by key, not offset
Dictionaries are sometimes called associative arrays or hashes. They associate a set
of values with keys, so you can fetch an item out of a dictionary using the key under
which you originally stored it. You use the same indexing operation to get components in a dictionary as you do in a list, but the index takes the form of a key,
not a relative offset.
Unordered collections of arbitrary objects
Unlike in a list, items stored in a dictionary aren’t kept in any particular order; in
fact, Python randomizes their left-to-right order to provide quick lookup. Keys
provide the symbolic (not physical) locations of items in a dictionary.
Variable-length, heterogeneous, and arbitrarily nestable
Like lists, dictionaries can grow and shrink in-place (without new copies being
made), they can contain objects of any type, and they support nesting to any depth
(they can contain lists, other dictionaries, and so on).
Of the category “mutable mapping”
Dictionaries can be changed in-place by assigning to indexes (they are mutable),
but they don’t support the sequence operations that work on strings and lists.
Because dictionaries are unordered collections, operations that depend on a fixed
positional order (e.g., concatenation, slicing) don’t make sense. Instead, dictionaries are the only built-in representatives of the mapping type category (objects
that map keys to values).
Dictionaries | 207
Tables of object references (hash tables)
If lists are arrays of object references that support access by position, dictionaries
are unordered tables of object references that support access by key. Internally,
dictionaries are implemented as hash tables (data structures that support very fast
retrieval), which start small and grow on demand. Moreover, Python employs optimized hashing algorithms to find keys, so retrieval is quick. Like lists, dictionaries
store object references (not copies).
Table 8-2 summarizes some of the most common and representative dictionary operations (again, see the library manual or run a dir(dict) or help(dict) call for a complete
list—dict is the name of the type). When coded as a literal expression, a dictionary is
written as a series of key:value pairs, separated by commas, enclosed in curly
braces.§ An empty dictionary is an empty set of braces, and dictionaries can be nested
by writing one as a value inside another dictionary, or within a list or tuple.
Table 8-2. Common dictionary literals and operations
Operation
Interpretation
D = {}
Empty dictionary
D = {'spam': 2, 'eggs': 3}
Two-item dictionary
D = {'food': {'ham': 1, 'egg': 2}}
Nesting
D = dict(name='Bob', age=40)
Alternative construction techniques:
D = dict(zip(keyslist, valslist))
keywords, zipped pairs, key lists
D = dict.fromkeys(['a', 'b'])
D['eggs']
Indexing by key
D['food']['ham']
'eggs' in D
Membership: key present test
D.keys()
Methods: keys,
D.values()
values,
D.items()
keys+values,
D.copy()
copies,
D.get(key, default)
defaults,
D.update(D2)
merge,
D.pop(key)
delete, etc.
len(D)
Length: number of stored entries
D[key] = 42
Adding/changing keys
§ As with lists, you won’t often see dictionaries constructed using literals. Lists and dictionaries are grown in
different ways, though. As you’ll see in the next section, dictionaries are typically built up by assigning to
new keys at runtime; this approach fails for lists (lists are commonly grown with append instead).
208 | Chapter 8: Lists and Dictionaries
Operation
Interpretation
del D[key]
Deleting entries by key
list(D.keys())
Dictionary views (Python 3.0)
D1.keys() & D2.keys()
D = {x: x*2 for x in range(10)}
Dictionary comprehensions (Python 3.0)
Dictionaries in Action
As Table 8-2 suggests, dictionaries are indexed by key, and nested dictionary entries
are referenced by a series of indexes (keys in square brackets). When Python creates a
dictionary, it stores its items in any left-to-right order it chooses; to fetch a value back,
you supply the key with which it is associated, not its relative position. Let’s go back
to the interpreter to get a feel for some of the dictionary operations in Table 8-2.
Basic Dictionary Operations
In normal operation, you create dictionaries with literals and store and access items by
key with indexing:
% python
>>> D = {'spam': 2, 'ham': 1, 'eggs': 3}
>>> D['spam']
2
>>> D
{'eggs': 3, 'ham': 1, 'spam': 2}
# Make a dictionary
# Fetch a value by key
# Order is scrambled
Here, the dictionary is assigned to the variable D; the value of the key 'spam' is the
integer 2, and so on. We use the same square bracket syntax to index dictionaries by
key as we did to index lists by offset, but here it means access by key, not by position.
Notice the end of this example: the left-to-right order of keys in a dictionary will almost
always be different from what you originally typed. This is on purpose: to implement
fast key lookup (a.k.a. hashing), keys need to be reordered in memory. That’s why
operations that assume a fixed left-to-right order (e.g., slicing, concatenation) do not
apply to dictionaries; you can fetch values only by key, not by position.
The built-in len function works on dictionaries, too; it returns the number of items
stored in the dictionary or, equivalently, the length of its keys list. The dictionary in
membership operator allows you to test for key existence, and the keys method returns
all the keys in the dictionary. The latter of these can be useful for processing dictionaries
sequentially, but you shouldn’t depend on the order of the keys list. Because the keys
result can be used as a normal list, however, it can always be sorted if order matters
(more on sorting and dictionaries later):
>>> len(D)
3
>>> 'ham' in D
# Number of entries in dictionary
# Key membership test alternative
Dictionaries in Action | 209
True
>>> list(D.keys())
['eggs', 'ham', 'spam']
# Create a new list of my keys
Notice the second expression in this listing. As mentioned earlier, the in membership
test used for strings and lists also works on dictionaries—it checks whether a key is
stored in the dictionary. Technically, this works because dictionaries define iterators
that step through their keys lists. Other types provide iterators that reflect their
common uses; files, for example, have iterators that read line by line. We’ll discuss
iterators in Chapters 14 and 20.
Also note the syntax of the last example in this listing. We have to enclose it in a list
call in Python 3.0 for similar reasons—keys in 3.0 returns an iterator, instead of a
physical list. The list call forces it to produce all its values at once so we can print
them. In 2.6, keys builds and returns an actual list, so the list call isn’t needed to
display results. More on this later in this chapter.
The order of keys in a dictionary is arbitrary and can change from release
to release, so don’t be alarmed if your dictionaries print in a different
order than shown here. In fact, the order has changed for me too—I’m
running all these examples with Python 3.0, but their keys had a different order in an earlier edition when displayed. You shouldn’t depend
on dictionary key ordering, in either programs or books!
Changing Dictionaries In-Place
Let’s continue with our interactive session. Dictionaries, like lists, are mutable, so you
can change, expand, and shrink them in-place without making new dictionaries: simply
assign a value to a key to change or create an entry. The del statement works here, too;
it deletes the entry associated with the key specified as an index. Notice also the nesting
of a list inside a dictionary in this example (the value of the key 'ham'). All collection
data types in Python can nest inside each other arbitrarily:
>>> D
{'eggs': 3, 'ham': 1, 'spam': 2}
>>> D['ham'] = ['grill', 'bake', 'fry']
# Change entry
>>> D
{'eggs': 3, 'ham': ['grill', 'bake', 'fry'], 'spam': 2}
>>> del D['eggs']
>>> D
{'ham': ['grill', 'bake', 'fry'], 'spam': 2}
# Delete entry
>>> D['brunch'] = 'Bacon'
# Add new entry
>>> D
{'brunch': 'Bacon', 'ham': ['grill', 'bake', 'fry'], 'spam': 2}
210 | Chapter 8: Lists and Dictionaries
As with lists, assigning to an existing index in a dictionary changes its associated value.
Unlike with lists, however, whenever you assign a new dictionary key (one that hasn’t
been assigned before) you create a new entry in the dictionary, as was done in the
previous example for the key 'brunch'. This doesn’t work for lists because Python
considers an offset beyond the end of a list out of bounds and throws an error. To
expand a list, you need to use tools such as the append method or slice assignment
instead.
More Dictionary Methods
Dictionary methods provide a variety of tools. For instance, the dictionary values and
items methods return the dictionary’s values and (key,value) pair tuples, respectively
(as with keys, wrap them in a list call in Python 3.0 to collect their values for display):
>>> D = {'spam': 2, 'ham': 1, 'eggs': 3}
>>> list(D.values())
[3, 1, 2]
>>> list(D.items())
[('eggs', 3), ('ham', 1), ('spam', 2)]
Such lists are useful in loops that need to step through dictionary entries one by one.
Fetching a nonexistent key is normally an error, but the get method returns a default
value (None, or a passed-in default) if the key doesn’t exist. It’s an easy way to fill in a
default for a key that isn’t present and avoid a missing-key error:
>>> D.get('spam')
2
>>> print(D.get('toast'))
None
>>> D.get('toast', 88)
88
# A key that is there
# A key that is missing
The update method provides something similar to concatenation for dictionaries,
though it has nothing to do with left-to-right ordering (again, there is no such thing in
dictionaries). It merges the keys and values of one dictionary into another, blindly
overwriting values of the same key:
>>> D
{'eggs': 3, 'ham': 1, 'spam': 2}
>>> D2 = {'toast':4, 'muffin':5}
>>> D.update(D2)
>>> D
{'toast': 4, 'muffin': 5, 'eggs': 3, 'ham': 1, 'spam': 2}
Finally, the dictionary pop method deletes a key from a dictionary and returns the value
it had. It’s similar to the list pop method, but it takes a key instead of an optional
position:
# pop a dictionary by key
>>> D
{'toast': 4, 'muffin': 5, 'eggs': 3, 'ham': 1, 'spam': 2}
>>> D.pop('muffin')
Dictionaries in Action | 211
5
>>> D.pop('toast')
4
>>> D
{'eggs': 3, 'ham': 1, 'spam': 2}
# pop a list by position
>>> L = ['aa', 'bb', 'cc', 'dd']
>>> L.pop()
'dd'
>>> L
['aa', 'bb', 'cc']
>>> L.pop(1)
'bb'
>>> L
['aa', 'cc']
# Delete and return from a key
# Delete and return from the end
# Delete from a specific position
Dictionaries also provide a copy method; we’ll discuss this in Chapter 9, as it’s a way
to avoid the potential side effects of shared references to the same dictionary. In fact,
dictionaries come with many more methods than those listed in Table 8-2; see the
Python library manual or other documentation sources for a comprehensive list.
A Languages Table
Let’s look at a more realistic dictionary example. The following example creates a table
that maps programming language names (the keys) to their creators (the values). You
fetch creator names by indexing on language names:
>>> table = {'Python': 'Guido van Rossum',
...
'Perl':
'Larry Wall',
...
'Tcl':
'John Ousterhout' }
>>>
>>> language = 'Python'
>>> creator = table[language]
>>> creator
'Guido van Rossum'
>>> for
...
...
Tcl
Python
Perl
lang in table:
print(lang, '\t', table[lang])
# Same as: for lang in table.keys()
John Ousterhout
Guido van Rossum
Larry Wall
The last command uses a for loop, which we haven’t covered in detail yet. If you aren’t
familiar with for loops, this command simply iterates through each key in the table
and prints a tab-separated list of keys and their values. We’ll learn more about for loops
in Chapter 13.
Dictionaries aren’t sequences like lists and strings, but if you need to step through the
items in a dictionary, it’s easy—calling the dictionary keys method returns all stored
212 | Chapter 8: Lists and Dictionaries
keys, which you can iterate through with a for. If needed, you can index from key to
value inside the for loop, as was done in this code.
In fact, Python also lets you step through a dictionary’s keys list without actually calling
the keys method in most for loops. For any dictionary D, saying for key in D: works
the same as saying the complete for key in D.keys():. This is really just another instance of the iterators mentioned earlier, which allow the in membership operator to
work on dictionaries as well (more on iterators later in this book).
Dictionary Usage Notes
Dictionaries are fairly straightforward tools once you get the hang of them, but here
are a few additional pointers and reminders you should be aware of when using them:
• Sequence operations don’t work. Dictionaries are mappings, not sequences; because there’s no notion of ordering among their items, things like concatenation
(an ordered joining) and slicing (extracting a contiguous section) simply don’t apply. In fact, Python raises an error when your code runs if you try to do such things.
• Assigning to new indexes adds entries. Keys can be created when you write a
dictionary literal (in which case they are embedded in the literal itself), or when
you assign values to new keys of an existing dictionary object. The end result is the
same.
• Keys need not always be strings. Our examples so far have used strings as keys,
but any other immutable objects (i.e., not lists) work just as well. For instance, you
can use integers as keys, which makes the dictionary look much like a list (when
indexing, at least). Tuples are sometimes used as dictionary keys too, allowing for
compound key values. Class instance objects (discussed in Part VI) can also be used
as keys, as long as they have the proper protocol methods; roughly, they need to
tell Python that their values are hashable and won’t change, as otherwise they
would be useless as fixed keys.
Using dictionaries to simulate flexible lists
The last point in the prior list is important enough to demonstrate with a few examples.
When you use lists, it is illegal to assign to an offset that is off the end of the list:
>>> L = []
>>> L[99] = 'spam'
Traceback (most recent call last):
File "<stdin>", line 1, in ?
IndexError: list assignment index out of range
Although you can use repetition to preallocate as big a list as you’ll need (e.g.,
[0]*100), you can also do something that looks similar with dictionaries that does not
require such space allocations. By using integer keys, dictionaries can emulate lists that
seem to grow on offset assignment:
Dictionaries in Action | 213
>>> D = {}
>>> D[99] = 'spam'
>>> D[99]
'spam'
>>> D
{99: 'spam'}
Here, it looks as if D is a 100-item list, but it’s really a dictionary with a single entry; the
value of the key 99 is the string 'spam'. You can access this structure with offsets much
like a list, but you don’t have to allocate space for all the positions you might ever need
to assign values to in the future. When used like this, dictionaries are like more flexible
equivalents of lists.
Using dictionaries for sparse data structures
In a similar way, dictionary keys are also commonly leveraged to implement sparse data
structures—for example, multidimensional arrays where only a few positions have values stored in them:
>>> Matrix = {}
>>> Matrix[(2, 3, 4)] = 88
>>> Matrix[(7, 8, 9)] = 99
>>>
>>> X = 2; Y = 3; Z = 4
>>> Matrix[(X, Y, Z)]
88
>>> Matrix
{(2, 3, 4): 88, (7, 8, 9): 99}
# ; separates statements
Here, we’ve used a dictionary to represent a three-dimensional array that is empty
except for the two positions (2,3,4) and (7,8,9). The keys are tuples that record the
coordinates of nonempty slots. Rather than allocating a large and mostly empty threedimensional matrix to hold these values, we can use a simple two-item dictionary. In
this scheme, accessing an empty slot triggers a nonexistent key exception, as these slots
are not physically stored:
>>> Matrix[(2,3,6)]
Traceback (most recent call last):
File "<stdin>", line 1, in ?
KeyError: (2, 3, 6)
Avoiding missing-key errors
Errors for nonexistent key fetches are common in sparse matrixes, but you probably
won’t want them to shut down your program. There are at least three ways to fill in a
default value instead of getting such an error message—you can test for keys ahead of
time in if statements, use a try statement to catch and recover from the exception
explicitly, or simply use the dictionary get method shown earlier to provide a default
for keys that do not exist:
>>> if (2,3,6) in Matrix:
...
print(Matrix[(2,3,6)])
214 | Chapter 8: Lists and Dictionaries
# Check for key before fetch
# See Chapter 12 for if/else
...
...
...
0
>>>
...
...
...
...
0
>>>
88
>>>
0
else:
print(0)
try:
print(Matrix[(2,3,6)])
except KeyError:
print(0)
# Try to index
# Catch and recover
# See Chapter 33 for try/except
Matrix.get((2,3,4), 0)
# Exists; fetch and return
Matrix.get((2,3,6), 0)
# Doesn't exist; use default arg
Of these, the get method is the most concise in terms of coding requirements; we’ll
study the if and try statements in more detail later in this book.
Using dictionaries as “records”
As you can see, dictionaries can play many roles in Python. In general, they can replace
search data structures (because indexing by key is a search operation) and can represent
many types of structured information. For example, dictionaries are one of many ways
to describe the properties of an item in your program’s domain; that is, they can serve
the same role as “records” or “structs” in other languages.
The following, for example, fills out a dictionary by assigning to new keys over time:
>>>
>>>
>>>
>>>
>>>
>>>
mel
rec = {}
rec['name'] = 'mel'
rec['age'] = 45
rec['job'] = 'trainer/writer'
print(rec['name'])
Especially when nested, Python’s built-in data types allow us to easily represent structured information. This example again uses a dictionary to capture object properties,
but it codes it all at once (rather than assigning to each key separately) and nests a list
and a dictionary to represent structured property values:
>>> mel = {'name': 'Mark',
...
'jobs': ['trainer', 'writer'],
...
'web': 'www.rmi.net/˜lutz',
...
'home': {'state': 'CO', 'zip':80513}}
To fetch components of nested objects, simply string together indexing operations:
>>> mel['name']
'Mark'
>>> mel['jobs']
['trainer', 'writer']
>>> mel['jobs'][1]
'writer'
Dictionaries in Action | 215
>>> mel['home']['zip']
80513
Although we’ll learn in Part VI that classes (which group both data and logic) can be
better in this record role, dictionaries are an easy-to-use tool for simpler requirements.
Why You Will Care: Dictionary Interfaces
Dictionaries aren’t just a convenient way to store information by key in your
programs—some Python extensions also present interfaces that look like and work the
same as dictionaries. For instance, Python’s interface to DBM access-by-key files looks
much like a dictionary that must be opened. Strings are stored and fetched using key
indexes:
import anydbm
file = anydbm.open("filename") # Link to file
file['key'] = 'data'
# Store data by key
data = file['key']
# Fetch data by key
In Chapter 27, you’ll see that you can store entire Python objects this way, too, if you
replace anydbm in the preceding code with shelve (shelves are access-by-key databases
of persistent Python objects). For Internet work, Python’s CGI script support also
presents a dictionary-like interface. A call to cgi.FieldStorage yields a dictionary-like
object with one entry per input field on the client’s web page:
import cgi
form = cgi.FieldStorage()
# Parse form data
if 'name' in form:
showReply('Hello, ' + form['name'].value)
All of these, like dictionaries, are instances of mappings. Once you learn dictionary
interfaces, you’ll find that they apply to a variety of built-in tools in Python.
Other Ways to Make Dictionaries
Finally, note that because dictionaries are so useful, more ways to build them have
emerged over time. In Python 2.3 and later, for example, the last two calls to the dict
constructor (really, type name) shown here have the same effect as the literal and keyassignment forms above them:
{'name': 'mel', 'age': 45}
# Traditional literal expression
D = {}
D['name'] = 'mel'
D['age'] = 45
# Assign by keys dynamically
dict(name='mel', age=45)
# dict keyword argument form
dict([('name', 'mel'), ('age', 45)])
# dict key/value tuples form
All four of these forms create the same two-key dictionary, but they are useful in differing circumstances:
216 | Chapter 8: Lists and Dictionaries
• The first is handy if you can spell out the entire dictionary ahead of time.
• The second is of use if you need to create the dictionary one field at a time on the
fly.
• The third involves less typing than the first, but it requires all keys to be strings.
• The last is useful if you need to build up keys and values as sequences at runtime.
We met keyword arguments earlier when sorting; the third form illustrated in this code
listing has become especially popular in Python code today, since it has less syntax (and
hence there is less opportunity for mistakes). As suggested previously in Table 8-2, the
last form in the listing is also commonly used in conjunction with the zip function, to
combine separate lists of keys and values obtained dynamically at runtime (parsed out
of a data file’s columns, for instance). More on this option in the next section.
Provided all the key’s values are the same initially, you can also create a dictionary with
this special form—simply pass in a list of keys and an initial value for all of the values
(the default is None):
>>> dict.fromkeys(['a', 'b'], 0)
{'a': 0, 'b': 0}
Although you could get by with just literals and key assignments at this point in your
Python career, you’ll probably find uses for all of these dictionary-creation forms as
you start applying them in realistic, flexible, and dynamic Python programs.
The listings in this section document the various ways to create dictionaries in both
Python 2.6 and 3.0. However, there is yet another way to create dictionaries, available
only in Python 3.0 (and later): the dictionary comprehension expression. To see how
this last form looks, we need to move on to the next section.
Dictionary Changes in Python 3.0
This chapter has so far focused on dictionary basics that span releases, but the dictionary’s functionality has mutated in Python 3.0. If you are using Python 2.X code,
you may come across some dictionary tools that either behave differently or are missing
altogether in 3.0. Moreover, 3.0 coders have access to additional dictionary tools not
available in 2.X. Specifically, dictionaries in 3.0:
• Support a new dictionary comprehension expression, a close cousin to list and set
comprehensions
• Return iterable views instead of lists for the methods D.keys, D.values, and D.items
• Require new coding styles for scanning by sorted keys, because of the prior point
• No longer support relative magnitude comparisons directly—compare manually
instead
• No longer have the D.has_key method—the in membership test is used instead
Let’s take a look at what’s new in 3.0 dictionaries.
Dictionaries in Action | 217
Dictionary comprehensions
As mentioned at the end of the prior section, dictionaries in 3.0 can also be created
with dictionary comprehensions. Like the set comprehensions we met in Chapter 5,
dictionary comprehensions are available only in 3.0 (not in 2.6). Like the longstanding
list comprehensions we met briefly in Chapter 4 and earlier in this chapter, they run an
implied loop, collecting the key/value results of expressions on each iteration and using
them to fill out a new dictionary. A loop variable allows the comprehension to use loop
iteration values along the way.
For example, a standard way to initialize a dictionary dynamically in both 2.6 and 3.0
is to zip together its keys and values and pass the result to the dict call. As we’ll learn
in more detail in Chapter 13, the zip function is a way to construct a dictionary from
key and value lists in a single call. If you cannot predict the set of keys and values in
your code, you can always build them up as lists and zip them together:
>>> list(zip(['a', 'b', 'c'], [1, 2, 3]))
[('a', 1), ('b', 2), ('c', 3)]
# Zip together keys and values
>>> D = dict(zip(['a', 'b', 'c'], [1, 2, 3]))
>>> D
{'a': 1, 'c': 3, 'b': 2}
# Make a dict from zip result
In Python 3.0, you can achieve the same effect with a dictionary comprehension expression. The following builds a new dictionary with a key/value pair for every such
pair in the zip result (it reads almost the same in Python, but with a bit more formality):
C:\misc> c:\python30\python
# Use a dict comprehension
>>> D = {k: v for (k, v) in zip(['a', 'b', 'c'], [1, 2, 3])}
>>> D
{'a': 1, 'c': 3, 'b': 2}
Comprehensions actually require more code in this case, but they are also more general
than this example implies—we can use them to map a single stream of values to dictionaries as well, and keys can be computed with expressions just like values:
>>> D = {x: x ** 2 for x in [1, 2, 3, 4]}
>>> D
{1: 1, 2: 4, 3: 9, 4: 16}
# Or: range(1, 5)
>>> D = {c: c * 4 for c in 'SPAM'}
# Loop over any iterable
>>> D
{'A': 'AAAA', 'P': 'PPPP', 'S': 'SSSS', 'M': 'MMMM'}
>>> D = {c.lower(): c + '!' for c in ['SPAM', 'EGGS', 'HAM']}
>>> D
{'eggs': 'EGGS!', 'ham': 'HAM!', 'spam': 'SPAM!'}
Dictionary comprehensions are also useful for initializing dictionaries from keys lists,
in much the same way as the fromkeys method we met at the end of the preceding
section:
218 | Chapter 8: Lists and Dictionaries
>>> D = dict.fromkeys(['a', 'b', 'c'], 0)
>>> D
{'a': 0, 'c': 0, 'b': 0}
# Initialize dict from keys
>>> D = {k:0 for k in ['a', 'b', 'c']}
>>> D
{'a': 0, 'c': 0, 'b': 0}
# Same, but with a comprehension
>>> D = dict.fromkeys('spam')
>>> D
{'a': None, 'p': None, 's': None, 'm': None}
# Other iterators, default value
>>> D = {k: None for k in 'spam'}
>>> D
{'a': None, 'p': None, 's': None, 'm': None}
Like related tools, dictionary comprehensions support additional syntax not shown
here, including nested loops and if clauses. Unfortunately, to truly understand dictionary comprehensions, we need to also know more about iteration statements and
concepts in Python, and we don’t yet have enough information to address that story
well. We’ll learn much more about all flavors of comprehensions (list, set, and dictionary) in Chapters 14 and 20, so we’ll defer further details until later. We’ll also study
the zip built-in we used in this section in more detail in Chapter 13, when we explore
for loops.
Dictionary views
In 3.0 the dictionary keys, values, and items methods all return view objects, whereas
in 2.6 they return actual result lists. View objects are iterables, which simply means
objects that generate result items one at a time, instead of producing the result list all
at once in memory. Besides being iterable, dictionary views also retain the original order
of dictionary components, reflect future changes to the dictionary, and may support
set operations. On the other hand, they are not lists, and they do not support operations
like indexing or the list sort method; nor do they display their items when printed.
We’ll discuss the notion of iterables more formally in Chapter 14, but for our purposes
here it’s enough to know that we have to run the results of these three methods through
the list built-in if we want to apply list operations or display their values:
>>> D = dict(a=1, b=2, c=3)
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> K = D.keys()
>>> K
<dict_keys object at 0x026D83C0>
>>> list(K)
['a', 'c', 'b']
# Makes a view object in 3.0, not a list
# Force a real list in 3.0 if needed
>>> V = D.values()
# Ditto for values and items views
>>> V
<dict_values object at 0x026D8260>
Dictionaries in Action | 219
>>> list(V)
[1, 3, 2]
>>> list(D.items())
[('a', 1), ('c', 3), ('b', 2)]
>>> K[0]
# List operations fail unless converted
TypeError: 'dict_keys' object does not support indexing
>>> list(K)[0]
'a'
Apart from when displaying results at the interactive prompt, you will probably rarely
even notice this change, because looping constructs in Python automatically force
iterable objects to produce one result on each iteration:
>>> for k in D.keys(): print(k)
...
a
c
b
# Iterators used automatically in loops
In addition, 3.0 dictionaries still have iterators themselves, which return successive
keys—as in 2.6, it’s still often not necessary to call keys directly:
>>> for key in D: print(key)
...
a
c
b
# Still no need to call keys() to iterate
Unlike 2.X’s list results, though, dictionary views in 3.0 are not carved in stone when
created—they dynamically reflect future changes made to the dictionary after the view
object has been created:
>>> D = {'a':1, 'b':2, 'c':3}
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> K = D.keys()
>>> V = D.values()
>>> list(K)
['a', 'c', 'b']
>>> list(V)
[1, 3, 2]
# Views maintain same order as dictionary
>>> del D['b']
>>> D
{'a': 1, 'c': 3}
# Change the dictionary in-place
>>> list(K)
['a', 'c']
>>> list(V)
[1, 3]
# Reflected in any current view objects
220 | Chapter 8: Lists and Dictionaries
# Not true in 2.X!
Dictionary views and sets
Also unlike 2.X’s list results, 3.0’s view objects returned by the keys method are setlike and support common set operations such as intersection and union; values views
are not, since they aren’t unique, but items results are if their (key, value) pairs are
unique and hashable. Given that sets behave much like valueless dictionaries (and are
even coded in curly braces like dictionaries in 3.0), this is a logical symmetry. Like
dictionary keys, set items are unordered, unique, and immutable.
Here is what keys lists look like when used in set operations. In set operations, views
may be mixed with other views, sets, and dictionaries (dictionaries are treated the same
as their keys views in this context):
>>> K | {'x': 4}
{'a', 'x', 'c'}
# Keys (and some items) views are set-like
>>> V & {'x': 4}
TypeError: unsupported operand type(s) for &: 'dict_values' and 'dict'
>>> V & {'x': 4}.values()
TypeError: unsupported operand type(s) for &: 'dict_values' and 'dict_values'
>>> D = {'a':1, 'b':2, 'c':3}
>>> D.keys() & D.keys()
{'a', 'c', 'b'}
>>> D.keys() & {'b'}
{'b'}
>>> D.keys() & {'b': 1}
{'b'}
>>> D.keys() | {'b', 'c', 'd'}
{'a', 'c', 'b', 'd'}
# Intersect keys views
# Intersect keys and set
# Intersect keys and dict
# Union keys and set
Dictionary items views are set-like too if they are hashable—that is, if they contain only
immutable objects:
>>> D = {'a': 1}
>>> list(D.items())
[('a', 1)]
>>> D.items() | D.keys()
{('a', 1), 'a'}
>>> D.items() | D
{('a', 1), 'a'}
# Items set-like if hashable
# Union view and view
# dict treated same as its keys
>>> D.items() | {('c', 3), ('d', 4)}
{('a', 1), ('d', 4), ('c', 3)}
>>> dict(D.items() | {('c', 3), ('d', 4)})
{'a': 1, 'c': 3, 'd': 4}
# Set of key/value pairs
# dict accepts iterable sets too
For more details on set operations in general, see Chapter 5. Now, let’s look at three
other quick coding notes for 3.0 dictionaries.
Dictionaries in Action | 221
Sorting dictionary keys
First of all, because keys does not return a list, the traditional coding pattern for scanning a dictionary by sorted keys in 2.X won’t work in 3.0. You must either convert to
a list manually or use the sorted call introduced in Chapter 4 and earlier in this chapter
on either a keys view or the dictionary itself:
>>> D = {'a':1, 'b':2, 'c':3}
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> Ks = D.keys()
# Sorting a view object doesn't work!
>>> Ks.sort()
AttributeError: 'dict_keys' object has no attribute 'sort'
>>> Ks = list(Ks)
>>> Ks.sort()
>>> for k in Ks: print(k, D[k])
...
a 1
b 2
c 3
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> Ks = D.keys()
>>> for k in sorted(Ks): print(k, D[k])
...
a 1
b 2
c 3
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> for k in sorted(D): print(k, D[k])
...
a 1
b 2
c 3
# Force it to be a list and then sort
# Or you can use sorted() on the keys
# sorted() accepts any iterable
# sorted() returns its result
# Better yet, sort the dict directly
# dict iterators return keys
Dictionary magnitude comparisons no longer work
Secondly, while in Python 2.6 dictionaries may be compared for relative magnitude
directly with <, >, and so on, in Python 3.0 this no longer works. However, it can be
simulated by comparing sorted keys lists manually:
sorted(D1.items()) < sorted(D2.items())
# Like 2.6 D1 < D2
Dictionary equality tests still work in 3.0, though. Since we’ll revisit this in the next
chapter in the context of comparisons at large, we’ll defer further details here.
222 | Chapter 8: Lists and Dictionaries
The has_key method is dead: long live in!
Finally, the widely used dictionary has_key key presence test method is gone in 3.0.
Instead, use the in membership expression, or a get with a default test (of these, in is
generally preferred):
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> D.has_key('c')
# 2.X only: True/False
AttributeError: 'dict' object has no attribute 'has_key'
>>> 'c' in D
True
>>> 'x' in D
False
>>> if 'c' in D: print('present', D['c'])
...
present 3
>>> print(D.get('c'))
3
>>> print(D.get('x'))
None
>>> if D.get('c') != None: print('present', D['c'])
...
present 3
# Preferred in 3.0
# Another option
If you work in 2.6 and care about 3.0 compatibility, note that the first two changes
(comprehensions and views) can only be coded in 3.0, but the last three (sorted, manual
comparisons, and in) can be coded in 2.6 today to ease 3.0 migration in the future.
Chapter Summary
In this chapter, we explored the list and dictionary types—probably the two most
common, flexible, and powerful collection types you will see and use in Python code.
We learned that the list type supports positionally ordered collections of arbitrary objects, and that it may be freely nested and grown and shrunk on demand. The dictionary
type is similar, but it stores items by key instead of by position and does not maintain
any reliable left-to-right order among its items. Both lists and dictionaries are mutable,
and so support a variety of in-place change operations not available for strings: for
example, lists can be grown by append calls, and dictionaries by assignment to new keys.
In the next chapter, we will wrap up our in-depth core object type tour by looking at
tuples and files. After that, we’ll move on to statements that code the logic that processes
our objects, taking us another step toward writing complete programs. Before we tackle
those topics, though, here are some chapter quiz questions to review.
Chapter Summary | 223
Test Your Knowledge: Quiz
1. Name two ways to build a list containing five integer zeros.
2. Name two ways to build a dictionary with two keys, 'a' and 'b', each having an
associated value of 0.
3. Name four operations that change a list object in-place.
4. Name four operations that change a dictionary object in-place.
Test Your Knowledge: Answers
1. A literal expression like [0, 0, 0, 0, 0] and a repetition expression like [0] * 5
will each create a list of five zeros. In practice, you might also build one up with a
loop that starts with an empty list and appends 0 to it in each iteration:
L.append(0). A list comprehension ([0 for i in range(5)]) could work here, too,
but this is more work than you need to do.
2. A literal expression such as {'a': 0, 'b': 0} or a series of assignments like D = {},
D['a'] = 0, and D['b'] = 0 would create the desired dictionary. You can also use
the newer and simpler-to-code dict(a=0, b=0) keyword form, or the more flexible
dict([('a', 0), ('b', 0)]) key/value sequences form. Or, because all the values
are the same, you can use the special form dict.fromkeys('ab', 0). In 3.0, you can
also use a dictionary comprehension: {k:0 for k in 'ab'}.
3. The append and extend methods grow a list in-place, the sort and reverse methods
order and reverse lists, the insert method inserts an item at an offset, the remove
and pop methods delete from a list by value and by position, the del statement
deletes an item or slice, and index and slice assignment statements replace an item
or entire section. Pick any four of these for the quiz.
4. Dictionaries are primarily changed by assignment to a new or existing key, which
creates or changes the key’s entry in the table. Also, the del statement deletes a
key’s entry, the dictionary update method merges one dictionary into another inplace, and D.pop(key) removes a key and returns the value it had. Dictionaries also
have other, more exotic in-place change methods not listed in this chapter, such
as setdefault; see reference sources for more details.
224 | Chapter 8: Lists and Dictionaries
CHAPTER 9
Tuples, Files, and Everything Else
This chapter rounds out our in-depth look at the core object types in Python by exploring the tuple, a collection of other objects that cannot be changed, and the file, an
interface to external files on your computer. As you’ll see, the tuple is a relatively simple
object that largely performs operations you’ve already learned about for strings and
lists. The file object is a commonly used and full-featured tool for processing files; the
basic overview of files here is supplemented by larger examples in later chapters.
This chapter also concludes this part of the book by looking at properties common to
all the core object types we’ve met—the notions of equality, comparisons, object copies, and so on. We’ll also briefly explore other object types in the Python toolbox; as
you’ll see, although we’ve covered all the primary built-in types, the object story in
Python is broader than I’ve implied thus far. Finally, we’ll close this part of the book
by taking a look at a set of common object type pitfalls and exploring some exercises
that will allow you to experiment with the ideas you’ve learned.
Tuples
The last collection type in our survey is the Python tuple. Tuples construct simple
groups of objects. They work exactly like lists, except that tuples can’t be changed inplace (they’re immutable) and are usually written as a series of items in parentheses,
not square brackets. Although they don’t support as many methods, tuples share most
of their properties with lists. Here’s a quick look at the basics. Tuples are:
Ordered collections of arbitrary objects
Like strings and lists, tuples are positionally ordered collections of objects (i.e.,
they maintain a left-to-right order among their contents); like lists, they can embed
any kind of object.
Accessed by offset
Like strings and lists, items in a tuple are accessed by offset (not by key); they
support all the offset-based access operations, such as indexing and slicing.
225
Of the category “immutable sequence”
Like strings and lists, tuples are sequences; they support many of the same operations. However, like strings, tuples are immutable; they don’t support any of the
in-place change operations applied to lists.
Fixed-length, heterogeneous, and arbitrarily nestable
Because tuples are immutable, you cannot change the size of a tuple without making a copy. On the other hand, tuples can hold any type of object, including other
compound objects (e.g., lists, dictionaries, other tuples), and so support arbitrary
nesting.
Arrays of object references
Like lists, tuples are best thought of as object reference arrays; tuples store access
points to other objects (references), and indexing a tuple is relatively quick.
Table 9-1 highlights common tuple operations. A tuple is written as a series of objects
(technically, expressions that generate objects), separated by commas and normally
enclosed in parentheses. An empty tuple is just a parentheses pair with nothing inside.
Table 9-1. Common tuple literals and operations
Operation
Interpretation
()
An empty tuple
T = (0,)
A one-item tuple (not an expression)
T = (0, 'Ni', 1.2, 3)
A four-item tuple
T = 0, 'Ni', 1.2, 3
Another four-item tuple (same as prior line)
T = ('abc', ('def', 'ghi'))
Nested tuples
T = tuple('spam')
Tuple of items in an iterable
T[i]
Index, index of index, slice, length
T[i][j]
T[i:j]
len(T)
T1 + T2
Concatenate, repeat
T * 3
for x in T: print(x)
Iteration, membership
'spam' in T
[x ** 2 for x in T]
T.index('Ni')
Methods in 2.6 and 3.0: search, count
T.count('Ni')
226 | Chapter 9: Tuples, Files, and Everything Else
Tuples in Action
As usual, let’s start an interactive session to explore tuples at work. Notice in Table 9-1 that tuples do not have all the methods that lists have (e.g., an append call won’t
work here). They do, however, support the usual sequence operations that we saw for
both strings and lists:
>>> (1, 2) + (3, 4)
(1, 2, 3, 4)
# Concatenation
>>> (1, 2) * 4
(1, 2, 1, 2, 1, 2, 1, 2)
# Repetition
>>> T = (1, 2, 3, 4)
>>> T[0], T[1:3]
(1, (2, 3))
# Indexing, slicing
Tuple syntax peculiarities: Commas and parentheses
The second and fourth entries in Table 9-1 merit a bit more explanation. Because
parentheses can also enclose expressions (see Chapter 5), you need to do something
special to tell Python when a single object in parentheses is a tuple object and not a
simple expression. If you really want a single-item tuple, simply add a trailing comma
after the single item, before the closing parenthesis:
>>> x = (40)
>>> x
40
>>> y = (40,)
>>> y
(40,)
# An integer!
# A tuple containing an integer
As a special case, Python also allows you to omit the opening and closing parentheses
for a tuple in contexts where it isn’t syntactically ambiguous to do so. For instance, the
fourth line of Table 9-1 simply lists four items separated by commas. In the context of
an assignment statement, Python recognizes this as a tuple, even though it doesn’t have
parentheses.
Now, some people will tell you to always use parentheses in your tuples, and some will
tell you to never use parentheses in tuples (and still others have lives, and won’t tell
you what to do with your tuples!). The only significant places where the parentheses
are required are when a tuple is passed as a literal in a function call (where parentheses
matter), and when one is listed in a Python 2.X print statement (where commas are
significant).
For beginners, the best advice is that it’s probably easier to use the parentheses than it
is to figure out when they are optional. Many programmers (myself included) also find
that parentheses tend to aid script readability by making the tuples more explicit, but
your mileage may vary.
Tuples | 227
Conversions, methods, and immutability
Apart from literal syntax differences, tuple operations (the middle rows in Table 9-1)
are identical to string and list operations. The only differences worth noting are that
the +, *, and slicing operations return new tuples when applied to tuples, and that tuples
don’t provide the same methods you saw for strings, lists, and dictionaries. If you want
to sort a tuple, for example, you’ll usually have to either first convert it to a list to gain
access to a sorting method call and make it a mutable object, or use the newer sorted
built-in that accepts any sequence object (and more):
>>> T = ('cc', 'aa', 'dd', 'bb')
>>> tmp = list(T)
>>> tmp.sort()
>>> tmp
['aa', 'bb', 'cc', 'dd']
>>> T = tuple(tmp)
>>> T
('aa', 'bb', 'cc', 'dd')
>>> sorted(T)
['aa', 'bb', 'cc', 'dd']
# Make a list from a tuple's items
# Sort the list
# Make a tuple from the list's items
# Or use the sorted built-in
Here, the list and tuple built-in functions are used to convert the object to a list and
then back to a tuple; really, both calls make new objects, but the net effect is like a
conversion.
List comprehensions can also be used to convert tuples. The following, for example,
makes a list from a tuple, adding 20 to each item along the way:
>>> T = (1, 2, 3, 4, 5)
>>> L = [x + 20 for x in T]
>>> L
[21, 22, 23, 24, 25]
List comprehensions are really sequence operations—they always build new lists, but
they may be used to iterate over any sequence objects, including tuples, strings, and
other lists. As we’ll see later in the book, they even work on some things that are not
physically stored sequences—any iterable objects will do, including files, which are
automatically read line by line.
Although tuples don’t have the same methods as lists and strings, they do have two of
their own as of Python 2.6 and 3.0—index and count works as they do for lists, but
they are defined for tuple objects:
>>>
>>>
1
>>>
3
>>>
3
T = (1, 2, 3, 2, 4, 2)
T.index(2)
# Tuple methods in 2.6 and 3.0
# Offset of first appearance of 2
T.index(2, 2)
# Offset of appearance after offset 2
T.count(2)
# How many 2s are there?
228 | Chapter 9: Tuples, Files, and Everything Else
Prior to 2.6 and 3.0, tuples have no methods at all—this was an old Python convention
for immutable types, which was violated years ago on grounds of practicality with
strings, and more recently with both numbers and tuples.
Also, note that the rule about tuple immutability applies only to the top level of the
tuple itself, not to its contents. A list inside a tuple, for instance, can be changed as usual:
>>> T = (1, [2, 3], 4)
>>> T[1] = 'spam'
# This fails: can't change tuple itself
TypeError: object doesn't support item assignment
>>> T[1][0] = 'spam'
>>> T
(1, ['spam', 3], 4)
# This works: can change mutables inside
For most programs, this one-level-deep immutability is sufficient for common tuple
roles. Which, coincidentally, brings us to the next section.
Why Lists and Tuples?
This seems to be the first question that always comes up when teaching beginners about
tuples: why do we need tuples if we have lists? Some of the reasoning may be historic;
Python’s creator is a mathematician by training, and he has been quoted as seeing a
tuple as a simple association of objects and a list as a data structure that changes over
time. In fact, this use of the word “tuple” derives from mathematics, as does its frequent
use for a row in a relational database table.
The best answer, however, seems to be that the immutability of tuples provides some
integrity—you can be sure a tuple won’t be changed through another reference elsewhere in a program, but there’s no such guarantee for lists. Tuples, therefore, serve a
similar role to “constant” declarations in other languages, though the notion of
constantness is associated with objects in Python, not variables.
Tuples can also be used in places that lists cannot—for example, as dictionary keys
(see the sparse matrix example in Chapter 8). Some built-in operations may also require
or imply tuples, not lists, though such operations have often been generalized in recent
years. As a rule of thumb, lists are the tool of choice for ordered collections that might
need to change; tuples can handle the other cases of fixed associations.
Files
You may already be familiar with the notion of files, which are named storage compartments on your computer that are managed by your operating system. The last major
built-in object type that we’ll examine on our object types tour provides a way to access
those files inside Python programs.
Files | 229
In short, the built-in open function creates a Python file object, which serves as a link
to a file residing on your machine. After calling open, you can transfer strings of data
to and from the associated external file by calling the returned file object’s methods.
Compared to the types you’ve seen so far, file objects are somewhat unusual. They’re
not numbers, sequences, or mappings, and they don’t respond to expression operators;
they export only methods for common file-processing tasks. Most file methods are
concerned with performing input from and output to the external file associated with
a file object, but other file methods allow us to seek to a new position in the file, flush
output buffers, and so on. Table 9-2 summarizes common file operations.
Table 9-2. Common file operations
Operation
Interpretation
output = open(r'C:\spam', 'w')
Create output file ('w' means write)
input = open('data', 'r')
Create input file ('r' means read)
input = open('data')
Same as prior line ('r' is the default)
aString = input.read()
Read entire file into a single string
aString = input.read(N)
Read up to next N characters (or bytes) into a string
aString = input.readline()
Read next line (including \n newline) into a string
aList = input.readlines()
Read entire file into list of line strings (with \n)
output.write(aString)
Write a string of characters (or bytes) into file
output.writelines(aList)
Write all line strings in a list into file
output.close()
Manual close (done for you when file is collected)
output.flush()
Flush output buffer to disk without closing
anyFile.seek(N)
Change file position to offset N for next operation
for line in open('data'): use line
File iterators read line by line
open('f.txt', encoding='latin-1')
Python 3.0 Unicode text files (str strings)
open('f.bin', 'rb')
Python 3.0 binary bytes files (bytes strings)
Opening Files
To open a file, a program calls the built-in open function, with the external filename
first, followed by a processing mode. The mode is typically the string 'r' to open for
text input (the default), 'w' to create and open for text output, or 'a' to open for
appending text to the end. The processing mode argument can specify additional
options:
• Adding a b to the mode string allows for binary data (end-of-line translations and
3.0 Unicode encodings are turned off).
230 | Chapter 9: Tuples, Files, and Everything Else
• Adding a + opens the file for both input and output (i.e., you can both read and
write to the same file object, often in conjunction with seek operations to reposition
in the file).
Both arguments to open must be Python strings, and an optional third argument can
be used to control output buffering—passing a zero means that output is unbuffered
(it is transferred to the external file immediately on a write method call). The external
filename argument may include a platform-specific and absolute or relative directory
path prefix; without a directory path, the file is assumed to exist in the current working
directory (i.e., where the script runs). We’ll cover file fundamentals and explore some
basic examples here, but we won’t go into all file-processing mode options; as usual,
consult the Python library manual for additional details.
Using Files
Once you make a file object with open, you can call its methods to read from or write
to the associated external file. In all cases, file text takes the form of strings in Python
programs; reading a file returns its text in strings, and text is passed to the write methods
as strings. Reading and writing methods come in multiple flavors; Table 9-2 lists the
most common. Here are a few fundamental usage notes:
File iterators are best for reading lines
Though the reading and writing methods in the table are common, keep in mind
that probably the best way to read lines from a text file today is to not read the file
at all—as we’ll see in Chapter 14, files also have an iterator that automatically reads
one line at a time in a for loop, list comprehension, or other iteration context.
Content is strings, not objects
Notice in Table 9-2 that data read from a file always comes back to your script as
a string, so you’ll have to convert it to a different type of Python object if a string
is not what you need. Similarly, unlike with the print operation, Python does not
add any formatting and does not convert objects to strings automatically when you
write data to a file—you must send an already formatted string. Because of this,
the tools we have already met to convert objects to and from strings (e.g., int,
float, str, and the string formatting expression and method) come in handy when
dealing with files. Python also includes advanced standard library tools for handling generic object storage (such as the pickle module) and for dealing with
packed binary data in files (such as the struct module). We’ll see both of these at
work later in this chapter.
close is usually optional
Calling the file close method terminates your connection to the external file. As
discussed in Chapter 6, in Python an object’s memory space is automatically reclaimed as soon as the object is no longer referenced anywhere in the program.
When file objects are reclaimed, Python also automatically closes the files if they
are still open (this also happens when a program shuts down). This means you
Files | 231
don’t always need to manually close your files, especially in simple scripts that
don’t run for long. On the other hand, including manual close calls can’t hurt and
is usually a good idea in larger systems. Also, strictly speaking, this auto-close-oncollection feature of files is not part of the language definition, and it may change
over time. Consequently, manually issuing file close method calls is a good habit
to form. (For an alternative way to guarantee automatic file closes, also see this
section’s later discussion of the file object’s context manager, used with the new
with/as statement in Python 2.6 and 3.0.)
Files are buffered and seekable.
The prior paragraph’s notes about closing files are important, because closing both
frees up operating system resources and flushes output buffers. By default, output
files are always buffered, which means that text you write may not be transferred
from memory to disk immediately—closing a file, or running its flush method,
forces the buffered data to disk. You can avoid buffering with extra open arguments,
but it may impede performance. Python files are also random-access on a byte offset
basis—their seek method allows your scripts to jump around to read and write at
specific locations.
Files in Action
Let’s work through a simple example that demonstrates file-processing basics. The
following code begins by opening a new text file for output, writing two lines (strings
terminated with a newline marker, \n), and closing the file. Later, the example opens
the same file again in input mode and reads the lines back one at a time with
readline. Notice that the third readline call returns an empty string; this is how Python
file methods tell you that you’ve reached the end of the file (empty lines in the file come
back as strings containing just a newline character, not as empty strings). Here’s the
complete interaction:
>>>
>>>
16
>>>
18
>>>
myfile = open('myfile.txt', 'w')
myfile.write('hello text file\n')
# Open for text output: create/empty
# Write a line of text: string
myfile.write('goodbye text file\n')
myfile.close()
>>> myfile = open('myfile.txt')
>>> myfile.readline()
'hello text file\n'
>>> myfile.readline()
'goodbye text file\n'
>>> myfile.readline()
''
# Flush output buffers to disk
# Open for text input: 'r' is default
# Read the lines back
# Empty string: end of file
Notice that file write calls return the number of characters written in Python 3.0; in
2.6 they don’t, so you won’t see these numbers echoed interactively. This example
writes each line of text, including its end-of-line terminator, \n, as a string; write
232 | Chapter 9: Tuples, Files, and Everything Else
methods don’t add the end-of-line character for us, so we must include it to properly
terminate our lines (otherwise the next write will simply extend the current line in the
file).
If you want to display the file’s content with end-of-line characters interpreted, read
the entire file into a string all at once with the file object’s read method and print it:
>>> open('myfile.txt').read()
'hello text file\ngoodbye text file\n'
# Read all at once into string
>>> print(open('myfile.txt').read())
hello text file
goodbye text file
# User-friendly display
And if you want to scan a text file line by line, file iterators are often your best option:
>>> for line in open('myfile'):
...
print(line, end='')
...
hello text file
goodbye text file
# Use file iterators, not reads
When coded this way, the temporary file object created by open will automatically read
and return one line on each loop iteration. This form is usually easiest to code, good
on memory use, and may be faster than some other options (depending on many variables, of course). Since we haven’t reached statements or iterators yet, though, you’ll
have to wait until Chapter 14 for a more complete explanation of this code.
Text and binary files in Python 3.0
Strictly speaking, the example in the prior section uses text files. In both Python 3.0
and 2.6, file type is determined by the second argument to open, the mode string—an
included “b” means binary. Python has always supported both text and binary files,
but in Python 3.0 there is a sharper distinction between the two:
• Text files represent content as normal str strings, perform Unicode encoding and
decoding automatically, and perform end-of-line translation by default.
• Binary files represent content as a special bytes string type and allow programs to
access file content unaltered.
In contrast, Python 2.6 text files handle both 8-bit text and binary data, and a special
string type and file interface (unicode strings and codecs.open) handles Unicode text.
The differences in Python 3.0 stem from the fact that simple and Unicode text have
been merged in the normal string type—which makes sense, given that all text is Unicode, including ASCII and other 8-bit encodings.
Because most programmers deal only with ASCII text, they can get by with the basic
text file interface used in the prior example, and normal strings. All strings are technically Unicode in 3.0, but ASCII users will not generally notice. In fact, files and strings
work the same in 3.0 and 2.6 if your script’s scope is limited to such simple forms of text.
Files | 233
If you need to handle internationalized applications or byte-oriented data, though, the
distinction in 3.0 impacts your code (usually for the better). In general, you must use
bytes strings for binary files, and normal str strings for text files. Moreover, because
text files implement Unicode encodings, you cannot open a binary data file in text
mode—decoding its content to Unicode text will likely fail.
Let’s look at an example. When you read a binary data file you get back a bytes object—
a sequence of small integers that represent absolute byte values (which may or may not
correspond to characters), which looks and feels almost exactly like a normal string:
>>> data = open('data.bin', 'rb').read()
>>> data
b'\x00\x00\x00\x07spam\x00\x08'
>>> data[4:8]
b'spam'
>>> data[0]
115
>>> bin(data[0])
'0b1110011'
# Open binary file: rb=read binary
# bytes string holds binary data
# Act like strings
# But really are small 8-bit integers
# Python 3.0 bin() function
In addition, binary files do not perform any end-of-line translation on data; text files
by default map all forms to and from \n when written and read and implement Unicode
encodings on transfers. Since Unicode and binary data is of marginal interest to many
Python programmers, we’ll postpone the full story until Chapter 36. For now, let’s
move on to some more substantial file examples.
Storing and parsing Python objects in files
Our next example writes a variety of Python objects into a text file on multiple lines.
Notice that it must convert objects to strings using conversion tools. Again, file data is
always strings in our scripts, and write methods do not do any automatic to-string
formatting for us (for space, I’m omitting byte-count return values from write methods
from here on):
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
X, Y, Z = 43, 44, 45
S = 'Spam'
D = {'a': 1, 'b': 2}
L = [1, 2, 3]
# Native Python objects
# Must be strings to store in file
F = open('datafile.txt', 'w')
F.write(S + '\n')
F.write('%s,%s,%s\n' % (X, Y, Z))
F.write(str(L) + '$' + str(D) + '\n')
F.close()
# Create output file
# Terminate lines with \n
# Convert numbers to strings
# Convert and separate with $
Once we have created our file, we can inspect its contents by opening it and reading it
into a string (a single operation). Notice that the interactive echo gives the exact byte
contents, while the print operation interprets embedded end-of-line characters to render a more user-friendly display:
>>> chars = open('datafile.txt').read()
>>> chars
234 | Chapter 9: Tuples, Files, and Everything Else
# Raw string display
"Spam\n43,44,45\n[1, 2, 3]${'a': 1, 'b': 2}\n"
>>> print(chars)
# User-friendly display
Spam
43,44,45
[1, 2, 3]${'a': 1, 'b': 2}
We now have to use other conversion tools to translate from the strings in the text file
to real Python objects. As Python never converts strings to numbers (or other types of
objects) automatically, this is required if we need to gain access to normal object tools
like indexing, addition, and so on:
>>> F = open('datafile.txt')
>>> line = F.readline()
>>> line
'Spam\n'
>>> line.rstrip()
'Spam'
# Open again
# Read one line
# Remove end-of-line
For this first line, we used the string rstrip method to get rid of the trailing end-of-line
character; a line[:−1] slice would work, too, but only if we can be sure all lines end in
the \n character (the last line in a file sometimes does not).
So far, we’ve read the line containing the string. Now let’s grab the next line, which
contains numbers, and parse out (that is, extract) the objects on that line:
>>> line = F.readline()
>>> line
'43,44,45\n'
>>> parts = line.split(',')
>>> parts
['43', '44', '45\n']
# Next line from file
# It's a string here
# Split (parse) on commas
We used the string split method here to chop up the line on its comma delimiters; the
result is a list of substrings containing the individual numbers. We still must convert
from strings to integers, though, if we wish to perform math on these:
>>> int(parts[1])
44
>>> numbers = [int(P) for P in parts]
>>> numbers
[43, 44, 45]
# Convert from string to int
# Convert all in list at once
As we have learned, int translates a string of digits into an integer object, and the list
comprehension expression introduced in Chapter 4 can apply the call to each item in
our list all at once (you’ll find more on list comprehensions later in this book). Notice
that we didn’t have to run rstrip to delete the \n at the end of the last part; int and
some other converters quietly ignore whitespace around digits.
Finally, to convert the stored list and dictionary in the third line of the file, we can run
them through eval, a built-in function that treats a string as a piece of executable program code (technically, a string containing a Python expression):
>>> line = F.readline()
>>> line
Files | 235
"[1, 2, 3]${'a': 1, 'b': 2}\n"
>>> parts = line.split('$')
>>> parts
['[1, 2, 3]', "{'a': 1, 'b': 2}\n"]
>>> eval(parts[0])
[1, 2, 3]
>>> objects = [eval(P) for P in parts]
>>> objects
[[1, 2, 3], {'a': 1, 'b': 2}]
# Split (parse) on $
# Convert to any object type
# Do same for all in list
Because the end result of all this parsing and converting is a list of normal Python objects
instead of strings, we can now apply list and dictionary operations to them in our script.
Storing native Python objects with pickle
Using eval to convert from strings to objects, as demonstrated in the preceding code,
is a powerful tool. In fact, sometimes it’s too powerful. eval will happily run any Python
expression—even one that might delete all the files on your computer, given the necessary permissions! If you really want to store native Python objects, but you can’t trust
the source of the data in the file, Python’s standard library pickle module is ideal.
The pickle module is an advanced tool that allows us to store almost any Python object
in a file directly, with no to- or from-string conversion requirement on our part. It’s like
a super-general data formatting and parsing utility. To store a dictionary in a file, for
instance, we pickle it directly:
>>>
>>>
>>>
>>>
>>>
D = {'a': 1, 'b': 2}
F = open('datafile.pkl', 'wb')
import pickle
pickle.dump(D, F)
F.close()
# Pickle any object to file
Then, to get the dictionary back later, we simply use pickle again to re-create it:
>>> F = open('datafile.pkl', 'rb')
>>> E = pickle.load(F)
>>> E
{'a': 1, 'b': 2}
# Load any object from file
We get back an equivalent dictionary object, with no manual splitting or converting
required. The pickle module performs what is known as object serialization—converting objects to and from strings of bytes—but requires very little work on our part. In
fact, pickle internally translates our dictionary to a string form, though it’s not much
to look at (and may vary if we pickle in other data protocol modes):
>>> open('datafile.pkl', 'rb').read()
# Format is prone to change!
b'\x80\x03}q\x00(X\x01\x00\x00\x00aq\x01K\x01X\x01\x00\x00\x00bq\x02K\x02u.'
Because pickle can reconstruct the object from this format, we don’t have to deal with
that ourselves. For more on the pickle module, see the Python standard library manual,
or import pickle and pass it to help interactively. While you’re exploring, also take a
look at the shelve module. shelve is a tool that uses pickle to store Python objects in
an access-by-key filesystem, which is beyond our scope here (though you will get to see
236 | Chapter 9: Tuples, Files, and Everything Else
an example of shelve in action in Chapter 27, and other pickle examples in Chapters
30 and 36).
Note that I opened the file used to store the pickled object in binary
mode; binary mode is always required in Python 3.0, because the pickler
creates and uses a bytes string object, and these objects imply binarymode files (text-mode files imply str strings in 3.0). In earlier Pythons
it’s OK to use text-mode files for protocol 0 (the default, which creates
ASCII text), as long as text mode is used consistently; higher protocols
require binary-mode files. Python 3.0’s default protocol is 3 (binary),
but it creates bytes even for protocol 0. See Chapter 36, Python’s library
manual, or reference books for more details on this.
Python 2.6 also has a cPickle module, which is an optimized version of
pickle that can be imported directly for speed. Python 3.0 renames this
module _pickle and uses it automatically in pickle—scripts simply import pickle and let Python optimize itself.
Storing and parsing packed binary data in files
One other file-related note before we move on: some advanced applications also need
to deal with packed binary data, created perhaps by a C language program. Python’s
standard library includes a tool to help in this domain—the struct module knows how
to both compose and parse packed binary data. In a sense, this is another dataconversion tool that interprets strings in files as binary data.
To create a packed binary data file, for example, open it in 'wb' (write binary) mode,
and pass struct a format string and some Python objects. The format string used here
means pack as a 4-byte integer, a 4-character string, and a 2-byte integer, all in bigendian form (other format codes handle padding bytes, floating-point numbers, and
more):
>>> F = open('data.bin', 'wb')
>>> import struct
>>> data = struct.pack('>i4sh', 7, 'spam', 8)
>>> data
b'\x00\x00\x00\x07spam\x00\x08'
>>> F.write(data)
>>> F.close()
# Open binary output file
# Make packed binary data
# Write byte string
Python creates a binary bytes data string, which we write out to the file normally—this
one consists mostly of nonprintable characters printed in hexadecimal escapes, and is
the same binary file we met earlier. To parse the values out to normal Python objects,
we simply read the string back and unpack it using the same format string. Python
extracts the values into normal Python objects—integers and a string:
>>> F = open('data.bin', 'rb')
>>> data = F.read()
>>> data
b'\x00\x00\x00\x07spam\x00\x08'
# Get packed binary data
Files | 237
>>> values = struct.unpack('>i4sh', data)
>>> values
(7, 'spam', 8)
# Convert to Python objects
Binary data files are advanced and somewhat low-level tools that we won’t cover in
more detail here; for more help, see Chapter 36, consult the Python library manual, or
import struct and pass it to the help function interactively. Also note that the binary
file-processing modes 'wb' and 'rb' can be used to process a simpler binary file such
as an image or audio file as a whole without having to unpack its contents.
File context managers
You’ll also want to watch for Chapter 33’s discussion of the file’s context manager
support, new in Python 3.0 and 2.6. Though more a feature of exception processing
than files themselves, it allows us to wrap file-processing code in a logic layer that
ensures that the file will be closed automatically on exit, instead of relying on the autoclose on garbage collection:
with open(r'C:\misc\data.txt') as myfile:
for line in myfile:
...use line here...
# See Chapter 33 for details
The try/finally statement we’ll look at in Chapter 33 can provide similar functionality,
but at some cost in extra code—three extra lines, to be precise (though we can often
avoid both options and let Python close files for us automatically):
myfile = open(r'C:\misc\data.txt')
try:
for line in myfile:
...use line here...
finally:
myfile.close()
Since both these options require more information than we have yet obtained, we’ll
postpone details until later in this book.
Other File Tools
There are additional, more advanced file methods shown in Table 9-2, and even more
that are not in the table. For instance, as mentioned earlier, seek resets your current
position in a file (the next read or write happens at that position), flush forces buffered
output to be written out to disk (by default, files are always buffered), and so on.
The Python standard library manual and the reference books described in the Preface
provide complete lists of file methods; for a quick look, run a dir or help call interactively, passing in an open file object (in Python 2.6 but not 3.0, you can pass in the
name file instead). For more file-processing examples, watch for the sidebar “Why
You Will Care: File Scanners” on page 340. It sketches common file-scanning loop
code patterns with statements we have not covered enough yet to use here.
238 | Chapter 9: Tuples, Files, and Everything Else
Also, note that although the open function and the file objects it returns are your main
interface to external files in a Python script, there are additional file-like tools in the
Python toolset. Also available, to name a few, are:
Standard streams
Preopened file objects in the sys module, such as sys.stdout (see “Print Operations” on page 297)
Descriptor files in the os module
Integer file handles that support lower-level tools such as file locking
Sockets, pipes, and FIFOs
File-like objects used to synchronize processes or communicate over networks
Access-by-key files known as “shelves”
Used to store unaltered Python objects directly, by key (used in Chapter 27)
Shell command streams
Tools such as os.popen and subprocess.Popen that support spawning shell commands and reading and writing to their standard streams
The third-party open source domain offers even more file-like tools, including support
for communicating with serial ports in the PySerial extension and interactive programs
in the pexpect system. See more advanced Python texts and the Web at large for additional information on file-like tools.
Version skew note: In Python 2.5 and earlier, the built-in name open is
essentially a synonym for the name file, and files may technically be
opened by calling either open or file (though open is generally preferred
for opening). In Python 3.0, the name file is no longer available, because of its redundancy with open.
Python 2.6 users may also use the name file as the file object type, in
order to customize files with object-oriented programming (described
later in this book). In Python 3.0, files have changed radically. The
classes used to implement file objects live in the standard library module
io. See this module’s documentation or code for the classes it makes
available for customization, and run a type(F) call on open files F for
hints.
Type Categories Revisited
Now that we’ve seen all of Python’s core built-in types in action, let’s wrap up our
object types tour by reviewing some of the properties they share. Table 9-3 classifies
all the major types we’ve seen so far according to the type categories introduced earlier.
Here are some points to remember:
Type Categories Revisited | 239
• Objects share operations according to their category; for instance, strings, lists,
and tuples all share sequence operations such as concatenation, length, and
indexing.
• Only mutable objects (lists, dictionaries, and sets) may be changed in-place; you
cannot change numbers, strings, or tuples in-place.
• Files export only methods, so mutability doesn’t really apply to them—their state
may be changed when they are processed, but this isn’t quite the same as Python
core type mutability constraints.
• “Numbers” in Table 9-3 includes all number types: integer (and the distinct long
integer in 2.6), floating-point, complex, decimal, and fraction.
• “Strings” in Table 9-3 includes str, as well as bytes in 3.0 and unicode in 2.6; the
bytearray string type in 3.0 is mutable.
• Sets are something like the keys of a valueless dictionary, but they don’t map to
values and are not ordered, so sets are neither a mapping nor a sequence type;
frozenset is an immutable variant of set.
• In addition to type category operations, as of Python 2.6 and 3.0 all the types in
Table 9-3 have callable methods, which are generally specific to their type.
Table 9-3. Object classifications
Object type
Category
Mutable?
Numbers (all)
Numeric
No
Strings
Sequence
No
Lists
Sequence
Yes
Dictionaries
Mapping
Yes
Tuples
Sequence
No
Files
Extension
N/A
Sets
Set
Yes
frozenset
Set
No
bytearray (3.0)
Sequence
Yes
Why You Will Care: Operator Overloading
In Part VI of this book, we’ll see that objects we implement with classes can pick and
choose from these categories arbitrarily. For instance, if we want to provide a new kind
of specialized sequence object that is consistent with built-in sequences, we can code
a class that overloads things like indexing and concatenation:
class MySequence:
def __getitem__(self, index):
# Called on self[index], others
def __add__(self, other):
# Called on self + other
240 | Chapter 9: Tuples, Files, and Everything Else
and so on. We can also make the new object mutable or not by selectively implementing
methods called for in-place change operations (e.g., __setitem__ is called on
self[index]=value assignments). Although it’s beyond this book’s scope, it’s also possible to implement new objects in an external language like C as C extension types. For
these, we fill in C function pointer slots to choose between number, sequence, and
mapping operation sets.
Object Flexibility
This part of the book introduced a number of compound object types (collections with
components). In general:
• Lists, dictionaries, and tuples can hold any kind of object.
• Lists, dictionaries, and tuples can be arbitrarily nested.
• Lists and dictionaries can dynamically grow and shrink.
Because they support arbitrary structures, Python’s compound object types are good
at representing complex information in programs. For example, values in dictionaries
may be lists, which may contain tuples, which may contain dictionaries, and so on. The
nesting can be as deep as needed to model the data to be processed.
Let’s look at an example of nesting. The following interaction defines a tree of nested
compound sequence objects, shown in Figure 9-1. To access its components, you may
include as many index operations as required. Python evaluates the indexes from left
to right, and fetches a reference to a more deeply nested object at each step. Figure 9-1 may be a pathologically complicated data structure, but it illustrates the syntax
used to access nested objects in general:
>>> L = ['abc', [(1, 2), ([3], 4)], 5]
>>> L[1]
[(1, 2), ([3], 4)]
>>> L[1][1]
([3], 4)
>>> L[1][1][0]
[3]
>>> L[1][1][0][0]
3
References Versus Copies
Chapter 6 mentioned that assignments always store references to objects, not copies
of those objects. In practice, this is usually what you want. Because assignments can
generate multiple references to the same object, though, it’s important to be aware that
changing a mutable object in-place may affect other references to the same object
References Versus Copies | 241
Figure 9-1. A nested object tree with the offsets of its components, created by running the literal
expression ['abc', [(1, 2), ([3], 4)], 5]. Syntactically nested objects are internally represented as
references (i.e., pointers) to separate pieces of memory.
elsewhere in your program. If you don’t want such behavior, you’ll need to tell Python
to copy the object explicitly.
We studied this phenomenon in Chapter 6, but it can become more subtle when larger
objects come into play. For instance, the following example creates a list assigned to
X, and another list assigned to L that embeds a reference back to list X. It also creates a
dictionary D that contains another reference back to list X:
>>> X = [1, 2, 3]
>>> L = ['a', X, 'b']
>>> D = {'x':X, 'y':2}
# Embed references to X's object
At this point, there are three references to the first list created: from the name X, from
inside the list assigned to L, and from inside the dictionary assigned to D. The situation
is illustrated in Figure 9-2.
Because lists are mutable, changing the shared list object from any of the three references also changes what the other two reference:
>>> X[1] = 'surprise'
# Changes all three references!
>>> L
['a', [1, 'surprise', 3], 'b']
>>> D
{'x': [1, 'surprise', 3], 'y': 2}
References are a higher-level analog of pointers in other languages. Although you can’t
grab hold of the reference itself, it’s possible to store the same reference in more than
one place (variables, lists, and so on). This is a feature—you can pass a large object
242 | Chapter 9: Tuples, Files, and Everything Else
Figure 9-2. Shared object references: because the list referenced by variable X is also referenced from
within the objects referenced by L and D, changing the shared list from X makes it look different from
L and D, too.
around a program without generating expensive copies of it along the way. If you really
do want copies, however, you can request them:
•
•
•
•
Slice expressions with empty limits (L[:]) copy sequences.
The dictionary and set copy method (X.copy()) copies a dictionary or set.
Some built-in functions, such as list, make copies (list(L)).
The copy standard library module makes full copies.
For example, say you have a list and a dictionary, and you don’t want their values to
be changed through other variables:
>>> L = [1,2,3]
>>> D = {'a':1, 'b':2}
To prevent this, simply assign copies to the other variables, not references to the same
objects:
>>> A = L[:]
>>> B = D.copy()
# Instead of A = L (or list(L))
# Instead of B = D (ditto for sets)
This way, changes made from the other variables will change the copies, not the
originals:
>>> A[1] = 'Ni'
>>> B['c'] = 'spam'
>>>
>>> L, D
([1, 2, 3], {'a': 1, 'b': 2})
>>> A, B
([1, 'Ni', 3], {'a': 1, 'c': 'spam', 'b': 2})
In terms of our original example, you can avoid the reference side effects by slicing the
original list instead of simply naming it:
References Versus Copies | 243
>>> X = [1, 2, 3]
>>> L = ['a', X[:], 'b']
>>> D = {'x':X[:], 'y':2}
# Embed copies of X's object
This changes the picture in Figure 9-2—L and D will now point to different lists than
X. The net effect is that changes made through X will impact only X, not L and D; similarly,
changes to L or D will not impact X.
One final note on copies: empty-limit slices and the dictionary copy method only make
top-level copies; that is, they do not copy nested data structures, if any are present. If
you need a complete, fully independent copy of a deeply nested data structure, use the
standard copy module: include an import copy statement and say X = copy.deep
copy(Y) to fully copy an arbitrarily nested object Y. This call recursively traverses objects
to copy all their parts. This is a much more rare case, though (which is why you have
to say more to make it go). References are usually what you will want; when they are
not, slices and copy methods are usually as much copying as you’ll need to do.
Comparisons, Equality, and Truth
All Python objects also respond to comparisons: tests for equality, relative magnitude,
and so on. Python comparisons always inspect all parts of compound objects until a
result can be determined. In fact, when nested objects are present, Python automatically
traverses data structures to apply comparisons recursively from left to right, and as
deeply as needed. The first difference found along the way determines the comparison
result.
For instance, a comparison of list objects compares all their components automatically:
>>> L1
>>> L2
>>> L1
(True,
= [1, ('a', 3)]
= [1, ('a', 3)]
== L2, L1 is L2
False)
# Same value, unique objects
# Equivalent? Same object?
Here, L1 and L2 are assigned lists that are equivalent but distinct objects. Because of
the nature of Python references (studied in Chapter 6), there are two ways to test for
equality:
• The == operator tests value equivalence. Python performs an equivalence test,
comparing all nested objects recursively.
• The is operator tests object identity. Python tests whether the two are really the
same object (i.e., live at the same address in memory).
In the preceding example, L1 and L2 pass the == test (they have equivalent values because
all their components are equivalent) but fail the is check (they reference two different
objects, and hence two different pieces of memory). Notice what happens for short
strings, though:
>>> S1 = 'spam'
>>> S2 = 'spam'
244 | Chapter 9: Tuples, Files, and Everything Else
>>> S1 == S2, S1 is S2
(True, True)
Here, we should again have two distinct objects that happen to have the same value:
== should be true, and is should be false. But because Python internally caches and
reuses some strings as an optimization, there really is just a single string 'spam' in
memory, shared by S1 and S2; hence, the is identity test reports a true result. To trigger
the normal behavior, we need to use longer strings:
>>> S1
>>> S2
>>> S1
(True,
= 'a longer string'
= 'a longer string'
== S2, S1 is S2
False)
Of course, because strings are immutable, the object caching mechanism is irrelevant
to your code—strings can’t be changed in-place, regardless of how many variables refer
to them. If identity tests seem confusing, see Chapter 6 for a refresher on object reference concepts.
As a rule of thumb, the == operator is what you will want to use for almost all equality
checks; is is reserved for highly specialized roles. We’ll see cases where these operators
are put to use later in the book.
Relative magnitude comparisons are also applied recursively to nested data structures:
>>> L1 = [1, ('a', 3)]
>>> L2 = [1, ('a', 2)]
>>> L1 < L2, L1 == L2, L1 > L2
(False, False, True)
# Less, equal, greater: tuple of results
Here, L1 is greater than L2 because the nested 3 is greater than 2. The result of the last
line is really a tuple of three objects—the results of the three expressions typed (an
example of a tuple without its enclosing parentheses).
In general, Python compares types as follows:
•
•
•
•
Numbers are compared by relative magnitude.
Strings are compared lexicographically, character by character ("abc" < "ac").
Lists and tuples are compared by comparing each component from left to right.
Dictionaries compare as equal if their sorted (key, value) lists are equal. Relative
magnitude comparisons are not supported for dictionaries in Python 3.0, but they
work in 2.6 and earlier as though comparing sorted (key, value) lists.
• Nonnumeric mixed-type comparisons (e.g., 1 < 'spam') are errors in Python 3.0.
They are allowed in Python 2.6, but use a fixed but arbitrary ordering rule. By
proxy, this also applies to sorts, which use comparisons internally: nonnumeric
mixed-type collections cannot be sorted in 3.0.
In general, comparisons of structured objects proceed as though you had written the
objects as literals and compared all their parts one at a time from left to right. In later
chapters, we’ll see other object types that can change the way they get compared.
Comparisons, Equality, and Truth | 245
Python 3.0 Dictionary Comparisons
The second to last point in the preceding section merits illustration. In Python 2.6 and
earlier, dictionaries support magnitude comparisons, as though you were comparing
sorted key/value lists:
C:\misc> c:\python26\python
>>> D1 = {'a':1, 'b':2}
>>> D2 = {'a':1, 'b':3}
>>> D1 == D2
False
>>> D1 < D2
True
In Python 3.0, magnitude comparisons for dictionaries are removed because they incur
too much overhead when equality is desired (equality uses an optimized scheme in 3.0
that doesn’t literally compare sorted key/value lists). The alternative in 3.0 is to either
write loops to compare values by key or compare the sorted key/value lists manually—
the items dictionary methods and sorted built-in suffice:
C:\misc> c:\python30\python
>>> D1 = {'a':1, 'b':2}
>>> D2 = {'a':1, 'b':3}
>>> D1 == D2
False
>>> D1 < D2
TypeError: unorderable types: dict() < dict()
>>> list(D1.items())
[('a', 1), ('b', 2)]
>>> sorted(D1.items())
[('a', 1), ('b', 2)]
>>> sorted(D1.items()) < sorted(D2.items())
True
>>> sorted(D1.items()) > sorted(D2.items())
False
In practice, most programs requiring this behavior will develop more efficient ways to
compare data in dictionaries than either this workaround or the original behavior in
Python 2.6.
The Meaning of True and False in Python
Notice that the test results returned in the last two examples represent true and false
values. They print as the words True and False, but now that we’re using logical tests
like these in earnest, I should be a bit more formal about what these names really mean.
In Python, as in most programming languages, an integer 0 represents false, and an
integer 1 represents true. In addition, though, Python recognizes any empty data structure as false and any nonempty data structure as true. More generally, the notions of
246 | Chapter 9: Tuples, Files, and Everything Else
true and false are intrinsic properties of every object in Python—each object is either
true or false, as follows:
• Numbers are true if nonzero.
• Other objects are true if nonempty.
Table 9-4 gives examples of true and false objects in Python.
Table 9-4. Example object truth values
Object
Value
"spam"
True
""
False
[]
False
{}
False
1
True
0.0
False
None
False
As one application, because objects are true or false themselves, it’s common to see
Python programmers code tests like if X:, which, assuming X is a string, is the same
as if X != '':. In other words, you can test the object itself, instead of comparing it
to an empty object. (More on if statements in Part III.)
The None object
As shown in the last item in Table 9-4, Python also provides a special object called
None, which is always considered to be false. None was introduced in Chapter 4; it is the
only value of a special data type in Python and typically serves as an empty placeholder
(much like a NULL pointer in C).
For example, recall that for lists you cannot assign to an offset unless that offset already
exists (the list does not magically grow if you make an out-of-bounds assignment). To
preallocate a 100-item list such that you can add to any of the 100 offsets, you can fill
it with None objects:
>>> L = [None] * 100
>>>
>>> L
[None, None, None, None, None, None, None, ... ]
This doesn’t limit the size of the list (it can still grow and shrink later), but simply
presets an initial size to allow for future index assignments. You could initialize a list
with zeros the same way, of course, but best practice dictates using None if the list’s
contents are not yet known.
Comparisons, Equality, and Truth | 247
Keep in mind that None does not mean “undefined.” That is, None is something, not
nothing (despite its name!)—it is a real object and piece of memory, given a built-in
name by Python. Watch for other uses of this special object later in the book; it is also
the default return value of functions, as we’ll see in Part IV.
The bool type
Also keep in mind that the Python Boolean type bool, introduced in Chapter 5, simply
augments the notions of true and false in Python. As we learned in Chapter 5, the builtin words True and False are just customized versions of the integers 1 and 0—it’s as if
these two words have been preassigned to 1 and 0 everywhere in Python. Because of
the way this new type is implemented, this is really just a minor extension to the notions
of true and false already described, designed to make truth values more explicit:
• When used explicitly in truth test code, the words True and False are equivalent
to 1 and 0, but they make the programmer’s intent clearer.
• Results of Boolean tests run interactively print as the words True and False, instead
of as 1 and 0, to make the type of result clearer.
You are not required to use only Boolean types in logical statements such as if; all
objects are still inherently true or false, and all the Boolean concepts mentioned in this
chapter still work as described if you use other types. Python also provides a bool builtin function that can be used to test the Boolean value of an object (i.e., whether it is
True—that is, nonzero or nonempty):
>>> bool(1)
True
>>> bool('spam')
True
>>> bool({})
False
In practice, though, you’ll rarely notice the Boolean type produced by logic tests, because Boolean results are used automatically by if statements and other selection tools.
We’ll explore Booleans further when we study logical statements in Chapter 12.
Python’s Type Hierarchies
Figure 9-3 summarizes all the built-in object types available in Python and their relationships. We’ve looked at the most prominent of these; most of the other kinds of
objects in Figure 9-3 correspond to program units (e.g., functions and modules) or
exposed interpreter internals (e.g., stack frames and compiled code).
The main point to notice here is that everything in a Python system is an object type
and may be processed by your Python programs. For instance, you can pass a class to
a function, assign it to a variable, stuff it in a list or dictionary, and so on.
248 | Chapter 9: Tuples, Files, and Everything Else
Figure 9-3. Python’s major built-in object types, organized by categories. Everything is a type of object
in Python, even the type of an object!
Python’s Type Hierarchies | 249
Type Objects
In fact, even types themselves are an object type in Python: the type of an object is an
object of type type (say that three times fast!). Seriously, a call to the built-in function
type(X) returns the type object of object X. The practical application of this is that type
objects can be used for manual type comparisons in Python if statements. However,
for reasons introduced in Chapter 4, manual type testing is usually not the right thing
to do in Python, since it limits your code’s flexibility.
One note on type names: as of Python 2.2, each core type has a new built-in name
added to support type customization through object-oriented subclassing: dict, list,
str, tuple, int, float, complex, bytes, type, set, and more (in Python 2.6 but not 3.0,
file is also a type name and a synonym for open). Calls to these names are really object
constructor calls, not simply conversion functions, though you can treat them as simple
functions for basic usage.
In addition, the types standard library module in Python 3.0 provides additional type
names for types that are not available as built-ins (e.g., the type of a function; in Python
2.6 but not 3.0, this module also includes synonyms for built-in type names), and it is
possible to do type tests with the isinstance function. For example, all of the following
type tests are true:
type([1]) == type([])
type([1]) == list
isinstance([1], list)
# Type of another list
# List type name
# List or customization thereof
import types
def f(): pass
type(f) == types.FunctionType
# types has names for other types
Because types can be subclassed in Python today, the isinstance technique is generally
recommended. See Chapter 31 for more on subclassing built-in types in Python 2.2 and
later.
Also in Chapter 31, we will explore how type(X) and type-testing in general apply to
instances of user-defined classes. In short, in Python 3.0 and for new-style classes in
Python 2.6, the type of a class instance is the class from which the instance was made.
For classic classes in Python 2.6 and earlier, all class instances are of the type “instance,”
and we must compare instance __class__ attributes to compare their types meaningfully. Since we’re not ready for classes yet, we’ll postpone the rest of this story until
Chapter 31.
Other Types in Python
Besides the core objects studied in this part of the book, and the program-unit objects
such as functions, modules, and classes that we’ll meet later, a typical Python installation has dozens of additional object types available as linked-in C extensions or
250 | Chapter 9: Tuples, Files, and Everything Else
Python classes—regular expression objects, DBM files, GUI widgets, network sockets,
and so on.
The main difference between these extra tools and the built-in types we’ve seen so far
is that the built-ins provide special language creation syntax for their objects (e.g., 4 for
an integer, [1,2] for a list, the open function for files, and def and lambda for functions).
Other tools are generally made available in standard library modules that you must first
import to use. For instance, to make a regular expression object, you import re and call
re.compile(). See Python’s library reference for a comprehensive guide to all the tools
available to Python programs.
Built-in Type Gotchas
That’s the end of our look at core data types. We’ll wrap up this part of the book with
a discussion of common problems that seem to bite new users (and the occasional
expert), along with their solutions. Some of this is a review of ideas we’ve already covered, but these issues are important enough to warn about again here.
Assignment Creates References, Not Copies
Because this is such a central concept, I’ll mention it again: you need to understand
what’s going on with shared references in your program. For instance, in the following
example, the list object assigned to the name L is referenced from L and from inside the
list assigned to the name M. Changing L in-place changes what M references, too:
>>> L = [1, 2, 3]
>>> M = ['X', L, 'Y']
>>> M
['X', [1, 2, 3], 'Y']
>>> L[1] = 0
>>> M
['X', [1, 0, 3], 'Y']
# Embed a reference to L
# Changes M too
This effect usually becomes important only in larger programs, and shared references
are often exactly what you want. If they’re not, you can avoid sharing objects by copying
them explicitly. For lists, you can always make a top-level copy by using an emptylimits slice:
>>> L = [1, 2, 3]
>>> M = ['X', L[:], 'Y']
>>> L[1] = 0
>>> L
[1, 0, 3]
>>> M
['X', [1, 2, 3], 'Y']
# Embed a copy of L
# Changes only L, not M
Built-in Type Gotchas | 251
Remember, slice limits default to 0 and the length of the sequence being sliced; if both
are omitted, the slice extracts every item in the sequence and so makes a top-level copy
(a new, unshared object).
Repetition Adds One Level Deep
Repeating a sequence is like adding it to itself a number of times. However, when
mutable sequences are nested, the effect might not always be what you expect. For
instance, in the following example X is assigned to L repeated four times, whereas Y is
assigned to a list containing L repeated four times:
>>> L = [4, 5, 6]
>>> X = L * 4
>>> Y = [L] * 4
# Like [4, 5, 6] + [4, 5, 6] + ...
# [L] + [L] + ... = [L, L,...]
>>> X
[4, 5, 6, 4, 5, 6, 4, 5, 6, 4, 5, 6]
>>> Y
[[4, 5, 6], [4, 5, 6], [4, 5, 6], [4, 5, 6]]
Because L was nested in the second repetition, Y winds up embedding references back
to the original list assigned to L, and so is open to the same sorts of side effects noted
in the last section:
>>> L[1] = 0
# Impacts Y but not X
>>> X
[4, 5, 6, 4, 5, 6, 4, 5, 6, 4, 5, 6]
>>> Y
[[4, 0, 6], [4, 0, 6], [4, 0, 6], [4, 0, 6]]
The same solutions to this problem apply here as in the previous section, as this is really
just another way to create the shared mutable object reference case. If you remember
that repetition, concatenation, and slicing copy only the top level of their operand
objects, these sorts of cases make much more sense.
Beware of Cyclic Data Structures
We actually encountered this concept in a prior exercise: if a collection object contains
a reference to itself, it’s called a cyclic object. Python prints a [...] whenever it detects
a cycle in the object, rather than getting stuck in an infinite loop:
>>> L = ['grail']
>>> L.append(L)
>>> L
['grail', [...]]
# Append reference to same object
# Generates cycle in object: [...]
Besides understanding that the three dots in square brackets represent a cycle in the
object, this case is worth knowing about because it can lead to gotchas—cyclic structures may cause code of your own to fall into unexpected loops if you don’t anticipate
them. For instance, some programs keep a list or dictionary of already visited items and
252 | Chapter 9: Tuples, Files, and Everything Else
check it to determine whether they’re in a cycle. See the solutions to the “Test Your
Knowledge: Part I Exercises” in Appendix B for more on this problem, and check out
the reloadall.py program in Chapter 24 for a solution.
Don’t use cyclic references unless you really need to. There are good reasons to create
cycles, but unless you have code that knows how to handle them, you probably won’t
want to make your objects reference themselves very often in practice.
Immutable Types Can’t Be Changed In-Place
You can’t change an immutable object in-place. Instead, you construct a new object
with slicing, concatenation, and so on, and assign it back to the original reference, if
needed:
T = (1, 2, 3)
T[2] = 4
# Error!
T = T[:2] + (4,)
# OK: (1, 2, 4)
That might seem like extra coding work, but the upside is that the previous gotchas
can’t happen when you’re using immutable objects such as tuples and strings; because
they can’t be changed in-place, they are not open to the sorts of side effects that lists are.
Chapter Summary
This chapter explored the last two major core object types—the tuple and the file. We
learned that tuples support all the usual sequence operations, have just a few methods,
and do not allow any in-place changes because they are immutable. We also learned
that files are returned by the built-in open function and provide methods for reading
and writing data. We explored how to translate Python objects to and from strings for
storing in files, and we looked at the pickle and struct modules for advanced roles
(object serialization and binary data). Finally, we wrapped up by reviewing some properties common to all object types (e.g., shared references) and went through a list of
common mistakes (“gotchas”) in the object type domain.
In the next part, we’ll shift gears, turning to the topic of statement syntax in Python—
we’ll explore all of Python’s basic procedural statements in the chapters that follow.
The next chapter kicks off that part of the book with an introduction to Python’s general
syntax model, which is applicable to all statement types. Before moving on, though,
take the chapter quiz, and then work through the end-of-part lab exercises to review
type concepts. Statements largely just create and process objects, so make sure you’ve
mastered this domain by working through all the exercises before reading on.
Chapter Summary | 253
Test Your Knowledge: Quiz
1. How can you determine how large a tuple is? Why is this tool located where it is?
2. Write an expression that changes the first item in a tuple. (4, 5, 6) should become
(1, 5, 6) in the process.
3. What is the default for the processing mode argument in a file open call?
4. What module might you use to store Python objects in a file without converting
them to strings yourself?
5. How might you go about copying all parts of a nested structure at once?
6. When does Python consider an object true?
7. What is your quest?
Test Your Knowledge: Answers
1. The built-in len function returns the length (number of contained items) for any
container object in Python, including tuples. It is a built-in function instead of a
type method because it applies to many different types of objects. In general, builtin functions and expressions may span many object types; methods are specific to
a single object type, though some may be available on more than one type (index,
for example, works on lists and tuples).
2. Because they are immutable, you can’t really change tuples in-place, but you can
generate a new tuple with the desired value. Given T = (4, 5, 6), you can change
the first item by making a new tuple from its parts by slicing and concatenating:
T = (1,) + T[1:]. (Recall that single-item tuples require a trailing comma.) You
could also convert the tuple to a list, change it in-place, and convert it back to a
tuple, but this is more expensive and is rarely required in practice—simply use a
list if you know that the object will require in-place changes.
3. The default for the processing mode argument in a file open call is 'r', for reading
text input. For input text files, simply pass in the external file’s name.
4. The pickle module can be used to store Python objects in a file without explicitly
converting them to strings. The struct module is related, but it assumes the data
is to be in packed binary format in the file.
5. Import the copy module, and call copy.deepcopy(X) if you need to copy all parts of
a nested structure X. This is also rarely seen in practice; references are usually the
desired behavior, and shallow copies (e.g., aList[:], aDict.copy()) usually suffice
for most copies.
254 | Chapter 9: Tuples, Files, and Everything Else
6. An object is considered true if it is either a nonzero number or a nonempty collection object. The built-in words True and False are essentially predefined to have
the same meanings as integer 1 and 0, respectively.
7. Acceptable answers include “To learn Python,” “To move on to the next part of
the book,” or “To seek the Holy Grail.”
Test Your Knowledge: Part II Exercises
This session asks you to get your feet wet with built-in object fundamentals. As before,
a few new ideas may pop up along the way, so be sure to flip to the answers in Appendix B when you’re done (or when you’re not, if necessary). If you have limited time, I
suggest starting with exercises 10 and 11 (the most practical of the bunch), and then
working from first to last as time allows. This is all fundamental material, though, so
try to do as many of these as you can.
1. The basics. Experiment interactively with the common type operations found in
the various operation tables in this part of the book. To get started, bring up the
Python interactive interpreter, type each of the following expressions, and try to
explain what’s happening in each case. Note that the semicolon in some of these
is being used as a statement separator, to squeeze multiple statements onto a single
line: for example, X=1;X assigns and then prints a variable (more on statement
syntax in the next part of the book). Also remember that a comma between expressions usually builds a tuple, even if there are no enclosing parentheses: X,Y,Z
is a three-item tuple, which Python prints back to you in parentheses.
2 ** 16
2 / 5, 2 / 5.0
"spam" + "eggs"
S = "ham"
"eggs " + S
S * 5
S[:0]
"green %s and %s" % ("eggs", S)
'green {0} and {1}'.format('eggs', S)
('x',)[0]
('x', 'y')[1]
L = [1,2,3] + [4,5,6]
L, L[:], L[:0], L[−2], L[−2:]
([1,2,3] + [4,5,6])[2:4]
[L[2], L[3]]
L.reverse(); L
L.sort(); L
L.index(4)
{'a':1, 'b':2}['b']
D = {'x':1, 'y':2, 'z':3}
Test Your Knowledge: Part II Exercises | 255
D['w'] = 0
D['x'] + D['w']
D[(1,2,3)] = 4
list(D.keys()), list(D.values()), (1,2,3) in D
[[]], ["",[],(),{},None]
2. Indexing and slicing. At the interactive prompt, define a list named L that contains
four strings or numbers (e.g., L=[0,1,2,3]). Then, experiment with some boundary
cases; you may not ever see these cases in real programs, but they are intended to
make you think about the underlying model, and some may be useful in less artificial forms:
a. What happens when you try to index out of bounds (e.g., L[4])?
b. What about slicing out of bounds (e.g., L[−1000:100])?
c. Finally, how does Python handle it if you try to extract a sequence in reverse,
with the lower bound greater than the higher bound (e.g., L[3:1])? Hint: try
assigning to this slice (L[3:1]=['?']), and see where the value is put. Do you
think this may be the same phenomenon you saw when slicing out of bounds?
3. Indexing, slicing, and del. Define another list L with four items, and assign an empty
list to one of its offsets (e.g., L[2]=[]). What happens? Then, assign an empty list
to a slice (L[2:3]=[]). What happens now? Recall that slice assignment deletes the
slice and inserts the new value where it used to be.
The del statement deletes offsets, keys, attributes, and names. Use it on your list
to delete an item (e.g., del L[0]). What happens if you delete an entire slice
(del L[1:])? What happens when you assign a nonsequence to a slice (L[1:2]=1)?
4. Tuple assignment. Type the following lines:
>>> X = 'spam'
>>> Y = 'eggs'
>>> X, Y = Y, X
What do you think is happening to X and Y when you type this sequence?
5. Dictionary keys. Consider the following code fragments:
>>> D = {}
>>> D[1] = 'a'
>>> D[2] = 'b'
You’ve learned that dictionaries aren’t accessed by offsets, so what’s going on here?
Does the following shed any light on the subject? (Hint: strings, integers, and tuples
share which type category?)
>>> D[(1, 2, 3)] = 'c'
>>> D
{1: 'a', 2: 'b', (1, 2, 3): 'c'}
256 | Chapter 9: Tuples, Files, and Everything Else
6. Dictionary indexing. Create a dictionary named D with three entries, for keys 'a',
'b', and 'c'. What happens if you try to index a nonexistent key (D['d'])? What
does Python do if you try to assign to a nonexistent key 'd' (e.g., D['d']='spam')?
How does this compare to out-of-bounds assignments and references for lists?
Does this sound like the rule for variable names?
7. Generic operations. Run interactive tests to answer the following questions:
a. What happens when you try to use the + operator on different/mixed types
(e.g., string + list, list + tuple)?
b. Does + work when one of the operands is a dictionary?
c. Does the append method work for both lists and strings? How about using the
keys method on lists? (Hint: what does append assume about its subject object?)
d. Finally, what type of object do you get back when you slice or concatenate two
lists or two strings?
8. String indexing. Define a string S of four characters: S = "spam". Then type the
following expression: S[0][0][0][0][0]. Any clue as to what’s happening this time?
(Hint: recall that a string is a collection of characters, but Python characters are
one-character strings.) Does this indexing expression still work if you apply it to a
list such as ['s', 'p', 'a', 'm']? Why?
9. Immutable types. Define a string S of four characters again: S = "spam". Write an
assignment that changes the string to "slam", using only slicing and concatenation.
Could you perform the same operation using just indexing and concatenation?
How about index assignment?
10. Nesting. Write a data structure that represents your personal information: name
(first, middle, last), age, job, address, email address, and phone number. You may
build the data structure with any combination of built-in object types you like (lists,
tuples, dictionaries, strings, numbers). Then, access the individual components of
your data structures by indexing. Do some structures make more sense than others
for this object?
11. Files. Write a script that creates a new output file called myfile.txt and writes the
string "Hello file world!" into it. Then write another script that opens
myfile.txt and reads and prints its contents. Run your two scripts from the system
command line. Does the new file show up in the directory where you ran your
scripts? What if you add a different directory path to the filename passed to open?
Note: file write methods do not add newline characters to your strings; add an
explicit \n at the end of the string if you want to fully terminate the line in the file.
Test Your Knowledge: Part II Exercises | 257
PART III
Statements and Syntax
CHAPTER 10
Introducing Python Statements
Now that you’re familiar with Python’s core built-in object types, this chapter begins
our exploration of its fundamental statement forms. As in the previous part, we’ll begin
here with a general introduction to statement syntax, and we’ll follow up with more
details about specific statements in the next few chapters.
In simple terms, statements are the things you write to tell Python what your programs
should do. If programs “do things with stuff,” statements are the way you specify what
sort of things a program does. Python is a procedural, statement-based language; by
combining statements, you specify a procedure that Python performs to satisfy a program’s goals.
Python Program Structure Revisited
Another way to understand the role of statements is to revisit the concept hierarchy
introduced in Chapter 4, which talked about built-in objects and the expressions used
to manipulate them. This chapter climbs the hierarchy to the next level:
1.
2.
3.
4.
Programs are composed of modules.
Modules contain statements.
Statements contain expressions.
Expressions create and process objects.
At its core, Python syntax is composed of statements and expressions. Expressions
process objects and are embedded in statements. Statements code the larger logic of a
program’s operation—they use and direct expressions to process the objects we studied
in the preceding chapters. Moreover, statements are where objects spring into existence
(e.g., in expressions within assignment statements), and some statements create entirely new kinds of objects (functions, classes, and so on). Statements always exist in
modules, which themselves are managed with statements.
261
Python’s Statements
Table 10-1 summarizes Python’s statement set. This part of the book deals with entries
in the table from the top through break and continue. You’ve informally been introduced to a few of the statements in Table 10-1 already; this part of the book will fill in
details that were skipped earlier, introduce the rest of Python’s procedural statement
set, and cover the overall syntax model. Statements lower in Table 10-1 that have to
do with larger program units—functions, classes, modules, and exceptions—lead to
larger programming ideas, so they will each have a section of their own. More focused
statements (like del, which deletes various components) are covered elsewhere in the
book, or in Python’s standard manuals.
Table 10-1. Python 3.0 statements
Statement
Role
Example
Assignment
Creating references
a, *b = 'good', 'bad', 'ugly'
Calls and other expressions
Running functions
log.write("spam, ham")
print calls
Printing objects
print('The Killer', joke)
if/elif/else
Selecting actions
if "python" in text:
print(text)
for/else
Sequence iteration
for x in mylist:
print(x)
while/else
General loops
while X > Y:
print('hello')
pass
Empty placeholder
while True:
pass
break
Loop exit
while True:
if exittest(): break
continue
Loop continue
while True:
if skiptest(): continue
def
Functions and methods
def f(a, b, c=1, *d):
print(a+b+c+d[0])
return
Functions results
def f(a, b, c=1, *d):
return a+b+c+d[0]
yield
Generator functions
def gen(n):
for i in n: yield i*2
global
Namespaces
x = 'old'
def function():
global x, y; x = 'new'
nonlocal
Namespaces (3.0+)
def outer():
x = 'old'
def function():
nonlocal x; x = 'new'
import
Module access
import sys
from
Attribute access
from sys import stdin
class
Building objects
class Subclass(Superclass):
staticData = []
def method(self): pass
262 | Chapter 10: Introducing Python Statements
Statement
Role
Example
try/except/ finally
Catching exceptions
try:
raise
Triggering exceptions
raise EndSearch(location)
assert
Debugging checks
assert X > Y, 'X too small'
with/as
Context managers (2.6+)
with open('data') as myfile:
process(myfile)
del
Deleting references
del
del
del
del
action()
except:
print('action error')
data[k]
data[i:j]
obj.attr
variable
Table 10-1 reflects the statement forms in Python 3.0—units of code that each have a
specific syntax and purpose. Here are a few fine points about its content:
• Assignment statements come in a variety of syntax flavors, described in Chapter 11: basic, sequence, augmented, and more.
• print is technically neither a reserved word nor a statement in 3.0, but a built-in
function call; because it will nearly always be run as an expression statement,
though (that is, on a line by itself), it’s generally thought of as a statement type.
We’ll study print operations in Chapter 11 the next chapter.
• yield is actually an expression instead of a statement too, as of 2.5; like print, it’s
typically used in a line by itself and so is included in this table, but scripts occasionally assign or otherwise use its result, as we’ll see in Chapter 20. As an expression, yield is also a reserved word, unlike print.
Most of this table applies to Python 2.6, too, except where it doesn’t—if you are using
Python 2.6 or older, here are a few notes for your Python, too:
• In 2.6, nonlocal is not available; as we’ll see in Chapter 17, there are alternative
ways to achieve this statement’s writeable state-retention effect.
• In 2.6, print is a statement instead of a built-in function call, with specific syntax
covered in Chapter 11.
• In 2.6, the 3.0 exec code execution built-in function is a statement, with specific
syntax; since it supports enclosing parentheses, though, you can generally use its
3.0 call form in 2.6 code.
• In 2.5, the try/except and try/finally statements were merged: the two were formerly separate statements, but we can now say both except and finally in the same
try statement.
• In 2.5, with/as is an optional extension, and it is not available unless you explicitly
turn it on by running the statement from __future__ import with_statement (see
Chapter 33).
Python Program Structure Revisited | 263
A Tale of Two ifs
Before we delve into the details of any of the concrete statements in Table 10-1, I want
to begin our look at Python statement syntax by showing you what you are not going
to type in Python code so you can compare and contrast it with other syntax models
you might have seen in the past.
Consider the following if statement, coded in a C-like language:
if (x > y) {
x = 1;
y = 2;
}
This might be a statement in C, C++, Java, JavaScript, or Perl. Now, look at the equivalent statement in the Python language:
if x > y:
x = 1
y = 2
The first thing that may pop out at you is that the equivalent Python statement is less,
well, cluttered—that is, there are fewer syntactic components. This is by design; as a
scripting language, one of Python’s goals is to make programmers’ lives easier by requiring less typing.
More specifically, when you compare the two syntax models, you’ll notice that Python
adds one new thing to the mix, and that three items that are present in the C-like
language are not present in Python code.
What Python Adds
The one new syntax component in Python is the colon character (:). All Python compound statements (i.e., statements that have statements nested inside them) follow the
same general pattern of a header line terminated in a colon, followed by a nested block
of code usually indented underneath the header line, like this:
Header line:
Nested statement block
The colon is required, and omitting it is probably the most common coding mistake
among new Python programmers—it’s certainly one I’ve witnessed thousands of times
in Python training classes. In fact, if you are new to Python, you’ll almost certainly
forget the colon character very soon. Most Python-friendly editors make this mistake
easy to spot, and including it eventually becomes an unconscious habit (so much so
that you may start typing colons in your C++ code, too, generating many entertaining
error messages from your C++ compiler!).
264 | Chapter 10: Introducing Python Statements
What Python Removes
Although Python requires the extra colon character, there are three things programmers
in C-like languages must include that you don’t generally have to in Python.
Parentheses are optional
The first of these is the set of parentheses around the tests at the top of the statement:
if (x < y)
The parentheses here are required by the syntax of many C-like languages. In Python,
though, they are not—we simply omit the parentheses, and the statement works the
same way:
if x < y
Technically speaking, because every expression can be enclosed in parentheses, including them will not hurt in this Python code, and they are not treated as an error if
present. But don’t do that: you’ll be wearing out your keyboard needlessly, and broadcasting to the world that you’re an ex-C programmer still learning Python (I was once,
too). The Python way is to simply omit the parentheses in these kinds of statements
altogether.
End of line is end of statement
The second and more significant syntax component you won’t find in Python code is
the semicolon. You don’t need to terminate statements with semicolons in Python the
way you do in C-like languages:
x = 1;
In Python, the general rule is that the end of a line automatically terminates the statement that appears on that line. In other words, you can leave off the semicolons, and
it works the same way:
x = 1
There are some ways to work around this rule, as you’ll see in a moment. But, in general,
you write one statement per line for the vast majority of Python code, and no semicolon
is required.
Here, too, if you are pining for your C programming days (if such a state is possible...)
you can continue to use semicolons at the end of each statement—the language lets
you get away with them if they are present. But don’t do that either (really!); again, doing
so tells the world that you’re still a C programmer who hasn’t quite made the switch
to Python coding. The Pythonic style is to leave off the semicolons altogether.
A Tale of Two ifs | 265
End of indentation is end of block
The third and final syntax component that Python removes, and the one that may seem
the most unusual to soon-to-be-ex-C programmers (until they’ve used it for 10 minutes
and realize it’s actually a feature), is that you do not type anything explicit in your code
to syntactically mark the beginning and end of a nested block of code. You don’t need
to include begin/end, then/endif, or braces around the nested block, as you do in Clike languages:
if (x > y) {
x = 1;
y = 2;
}
Instead, in Python, we consistently indent all the statements in a given single nested
block the same distance to the right, and Python uses the statements’ physical indentation to determine where the block starts and stops:
if x > y:
x = 1
y = 2
By indentation, I mean the blank whitespace all the way to the left of the two nested
statements here. Python doesn’t care how you indent (you may use either spaces or
tabs), or how much you indent (you may use any number of spaces or tabs). In fact,
the indentation of one nested block can be totally different from that of another. The
syntax rule is only that for a given single nested block, all of its statements must be
indented the same distance to the right. If this is not the case, you will get a syntax
error, and your code will not run until you repair its indentation to be consistent.
Why Indentation Syntax?
The indentation rule may seem unusual at first glance to programmers accustomed to
C-like languages, but it is a deliberate feature of Python, and it’s one of the main ways
that Python almost forces programmers to produce uniform, regular, and readable
code. It essentially means that you must line up your code vertically, in columns, according to its logical structure. The net effect is to make your code more consistent and
readable (unlike much of the code written in C-like languages).
To put that more strongly, aligning your code according to its logical structure is a
major part of making it readable, and thus reusable and maintainable, by yourself and
others. In fact, even if you never use Python after reading this book, you should get into
the habit of aligning your code for readability in any block-structured language. Python
forces the issue by making this a part of its syntax, but it’s an important thing to do in
any programming language, and it has a huge impact on the usefulness of your code.
Your experience may vary, but when I was still doing development on a full-time basis,
I was mostly paid to work on large old C++ programs that had been worked on by
many programmers over the years. Almost invariably, each programmer had his or her
266 | Chapter 10: Introducing Python Statements
own style for indenting code. For example, I’d often be asked to change a while loop
coded in the C++ language that began like this:
while (x > 0) {
Before we even get into indentation, there are three or four ways that programmers can
arrange these braces in a C-like language, and organizations often have political debates
and write standards manuals to address the options (which seems more than a little
off-topic for the problem to be solved by programming). Ignoring that, here’s the scenario I often encountered in C++ code. The first person who worked on the code
indented the loop four spaces:
while (x > 0) {
--------;
--------;
That person eventually moved on to management, only to be replaced by someone who
liked to indent further to the right:
while (x > 0) {
--------;
--------;
--------;
--------;
That person later moved on to other opportunities, and someone else picked up the
code who liked to indent less:
while (x > 0) {
--------;
--------;
--------;
--------;
--------;
--------;
}
And so on. Eventually, the block is terminated by a closing brace (}), which of course
makes this “block-structured code” (he says, sarcastically). In any block-structured
language, Python or otherwise, if nested blocks are not indented consistently, they
become very difficult for the reader to interpret, change, or reuse, because the code no
longer visually reflects its logical meaning. Readability matters, and indentation is a
major component of readability.
Here is another example that may have burned you in the past if you’ve done much
programming in a C-like language. Consider the following statement in C:
if (x)
if (y)
statement1;
else
statement2;
A Tale of Two ifs | 267
Which if does the else here go with? Surprisingly, the else is paired with the nested
if statement (if (y)), even though it looks visually as though it is associated with the
outer if (x). This is a classic pitfall in the C language, and it can lead to the reader
completely misinterpreting the code and changing it incorrectly in ways that might not
be uncovered until the Mars rover crashes into a giant rock!
This cannot happen in Python—because indentation is significant, the way the code
looks is the way it will work. Consider an equivalent Python statement:
if x:
if y:
statement1
else:
statement2
In this example, the if that the else lines up with vertically is the one it is associated
with logically (the outer if x). In a sense, Python is a WYSIWYG language—what you
see is what you get because the way code looks is the way it runs, regardless of who
coded it.
If this still isn’t enough to underscore the benefits of Python’s syntax, here’s another
anecdote. Early in my career, I worked at a successful company that developed systems
software in the C language, where consistent indentation is not required. Even so, when
we checked our code into source control at the end of the day, this company ran an
automated script that analyzed the indentation used in the code. If the script noticed
that we’d indented our code inconsistently, we received an automated email about it
the next morning—and so did our managers!
The point is that even when a language doesn’t require it, good programmers know
that consistent use of indentation has a huge impact on code readability and quality.
The fact that Python promotes this to the level of syntax is seen by most as a feature of
the language.
Also keep in mind that nearly every programmer-friendly text editor has built-in support for Python’s syntax model. In the IDLE Python GUI, for example, lines of code
are automatically indented when you are typing a nested block; pressing the Backspace
key backs up one level of indentation, and you can customize how far to the right IDLE
indents statements in a nested block. There is no universal standard on this: four spaces
or one tab per level is common, but it’s up to you to decide how and how much you
wish to indent. Indent further to the right for further nested blocks, and less to close
the prior block.
As a rule of thumb, you probably shouldn’t mix tabs and spaces in the same block in
Python, unless you do so consistently; use tabs or spaces in a given block, but not both
(in fact, Python 3.0 now issues an error for inconsistent use of tabs and spaces, as we’ll
see in Chapter 12). But you probably shouldn’t mix tabs or spaces in indentation in
any structured language—such code can cause major readability issues if the next programmer has his or her editor set to display tabs differently than yours. C-like languages
268 | Chapter 10: Introducing Python Statements
might let coders get away with this, but they shouldn’t: the result can be a mangled
mess.
I can’t stress enough that regardless of which language you code in, you should be
indenting consistently for readability. In fact, if you weren’t taught to do this earlier in
your career, your teachers did you a disservice. Most programmers—especially those
who must read others’ code—consider it a major asset that Python elevates this to the
level of syntax. Moreover, generating tabs instead of braces is no more difficult in practice for tools that must output Python code. In general, if you do what you should be
doing in a C-like language anyhow, but get rid of the braces, your code will satisfy
Python’s syntax rules.
A Few Special Cases
As mentioned previously, in Python’s syntax model:
• The end of a line terminates the statement on that line (without semicolons).
• Nested statements are blocked and associated by their physical indentation (without braces).
Those rules cover almost all Python code you’ll write or see in practice. However,
Python also provides some special-purpose rules that allow customization of both
statements and nested statement blocks.
Statement rule special cases
Although statements normally appear one per line, it is possible to squeeze more than
one statement onto a single line in Python by separating them with semicolons:
a = 1; b = 2; print(a + b)
# Three statements on one line
This is the only place in Python where semicolons are required: as statement separators. This only works, though, if the statements thus combined are not themselves
compound statements. In other words, you can chain together only simple statements,
like assignments, prints, and function calls. Compound statements must still appear
on lines of their own (otherwise, you could squeeze an entire program onto one line,
which probably would not make you very popular among your coworkers!).
The other special rule for statements is essentially the inverse: you can make a single
statement span across multiple lines. To make this work, you simply have to enclose
part of your statement in a bracketed pair—parentheses (()), square brackets ([]), or
curly braces ({}). Any code enclosed in these constructs can cross multiple lines: your
statement doesn’t end until Python reaches the line containing the closing part of the
pair. For instance, to continue a list literal:
mlist = [111,
222,
333]
A Tale of Two ifs | 269
Because the code is enclosed in a square brackets pair, Python simply drops down to
the next line until it encounters the closing bracket. The curly braces surrounding dictionaries (as well as set literals and dictionary and set comprehensions in 3.0) allow
them to span lines this way too, and parentheses handle tuples, function calls, and
expressions. The indentation of the continuation lines does not matter, though common sense dictates that the lines should be aligned somehow for readability.
Parentheses are the catchall device—because any expression can be wrapped up in
them, simply inserting a left parenthesis allows you to drop down to the next line and
continue your statement:
X = (A + B +
C + D)
This technique works with compound statements, too, by the way. Anywhere you need
to code a large expression, simply wrap it in parentheses to continue it on the next line:
if (A == 1 and
B == 2 and
C == 3):
print('spam' * 3)
An older rule also allows for continuation lines when the prior line ends in a backslash:
X = A + B + \
C + D
# An error-prone alternative
This alternative technique is dated, though, and is frowned on today because it’s difficult to notice and maintain the backslashes, and it’s fairly brittle—there can be no
spaces after the backslash, and omitting it can have unexpected effects if the next line
is mistaken to be a new statement. It’s also another throwback to the C language, where
it is commonly used in “#define” macros; again, when in Pythonland, do as Pythonistas
do, not as C programmers do.
Block rule special case
As mentioned previously, statements in a nested block of code are normally associated
by being indented the same amount to the right. As one special case here, the body of
a compound statement can instead appear on the same line as the header in Python,
after the colon:
if x > y: print(x)
This allows us to code single-line if statements, single-line loops, and so on. Here again,
though, this will work only if the body of the compound statement itself does not
contain any compound statements. That is, only simple statements—assignments,
prints, function calls, and the like—are allowed after the colon. Larger statements must
still appear on lines by themselves. Extra parts of compound statements (such as the
else part of an if, which we’ll meet later) must also be on separate lines of their own.
The body can consist of multiple simple statements separated by semicolons, but this
tends to be frowned upon.
270 | Chapter 10: Introducing Python Statements
In general, even though it’s not always required, if you keep all your statements on
individual lines and always indent your nested blocks, your code will be easier to read
and change in the future. Moreover, some code profiling and coverage tools may not
be able to distinguish between multiple statements squeezed onto a single line or the
header and body of a one-line compound statement. It is almost always to your advantage to keep things simple in Python.
To see a prime and common exception to one of these rules in action, however (the use
of a single-line if statement to break out of a loop), let’s move on to the next section
and write some real code.
A Quick Example: Interactive Loops
We’ll see all these syntax rules in action when we tour Python’s specific compound
statements in the next few chapters, but they work the same everywhere in the Python
language. To get started, let’s work through a brief, realistic example that demonstrates
the way that statement syntax and statement nesting come together in practice, and
introduces a few statements along the way.
A Simple Interactive Loop
Suppose you’re asked to write a Python program that interacts with a user in a console
window. Maybe you’re accepting inputs to send to a database, or reading numbers to
be used in a calculation. Regardless of the purpose, you need to code a loop that reads
one or more inputs from a user typing on a keyboard, and prints back a result for each.
In other words, you need to write a classic read/evaluate/print loop program.
In Python, typical boilerplate code for such an interactive loop might look like this:
while True:
reply = input('Enter text:')
if reply == 'stop': break
print(reply.upper())
This code makes use of a few new ideas:
• The code leverages the Python while loop, Python’s most general looping statement. We’ll study the while statement in more detail later, but in short, it consists
of the word while, followed by an expression that is interpreted as a true or false
result, followed by a nested block of code that is repeated while the test at the top
is true (the word True here is considered always true).
• The input built-in function we met earlier in the book is used here for general
console input—it prints its optional argument string as a prompt and returns the
user’s typed reply as a string.
• A single-line if statement that makes use of the special rule for nested blocks also
appears here: the body of the if appears on the header line after the colon instead
A Quick Example: Interactive Loops | 271
of being indented on a new line underneath it. This would work either way, but as
it’s coded, we’ve saved an extra line.
• Finally, the Python break statement is used to exit the loop immediately—it simply
jumps out of the loop statement altogether, and the program continues after the
loop. Without this exit statement, the while would loop forever, as its test is always
true.
In effect, this combination of statements essentially means “read a line from the user
and print it in uppercase until the user enters the word ‘stop.’” There are other ways
to code such a loop, but the form used here is very common in Python code.
Notice that all three lines nested under the while header line are indented the same
amount—because they line up vertically in a column this way, they are the block of
code that is associated with the while test and repeated. Either the end of the source
file or a lesser-indented statement will terminate the loop body block.
When run, here is the sort of interaction we get from this code:
Enter text:spam
SPAM
Enter text:42
42
Enter text:stop
Version skew note: This example is coded for Python 3.0. If you are
working in Python 2.6 or earlier, the code works the same, but you
should use raw_input instead of input, and you can omit the outer parentheses in print statements. In 3.0 the former was renamed, and the
latter is a built-in function instead of a statement (more on prints in the
next chapter).
Doing Math on User Inputs
Our script works, but now suppose that instead of converting a text string to uppercase,
we want to do some math with numeric input—squaring it, for example, perhaps in
some misguided effort to discourage users who happen to be obsessed with youth. We
might try statements like these to achieve the desired effect:
>>> reply = '20'
>>> reply ** 2
...error text omitted...
TypeError: unsupported operand type(s) for ** or pow(): 'str' and 'int'
This won’t quite work in our script, though, because (as discussed in the prior part of
the book) Python won’t convert object types in expressions unless they are all numeric,
and input from a user is always returned to our script as a string. We cannot raise a
string of digits to a power unless we convert it manually to an integer:
272 | Chapter 10: Introducing Python Statements
>>> int(reply) ** 2
400
Armed with this information, we can now recode our loop to perform the necessary
math. Type the following in a file to test it:
while True:
reply = input('Enter text:')
if reply == 'stop': break
print(int(reply) ** 2)
print('Bye')
This script uses a single-line if statement to exit on “stop” as before, but it also converts
inputs to perform the required math. This version also adds an exit message at the
bottom. Because the print statement in the last line is not indented as much as the
nested block of code, it is not considered part of the loop body and will run only once,
after the loop is exited:
Enter text:2
4
Enter text:40
1600
Enter text:stop
Bye
One note here: I’m assuming that this code is stored in and run from a script file. If you
are entering this code interactively, be sure to include a blank line (i.e., press Enter
twice) before the final print statement, to terminate the loop. The final print doesn’t
quite make sense in interactive mode, though (you’ll have to code it after interacting
with the loop!).
Handling Errors by Testing Inputs
So far so good, but notice what happens when the input is invalid:
Enter text:xxx
...error text omitted...
ValueError: invalid literal for int() with base 10: 'xxx'
The built-in int function raises an exception here in the face of a mistake. If we want
our script to be robust, we can check the string’s content ahead of time with the string
object’s isdigit method:
>>> S = '123'
>>> T = 'xxx'
>>> S.isdigit(), T.isdigit()
(True, False)
This also gives us an excuse to further nest the statements in our example. The following
new version of our interactive script uses a full-blown if statement to work around the
exception on errors:
while True:
reply = input('Enter text:')
A Quick Example: Interactive Loops | 273
if reply == 'stop':
break
elif not reply.isdigit():
print('Bad!' * 8)
else:
print(int(reply) ** 2)
print('Bye')
We’ll study the if statement in more detail in Chapter 12, but it’s a fairly lightweight
tool for coding logic in scripts. In its full form, it consists of the word if followed by a
test and an associated block of code, one or more optional elif (“else if”) tests and
code blocks, and an optional else part, with an associated block of code at the bottom
to serve as a default. Python runs the block of code associated with the first test that is
true, working from top to bottom, or the else part if all tests are false.
The if, elif, and else parts in the preceding example are associated as part of the same
statement because they all line up vertically (i.e., share the same level of indentation).
The if statement spans from the word if to the start of the print statement on the last
line of the script. In turn, the entire if block is part of the while loop because all of it
is indented under the loop’s header line. Statement nesting is natural once you get the
hang of it.
When we run our new script, its code catches errors before they occur and prints an
(arguably silly) error message to demonstrate:
Enter text:5
25
Enter text:xyz
Bad!Bad!Bad!Bad!Bad!Bad!Bad!Bad!
Enter text:10
100
Enter text:stop
Handling Errors with try Statements
The preceding solution works, but as you’ll see later in the book, the most general way
to handle errors in Python is to catch and recover from them completely using the
Python try statement. We’ll explore this statement in depth in Part VII of this book,
but as a preview, using a try here can lead to code that some would claim is simpler
than the prior version:
while True:
reply = input('Enter text:')
if reply == 'stop': break
try:
num = int(reply)
except:
print('Bad!' * 8)
else:
print(int(reply) ** 2)
print('Bye')
274 | Chapter 10: Introducing Python Statements
This version works exactly like the previous one, but we’ve replaced the explicit error
check with code that assumes the conversion will work and wraps it up in an exception
handler for cases when it doesn’t. This try statement is composed of the word try,
followed by the main block of code (the action we are trying to run), followed by an
except part that gives the exception handler code and an else part to be run if no
exception is raised in the try part. Python first runs the try part, then runs either the
except part (if an exception occurs) or the else part (if no exception occurs).
In terms of statement nesting, because the words try, except, and else are all indented
to the same level, they are all considered part of the same single try statement. Notice
that the else part is associated with the try here, not the if. As we’ve seen, else can
appear in if statements in Python, but it can also appear in try statements and loops—
its indentation tells you what statement it is a part of. In this case, the try statement
spans from the word try through the code indented under the word else, because the
else is indented to the same level as try. The if statement in this code is a one-liner
and ends after the break.
Again, we’ll come back to the try statement later in this book. For now, be aware that
because try can be used to intercept any error, it reduces the amount of error-checking
code you have to write, and it’s a very general approach to dealing with unusual cases.
If we wanted to support input of floating-point numbers instead of just integers, for
example, using try would be much easier than manual error testing—we could simply
run a float call and catch its exceptions, instead of trying to analyze all possible floatingpoint syntax.
Nesting Code Three Levels Deep
Let’s look at one last mutation of our script. Nesting can take us even further if we need
it to—we could, for example, branch to one of a set of alternatives based on the relative
magnitude of a valid input:
while True:
reply = input('Enter text:')
if reply == 'stop':
break
elif not reply.isdigit():
print('Bad!' * 8)
else:
num = int(reply)
if num < 20:
print('low')
else:
print(num ** 2)
print('Bye')
A Quick Example: Interactive Loops | 275
This version includes an if statement nested in the else clause of another if statement,
which is in turn nested in the while loop. When code is conditional, or repeated like
this, we simply indent it further to the right. The net effect is like that of the prior
versions, but we’ll now print “low” for numbers less than 20:
Enter text:19
low
Enter text:20
400
Enter text:spam
Bad!Bad!Bad!Bad!Bad!Bad!Bad!Bad!
Enter text:stop
Bye
Chapter Summary
That concludes our quick look at Python statement syntax. This chapter introduced
the general rules for coding statements and blocks of code. As you’ve learned, in Python
we normally code one statement per line and indent all the statements in a nested block
the same amount (indentation is part of Python’s syntax). However, we also looked at
a few exceptions to these rules, including continuation lines and single-line tests and
loops. Finally, we put these ideas to work in an interactive script that demonstrated a
handful of statements and showed statement syntax in action.
In the next chapter, we’ll start to dig deeper by going over each of Python’s basic procedural statements in depth. As you’ll see, though, all statements follow the same general rules introduced here.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
7.
8.
What three things are required in a C-like language but omitted in Python?
How is a statement normally terminated in Python?
How are the statements in a nested block of code normally associated in Python?
How can you make a single statement span multiple lines?
How can you code a compound statement on a single line?
Is there any valid reason to type a semicolon at the end of a statement in Python?
What is a try statement for?
What is the most common coding mistake among Python beginners?
276 | Chapter 10: Introducing Python Statements
Test Your Knowledge: Answers
1. C-like languages require parentheses around the tests in some statements, semicolons at the end of each statement, and braces around a nested block of code.
2. The end of a line terminates the statement that appears on that line. Alternatively,
if more than one statement appears on the same line, they can be terminated with
semicolons; similarly, if a statement spans many lines, you must terminate it by
closing a bracketed syntactic pair.
3. The statements in a nested block are all indented the same number of tabs or spaces.
4. A statement can be made to span many lines by enclosing part of it in parentheses,
square brackets, or curly braces; the statement ends when Python sees a line that
contains the closing part of the pair.
5. The body of a compound statement can be moved to the header line after the colon,
but only if the body consists of only noncompound statements.
6. Only when you need to squeeze more than one statement onto a single line of code.
Even then, this only works if all the statements are noncompound, and it’s discouraged because it can lead to code that is difficult to read.
7. The try statement is used to catch and recover from exceptions (errors) in a Python
script. It’s usually an alternative to manually checking for errors in your code.
8. Forgetting to type the colon character at the end of the header line in a compound
statement is the most common beginner’s mistake. If you haven’t made it yet, you
probably will soon!
Test Your Knowledge: Answers | 277
CHAPTER 11
Assignments, Expressions, and Prints
Now that we’ve had a quick introduction to Python statement syntax, this chapter
begins our in-depth tour of specific Python statements. We’ll begin with the basics:
assignment statements, expression statements, and print operations. We’ve already
seen all of these in action, but here we’ll fill in important details we’ve skipped so far.
Although they’re fairly simple, as you’ll see, there are optional variations for each of
these statement types that will come in handy once you begin writing real Python
programs.
Assignment Statements
We’ve been using the Python assignment statement for a while to assign objects to
names. In its basic form, you write the target of an assignment on the left of an equals
sign, and the object to be assigned on the right. The target on the left may be a name
or object component, and the object on the right can be an arbitrary expression that
computes an object. For the most part, assignments are straightforward, but here are
a few properties to keep in mind:
• Assignments create object references. As discussed in Chapter 6, Python assignments store references to objects in names or data structure components. They
always create references to objects instead of copying the objects. Because of that,
Python variables are more like pointers than data storage areas.
• Names are created when first assigned. Python creates a variable name the first
time you assign it a value (i.e., an object reference), so there’s no need to predeclare
names ahead of time. Some (but not all) data structure slots are created when
assigned, too (e.g., dictionary entries, some object attributes). Once assigned, a
name is replaced with the value it references whenever it appears in an expression.
• Names must be assigned before being referenced. It’s an error to use a name
to which you haven’t yet assigned a value. Python raises an exception if you try,
rather than returning some sort of ambiguous default value; if it returned a default
instead, it would be more difficult for you to spot typos in your code.
279
• Some operations perform assignments implicitly. In this section we’re concerned with the = statement, but assignment occurs in many contexts in Python.
For instance, we’ll see later that module imports, function and class definitions,
for loop variables, and function arguments are all implicit assignments. Because
assignment works the same everywhere it pops up, all these contexts simply bind
names to object references at runtime.
Assignment Statement Forms
Although assignment is a general and pervasive concept in Python, we are primarily
interested in assignment statements in this chapter. Table 11-1 illustrates the different
assignment statement forms in Python.
Table 11-1. Assignment statement forms
Operation
Interpretation
spam = 'Spam'
Basic form
spam, ham = 'yum', 'YUM'
Tuple assignment (positional)
[spam, ham] = ['yum', 'YUM']
List assignment (positional)
a, b, c, d = 'spam'
Sequence assignment, generalized
a, *b = 'spam'
Extended sequence unpacking (Python 3.0)
spam = ham = 'lunch'
Multiple-target assignment
spams += 42
Augmented assignment (equivalent to spams = spams + 42)
The first form in Table 11-1 is by far the most common: binding a name (or data structure component) to a single object. In fact, you could get all your work done with this
basic form alone. The other table entries represent special forms that are all optional,
but that programmers often find convenient in practice:
Tuple- and list-unpacking assignments
The second and third forms in the table are related. When you code a tuple or list
on the left side of the =, Python pairs objects on the right side with targets on the
left by position and assigns them from left to right. For example, in the second line
of Table 11-1, the name spam is assigned the string 'yum', and the name ham is bound
to the string 'YUM'. In this case Python internally makes a tuple of the items on the
right, which is why this is called tuple-unpacking assignment.
Sequence assignments
In recent versions of Python, tuple and list assignments have been generalized into
instances of what we now call sequence assignment—any sequence of names can
be assigned to any sequence of values, and Python assigns the items one at a time
by position. We can even mix and match the types of the sequences involved. The
fourth line in Table 11-1, for example, pairs a tuple of names with a string of
characters: a is assigned 's', b is assigned 'p', and so on.
280 | Chapter 11: Assignments, Expressions, and Prints
Extended sequence unpacking
In Python 3.0, a new form of sequence assignment allows us to be more flexible in
how we select portions of a sequence to assign. The fifth line in Table 11-1, for
example, matches a with the first character in the string on the right and b with the
rest: a is assigned 's', and b is assigned 'pam'. This provides a simpler alternative
to assigning the results of manual slicing operations.
Multiple-target assignments
The sixth line in Table 11-1 shows the multiple-target form of assignment. In this
form, Python assigns a reference to the same object (the object farthest to the right)
to all the targets on the left. In the table, the names spam and ham are both assigned
references to the same string object, 'lunch'. The effect is the same as if we had
coded ham = 'lunch' followed by spam = ham, as ham evaluates to the original string
object (i.e., not a separate copy of that object).
Augmented assignments
The last line in Table 11-1 is an example of augmented assignment—a shorthand
that combines an expression and an assignment in a concise way. Saying spam +=
42, for example, has the same effect as spam = spam + 42, but the augmented form
requires less typing and is generally quicker to run. In addition, if the subject is
mutable and supports the operation, an augmented assignment may run even
quicker by choosing an in-place update operation instead of an object copy. There
is one augmented assignment statement for every binary expression operator in
Python.
Sequence Assignments
We’ve already used basic assignments in this book. Here are a few simple examples of
sequence-unpacking assignments in action:
% python
>>> nudge = 1
>>> wink = 2
>>> A, B = nudge, wink
>>> A, B
(1, 2)
>>> [C, D] = [nudge, wink]
>>> C, D
(1, 2)
# Tuple assignment
# Like A = nudge; B = wink
# List assignment
Notice that we really are coding two tuples in the third line in this interaction—we’ve
just omitted their enclosing parentheses. Python pairs the values in the tuple on the
right side of the assignment operator with the variables in the tuple on the left side and
assigns the values one at a time.
Tuple assignment leads to a common coding trick in Python that was introduced in a
solution to the exercises at the end of Part II. Because Python creates a temporary tuple
that saves the original values of the variables on the right while the statement runs,
Assignment Statements | 281
unpacking assignments are also a way to swap two variables’ values without creating
a temporary variable of your own—the tuple on the right remembers the prior values
of the variables automatically:
>>>
>>>
>>>
>>>
(2,
nudge = 1
wink = 2
nudge, wink = wink, nudge
nudge, wink
1)
# Tuples: swaps values
# Like T = nudge; nudge = wink; wink = T
In fact, the original tuple and list assignment forms in Python have been generalized to
accept any type of sequence on the right as long as it is of the same length as the sequence
on the left. You can assign a tuple of values to a list of variables, a string of characters
to a tuple of variables, and so on. In all cases, Python assigns items in the sequence on
the right to variables in the sequence on the left by position, from left to right:
>>> [a, b, c] = (1, 2, 3)
>>> a, c
(1, 3)
>>> (a, b, c) = "ABC"
>>> a, c
('A', 'C')
# Assign tuple of values to list of names
# Assign string of characters to tuple
Technically speaking, sequence assignment actually supports any iterable object on the
right, not just any sequence. This is a more general concept that we will explore in
Chapters 14 and 20.
Advanced sequence assignment patterns
Although we can mix and match sequence types around the = symbol, we must have
the same number of items on the right as we have variables on the left, or we’ll get an
error. Python 3.0 allows us to be more general with extended unpacking syntax, described in the next section. But normally, and always in Python 2.X, the number of
items in the assignment target and subject must match:
>>> string = 'SPAM'
>>> a, b, c, d = string
>>> a, d
('S', 'M')
>>> a, b, c = string
...error text omitted...
ValueError: too many values to unpack
# Same number on both sides
# Error if not
To be more general, we can slice. There are a variety of ways to employ slicing to make
this last case work:
>>> a, b, c = string[0], string[1], string[2:]
>>> a, b, c
('S', 'P', 'AM')
# Index and slice
>>> a, b, c = list(string[:2]) + [string[2:]]
>>> a, b, c
# Slice and concatenate
282 | Chapter 11: Assignments, Expressions, and Prints
('S', 'P', 'AM')
>>> a, b = string[:2]
>>> c = string[2:]
>>> a, b, c
('S', 'P', 'AM')
# Same, but simpler
>>> (a, b), c = string[:2], string[2:]
>>> a, b, c
('S', 'P', 'AM')
# Nested sequences
As the last example in this interaction demonstrates, we can even assign nested sequences, and Python unpacks their parts according to their shape, as expected. In this
case, we are assigning a tuple of two items, where the first item is a nested sequence (a
string), exactly as though we had coded it this way:
# Paired by shape and position
>>> ((a, b), c) = ('SP', 'AM')
>>> a, b, c
('S', 'P', 'AM')
Python pairs the first string on the right ('SP') with the first tuple on the left ((a, b))
and assigns one character at a time, before assigning the entire second string ('AM') to
the variable c all at once. In this event, the sequence-nesting shape of the object on the
left must match that of the object on the right. Nested sequence assignment like this is
somewhat advanced, and rare to see, but it can be convenient for picking out the parts
of data structures with known shapes.
For example, we’ll see in Chapter 13 that this technique also works in for loops, because
loop items are assigned to the target given in the loop header:
for (a, b, c) in [(1, 2, 3), (4, 5, 6)]: ...
# Simple tuple assignment
for ((a, b), c) in [((1, 2), 3), ((4, 5), 6)]: ...
# Nested tuple assignment
In a note in Chapter 18, we’ll also see that this nested tuple (really, sequence) unpacking
assignment form works for function argument lists in Python 2.6 (though not in 3.0),
because function arguments are passed by assignment as well:
def f(((a, b), c)):
f(((1, 2), 3))
# For arguments too in Python 2.6, but not 3.0
Sequence-unpacking assignments also give rise to another common coding idiom in
Python—assigning an integer series to a set of variables:
>>> red, green, blue = range(3)
>>> red, blue
(0, 2)
This initializes the three names to the integer codes 0, 1, and 2, respectively (it’s Python’s
equivalent of the enumerated data types you may have seen in other languages). To
make sense of this, you need to know that the range built-in function generates a list
of successive integers:
Assignment Statements | 283
>>> range(3)
[0, 1, 2]
# Use list(range(3)) in Python 3.0
Because range is commonly used in for loops, we’ll say more about it in Chapter 13.
Another place you may see a tuple assignment at work is for splitting a sequence into
its front and the rest in loops like this:
>>> L = [1, 2, 3, 4]
>>> while L:
...
front, L = L[0], L[1:]
...
print(front, L)
...
1 [2, 3, 4]
2 [3, 4]
3 [4]
4 []
# See next section for 3.0 alternative
The tuple assignment in the loop here could be coded as the following two lines instead,
but it’s often more convenient to string them together:
...
...
front = L[0]
L = L[1:]
Notice that this code is using the list as a sort of stack data structure, which can often
also be achieved with the append and pop methods of list objects; here, front =
L.pop(0) would have much the same effect as the tuple assignment statement, but it
would be an in-place change. We’ll learn more about while loops, and other (often
better) ways to step through a sequence with for loops, in Chapter 13.
Extended Sequence Unpacking in Python 3.0
The prior section demonstrated how to use manual slicing to make sequence assignments more general. In Python 3.0 (but not 2.6), sequence assignment has been generalized to make this easier. In short, a single starred name, *X, can be used in the
assignment target in order to specify a more general matching against the sequence—
the starred name is assigned a list, which collects all items in the sequence not assigned
to other names. This is especially handy for common coding patterns such as splitting
a sequence into its “front” and “rest”, as in the preceding section’s last example.
Extended unpacking in action
Let’s look at an example. As we’ve seen, sequence assignments normally require exactly
as many names in the target on the left as there are items in the subject on the right.
We get an error if the lengths disagree (unless we manually sliced on the right, as shown
in the prior section):
C:\misc> c:\python30\python
>>> seq = [1, 2, 3, 4]
>>> a, b, c, d = seq
>>> print(a, b, c, d)
1 2 3 4
284 | Chapter 11: Assignments, Expressions, and Prints
>>> a, b = seq
ValueError: too many values to unpack
In Python 3.0, though, we can use a single starred name in the target to match more
generally. In the following continuation of our interactive session, a matches the first
item in the sequence, and b matches the rest:
>>>
>>>
1
>>>
[2,
a, *b = seq
a
b
3, 4]
When a starred name is used, the number of items in the target on the left need not
match the length of the subject sequence. In fact, the starred name can appear anywhere
in the target. For instance, in the next interaction b matches the last item in the sequence, and a matches everything before the last:
>>>
>>>
[1,
>>>
4
*a, b = seq
a
2, 3]
b
When the starred name appears in the middle, it collects everything between the other
names listed. Thus, in the following interaction a and c are assigned the first and last
items, and b gets everything in between them:
>>>
>>>
1
>>>
[2,
>>>
4
a, *b, c = seq
a
b
3]
c
More generally, wherever the starred name shows up, it will be assigned a list that
collects every unassigned name at that position:
>>>
>>>
1
>>>
2
>>>
[3,
a, b, *c = seq
a
b
c
4]
Naturally, like normal sequence assignment, extended sequence unpacking syntax
works for any sequence types, not just lists. Here it is unpacking characters in a string:
>>> a, *b = 'spam'
>>> a, b
('s', ['p', 'a', 'm'])
>>> a, *b, c = 'spam'
Assignment Statements | 285
>>> a, b, c
('s', ['p', 'a'], 'm')
This is similar in spirit to slicing, but not exactly the same—a sequence unpacking
assignment always returns a list for multiple matched items, whereas slicing returns a
sequence of the same type as the object sliced:
>>> S = 'spam'
>>> S[0], S[1:]
('s', 'pam')
# Slices are type-specific, * assignment always returns a list
>>> S[0], S[1:3], S[3]
('s', 'pa', 'm')
Given this extension in 3.0, as long as we’re processing a list the last example of the
prior section becomes even simpler, since we don’t have to manually slice to get the
first and rest of the items:
>>> L = [1, 2, 3, 4]
>>> while L:
...
front, *L = L
...
print(front, L)
...
1 [2, 3, 4]
2 [3, 4]
3 [4]
4 []
# Get first, rest without slicing
Boundary cases
Although extended sequence unpacking is flexible, some boundary cases are worth
noting. First, the starred name may match just a single item, but is always assigned a list:
>>> seq
[1, 2, 3, 4]
>>> a, b, c, *d = seq
>>> print(a, b, c, d)
1 2 3 [4]
Second, if there is nothing left to match the starred name, it is assigned an empty list,
regardless of where it appears. In the following, a, b, c, and d have matched every item
in the sequence, but Python assigns e an empty list instead of treating this as an error
case:
>>> a, b, c, d, *e = seq
>>> print(a, b, c, d, e)
1 2 3 4 []
>>> a, b, *e, c, d = seq
>>> print(a, b, c, d, e)
1 2 3 4 []
286 | Chapter 11: Assignments, Expressions, and Prints
Finally, errors can still be triggered if there is more than one starred name, if there are
too few values and no star (as before), and if the starred name is not itself coded inside
a sequence:
>>> a, *b, c, *d = seq
SyntaxError: two starred expressions in assignment
>>> a, b = seq
ValueError: too many values to unpack
>>> *a = seq
SyntaxError: starred assignment target must be in a list or tuple
>>> *a, = seq
>>> a
[1, 2, 3, 4]
A useful convenience
Keep in mind that extended sequence unpacking assignment is just a convenience. We
can usually achieve the same effects with explicit indexing and slicing (and in fact must
in Python 2.X), but extended unpacking is simpler to code. The common “first, rest”
splitting coding pattern, for example, can be coded either way, but slicing involves extra
work:
>>> seq
[1, 2, 3, 4]
>>> a, *b = seq
>>> a, b
(1, [2, 3, 4])
# First, rest
>>> a, b = seq[0], seq[1:]
>>> a, b
(1, [2, 3, 4])
# First, rest: traditional
The also common “rest, last” splitting pattern can similarly be coded either way, but
the new extended unpacking syntax requires noticeably fewer keystrokes:
>>> *a, b = seq
>>> a, b
([1, 2, 3], 4)
# Rest, last
>>> a, b = seq[:-1], seq[-1]
>>> a, b
([1, 2, 3], 4)
# Rest, last: traditional
Because it is not only simpler but, arguably, more natural, extended sequence unpacking syntax will likely become widespread in Python code over time.
Assignment Statements | 287
Application to for loops
Because the loop variable in the for loop statement can be any assignment target, extended sequence assignment works here too. We met the for loop iteration tool briefly
in Part II and will study it formally in Chapter 13. In Python 3.0, extended assignments
may show up after the word for, where a simple variable name is more commonly used:
for (a, *b, c) in [(1, 2, 3, 4), (5, 6, 7, 8)]:
...
When used in this context, on each iteration Python simply assigns the next tuple of
values to the tuple of names. On the first loop, for example, it’s as if we’d run the
following assignment statement:
a, *b, c = (1, 2, 3, 4)
# b gets [2, 3]
The names a, b, and c can be used within the loop’s code to reference the extracted
components. In fact, this is really not a special case at all, but just an instance of general
assignment at work. As we saw earlier in this chapter, we can do the same thing with
simple tuple assignment in both Python 2.X and 3.X:
for (a, b, c) in [(1, 2, 3), (4, 5, 6)]:
# a, b, c = (1, 2, 3), ...
And we can always emulate 3.0’s extended assignment behavior in 2.6 by manually
slicing:
for all in [(1, 2, 3, 4), (5, 6, 7, 8)]:
a, b, c = all[0], all[1:3], all[3]
Since we haven’t learned enough to get more detailed about the syntax of for loops,
we’ll return to this topic in Chapter 13.
Multiple-Target Assignments
A multiple-target assignment simply assigns all the given names to the object all the
way to the right. The following, for example, assigns the three variables a, b, and c to
the string 'spam':
>>> a = b = c = 'spam'
>>> a, b, c
('spam', 'spam', 'spam')
This form is equivalent to (but easier to code than) these three assignments:
>>> c = 'spam'
>>> b = c
>>> a = b
Multiple-target assignment and shared references
Keep in mind that there is just one object here, shared by all three variables (they all
wind up pointing to the same object in memory). This behavior is fine for immutable
types—for example, when initializing a set of counters to zero (recall that variables
288 | Chapter 11: Assignments, Expressions, and Prints
must be assigned before they can be used in Python, so you must initialize counters to
zero before you can start adding to them):
>>>
>>>
>>>
(0,
a = b = 0
b = b + 1
a, b
1)
Here, changing b only changes b because numbers do not support in-place changes. As
long as the object assigned is immutable, it’s irrelevant if more than one name references
it.
As usual, though, we have to be more cautious when initializing variables to an empty
mutable object such as a list or dictionary:
>>> a = b = []
>>> b.append(42)
>>> a, b
([42], [42])
This time, because a and b reference the same object, appending to it in-place through
b will impact what we see through a as well. This is really just another example of the
shared reference phenomenon we first met in Chapter 6. To avoid the issue, initialize
mutable objects in separate statements instead, so that each creates a distinct empty
object by running a distinct literal expression:
>>> a = []
>>> b = []
>>> b.append(42)
>>> a, b
([], [42])
Augmented Assignments
Beginning with Python 2.0, the set of additional assignment statement formats listed
in Table 11-2 became available. Known as augmented assignments, and borrowed from
the C language, these formats are mostly just shorthand. They imply the combination
of a binary expression and an assignment. For instance, the following two formats are
now roughly equivalent:
# Traditional form
# Newer augmented form
X = X + Y
X += Y
Table 11-2. Augmented assignment statements
X += Y
X &= Y
X -= Y
X |= Y
X *= Y
X ^= Y
X /= Y
X >>= Y
X %= Y
X <<= Y
X **= Y
X //= Y
Augmented assignment works on any type that supports the implied binary expression.
For example, here are two ways to add 1 to a name:
Assignment Statements | 289
>>>
>>>
>>>
2
>>>
>>>
3
x = 1
x = x + 1
x
x += 1
x
# Traditional
# Augmented
When applied to a string, the augmented form performs concatenation instead. Thus,
the second line here is equivalent to typing the longer S = S + "SPAM":
>>> S = "spam"
>>> S += "SPAM"
>>> S
'spamSPAM'
# Implied concatenation
As shown in Table 11-2, there are analogous augmented assignment forms for every
Python binary expression operator (i.e., each operator with values on the left and right
side). For instance, X *= Y multiplies and assigns, X >>= Y shifts right and assigns, and
so on. X //= Y (for floor division) was added in version 2.2.
Augmented assignments have three advantages:*
• There’s less for you to type. Need I say more?
• The left side only has to be evaluated once. In X += Y, X may be a complicated object
expression. In the augmented form, it only has to be evaluated once. However, in
the long form, X = X + Y, X appears twice and must be run twice. Because of this,
augmented assignments usually run faster.
• The optimal technique is automatically chosen. That is, for objects that support
in-place changes, the augmented forms automatically perform in-place change operations instead of slower copies.
The last point here requires a bit more explanation. For augmented assignments, inplace operations may be applied for mutable objects as an optimization. Recall that
lists can be extended in a variety of ways. To add a single item to the end of a list, we
can concatenate or call append:
>>>
>>>
>>>
[1,
>>>
>>>
[1,
L = [1, 2]
L = L + [3]
L
2, 3]
L.append(4)
L
2, 3, 4]
# Concatenate: slower
# Faster, but in-place
* C/C++ programmers take note: although Python now supports statements like X += Y, it still does not have
C’s auto-increment/decrement operators (e.g., X++, −−X). These don’t quite map to the Python object model
because Python has no notion of in-place changes to immutable objects like numbers.
290 | Chapter 11: Assignments, Expressions, and Prints
And to add a set of items to the end, we can either concatenate again or call the list
extend method:†
>>>
>>>
[1,
>>>
>>>
[1,
L = L + [5, 6]
L
2, 3, 4, 5, 6]
L.extend([7, 8])
L
2, 3, 4, 5, 6, 7, 8]
# Concatenate: slower
# Faster, but in-place
In both cases, concatenation is less prone to the side effects of shared object references
but will generally run slower than the in-place equivalent. Concatenation operations
must create a new object, copy in the list on the left, and then copy in the list on the
right. By contrast, in-place method calls simply add items at the end of a memory block.
When we use augmented assignment to extend a list, we can forget these details—for
example, Python automatically calls the quicker extend method instead of using the
slower concatenation operation implied by +:
>>> L += [9, 10]
# Mapped to L.extend([9, 10])
>>> L
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
Augmented assignment and shared references
This behavior is usually what we want, but notice that it implies that the += is an inplace change for lists; thus, it is not exactly like + concatenation, which always makes
a new object. As for all shared reference cases, this difference might matter if other
names reference the object being changed:
>>> L = [1, 2]
>>> M = L
>>> L = L + [3, 4]
>>> L, M
([1, 2, 3, 4], [1, 2])
>>> L = [1, 2]
>>> M = L
>>> L += [3, 4]
>>> L, M
([1, 2, 3, 4], [1, 2, 3, 4])
# L and M reference the same object
# Concatenation makes a new object
# Changes L but not M
# But += really means extend
# M sees the in-place change too!
This only matters for mutables like lists and dictionaries, and it is a fairly obscure case
(at least, until it impacts your code!). As always, make copies of your mutable objects
if you need to break the shared reference structure.
† As suggested in Chapter 6, we can also use slice assignment (e.g., L[len(L):] = [11,12,13]), but this works
roughly the same as the simpler list extend method.
Assignment Statements | 291
Variable Name Rules
Now that we’ve explored assignment statements, it’s time to get more formal about the
use of variable names. In Python, names come into existence when you assign values
to them, but there are a few rules to follow when picking names for things in your
programs:
Syntax: (underscore or letter) + (any number of letters, digits, or underscores)
Variable names must start with an underscore or letter, which can be followed by
any number of letters, digits, or underscores. _spam, spam, and Spam_1 are legal
names, but 1_Spam, spam$, and @#! are not.
Case matters: SPAM is not the same as spam
Python always pays attention to case in programs, both in names you create and
in reserved words. For instance, the names X and x refer to two different variables.
For portability, case also matters in the names of imported module files, even on
platforms where the filesystems are case-insensitive.
Reserved words are off-limits
Names you define cannot be the same as words that mean special things in the
Python language. For instance, if you try to use a variable name like class, Python
will raise a syntax error, but klass and Class work fine. Table 11-3 lists the words
that are currently reserved (and hence off-limits for names of your own) in Python.
Table 11-3. Python 3.0 reserved words
False
class
finally
is
return
None
continue
for
lambda
try
True
def
from
nonlocal
while
and
del
global
not
with
as
elif
if
or
yield
assert
else
import
pass
break
except
in
raise
Table 11-3 is specific to Python 3.0. In Python 2.6, the set of reserved words differs
slightly:
• print is a reserved word, because printing is a statement, not a built-in (more on
this later in this chapter).
• exec is a reserved word, because it is a statement, not a built-in function.
• nonlocal is not a reserved word because this statement is not available.
In older Pythons the story is also more or less the same, with a few variations:
292 | Chapter 11: Assignments, Expressions, and Prints
• with and as were not reserved until 2.6, when context managers were officially
enabled.
• yield was not reserved until Python 2.3, when generator functions were enabled.
• yield morphed from statement to expression in 2.5, but it’s still a reserved word,
not a built-in function.
As you can see, most of Python’s reserved words are all lowercase. They are also all
truly reserved—unlike names in the built-in scope that you will meet in the next part
of this book, you cannot redefine reserved words by assignment (e.g., and = 1 results
in a syntax error).‡
Besides being of mixed case, the first three entries in Table 11-3, True, False, and
None, are somewhat unusual in meaning—they also appear in the built-in scope of
Python described in Chapter 17, and they are technically names assigned to objects.
They are truly reserved in all other senses, though, and cannot be used for any other
purpose in your script other than that of the objects they represent. All the other reserved words are hardwired into Python’s syntax and can appear only in the specific
contexts for which they are intended.
Furthermore, because module names in import statements become variables in your
scripts, variable name constraints extend to your module filenames too. For instance,
you can code files called and.py and my-code.py and run them as top-level scripts, but
you cannot import them: their names without the “.py” extension become variables in
your code and so must follow all the variable rules just outlined. Reserved words are
off-limits, and dashes won’t work, though underscores will. We’ll revisit this idea in
Part V of this book.
Python’s Deprecation Protocol
It is interesting to note how reserved word changes are gradually phased into the language. When a new feature might break existing code, Python normally makes it an
option and begins issuing “deprecation” warnings one or more releases before the feature is officially enabled. The idea is that you should have ample time to notice the
warnings and update your code before migrating to the new release. This is not true
for major new releases like 3.0 (which breaks existing code freely), but it is generally
true in other cases.
For example, yield was an optional extension in Python 2.2, but is a standard keyword
as of 2.3. It is used in conjunction with generator functions. This was one of a small
handful of instances where Python broke with backward compatibility. Still, yield was
phased in over time: it began generating deprecation warnings in 2.2 and was not enabled until 2.3.
‡ In the Jython Java-based implementation of Python, though, user-defined variable names can sometimes be
the same as Python reserved words. See Chapter 2 for an overview of the Jython system.
Assignment Statements | 293
Similarly, in Python 2.6, the words with and as become new reserved words for use in
context managers (a newer form of exception handling). These two words are not reserved in 2.5, unless the context manager feature is turned on manually with a
from__future__import (discussed later in this book). When used in 2.5, with and as
generate warnings about the upcoming change—except in the version of IDLE in Python 2.5, which appears to have enabled this feature for you (that is, using these words
as variable names does generate errors in 2.5, but only in its version of the IDLE GUI).
Naming conventions
Besides these rules, there is also a set of naming conventions—rules that are not required
but are followed in normal practice. For instance, because names with two leading and
trailing underscores (e.g., __name__) generally have special meaning to the Python interpreter, you should avoid this pattern for your own names. Here is a list of the conventions Python follows:
• Names that begin with a single underscore (_X) are not imported by a from module
import * statement (described in Chapter 22).
• Names that have two leading and trailing underscores (__X__) are system-defined
names that have special meaning to the interpreter.
• Names that begin with two underscores and do not end with two more (__X) are
localized (“mangled”) to enclosing classes (see the discussion of pseudoprivate
attributes in Chapter 30).
• The name that is just a single underscore (_) retains the result of the last expression
when working interactively.
In addition to these Python interpreter conventions, there are various other conventions
that Python programmers usually follow. For instance, later in the book we’ll see that
class names commonly start with an uppercase letter and module names with a lowercase letter, and that the name self, though not reserved, usually has a special role in
classes. In Chapter 17 we’ll also study another, larger category of names known as the
built-ins, which are predefined but not reserved (and so can be reassigned: open = 42
works, though sometimes you might wish it didn’t!).
Names have no type, but objects do
This is mostly review, but remember that it’s crucial to keep Python’s distinction between names and objects clear. As described in Chapter 6, objects have a type (e.g.,
integer, list) and may be mutable or not. Names (a.k.a. variables), on the other hand,
are always just references to objects; they have no notion of mutability and have no
associated type information, apart from the type of the object they happen to reference
at a given point in time.
294 | Chapter 11: Assignments, Expressions, and Prints
Thus, it’s OK to assign the same name to different kinds of objects at different times:
>>> x = 0
>>> x = "Hello"
>>> x = [1, 2, 3]
# x bound to an integer object
# Now it's a string
# And now it's a list
In later examples, you’ll see that this generic nature of names can be a decided advantage
in Python programming. In Chapter 17, you’ll also learn that names also live in something called a scope, which defines where they can be used; the place where you assign
a name determines where it is visible.§
For additional naming suggestions, see the previous section “Naming
conventions” of Python’s semi-official style guide, known as PEP 8. This
guide is available at http://www.python.org/dev/peps/pep-0008, or via a
web search for “Python PEP 8.” Technically, this document formalizes
coding standards for Python library code.
Though useful, the usual caveats about coding standards apply here.
For one thing, PEP 8 comes with more detail than you are probably ready
for at this point in the book. And frankly, it has become more complex,
rigid, and subjective than it needs to be—some of its suggestions are not
at all universally accepted or followed by Python programmers doing
real work. Moreover, some of the most prominent companies using Python today have adopted coding standards of their own that differ.
PEP 8 does codify useful rule-of-thumb Python knowledge, though, and
it’s a great read for Python beginners, as long as you take its recommendations as guidelines, not gospel.
Expression Statements
In Python, you can use an expression as a statement, too—that is, on a line by itself.
But because the result of the expression won’t be saved, it usually makes sense to do
so only if the expression does something useful as a side effect. Expressions are commonly used as statements in two situations:
For calls to functions and methods
Some functions and methods do lots of work without returning a value. Such
functions are sometimes called procedures in other languages. Because they don’t
return values that you might be interested in retaining, you can call these functions
with expression statements.
§ If you’ve used a more restrictive language like C++, you may be interested to know that there is no notion
of C++’s const declaration in Python; certain objects may be immutable, but names can always be assigned.
Python also has ways to hide names in classes and modules, but they’re not the same as C++’s declarations
(if hiding attributes matters to you, see the coverage of _X module names in Chapter 24, __X class names in
Chapter 30, and the Private and Public class decorators example in Chapter 38).
Expression Statements | 295
For printing values at the interactive prompt
Python echoes back the results of expressions typed at the interactive command
line. Technically, these are expression statements, too; they serve as a shorthand
for typing print statements.
Table 11-4 lists some common expression statement forms in Python. Calls to functions
and methods are coded with zero or more argument objects (really, expressions that
evaluate to objects) in parentheses, after the function/method name.
Table 11-4. Common Python expression statements
Operation
Interpretation
spam(eggs, ham)
Function calls
spam.ham(eggs)
Method calls
spam
Printing variables in the interactive interpreter
print(a, b, c, sep='')
Printing operations in Python 3.0
yield x ** 2
Yielding expression statements
The last two entries in Table 11-4 are somewhat special cases—as we’ll see later in this
chapter, printing in Python 3.0 is a function call usually coded on a line by itself, and
the yield operation in generator functions (discussed in Chapter 20) is often coded as
a statement as well. Both are really just instances of expression statements.
For instance, though you normally run a print call on a line by itself as an expression
statement, it returns a value like any other function call (its return value is None, the
default return value for functions that don’t return anything meaningful):
>>> x = print('spam')
spam
>>> print(x)
None
# print is a function call expression in 3.0
# But it is coded as an expression statement
Also keep in mind that although expressions can appear as statements in Python, statements cannot be used as expressions. For example, Python doesn’t allow you to embed
assignment statements (=) in other expressions. The rationale for this is that it avoids
common coding mistakes; you can’t accidentally change a variable by typing = when
you really mean to use the == equality test. You’ll see how to code around this when
you meet the Python while loop in Chapter 13.
Expression Statements and In-Place Changes
This brings up a mistake that is common in Python work. Expression statements are
often used to run list methods that change a list in-place:
>>>
>>>
>>>
[1,
L = [1, 2]
L.append(3)
L
2, 3]
# Append is an in-place change
296 | Chapter 11: Assignments, Expressions, and Prints
However, it’s not unusual for Python newcomers to code such an operation as an assignment statement instead, intending to assign L to the larger list:
>>> L = L.append(4)
>>> print(L)
None
# But append returns None, not L
# So we lose our list!
This doesn’t quite work, though. Calling an in-place change operation such as append,
sort, or reverse on a list always changes the list in-place, but these methods do not
return the list they have changed; instead, they return the None object. Thus, if you
assign such an operation’s result back to the variable name, you effectively lose the list
(and it is probably garbage collected in the process!).
The moral of the story is, don’t do this. We’ll revisit this phenomenon in the section
“Common Coding Gotchas” on page 387 at the end of this part of the book because
it can also appear in the context of some looping statements we’ll meet in later chapters.
Print Operations
In Python, print prints things—it’s simply a programmer-friendly interface to the
standard output stream.
Technically, printing converts one or more objects to their textual representations, adds
some minor formatting, and sends the resulting text to either standard output or another file-like stream. In a bit more detail, print is strongly bound up with the notions
of files and streams in Python:
File object methods
In Chapter 9, we learned about file object methods that write text (e.g.,
file.write(str)). Printing operations are similar, but more focused—whereas file
write methods write strings to arbitrary files, print writes objects to the stdout
stream by default, with some automatic formatting added. Unlike with file methods, there is no need to convert objects to strings when using print operations.
Standard output stream
The standard output stream (often known as stdout) is simply a default place to
send a program’s text output. Along with the standard input and error streams,
it’s one of three data connections created when your script starts. The standard
output stream is usually mapped to the window where you started your Python
program, unless it’s been redirected to a file or pipe in your operating system’s shell.
Because the standard output stream is available in Python as the stdout file object
in the built-in sys module (i.e., sys.stdout), it’s possible to emulate print with file
write method calls. However, print is noticeably easier to use and makes it easy to
print text to other files and streams.
Print Operations | 297
Printing is also one of the most visible places where Python 3.0 and 2.6 have diverged.
In fact, this divergence is usually the first reason that most 2.X code won’t run unchanged under 3.X. Specifically, the way you code print operations depends on which
version of Python you use:
• In Python 3.X, printing is a built-in function, with keyword arguments for special
modes.
• In Python 2.X, printing is a statement with specific syntax all its own.
Because this book covers both 3.0 and 2.6, we will look at each form in turn here. If
you are fortunate enough to be able to work with code written for just one version of
Python, feel free to pick the section that is relevant to you; however, as your circumstances may change, it probably won’t hurt to be familiar with both cases.
The Python 3.0 print Function
Strictly speaking, printing is not a separate statement form in 3.0. Instead, it is simply
an instance of the expression statement we studied in the preceding section.
The print built-in function is normally called on a line of its own, because it doesn’t
return any value we care about (technically, it returns None). Because it is a normal
function, though, printing in 3.0 uses standard function-call syntax, rather than a special
statement form. Because it provides special operation modes with keyword arguments,
this form is both more general and supports future enhancements better.
By comparison, Python 2.6 print statements have somewhat ad-hoc syntax to support
extensions such as end-of-line suppression and target files. Further, the 2.6 statement
does not support separator specification at all; in 2.6, you wind up building strings
ahead of time more often than you do in 3.0.
Call format
Syntactically, calls to the 3.0 print function have the following form:
print([object, ...][, sep=' '][, end='\n'][, file=sys.stdout])
In this formal notation, items in square brackets are optional and may be omitted in a
given call, and values after = give argument defaults. In English, this built-in function
prints the textual representation of one or more objects separated by the string sep and
followed by the string end to the stream file.
The sep, end, and file parts, if present, must be given as keyword arguments—that is,
you must use a special “name=value” syntax to pass the arguments by name instead of
position. Keyword arguments are covered in depth in Chapter 18, but they’re straightforward to use. The keyword arguments sent to this call may appear in any left-to-right
order following the objects to be printed, and they control the print operation:
298 | Chapter 11: Assignments, Expressions, and Prints
• sep is a string inserted between each object’s text, which defaults to a single space
if not passed; passing an empty string suppresses separators altogether.
• end is a string added at the end of the printed text, which defaults to a \n newline
character if not passed. Passing an empty string avoids dropping down to the next
output line at the end of the printed text—the next print will keep adding to the
end of the current output line.
• file specifies the file, standard stream, or other file-like object to which the text
will be sent; it defaults to the sys.stdout standard output stream if not passed. Any
object with a file-like write(string) method may be passed, but real files should
be already opened for output.
The textual representation of each object to be printed is obtained by passing the object
to the str built-in call; as we’ve seen, this built-in returns a “user friendly” display string
for any object.‖ With no arguments at all, the print function simply prints a newline
character to the standard output stream, which usually displays a blank line.
The 3.0 print function in action
Printing in 3.0 is probably simpler than some of its details may imply. To illustrate,
let’s run some quick examples. The following prints a variety of object types to the
default standard output stream, with the default separator and end-of-line formatting
added (these are the defaults because they are the most common use case):
C:\misc> c:\python30\python
>>>
>>> print()
>>> x = 'spam'
>>> y = 99
>>> z = ['eggs']
>>>
>>> print(x, y, z)
spam 99 ['eggs']
# Display a blank line
# Print 3 objects per defaults
There’s no need to convert objects to strings here, as would be required for file write
methods. By default, print calls add a space between the objects printed. To suppress
this, send an empty string to the sep keyword argument, or send an alternative separator
of your choosing:
>>> print(x, y, z, sep='')
spam99['eggs']
>>>
>>> print(x, y, z, sep=', ')
spam, 99, ['eggs']
# Suppress separator
# Custom separator
‖ Technically, printing uses the equivalent of str in the internal implementation of Python, but the effect is
the same. Besides this to-string conversion role, str is also the name of the string data type and can be used
to decode Unicode strings from raw bytes with an extra encoding argument, as we’ll learn in Chapter 36; this
latter role is an advanced usage that we can safely ignore here.
Print Operations | 299
Also by default, print adds an end-of-line character to terminate the output line. You
can suppress this and avoid the line break altogether by passing an empty string to the
end keyword argument, or you can pass a different terminator of your own (include a
\n character to break the line manually):
>>> print(x, y, z, end='')
spam 99 ['eggs']>>>
>>>
>>> print(x, y, z, end=''); print(x, y, z)
spam 99 ['eggs']spam 99 ['eggs']
>>> print(x, y, z, end='...\n')
spam 99 ['eggs']...
>>>
# Suppress line break
# Two prints, same output line
# Custom line end
You can also combine keyword arguments to specify both separators and end-of-line
strings—they may appear in any order but must appear after all the objects being
printed:
>>> print(x, y, z, sep='...', end='!\n')
spam...99...['eggs']!
>>> print(x, y, z, end='!\n', sep='...')
spam...99...['eggs']!
# Multiple keywords
# Order doesn't matter
Here is how the file keyword argument is used—it directs the printed text to an open
output file or other compatible object for the duration of the single print (this is really
a form of stream redirection, a topic we will revisit later in this section):
>>> print(x, y, z, sep='...', file=open('data.txt', 'w'))
>>> print(x, y, z)
spam 99 ['eggs']
>>> print(open('data.txt').read())
spam...99...['eggs']
# Print to a file
# Back to stdout
# Display file text
Finally, keep in mind that the separator and end-of-line options provided by print operations are just conveniences. If you need to display more specific formatting, don’t
print this way, Instead, build up a more complex string ahead of time or within the
print itself using the string tools we met in Chapter 7, and print the string all at once:
>>> text = '%s: %-.4f, %05d' % ('Result', 3.14159, 42)
>>> print(text)
Result: 3.1416, 00042
>>> print('%s: %-.4f, %05d' % ('Result', 3.14159, 42))
Result: 3.1416, 00042
As we’ll see in the next section, almost everything we’ve just seen about the 3.0 print
function also applies directly to 2.6 print statements—which makes sense, given that
the function was intended to both emulate and improve upon 2.6 printing support.
The Python 2.6 print Statement
As mentioned earlier, printing in Python 2.6 uses a statement with unique and specific
syntax, rather than a built-in function. In practice, though, 2.6 printing is mostly a
variation on a theme; with the exception of separator strings (which are supported in
300 | Chapter 11: Assignments, Expressions, and Prints
3.0 but not 2.6), everything we can do with the 3.0 print function has a direct translation to the 2.6 print statement.
Statement forms
Table 11-5 lists the print statement’s forms in Python 2.6 and gives their Python 3.0
print function equivalents for reference. Notice that the comma is significant in
print statements—it separates objects to be printed, and a trailing comma suppresses
the end-of-line character normally added at the end of the printed text (not to be confused with tuple syntax!). The >> syntax, normally used as a bitwise right-shift operation, is used here as well, to specify a target output stream other than the sys.stdout
default.
Table 11-5. Python 2.6 print statement forms
Python 2.6 statement
Python 3.0 equivalent
Interpretation
print x, y
print(x, y)
Print objects’ textual
forms to sys.stdout;
add a space between the
items and an end-of-line
at the end
print x, y,
print(x, y, end='')
Same, but don’t add
end-of-line at end of text
print >> afile, x, y
print(x, y, file=afile)
Send text to
myfile.write, not to
sys.stdout.write
The 2.6 print statement in action
Although the 2.6 print statement has more unique syntax than the 3.0 function, it’s
similarly easy to use. Let’s turn to some basic examples again. By default, the 2.6
print statement adds a space between the items separated by commas and adds a line
break at the end of the current output line:
C:\misc> c:\python26\python
>>>
>>> x = 'a'
>>> y = 'b'
>>> print x, y
a b
This formatting is just a default; you can choose to use it or not. To suppress the line
break so you can add more text to the current line later, end your print statement with
a comma, as shown in the second line of Table 11-5 (the following is two statements
on one line, separated by a semicolon):
>>> print x, y,; print x, y
a b a b
Print Operations | 301
To suppress the space between items, again, don’t print this way. Instead, build up an
output string using the string concatenation and formatting tools covered in Chapter 7, and print the string all at once:
>>> print x + y
ab
>>> print '%s...%s' % (x, y)
a...b
As you can see, apart from their special syntax for usage modes, 2.6 print statements
are roughly as simple to use as 3.0’s function. The next section uncovers the way that
files are specified in 2.6 prints.
Print Stream Redirection
In both Python 3.0 and 2.6, printing sends text to the standard output stream by default.
However, it’s often useful to send it elsewhere—to a text file, for example, to save results
for later use or testing purposes. Although such redirection can be accomplished in
system shells outside Python itself, it turns out to be just as easy to redirect a script’s
streams from within the script.
The Python “hello world” program
Let’s start off with the usual (and largely pointless) language benchmark—the “hello
world” program. To print a “hello world” message in Python, simply print the string
per your version’s print operation:
>>> print('hello world')
hello world
# Print a string object in 3.0
>>> print 'hello world'
hello world
# Print a string object in 2.6
Because expression results are echoed on the interactive command line, you often don’t
even need to use a print statement there—simply type the expressions you’d like to
have printed, and their results are echoed back:
>>> 'hello world'
'hello world'
# Interactive echoes
This code isn’t exactly an earth-shattering piece of software mastery, but it serves to
illustrate printing behavior. Really, the print operation is just an ergonomic feature of
Python—it provides a simple interface to the sys.stdout object, with a bit of default
formatting. In fact, if you enjoy working harder than you must, you can also code print
operations this way:
>>> import sys
>>> sys.stdout.write('hello world\n')
hello world
302 | Chapter 11: Assignments, Expressions, and Prints
# Printing the hard way
This code explicitly calls the write method of sys.stdout—an attribute preset when
Python starts up to an open file object connected to the output stream. The print
operation hides most of those details, providing a simple tool for simple printing tasks.
Manual stream redirection
So, why did I just show you the hard way to print? The sys.stdout print equivalent
turns out to be the basis of a common technique in Python. In general, print and
sys.stdout are directly related as follows. This statement:
print(X, Y)
# Or, in 2.6: print X, Y
is equivalent to the longer:
import sys
sys.stdout.write(str(X) + ' ' + str(Y) + '\n')
which manually performs a string conversion with str, adds a separator and newline
with +, and calls the output stream’s write method. Which would you rather code? (He
says, hoping to underscore the programmer-friendly nature of prints....)
Obviously, the long form isn’t all that useful for printing by itself. However, it is useful
to know that this is exactly what print operations do because it is possible to reassign sys.stdout to something different from the standard output stream. In other words,
this equivalence provides a way of making your print operations send their text to other
places. For example:
import sys
sys.stdout = open('log.txt', 'a')
...
print(x, y, x)
# Redirects prints to a file
# Shows up in log.txt
Here, we reset sys.stdout to a manually opened file named log.txt, located in the script’s
working directory and opened in append mode (so we add to its current content). After
the reset, every print operation anywhere in the program will write its text to the end
of the file log.txt instead of to the original output stream. The print operations are
happy to keep calling sys.stdout’s write method, no matter what sys.stdout happens
to refer to. Because there is just one sys module in your process, assigning
sys.stdout this way will redirect every print anywhere in your program.
In fact, as this chapter’s upcoming sidebar about print and stdout will explain, you
can even reset sys.stdout to an object that isn’t a file at all, as long as it has the expected
interface: a method named write to receive the printed text string argument. When that
object is a class, printed text can be routed and processed arbitrarily per a write method
you code yourself.
This trick of resetting the output stream is primarily useful for programs originally
coded with print statements. If you know that output should go to a file to begin with,
you can always call file write methods instead. To redirect the output of a print-based
Print Operations | 303
program, though, resetting sys.stdout provides a convenient alternative to changing
every print statement or using system shell-based redirection syntax.
Automatic stream redirection
This technique of redirecting printed text by assigning sys.stdout is commonly used
in practice. One potential problem with the last section’s code, though, is that there is
no direct way to restore the original output stream should you need to switch back after
printing to a file. Because sys.stdout is just a normal file object, you can always save
it and restore it if needed:#
C:\misc> c:\python30\python
>>> import sys
>>> temp = sys.stdout
>>> sys.stdout = open('log.txt', 'a')
>>> print('spam')
>>> print(1, 2, 3)
>>> sys.stdout.close()
>>> sys.stdout = temp
>>> print('back here')
back here
>>> print(open('log.txt').read())
spam
1 2 3
# Save for restoring later
# Redirect prints to a file
# Prints go to file, not here
# Flush output to disk
# Restore original stream
# Prints show up here again
# Result of earlier prints
As you can see, though, manual saving and restoring of the original output stream like
this involves quite a bit of extra work. Because this crops up fairly often, a print extension is available to make it unnecessary.
In 3.0, the file keyword allows a single print call to send its text to a file’s write method,
without actually resetting sys.stdout. Because the redirection is temporary, normal
print calls keep printing to the original output stream. In 2.6, a print statement that
begins with a >> followed by an output file object (or other compatible object) has the
same effect. For example, the following again sends printed text to a file named log.txt:
log = open('log.txt', 'a')
print(x, y, z, file=log)
print(a, b, c)
# 3.0
# Print to a file-like object
# Print to original stdout
log = open('log.txt', 'a')
print >> log, x, y, z
print a, b, c
# 2.6
# Print to a file-like object
# Print to original stdout
These redirected forms of print are handy if you need to print to both files and the
standard output stream in the same program. If you use these forms, however, be sure
#In both 2.6 and 3.0 you may also be able to use the __stdout__ attribute in the sys module, which refers to
the original value sys.stdout had at program startup time. You still need to restore sys.stdout to
sys.__stdout__ to go back to this original stream value, though. See the sys module documentation for more
details.
304 | Chapter 11: Assignments, Expressions, and Prints
to give them a file object (or an object that has the same write method as a file object),
not a file’s name string. Here is the technique in action:
C:\misc> c:\python30\python
>>> log = open('log.txt', 'w')
>>> print(1, 2, 3, file=log)
>>> print(4, 5, 6, file=log)
>>> log.close()
>>> print(7, 8, 9)
7 8 9
>>> print(open('log.txt').read())
1 2 3
4 5 6
# 2.6: print >> log, 1, 2, 3
# 2.6: print 7, 8, 9
These extended forms of print are also commonly used to print error messages to the
standard error stream, available to your script as the preopened file object
sys.stderr. You can either use its file write methods and format the output manually,
or print with redirection syntax:
>>> import sys
>>> sys.stderr.write(('Bad!' * 8) + '\n')
Bad!Bad!Bad!Bad!Bad!Bad!Bad!Bad!
>>> print('Bad!' * 8, file=sys.stderr)
Bad!Bad!Bad!Bad!Bad!Bad!Bad!Bad!
# 2.6: print >> sys.stderr, 'Bad' * 8
Now that you know all about print redirections, the equivalence between printing and
file write methods should be fairly obvious. The following interaction prints both ways
in 3.0, then redirects the output to an external file to verify that the same text is printed:
>>>
>>>
1 2
>>>
>>>
1 2
4
>>>
X = 1; Y = 2
print(X, Y)
>>>
4
>>>
b'1
>>>
b'1
open('temp2', 'w').write(str(X) + ' ' + str(Y) + '\n') # Send to file manually
# Print: the easy way
import sys
sys.stdout.write(str(X) + ' ' + str(Y) + '\n')
# Print: the hard way
print(X, Y, file=open('temp1', 'w'))
# Redirect text to file
print(open('temp1', 'rb').read())
2\r\n'
print(open('temp2', 'rb').read())
2\r\n'
# Binary mode for bytes
As you can see, unless you happen to enjoy typing, print operations are usually the best
option for displaying text. For another example of the equivalence between prints and
file writes, watch for a 3.0 print function emulation example in Chapter 18; it uses this
code pattern to provide a general 3.0 print function equivalent for use in Python 2.6.
Print Operations | 305
Version-Neutral Printing
Finally, if you cannot restrict your work to Python 3.0 but still want your prints to be
compatible with 3.0, you have some options. For one, you can code 2.6 print statements and let 3.0’s 2to3 conversion script translate them to 3.0 function calls automatically. See the Python 3.0 documentation for more details about this script; it
attempts to translate 2.X code to run under 3.0.
Alternatively, you can code 3.0 print function calls in your 2.6 code, by enabling the
function call variant with a statement like the following:
from __future__ import print_function
This statement changes 2.6 to support 3.0’s print functions exactly. This way, you can
use 3.0 print features and won’t have to change your prints if you later migrate to 3.0.
Also keep in mind that simple prints, like those in the first row of Table 11-5, work in
either version of Python—because any expression may be enclosed in parentheses, we
can always pretend to be calling a 3.0 print function in 2.6 by adding outer parentheses.
The only downside to this is that it makes a tuple out of your printed objects if there
are more than one—they will print with extra enclosing parentheses. In 3.0, for example, any number of objects may be listed in the call’s parentheses:
C:\misc> c:\python30\python
>>> print('spam')
spam
>>> print('spam', 'ham', 'eggs')
spam ham eggs
# 3.0 print function call syntax
# These are mutiple argments
The first of these works the same in 2.6, but the second generates a tuple in the output:
C:\misc> c:\python26\python
>>> print('spam')
spam
>>> print('spam', 'ham', 'eggs')
('spam', 'ham', 'eggs')
# 2.6 print statement, enclosing parens
# This is really a tuple object!
To be truly portable, you can format the print string as a single object, using the string
formatting expression or method call, or other string tools that we studied in Chapter 7:
>>> print('%s %s %s' % ('spam', 'ham', 'eggs'))
spam ham eggs
>>> print('{0} {1} {2}'.format('spam', 'ham', 'eggs'))
spam ham eggs
Of course, if you can use 3.0 exclusively you can forget such mappings entirely, but
many Python programmers will at least encounter, if not write, 2.X code and systems
for some time to come.
306 | Chapter 11: Assignments, Expressions, and Prints
I use Python 3.0 print function calls throughout this book. I’ll usually
warn you that the results may have extra enclosing parentheses in 2.6
because multiple items are a tuple, but I sometimes don’t, so please
consider this note a blanket warning—if you see extra parentheses in
your printed text in 2.6, either drop the parentheses in your print statements, recode your prints using the version-neutral scheme outlined
here, or learn to love superfluous text.
Why You Will Care: print and stdout
The equivalence between the print operation and writing to sys.stdout is important.
It makes it possible to reassign sys.stdout to any user-defined object that provides the
same write method as files. Because the print statement just sends text to the
sys.stdout.write method, you can capture printed text in your programs by assigning
sys.stdout to an object whose write method processes the text in arbitrary ways.
For instance, you can send printed text to a GUI window, or tee it off to multiple
destinations, by defining an object with a write method that does the required routing.
You’ll see an example of this trick when we study classes in Part VI of this book, but
abstractly, it looks like this:
class FileFaker:
def write(self, string):
# Do something with printed text in string
import sys
sys.stdout = FileFaker()
print(someObjects)
# Sends to class write method
This works because print is what we will call in the next part of this book a polymorphic operation—it doesn’t care what sys.stdout is, only that it has a method (i.e.,
interface) called write. This redirection to objects is made even simpler with the file
keyword argument in 3.0 and the >> extended form of print in 2.6, because we don’t
need to reset sys.stdout explicitly—normal prints will still be routed to the stdout
stream:
myobj = FileFaker()
# 3.0: Redirect to object for one print
print(someObjects, file=myobj) # Does not reset sys.stdout
myobj = FileFaker()
print >> myobj, someObjects
# 2.6: same effect
# Does not reset sys.stdout
Python’s built-in input function reads from the sys.stdin file, so you can intercept read
requests in a similar way, using classes that implement file-like read methods instead.
See the input and while loop example in Chapter 10 for more background on this.
Notice that because printed text goes to the stdout stream, it’s the way to print HTML
in CGI scripts used on the Web. It also enables you to redirect Python script input and
output at the operating system’s shell command line, as usual:
Print Operations | 307
python script.py < inputfile > outputfile
python script.py | filterProgram
Python’s print operation redirection tools are essentially pure-Python alternatives to
these shell syntax forms.
Chapter Summary
In this chapter, we began our in-depth look at Python statements by exploring assignments, expressions, and print operations. Although these are generally simple to use,
they have some alternative forms that, while optional, are often convenient in practice:
augmented assignment statements and the redirection form of print operations, for
example, allow us to avoid some manual coding work. Along the way, we also studied
the syntax of variable names, stream redirection techniques, and a variety of common
mistakes to avoid, such as assigning the result of an append method call back to a
variable.
In the next chapter, we’ll continue our statement tour by filling in details about the
if statement, Python’s main selection tool; there, we’ll also revisit Python’s syntax
model in more depth and look at the behavior of Boolean expressions. Before we move
on, though, the end-of-chapter quiz will test your knowledge of what you’ve learned
here.
Test Your Knowledge: Quiz
1.
2.
3.
4.
Name three ways that you can assign three variables to the same value.
Why might you need to care when assigning three variables to a mutable object?
What’s wrong with saying L = L.sort()?
How might you use the print operation to send text to an external file?
Test Your Knowledge: Answers
1. You can use multiple-target assignments (A = B = C = 0), sequence assignment
(A, B, C = 0, 0, 0), or multiple assignment statements on three separate lines
(A = 0, B = 0, and C = 0). With the latter technique, as introduced in Chapter 10,
you can also string the three separate statements together on the same line by
separating them with semicolons (A = 0; B = 0; C = 0).
308 | Chapter 11: Assignments, Expressions, and Prints
2. If you assign them this way:
A = B = C = []
all three names reference the same object, so changing it in-place from one (e.g.,
A.append(99)) will affect the others. This is true only for in-place changes to mu-
table objects like lists and dictionaries; for immutable objects such as numbers and
strings, this issue is irrelevant.
3. The list sort method is like append in that it makes an in-place change to the subject
list—it returns None, not the list it changes. The assignment back to L sets L to
None, not to the sorted list. As we’ll see later in this part of the book, a newer builtin function, sorted, sorts any sequence and returns a new list with the sorting result;
because this is not an in-place change, its result can be meaningfully assigned to a
name.
4. To print to a file for a single print operation, you can use 3.0’s print(X, file=F)
call form, use 2.6’s extended print >> file, X statement form, or assign
sys.stdout to a manually opened file before the print and restore the original after.
You can also redirect all of a program’s printed text to a file with special syntax in
the system shell, but this is outside Python’s scope.
Test Your Knowledge: Answers | 309
CHAPTER 12
if Tests and Syntax Rules
This chapter presents the Python if statement, which is the main statement used for
selecting from alternative actions based on test results. Because this is our first in-depth
look at compound statements—statements that embed other statements—we will also
explore the general concepts behind the Python statement syntax model here in more
detail than we did in the introduction in Chapter 10. Because the if statement introduces the notion of tests, this chapter will also deal with Boolean expressions and fill
in some details on truth tests in general.
if Statements
In simple terms, the Python if statement selects actions to perform. It’s the primary
selection tool in Python and represents much of the logic a Python program possesses.
It’s also our first compound statement. Like all compound Python statements, the if
statement may contain other statements, including other ifs. In fact, Python lets you
combine statements in a program sequentially (so that they execute one after another),
and in an arbitrarily nested fashion (so that they execute only under certain conditions).
General Format
The Python if statement is typical of if statements in most procedural languages. It
takes the form of an if test, followed by one or more optional elif (“else if”) tests and
a final optional else block. The tests and the else part each have an associated block
of nested statements, indented under a header line. When the if statement runs, Python
executes the block of code associated with the first test that evaluates to true, or the
else block if all tests prove false. The general form of an if statement looks like this:
if <test1>:
<statements1>
elif <test2>:
<statements2>
else:
<statements3>
# if test
# Associated block
# Optional elifs
# Optional else
311
Basic Examples
To demonstrate, let’s look at a few simple examples of the if statement at work. All
parts are optional, except the initial if test and its associated statements. Thus, in the
simplest case, the other parts are omitted:
>>> if 1:
...
print('true')
...
true
Notice how the prompt changes to ... for continuation lines when typing interactively
in the basic interface used here; in IDLE, you’ll simply drop down to an indented line
instead (hit Backspace to back up). A blank line (which you can get by pressing Enter
twice) terminates and runs the entire statement. Remember that 1 is Boolean true, so
this statement’s test always succeeds. To handle a false result, code the else:
>>> if not 1:
...
print('true')
... else:
...
print('false')
...
false
Multiway Branching
Now here’s an example of a more complex if statement, with all its optional parts
present:
>>>
>>>
...
...
...
...
...
...
Run
x = 'killer rabbit'
if x == 'roger':
print("how's jessica?")
elif x == 'bugs':
print("what's up doc?")
else:
print('Run away! Run away!')
away! Run away!
This multiline statement extends from the if line through the else block. When it’s
run, Python executes the statements nested under the first test that is true, or the
else part if all tests are false (in this example, they are). In practice, both the elif and
else parts may be omitted, and there may be more than one statement nested in each
section. Note that the words if, elif, and else are associated by the fact that they line
up vertically, with the same indentation.
If you’ve used languages like C or Pascal, you might be interested to know that there
is no switch or case statement in Python that selects an action based on a variable’s
value. Instead, multiway branching is coded either as a series of if/elif tests, as in the
prior example, or by indexing dictionaries or searching lists. Because dictionaries and
lists can be built at runtime, they’re sometimes more flexible than hardcoded if logic:
312 | Chapter 12: if Tests and Syntax Rules
>>> choice = 'ham'
>>> print({'spam':
...
'ham':
...
'eggs':
...
'bacon':
1.99
1.25,
# A dictionary-based 'switch'
1.99,
# Use has_key or get for default
0.99,
1.10}[choice])
Although it may take a few moments for this to sink in the first time you see it, this
dictionary is a multiway branch—indexing on the key choice branches to one of a set
of values, much like a switch in C. An almost equivalent but more verbose Python if
statement might look like this:
>>> if choice == 'spam':
...
print(1.25)
... elif choice == 'ham':
...
print(1.99)
... elif choice == 'eggs':
...
print(0.99)
... elif choice == 'bacon':
...
print(1.10)
... else:
...
print('Bad choice')
...
1.99
Notice the else clause on the if here to handle the default case when no key matches.
As we saw in Chapter 8, dictionary defaults can be coded with in expressions, get
method calls, or exception catching. All of the same techniques can be used here to
code a default action in a dictionary-based multiway branch. Here’s the get scheme at
work with defaults:
>>> branch = {'spam': 1.25,
...
'ham': 1.99,
...
'eggs': 0.99}
>>> print(branch.get('spam', 'Bad choice'))
1.25
>>> print(branch.get('bacon', 'Bad choice'))
Bad choice
An in membership test in an if statement can have the same default effect:
>>>
>>>
...
...
...
...
Bad
choice = 'bacon'
if choice in branch:
print(branch[choice])
else:
print('Bad choice')
choice
Dictionaries are good for associating values with keys, but what about the more complicated actions you can code in the statement blocks associated with if statements?
In Part IV, you’ll learn that dictionaries can also contain functions to represent more
complex branch actions and implement general jump tables. Such functions appear as
if Statements | 313
dictionary values, may be coded as function names or lambdas, and are called by adding
parentheses to trigger their actions; stay tuned for more on this topic in Chapter 19.
Although dictionary-based multiway branching is useful in programs that deal with
more dynamic data, most programmers will probably find that coding an if statement
is the most straightforward way to perform multiway branching. As a rule of thumb in
coding, when in doubt, err on the side of simplicity and readability; it’s the “Pythonic”
way.
Python Syntax Rules
I introduced Python’s syntax model in Chapter 10. Now that we’re stepping up to larger
statements like the if, this section reviews and expands on the syntax ideas introduced
earlier. In general, Python has a simple, statement-based syntax. However, there are a
few properties you need to know about:
• Statements execute one after another, until you say otherwise. Python normally runs statements in a file or nested block in order from first to last, but statements like if (and, as you’ll see, loops) cause the interpreter to jump around in
your code. Because Python’s path through a program is called the control flow,
statements such as if that affect it are often called control-flow statements.
• Block and statement boundaries are detected automatically. As we’ve seen,
there are no braces or “begin/end” delimiters around blocks of code in Python;
instead, Python uses the indentation of statements under a header to group the
statements in a nested block. Similarly, Python statements are not normally terminated with semicolons; rather, the end of a line usually marks the end of the
statement coded on that line.
• Compound statements = header + “:” + indented statements. All compound
statements in Python follow the same pattern: a header line terminated with a
colon, followed by one or more nested statements, usually indented under the
header. The indented statements are called a block (or sometimes, a suite). In the
if statement, the elif and else clauses are part of the if, but they are also header
lines with nested blocks of their own.
• Blank lines, spaces, and comments are usually ignored. Blank lines are ignored
in files (but not at the interactive prompt, when they terminate compound statements). Spaces inside statements and expressions are almost always ignored
(except in string literals, and when used for indentation). Comments are always
ignored: they start with a # character (not inside a string literal) and extend to the
end of the current line.
• Docstrings are ignored but are saved and displayed by tools. Python supports
an additional comment form called documentation strings (docstrings for short),
which, unlike # comments, are retained at runtime for inspection. Docstrings are
simply strings that show up at the top of program files and some statements. Python
314 | Chapter 12: if Tests and Syntax Rules
ignores their contents, but they are automatically attached to objects at runtime
and may be displayed with documentation tools. Docstrings are part of Python’s
larger documentation strategy and are covered in the last chapter in this part of the
book.
As you’ve seen, there are no variable type declarations in Python; this fact alone makes
for a much simpler language syntax than what you may be used to. However, for most
new users the lack of the braces and semicolons used to mark blocks and statements
in many other languages seems to be the most novel syntactic feature of Python, so let’s
explore what this means in more detail.
Block Delimiters: Indentation Rules
Python detects block boundaries automatically, by line indentation—that is, the empty
space to the left of your code. All statements indented the same distance to the right
belong to the same block of code. In other words, the statements within a block line
up vertically, as in a column. The block ends when the end of the file or a lesser-indented
line is encountered, and more deeply nested blocks are simply indented further to the
right than the statements in the enclosing block.
For instance, Figure 12-1 demonstrates the block structure of the following code:
x = 1
if x:
y = 2
if y:
print('block2')
print('block1')
print('block0')
Figure 12-1. Nested blocks of code: a nested block starts with a statement indented further to the right
and ends with either a statement that is indented less, or the end of the file.
Python Syntax Rules | 315
This code contains three blocks: the first (the top-level code of the file) is not indented
at all, the second (within the outer if statement) is indented four spaces, and the third
(the print statement under the nested if) is indented eight spaces.
In general, top-level (unnested) code must start in column 1. Nested blocks can start
in any column; indentation may consist of any number of spaces and tabs, as long as
it’s the same for all the statements in a given single block. That is, Python doesn’t care
how you indent your code; it only cares that it’s done consistently. Four spaces or one
tab per indentation level are common conventions, but there is no absolute standard
in the Python world.
Indenting code is quite natural in practice. For example, the following (arguably silly)
code snippet demonstrates common indentation errors in Python code:
x = 'SPAM'
if 'rubbery' in 'shrubbery':
print(x * 8)
x += 'NI'
if x.endswith('NI'):
x *= 2
print(x)
# Error: first line indented
# Error: unexpected indentation
# Error: inconsistent indentation
The properly indented version of this code looks like the following—even for an artificial example like this, proper indentation makes the code’s intent much more
apparent:
x = 'SPAM'
if 'rubbery' in 'shrubbery':
print(x * 8)
x += 'NI'
if x.endswith('NI'):
x *= 2
print(x)
# Prints "SPAMNISPAMNI"
It’s important to know that the only major place in Python where whitespace matters
is where it’s used to the left of your code, for indentation; in most other contexts, space
can be coded or not. However, indentation is really part of Python syntax, not just a
stylistic suggestion: all the statements within any given single block must be indented
to the same level, or Python reports a syntax error. This is intentional—because you
don’t need to explicitly mark the start and end of a nested block of code, some of the
syntactic clutter found in other languages is unnecessary in Python.
As described in Chapter 10, making indentation part of the syntax model also enforces
consistency, a crucial component of readability in structured programming languages
like Python. Python’s syntax is sometimes described as “what you see is what you
get”—the indentation of each line of code unambiguously tells readers what it is associated with. This uniform and consistent appearance makes Python code easier to
maintain and reuse.
316 | Chapter 12: if Tests and Syntax Rules
Indentation is more natural than the details might imply, and it makes your code reflect
its logical structure. Consistently indented code always satisfies Python’s rules.
Moreover, most text editors (including IDLE) make it easy to follow Python’s indentation model by automatically indenting code as you type it.
Avoid mixing tabs and spaces: New error checking in 3.0
One rule of thumb: although you can use spaces or tabs to indent, it’s usually not a
good idea to mix the two within a block—use one or the other. Technically, tabs count
for enough spaces to move the current column number up to a multiple of 8, and your
code will work if you mix tabs and spaces consistently. However, such code can be
difficult to change. Worse, mixing tabs and spaces makes your code difficult to read—
tabs may look very different in the next programmer’s editor than they do in yours.
In fact, Python 3.0 now issues an error, for these very reasons, when a script mixes tabs
and spaces for indentation inconsistently within a block (that is, in a way that makes
it dependent on a tab’s equivalent in spaces). Python 2.6 allows such scripts to run, but
it has a -t command-line flag that will warn you about inconsistent tab usage and a
-tt flag that will issue errors for such code (you can use these switches in a command
line like python –t main.py in a system shell window). Python 3.0’s error case is equivalent to 2.6’s -tt switch.
Statement Delimiters: Lines and Continuations
A statement in Python normally ends at the end of the line on which it appears. When
a statement is too long to fit on a single line, though, a few special rules may be used
to make it span multiple lines:
• Statements may span multiple lines if you’re continuing an open syntactic
pair. Python lets you continue typing a statement on the next line if you’re coding
something enclosed in a (), {}, or [] pair. For instance, expressions in parentheses
and dictionary and list literals can span any number of lines; your statement doesn’t
end until the Python interpreter reaches the line on which you type the closing part
of the pair (a ), }, or ]). Continuation lines (lines 2 and beyond of the statement)
can start at any indentation level you like, but you should try to make them align
vertically for readability if possible. This open pairs rule also covers set and dictionary comprehensions in Python 3.0.
• Statements may span multiple lines if they end in a backslash. This is a somewhat outdated feature, but if a statement needs to span multiple lines, you can also
add a backslash (a \ not embedded in a string literal or comment) at the end of the
prior line to indicate you’re continuing on the next line. Because you can also
continue by adding parentheses around most constructs, backslashes are almost
never used. This approach is error-prone: accidentally forgetting a \ usually generates a syntax error and might even cause the next line to be silently mistaken to
be a new statement, with unexpected results.
Python Syntax Rules | 317
• Special rules for string literals. As we learned in Chapter 7, triple-quoted string
blocks are designed to span multiple lines normally. We also learned in Chapter 7 that adjacent string literals are implicitly concatenated; when used in conjunction with the open pairs rule mentioned earlier, wrapping this construct in
parentheses allows it to span multiple lines.
• Other rules. There are a few other points to mention with regard to statement
delimiters. Although uncommon, you can terminate a statement with a
semicolon—this convention is sometimes used to squeeze more than one simple
(noncompound) statement onto a single line. Also, comments and blank lines can
appear anywhere in a file; comments (which begin with a # character) terminate at
the end of the line on which they appear.
A Few Special Cases
Here’s what a continuation line looks like using the open syntactic pairs rule. Delimited
constructs, such as lists in square brackets, can span across any number of lines:
L = ["Good",
"Bad",
"Ugly"]
# Open pairs may span lines
This also works for anything in parentheses (expressions, function arguments, function
headers, tuples, and generator expressions), as well as anything in curly braces (dictionaries and, in 3.0, set literals and set and dictionary comprehensions). Some of these
are tools we’ll study in later chapters, but this rule naturally covers most constructs
that span lines in practice.
If you like using backslashes to continue lines, you can, but it’s not common practice
in Python:
if a == b and c == d and
d == e and f == g:
print('olde')
\
# Backslashes allow continuations...
Because any expression can be enclosed in parentheses, you can usually use the open
pairs technique instead if you need your code to span multiple lines—simply wrap a
part of your statement in parentheses:
if (a == b and c == d and
d == e and e == f):
print('new')
# But parentheses usually do too
In fact, backslashes are frowned on, because they’re too easy to not notice and too easy
to omit altogether. In the following, x is assigned 10 with the backslash, as intended; if
the backslash is accidentally omitted, though, x is assigned 6 instead, and no error is
reported (the +4 is a valid expression statement by itself).
318 | Chapter 12: if Tests and Syntax Rules
In a real program with a more complex assignment, this could be the source of a very
nasty bug:*
x = 1 + 2 + 3 \
+4
# Omitting the \ makes this very different
As another special case, Python allows you to write more than one noncompound
statement (i.e., statements without nested statements) on the same line, separated by
semicolons. Some coders use this form to save program file real estate, but it usually
makes for more readable code if you stick to one statement per line for most of your
work:
x = 1; y = 2; print(x)
# More than one simple statement
As we learned in Chapter 7, triple-quoted string literals span lines too. In addition, if
two string literals appear next to each other, they are concatenated as if a + had been
added between them—when used in conjunction with the open pairs rule, wrapping
in parentheses allows this form to span multiple lines. For example, the first of the
following inserts newline characters at line breaks and assigns S to '\naaaa\nbbbb
\ncccc', and the second implicitly concatenates and assigns S to 'aaaabbbbcccc'; comments are ignored in the second form, but included in the string in the first:
S = """
aaaa
bbbb
cccc"""
S = ('aaaa'
'bbbb'
'cccc')
# Comments here are ignored
Finally, Python lets you move a compound statement’s body up to the header line,
provided the body is just a simple (noncompound) statement. You’ll most often see
this used for simple if statements with a single test and action:
if 1: print('hello')
# Simple statement on header line
You can combine some of these special cases to write code that is difficult to read, but
I don’t recommend it; as a rule of thumb, try to keep each statement on a line of its
own, and indent all but the simplest of blocks. Six months down the road, you’ll be
happy you did.
* Frankly, it’s surprising that this wasn’t removed in Python 3.0, given some of its other changes! (See
Table P-2 of the Preface for a list of 3.0 removals; some seem fairly innocuous in comparison with the dangers
inherent in backslash continuations.) Then again, this book’s goal is Python instruction, not populist outrage,
so the best advice I can give is simply: don’t do this.
Python Syntax Rules | 319
Truth Tests
The notions of comparison, equality, and truth values were introduced in Chapter 9.
Because the if statement is the first statement we’ve looked at that actually uses test
results, we’ll expand on some of these ideas here. In particular, Python’s Boolean operators are a bit different from their counterparts in languages like C. In Python:
•
•
•
•
•
Any nonzero number or nonempty object is true.
Zero numbers, empty objects, and the special object None are considered false.
Comparisons and equality tests are applied recursively to data structures.
Comparisons and equality tests return True or False (custom versions of 1 and 0).
Boolean and and or operators return a true or false operand object.
In short, Boolean operators are used to combine the results of other tests. There are
three Boolean expression operators in Python:
X and Y
Is true if both X and Y are true
X or Y
Is true if either X or Y is true
not X
Is true if X is false (the expression returns True or False)
Here, X and Y may be any truth value, or any expression that returns a truth value (e.g.,
an equality test, range comparison, and so on). Boolean operators are typed out as
words in Python (instead of C’s &&, ||, and !). Also, Boolean and and or operators return
a true or false object in Python, not the values True or False. Let’s look at a few examples
to see how this works:
>>> 2 < 3, 3 < 2
(True, False)
# Less-than: return True or False (1 or 0)
Magnitude comparisons such as these return True or False as their truth results, which,
as we learned in Chapters 5 and 9, are really just custom versions of the integers 1 and
0 (they print themselves differently but are otherwise the same).
On the other hand, the and and or operators always return an object—either the object
on the left side of the operator or the object on the right. If we test their results in if or
other statements, they will be as expected (remember, every object is inherently true
or false), but we won’t get back a simple True or False.
320 | Chapter 12: if Tests and Syntax Rules
For or tests, Python evaluates the operand objects from left to right and returns the first
one that is true. Moreover, Python stops at the first true operand it finds. This is usually
called short-circuit evaluation, as determining a result short-circuits (terminates) the
rest of the expression:
>>>
(2,
>>>
3
>>>
{}
2 or 3, 3 or 2
3)
[] or 3
# Return left operand if true
# Else, return right operand (true or false)
[] or {}
In the first line of the preceding example, both operands (2 and 3) are true (i.e., are
nonzero), so Python always stops and returns the one on the left. In the other two tests,
the left operand is false (an empty object), so Python simply evaluates and returns the
object on the right (which may happen to have either a true or a false value when tested).
and operations also stop as soon as the result is known; however, in this case Python
evaluates the operands from left to right and stops at the first false object:
>>>
(3,
>>>
[]
>>>
[]
2 and 3, 3 and 2
2)
[] and {}
# Return left operand if false
# Else, return right operand (true or false)
3 and []
Here, both operands are true in the first line, so Python evaluates both sides and returns
the object on the right. In the second test, the left operand is false ([]), so Python stops
and returns it as the test result. In the last test, the left side is true (3), so Python evaluates
and returns the object on the right (which happens to be a false []).
The end result of all this is the same as in C and most other languages—you get a value
that is logically true or false if tested in an if or while. However, in Python Booleans
return either the left or the right object, not a simple integer flag.
This behavior of and and or may seem esoteric at first glance, but see this chapter’s
sidebar “Why You Will Care: Booleans” on page 323 for examples of how it is sometimes used to advantage in coding by Python programmers. The next section also shows
a common way to leverage this behavior, and its replacement in more recent versions
of Python.
The if/else Ternary Expression
One common role for the prior section’s Boolean operators is to code an expression
that runs the same as an if statement. Consider the following statement, which sets
A to either Y or Z, based on the truth value of X:
The if/else Ternary Expression | 321
if X:
A = Y
else:
A = Z
Sometimes, though, the items involved in such a statement are so simple that it seems
like overkill to spread them across four lines. At other times, we may want to nest such
a construct in a larger statement instead of assigning its result to a variable. For these
reasons (and, frankly, because the C language has a similar tool†), Python 2.5 introduced a new expression format that allows us to say the same thing in one expression:
A = Y if X else Z
This expression has the exact same effect as the preceding four-line if statement, but
it’s simpler to code. As in the statement equivalent, Python runs expression Y only if
X turns out to be true, and runs expression Z only if X turns out to be false. That is, it
short-circuits, just like the Boolean operators described in the prior section. Here are
some examples of it in action:
>>>
>>>
't'
>>>
>>>
'f'
A = 't' if 'spam' else 'f'
A
# Nonempty is true
A = 't' if '' else 'f'
A
Prior to Python 2.5 (and after 2.5, if you insist), the same effect can often be achieved
by a careful combination of the and and or operators, because they return either the
object on the left side or the object on the right:
A = ((X and Y) or Z)
This works, but there is a catch—you have to be able to assume that Y will be Boolean
true. If that is the case, the effect is the same: the and runs first and returns Y if X is true;
if it’s not, the or simply returns Z. In other words, we get “if X then Y else Z.”
This and/or combination also seems to require a “moment of great clarity” to understand the first time you see it, and it’s no longer required as of 2.5—use the equivalent
and more robust and mnemonic Y if X else Z instead if you need this as an expression,
or use a full if statement if the parts are nontrivial.
As a side note, using the following expression in Python is similar because the bool
function will translate X into the equivalent of integer 1 or 0, which can then be used to
pick true and false values from a list:
A = [Z, Y][bool(X)]
† In fact, Python’s X if Y else Z has a slightly different order than C’s Y ? X : Z. This was reportedly done
in response to analysis of common use patterns in Python code. According to rumor, this order was also
chosen in part to discourage ex-C programmers from overusing it! Remember, simple is better than complex,
in Python and elsewhere.
322 | Chapter 12: if Tests and Syntax Rules
For example:
>>> ['f', 't'][bool('')]
'f'
>>> ['f', 't'][bool('spam')]
't'
However, this isn’t exactly the same, because Python will not short-circuit—it will
always run both Z and Y, regardless of the value of X. Because of such complexities,
you’re better off using the simpler and more easily understood if/else expression as
of Python 2.5 and later. Again, though, you should use even that sparingly, and only if
its parts are all fairly simple; otherwise, you’re better off coding the full if statement
form to make changes easier in the future. Your coworkers will be happy you did.
Still, you may see the and/or version in code written prior to 2.5 (and in code written
by C programmers who haven’t quite let go of their dark coding pasts...).
Why You Will Care: Booleans
One common way to use the somewhat unusual behavior of Python Boolean operators
is to select from a set of objects with an or. A statement such as this:
X = A or B or C or None
sets X to the first nonempty (that is, true) object among A, B, and C, or to None if all of
them are empty. This works because the or operator returns one of its two objects, and
it turns out to be a fairly common coding paradigm in Python: to select a nonempty
object from among a fixed-size set, simply string them together in an or expression. In
simpler form, this is also commonly used to designate a default—the following sets X
to A if A is true (or nonempty), and to default otherwise:
X = A or default
It’s also important to understand short-circuit evaluation because expressions on the
right of a Boolean operator might call functions that perform substantial or important
work, or have side effects that won’t happen if the short-circuit rule takes effect:
if f1() or f2(): ...
Here, if f1 returns a true (or nonempty) value, Python will never run f2. To guarantee
that both functions will be run, call them before the or:
tmp1, tmp2 = f1(), f2()
if tmp1 or tmp2: ...
You’ve already seen another application of this behavior in this chapter: because of the
way Booleans work, the expression ((A and B) or C) can be used to emulate an if/
else statement—almost (see this chapter’s discussion of this form for details).
We met additional Boolean use cases in prior chapters. As we saw in Chapter 9, because
all objects are inherently true or false, it’s common and easier in Python to test an object
directly ( if X:) than to compare it to an empty value (if X != '':). For a string, the
two tests are equivalent. As we also saw in Chapter 5, the preset Booleans values True
and False are the same as the integers 1 and 0 and are useful for initializing variables
The if/else Ternary Expression | 323
(X = False), for loop tests (while True:), and for displaying results at the interactive
prompt.
Also watch for the discussion of operator overloading in Part VI: when we define new
object types with classes, we can specify their Boolean nature with either the __bool__ or
__len__ methods (__bool__ is named __nonzero__ in 2.6). The latter of these is tried if
the former is absent and designates false by returning a length of zero—an empty object
is considered false.
Chapter Summary
In this chapter, we studied the Python if statement. Additionally, because this was our
first compound and logical statement, we reviewed Python’s general syntax rules and
explored the operation of truth tests in more depth than we were able to previously.
Along the way, we also looked at how to code multiway branching in Python and
learned about the if/else expression introduced in Python 2.5.
The next chapter continues our look at procedural statements by expanding on the
while and for loops. There, we’ll learn about alternative ways to code loops in Python,
some of which may be better than others. Before that, though, here is the usual chapter
quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
How might you code a multiway branch in Python?
How can you code an if/else statement as an expression in Python?
How can you make a single statement span many lines?
What do the words True and False mean?
Test Your Knowledge: Answers
1. An if statement with multiple elif clauses is often the most straightforward way
to code a multiway branch, though not necessarily the most concise. Dictionary
indexing can often achieve the same result, especially if the dictionary contains
callable functions coded with def statements or lambda expressions.
2. In Python 2.5 and later, the expression form Y if X else Z returns Y if X is true, or
Z otherwise; it’s the same as a four-line if statement. The and/or combination
(((X and Y) or Z)) can work the same way, but it’s more obscure and requires that
the Y part be true.
324 | Chapter 12: if Tests and Syntax Rules
3. Wrap up the statement in an open syntactic pair ((), [], or {}), and it can span as
many lines as you like; the statement ends when Python sees the closing (right) half
of the pair, and lines 2 and beyond of the statement can begin at any indentation
level.
4. True and False are just custom versions of the integers 1 and 0, respectively: they
always stand for Boolean true and false values in Python. They’re available for use
in truth tests and variable initialization and are printed for expression results at the
interactive prompt.
Test Your Knowledge: Answers | 325
CHAPTER 13
while and for Loops
This chapter concludes our tour of Python procedural statements by presenting the
language’s two main looping constructs—statements that repeat an action over and
over. The first of these, the while statement, provides a way to code general loops. The
second, the for statement, is designed for stepping through the items in a sequence
object and running a block of code for each.
We’ve seen both of these informally already, but we’ll fill in additional usage details
here. While we’re at it, we’ll also study a few less prominent statements used within
loops, such as break and continue, and cover some built-ins commonly used with loops,
such as range, zip, and map.
Although the while and for statements covered here are the primary syntax provided
for coding repeated actions, there are additional looping operations and concepts in
Python. Because of that, the iteration story is continued in the next chapter, where we’ll
explore the related ideas of Python’s iteration protocol (used by the for loop) and list
comprehensions (a close cousin to the for loop). Later chapters explore even more exotic
iteration tools such as generators, filter, and reduce. For now, though, let’s keep things
simple.
while Loops
Python’s while statement is the most general iteration construct in the language. In
simple terms, it repeatedly executes a block of (normally indented) statements as long
as a test at the top keeps evaluating to a true value. It is called a “loop” because control
keeps looping back to the start of the statement until the test becomes false. When the
test becomes false, control passes to the statement that follows the while block. The
net effect is that the loop’s body is executed repeatedly while the test at the top is true;
if the test is false to begin with, the body never runs.
327
General Format
In its most complex form, the while statement consists of a header line with a test
expression, a body of one or more indented statements, and an optional else part that
is executed if control exits the loop without a break statement being encountered. Python keeps evaluating the test at the top and executing the statements nested in the
loop body until the test returns a false value:
while <test>:
<statements1>
else:
<statements2>
# Loop test
# Loop body
# Optional else
# Run if didn't exit loop with break
Examples
To illustrate, let’s look at a few simple while loops in action. The first, which consists
of a print statement nested in a while loop, just prints a message forever. Recall that
True is just a custom version of the integer 1 and always stands for a Boolean true value;
because the test is always true, Python keeps executing the body forever, or until you
stop its execution. This sort of behavior is usually called an infinite loop:
>>> while True:
...
print('Type Ctrl-C to stop me!')
The next example keeps slicing off the first character of a string until the string is empty
and hence false. It’s typical to test an object directly like this instead of using the more
verbose equivalent (while x != '':). Later in this chapter, we’ll see other ways to step
more directly through the items in a string with a for loop.
>>> x = 'spam'
>>> while x:
...
print(x, end=' ')
...
x = x[1:]
...
spam pam am m
# While x is not empty
# Strip first character off x
Note the end=' ' keyword argument used here to place all outputs on the same line
separated by a space; see Chapter 11 if you’ve forgotten why this works as it does. The
following code counts from the value of a up to, but not including, b. We’ll see an easier
way to do this with a Python for loop and the built-in range function later:
>>> a=0; b=10
>>> while a < b:
...
print(a, end=' ')
...
a += 1
...
0 1 2 3 4 5 6 7 8 9
# One way to code counter loops
# Or, a = a + 1
Finally, notice that Python doesn’t have what some languages call a “do until” loop
statement. However, we can simulate one with a test and break at the bottom of the
loop body:
328 | Chapter 13: while and for Loops
while True:
...loop body...
if exitTest(): break
To fully understand how this structure works, we need to move on to the next section
and learn more about the break statement.
break, continue, pass, and the Loop else
Now that we’ve seen a few Python loops in action, it’s time to take a look at two simple
statements that have a purpose only when nested inside loops—the break and
continue statements. While we’re looking at oddballs, we will also study the loop
else clause here, because it is intertwined with break, and Python’s empty placeholder
statement, the pass (which is not tied to loops per se, but falls into the general category
of simple one-word statements). In Python:
break
Jumps out of the closest enclosing loop (past the entire loop statement)
continue
Jumps to the top of the closest enclosing loop (to the loop’s header line)
pass
Does nothing at all: it’s an empty statement placeholder
Loop else block
Runs if and only if the loop is exited normally (i.e., without hitting a break)
General Loop Format
Factoring in break and continue statements, the general format of the while loop looks
like this:
while <test1>:
<statements1>
if <test2>: break
if <test3>: continue
else:
<statements2>
# Exit loop now, skip else
# Go to top of loop now, to test1
# Run if we didn't hit a 'break'
break and continue statements can appear anywhere inside the while (or for) loop’s
body, but they are usually coded further nested in an if test to take action in response
to some condition.
Let’s turn to a few simple examples to see how these statements come together in
practice.
break, continue, pass, and the Loop else | 329
pass
Simple things first: the pass statement is a no-operation placeholder that is used when
the syntax requires a statement, but you have nothing useful to say. It is often used to
code an empty body for a compound statement. For instance, if you want to code an
infinite loop that does nothing each time through, do it with a pass:
while True: pass
# Type Ctrl-C to stop me!
Because the body is just an empty statement, Python gets stuck in this loop. pass is
roughly to statements as None is to objects—an explicit nothing. Notice that here the
while loop’s body is on the same line as the header, after the colon; as with if statements, this only works if the body isn’t a compound statement.
This example does nothing forever. It probably isn’t the most useful Python program
ever written (unless you want to warm up your laptop computer on a cold winter’s
day!); frankly, though, I couldn’t think of a better pass example at this point in the book.
We’ll see other places where pass makes more sense later—for instance, to ignore exceptions caught by try statements, and to define empty class objects with attributes
that behave like “structs” and “records” in other languages. A pass is also sometime
coded to mean “to be filled in later,” to stub out the bodies of functions temporarily:
def func1():
pass
# Add real code here later
def func2():
pass
We can’t leave the body empty without getting a syntax error, so we say pass instead.
Version skew note: Python 3.0 (but not 2.6) allows ellipses coded
as ... (literally, three consecutive dots) to appear any place an expression can. Because ellipses do nothing by themselves, this can serve as
an alternative to the pass statement, especially for code to be filled in
later—a sort of Python “TBD”:
def func1():
...
# Alternative to pass
def func2():
...
func1()
# Does nothing if called
Ellipses can also appear on the same line as a statement header and may
be used to initialize variable names if no specific type is required:
def func1(): ...
def func2(): ...
# Works on same line too
>>> X = ...
# Alternative to None
330 | Chapter 13: while and for Loops
>>> X
Ellipsis
This notation is new in Python 3.0 (and goes well beyond the original
intent of ... in slicing extensions), so time will tell if it becomes widespread enough to challenge pass and None in these roles.
continue
The continue statement causes an immediate jump to the top of a loop. It also sometimes lets you avoid statement nesting. The next example uses continue to skip odd
numbers. This code prints all even numbers less than 10 and greater than or equal to
0. Remember, 0 means false and % is the remainder of division operator, so this loop
counts down to 0, skipping numbers that aren’t multiples of 2 (it prints 8 6 4 2 0):
x = 10
while x:
x = x−1
if x % 2 != 0: continue
print(x, end=' ')
# Or, x -= 1
# Odd? -- skip print
Because continue jumps to the top of the loop, you don’t need to nest the print statement inside an if test; the print is only reached if the continue is not run. If this sounds
similar to a “goto” in other languages, it should. Python has no “goto” statement, but
because continue lets you jump about in a program, many of the warnings about readability and maintainability you may have heard about goto apply. continue should
probably be used sparingly, especially when you’re first getting started with Python.
For instance, the last example might be clearer if the print were nested under the if:
x = 10
while x:
x = x−1
if x % 2 == 0:
print(x, end=' ')
# Even? -- print
break
The break statement causes an immediate exit from a loop. Because the code that follows it in the loop is not executed if the break is reached, you can also sometimes avoid
nesting by including a break. For example, here is a simple interactive loop (a variant
of a larger example we studied in Chapter 10) that inputs data with input (known as
raw_input in Python 2.6) and exits when the user enters “stop” for the name request:
>>> while True:
...
name = input('Enter name:')
...
if name == 'stop': break
...
age = input('Enter age: ')
...
print('Hello', name, '=>', int(age) ** 2)
...
Enter name:mel
Enter age: 40
break, continue, pass, and the Loop else | 331
Hello
Enter
Enter
Hello
Enter
mel => 1600
name:bob
age: 30
bob => 900
name:stop
Notice how this code converts the age input to an integer with int before raising it to
the second power; as you’ll recall, this is necessary because input returns user input as
a string. In Chapter 35, you’ll see that input also raises an exception at end-of-file (e.g.,
if the user types Ctrl-Z or Ctrl-D); if this matters, wrap input in try statements.
Loop else
When combined with the loop else clause, the break statement can often eliminate the
need for the search status flags used in other languages. For instance, the following
piece of code determines whether a positive integer y is prime by searching for factors
greater than 1:
x = y // 2
while x > 1:
if y % x == 0:
print(y, 'has factor', x)
break
x -= 1
else:
print(y, 'is prime')
# For some y > 1
# Remainder
# Skip else
# Normal exit
Rather than setting a flag to be tested when the loop is exited, it inserts a break where
a factor is found. This way, the loop else clause can assume that it will be executed
only if no factor is found; if you don’t hit the break, the number is prime.
The loop else clause is also run if the body of the loop is never executed, as you don’t
run a break in that event either; in a while loop, this happens if the test in the header
is false to begin with. Thus, in the preceding example you still get the “is prime” message
if x is initially less than or equal to 1 (for instance, if y is 2).
This example determines primes, but only informally so. Numbers less
than 2 are not considered prime by the strict mathematical definition.
To be really picky, this code also fails for negative numbers and succeeds
for floating-point numbers with no decimal digits. Also note that its
code must use // instead of / in Python 3.0 because of the migration
of / to “true division,” as described in Chapter 5 (we need the initial
division to truncate remainders, not retain them!). If you want to experiment with this code, be sure to see the exercise at the end of
Part IV, which wraps it in a function for reuse.
332 | Chapter 13: while and for Loops
More on the loop else
Because the loop else clause is unique to Python, it tends to perplex some newcomers.
In general terms, the loop else provides explicit syntax for a common coding scenario—
it is a coding structure that lets us catch the “other” way out of a loop, without setting
and checking flags or conditions.
Suppose, for instance, that we are writing a loop to search a list for a value, and we
need to know whether the value was found after we exit the loop. We might code such
a task this way:
found = False
while x and not found:
if match(x[0]):
print('Ni')
found = True
else:
x = x[1:]
if not found:
print('not found')
# Value at front?
# Slice off front and repeat
Here, we initialize, set, and later test a flag to determine whether the search succeeded
or not. This is valid Python code, and it does work; however, this is exactly the sort of
structure that the loop else clause is there to handle. Here’s an else equivalent:
while x:
if match(x[0]):
print('Ni')
break
x = x[1:]
else:
print('Not found')
# Exit when x empty
# Exit, go around else
# Only here if exhausted x
This version is more concise. The flag is gone, and we’ve replaced the if test at the loop
end with an else (lined up vertically with the word while). Because the break inside the
main part of the while exits the loop and goes around the else, this serves as a more
structured way to catch the search-failure case.
Some readers might have noticed that the prior example’s else clause could be replaced
with a test for an empty x after the loop (e.g., if not x:). Although that’s true in this
example, the else provides explicit syntax for this coding pattern (it’s more obviously
a search-failure clause here), and such an explicit empty test may not apply in some
cases. The loop else becomes even more useful when used in conjunction with the
for loop—the topic of the next section—because sequence iteration is not under your
control.
break, continue, pass, and the Loop else | 333
Why You Will Care: Emulating C while Loops
The section on expression statements in Chapter 11 stated that Python doesn’t allow
statements such as assignments to appear in places where it expects an expression. That
means this common C language coding pattern won’t work in Python:
while ((x = next()) != NULL) {...process x...}
C assignments return the value assigned, but Python assignments are just statements,
not expressions. This eliminates a notorious class of C errors (you can’t accidentally
type = in Python when you mean ==). If you need similar behavior, though, there are at
least three ways to get the same effect in Python while loops without embedding assignments in loop tests. You can move the assignment into the loop body with a break:
while True:
x = next()
if not x: break
...process x...
or move the assignment into the loop with tests:
x = True
while x:
x = next()
if x:
...process x...
or move the first assignment outside the loop:
x = next()
while x:
...process x...
x = next()
Of these three coding patterns, the first may be considered by some to be the least
structured, but it also seems to be the simplest and is the most commonly used. A simple
Python for loop may replace some C loops as well.
for Loops
The for loop is a generic sequence iterator in Python: it can step through the items in
any ordered sequence object. The for statement works on strings, lists, tuples, other
built-in iterables, and new objects that we’ll see how to create later with classes. We
met it in brief when studying sequence object types; let’s expand on its usage more
formally here.
General Format
The Python for loop begins with a header line that specifies an assignment target (or
targets), along with the object you want to step through. The header is followed by a
block of (normally indented) statements that you want to repeat:
334 | Chapter 13: while and for Loops
for <target> in <object>:
<statements>
else:
<statements>
# Assign object items to target
# Repeated loop body: use target
# If we didn't hit a 'break'
When Python runs a for loop, it assigns the items in the sequence object to the target
one by one and executes the loop body for each. The loop body typically uses the
assignment target to refer to the current item in the sequence as though it were a cursor
stepping through the sequence.
The name used as the assignment target in a for header line is usually a (possibly new)
variable in the scope where the for statement is coded. There’s not much special about
it; it can even be changed inside the loop’s body, but it will automatically be set to the
next item in the sequence when control returns to the top of the loop again. After the
loop this variable normally still refers to the last item visited, which is the last item in
the sequence unless the loop exits with a break statement.
The for statement also supports an optional else block, which works exactly as it does
in a while loop—it’s executed if the loop exits without running into a break statement
(i.e., if all items in the sequence have been visited). The break and continue statements
introduced earlier also work the same in a for loop as they do in a while. The for loop’s
complete format can be described this way:
for <target> in <object>:
<statements>
if <test>: break
if <test>: continue
else:
<statements>
# Assign object items to target
# Exit loop now, skip else
# Go to top of loop now
# If we didn't hit a 'break'
Examples
Let’s type a few for loops interactively now, so you can see how they are used in practice.
Basic usage
As mentioned earlier, a for loop can step across any kind of sequence object. In our
first example, for instance, we’ll assign the name x to each of the three items in a list in
turn, from left to right, and the print statement will be executed for each. Inside the
print statement (the loop body), the name x refers to the current item in the list:
>>> for x in ["spam", "eggs", "ham"]:
...
print(x, end=' ')
...
spam eggs ham
The next two examples compute the sum and product of all the items in a list. Later in
this chapter and later in the book we’ll meet tools that apply operations such as + and
* to items in a list automatically, but it’s usually just as easy to use a for:
for Loops | 335
>>>
>>>
...
...
>>>
10
>>>
>>>
...
>>>
24
sum = 0
for x in [1, 2, 3, 4]:
sum = sum + x
sum
prod = 1
for item in [1, 2, 3, 4]: prod *= item
prod
Other data types
Any sequence works in a for, as it’s a generic tool. For example, for loops work on
strings and tuples:
>>> S = "lumberjack"
>>> T = ("and", "I'm", "okay")
>>> for x in S: print(x, end=' ')
...
l u m b e r j a c k
# Iterate over a string
>>> for x in T: print(x, end=' ')
...
and I'm okay
# Iterate over a tuple
In fact, as we’ll in the next chapter when we explore the notion of “iterables,” for loops
can even work on some objects that are not sequences—files and dictionaries work, too!
Tuple assignment in for loops
If you’re iterating through a sequence of tuples, the loop target itself can actually be a
tuple of targets. This is just another case of the tuple-unpacking assignment we studied
in Chapter 11 at work. Remember, the for loop assigns items in the sequence object
to the target, and assignment works the same everywhere:
>>> T = [(1, 2), (3, 4), (5, 6)]
>>> for (a, b) in T:
...
print(a, b)
...
1 2
3 4
5 6
# Tuple assignment at work
Here, the first time through the loop is like writing (a,b) = (1,2), the second time is
like writing (a,b) = (3,4), and so on. The net effect is to automatically unpack the
current tuple on each iteration.
This form is commonly used in conjunction with the zip call we’ll meet later in this
chapter to implement parallel traversals. It also makes regular appearances in conjunction with SQL databases in Python, where query result tables are returned as sequences
336 | Chapter 13: while and for Loops
of sequences like the list used here—the outer list is the database table, the nested tuples
are the rows within the table, and tuple assignment extracts columns.
Tuples in for loops also come in handy to iterate through both keys and values in
dictionaries using the items method, rather than looping through the keys and indexing
to fetch the values manually:
>>> D = {'a': 1, 'b': 2, 'c': 3}
>>> for key in D:
...
print(key, '=>', D[key])
...
a => 1
c => 3
b => 2
# Use dict keys iterator and index
>>> list(D.items())
[('a', 1), ('c', 3), ('b', 2)]
>>> for (key, value) in D.items():
...
print(key, '=>', value)
...
a => 1
c => 3
b => 2
# Iterate over both keys and values
It’s important to note that tuple assignment in for loops isn’t a special case; any assignment target works syntactically after the word for. Although we can always assign
manually within the loop to unpack:
>>> T
[(1, 2), (3, 4), (5, 6)]
>>> for both in T:
...
a, b = both
...
print(a, b)
...
1 2
3 4
5 6
# Manual assignment equivalent
Tuples in the loop header save us an extra step when iterating through sequences of
sequences. As suggested in Chapter 11, even nested structures may be automatically
unpacked this way in a for:
>>> ((a, b), c) = ((1, 2), 3)
>>> a, b, c
(1, 2, 3)
# Nested sequences work too
>>> for ((a, b), c) in [((1, 2), 3), ((4, 5), 6)]: print(a, b, c)
...
1 2 3
4 5 6
for Loops | 337
But this is no special case—the for loop simply runs the sort of assignment we ran just
before it, on each iteration. Any nested sequence structure may be unpacked this way,
just because sequence assignment is so generic:
>>> for ((a, b), c) in [([1, 2], 3), ['XY', 6]]: print(a, b, c)
...
1 2 3
X Y 6
Python 3.0 extended sequence assignment in for loops
In fact, because the loop variable in a for loop can really be any assignment target, we
can also use Python 3.0’s extended sequence-unpacking assignment syntax here to
extract items and sections of sequences within sequences. Really, this isn’t a special
case either, but simply a new assignment form in 3.0 (as discussed in Chapter 11);
because it works in assignment statements, it automatically works in for loops.
Consider the tuple assignment form introduced in the prior section. A tuple of values
is assigned to a tuple of names on each iteration, exactly like a simple assignment
statement:
>>> a, b, c = (1, 2, 3)
>>> a, b, c
(1, 2, 3)
# Tuple assignment
>>> for (a, b, c) in [(1, 2, 3), (4, 5, 6)]:
...
print(a, b, c)
...
1 2 3
4 5 6
# Used in for loop
In Python 3.0, because a sequence can be assigned to a more general set of names with
a starred name to collect multiple items, we can use the same syntax to extract parts of
nested sequences in the for loop:
>>> a, *b, c = (1, 2, 3, 4)
>>> a, b, c
(1, [2, 3], 4)
# Extended seq assignment
>>> for (a, *b, c) in [(1, 2, 3, 4), (5, 6, 7, 8)]:
...
print(a, b, c)
...
1 [2, 3] 4
5 [6, 7] 8
In practice, this approach might be used to pick out multiple columns from rows of
data represented as nested sequences. In Python 2.X starred names aren’t allowed, but
you can achieve similar effects by slicing. The only difference is that slicing returns a
type-specific result, whereas starred names always are assigned lists:
>>> for all in [(1, 2, 3, 4), (5, 6, 7, 8)]:
...
a, b, c = all[0], all[1:3], all[3]
...
print(a, b, c)
338 | Chapter 13: while and for Loops
# Manual slicing in 2.6
...
1 (2, 3) 4
5 (6, 7) 8
See Chapter 11 for more on this assignment form.
Nested for loops
Now let’s look at a for loop that’s a bit more sophisticated than those we’ve seen so
far. The next example illustrates statement nesting and the loop else clause in a for.
Given a list of objects (items) and a list of keys (tests), this code searches for each key
in the objects list and reports on the search’s outcome:
>>> items = ["aaa", 111, (4, 5), 2.01]
>>> tests = [(4, 5), 3.14]
>>>
>>> for key in tests:
...
for item in items:
...
if item == key:
...
print(key, "was found")
...
break
...
else:
...
print(key, "not found!")
...
(4, 5) was found
3.14 not found!
# A set of objects
# Keys to search for
# For all keys
# For all items
# Check for match
Because the nested if runs a break when a match is found, the loop else clause can
assume that if it is reached, the search has failed. Notice the nesting here. When this
code runs, there are two loops going at the same time: the outer loop scans the keys
list, and the inner loop scans the items list for each key. The nesting of the loop else
clause is critical; it’s indented to the same level as the header line of the inner for loop,
so it’s associated with the inner loop, not the if or the outer for.
Note that this example is easier to code if we employ the in operator to test membership.
Because in implicitly scans an object looking for a match (at least logically), it replaces
the inner loop:
>>> for key in tests:
...
if key in items:
...
print(key, "was found")
...
else:
...
print(key, "not found!")
...
(4, 5) was found
3.14 not found!
# For all keys
# Let Python check for a match
In general, it’s a good idea to let Python do as much of the work as possible (as in this
solution) for the sake of brevity and performance.
The next example performs a typical data-structure task with a for—collecting common items in two sequences (strings). It’s roughly a simple set intersection routine;
after the loop runs, res refers to a list that contains all the items found in seq1 and seq2:
for Loops | 339
>>> seq1 = "spam"
>>> seq2 = "scam"
>>>
>>> res = []
>>> for x in seq1:
...
if x in seq2:
...
res.append(x)
...
>>> res
['s', 'a', 'm']
# Start empty
# Scan first sequence
# Common item?
# Add to result end
Unfortunately, this code is equipped to work only on two specific variables: seq1 and
seq2. It would be nice if this loop could somehow be generalized into a tool you could
use more than once. As you’ll see, that simple idea leads us to functions, the topic of
the next part of the book.
Why You Will Care: File Scanners
In general, loops come in handy anywhere you need to repeat an operation or process
something more than once. Because files contain multiple characters and lines, they
are one of the more typical use cases for loops. To load a file’s contents into a string all
at once, you simply call the file object’s read method:
file = open('test.txt', 'r')
print(file.read())
# Read contents into a string
But to load a file in smaller pieces, it’s common to code either a while loop with breaks
on end-of-file, or a for loop. To read by characters, either of the following codings will
suffice:
file = open('test.txt')
while True:
char = file.read(1)
if not char: break
print(char)
# Read by character
for char in open('test.txt').read():
print(char)
The for loop here also processes each character, but it loads the file into memory all at
once (and assumes it fits!). To read by lines or blocks instead, you can use while loop
code like this:
file = open('test.txt')
while True:
line = file.readline()
if not line: break
print(line, end='')
# Read line by line
file = open('test.txt', 'rb')
while True:
chunk = file.read(10)
if not chunk: break
print(chunk)
# Read byte chunks: up to 10 bytes
340 | Chapter 13: while and for Loops
# Line already has a \n
You typically read binary data in blocks. To read text files line by line, though, the
for loop tends to be easiest to code and the quickest to run:
for line in open('test.txt').readlines():
print(line, end='')
for line in open('test.txt'):
print(line, end='')
# Use iterators: best text input mode
The file readlines method loads a file all at once into a line-string list, and the last
example here relies on file iterators to automatically read one line on each loop iteration
(iterators are covered in detail in Chapter 14). See the library manual for more on the
calls used here. The last example here is generally the best option for text files—besides
its simplicity, it works for arbitrarily large files and doesn’t load the entire file into
memory all at once. The iterator version may be the quickest, but I/O performance is
less clear-cut in Python 3.0.
In some 2.X Python code, you may also see the name open replaced with file and the
file object’s older xreadlines method used to achieve the same effect as the file’s automatic line iterator (it’s like readlines but doesn’t load the file into memory all at once).
Both file and xreadlines are removed in Python 3.0, because they are redundant; you
shouldn’t use them in 2.6 either, but they may pop up in older code and resources.
Watch for more on reading files in Chapter 36; as we’ll see there, text and binary files
have slightly different semantics in 3.0.
Loop Coding Techniques
The for loop subsumes most counter-style loops. It’s generally simpler to code and
quicker to run than a while, so it’s the first tool you should reach for whenever you
need to step through a sequence. But there are also situations where you will need to
iterate in more specialized ways. For example, what if you need to visit every second
or third item in a list, or change the list along the way? How about traversing more than
one sequence in parallel, in the same for loop?
You can always code such unique iterations with a while loop and manual indexing,
but Python provides two built-ins that allow you to specialize the iteration in a for:
• The built-in range function produces a series of successively higher integers, which
can be used as indexes in a for.
• The built-in zip function returns a series of parallel-item tuples, which can be used
to traverse multiple sequences in a for.
Because for loops typically run quicker than while-based counter loops, it’s to your
advantage to use tools like these that allow you to use for when possible. Let’s look at
each of these built-ins in turn.
Loop Coding Techniques | 341
Counter Loops: while and range
The range function is really a general tool that can be used in a variety of contexts.
Although it’s used most often to generate indexes in a for, you can use it anywhere you
need a list of integers. In Python 3.0, range is an iterator that generates items on demand,
so we need to wrap it in a list call to display its results all at once (more on iterators
in Chapter 14):
>>> list(range(5)), list(range(2, 5)), list(range(0, 10, 2))
([0, 1, 2, 3, 4], [2, 3, 4], [0, 2, 4, 6, 8])
With one argument, range generates a list of integers from zero up to but not including
the argument’s value. If you pass in two arguments, the first is taken as the lower bound.
An optional third argument can give a step; if it is used, Python adds the step to each
successive integer in the result (the step defaults to 1). Ranges can also be nonpositive
and nonascending, if you want them to be:
>>> list(range(−5, 5))
[−5, −4, −3, −2, −1, 0, 1, 2, 3, 4]
>>> list(range(5, −5, −1))
[5, 4, 3, 2, 1, 0, −1, −2, −3, −4]
Although such range results may be useful all by themselves, they tend to come in most
handy within for loops. For one thing, they provide a simple way to repeat an action
a specific number of times. To print three lines, for example, use a range to generate
the appropriate number of integers; for loops force results from range automatically in
3.0, so we don’t need list here:
>>> for i in range(3):
...
print(i, 'Pythons')
...
0 Pythons
1 Pythons
2 Pythons
range is also commonly used to iterate over a sequence indirectly. The easiest and fastest
way to step through a sequence exhaustively is always with a simple for, as Python
handles most of the details for you:
>>> X = 'spam'
>>> for item in X: print(item, end=' ')
...
s p a m
# Simple iteration
Internally, the for loop handles the details of the iteration automatically when used
this way. If you really need to take over the indexing logic explicitly, you can do it with
a while loop:
>>> i = 0
>>> while i < len(X):
...
print(X[i], end=' ')
...
i += 1
342 | Chapter 13: while and for Loops
# while loop iteration
...
s p a m
You can also do manual indexing with a for, though, if you use range to generate a list
of indexes to iterate through. It’s a multistep process, but it’s sufficient to generate
offsets, rather than the items at those offsets:
>>> X
'spam'
>>> len(X)
# Length of string
4
>>> list(range(len(X)))
# All legal offsets into X
[0, 1, 2, 3]
>>>
>>> for i in range(len(X)): print(X[i], end=' ') # Manual for indexing
...
s p a m
Note that because this example is stepping over a list of offsets into X, not the actual
items of X, we need to index back into X within the loop to fetch each item.
Nonexhaustive Traversals: range and Slices
The last example in the prior section works, but it’s not the fastest option. It’s also
more work than we need to do. Unless you have a special indexing requirement, you’re
always better off using the simple for loop form in Python—as a general rule, use for
instead of while whenever possible, and don’t use range calls in for loops except as a
last resort. This simpler solution is better:
>>> for item in X: print(item)
...
# Simple iteration
However, the coding pattern used in the prior example does allow us to do more specialized sorts of traversals. For instance, we can skip items as we go:
>>> S = 'abcdefghijk'
>>> list(range(0, len(S), 2))
[0, 2, 4, 6, 8, 10]
>>> for i in range(0, len(S), 2): print(S[i], end=' ')
...
a c e g i k
Here, we visit every second item in the string S by stepping over the generated range
list. To visit every third item, change the third range argument to be 3, and so on. In
effect, using range this way lets you skip items in loops while still retaining the simplicity
of the for loop construct.
Still, this is probably not the ideal best-practice technique in Python today. If you really
want to skip items in a sequence, the extended three-limit form of the slice expression, presented in Chapter 7, provides a simpler route to the same goal. To visit every
second character in S, for example, slice with a stride of 2:
Loop Coding Techniques | 343
>>> S = 'abcdefghijk'
>>> for c in S[::2]: print(c, end=' ')
...
a c e g i k
The result is the same, but substantially easier for you to write and for others to read.
The only real advantage to using range here instead is that it does not copy the string
and does not create a list in 3.0; for very large strings, it may save memory.
Changing Lists: range
Another common place where you may use the range and for combination is in loops
that change a list as it is being traversed. Suppose, for example, that you need to add 1
to every item in a list. You can try this with a simple for loop, but the result probably
won’t be exactly what you want:
>>> L = [1, 2, 3, 4, 5]
>>>
...
...
>>>
[1,
>>>
6
for x in L:
x += 1
L
2, 3, 4, 5]
x
This doesn’t quite work—it changes the loop variable x, not the list L. The reason is
somewhat subtle. Each time through the loop, x refers to the next integer already pulled
out of the list. In the first iteration, for example, x is integer 1. In the next iteration, the
loop body sets x to a different object, integer 2, but it does not update the list where 1
originally came from.
To really change the list as we march across it, we need to use indexes so we can assign
an updated value to each position as we go. The range/len combination can produce
the required indexes for us:
>>> L = [1, 2, 3, 4, 5]
>>> for i in range(len(L)):
...
L[i] += 1
...
>>> L
[2, 3, 4, 5, 6]
# Add one to each item in L
# Or L[i] = L[i] + 1
When coded this way, the list is changed as we proceed through the loop. There is no
way to do the same with a simple for x in L:-style loop, because such a loop iterates
through actual items, not list positions. But what about the equivalent while loop? Such
a loop requires a bit more work on our part, and likely runs more slowly:
>>> i = 0
>>> while i < len(L):
...
L[i] += 1
344 | Chapter 13: while and for Loops
...
i += 1
...
>>> L
[3, 4, 5, 6, 7]
Here again, though, the range solution may not be ideal either. A list comprehension
expression of the form:
[x+1 for x in L]
would do similar work, albeit without changing the original list in-place (we could
assign the expression’s new list object result back to L, but this would not update any
other references to the original list). Because this is such a central looping concept, we’ll
save a complete exploration of list comprehensions for the next chapter.
Parallel Traversals: zip and map
As we’ve seen, the range built-in allows us to traverse sequences with for in a nonexhaustive fashion. In the same spirit, the built-in zip function allows us to use for loops
to visit multiple sequences in parallel. In basic operation, zip takes one or more sequences as arguments and returns a series of tuples that pair up parallel items taken
from those sequences. For example, suppose we’re working with two lists:
>>> L1 = [1,2,3,4]
>>> L2 = [5,6,7,8]
To combine the items in these lists, we can use zip to create a list of tuple pairs (like
range, zip is an iterable object in 3.0, so we must wrap it in a list call to display all its
results at once—more on iterators in the next chapter):
>>> zip(L1, L2)
<zip object at 0x026523C8>
>>> list(zip(L1, L2))
[(1, 5), (2, 6), (3, 7), (4, 8)]
# list() required in 3.0, not 2.6
Such a result may be useful in other contexts as well, but when wedded with the for
loop, it supports parallel iterations:
>>>
...
...
1 5
2 6
3 7
4 8
for (x, y) in zip(L1, L2):
print(x, y, '--', x+y)
-----
6
8
10
12
Here, we step over the result of the zip call—that is, the pairs of items pulled from the
two lists. Notice that this for loop again uses the tuple assignment form we met earlier
to unpack each tuple in the zip result. The first time through, it’s as though we ran the
assignment statement (x, y) = (1, 5).
Loop Coding Techniques | 345
The net effect is that we scan both L1 and L2 in our loop. We could achieve a similar
effect with a while loop that handles indexing manually, but it would require more
typing and would likely run more slowly than the for/zip approach.
Strictly speaking, the zip function is more general than this example suggests. For instance, it accepts any type of sequence (really, any iterable object, including files), and
it accepts more than two arguments. With three arguments, as in the following example, it builds a list of three-item tuples with items from each sequence, essentially projecting by columns (technically, we get an N-ary tuple for N arguments):
>>> T1, T2, T3 = (1,2,3), (4,5,6), (7,8,9)
>>> T3
(7, 8, 9)
>>> list(zip(T1, T2, T3))
[(1, 4, 7), (2, 5, 8), (3, 6, 9)]
Moreover, zip truncates result tuples at the length of the shortest sequence when the
argument lengths differ. In the following, we zip together two strings to pick out characters in parallel, but the result has only as many tuples as the length of the shortest
sequence:
>>> S1 = 'abc'
>>> S2 = 'xyz123'
>>>
>>> list(zip(S1, S2))
[('a', 'x'), ('b', 'y'), ('c', 'z')]
map equivalence in Python 2.6
In Python 2.X, the related built-in map function pairs items from sequences in a similar
fashion, but it pads shorter sequences with None if the argument lengths differ instead
of truncating to the shortest length:
>>> S1 = 'abc'
>>> S2 = 'xyz123'
>>> map(None, S1, S2)
# 2.X only
[('a', 'x'), ('b', 'y'), ('c', 'z'), (None, '1'), (None, '2'), (None,'3')]
This example is using a degenerate form of the map built-in, which is no longer supported
in 3.0. Normally, map takes a function and one or more sequence arguments and collects
the results of calling the function with parallel items taken from the sequence(s). We’ll
study map in detail in Chapters 19 and 20, but as a brief example, the following maps
the built-in ord function across each item in a string and collects the results (like zip,
map is a value generator in 3.0 and so must be passed to list to collect all its results at
once):
>>> list(map(ord, 'spam'))
[115, 112, 97, 109]
346 | Chapter 13: while and for Loops
This works the same as the following loop statement, but is often quicker:
>>> res = []
>>> for c in 'spam': res.append(ord(c))
>>> res
[115, 112, 97, 109]
Version skew note: The degenerate form of map using a function argument of None is no longer supported in Python 3.0, because it largely
overlaps with zip (and was, frankly, a bit at odds with map’s functionapplication purpose). In 3.0, either use zip or write loop code to pad
results yourself. We’ll see how to do this in Chapter 20, after we’ve had
a chance to study some additional iteration concepts.
Dictionary construction with zip
In Chapter 8, I suggested that the zip call used here can also be handy for generating
dictionaries when the sets of keys and values must be computed at runtime. Now that
we’re becoming proficient with zip, I’ll explain how it relates to dictionary construction. As you’ve learned, you can always create a dictionary by coding a dictionary literal,
or by assigning to keys over time:
>>> D1 = {'spam':1, 'eggs':3, 'toast':5}
>>> D1
{'toast': 5, 'eggs': 3, 'spam': 1}
>>>
>>>
>>>
>>>
D1 = {}
D1['spam'] = 1
D1['eggs'] = 3
D1['toast'] = 5
What to do, though, if your program obtains dictionary keys and values in lists at
runtime, after you’ve coded your script? For example, say you had the following keys
and values lists:
>>> keys = ['spam', 'eggs', 'toast']
>>> vals = [1, 3, 5]
One solution for turning those lists into a dictionary would be to zip the lists and step
through them in parallel with a for loop:
>>> list(zip(keys, vals))
[('spam', 1), ('eggs', 3), ('toast', 5)]
>>> D2 = {}
>>> for (k, v) in zip(keys, vals): D2[k] = v
...
>>> D2
{'toast': 5, 'eggs': 3, 'spam': 1}
Loop Coding Techniques | 347
It turns out, though, that in Python 2.2 and later you can skip the for loop altogether
and simply pass the zipped keys/values lists to the built-in dict constructor call:
>>> keys = ['spam', 'eggs', 'toast']
>>> vals = [1, 3, 5]
>>> D3 = dict(zip(keys, vals))
>>> D3
{'toast': 5, 'eggs': 3, 'spam': 1}
The built-in name dict is really a type name in Python (you’ll learn more about type
names, and subclassing them, in Chapter 31). Calling it achieves something like a listto-dictionary conversion, but it’s really an object construction request. In the next
chapter we’ll explore a related but richer concept, the list comprehension, which builds
lists in a single expression; we’ll also revisit 3.0 dictionary comprehensions an alternative
to the dict cal for zipped key/value pairs.
Generating Both Offsets and Items: enumerate
Earlier, we discussed using range to generate the offsets of items in a string, rather than
the items at those offsets. In some programs, though, we need both: the item to use,
plus an offset as we go. Traditionally, this was coded with a simple for loop that also
kept a counter of the current offset:
>>> S = 'spam'
>>> offset = 0
>>> for item in S:
...
print(item,
...
offset += 1
...
s appears at offset
p appears at offset
a appears at offset
m appears at offset
'appears at offset', offset)
0
1
2
3
This works, but in recent Python releases a new built-in named enumerate does the job
for us:
>>> S = 'spam'
>>> for (offset, item) in enumerate(S):
...
print(item, 'appears at offset', offset)
...
s appears at offset 0
p appears at offset 1
a appears at offset 2
m appears at offset 3
The enumerate function returns a generator object—a kind of object that supports the
iteration protocol that we will study in the next chapter and will discuss in more detail
in the next part of the book. In short, it has a __next__ method called by the next builtin function, which returns an (index, value) tuple each time through the loop. We can
unpack these tuples with tuple assignment in the for loop (much like using zip):
348 | Chapter 13: while and for Loops
>>> E = enumerate(S)
>>> E
<enumerate object at 0x02765AA8>
>>> next(E)
(0, 's')
>>> next(E)
(1, 'p')
>>> next(E)
(2, 'a')
As usual, we don’t normally see this machinery because iteration contexts—
including list comprehensions, the subject of Chapter 14—run the iteration protocol
automatically:
>>> [c * i for (i, c) in enumerate(S)]
['', 'p', 'aa', 'mmm']
To fully understand iteration concepts like enumerate, zip, and list comprehensions,
we need to move on to the next chapter for a more formal dissection.
Chapter Summary
In this chapter, we explored Python’s looping statements as well as some concepts
related to looping in Python. We looked at the while and for loop statements in depth,
and we learned about their associated else clauses. We also studied the break and
continue statements, which have meaning only inside loops, and met several built-in
tools commonly used in for loops, including range, zip, map, and enumerate (although
their roles as iterators in Python 3.0 won’t be fully uncovered until the next chapter).
In the next chapter, we continue the iteration story by discussing list comprehensions
and the iteration protocol in Python—concepts strongly related to for loops. There,
we’ll also explain some of the subtleties of iterable tools we met here, such as range and
zip. As always, though, before moving on let’s exercise what you’ve picked up here
with a quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
What are the main functional differences between a while and a for?
What’s the difference between break and continue?
When is a loop’s else clause executed?
How can you code a counter-based loop in Python?
What can a range be used for in a for loop?
Test Your Knowledge: Quiz | 349
Test Your Knowledge: Answers
1. The while loop is a general looping statement, but the for is designed to iterate
across items in a sequence (really, iterable). Although the while can imitate the
for with counter loops, it takes more code and might run slower.
2. The break statement exits a loop immediately (you wind up below the entire
while or for loop statement), and continue jumps back to the top of the loop (you
wind up positioned just before the test in while or the next item fetch in for).
3. The else clause in a while or for loop will be run once as the loop is exiting, if the
loop exits normally (without running into a break statement). A break exits the
loop immediately, skipping the else part on the way out (if there is one).
4. Counter loops can be coded with a while statement that keeps track of the index
manually, or with a for loop that uses the range built-in function to generate successive integer offsets. Neither is the preferred way to work in Python, if you need
to simply step across all the items in a sequence. Instead, use a simple for loop
instead, without range or counters, whenever possible; it will be easier to code and
usually quicker to run.
5. The range built-in can be used in a for to implement a fixed number of repetitions,
to scan by offsets instead of items at offsets, to skip successive items as you go, and
to change a list while stepping across it. None of these roles requires range, and
most have alternatives—scanning actual items, three-limit slices, and list comprehensions are often better solutions today (despite the natural inclinations of ex-C
programmers to want to count things!).
350 | Chapter 13: while and for Loops
CHAPTER 14
Iterations and Comprehensions, Part 1
In the prior chapter we met Python’s two looping statements, while and for. Although
they can handle most repetitive tasks programs need to perform, the need to iterate
over sequences is so common and pervasive that Python provides additional tools to
make it simpler and more efficient. This chapter begins our exploration of these tools.
Specifically, it presents the related concepts of Python’s iteration protocol—a methodcall model used by the for loop—and fills in some details on list comprehensions—a
close cousin to the for loop that applies an expression to items in an iterable.
Because both of these tools are related to both the for loop and functions, we’ll take a
two-pass approach to covering them in this book: this chapter introduces the basics in
the context of looping tools, serving as something of continuation of the prior chapter,
and a later chapter (Chapter 20) revisits them in the context of function-based tools.
In this chapter, we’ll also sample additional iteration tools in Python and touch on the
new iterators available in Python 3.0.
One note up front: some of the concepts presented in these chapters may seem advanced at first glance. With practice, though, you’ll find that these tools are useful and
powerful. Although never strictly required, because they’ve become commonplace in
Python code, a basic understanding can also help if you must read programs written
by others.
Iterators: A First Look
In the preceding chapter, I mentioned that the for loop can work on any sequence type
in Python, including lists, tuples, and strings, like this:
>>> for x in [1, 2, 3, 4]: print(x ** 2, end=' ')
...
1 4 9 16
>>> for x in (1, 2, 3, 4): print(x ** 3, end=' ')
...
1 8 27 64
351
>>> for x in 'spam': print(x * 2, end=' ')
...
ss pp aa mm
Actually, the for loop turns out to be even more generic than this—it works on any
iterable object. In fact, this is true of all iteration tools that scan objects from left to right
in Python, including for loops, the list comprehensions we’ll study in this chapter, in
membership tests, the map built-in function, and more.
The concept of “iterable objects” is relatively recent in Python, but it has come to
permeate the language’s design. It’s essentially a generalization of the notion of sequences—an object is considered iterable if it is either a physically stored sequence or
an object that produces one result at a time in the context of an iteration tool like a
for loop. In a sense, iterable objects include both physical sequences and virtual
sequences computed on demand.*
The Iteration Protocol: File Iterators
One of the easiest ways to understand what this means is to look at how it works with
a built-in type such as the file. Recall from Chapter 9 that open file objects have a
method called readline, which reads one line of text from a file at a time—each time
we call the readline method, we advance to the next line. At the end of the file, an
empty string is returned, which we can detect to break out of the loop:
>>> f = open('script1.py')
>>> f.readline()
'import sys\n'
>>> f.readline()
'print(sys.path)\n'
>>> f.readline()
'x = 2\n'
>>> f.readline()
'print(2 ** 33)\n'
>>> f.readline()
''
# Read a 4-line script file in this directory
# readline loads one line on each call
# Returns empty string at end-of-file
However, files also have a method named __next__ that has a nearly identical effect—
it returns the next line from a file each time it is called. The only noticeable difference
is that __next__ raises a built-in StopIteration exception at end-of-file instead of returning an empty string:
>>> f = open('script1.py')
>>> f.__next__()
'import sys\n'
>>> f.__next__()
'print(sys.path)\n'
# __next__ loads one line on each call too
# But raises an exception at end-of-file
* Terminology in this topic tends to be a bit loose. This text uses the terms “iterable” and “iterator”
interchangeably to refer to an object that supports iteration in general. Sometimes the term “iterable” refers
to an object that supports iter and “iterator” refers to an object return by iter that supports next(I), but
that convention is not universal in either the Python world or this book.
352 | Chapter 14: Iterations and Comprehensions, Part 1
>>> f.__next__()
'x = 2\n'
>>> f.__next__()
'print(2 ** 33)\n'
>>> f.__next__()
Traceback (most recent call last):
...more exception text omitted...
StopIteration
This interface is exactly what we call the iteration protocol in Python. Any object with
a __next__ method to advance to a next result, which raises StopIteration at the end
of the series of results, is considered iterable in Python. Any such object may also be
stepped through with a for loop or other iteration tool, because all iteration tools normally work internally by calling __next__ on each iteration and catching the
StopIteration exception to determine when to exit.
The net effect of this magic is that, as mentioned in Chapter 9, the best way to read a
text file line by line today is to not read it at all—instead, allow the for loop to automatically call __next__ to advance to the next line on each iteration. The file object’s
iterator will do the work of automatically loading lines as you go. The following, for
example, reads a file line by line, printing the uppercase version of each line along the
way, without ever explicitly reading from the file at all:
>>> for line in open('script1.py'):
...
print(line.upper(), end='')
...
IMPORT SYS
PRINT(SYS.PATH)
X = 2
PRINT(2 ** 33)
# Use file iterators to read by lines
# Calls __next__, catches StopIteration
Notice that the print uses end='' here to suppress adding a \n, because line strings
already have one (without this, our output would be double-spaced). This is considered
the best way to read text files line by line today, for three reasons: it’s the simplest to
code, might be the quickest to run, and is the best in terms of memory usage. The older,
original way to achieve the same effect with a for loop is to call the file readlines method
to load the file’s content into memory as a list of line strings:
>>> for line in open('script1.py').readlines():
...
print(line.upper(), end='')
...
IMPORT SYS
PRINT(SYS.PATH)
X = 2
PRINT(2 ** 33)
This readlines technique still works, but it is not considered the best practice today
and performs poorly in terms of memory usage. In fact, because this version really does
load the entire file into memory all at once, it will not even work for files too big to fit
into the memory space available on your computer. By contrast, because it reads one
line at a time, the iterator-based version is immune to such memory-explosion issues.
Iterators: A First Look | 353
The iterator version might run quicker too, though this can vary per release (Python
3.0 made this advantage less clear-cut by rewriting I/O libraries to support Unicode
text and be less system-dependent).
As mentioned in the prior chapter’s sidebar, “Why You Will Care: File Scanners” on page 340, it’s also possible to read a file line by line with a while loop:
>>> f = open('script1.py')
>>> while True:
...
line = f.readline()
...
if not line: break
...
print(line.upper(), end='')
...
...same output...
However, this may run slower than the iterator-based for loop version, because iterators run at C language speed inside Python, whereas the while loop version runs Python
byte code through the Python virtual machine. Any time we trade Python code for C
code, speed tends to increase. This is not an absolute truth, though, especially in Python
3.0; we’ll see timing techniques later in this book for measuring the relative speed of
alternatives like these.
Manual Iteration: iter and next
To support manual iteration code (with less typing), Python 3.0 also provides a builtin function, next, that automatically calls an object’s __next__ method. Given an iterable object X, the call next(X) is the same as X.__next__(), but noticeably simpler. With
files, for instance, either form may be used:
>>> f = open('script1.py')
>>> f.__next__()
'import sys\n'
>>> f.__next__()
'print(sys.path)\n'
>>> f = open('script1.py')
>>> next(f)
'import sys\n'
>>> next(f)
'print(sys.path)\n'
# Call iteration method directly
# next built-in calls __next__
Technically, there is one more piece to the iteration protocol. When the for loop begins,
it obtains an iterator from the iterable object by passing it to the iter built-in function;
the object returned by iter has the required next method. This becomes obvious if we
look at how for loops internally process built-in sequence types such as lists:
>>>
>>>
>>>
1
>>>
2
L = [1, 2, 3]
I = iter(L)
I.next()
# Obtain an iterator object
# Call next to advance to next item
I.next()
354 | Chapter 14: Iterations and Comprehensions, Part 1
>>> I.next()
3
>>> I.next()
Traceback (most recent call last):
...more omitted...
StopIteration
This initial step is not required for files, because a file object is its own iterator. That
is, files have their own __next__ method and so do not need to return a different object
that does:
>>> f = open('script1.py')
>>> iter(f) is f
True
>>> f.__next__()
'import sys\n'
Lists, and many other built-in objects, are not their own iterators because they support
multiple open iterations. For such objects, we must call iter to start iterating:
>>> L = [1, 2, 3]
>>> iter(L) is L
False
>>> L.__next__()
AttributeError: 'list' object has no attribute '__next__'
>>> I = iter(L)
>>> I.__next__()
1
>>> next(I)
2
# Same as I.__next__()
Although Python iteration tools call these functions automatically, we can use them to
apply the iteration protocol manually, too. The following interaction demonstrates the
equivalence between automatic and manual iteration:†
>>> L = [1, 2, 3]
>>>
>>> for X in L:
...
print(X ** 2, end=' ')
...
1 4 9
# Automatic iteration
# Obtains iter, calls __next__, catches exceptions
>>> I = iter(L)
# Manual iteration: what for loops usually do
† Technically speaking, the for loop calls the internal equivalent of I.__next__, instead of the next(I) used
here. There is rarely any difference between the two, but as we’ll see in the next section, there are some builtin objects in 3.0 (such as os.popen results) that support the former and not the latter, but may be still be
iterated across in for loops. Your manual iterations can generally use either call scheme. If you care for the
full story, in 3.0 os.popen results have been reimplemented with the subprocess module and a wrapper class,
whose __getattr__ method is no longer called in 3.0 for implicit __next__ fetches made by the next built-in,
but is called for explicit fetches by name—a 3.0 change issue we’ll confront in Chapters 37 and 38, which
apparently burns some standard library code too! Also in 3.0, the related 2.6 calls os.popen2/3/4 are no longer
available; use subprocess.Popen with appropriate arguments instead (see the Python 3.0 library manual for
the new required code).
Iterators: A First Look | 355
>>> while True:
...
try:
...
X = next(I)
...
except StopIteration:
...
break
...
print(X ** 2, end=' ')
...
1 4 9
# try statement catches exceptions
# Or call I.__next__
To understand this code, you need to know that try statements run an action and catch
exceptions that occur while the action runs (we’ll explore exceptions in depth in
Part VII). I should also note that for loops and other iteration contexts can sometimes
work differently for user-defined classes, repeatedly indexing an object instead of running the iteration protocol. We’ll defer that story until we study class operator overloading in Chapter 29.
Version skew note: In Python 2.6, the iteration method is named
X.next() instead of X.__next__(). For portability, the next(X) built-in
function is available in Python 2.6 too (but not earlier), and calls 2.6’s
X.next() instead of 3.0’s X.__next__(). Iteration works the same in 2.6
in all other ways, though; simply use X.next() or next(X) for manual
iterations, instead of 3.0’s X.__next__(). Prior to 2.6, use manual
X.next() calls instead of next(X).
Other Built-in Type Iterators
Besides files and physical sequences like lists, other types have useful iterators as well.
The classic way to step through the keys of a dictionary, for example, is to request its
keys list explicitly:
>>> D = {'a':1, 'b':2, 'c':3}
>>> for key in D.keys():
...
print(key, D[key])
...
a 1
c 3
b 2
In recent versions of Python, though, dictionaries have an iterator that automatically
returns one key at a time in an iteration context:
>>> I = iter(D)
>>> next(I)
'a'
>>> next(I)
'c'
>>> next(I)
'b'
>>> next(I)
Traceback (most recent call last):
356 | Chapter 14: Iterations and Comprehensions, Part 1
...more omitted...
StopIteration
The net effect is that we no longer need to call the keys method to step through dictionary keys—the for loop will use the iteration protocol to grab one key each time
through:
>>> for key in D:
...
print(key, D[key])
...
a 1
c 3
b 2
We can’t delve into their details here, but other Python object types also support the
iterator protocol and thus may be used in for loops too. For instance, shelves (an accessby-key filesystem for Python objects) and the results from os.popen (a tool for reading
the output of shell commands) are iterable as well:
>>> import os
>>> P = os.popen('dir')
>>> P.__next__()
' Volume in drive C is SQ004828V03\n'
>>> P.__next__()
' Volume Serial Number is 08BE-3CD4\n'
>>> next(P)
TypeError: _wrap_close object is not an iterator
Notice that popen objects support a P.next() method in Python 2.6. In 3.0, they support
the P.__next__() method, but not the next(P) built-in; since the latter is defined to call
the former, it’s not clear if this behavior will endure in future releases (as described in
an earlier footnote, this appears to be an implementation issue). This is only an issue
for manual iteration, though; if you iterate over these objects automatically with for
loops and other iteration contexts (described in the next sections), they return successive lines in either Python version.
The iteration protocol also is the reason that we’ve had to wrap some results in a
list call to see their values all at once. Objects that are iterable return results one at a
time, not in a physical list:
>>> R = range(5)
>>> R
range(0, 5)
>>> I = iter(R)
>>> next(I)
0
>>> next(I)
1
>>> list(range(5))
[0, 1, 2, 3, 4]
# Ranges are iterables in 3.0
# Use iteration protocol to produce results
# Or use list to collect all results at once
Iterators: A First Look | 357
Now that you have a better understanding of this protocol, you should be able to see
how it explains why the enumerate tool introduced in the prior chapter works the way
it does:
>>> E = enumerate('spam')
# enumerate is an iterable too
>>> E
<enumerate object at 0x0253F508>
>>> I = iter(E)
>>> next(I)
# Generate results with iteration protocol
(0, 's')
>>> next(I)
# Or use list to force generation to run
(1, 'p')
>>> list(enumerate('spam'))
[(0, 's'), (1, 'p'), (2, 'a'), (3, 'm')]
We don’t normally see this machinery because for loops run it for us automatically to
step through results. In fact, everything that scans left-to-right in Python employs the
iteration protocol in the same way—including the topic of the next section.
List Comprehensions: A First Look
Now that we’ve seen how the iteration protocol works, let’s turn to a very common use
case. Together with for loops, list comprehensions are one of the most prominent
contexts in which the iteration protocol is applied.
In the previous chapter, we learned how to use range to change a list as we step across
it:
>>> L = [1, 2, 3, 4, 5]
>>> for i in range(len(L)):
...
L[i] += 10
...
>>> L
[11, 12, 13, 14, 15]
This works, but as I mentioned there, it may not be the optimal “best-practice” approach in Python. Today, the list comprehension expression makes many such prior
use cases obsolete. Here, for example, we can replace the loop with a single expression
that produces the desired result list:
>>> L = [x + 10 for x in L]
>>> L
[21, 22, 23, 24, 25]
The net result is the same, but it requires less coding on our part and is likely to run
substantially faster. The list comprehension isn’t exactly the same as the for loop statement version because it makes a new list object (which might matter if there are multiple
references to the original list), but it’s close enough for most applications and is a common and convenient enough approach to merit a closer look here.
358 | Chapter 14: Iterations and Comprehensions, Part 1
List Comprehension Basics
We met the list comprehension briefly in Chapter 4. Syntactically, its syntax is derived
from a construct in set theory notation that applies an operation to each item in a set,
but you don’t have to know set theory to use this tool. In Python, most people find that
a list comprehension simply looks like a backward for loop.
To get a handle on the syntax, let’s dissect the prior section’s example in more detail:
>>> L = [x + 10 for x in L]
List comprehensions are written in square brackets because they are ultimately a way
to construct a new list. They begin with an arbitrary expression that we make up, which
uses a loop variable that we make up (x + 10). That is followed by what you should
now recognize as the header of a for loop, which names the loop variable, and an
iterable object (for x in L).
To run the expression, Python executes an iteration across L inside the interpreter,
assigning x to each item in turn, and collects the results of running the items through
the expression on the left side. The result list we get back is exactly what the list comprehension says—a new list containing x + 10, for every x in L.
Technically speaking, list comprehensions are never really required because we can
always build up a list of expression results manually with for loops that append results
as we go:
>>> res = []
>>> for x in L:
...
res.append(x + 10)
...
>>> res
[21, 22, 23, 24, 25]
In fact, this is exactly what the list comprehension does internally.
However, list comprehensions are more concise to write, and because this code pattern
of building up result lists is so common in Python work, they turn out to be very handy
in many contexts. Moreover, list comprehensions can run much faster than manual
for loop statements (often roughly twice as fast) because their iterations are performed
at C language speed inside the interpreter, rather than with manual Python code; especially for larger data sets, there is a major performance advantage to using them.
Using List Comprehensions on Files
Let’s work through another common use case for list comprehensions to explore them
in more detail. Recall that the file object has a readlines method that loads the file into
a list of line strings all at once:
>>> f = open('script1.py')
>>> lines = f.readlines()
List Comprehensions: A First Look | 359
>>> lines
['import sys\n', 'print(sys.path)\n', 'x = 2\n', 'print(2 ** 33)\n']
This works, but the lines in the result all include the newline character (\n) at the end.
For many programs, the newline character gets in the way—we have to be careful to
avoid double-spacing when printing, and so on. It would be nice if we could get rid of
these newlines all at once, wouldn’t it?
Any time we start thinking about performing an operation on each item in a sequence,
we’re in the realm of list comprehensions. For example, assuming the variable lines is
as it was in the prior interaction, the following code does the job by running each line
in the list through the string rstrip method to remove whitespace on the right side (a
line[:−1] slice would work, too, but only if we can be sure all lines are properly
terminated):
>>> lines = [line.rstrip() for line in lines]
>>> lines
['import sys', 'print(sys.path)', 'x = 2', 'print(2 ** 33)']
This works as planned. Because list comprehensions are an iteration context just like
for loop statements, though, we don’t even have to open the file ahead of time. If we
open it inside the expression, the list comprehension will automatically use the iteration
protocol we met earlier in this chapter. That is, it will read one line from the file at a
time by calling the file’s next method, run the line through the rstrip expression, and
add it to the result list. Again, we get what we ask for—the rstrip result of a line, for
every line in the file:
>>> lines = [line.rstrip() for line in open('script1.py')]
>>> lines
['import sys', 'print(sys.path)', 'x = 2', 'print(2 ** 33)']
This expression does a lot implicitly, but we’re getting a lot of work for free here—
Python scans the file and builds a list of operation results automatically. It’s also an
efficient way to code this operation: because most of this work is done inside the Python
interpreter, it is likely much faster than an equivalent for statement. Again, especially
for large files, the speed advantages of list comprehensions can be significant.
Besides their efficiency, list comprehensions are also remarkably expressive. In our
example, we can run any string operation on a file’s lines as we iterate. Here’s the list
comprehension equivalent to the file iterator uppercase example we met earlier, along
with a few others (the method chaining in the second of these examples works because
string methods return a new string, to which we can apply another string method):
>>> [line.upper() for line in open('script1.py')]
['IMPORT SYS\n', 'PRINT(SYS.PATH)\n', 'X = 2\n', 'PRINT(2 ** 33)\n']
>>> [line.rstrip().upper() for line in open('script1.py')]
['IMPORT SYS', 'PRINT(SYS.PATH)', 'X = 2', 'PRINT(2 ** 33)']
>>> [line.split() for line in open('script1.py')]
[['import', 'sys'], ['print(sys.path)'], ['x', '=', '2'], ['print(2', '**','33)']]
360 | Chapter 14: Iterations and Comprehensions, Part 1
>>> [line.replace(' ', '!') for line in open('script1.py')]
['import!sys\n', 'print(sys.path)\n', 'x!=!2\n', 'print(2!**!33)\n']
>>> [('sys' in line, line[0]) for line in open('script1.py')]
[(True, 'i'), (True, 'p'), (False, 'x'), (False, 'p')]
Extended List Comprehension Syntax
In fact, list comprehensions can be even more advanced in practice. As one particularly
useful extension, the for loop nested in the expression can have an associated if clause
to filter out of the result items for which the test is not true.
For example, suppose we want to repeat the prior section’s file-scanning example, but
we need to collect only lines that begin with the letter p (perhaps the first character on
each line is an action code of some sort). Adding an if filter clause to our expression
does the trick:
>>> lines = [line.rstrip() for line in open('script1.py') if line[0] == 'p']
>>> lines
['print(sys.path)', 'print(2 ** 33)']
Here, the if clause checks each line read from the file to see whether its first character
is p; if not, the line is omitted from the result list. This is a fairly big expression, but it’s
easy to understand if we translate it to its simple for loop statement equivalent. In
general, we can always translate a list comprehension to a for statement by appending
as we go and further indenting each successive part:
>>> res = []
>>> for line in open('script1.py'):
...
if line[0] == 'p':
...
res.append(line.rstrip())
...
>>> res
['print(sys.path)', 'print(2 ** 33)']
This for statement equivalent works, but it takes up four lines instead of one and
probably runs substantially slower.
List comprehensions can become even more complex if we need them to—for instance,
they may contain nested loops, coded as a series of for clauses. In fact, their full syntax
allows for any number of for clauses, each of which can have an optional associated
if clause (we’ll be more formal about their syntax in Chapter 20).
For example, the following builds a list of the concatenation of x + y for every x in one
string and every y in another. It effectively collects the permutation of the characters in
two strings:
>>> [x + y for x in 'abc' for y in 'lmn']
['al', 'am', 'an', 'bl', 'bm', 'bn', 'cl', 'cm', 'cn']
List Comprehensions: A First Look | 361
Again, one way to understand this expression is to convert it to statement form by
indenting its parts. The following is an equivalent, but likely slower, alternative way to
achieve the same effect:
>>> res = []
>>> for x in 'abc':
...
for y in 'lmn':
...
res.append(x + y)
...
>>> res
['al', 'am', 'an', 'bl', 'bm', 'bn', 'cl', 'cm', 'cn']
Beyond this complexity level, though, list comprehension expressions can often become too compact for their own good. In general, they are intended for simple types
of iterations; for more involved work, a simpler for statement structure will probably
be easier to understand and modify in the future. As usual in programming, if something
is difficult for you to understand, it’s probably not a good idea.
We’ll revisit list comprehensions in Chapter 20, in the context of functional programming tools; as we’ll see, they turn out to be just as related to functions as they are to
looping statements.
Other Iteration Contexts
Later in the book, we’ll see that user-defined classes can implement the iteration protocol too. Because of this, it’s sometimes important to know which built-in tools make
use of it—any tool that employs the iteration protocol will automatically work on any
built-in type or user-defined class that provides it.
So far, I’ve been demonstrating iterators in the context of the for loop statement, because this part of the book is focused on statements. Keep in mind, though, that every
tool that scans from left to right across objects uses the iteration protocol. This includes
the for loops we’ve seen:
>>> for line in open('script1.py'):
...
print(line.upper(), end='')
...
IMPORT SYS
PRINT(SYS.PATH)
X = 2
PRINT(2 ** 33)
# Use file iterators
However, list comprehensions, the in membership test, the map built-in function, and
other built-ins such as the sorted and zip calls also leverage the iteration protocol.
When applied to a file, all of these use the file object’s iterator automatically to scan
line by line:
>>> uppers = [line.upper() for line in open('script1.py')]
>>> uppers
['IMPORT SYS\n', 'PRINT(SYS.PATH)\n', 'X = 2\n', 'PRINT(2 ** 33)\n']
362 | Chapter 14: Iterations and Comprehensions, Part 1
>>> map(str.upper, open('script1.py'))
<map object at 0x02660710>
# map is an iterable in 3.0
>>> list( map(str.upper, open('script1.py')) )
['IMPORT SYS\n', 'PRINT(SYS.PATH)\n', 'X = 2\n', 'PRINT(2 ** 33)\n']
>>> 'y = 2\n' in open('script1.py')
False
>>> 'x = 2\n' in open('script1.py')
True
We introduced the map call used here in the preceding chapter; it’s a built-in that applies
a function call to each item in the passed-in iterable object. map is similar to a list comprehension but is more limited because it requires a function instead of an arbitrary
expression. It also returns an iterable object itself in Python 3.0, so we must wrap it in
a list call to force it to give us all its values at once; more on this change later in this
chapter. Because map, like the list comprehension, is related to both for loops and
functions, we’ll also explore both again in Chapters 19 and 20.
Python includes various additional built-ins that process iterables, too: sorted sorts
items in an iterable, zip combines items from iterables, enumerate pairs items in an
iterable with relative positions, filter selects items for which a function is true, and
reduce runs pairs of items in an iterable through a function. All of these accept iterables,
and zip, enumerate, and filter also return an iterable in Python 3.0, like map. Here they
are in action running the file’s iterator automatically to scan line by line:
>>> sorted(open('script1.py'))
['import sys\n', 'print(2 ** 33)\n', 'print(sys.path)\n', 'x = 2\n']
>>> list(zip(open('script1.py'), open('script1.py')))
[('import sys\n', 'import sys\n'), ('print(sys.path)\n', 'print(sys.path)\n'),
('x = 2\n', 'x = 2\n'), ('print(2 ** 33)\n', 'print(2 ** 33)\n')]
>>> list(enumerate(open('script1.py')))
[(0, 'import sys\n'), (1, 'print(sys.path)\n'), (2, 'x = 2\n'),
(3, 'print(2 ** 33)\n')]
>>> list(filter(bool, open('script1.py')))
['import sys\n', 'print(sys.path)\n', 'x = 2\n', 'print(2 ** 33)\n']
>>> import functools, operator
>>> functools.reduce(operator.add, open('script1.py'))
'import sys\nprint(sys.path)\nx = 2\nprint(2 ** 33)\n'
All of these are iteration tools, but they have unique roles. We met zip and enumerate
in the prior chapter; filter and reduce are in Chapter 19’s functional programming
domain, so we’ll defer details for now.
We first saw the sorted function used here at work in Chapter 4, and we used it for
dictionaries in Chapter 8. sorted is a built-in that employs the iteration protocol—it’s
like the original list sort method, but it returns the new sorted list as a result and runs
Other Iteration Contexts | 363
on any iterable object. Notice that, unlike map and others, sorted returns an actual
list in Python 3.0 instead of an iterable.
Other built-in functions support the iteration protocol as well (but frankly, are harder
to cast in interesting examples related to files). For example, the sum call computes the
sum of all the numbers in any iterable; the any and all built-ins return True if any or
all items in an iterable are True, respectively; and max and min return the largest and
smallest item in an iterable, respectively. Like reduce, all of the tools in the following
examples accept any iterable as an argument and use the iteration protocol to scan it,
but return a single result:
>>> sum([3, 2, 4, 1,
15
>>> any(['spam', '',
True
>>> all(['spam', '',
False
>>> max([3, 2, 5, 1,
5
>>> min([3, 2, 5, 1,
1
5, 0])
# sum expects numbers only
'ni'])
'ni'])
4])
4])
Strictly speaking, the max and min functions can be applied to files as well—they automatically use the iteration protocol to scan the file and pick out the lines with the highest
and lowest string values, respectively (though I’ll leave valid use cases to your
imagination):
>>> max(open('script1.py'))
'x = 2\n'
>>> min(open('script1.py'))
'import sys\n'
# Line with max/min string value
Interestingly, the iteration protocol is even more pervasive in Python today than the
examples so far have demonstrated—everything in Python’s built-in toolset that scans
an object from left to right is defined to use the iteration protocol on the subject object.
This even includes more esoteric tools such as the list and tuple built-in functions
(which build new objects from iterables), the string join method (which puts a substring between strings contained in an iterable), and even sequence assignments. Consequently, all of these will also work on an open file and automatically read one line at
a time:
>>> list(open('script1.py'))
['import sys\n', 'print(sys.path)\n', 'x = 2\n', 'print(2 ** 33)\n']
>>> tuple(open('script1.py'))
('import sys\n', 'print(sys.path)\n', 'x = 2\n', 'print(2 ** 33)\n')
>>> '&&'.join(open('script1.py'))
'import sys\n&&print(sys.path)\n&&x = 2\n&&print(2 ** 33)\n'
>>> a, b, c, d = open('script1.py')
>>> a, d
364 | Chapter 14: Iterations and Comprehensions, Part 1
('import sys\n', 'print(2 ** 33)\n')
>>> a, *b = open('script1.py')
# 3.0 extended form
>>> a, b
('import sys\n', ['print(sys.path)\n', 'x = 2\n', 'print(2 ** 33)\n'])
Earlier, we saw that the built-in dict call accepts an iterable zip result, too. For that
matter, so does the set call, as well as the new set and dictionary comprehension expressions in Python 3.0, which we met in Chapters 4, 5, and 8:
>>> set(open('script1.py'))
{'print(sys.path)\n', 'x = 2\n', 'print(2 ** 33)\n', 'import sys\n'}
>>> {line for line in open('script1.py')}
{'print(sys.path)\n', 'x = 2\n', 'print(2 ** 33)\n', 'import sys\n'}
>>> {ix: line for ix, line in enumerate(open('script1.py'))}
{0: 'import sys\n', 1: 'print(sys.path)\n', 2: 'x = 2\n', 3: 'print(2 ** 33)\n'}
In fact, both set and dictionary comprehensions support the extended syntax of list
comprehensions we met earlier in this chapter, including if tests:
>>> {line for line in open('script1.py') if line[0] == 'p'}
{'print(sys.path)\n', 'print(2 ** 33)\n'}
>>> {ix: line for (ix, line) in enumerate(open('script1.py')) if line[0] == 'p'}
{1: 'print(sys.path)\n', 3: 'print(2 ** 33)\n'}
Like the list comprehension, both of these scan the file line by line and pick out lines
that begin with the letter “p.” They also happen to build sets and dictionaries in the
end, but we get a lot of work “for free” by combining file iteration and comprehension
syntax.
There’s one last iteration context that’s worth mentioning, although it’s a bit of a preview: in Chapter 18, we’ll learn that a special *arg form can be used in function calls
to unpack a collection of values into individual arguments. As you can probably predict
by now, this accepts any iterable, too, including files (see Chapter 18 for more details
on the call syntax):
>>> def f(a, b, c, d): print(a, b, c, d, sep='&')
...
>>> f(1, 2, 3, 4)
1&2&3&4
>>> f(*[1, 2, 3, 4])
# Unpacks into arguments
1&2&3&4
>>> f(*open('script1.py'))
import sys
&print(sys.path)
&x = 2
&print(2 ** 33)
# Iterates by lines too!
In fact, because this argument-unpacking syntax in calls accepts iterables, it’s also possible to use the zip built-in to unzip zipped tuples, by making prior or nested zip results
Other Iteration Contexts | 365
arguments for another zip call (warning: you probably shouldn’t read the following
example if you plan to operate heavy machinery anytime soon!):
>>> X = (1, 2)
>>> Y = (3, 4)
>>>
>>> list(zip(X, Y))
[(1, 3), (2, 4)]
>>>
>>> A, B = zip(*zip(X, Y))
>>> A
(1, 2)
>>> B
(3, 4)
# Zip tuples: returns an iterable
# Unzip a zip!
Still other tools in Python, such as the range built-in and dictionary view objects, return
iterables instead of processing them. To see how these have been absorbed into the
iteration protocol in Python 3.0 as well, we need to move on to the next section.
New Iterables in Python 3.0
One of the fundamental changes in Python 3.0 is that it has a stronger emphasis on
iterators than 2.X. In addition to the iterators associated with built-in types such as files
and dictionaries, the dictionary methods keys, values, and items return iterable objects
in Python 3.0, as do the built-in functions range, map, zip, and filter. As shown in the
prior section, the last three of these functions both return iterators and process them.
All of these tools produce results on demand in Python 3.0, instead of constructing
result lists as they do in 2.6.
Although this saves memory space, it can impact your coding styles in some contexts.
In various places in this book so far, for example, we’ve had to wrap up various function
and method call results in a list(...) call in order to force them to produce all their
results at once:
>>> zip('abc', 'xyz')
<zip object at 0x02E66710>
# An iterable in Python 3.0 (a list in 2.6)
>>> list(zip('abc', 'xyz'))
[('a', 'x'), ('b', 'y'), ('c', 'z')]
# Force list of results in 3.0 to display
This isn’t required in 2.6, because functions like zip return lists of results. In 3.0,
though, they return iterable objects, producing results on demand. This means extra
typing is required to display the results at the interactive prompt (and possibly in some
other contexts), but it’s an asset in larger programs—delayed evaluation like this conserves memory and avoids pauses while large result lists are computed. Let’s take a
quick look at some of the new 3.0 iterables in action.
366 | Chapter 14: Iterations and Comprehensions, Part 1
The range Iterator
We studied the range built-in’s basic behavior in the prior chapter. In 3.0, it returns an
iterator that generates numbers in the range on demand, instead of building the result
list in memory. This subsumes the older 2.X xrange (see the upcoming version skew
note), and you must use list(range(...)) to force an actual range list if one is needed
(e.g., to display results):
C:\\misc> c:\python30\python
>>> R = range(10)
>>> R
range(0, 10)
>>>
>>>
0
>>>
1
>>>
2
I = iter(R)
next(I)
# range returns an iterator, not a list
# Make an iterator from the range
# Advance to next result
# What happens in for loops, comprehensions, etc.
next(I)
next(I)
>>> list(range(10))
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
# To force a list if required
Unlike the list returned by this call in 2.X, range objects in 3.0 support only iteration,
indexing, and the len function. They do not support any other sequence operations
(use list(...) if you require more list tools):
>>> len(R)
10
>>> R[0]
0
>>> R[-1]
9
# range also does len and indexing, but no others
>>> next(I)
3
>>> I.__next__()
4
# Continue taking from iterator, where left off
# .next() becomes .__next__(), but use new next()
Version skew note: Python 2.X also has a built-in called xrange, which
is like range but produces items on demand instead of building a list of
results in memory all at once. Since this is exactly what the new iteratorbased range does in Python 3.0, xrange is no longer available in 3.0—it
has been subsumed. You may still see it in 2.X code, though, especially
since range builds result lists there and so is not as efficient in its memory
usage. As noted in a sidebar in the prior chapter, the file.xread
lines() method used to minimize memory use in 2.X has been dropped
in Python 3.0 for similar reasons, in favor of file iterators.
New Iterables in Python 3.0 | 367
The map, zip, and filter Iterators
Like range, the map, zip, and filter built-ins also become iterators in 3.0 to conserve
space, rather than producing a result list all at once in memory. All three not only
process iterables, as in 2.X, but also return iterable results in 3.0. Unlike range, though,
they are their own iterators—after you step through their results once, they are exhausted. In other words, you can’t have multiple iterators on their results that maintain
different positions in those results.
Here is the case for the map built-in we met in the prior chapter. As with other iterators,
you can force a list with list(...) if you really need one, but the default behavior can
save substantial space in memory for large result sets:
>>> M = map(abs, (-1, 0, 1))
>>> M
<map object at 0x0276B890>
>>> next(M)
1
>>> next(M)
0
>>> next(M)
1
>>> next(M)
StopIteration
# map returns an iterator, not a list
>>> for x in M: print(x)
...
# map iterator is now empty: one pass only
>>>
>>>
...
1
0
1
>>>
[1,
M = map(abs, (-1, 0, 1))
for x in M: print(x)
# Make a new iterator to scan again
# Iteration contexts auto call next()
list(map(abs, (-1, 0, 1)))
0, 1]
# Can force a real list if needed
# Use iterator manually: exhausts results
# These do not support len() or indexing
The zip built-in, introduced in the prior chapter, returns iterators that work the same
way:
>>> Z = zip((1, 2, 3), (10, 20, 30))
>>> Z
<zip object at 0x02770EE0>
# zip is the same: a one-pass iterator
>>> list(Z)
[(1, 10), (2, 20), (3, 30)]
>>> for pair in Z: print(pair)
...
>>> Z = zip((1, 2, 3), (10, 20, 30))
>>> for pair in Z: print(pair)
...
(1, 10)
368 | Chapter 14: Iterations and Comprehensions, Part 1
# Exhausted after one pass
# Iterator used automatically or manually
(2, 20)
(3, 30)
>>>
>>>
(1,
>>>
(2,
Z = zip((1, 2, 3), (10, 20, 30))
next(Z)
10)
next(Z)
20)
The filter built-in, which we’ll study in the next part of this book, is also analogous.
It returns items in an iterable for which a passed-in function returns True (as we’ve
learned, in Python True includes nonempty objects):
>>> filter(bool, ['spam', '', 'ni'])
<filter object at 0x0269C6D0>
>>> list(filter(bool, ['spam', '', 'ni']))
['spam', 'ni']
Like most of the tools discussed in this section, filter both accepts an iterable to
process and returns an iterable to generate results in 3.0.
Multiple Versus Single Iterators
It’s interesting to see how the range object differs from the built-ins described in this
section—it supports len and indexing, it is not its own iterator (you make one with
iter when iterating manually), and it supports multiple iterators over its result that
remember their positions independently:
>>> R = range(3)
# range allows multiple iterators
>>> next(R)
TypeError: range object is not an iterator
>>>
>>>
0
>>>
1
>>>
>>>
0
>>>
2
I1 = iter(R)
next(I1)
next(I1)
I2 = iter(R)
next(I2)
# Two iterators on one range
next(I1)
# I1 is at a different spot than I2
By contrast, zip, map, and filter do not support multiple active iterators on the same
result:
>>>
>>>
>>>
>>>
(1,
>>>
(2,
>>>
Z = zip((1, 2, 3), (10, 11, 12))
I1 = iter(Z)
I2 = iter(Z)
next(I1)
10)
next(I1)
11)
next(I2)
# Two iterators on one zip
# I2 is at same spot as I1!
New Iterables in Python 3.0 | 369
(3, 12)
>>> M = map(abs, (-1, 0, 1))
>>> I1 = iter(M); I2 = iter(M)
>>> print(next(I1), next(I1), next(I1))
1 0 1
>>> next(I2)
StopIteration
# Ditto for map (and filter)
>>> R = range(3)
>>> I1, I2 = iter(R), iter(R)
>>> [next(I1), next(I1), next(I1)]
[0 1 2]
>>> next(I2)
0
# But range allows many iterators
When we code our own iterable objects with classes later in the book (Chapter 29),
we’ll see that multiple iterators are usually supported by returning new objects for the
iter call; a single iterator generally means an object returns itself. In Chapter 20, we’ll
also find that generator functions and expressions behave like map and zip instead of
range in this regard, supporting a single active iteration. In that chapter, we’ll see some
subtle implications of one-shot iterators in loops that attempt to scan multiple times.
Dictionary View Iterators
As we saw briefly in Chapter 8, in Python 3.0 the dictionary keys, values, and items
methods return iterable view objects that generate result items one at a time, instead
of producing result lists all at once in memory. View items maintain the same physical
ordering as that of the dictionary and reflect changes made to the underlying dictionary.
Now that we know more about iterators, here’s the rest of the story:
>>> D = dict(a=1, b=2, c=3)
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> K = D.keys()
>>> K
<dict_keys object at 0x026D83C0>
# A view object in 3.0, not a list
>>> next(K)
# Views are not iterators themselves
TypeError: dict_keys object is not an iterator
>>> I = iter(K)
>>> next(I)
'a'
>>> next(I)
'c'
# Views have an iterator,
# which can be used manually
# but does not support len(), index
>>> for k in D.keys(): print(k, end=' ')
...
a c b
# All iteration contexts use auto
370 | Chapter 14: Iterations and Comprehensions, Part 1
As for all iterators, you can always force a 3.0 dictionary view to build a real list by
passing it to the list built-in. However, this usually isn’t required except to display
results interactively or to apply list operations like indexing:
>>> K = D.keys()
>>> list(K)
['a', 'c', 'b']
>>> V = D.values()
>>> V
<dict_values object at 0x026D8260>
>>> list(V)
[1, 3, 2]
# Can still force a real list if needed
# Ditto for values() and items() views
>>> list(D.items())
[('a', 1), ('c', 3), ('b', 2)]
>>> for (k, v) in D.items(): print(k, v, end=' ')
...
a 1 c 3 b 2
In addition, 3.0 dictionaries still have iterators themselves, which return successive
keys. Thus, it’s not often necessary to call keys directly in this context:
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> I = iter(D)
>>> next(I)
'a'
>>> next(I)
'c'
# Dictionaries still have own iterator
# Returns next key on each iteration
>>> for key in D: print(key, end=' ')
...
a c b
# Still no need to call keys() to iterate
# But keys is an iterator in 3.0 too!
Finally, remember again that because keys no longer returns a list, the traditional coding
pattern for scanning a dictionary by sorted keys won’t work in 3.0. Instead, convert
keys views first with a list call, or use the sorted call on either a keys view or the
dictionary itself, as follows:
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> for k in sorted(D.keys())): print(k, D[k], end=' ')
...
a 1 b 2 c 3
>>> D
{'a': 1, 'c': 3, 'b': 2}
>>> for k in sorted(D): print(k, D[k], end=' ')
...
a 1 b 2 c 3
# Best practice key sorting
New Iterables in Python 3.0 | 371
Other Iterator Topics
We’ll learn more about both list comprehensions and iterators in Chapter 20, in conjunction with functions, and again in Chapter 29 when we study classes. As you’ll see
later:
• User-defined functions can be turned into iterable generator functions, with
yield statements.
• List comprehensions morph into iterable generator expressions when coded in
parentheses.
• User-defined classes are made iterable with __iter__ or __getitem__ operator
overloading.
In particular, user-defined iterators defined with classes allow arbitrary objects and
operations to be used in any of the iteration contexts we’ve met here.
Chapter Summary
In this chapter, we explored concepts related to looping in Python. We took our first
substantial look at the iteration protocol in Python—a way for nonsequence objects to
take part in iteration loops—and at list comprehensions. As we saw, a list comprehension is an expression similar to a for loop that applies another expression to all the
items in any iterable object. Along the way, we also saw other built-in iteration tools
at work and studied recent iteration additions in Python 3.0.
This wraps up our tour of specific procedural statements and related tools. The next
chapter closes out this part of the book by discussing documentation options for Python
code; documentation is also part of the general syntax model, and it’s an important
component of well-written programs. In the next chapter, we’ll also dig into a set of
exercises for this part of the book before we turn our attention to larger structures such
as functions. As usual, though, let’s first exercise what we’ve learned here with a quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
How are for loops and iterators related?
How are for loops and list comprehensions related?
Name four iteration contexts in the Python language.
What is the best way to read line by line from a text file today?
What sort of weapons would you expect to see employed by the Spanish
Inquisition?
372 | Chapter 14: Iterations and Comprehensions, Part 1
Test Your Knowledge: Answers
1. The for loop uses the iteration protocol to step through items in the object across
which it is iterating. It calls the object’s __next__ method (run by the next built-in)
on each iteration and catches the StopIteration exception to determine when to
stop looping. Any object that supports this model works in a for loop and in other
iteration contexts.
2. Both are iteration tools. List comprehensions are a concise and efficient way to
perform a common for loop task: collecting the results of applying an expression
to all items in an iterable object. It’s always possible to translate a list comprehension to a for loop, and part of the list comprehension expression looks like the
header of a for loop syntactically.
3. Iteration contexts in Python include the for loop; list comprehensions; the map
built-in function; the in membership test expression; and the built-in functions
sorted, sum, any, and all. This category also includes the list and tuple built-ins,
string join methods, and sequence assignments, all of which use the iteration protocol (the __next__ method) to step across iterable objects one item at a time.
4. The best way to read lines from a text file today is to not read it explicitly at all:
instead, open the file within an iteration context such as a for loop or list comprehension, and let the iteration tool automatically scan one line at a time by
running the file’s next method on each iteration. This approach is generally best
in terms of coding simplicity, execution speed, and memory space requirements.
5. I’ll accept any of the following as correct answers: fear, intimidation, nice red uniforms, a comfy chair, and soft pillows.
Test Your Knowledge: Answers | 373
CHAPTER 15
The Documentation Interlude
This part of the book concludes with a look at techniques and tools used for
documenting Python code. Although Python code is designed to be readable, a few
well-placed human-readable comments can do much to help others understand the
workings of your programs. Python includes syntax and tools to make documentation
easier.
Although this is something of a tools-related concept, the topic is presented here partly
because it involves Python’s syntax model, and partly as a resource for readers struggling to understand Python’s toolset. For the latter purpose, I’ll expand here on documentation pointers first given in Chapter 4. As usual, in addition to the chapter quiz
this concluding chapter ends with some warnings about common pitfalls and a set of
exercises for this part of the text.
Python Documentation Sources
By this point in the book, you’re probably starting to realize that Python comes with
an amazing amount of prebuilt functionality—built-in functions and exceptions, predefined object attributes and methods, standard library modules, and more. And we’ve
really only scratched the surface of each of these categories.
One of the first questions that bewildered beginners often ask is: how do I find information on all the built-in tools? This section provides hints on the various documentation sources available in Python. It also presents documentation strings (docstrings)
and the PyDoc system that makes use of them. These topics are somewhat peripheral
to the core language itself, but they become essential knowledge as soon as your code
reaches the level of the examples and exercises in this part of the book.
As summarized in Table 15-1, there are a variety of places to look for information on
Python, with generally increasing verbosity. Because documentation is such a crucial
tool in practical programming, we’ll explore each of these categories in the sections
that follow.
375
Table 15-1. Python documentation sources
Form
Role
# comments
In-file documentation
The dir function
Lists of attributes available in objects
Docstrings: __doc__
In-file documentation attached to objects
PyDoc: The help function
Interactive help for objects
PyDoc: HTML reports
Module documentation in a browser
The standard manual set
Official language and library descriptions
Web resources
Online tutorials, examples, and so on
Published books
Commercially available reference texts
# Comments
Hash-mark comments are the most basic way to document your code. Python simply
ignores all the text following a # (as long as it’s not inside a string literal), so you can
follow this character with words and descriptions meaningful to programmers. Such
comments are accessible only in your source files, though; to code comments that are
more widely available, you’ll need to use docstrings.
In fact, current best practice generally dictates that docstrings are best for larger functional documentation (e.g., “my file does this”), and # comments are best limited to
smaller code documentation (e.g., “this strange expression does that”). More on docstrings in a moment.
The dir Function
The built-in dir function is an easy way to grab a list of all the attributes available inside
an object (i.e., its methods and simpler data items). It can be called on any object that
has attributes. For example, to find out what’s available in the standard library’s sys
module, import it and pass it to dir (these results are from Python 3.0; they might vary
slightly on 2.6):
>>> import sys
>>> dir(sys)
['__displayhook__', '__doc__', '__excepthook__', '__name__', '__package__',
'__stderr__', '__stdin__', '__stdout__', '_clear_type_cache', '_current_frames',
'_getframe', 'api_version', 'argv', 'builtin_module_names', 'byteorder',
'call_tracing', 'callstats', 'copyright', 'displayhook', 'dllhandle',
'dont_write_bytecode', 'exc_info', 'excepthook', 'exec_prefix', 'executable',
'exit', 'flags', 'float_info', 'getcheckinterval', 'getdefaultencoding',
...more names omitted...]
Only some of the many names are displayed here; run these statements on your machine
to see the full list.
376 | Chapter 15: The Documentation Interlude
To find out what attributes are provided in built-in object types, run dir on a literal (or
existing instance) of the desired type. For example, to see list and string attributes, you
can pass empty objects:
>>> dir([])
['__add__', '__class__', '__contains__', ...more...
'append', 'count', 'extend', 'index', 'insert', 'pop', 'remove',
'reverse', 'sort']
>>> dir('')
['__add__', '__class__', '__contains__', ...more...
'capitalize', 'center', 'count', 'encode', 'endswith', 'expandtabs',
'find', 'format', 'index', 'isalnum', 'isalpha', 'isdecimal',
'isdigit', 'isidentifier', 'islower', 'isnumeric', 'isprintable',
'isspace', 'istitle', 'isupper', 'join', 'ljust', 'lower', 'lstrip', '
maketrans', 'partition', 'replace', 'rfind', 'rindex', 'rjust',
...more names omitted...]
dir results for any built-in type include a set of attributes that are related to the imple-
mentation of that type (technically, operator overloading methods); they all begin and
end with double underscores to make them distinct, and you can safely ignore them at
this point in the book.
Incidentally, you can achieve the same effect by passing a type name to dir instead of
a literal:
>>> dir(str) == dir('')
True
>>> dir(list) == dir([])
True
# Same result as prior example
This works because names like str and list that were once type converter functions
are actually names of types in Python today; calling one of these invokes its constructor
to generate an instance of that type. I’ll have more to say about constructors and operator overloading methods when we discuss classes in Part VI.
The dir function serves as a sort of memory-jogger—it provides a list of attribute names,
but it does not tell you anything about what those names mean. For such extra information, we need to move on to the next documentation source.
Docstrings: __doc__
Besides # comments, Python supports documentation that is automatically attached to
objects and retained at runtime for inspection. Syntactically, such comments are coded
as strings at the tops of module files and function and class statements, before any other
executable code (# comments are OK before them). Python automatically stuffs the
strings, known as docstrings, into the __doc__ attributes of the corresponding objects.
Python Documentation Sources | 377
User-defined docstrings
For example, consider the following file, docstrings.py. Its docstrings appear at the
beginning of the file and at the start of a function and a class within it. Here, I’ve used
triple-quoted block strings for multiline comments in the file and the function, but any
sort of string will work. We haven’t studied the def or class statements in detail yet,
so ignore everything about them except the strings at their tops:
"""
Module documentation
Words Go Here
"""
spam = 40
def square(x):
"""
function documentation
can we have your liver then?
"""
return x ** 2
# square
class Employee:
"class documentation"
pass
print(square(4))
print(square.__doc__)
The whole point of this documentation protocol is that your comments are retained
for inspection in __doc__ attributes after the file is imported. Thus, to display the docstrings associated with the module and its objects, we simply import the file and print
their __doc__ attributes, where Python has saved the text:
>>> import docstrings
16
function documentation
can we have your liver then?
>>> print(docstrings.__doc__)
Module documentation
Words Go Here
>>> print(docstrings.square.__doc__)
function documentation
can we have your liver then?
>>> print(docstrings.Employee.__doc__)
class documentation
378 | Chapter 15: The Documentation Interlude
Note that you will generally want to use print to print docstrings; otherwise, you’ll get
a single string with embedded newline characters.
You can also attach docstrings to methods of classes (covered in Part VI), but because
these are just def statements nested in class statements, they’re not a special case. To
fetch the docstring of a method function inside a class within a module, you would
simply extend the path to go through the class: module.class.method.__doc__ (we’ll see
an example of method docstrings in Chapter 28).
Docstring standards
There is no broad standard about what should go into the text of a docstring (although
some companies have internal standards). There have been various markup language
and template proposals (e.g., HTML or XML), but they don’t seem to have caught on
in the Python world. And frankly, convincing Python programmers to document their
code using handcoded HTML is probably not going to happen in our lifetimes!
Documentation tends to have a low priority amongst programmers in general. Usually,
if you get any comments in a file at all, you count yourself lucky. I strongly encourage
you to document your code liberally, though—it really is an important part of wellwritten programs. The point here is that there is presently no standard on the structure
of docstrings; if you want to use them, anything goes today.
Built-in docstrings
As it turns out, built-in modules and objects in Python use similar techniques to attach
documentation above and beyond the attribute lists returned by dir. For example, to
see an actual human-readable description of a built-in module, import it and print its
__doc__ string:
>>> import sys
>>> print(sys.__doc__)
This module provides access to some objects used or maintained by the
interpreter and to functions that interact strongly with the interpreter.
Dynamic objects:
argv -path -modules
...more
command line arguments; argv[0] is the script pathname if known
module search path; path[0] is the script directory, else ''
-- dictionary of loaded modules
text omitted...
Functions, classes, and methods within built-in modules have attached descriptions in
their __doc__ attributes as well:
>>> print(sys.getrefcount.__doc__)
getrefcount(object) -> integer
Return the reference count of object. The count returned is generally
one higher than you might expect, because it includes the (temporary)
...more text omitted...
Python Documentation Sources | 379
You can also read about built-in functions via their docstrings:
>>> print(int.__doc__)
int(x[, base]) -> integer
Convert a string or number to an integer, if possible. A floating
point argument will be truncated towards zero (this does not include a
...more text omitted...
>>> print(map.__doc__)
map(func, *iterables) --> map object
Make an iterator that computes the function using arguments from
each of the iterables. Stops when the shortest iterable is exhausted.
You can get a wealth of information about built-in tools by inspecting their docstrings
this way, but you don’t have to—the help function, the topic of the next section, does
this automatically for you.
PyDoc: The help Function
The docstring technique proved to be so useful that Python now ships with a tool that
makes docstrings even easier to display. The standard PyDoc tool is Python code that
knows how to extract docstrings and associated structural information and format
them into nicely arranged reports of various types. Additional tools for extracting and
formatting docstrings are available in the open source domain (including tools that may
support structured text—search the Web for pointers), but Python ships with PyDoc
in its standard library.
There are a variety of ways to launch PyDoc, including command-line script options
(see the Python library manual for details). Perhaps the two most prominent PyDoc
interfaces are the built-in help function and the PyDoc GUI/HTML interface. The
help function invokes PyDoc to generate a simple textual report (which looks much
like a “manpage” on Unix-like systems):
>>> import sys
>>> help(sys.getrefcount)
Help on built-in function getrefcount in module sys:
getrefcount(...)
getrefcount(object) -> integer
Return the reference count of object. The count returned is generally
one higher than you might expect, because it includes the (temporary)
...more omitted...
Note that you do not have to import sys in order to call help, but you do have to import
sys to get help on sys; it expects an object reference to be passed in. For larger objects
such as modules and classes, the help display is broken down into multiple sections, a
few of which are shown here. Run this interactively to see the full report:
380 | Chapter 15: The Documentation Interlude
>>> help(sys)
Help on built-in module sys:
NAME
sys
FILE
(built-in)
MODULE DOCS
http://docs.python.org/library/sys
DESCRIPTION
This module provides access to some objects used or maintained by the
interpreter and to functions that interact strongly with the interpreter.
...more omitted...
FUNCTIONS
__displayhook__ = displayhook(...)
displayhook(object) -> None
Print an object to sys.stdout and also save it in builtins.
...more omitted...
DATA
__stderr__ = <io.TextIOWrapper object at 0x0236E950>
__stdin__ = <io.TextIOWrapper object at 0x02366550>
__stdout__ = <io.TextIOWrapper object at 0x02366E30>
...more omitted...
Some of the information in this report is docstrings, and some of it (e.g., function call
patterns) is structural information that PyDoc gleans automatically by inspecting objects’ internals, when available. You can also use help on built-in functions, methods,
and types. To get help for a built-in type, use the type name (e.g., dict for dictionary,
str for string, list for list). You’ll get a large display that describes all the methods
available for that type:
>>> help(dict)
Help on class dict in module builtins:
class dict(object)
| dict() -> new empty dictionary.
| dict(mapping) -> new dictionary initialized from a mapping object's
...more omitted...
>>> help(str.replace)
Help on method_descriptor:
replace(...)
S.replace (old, new[, count]) -> str
Return a copy of S with all occurrences of substring
...more omitted...
>>> help(ord)
Python Documentation Sources | 381
Help on built-in function ord in module builtins:
ord(...)
ord(c) -> integer
Return the integer ordinal of a one-character string.
Finally, the help function works just as well on your modules as it does on built-ins.
Here it is reporting on the docstrings.py file we coded earlier. Again, some of this is
docstrings, and some is information automatically extracted by inspecting objects’
structures:
>>> import docstrings
>>> help(docstrings.square)
Help on function square in module docstrings:
square(x)
function documentation
can we have your liver then?
>>> help(docstrings.Employee)
Help on class Employee in module docstrings:
class Employee(builtins.object)
| class documentation
|
| Data descriptors defined here:
...more omitted...
>>> help(docstrings)
Help on module docstrings:
NAME
docstrings
FILE
c:\misc\docstrings.py
DESCRIPTION
Module documentation
Words Go Here
CLASSES
builtins.object
Employee
class Employee(builtins.object)
| class documentation
|
| Data descriptors defined here:
...more omitted...
FUNCTIONS
square(x)
function documentation
382 | Chapter 15: The Documentation Interlude
can we have your liver then?
DATA
spam = 40
PyDoc: HTML Reports
The help function is nice for grabbing documentation when working interactively. For
a more grandiose display, however, PyDoc also provides a GUI interface (a simple but
portable Python/tkinter script) and can render its report in HTML page format, viewable in any web browser. In this mode, PyDoc can run locally or as a remote server in
client/server mode; reports contain automatically created hyperlinks that allow you to
click your way through the documentation of related components in your application.
To start PyDoc in this mode, you generally first launch the search engine GUI captured
in Figure 15-1. You can start this either by selecting the “Module Docs” item in Python’s
Start button menu on Windows, or by launching the pydoc.py script in Python’s standard library directory: Lib on Windows (run pydoc.py with a -g command-line argument). Enter the name of a module you’re interested in, and press the Enter key; PyDoc
will march down your module import search path (sys.path) looking for references to
the requested module.
Figure 15-1. The Pydoc top-level search engine GUI: type the name of a module you want
documentation for, press Enter, select the module, and then press “go to selected” (or omit the module
name and press “open browser” to see all available modules).
Once you’ve found a promising entry, select it and click “go to selected.” PyDoc will
spawn a web browser on your machine to display the report rendered in HTML format.
Figure 15-2 shows the information PyDoc displays for the built-in glob module.
Notice the hyperlinks in the Modules section of this page—you can click these to jump
to the PyDoc pages for related (imported) modules. For larger pages, PyDoc also generates hyperlinks to sections within the page.
Python Documentation Sources | 383
Figure 15-2. When you find a module in the Figure 15-1 GUI (such as this built-in standard library
module) and press “go to selected,” the module’s documentation is rendered in HTML and displayed
in a web browser window like this one.
Like the help function interface, the GUI interface works on user-defined modules as
well as built-ins. Figure 15-3 shows the page generated for our docstrings.py module file.
PyDoc can be customized and launched in various ways we won’t cover here; see its
entry in Python’s standard library manual for more details. The main thing to take away
from this section is that PyDoc essentially gives you implementation reports “for
free”—if you are good about using docstrings in your files, PyDoc does all the work of
collecting and formatting them for display. PyDoc only helps for objects like functions
and modules, but it provides an easy way to access a middle level of documentation for
such tools—its reports are more useful than raw attribute lists, and less exhaustive than
the standard manuals.
Cool PyDoc trick of the day: If you leave the module name empty in the top input field
of the window in Figure 15-1 and press the “open browser” button, PyDoc will produce
a web page containing a hyperlink to every module you can possibly import on your
computer. This includes Python standard library modules, modules of third-party
384 | Chapter 15: The Documentation Interlude
Figure 15-3. PyDoc can serve up documentation pages for both built-in and user-coded modules. Here
is the page for a user-defined module, showing all its documentation strings (docstrings) extracted
from the source file.
extensions you may have installed, user-defined modules on your import search path,
and even statically or dynamically linked-in C-coded modules. Such information is hard
to come by otherwise without writing code that inspects a set of module sources.
PyDoc can also be run to save the HTML documentation for a module in a file for later
viewing or printing; see its documentation for pointers. Also, note that PyDoc might
not work well if run on scripts that read from standard input—PyDoc imports the target
module to inspect its contents, and there may be no connection for standard input text
when it is run in GUI mode. Modules that can be imported without immediate input
requirements will always work under PyDoc, though.
Python Documentation Sources | 385
The Standard Manual Set
For the complete and most up-to-date description of the language and its toolset, Python’s standard manuals stand ready to serve. Python’s manuals ship in HTML and
other formats, and they are installed with the Python system on Windows—they are
available in your Start button’s menu for Python, and they can also be opened from the
Help menu within IDLE. You can also fetch the manual set separately from http://www
.python.org in a variety of formats, or read them online at that site (follow the Documentation link). On Windows, the manuals are a compiled help file to support
searches, and the online versions at the Python website include a web-based search
page.
When opened, the Windows format of the manuals displays a root page like that in
Figure 15-4. The two most important entries here are most likely the Library Reference
(which documents built-in types, functions, exceptions, and standard library modules)
and the Language Reference (which provides a formal description of language-level
details). The tutorial listed on this page also provides a brief introduction for
newcomers.
Figure 15-4. Python’s standard manual set, available online at http://www.python.org, from IDLE’s
Help menu, and in the Windows Start button menu. It’s a searchable help file on Windows, and there
is a search engine for the online version. Of these, the Library Reference is the one you’ll want to use
most of the time.
386 | Chapter 15: The Documentation Interlude
Web Resources
At the official Python website (http://www.python.org), you’ll find links to various Python resources, some of which cover special topics or domains. Click the Documentation link to access an online tutorial and the Beginners Guide to Python. The site also
lists non-English Python resources.
You will find numerous Python wikis, blogs, websites, and a host of other resources
on the Web today. To sample the online community, try searching for a term like
“Python programming” in Google.
Published Books
As a final resource, you can choose from a large collection of reference books for Python.
Bear in mind that books tend to lag behind the cutting edge of Python changes, partly
because of the work involved in writing, and partly because of the natural delays built
into the publishing cycle. Usually, by the time a book comes out, it’s three or more
months behind the current Python state. Unlike standard manuals, books are also generally not free.
Still, for many, the convenience and quality of a professionally published text is worth
the cost. Moreover, Python changes so slowly that books are usually still relevant years
after they are published, especially if their authors post updates on the Web. See the
Preface for pointers to other Python books.
Common Coding Gotchas
Before the programming exercises for this part of the book, let’s run through some of
the most common mistakes beginners make when coding Python statements and programs. Many of these are warnings I’ve thrown out earlier in this part of the book,
collected here for ease of reference. You’ll learn to avoid these pitfalls once you’ve
gained a bit of Python coding experience, but a few words now might help you avoid
falling into some of these traps initially:
• Don’t forget the colons. Always remember to type a : at the end of compound
statement headers (the first line of an if, while, for, etc.). You’ll probably forget
at first (I did, and so have most of my 3,000 Python students over the years), but
you can take some comfort from the fact that it will soon become an unconscious
habit.
• Start in column 1. Be sure to start top-level (unnested) code in column 1. That
includes unnested code typed into module files, as well as unnested code typed at
the interactive prompt.
Common Coding Gotchas | 387
• Blank lines matter at the interactive prompt. Blank lines in compound statements are always ignored in module files, but when you’re typing code at the
interactive prompt, they end the statement. In other words, blank lines tell the
interactive command line that you’ve finished a compound statement; if you want
to continue, don’t hit the Enter key at the ... prompt (or in IDLE) until you’re
really done.
• Indent consistently. Avoid mixing tabs and spaces in the indentation of a block,
unless you know what your text editor does with tabs. Otherwise, what you see in
your editor may not be what Python sees when it counts tabs as a number of spaces.
This is true in any block-structured language, not just Python—if the next programmer has her tabs set differently, she will not understand the structure of your
code. It’s safer to use all tabs or all spaces for each block.
• Don’t code C in Python. A reminder for C/C++ programmers: you don’t need to
type parentheses around tests in if and while headers (e.g., if (X==1):). You can,
if you like (any expression can be enclosed in parentheses), but they are fully superfluous in this context. Also, do not terminate all your statements with semicolons; it’s technically legal to do this in Python as well, but it’s totally useless unless
you’re placing more than one statement on a single line (the end of a line normally
terminates a statement). And remember, don’t embed assignment statements in
while loop tests, and don’t use {} around blocks (indent your nested code blocks
consistently instead).
• Use simple for loops instead of while or range. Another reminder: a simple
for loop (e.g., for x in seq:) is almost always simpler to code and quicker to run
than a while- or range-based counter loop. Because Python handles indexing internally for a simple for, it can sometimes be twice as fast as the equivalent
while. Avoid the temptation to count things in Python!
• Beware of mutables in assignments. I mentioned this in Chapter 11: you need
to be careful about using mutables in a multiple-target assignment (a = b = []),
as well as in an augmented assignment (a += [1, 2]). In both cases, in-place
changes may impact other variables. See Chapter 11 for details.
• Don’t expect results from functions that change objects in-place. We encountered this one earlier, too: in-place change operations like the list.append and
list.sort methods introduced in Chapter 8 do not return values (other than
None), so you should call them without assigning the result. It’s not uncommon for
beginners to say something like mylist = mylist.append(X) to try to get the result
of an append, but what this actually does is assign mylist to None, not to the modified
list (in fact, you’ll lose your reference to the list altogether).
A more devious example of this pops up in Python 2.X code when trying to step
through dictionary items in a sorted fashion. It’s fairly common to see code like
for k in D.keys().sort():. This almost works—the keys method builds a keys
list, and the sort method orders it—but because the sort method returns None, the
loop fails because it is ultimately a loop over None (a nonsequence). This fails even
388 | Chapter 15: The Documentation Interlude
sooner in Python 3.0, because dictionary keys are views, not lists! To code this
correctly, either use the newer sorted built-in function, which returns the sorted
list, or split the method calls out to statements: Ks = list(D.keys()), then
Ks.sort(), and finally, for k in Ks:. This, by the way, is one case where you’ll still
want to call the keys method explicitly for looping, instead of relying on the dictionary iterators—iterators do not sort.
• Always use parentheses to call a function. You must add parentheses after a
function name to call it, whether it takes arguments or not (e.g., use function(),
not function). In Part IV, we’ll see that functions are simply objects that have a
special operation—a call that you trigger with the parentheses.
In classes, this problem seems to occur most often with files; it’s common to see
beginners type file.close to close a file, rather than file.close(). Because it’s
legal to reference a function without calling it, the first version with no parentheses
succeeds silently, but it does not close the file!
• Don’t use extensions or paths in imports and reloads. Omit directory paths
and file suffixes in import statements (e.g., say import mod, not import mod.py). (We
discussed module basics in Chapter 3 and will continue studying modules in
Part V.) Because modules may have other suffixes besides .py (.pyc, for instance),
hardcoding a particular suffix is not only illegal syntax, but doesn’t make sense.
Any platform-specific directory path syntax comes from module search path settings, not the import statement.
Chapter Summary
This chapter took us on a tour of program documentation—both documentation we
write ourselves for our own programs, and documentation available for built-in tools.
We met docstrings, explored the online and manual resources for Python reference,
and learned how PyDoc’s help function and web page interface provide extra sources
of documentation. Because this is the last chapter in this part of the book, we also
reviewed common coding mistakes to help you avoid them.
In the next part of this book, we’ll start applying what we already know to larger program constructs: functions. Before moving on, however, be sure to work through the
set of lab exercises for this part of the book that appear at the end of this chapter. And
even before that, let’s run through this chapter’s quiz.
Test Your Knowledge: Quiz
1. When should you use documentation strings instead of hash-mark comments?
2. Name three ways you can view documentation strings.
Test Your Knowledge: Quiz | 389
3. How can you obtain a list of the available attributes in an object?
4. How can you get a list of all available modules on your computer?
5. Which Python book should you purchase after this one?
Test Your Knowledge: Answers
1. Documentation strings (docstrings) are considered best for larger, functional documentation, describing the use of modules, functions, classes, and methods in your
code. Hash-mark comments are today best limited to micro-documentation about
arcane expressions or statements. This is partly because docstrings are easier to
find in a source file, but also because they can be extracted and displayed by the
PyDoc system.
2. You can see docstrings by printing an object’s __doc__ attribute, by passing it to
PyDoc’s help function, and by selecting modules in PyDoc’s GUI search engine in
client/server mode. Additionally, PyDoc can be run to save a module’s documentation in an HTML file for later viewing or printing.
3. The built-in dir(X) function returns a list of all the attributes attached to any object.
4. Run the PyDoc GUI interface, leave the module name blank, and select “open
browser”; this opens a web page containing a link to every module available to
your programs.
5. Mine, of course. (Seriously, the Preface lists a few recommended follow-up books,
both for reference and for application tutorials.)
Test Your Knowledge: Part III Exercises
Now that you know how to code basic program logic, the following exercises will ask
you to implement some simple tasks with statements. Most of the work is in exercise
4, which lets you explore coding alternatives. There are always many ways to arrange
statements, and part of learning Python is learning which arrangements work better
than others.
See Part III in Appendix B for the solutions.
1. Coding basic loops.
a. Write a for loop that prints the ASCII code of each character in a string named
S. Use the built-in function ord(character) to convert each character to an
ASCII integer. (Test it interactively to see how it works.)
b. Next, change your loop to compute the sum of the ASCII codes of all the
characters in a string.
390 | Chapter 15: The Documentation Interlude
c. Finally, modify your code again to return a new list that contains the ASCII
codes of each character in the string. Does the expression map(ord, S) have a
similar effect? (Hint: see Chapter 14.)
2. Backslash characters. What happens on your machine when you type the following
code interactively?
for i in range(50):
print('hello %d\n\a' % i)
Beware that if it’s run outside of the IDLE interface this example may beep at you,
so you may not want to run it in a crowded lab. IDLE prints odd characters instead
of beeping (see the backslash escape characters in Table 7-2).
3. Sorting dictionaries. In Chapter 8, we saw that dictionaries are unordered collections. Write a for loop that prints a dictionary’s items in sorted (ascending) order.
(Hint: use the dictionary keys and list sort methods, or the newer sorted built-in
function.)
4. Program logic alternatives. Consider the following code, which uses a while loop
and found flag to search a list of powers of 2 for the value of 2 raised to the fifth
power (32). It’s stored in a module file called power.py.
L = [1, 2, 4, 8, 16, 32, 64]
X = 5
found = False
i = 0
while not found and i < len(L):
if 2 ** X == L[i]:
found = True
else:
i = i+1
if found:
print('at index', i)
else:
print(X, 'not found')
C:\book\tests> python power.py
at index 5
As is, the example doesn’t follow normal Python coding techniques. Follow the
steps outlined here to improve it (for all the transformations, you may either type
your code interactively or store it in a script file run from the system command
line—using a file makes this exercise much easier):
a. First, rewrite this code with a while loop else clause to eliminate the found flag
and final if statement.
b. Next, rewrite the example to use a for loop with an else clause, to eliminate
the explicit list-indexing logic. (Hint: to get the index of an item, use the list
index method—L.index(X) returns the offset of the first X in list L.)
Test Your Knowledge: Part III Exercises | 391
c. Next, remove the loop completely by rewriting the example with a simple in
operator membership expression. (See Chapter 8 for more details, or type this
to test: 2 in [1,2,3].)
d. Finally, use a for loop and the list append method to generate the powers-of-2
list (L) instead of hardcoding a list literal.
Deeper thoughts:
e. Do you think it would improve performance to move the 2 ** X expression
outside the loops? How would you code that?
f. As we saw in exercise 1, Python includes a map(function, list) tool that can
generate a powers-of-2 list, too: map(lambda x: 2 ** x, range(7)). Try typing
this code interactively; we’ll meet lambda more formally in Chapter 19.
392 | Chapter 15: The Documentation Interlude
PART IV
Functions
CHAPTER 16
Function Basics
In Part III, we looked at basic procedural statements in Python. Here, we’ll move on to
explore a set of additional statements that we can use to create functions of our own.
In simple terms, a function is a device that groups a set of statements so they can be run
more than once in a program. Functions also can compute a result value and let us
specify parameters that serve as function inputs, which may differ each time the code
is run. Coding an operation as a function makes it a generally useful tool, which we
can use in a variety of contexts.
More fundamentally, functions are the alternative to programming by cutting and
pasting—rather than having multiple redundant copies of an operation’s code, we can
factor it into a single function. In so doing, we reduce our future work radically: if the
operation must be changed later, we only have one copy to update, not many.
Functions are the most basic program structure Python provides for maximizing code
reuse and minimizing code redundancy. As we’ll see, functions are also a design tool
that lets us split complex systems into manageable parts. Table 16-1 summarizes the
primary function-related tools we’ll study in this part of the book.
Table 16-1. Function-related statements and expressions
Statement
Examples
Calls
myfunc('spam', 'eggs', meat=ham)
def,
return
def adder(a, b=1, *c):
return a + b + c[0]
global
def changer():
global x; x = 'new'
nonlocal
def changer():
nonlocal x; x = 'new'
yield
def squares(x):
for i in range(x): yield i ** 2
lambda
funcs = [lambda x: x**2, lambda x: x*3]
395
Why Use Functions?
Before we get into the details, let’s establish a clear picture of what functions are all
about. Functions are a nearly universal program-structuring device. You may have
come across them before in other languages, where they may have been called subroutines or procedures. As a brief introduction, functions serve two primary development
roles:
Maximizing code reuse and minimizing redundancy
As in most programming languages, Python functions are the simplest way to
package logic you may wish to use in more than one place and more than one time.
Up until now, all the code we’ve been writing has run immediately. Functions allow
us to group and generalize code to be used arbitrarily many times later. Because
they allow us to code an operation in a single place and use it in many places,
Python functions are the most basic factoring tool in the language: they allow us
to reduce code redundancy in our programs, and thereby reduce maintenance
effort.
Procedural decomposition
Functions also provide a tool for splitting systems into pieces that have well-defined
roles. For instance, to make a pizza from scratch, you would start by mixing the
dough, rolling it out, adding toppings, baking it, and so on. If you were programming a pizza-making robot, functions would help you divide the overall “make
pizza” task into chunks—one function for each subtask in the process. It’s easier
to implement the smaller tasks in isolation than it is to implement the entire process
at once. In general, functions are about procedure—how to do something, rather
than what you’re doing it to. We’ll see why this distinction matters in Part VI, when
we start making new object with classes.
In this part of the book, we’ll explore the tools used to code functions in Python: function basics, scope rules, and argument passing, along with a few related concepts such
as generators and functional tools. Because its importance begins to become more apparent at this level of coding, we’ll also revisit the notion of polymorphism introduced
earlier in the book. As you’ll see, functions don’t imply much new syntax, but they do
lead us to some bigger programming ideas.
Coding Functions
Although it wasn’t made very formal, we’ve already used some functions in earlier
chapters. For instance, to make a file object, we called the built-in open function; similarly, we used the len built-in function to ask for the number of items in a collection
object.
In this chapter, we will explore how to write new functions in Python. Functions we
write behave the same way as the built-ins we’ve already seen: they are called in
396 | Chapter 16: Function Basics
expressions, are passed values, and return results. But writing new functions requires
the application of a few additional ideas that haven’t yet been introduced. Moreover,
functions behave very differently in Python than they do in compiled languages like C.
Here is a brief introduction to the main concepts behind Python functions, all of which
we will study in this part of the book:
• def is executable code. Python functions are written with a new statement, the
def. Unlike functions in compiled languages such as C, def is an executable statement—your function does not exist until Python reaches and runs the def. In fact,
it’s legal (and even occasionally useful) to nest def statements inside if statements,
while loops, and even other defs. In typical operation, def statements are coded in
module files and are naturally run to generate functions when a module file is first
imported.
• def creates an object and assigns it to a name. When Python reaches and runs
a def statement, it generates a new function object and assigns it to the function’s
name. As with all assignments, the function name becomes a reference to the function object. There’s nothing magic about the name of a function—as you’ll see,
the function object can be assigned to other names, stored in a list, and so on.
Function objects may also have arbitrary user-defined attributes attached to them
to record data.
• lambda creates an object but returns it as a result. Functions may also be created
with the lambda expression, a feature that allows us to in-line function definitions
in places where a def statement won’t work syntactically (this is a more advanced
concept that we’ll defer until Chapter 19).
• return sends a result object back to the caller. When a function is called, the
caller stops until the function finishes its work and returns control to the caller.
Functions that compute a value send it back to the caller with a return statement;
the returned value becomes the result of the function call.
• yield sends a result object back to the caller, but remembers where it left
off. Functions known as generators may also use the yield statement to send back
a value and suspend their state such that they may be resumed later, to produce a
series of results over time. This is another advanced topic covered later in this part
of the book.
• global declares module-level variables that are to be assigned. By default, all
names assigned in a function are local to that function and exist only while the
function runs. To assign a name in the enclosing module, functions need to list it
in a global statement. More generally, names are always looked up in scopes—
places where variables are stored—and assignments bind names to scopes.
• nonlocal declares enclosing function variables that are to be assigned. Similarly, the nonlocal statement added in Python 3.0 allows a function to assign a
name that exists in the scope of a syntactically enclosing def statement. This allows
Coding Functions | 397
enclosing functions to serve as a place to retain state—information remembered
when a function is called—without using shared global names.
• Arguments are passed by assignment (object reference). In Python, arguments
are passed to functions by assignment (which, as we’ve learned, means by object
reference). As you’ll see, in Python’s model the caller and function share objects
by references, but there is no name aliasing. Changing an argument name within
a function does not also change the corresponding name in the caller, but changing
passed-in mutable objects can change objects shared by the caller.
• Arguments, return values, and variables are not declared. As with everything
in Python, there are no type constraints on functions. In fact, nothing about a
function needs to be declared ahead of time: you can pass in arguments of any type,
return any kind of object, and so on. As one consequence, a single function can
often be applied to a variety of object types—any objects that sport a compatible
interface (methods and expressions) will do, regardless of their specific types.
If some of the preceding words didn’t sink in, don’t worry—we’ll explore all of these
concepts with real code in this part of the book. Let’s get started by expanding on some
of these ideas and looking at a few examples.
def Statements
The def statement creates a function object and assigns it to a name. Its general format
is as follows:
def <name>(arg1, arg2,... argN):
<statements>
As with all compound Python statements, def consists of a header line followed by a
block of statements, usually indented (or a simple statement after the colon). The
statement block becomes the function’s body—that is, the code Python executes each
time the function is called.
The def header line specifies a function name that is assigned the function object, along
with a list of zero or more arguments (sometimes called parameters) in parentheses.
The argument names in the header are assigned to the objects passed in parentheses at
the point of call.
Function bodies often contain a return statement:
def <name>(arg1, arg2,... argN):
...
return <value>
The Python return statement can show up anywhere in a function body; it ends the
function call and sends a result back to the caller. The return statement consists of an
object expression that gives the function’s result. The return statement is optional; if
it’s not present, the function exits when the control flow falls off the end of the function
398 | Chapter 16: Function Basics
body. Technically, a function without a return statement returns the None object automatically, but this return value is usually ignored.
Functions may also contain yield statements, which are designed to produce a series
of values over time, but we’ll defer discussion of these until we survey generator topics
in Chapter 20.
def Executes at Runtime
The Python def is a true executable statement: when it runs, it creates a new function
object and assigns it to a name. (Remember, all we have in Python is runtime; there is
no such thing as a separate compile time.) Because it’s a statement, a def can appear
anywhere a statement can—even nested in other statements. For instance, although
defs normally are run when the module enclosing them is imported, it’s also completely
legal to nest a function def inside an if statement to select between alternative
definitions:
if test:
def func():
...
else:
def func():
...
...
func()
# Define func this way
# Or else this way
# Call the version selected and built
One way to understand this code is to realize that the def is much like an = statement:
it simply assigns a name at runtime. Unlike in compiled languages such as C, Python
functions do not need to be fully defined before the program runs. More generally,
defs are not evaluated until they are reached and run, and the code inside defs is not
evaluated until the functions are later called.
Because function definition happens at runtime, there’s nothing special about the
function name. What’s important is the object to which it refers:
othername = func
othername()
# Assign function object
# Call func again
Here, the function was assigned to a different name and called through the new name.
Like everything else in Python, functions are just objects; they are recorded explicitly
in memory at program execution time. In fact, besides calls, functions allow arbitrary
attributes to be attached to record information for later use:
def func(): ...
func()
func.attr = value
# Create function object
# Call object
# Attach attributes
Coding Functions | 399
A First Example: Definitions and Calls
Apart from such runtime concepts (which tend to seem most unique to programmers
with backgrounds in traditional compiled languages), Python functions are straightforward to use. Let’s code a first real example to demonstrate the basics. As you’ll see,
there are two sides to the function picture: a definition (the def that creates a function)
and a call (an expression that tells Python to run the function’s body).
Definition
Here’s a definition typed interactively that defines a function called times, which returns the product of its two arguments:
>>> def times(x, y):
...
return x * y
...
# Create and assign function
# Body executed when called
When Python reaches and runs this def, it creates a new function object that packages
the function’s code and assigns the object to the name times. Typically, such a statement is coded in a module file and runs when the enclosing file is imported; for something this small, though, the interactive prompt suffices.
Calls
After the def has run, you can call (run) the function in your program by adding
parentheses after the function’s name. The parentheses may optionally contain one or
more object arguments, to be passed (assigned) to the names in the function’s header:
>>> times(2, 4)
8
# Arguments in parentheses
This expression passes two arguments to times. As mentioned previously, arguments
are passed by assignment, so in this case the name x in the function header is assigned
the value 2, y is assigned the value 4, and the function’s body is run. For this function,
the body is just a return statement that sends back the result as the value of the call
expression. The returned object was printed here interactively (as in most languages,
2 * 4 is 8 in Python), but if we needed to use it later we could instead assign it to a
variable. For example:
>>> x = times(3.14, 4)
>>> x
12.56
# Save the result object
Now, watch what happens when the function is called a third time, with very different
kinds of objects passed in:
>>> times('Ni', 4)
'NiNiNiNi'
400 | Chapter 16: Function Basics
# Functions are "typeless"
This time, our function means something completely different (Monty Python reference
again intended). In this third call, a string and an integer are passed to x and y, instead
of two numbers. Recall that * works on both numbers and sequences; because we never
declare the types of variables, arguments, or return values in Python, we can use
times to either multiply numbers or repeat sequences.
In other words, what our times function means and does depends on what we pass into
it. This is a core idea in Python (and perhaps the key to using the language well), which
we’ll explore in the next section.
Polymorphism in Python
As we just saw, the very meaning of the expression x * y in our simple times function
depends completely upon the kinds of objects that x and y are—thus, the same function
can perform multiplication in one instance and repetition in another. Python leaves it
up to the objects to do something reasonable for the syntax. Really, * is just a dispatch
mechanism that routes control to the objects being processed.
This sort of type-dependent behavior is known as polymorphism, a term we first met
in Chapter 4 that essentially means that the meaning of an operation depends on the
objects being operated upon. Because it’s a dynamically typed language, polymorphism
runs rampant in Python. In fact, every operation is a polymorphic operation in Python:
printing, indexing, the * operator, and much more.
This is deliberate, and it accounts for much of the language’s conciseness and flexibility.
A single function, for instance, can generally be applied to a whole category of object
types automatically. As long as those objects support the expected interface (a.k.a.
protocol), the function can process them. That is, if the objects passed into a function
have the expected methods and expression operators, they are plug-and-play compatible with the function’s logic.
Even in our simple times function, this means that any two objects that support a * will
work, no matter what they may be, and no matter when they are coded. This function
will work on two numbers (performing multiplication), or a string and a number (performing repetition), or any other combination of objects supporting the expected
interface—even class-based objects we have not even coded yet.
Moreover, if the objects passed in do not support this expected interface, Python will
detect the error when the * expression is run and raise an exception automatically. It’s
therefore pointless to code error checking ourselves. In fact, doing so would limit our
function’s utility, as it would be restricted to work only on objects whose types we test
for.
This turns out to be a crucial philosophical difference between Python and statically
typed languages like C++ and Java: in Python, your code is not supposed to care about
specific data types. If it does, it will be limited to working on just the types you anticipated when you wrote it, and it will not support other compatible object types that
A First Example: Definitions and Calls | 401
may be coded in the future. Although it is possible to test for types with tools like the
type built-in function, doing so breaks your code’s flexibility. By and large, we code to
object interfaces in Python, not data types.
Of course, this polymorphic model of programming means we have to test our code to
detect errors, rather than providing type declarations a compiler can use to detect some
types of errors for us ahead of time. In exchange for an initial bit of testing, though, we
radically reduce the amount of code we have to write and radically increase our code’s
flexibility. As you’ll learn, it’s a net win in practice.
A Second Example: Intersecting Sequences
Let’s look at a second function example that does something a bit more useful than
multiplying arguments and further illustrates function basics.
In Chapter 13, we coded a for loop that collected items held in common in two strings.
We noted there that the code wasn’t as useful as it could be because it was set up to
work only on specific variables and could not be rerun later. Of course, we could copy
the code and paste it into each place where it needs to be run, but this solution is neither
good nor general—we’d still have to edit each copy to support different sequence
names, and changing the algorithm would then require changing multiple copies.
Definition
By now, you can probably guess that the solution to this dilemma is to package the
for loop inside a function. Doing so offers a number of advantages:
• Putting the code in a function makes it a tool that you can run as many times as
you like.
• Because callers can pass in arbitrary arguments, functions are general enough to
work on any two sequences (or other iterables) you wish to intersect.
• When the logic is packaged in a function, you only have to change code in one
place if you ever need to change the way the intersection works.
• Coding the function in a module file means it can be imported and reused by any
program run on your machine.
In effect, wrapping the code in a function makes it a general intersection utility:
def intersect(seq1, seq2):
res = []
for x in seq1:
if x in seq2:
res.append(x)
return res
# Start empty
# Scan seq1
# Common item?
# Add to end
The transformation from the simple code of Chapter 13 to this function is straightforward; we’ve just nested the original logic under a def header and made the objects on
402 | Chapter 16: Function Basics
which it operates passed-in parameter names. Because this function computes a result,
we’ve also added a return statement to send a result object back to the caller.
Calls
Before you can call a function, you have to make it. To do this, run its def statement,
either by typing it interactively or by coding it in a module file and importing the file.
Once you’ve run the def, you can call the function by passing any two sequence objects
in parentheses:
>>> s1 = "SPAM"
>>> s2 = "SCAM"
>>> intersect(s1, s2)
['S', 'A', 'M']
# Strings
Here, we’ve passed in two strings, and we get back a list containing the characters in
common. The algorithm the function uses is simple: “for every item in the first argument, if that item is also in the second argument, append the item to the result.” It’s a
little shorter to say that in Python than in English, but it works out the same.
To be fair, our intersect function is fairly slow (it executes nested loops), isn’t really
mathematical intersection (there may be duplicates in the result), and isn’t required at
all (as we’ve seen, Python’s set data type provides a built-in intersection operation).
Indeed, the function could be replaced with a single list comprehension expression, as
it exhibits the classic loop collector code pattern:
>>> [x for x in s1 if x in s2]
['S', 'A', 'M']
As a function basics example, though, it does the job—this single piece of code can
apply to an entire range of object types, as the next section explains.
Polymorphism Revisited
Like all functions in Python, intersect is polymorphic. That is, it works on arbitrary
types, as long as they support the expected object interface:
>>> x = intersect([1, 2, 3], (1, 4))
>>> x
[1]
# Mixed types
# Saved result object
This time, we passed in different types of objects to our function—a list and a tuple
(mixed types)—and it still picked out the common items. Because you don’t have to
specify the types of arguments ahead of time, the intersect function happily iterates
through any kind of sequence objects you send it, as long as they support the expected
interfaces.
For intersect, this means that the first argument has to support the for loop, and the
second has to support the in membership test. Any two such objects will work, regardless of their specific types—that includes physically stored sequences like strings
A Second Example: Intersecting Sequences | 403
and lists; all the iterable objects we met in Chapter 14, including files and dictionaries;
and even any class-based objects we code that apply operator overloading techniques
(we’ll discuss these later in the book).*
Here again, if we pass in objects that do not support these interfaces (e.g., numbers),
Python will automatically detect the mismatch and raise an exception for us—which
is exactly what we want, and the best we could do on our own if we coded explicit type
tests. By not coding type tests and allowing Python to detect the mismatches for us, we
both reduce the amount of code we need to write and increase our code’s flexibility.
Local Variables
Probably the most interesting part of this example is its names. It turns out that the
variable res inside intersect is what in Python is called a local variable—a name that
is visible only to code inside the function def and that exists only while the function
runs. In fact, because all names assigned in any way inside a function are classified as
local variables by default, nearly all the names in intersect are local variables:
• res is obviously assigned, so it is a local variable.
• Arguments are passed by assignment, so seq1 and seq2 are, too.
• The for loop assigns items to a variable, so the name x is also local.
All these local variables appear when the function is called and disappear when the
function exits—the return statement at the end of intersect sends back the result
object, but the name res goes away. To fully explore the notion of locals, though, we
need to move on to Chapter 17.
Chapter Summary
This chapter introduced the core ideas behind function definition—the syntax and
operation of the def and return statements, the behavior of function call expressions,
and the notion and benefits of polymorphism in Python functions. As we saw, a def
statement is executable code that creates a function object at runtime; when the function is later called, objects are passed into it by assignment (recall that assignment
means object reference in Python, which, as we learned in Chapter 6, really means
pointer internally), and computed values are sent back by return. We also began
* This code will always work if we intersect files’ contents obtained with file.readlines(). It may not work
to intersect lines in open input files directly, though, depending on the file object’s implementation of the
in operator or general iteration. Files must generally be rewound (e.g., with a file.seek(0) or another
open) after they have been read to end-of-file once. As we’ll see in Chapter 29 when we study operator
overloading, classes implement the in operator either by providing the specific __contains__ method or by
supporting the general iteration protocol with the __iter__ or older __getitem__ methods; if coded, classes
can define what iteration means for their data.
404 | Chapter 16: Function Basics
exploring the concepts of local variables and scopes in this chapter, but we’ll save all
the details on those topics for Chapter 17. First, though, a quick quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
What is the point of coding functions?
At what time does Python create a function?
What does a function return if it has no return statement in it?
When does the code nested inside the function definition statement run?
What’s wrong with checking the types of objects passed into a function?
Test Your Knowledge: Answers
1. Functions are the most basic way of avoiding code redundancy in Python—factoring code into functions means that we have only one copy of an operation’s code
to update in the future. Functions are also the basic unit of code reuse in Python—
wrapping code in functions makes it a reusable tool, callable in a variety of programs. Finally, functions allow us to divide a complex system into manageable
parts, each of which may be developed individually.
2. A function is created when Python reaches and runs the def statement; this statement creates a function object and assigns it the function’s name. This normally
happens when the enclosing module file is imported by another module (recall that
imports run the code in a file from top to bottom, including any defs), but it can
also occur when a def is typed interactively or nested in other statements, such as
ifs.
3. A function returns the None object by default if the control flow falls off the end of
the function body without running into a return statement. Such functions are
usually called with expression statements, as assigning their None results to variables is generally pointless.
4. The function body (the code nested inside the function definition statement) is run
when the function is later called with a call expression. The body runs anew each
time the function is called.
5. Checking the types of objects passed into a function effectively breaks the function’s flexibility, constraining the function to work on specific types only. Without
such checks, the function would likely be able to process an entire range of object
types—any objects that support the interface expected by the function will work.
(The term interface means the set of methods and expression operators the function’s code runs.)
Test Your Knowledge: Answers | 405
CHAPTER 17
Scopes
Chapter 16 introduced basic function definitions and calls. As we saw, Python’s basic
function model is simple to use, but even simple function examples quickly led us to
questions about the meaning of variables in our code. This chapter moves on to present
the details behind Python’s scopes—the places where variables are defined and looked
up. As we’ll see, the place where a name is assigned in our code is crucial to determining
what the name means. We’ll also find that scope usage can have a major impact on
program maintenance effort; overuse of globals, for example, is a generally bad thing.
Python Scope Basics
Now that you’re ready to start writing your own functions, we need to get more formal
about what names mean in Python. When you use a name in a program, Python creates,
changes, or looks up the name in what is known as a namespace—a place where names
live. When we talk about the search for a name’s value in relation to code, the term
scope refers to a namespace: that is, the location of a name’s assignment in your code
determines the scope of the name’s visibility to your code.
Just about everything related to names, including scope classification, happens at assignment time in Python. As we’ve seen, names in Python spring into existence when
they are first assigned values, and they must be assigned before they are used. Because
names are not declared ahead of time, Python uses the location of the assignment of a
name to associate it with (i.e., bind it to) a particular namespace. In other words, the
place where you assign a name in your source code determines the namespace it will
live in, and hence its scope of visibility.
Besides packaging code, functions add an extra namespace layer to your programs—
by default, all names assigned inside a function are associated with that function’s
namespace, and no other. This means that:
• Names defined inside a def can only be seen by the code within that def. You cannot
even refer to such names from outside the function.
407
• Names defined inside a def do not clash with variables outside the def, even if the
same names are used elsewhere. A name X assigned outside a given def (i.e., in a
different def or at the top level of a module file) is a completely different variable
from a name X assigned inside that def.
In all cases, the scope of a variable (where it can be used) is always determined by where
it is assigned in your source code and has nothing to do with which functions call which.
In fact, as we’ll learn in this chapter, variables may be assigned in three different places,
corresponding to three different scopes:
• If a variable is assigned inside a def, it is local to that function.
• If a variable is assigned in an enclosing def, it is nonlocal to nested functions.
• If a variable is assigned outside all defs, it is global to the entire file.
We call this lexical scoping because variable scopes are determined entirely by the locations of the variables in the source code of your program files, not by function calls.
For example, in the following module file, the X = 99 assignment creates a global variable named X (visible everywhere in this file), but the X = 88 assignment creates a
local variable X (visible only within the def statement):
X = 99
def func():
X = 88
Even though both variables are named X, their scopes make them different. The net
effect is that function scopes help to avoid name clashes in your programs and help to
make functions more self-contained program units.
Scope Rules
Before we started writing functions, all the code we wrote was at the top level of a
module (i.e., not nested in a def), so the names we used either lived in the module itself
or were built-ins predefined by Python (e.g., open). Functions provide nested namespaces (scopes) that localize the names they use, such that names inside a function
won’t clash with those outside it (in a module or another function). Again, functions
define a local scope, and modules define a global scope. The two scopes are related as
follows:
• The enclosing module is a global scope. Each module is a global scope—that
is, a namespace in which variables created (assigned) at the top level of the module
file live. Global variables become attributes of a module object to the outside world
but can be used as simple variables within a module file.
• The global scope spans a single file only. Don’t be fooled by the word “global”
here—names at the top level of a file are only global to code within that single file.
There is really no notion of a single, all-encompassing global file-based scope in
408 | Chapter 17: Scopes
Python. Instead, names are partitioned into modules, and you must always import
a module explicitly if you want to be able to use the names its file defines. When
you hear “global” in Python, think “module.”
• Each call to a function creates a new local scope. Every time you call a function,
you create a new local scope—that is, a namespace in which the names created
inside that function will usually live. You can think of each def statement (and
lambda expression) as defining a new local scope, but because Python allows functions to call themselves to loop (an advanced technique known as recursion), the
local scope in fact technically corresponds to a function call—in other words, each
call creates a new local namespace. Recursion is useful when processing structures
whose shapes can’t be predicted ahead of time.
• Assigned names are local unless declared global or nonlocal. By default, all
the names assigned inside a function definition are put in the local scope (the
namespace associated with the function call). If you need to assign a name that
lives at the top level of the module enclosing the function, you can do so by declaring it in a global statement inside the function. If you need to assign a name
that lives in an enclosing def, as of Python 3.0 you can do so by declaring it in a
nonlocal statement.
• All other names are enclosing function locals, globals, or built-ins. Names
not assigned a value in the function definition are assumed to be enclosing scope
locals (in an enclosing def), globals (in the enclosing module’s namespace), or builtins (in the predefined __builtin__ module Python provides).
There are a few subtleties to note here. First, keep in mind that code typed at the
interactive command prompt follows these same rules. You may not know it yet, but
code run interactively is really entered into a built-in module called __main__; this
module works just like a module file, but results are echoed as you go. Because of this,
interactively created names live in a module, too, and thus follow the normal scope
rules: they are global to the interactive session. You’ll learn more about modules in the
next part of this book.
Also note that any type of assignment within a function classifies a name as local. This
includes = statements, module names in import, function names in def, function argument names, and so on. If you assign a name in any way within a def, it will become a
local to that function.
Conversely, in-place changes to objects do not classify names as locals; only actual name
assignments do. For instance, if the name L is assigned to a list at the top level of a
module, a statement L = X within a function will classify L as a local, but L.append(X)
will not. In the latter case, we are changing the list object that L references, not L itself—
L is found in the global scope as usual, and Python happily modifies it without requiring
a global (or nonlocal) declaration. As usual, it helps to keep the distinction between
names and objects clear: changing an object is not an assignment to a name.
Python Scope Basics | 409
Name Resolution: The LEGB Rule
If the prior section sounds confusing, it really boils down to three simple rules. With a
def statement:
• Name references search at most four scopes: local, then enclosing functions (if
any), then global, then built-in.
• Name assignments create or change local names by default.
• global and nonlocal declarations map assigned names to enclosing module and
function scopes.
In other words, all names assigned inside a function def statement (or a lambda, an
expression we’ll meet later) are locals by default. Functions can freely use names assigned in syntactically enclosing functions and the global scope, but they must declare
such nonlocals and globals in order to change them.
Python’s name-resolution scheme is sometimes called the LEGB rule, after the scope
names:
• When you use an unqualified name inside a function, Python searches up to four
scopes—the local (L) scope, then the local scopes of any enclosing (E) defs and
lambdas, then the global (G) scope, and then the built-in (B) scope—and stops at
the first place the name is found. If the name is not found during this search, Python
reports an error. As we learned in Chapter 6, names must be assigned before they
can be used.
• When you assign a name in a function (instead of just referring to it in an expression), Python always creates or changes the name in the local scope, unless it’s
declared to be global or nonlocal in that function.
• When you assign a name outside any function (i.e., at the top level of a module
file, or at the interactive prompt), the local scope is the same as the global scope—
the module’s namespace.
Figure 17-1 illustrates Python’s four scopes. Note that the second scope lookup layer,
E—the scopes of enclosing defs or lambdas—can technically correspond to more than
one lookup layer. This case only comes into play when you nest functions within functions, and it is addressed by the nonlocal statement.*
Also keep in mind that these rules apply only to simple variable names (e.g., spam). In
Parts V and VI, we’ll see that qualified attribute names (e.g., object.spam) live in particular objects and follow a completely different set of lookup rules than those
* The scope lookup rule was called the “LGB rule” in the first edition of this book. The enclosing def “E” layer
was added later in Python to obviate the task of passing in enclosing scope names explicitly with default
arguments—a topic usually of marginal interest to Python beginners that we’ll defer until later in this chapter.
Since this scope is addressed by the nonlocal statement in Python 3.0, I suppose the lookup rule might now
be better named “LNGB,” but backward compatibility matters in books, too!
410 | Chapter 17: Scopes
Figure 17-1. The LEGB scope lookup rule. When a variable is referenced, Python searches for it in
this order: in the local scope, in any enclosing functions’ local scopes, in the global scope, and finally
in the built-in scope. The first occurrence wins. The place in your code where a variable is assigned
usually determines its scope. In Python 3, nonlocal declarations can also force names to be mapped
to enclosing function scopes, whether assigned or not.
covered here. References to attribute names following periods (.) search one or more
objects, not scopes, and may invoke something called “inheritance”; more on this in
Part VI of this book.
Scope Example
Let’s look at a larger example that demonstrates scope ideas. Suppose we wrote the
following code in a module file:
# Global scope
X = 99
# X and func assigned in module: global
def func(Y):
# Local scope
Z = X + Y
return Z
# Y and Z assigned in function: locals
func(1)
# func in module: result=100
# X is a global
This module and the function it contains use a number of names to do their business.
Using Python’s scope rules, we can classify the names as follows:
Global names: X, func
X is global because it’s assigned at the top level of the module file; it can be referenced inside the function without being declared global. func is global for the same
reason; the def statement assigns a function object to the name func at the top level
of the module.
Python Scope Basics | 411
Local names: Y, Z
Y and Z are local to the function (and exist only while the function runs) because
they are both assigned values in the function definition: Z by virtue of the = statement, and Y because arguments are always passed by assignment.
The whole point behind this name-segregation scheme is that local variables serve as
temporary names that you need only while a function is running. For instance, in the
preceding example, the argument Y and the addition result Z exist only inside the function; these names don’t interfere with the enclosing module’s namespace (or any other
function, for that matter).
The local/global distinction also makes functions easier to understand, as most of the
names a function uses appear in the function itself, not at some arbitrary place in a
module. Also, because you can be sure that local names will not be changed by some
remote function in your program, they tend to make programs easier to debug and
modify.
The Built-in Scope
We’ve been talking about the built-in scope in the abstract, but it’s a bit simpler than
you may think. Really, the built-in scope is just a built-in module called builtins, but
you have to import builtins to query built-ins because the name builtins is not itself
built-in....
No, I’m serious! The built-in scope is implemented as a standard library module named
builtins, but that name itself is not placed in the built-in scope, so you have to import
it in order to inspect it. Once you do, you can run a dir call to see which names are
predefined. In Python 3.0:
>>> import builtins
>>> dir(builtins)
['ArithmeticError', 'AssertionError', 'AttributeError', 'BaseException',
'BufferError', 'BytesWarning', 'DeprecationWarning', 'EOFError', 'Ellipsis',
...many more names omitted...
'print', 'property', 'quit', 'range', 'repr', 'reversed', 'round', 'set',
'setattr', 'slice', 'sorted', 'staticmethod', 'str', 'sum', 'super', 'tuple',
'type', 'vars', 'zip']
The names in this list constitute the built-in scope in Python; roughly the first half are
built-in exceptions, and the second half are built-in functions. Also in this list are the
special names None, True, and False, though they are treated as reserved words. Because
Python automatically searches this module last in its LEGB lookup, you get all the
names in this list “for free;” that is, you can use them without importing any modules.
Thus, there are really two ways to refer to a built-in function—by taking advantage of
the LEGB rule, or by manually importing the builtins module:
>>> zip
<class 'zip'>
412 | Chapter 17: Scopes
# The normal way
>>> import builtins
>>> builtins.zip
<class 'zip'>
# The hard way
The second of these approaches is sometimes useful in advanced work. The careful
reader might also notice that because the LEGB lookup procedure takes the first occurrence of a name that it finds, names in the local scope may override variables of the
same name in both the global and built-in scopes, and global names may override builtins. A function can, for instance, create a local variable called open by assigning to it:
def hider():
open = 'spam'
...
open('data.txt')
# Local variable, hides built-in
# This won't open a file now in this scope!
However, this will hide the built-in function called open that lives in the built-in (outer)
scope. It’s also usually a bug, and a nasty one at that, because Python will not issue a
warning message about it (there are times in advanced programming where you may
really want to replace a built-in name by redefining it in your code).
Functions can similarly hide global variables of the same name with locals:
X = 88
# Global X
def func():
X = 99
# Local X: hides global
func()
print(X)
# Prints 88: unchanged
Here, the assignment within the function creates a local X that is a completely different
variable from the global X in the module outside the function. Because of this, there is
no way to change a name outside a function without adding a global (or nonlocal)
declaration to the def, as described in the next section.
Version skew note: Actually, the tongue twisting gets a bit worse. The
Python 3.0 builtins module used here is named __builtin__ in Python
2.6. And just for fun, the name __builtins__ (with the “s”) is preset in
most global scopes, including the interactive session, to reference the
module known as builtins (a.k.a. __builtin__ in 2.6).
That is, after importing builtins, __builtins__ is builtins is True in
3.0, and __builtins__ is __builtin__ is True in 2.6. The net effect is
that we can inspect the built-in scope by simply running
dir(__builtins__) with no import in both 3.0 and 2.6, but we are advised to use builtins for real work in 3.0. Who said documenting this
stuff was easy?
Python Scope Basics | 413
Breaking the Universe in Python 2.6
Here’s another thing you can do in Python that you probably shouldn’t—because the
names True and False in 2.6 are just variables in the built-in scope and are not reserved,
it’s possible to reassign them with a statement like True = False. Don’t worry, you
won’t actually break the logical consistency of the universe in so doing! This statement
merely redefines the word True for the single scope in which it appears. All other scopes
still find the originals in the built-in scope.
For more fun, though, in Python 2.6 you could say __builtin__.True = False, to reset
True to False for the entire Python process. Alas, this type of assignment has been
disallowed in Python 3.0, because True and False are treated as actual reserved words,
just like None. In 2.6, though, it sends IDLE into a strange panic state that resets the
user code process.
This technique can be useful, however, both to illustrate the underlying namespace
model and for tool writers who must change built-ins such as open to customized functions. Also, note that third-party tools such as PyChecker will warn about common
programming mistakes, including accidental assignment to built-in names (this is
known as “shadowing” a built-in in PyChecker).
The global Statement
The global statement and its nonlocal cousin are the only things that are remotely like
declaration statements in Python. They are not type or size declarations, though; they
are namespace declarations. The global statement tells Python that a function plans to
change one or more global names—i.e., names that live in the enclosing module’s scope
(namespace).
We’ve talked about global in passing already. Here’s a summary:
• Global names are variables assigned at the top level of the enclosing module file.
• Global names must be declared only if they are assigned within a function.
• Global names may be referenced within a function without being declared.
In other words, global allows us to change names that live outside a def at the top level
of a module file. As we’ll see later, the nonlocal statement is almost identical but applies
to names in the enclosing def’s local scope, rather than names in the enclosing module.
The global statement consists of the keyword global, followed by one or more names
separated by commas. All the listed names will be mapped to the enclosing module’s
scope when assigned or referenced within the function body. For instance:
X = 88
# Global X
def func():
global X
X = 99
# Global X: outside def
414 | Chapter 17: Scopes
func()
print(X)
# Prints 99
We’ve added a global declaration to the example here, such that the X inside the def
now refers to the X outside the def; they are the same variable this time. Here is a slightly
more involved example of global at work:
y, z = 1, 2
def all_global():
global x
x = y + z
# Global variables in module
# Declare globals assigned
# No need to declare y, z: LEGB rule
Here, x, y, and z are all globals inside the function all_global. y and z are global because
they aren’t assigned in the function; x is global because it was listed in a global statement
to map it to the module’s scope explicitly. Without the global here, x would be considered local by virtue of the assignment.
Notice that y and z are not declared global; Python’s LEGB lookup rule finds them in
the module automatically. Also, notice that x might not exist in the enclosing module
before the function runs; in this case, the assignment in the function creates x in the
module.
Minimize Global Variables
By default, names assigned in functions are locals, so if you want to change names
outside functions you have to write extra code (e.g., global statements). This is by
design—as is common in Python, you have to say more to do the potentially “wrong”
thing. Although there are times when globals are useful, variables assigned in a def are
local by default because that is normally the best policy. Changing globals can lead to
well-known software engineering problems: because the variables’ values are
dependent on the order of calls to arbitrarily distant functions, programs can become
difficult to debug.
Consider this module file, for example:
X = 99
def func1():
global X
X = 88
def func2():
global X
X = 77
Now, imagine that it is your job to modify or reuse this module file. What will the value
of X be here? Really, that question has no meaning unless it’s qualified with a point of
reference in time—the value of X is timing-dependent, as it depends on which function
was called last (something we can’t tell from this file alone).
The global Statement | 415
The net effect is that to understand this code, you have to trace the flow of control
through the entire program. And, if you need to reuse or modify the code, you have to
keep the entire program in your head all at once. In this case, you can’t really use one
of these functions without bringing along the other. They are dependent on (that is,
coupled with) the global variable. This is the problem with globals—they generally
make code more difficult to understand and use than code consisting of self-contained
functions that rely on locals.
On the other hand, short of using object-oriented programming and classes, global
variables are probably the most straightforward way to retain shared state information
(information that a function needs to remember for use the next time it is called) in
Python—local variables disappear when the function returns, but globals do not. Other
techniques, such as default mutable arguments and enclosing function scopes, can
achieve this, too, but they are more complex than pushing values out to the global scope
for retention.
Some programs designate a single module to collect globals; as long as this is expected,
it is not as harmful. In addition, programs that use multithreading to do parallel processing in Python commonly depend on global variables—they become shared memory
between functions running in parallel threads, and so act as a communication device.†
For now, though, especially if you are relatively new to programming, avoid the temptation to use globals whenever you can—try to communicate with passed-in arguments
and return values instead. Six months from now, both you and your coworkers will be
happy you did.
Minimize Cross-File Changes
Here’s another scope-related issue: although we can change variables in another file
directly, we usually shouldn’t. Module files were introduced in Chapter 3 and are covered in more depth in the next part of this book. To illustrate their relationship to
scopes, consider these two module files:
# first.py
X = 99
# This code doesn't know about second.py
# second.py
import first
print(first.X)
first.X = 88
# Okay: references a name in another file
# But changing it can be too subtle and implicit
† Multithreading runs function calls in parallel with the rest of the program and is supported by Python’s
standard library modules _thread, threading, and queue (thread, threading, and Queue in Python 2.6). Because
all threaded functions run in the same process, global scopes often serve as shared memory between them.
Threading is commonly used for long-running tasks in GUIs, to implement nonblocking operations in general
and to leverage CPU capacity. It is also beyond this book’s scope; see the Python library manual, as well as
the follow-up texts listed in the Preface (such as O’Reilly’s Programming Python), for more details.
416 | Chapter 17: Scopes
The first defines a variable X, which the second prints and then changes by assignment.
Notice that we must import the first module into the second file to get to its variable
at all—as we’ve learned, each module is a self-contained namespace (package of variables), and we must import one module to see inside it from another. That’s the main
point about modules: by segregating variables on a per-file basis, they avoid name
collisions across files.
Really, though, in terms of this chapter’s topic, the global scope of a module file becomes the attribute namespace of the module object once it is imported—importers
automatically have access to all of the file’s global variables, because a file’s global scope
morphs into an object’s attribute namespace when it is imported.
After importing the first module, the second module prints its variable and then assigns
it a new value. Referencing the module’s variable to print it is fine—this is how modules
are linked together into a larger system normally. The problem with the assignment,
however, is that it is far too implicit: whoever’s charged with maintaining or reusing
the first module probably has no clue that some arbitrarily far-removed module on the
import chain can change X out from under him at runtime. In fact, the second module
may be in a completely different directory, and so difficult to notice at all.
Although such cross-file variable changes are always possible in Python, they are usually
much more subtle than you will want. Again, this sets up too strong a coupling between
the two files—because they are both dependent on the value of the variable X, it’s
difficult to understand or reuse one file without the other. Such implicit cross-file dependencies can lead to inflexible code at best, and outright bugs at worst.
Here again, the best prescription is generally to not do this—the best way to communicate across file boundaries is to call functions, passing in arguments and getting back
return values. In this specific case, we would probably be better off coding an accessor
function to manage the change:
# first.py
X = 99
def setX(new):
global X
X = new
# second.py
import first
first.setX(88)
This requires more code and may seem like a trivial change, but it makes a huge difference in terms of readability and maintainability—when a person reading the first
module by itself sees a function, that person will know that it is a point of interface and
will expect the change to the X. In other words, it removes the element of surprise that
is rarely a good thing in software projects. Although we cannot prevent cross-file
changes from happening, common sense dictates that they should be minimized unless
widely accepted across the program.
The global Statement | 417
Other Ways to Access Globals
Interestingly, because global-scope variables morph into the attributes of a loaded
module object, we can emulate the global statement by importing the enclosing module
and assigning to its attributes, as in the following example module file. Code in this file
imports the enclosing module, first by name, and then by indexing the sys.modules
loaded modules table (more on this table in Chapter 21):
# thismod.py
var = 99
# Global variable == module attribute
def local():
var = 0
# Change local var
def glob1():
global var
var += 1
# Declare global (normal)
# Change global var
def glob2():
var = 0
import thismod
thismod.var += 1
# Change local var
# Import myself
# Change global var
def glob3():
var = 0
import sys
glob = sys.modules['thismod']
glob.var += 1
# Change local var
# Import system table
# Get module object (or use __name__)
# Change global var
def test():
print(var)
local(); glob1(); glob2(); glob3()
print(var)
When run, this adds 3 to the global variable (only the first function does not impact it):
>>> import thismod
>>> thismod.test()
99
102
>>> thismod.var
102
This works, and it illustrates the equivalence of globals to module attributes, but it’s
much more work than using the global statement to make your intentions explicit.
As we’ve seen, global allows us to change names in a module outside a function. It has
a cousin named nonlocal that can be used to change names in enclosing functions, too,
but to understand how that can be useful, we first need to explore enclosing functions
in general.
418 | Chapter 17: Scopes
Scopes and Nested Functions
So far, I’ve omitted one part of Python’s scope rules on purpose, because it’s relatively
rare to encounter it in practice. However, it’s time to take a deeper look at the letter
E in the LEGB lookup rule. The E layer is fairly new (it was added in Python 2.2); it
takes the form of the local scopes of any and all enclosing function defs. Enclosing
scopes are sometimes also called statically nested scopes. Really, the nesting is a lexical
one—nested scopes correspond to physically and syntactically nested code structures
in your program’s source code.
Nested Scope Details
With the addition of nested function scopes, variable lookup rules become slightly more
complex. Within a function:
• A reference (X) looks for the name X first in the current local scope (function); then
in the local scopes of any lexically enclosing functions in your source code, from
inner to outer; then in the current global scope (the module file); and finally in the
built-in scope (the module builtins). global declarations make the search begin
in the global (module file) scope instead.
• An assignment (X = value) creates or changes the name X in the current local scope,
by default. If X is declared global within the function, the assignment creates or
changes the name X in the enclosing module’s scope instead. If, on the other hand,
X is declared nonlocal within the function, the assignment changes the name X in
the closest enclosing function’s local scope.
Notice that the global declaration still maps variables to the enclosing module. When
nested functions are present, variables in enclosing functions may be referenced, but
they require nonlocal declarations to be changed.
Nested Scope Examples
To clarify the prior section’s points, let’s illustrate with some real code. Here is what
an enclosing function scope looks like:
X = 99
def f1():
X = 88
def f2():
print(X)
f2()
f1()
# Global scope name: not used
# Enclosing def local
# Reference made in nested def
# Prints 88: enclosing def local
First off, this is legal Python code: the def is simply an executable statement, which can
appear anywhere any other statement can—including nested in another def. Here, the
Scopes and Nested Functions | 419
nested def runs while a call to the function f1 is running; it generates a function and
assigns it to the name f2, a local variable within f1’s local scope. In a sense, f2 is a
temporary function that lives only during the execution of (and is visible only to code
in) the enclosing f1.
But notice what happens inside f2: when it prints the variable X, it refers to the X that
lives in the enclosing f1 function’s local scope. Because functions can access names in
all physically enclosing def statements, the X in f2 is automatically mapped to the X in
f1, by the LEGB lookup rule.
This enclosing scope lookup works even if the enclosing function has already returned.
For example, the following code defines a function that makes and returns another
function:
def f1():
X = 88
def f2():
print(X)
return f2
# Remembers X in enclosing def scope
# Return f2 but don't call it
action = f1()
action()
# Make, return function
# Call it now: prints 88
In this code, the call to action is really running the function we named f2 when f1 ran.
f2 remembers the enclosing scope’s X in f1, even though f1 is no longer active.
Factory functions
Depending on whom you ask, this sort of behavior is also sometimes called a closure
or factory function. These terms refer to a function object that remembers values in
enclosing scopes regardless of whether those scopes are still present in memory. Although classes (described in Part VI of this book) are usually best at remembering state
because they make it explicit with attribute assignments, such functions provide an
alternative.
For instance, factory functions are sometimes used by programs that need to generate
event handlers on the fly in response to conditions at runtime (e.g., user inputs that
cannot be anticipated). Look at the following function, for example:
>>> def maker(N):
...
def action(X):
...
return X ** N
...
return action
...
# Make and return action
# action retains N from enclosing scope
This defines an outer function that simply generates and returns a nested function,
without calling it. If we call the outer function:
>>> f = maker(2)
>>> f
<function action at 0x014720B0>
420 | Chapter 17: Scopes
# Pass 2 to N
what we get back is a reference to the generated nested function—the one created by
running the nested def. If we now call what we got back from the outer function:
>>> f(3)
9
>>> f(4)
16
# Pass 3 to X, N remembers 2: 3 ** 2
# 4 ** 2
it invokes the nested function—the one called action within maker. The most unusual
part of this is that the nested function remembers integer 2, the value of the variable N
in maker, even though maker has returned and exited by the time we call action. In effect,
N from the enclosing local scope is retained as state information attached to action, and
we get back its argument squared.
If we now call the outer function again, we get back a new nested function with different
state information attached. That is, we get the argument cubed instead of squared, but
the original still squares as before:
>>> g = maker(3)
>>> g(3)
27
>>> f(3)
9
# g remembers 3, f remembers 2
# 3 ** 3
# 3 ** 2
This works because each call to a factory function like this gets its own set of state
information. In our case, the function we assign to name g remembers 3, and f remembers 2, because each has its own state information retained by the variable N in maker.
This is an advanced technique that you’re unlikely to see very often in most code, except
among programmers with backgrounds in functional programming languages. On the
other hand, enclosing scopes are often employed by lambda function-creation expressions (discussed later in this chapter)—because they are expressions, they are almost
always nested within a def. Moreover, function nesting is commonly used for decorators (explored in Chapter 38)—in some cases, it’s the most reasonable coding pattern.
As a general rule, classes are better at “memory” like this because they make the state
retention explicit in attributes. Short of using classes, though, globals, enclosing scope
references like these, and default arguments are the main ways that Python functions
can retain state information. To see how they compete, Chapter 18 provides complete
coverage of defaults, but the next section gives enough of an introduction to get us
started.
Retaining enclosing scopes’ state with defaults
In earlier versions of Python, the sort of code in the prior section failed because nested
defs did not do anything about scopes—a reference to a variable within f2 would search
only the local (f2), then global (the code outside f1), and then built-in scopes. Because
it skipped the scopes of enclosing functions, an error would result. To work around
this, programmers typically used default argument values to pass in and remember the
objects in an enclosing scope:
Scopes and Nested Functions | 421
def f1():
x = 88
def f2(x=x):
print(x)
f2()
# Remember enclosing scope X with defaults
f1()
# Prints 88
This code works in all Python releases, and you’ll still see this pattern in some existing
Python code. In short, the syntax arg = val in a def header means that the argument
arg will default to the value val if no real value is passed to arg in a call.
In the modified f2 here, the x=x means that the argument x will default to the value of
x in the enclosing scope—because the second x is evaluated before Python steps into
the nested def, it still refers to the x in f1. In effect, the default remembers what x was
in f1 (i.e., the object 88).
That’s fairly complex, and it depends entirely on the timing of default value evaluations.
In fact, the nested scope lookup rule was added to Python to make defaults unnecessary
for this role—today, Python automatically remembers any values required in the enclosing scope for use in nested defs.
Of course, the best prescription for most code is simply to avoid nesting defs within
defs, as it will make your programs much simpler. The following is an equivalent of
the prior example that banishes the notion of nesting. Notice the forward reference in
this code—it’s OK to call a function defined after the function that calls it, as long as
the second def runs before the first function is actually called. Code inside a def is never
evaluated until the function is actually called:
>>> def f1():
...
x = 88
...
f2(x)
...
>>> def f2(x):
...
print(x)
...
>>> f1()
88
# Pass x along instead of nesting
# Forward reference okay
If you avoid nesting this way, you can almost forget about the nested scopes concept
in Python, unless you need to code in the factory function style discussed earlier—at
least, for def statements. lambdas, which almost naturally appear nested in defs, often
rely on nested scopes, as the next section explains.
Nested scopes and lambdas
While they’re rarely used in practice for defs themselves, you are more likely to care
about nested function scopes when you start coding lambda expressions. We won’t
cover lambda in depth until Chapter 19, but in short, it’s an expression that generates
a new function to be called later, much like a def statement. Because it’s an expression,
422 | Chapter 17: Scopes
though, it can be used in places that def cannot, such as within list and dictionary
literals.
Like a def, a lambda expression introduces a new local scope for the function it creates.
Thanks to the enclosing scopes lookup layer, lambdas can see all the variables that live
in the functions in which they are coded. Thus, the following code works, but only
because the nested scope rules are applied:
def func():
x = 4
action = (lambda n: x ** n)
return action
x = func()
print(x(2))
# x remembered from enclosing def
# Prints 16, 4 ** 2
Prior to the introduction of nested function scopes, programmers used defaults to pass
values from an enclosing scope into lambdas, just as for defs. For instance, the following
works on all Python releases:
def func():
x = 4
action = (lambda n, x=x: x ** n)
return action
# Pass x in manually
Because lambdas are expressions, they naturally (and even normally) nest inside enclosing defs. Hence, they are perhaps the biggest beneficiaries of the addition of enclosing function scopes in the lookup rules; in most cases, it is no longer necessary to
pass values into lambdas with defaults.
Scopes versus defaults with loop variables
There is one notable exception to the rule I just gave: if a lambda or def defined within
a function is nested inside a loop, and the nested function references an enclosing scope
variable that is changed by that loop, all functions generated within the loop will have
the same value—the value the referenced variable had in the last loop iteration.
For instance, the following attempts to build up a list of functions that each remember
the current variable i from the enclosing scope:
>>> def makeActions():
...
acts = []
...
for i in range(5):
...
acts.append(lambda x: i ** x)
...
return acts
...
>>> acts = makeActions()
>>> acts[0]
<function <lambda> at 0x012B16B0>
# Tries to remember each i
# All remember same last i!
This doesn’t quite work, though—because the enclosing scope variable is looked up
when the nested functions are later called, they all effectively remember the same value
Scopes and Nested Functions | 423
(the value the loop variable had on the last loop iteration). That is, we get back 4 to the
power of 2 for each function in the list, because i is the same in all of them:
# All are 4 ** 2, value of last i
>>> acts[0](2)
16
>>> acts[2](2)
16
>>> acts[4](2)
16
# This should be 2 ** 2
# This should be 4 ** 2
This is the one case where we still have to explicitly retain enclosing scope values with
default arguments, rather than enclosing scope references. That is, to make this sort of
code work, we must pass in the current value of the enclosing scope’s variable with a
default. Because defaults are evaluated when the nested function is created (not when
it’s later called), each remembers its own value for i:
>>>
...
...
...
...
...
>>>
>>>
0
>>>
4
>>>
16
def makeActions():
acts = []
for i in range(5):
acts.append(lambda x, i=i: i ** x)
return acts
# Use defaults instead
# Remember current i
acts = makeActions()
acts[0](2)
# 0 ** 2
acts[2](2)
# 2 ** 2
acts[4](2)
# 4 ** 2
This is a fairly obscure case, but it can come up in practice, especially in code that
generates callback handler functions for a number of widgets in a GUI (e.g., buttonpress handlers). We’ll talk more about defaults in Chapter 18 and lambdas in Chapter 19, so you may want to return and review this section later.‡
Arbitrary scope nesting
Before ending this discussion, I should note that scopes may nest arbitrarily, but only
enclosing function def statements (not classes, described in Part VI) are searched:
>>> def f1():
...
x = 99
...
def f2():
...
def f3():
...
print(x)
...
f3()
# Found in f1's local scope!
‡ In the section “Function Gotchas” on page 518 at the end of this part of the book, we’ll also see that there
is an issue with using mutable objects like lists and dictionaries for default arguments (e.g., def f(a=[]))—
because defaults are implemented as single objects attached to functions, mutable defaults retain state from
call to call, rather then being initialized anew on each call. Depending on whom you ask, this is either
considered a feature that supports state retention, or a strange wart on the language. More on this at the end
of Chapter 20.
424 | Chapter 17: Scopes
...
f2()
...
>>> f1()
99
Python will search the local scopes of all enclosing defs, from inner to outer, after the
referencing function’s local scope and before the module’s global scope or built-ins.
However, this sort of code is even less likely to pop up in practice. In Python, we say
flat is better than nested—except in very limited contexts, your life (and the lives of your
coworkers) will generally be better if you minimize nested function definitions.
The nonlocal Statement
In the prior section we explored the way that nested functions can reference variables
in an enclosing function’s scope, even if that function has already returned. It turns out
that, as of Python 3.0, we can also change such enclosing scope variables, as long as we
declare them in nonlocal statements. With this statement, nested defs can have both
read and write access to names in enclosing functions.
The nonlocal statement is a close cousin to global, covered earlier. Like global,
nonlocal declares that a name will be changed in an enclosing scope. Unlike global,
though, nonlocal applies to a name in an enclosing function’s scope, not the global
module scope outside all defs. Also unlike global, nonlocal names must already exist
in the enclosing function’s scope when declared—they can exist only in enclosing
functions and cannot be created by a first assignment in a nested def.
In other words, nonlocal both allows assignment to names in enclosing function scopes
and limits scope lookups for such names to enclosing defs. The net effect is a more
direct and reliable implementation of changeable scope information, for programs that
do not desire or need classes with attributes.
nonlocal Basics
Python 3.0 introduces a new nonlocal statement, which has meaning only inside a
function:
def func():
nonlocal name1, name2, ...
This statement allows a nested function to change one or more names defined in a
syntactically enclosing function’s scope. In Python 2.X (including 2.6), when one function def is nested in another, the nested function can reference any of the names defined
by assignment in the enclosing def’s scope, but it cannot change them. In 3.0, declaring
the enclosing scopes’ names in a nonlocal statement enables nested functions to assign
and thus change such names as well.
This provides a way for enclosing functions to provide writeable state information,
remembered when the nested function is later called. Allowing the state to change
The nonlocal Statement | 425
makes it more useful to the nested function (imagine a counter in the enclosing scope,
for instance). In 2.X, programmers usually achieve similar goals by using classes or
other schemes. Because nested functions have become a more common coding pattern
for state retention, though, nonlocal makes it more generally applicable.
Besides allowing names in enclosing defs to be changed, the nonlocal statement also
forces the issue for references—just like the global statement, nonlocal causes searches
for the names listed in the statement to begin in the enclosing defs’ scopes, not in the
local scope of the declaring function. That is, nonlocal also means “skip my local scope
entirely.”
In fact, the names listed in a nonlocal must have been previously defined in an enclosing
def when the nonlocal is reached, or an error is raised. The net effect is much like global:
global means the names reside in the enclosing module, and nonlocal means they reside
in an enclosing def. nonlocal is even more strict, though—scope search is restricted to
only enclosing defs. That is, nonlocal names can appear only in enclosing defs, not in
the module’s global scope or built-in scopes outside the defs.
The addition of nonlocal does not alter name reference scope rules in general; they still
work as before, per the “LEGB” rule described earlier. The nonlocal statement mostly
serves to allow names in enclosing scopes to be changed rather than just referenced.
However, global and nonlocal statements do both restrict the lookup rules somewhat,
when coded in a function:
• global makes scope lookup begin in the enclosing module’s scope and allows
names there to be assigned. Scope lookup continues on to the built-in scope if the
name does not exist in the module, but assignments to global names always create
or change them in the module’s scope.
• nonlocal restricts scope lookup to just enclosing defs, requires that the names already exist there, and allows them to be assigned. Scope lookup does not continue
on to the global or built-in scopes.
In Python 2.6, references to enclosing def scope names are allowed, but not assignment.
However, you can still use classes with explicit attributes to achieve the same changeable state information effect as nonlocals (and you may be better off doing so in some
contexts); globals and function attributes can sometimes accomplish similar goals as
well. More on this in a moment; first, let’s turn to some working code to make this
more concrete.
nonlocal in Action
On to some examples, all run in 3.0. References to enclosing def scopes work as they
do in 2.6. In the following, tester builds and returns the function nested, to be called
later, and the state reference in nested maps the local scope of tester using the normal
scope lookup rules:
426 | Chapter 17: Scopes
C:\\misc>c:\python30\python
>>> def tester(start):
...
state = start
...
def nested(label):
...
print(label, state)
...
return nested
...
>>> F = tester(0)
>>> F('spam')
spam 0
>>> F('ham')
ham 0
# Referencing nonlocals works normally
# Remembers state in enclosing scope
Changing a name in an enclosing def’s scope is not allowed by default, though; this is
the normal case in 2.6 as well:
>>> def tester(start):
...
state = start
...
def nested(label):
...
print(label, state)
...
state += 1
# Cannot change by default (or in 2.6)
...
return nested
...
>>> F = tester(0)
>>> F('spam')
UnboundLocalError: local variable 'state' referenced before assignment
Using nonlocal for changes
Now, under 3.0, if we declare state in the tester scope as nonlocal within nested, we
get to change it inside the nested function, too. This works even though tester has
returned and exited by the time we call the returned nested function through the name
F:
>>> def tester(start):
...
state = start
...
def nested(label):
...
nonlocal state
...
print(label, state)
...
state += 1
...
return nested
...
>>> F = tester(0)
>>> F('spam')
spam 0
>>> F('ham')
ham 1
>>> F('eggs')
eggs 2
# Each call gets its own state
# Remembers state in enclosing scope
# Allowed to change it if nonlocal
# Increments state on each call
As usual with enclosing scope references, we can call the tester factory function multiple times to get multiple copies of its state in memory. The state object in the enclosing
scope is essentially attached to the nested function object returned; each call makes a
The nonlocal Statement | 427
new, distinct state object, such that updating one function’s state won’t impact the
other. The following continues the prior listing’s interaction:
>>> G = tester(42)
>>> G('spam')
spam 42
# Make a new tester that starts at 42
>>> G('eggs')
eggs 43
# My state information updated to 43
>>> F('bacon')
bacon 3
# But F's is where it left off: at 3
# Each call has different state information
Boundary cases
There are a few things to watch out for. First, unlike the global statement, nonlocal
names really must have previously been assigned in an enclosing def’s scope when a
nonlocal is evaluated, or else you’ll get an error—you cannot create them dynamically
by assigning them anew in the enclosing scope:
>>> def tester(start):
...
def nested(label):
...
nonlocal state
# Nonlocals must already exist in enclosing def!
...
state = 0
...
print(label, state)
...
return nested
...
SyntaxError: no binding for nonlocal 'state' found
>>>
...
...
...
...
...
...
>>>
>>>
abc
>>>
0
def tester(start):
def nested(label):
global state
state = 0
print(label, state)
return nested
# Globals don't have to exist yet when declared
# This creates the name in the module now
F = tester(0)
F('abc')
0
state
Second, nonlocal restricts the scope lookup to just enclosing defs; nonlocals are not
looked up in the enclosing module’s global scope or the built-in scope outside all
defs, even if they are already there:
>>> spam = 99
>>> def tester():
...
def nested():
...
nonlocal spam
# Must be in a def, not the module!
...
print('Current=', spam)
...
spam += 1
...
return nested
...
SyntaxError: no binding for nonlocal 'spam' found
428 | Chapter 17: Scopes
These restrictions make sense once you realize that Python would not otherwise generally know which enclosing scope to create a brand new name in. In the prior listing,
should spam be assigned in tester, or the module outside? Because this is ambiguous,
Python must resolve nonlocals at function creation time, not function call time.
Why nonlocal?
Given the extra complexity of nested functions, you might wonder what the fuss is
about. Although it’s difficult to see in our small examples, state information becomes
crucial in many programs. There are a variety of ways to “remember” information
across function and method calls in Python. While there are tradeoffs for all,
nonlocal does improve this story for enclosing scope references—the nonlocal statement allows multiple copies of changeable state to be retained in memory and addresses
simple state-retention needs where classes may not be warranted.
As we saw in the prior section, the following code allows state to be retained and
modified in an enclosing scope. Each call to tester creates a little self-contained package
of changeable information, whose names do not clash with any other part of the
program:
def tester(start):
state = start
def nested(label):
nonlocal state
print(label, state)
state += 1
return nested
# Each call gets its own state
# Remembers state in enclosing scope
# Allowed to change it if nonlocal
F = tester(0)
F('spam')
Unfortunately, this code only works in Python 3.0. If you are using Python 2.6, other
options are available, depending on your goals. The next two sections present some
alternatives.
Shared state with globals
One usual prescription for achieving the nonlocal effect in 2.6 and earlier is to simply
move the state out to the global scope (the enclosing module):
>>> def tester(start):
...
global state
...
state = start
...
def nested(label):
...
global state
...
print(label, state)
...
state += 1
...
return nested
...
>>> F = tester(0)
>>> F('spam')
# Move it out to the module to change it
# global allows changes in module scope
# Each call increments shared global state
The nonlocal Statement | 429
spam 0
>>> F('eggs')
eggs 1
This works in this case, but it requires global declarations in both functions and is
prone to name collisions in the global scope (what if “state” is already being used?). A
worse, and more subtle, problem is that it only allows for a single shared copy of the
state information in the module scope—if we call tester again, we’ll wind up resetting
the module’s state variable, such that prior calls will see their state overwritten:
>>> G = tester(42)
>>> G('toast')
toast 42
# Resets state's single copy in global scope
>>> G('bacon')
bacon 43
>>> F('ham')
ham 44
# Oops -- my counter has been overwritten!
As shown earlier, when using nonlocal instead of global, each call to tester remembers
its own unique copy of the state object.
State with classes (preview)
The other prescription for changeable state information in 2.6 and earlier is to use
classes with attributes to make state information access more explicit than the implicit
magic of scope lookup rules. As an added benefit, each instance of a class gets a fresh
copy of the state information, as a natural byproduct of Python’s object model.
We haven’t explored classes in detail yet, but as a brief preview, here is a reformulation
of the tester/nested functions used earlier as a class—state is recorded in objects explicitly as they are created. To make sense of this code, you need to know that a def
within a class like this works exactly like a def outside of a class, except that the
function’s self argument automatically receives the implied subject of the call (an instance object created by calling the class itself):
>>> class tester:
...
def __init__(self, start):
...
self.state = start
...
def nested(self, label):
...
print(label, self.state)
...
self.state += 1
...
>>> F = tester(0)
>>> F.nested('spam')
spam 0
>>> F.nested('ham')
ham 1
# Class-based alternative (see Part VI)
# On object construction,
# save state explicitly in new object
>>> G = tester(42)
>>> G.nested('toast')
toast 42
# Each instance gets new copy of state
# Changing one does not impact others
430 | Chapter 17: Scopes
# Reference state explicitly
# Changes are always allowed
# Create instance, invoke __init__
# F is passed to self
>>> G.nested('bacon')
bacon 43
>>> F.nested('eggs')
eggs 2
>>> F.state
3
# F's state is where it left off
# State may be accessed outside class
With just slightly more magic, which we’ll delve into later in this book, we could also
make our class look like a callable function using operator overloading. __call__ intercepts direct calls on an instance, so we don’t need to call a named method:
>>> class tester:
...
def __init__(self, start):
...
self.state = start
...
def __call__(self, label):
...
print(label, self.state)
...
self.state += 1
...
>>> H = tester(99)
>>> H('juice')
juice 99
>>> H('pancakes')
pancakes 100
# Intercept direct instance calls
# So .nested() not required
# Invokes __call__
Don’t sweat the details in this code too much at this point in the book; we’ll explore
classes in depth in Part VI and will look at specific operator overloading tools like
__call__ in Chapter 29, so you may wish to file this code away for future reference.
The point here is that classes can make state information more obvious, by leveraging
explicit attribute assignment instead of scope lookups.
While using classes for state information is generally a good rule of thumb to follow,
they might be overkill in cases like this, where state is a single counter. Such trivial state
cases are more common than you might think; in such contexts, nested defs are sometimes more lightweight than coding classes, especially if you’re not familiar with OOP
yet. Moreover, there are some scenarios in which nested defs may actually work better
than classes (see the description of method decorators in Chapter 38 for an example
that is far beyond this chapter’s scope).
State with function attributes
As a final state-retention option, we can also sometimes achieve the same effect as
nonlocals with function attributes—user-defined names attached to functions directly.
Here’s a final version of our example based on this technique—it replaces a nonlocal
with an attribute attached to the nested function. Although this scheme may not be as
intuitive to some, it also allows the state variable to be accessed outside the nested
function (with nonlocals, we can only see state variables within the nested def):
>>> def tester(start):
...
def nested(label):
...
print(label, nested.state)
...
nested.state += 1
# nested is in enclosing scope
# Change attr, not nested itself
The nonlocal Statement | 431
...
nested.state = start
...
return nested
...
>>> F = tester(0)
>>> F('spam')
spam 0
>>> F('ham')
ham 1
>>> F.state
2
>>>
>>> G = tester(42)
>>> G('eggs')
eggs 42
>>> F('ham')
ham 2
# Initial state after func defined
# F is a 'nested' with state attached
# Can access state outside functions too
# G has own state, doesn't overwrite F's
This code relies on the fact that the function name nested is a local variable in the
tester scope enclosing nested; as such, it can be referenced freely inside nested. This
code also relies on the fact that changing an object in-place is not an assignment to a
name; when it increments nested.state, it is changing part of the object nested references, not the name nested itself. Because we’re not really assigning a name in the
enclosing scope, no nonlocal is needed.
As you can see, globals, nonlocals, classes, and function attributes all offer
state-retention options. Globals only support shared data, classes require a basic
knowledge of OOP, and both classes and function attributes allow state to be accessed
outside the nested function itself. As usual, the best tool for your program depends
upon your program’s goals.
Chapter Summary
In this chapter, we studied one of two key concepts related to functions: scopes (how
variables are looked up when they are used). As we learned, variables are considered
local to the function definitions in which they are assigned, unless they are specifically
declared to be global or nonlocal. We also studied some more advanced scope concepts
here, including nested function scopes and function attributes. Finally, we looked at
some general design ideas, such as the need to avoid globals and cross-file changes.
In the next chapter, we’re going to continue our function tour with the second key
function-related concept: argument passing. As we’ll find, arguments are passed into
a function by assignment, but Python also provides tools that allow functions to be
flexible in how items are passed. Before we move on, let’s take this chapter’s quiz to
review the scope concepts we’ve covered here.
432 | Chapter 17: Scopes
Test Your Knowledge: Quiz
1. What is the output of the following code, and why?
>>> X = 'Spam'
>>> def func():
...
print(X)
...
>>> func()
2. What is the output of this code, and why?
>>>
>>>
...
...
>>>
>>>
X = 'Spam'
def func():
X = 'NI!'
func()
print(X)
3. What does this code print, and why?
>>>
>>>
...
...
...
>>>
>>>
X = 'Spam'
def func():
X = 'NI'
print(X)
func()
print(X)
4. What output does this code produce? Why?
>>>
>>>
...
...
...
>>>
>>>
X = 'Spam'
def func():
global X
X = 'NI'
func()
print(X)
5. What about this code—what’s the output, and why?
>>>
>>>
...
...
...
...
...
>>>
>>>
X = 'Spam'
def func():
X = 'NI'
def nested():
print(X)
nested()
func()
X
Test Your Knowledge: Quiz | 433
6. How about this example: what is its output in Python 3.0, and why?
>>> def func():
...
X = 'NI'
...
def nested():
...
nonlocal X
...
X = 'Spam'
...
nested()
...
print(X)
...
>>> func()
7. Name three or more ways to retain state information in a Python function.
Test Your Knowledge: Answers
1. The output here is 'Spam', because the function references a global variable in the
enclosing module (because it is not assigned in the function, it is considered global).
2. The output here is 'Spam' again because assigning the variable inside the function
makes it a local and effectively hides the global of the same name. The print statement finds the variable unchanged in the global (module) scope.
3. It prints 'NI' on one line and 'Spam' on another, because the reference to the variable within the function finds the assigned local and the reference in the print
statement finds the global.
4. This time it just prints 'NI' because the global declaration forces the variable assigned inside the function to refer to the variable in the enclosing global scope.
5. The output in this case is again 'NI' on one line and 'Spam' on another, because
the print statement in the nested function finds the name in the enclosing function’s local scope, and the print at the end finds the variable in the global scope.
6. This example prints 'Spam', because the nonlocal statement (available in Python
3.0 but not 2.6) means that the assignment to X inside the nested function changes
X in the enclosing function’s local scope. Without this statement, this assignment
would classify X as local to the nested function, making it a different variable; the
code would then print 'NI' instead.
7. Although the values of local variables go away when a function returns, you can
make a Python function retain state information by using shared global variables,
enclosing function scope references within nested functions, or using default argument values. Function attributes can sometimes allow state to be attached to the
function itself, instead of looked up in scopes. Another alternative, using OOP with
classes, sometimes supports state retention better than any of the scope-based
techniques because it makes it explicit with attribute assignments; we’ll explore
this option in Part VI.
434 | Chapter 17: Scopes
CHAPTER 18
Arguments
Chapter 17 explored the details behind Python’s scopes—the places where variables
are defined and looked up. As we learned, the place where a name is defined in our
code determines much of its meaning. This chapter continues the function story by
studying the concepts in Python argument passing—the way that objects are sent to
functions as inputs. As we’ll see, arguments (a.k.a. parameters) are assigned to names
in a function, but they have more to do with object references than with variable scopes.
We’ll also find that Python provides extra tools, such as keywords, defaults, and arbitrary argument collectors, that allow for wide flexibility in the way arguments are sent
to a function.
Argument-Passing Basics
Earlier in this part of the book, I noted that arguments are passed by assignment. This
has a few ramifications that aren’t always obvious to beginners, which I’ll expand on
in this section. Here is a rundown of the key points in passing arguments to functions:
• Arguments are passed by automatically assigning objects to local variable
names. Function arguments—references to (possibly) shared objects sent by the
caller—are just another instance of Python assignment at work. Because references
are implemented as pointers, all arguments are, in effect, passed by pointer. Objects
passed as arguments are never automatically copied.
• Assigning to argument names inside a function does not affect the caller.
Argument names in the function header become new, local names when the function runs, in the scope of the function. There is no aliasing between function argument names and variable names in the scope of the caller.
• Changing a mutable object argument in a function may impact the caller.
On the other hand, as arguments are simply assigned to passed-in objects, functions can change passed-in mutable objects in place, and the results may affect the
caller. Mutable arguments can be input and output for functions.
435
For more details on references, see Chapter 6; everything we learned there also applies
to function arguments, though the assignment to argument names is automatic and
implicit.
Python’s pass-by-assignment scheme isn’t quite the same as C++’s reference parameters option, but it turns out to be very similar to the C language’s argument-passing
model in practice:
• Immutable arguments are effectively passed “by value.” Objects such as integers and strings are passed by object reference instead of by copying, but because
you can’t change immutable objects in-place anyhow, the effect is much like making a copy.
• Mutable arguments are effectively passed “by pointer.” Objects such as lists
and dictionaries are also passed by object reference, which is similar to the way C
passes arrays as pointers—mutable objects can be changed in-place in the function,
much like C arrays.
Of course, if you’ve never used C, Python’s argument-passing mode will seem simpler
still—it involves just the assignment of objects to names, and it works the same whether
the objects are mutable or not.
Arguments and Shared References
To illustrate argument-passing properties at work, consider the following code:
>>>
...
...
>>>
>>>
>>>
88
def f(a):
a = 99
# a is assigned to (references) passed object
# Changes local variable a only
b = 88
f(b)
print(b)
# a and b both reference same 88 initially
# b is not changed
In this example the variable a is assigned the object 88 at the moment the function is
called with f(b), but a lives only within the called function. Changing a inside the
function has no effect on the place where the function is called; it simply resets the local
variable a to a completely different object.
That’s what is meant by a lack of name aliasing—assignment to an argument name
inside a function (e.g., a=99) does not magically change a variable like b in the scope of
the function call. Argument names may share passed objects initially (they are essentially pointers to those objects), but only temporarily, when the function is first called.
As soon as an argument name is reassigned, this relationship ends.
At least, that’s the case for assignment to argument names themselves. When arguments
are passed mutable objects like lists and dictionaries, we also need to be aware that inplace changes to such objects may live on after a function exits, and hence impact callers.
Here’s an example that demonstrates this behavior:
436 | Chapter 18: Arguments
>>>
...
...
...
>>>
>>>
>>>
>>>
(1,
def changer(a, b):
a = 2
b[0] = 'spam'
# Arguments assigned references to objects
# Changes local name's value only
# Changes shared object in-place
X = 1
L = [1, 2]
changer(X, L)
X, L
['spam', 2])
# Caller
# Pass immutable and mutable objects
# X is unchanged, L is different!
In this code, the changer function assigns values to argument a itself, and to a component of the object referenced by argument b. These two assignments within the function
are only slightly different in syntax but have radically different results:
• Because a is a local variable name in the function’s scope, the first assignment has
no effect on the caller—it simply changes the local variable a to reference a completely different object, and does not change the binding of the name X in the caller’s
scope. This is the same as in the prior example.
• Argument b is a local variable name, too, but it is passed a mutable object (the list
that L references in the caller’s scope). As the second assignment is an in-place
object change, the result of the assignment to b[0] in the function impacts the value
of L after the function returns.
Really, the second assignment statement in changer doesn’t change b—it changes part
of the object that b currently references. This in-place change impacts the caller only
because the changed object outlives the function call. The name L hasn’t changed
either—it still references the same, changed object—but it seems as though L differs
after the call because the value it references has been modified within the function.
Figure 18-1 illustrates the name/object bindings that exist immediately after the function has been called, and before its code has run.
If this example is still confusing, it may help to notice that the effect of the automatic
assignments of the passed-in arguments is the same as running a series of simple assignment statements. In terms of the first argument, the assignment has no effect on
the caller:
>>>
>>>
>>>
>>>
1
X = 1
a = X
a = 2
print(X)
# They share the same object
# Resets 'a' only, 'X' is still 1
The assignment through the second argument does affect a variable at the call, though,
because it is an in-place object change:
>>> L = [1, 2]
>>> b = L
>>> b[0] = 'spam'
>>> print(L)
['spam', 2]
# They share the same object
# In-place change: 'L' sees the change too
Argument-Passing Basics | 437
Figure 18-1. References: arguments. Because arguments are passed by assignment, argument names
in the function may share objects with variables in the scope of the call. Hence, in-place changes to
mutable arguments in a function can impact the caller. Here, a and b in the function initially reference
the objects referenced by variables X and L when the function is first called. Changing the list through
variable b makes L appear different after the call returns.
If you recall our discussions about shared mutable objects in Chapters 6 and 9, you’ll
recognize the phenomenon at work: changing a mutable object in-place can impact
other references to that object. Here, the effect is to make one of the arguments work
like both an input and an output of the function.
Avoiding Mutable Argument Changes
This behavior of in-place changes to mutable arguments isn’t a bug—it’s simply the
way argument passing works in Python. Arguments are passed to functions by reference
(a.k.a. pointer) by default because that is what we normally want. It means we can pass
large objects around our programs without making multiple copies along the way, and
we can easily update these objects as we go. In fact, as we’ll see in Part VI, Python’s
class model depends upon changing a passed-in “self” argument in-place, to update
object state.
If we don’t want in-place changes within functions to impact objects we pass to them,
though, we can simply make explicit copies of mutable objects, as we learned in Chapter 6. For function arguments, we can always copy the list at the point of call:
L = [1, 2]
changer(X, L[:])
# Pass a copy, so our 'L' does not change
We can also copy within the function itself, if we never want to change passed-in objects, regardless of how the function is called:
def changer(a, b):
b = b[:]
438 | Chapter 18: Arguments
# Copy input list so we don't impact caller
a = 2
b[0] = 'spam'
# Changes our list copy only
Both of these copying schemes don’t stop the function from changing the object—they
just prevent those changes from impacting the caller. To really prevent changes, we can
always convert to immutable objects to force the issue. Tuples, for example, throw an
exception when changes are attempted:
L = [1, 2]
changer(X, tuple(L))
# Pass a tuple, so changes are errors
This scheme uses the built-in tuple function, which builds a new tuple out of all the
items in a sequence (really, any iterable). It’s also something of an extreme—because
it forces the function to be written to never change passed-in arguments, this solution
might impose more limitations on the function than it should, and so should generally
be avoided (you never know when changing arguments might come in handy for other
calls in the future). Using this technique will also make the function lose the ability to
call any list-specific methods on the argument, including methods that do not change
the object in-place.
The main point to remember here is that functions might update mutable objects like
lists and dictionaries passed into them. This isn’t necessarily a problem if it’s expected,
and often serves useful purposes. Moreover, functions that change passed-in mutable
objects in place are probably designed and intended to do so—the change is likely part
of a well-defined API that you shouldn’t violate by making copies.
However, you do have to be aware of this property—if objects change out from under
you unexpectedly, check whether a called function might be responsible, and make
copies when objects are passed if needed.
Simulating Output Parameters
We’ve already discussed the return statement and used it in a few examples. Here’s
another way to use this statement: because return can send back any sort of object, it
can return multiple values by packaging them in a tuple or other collection type. In fact,
although Python doesn’t support what some languages label “call-by-reference” argument passing, we can usually simulate it by returning tuples and assigning the results
back to the original argument names in the caller:
>>>
...
...
...
...
>>>
>>>
>>>
>>>
(2,
def multiple(x, y):
x = 2
y = [3, 4]
return x, y
X = 1
L = [1, 2]
X, L = multiple(X, L)
X, L
[3, 4])
# Changes local names only
# Return new values in a tuple
# Assign results to caller's names
Argument-Passing Basics | 439
It looks like the code is returning two values here, but it’s really just one—a two-item
tuple with the optional surrounding parentheses omitted. After the call returns, we can
use tuple assignment to unpack the parts of the returned tuple. (If you’ve forgotten why
this works, flip back to “Tuples” on page 225 in Chapter 4, Chapter 9, and “Assignment
Statements” on page 279 in Chapter 11.) The net effect of this coding pattern is to
simulate the output parameters of other languages by explicit assignments. X and L
change after the call, but only because the code said so.
Unpacking arguments in Python 2.X: The preceding example unpacks a
tuple returned by the function with tuple assignment. In Python 2.6, it’s
also possible to automatically unpack tuples in arguments passed to a
function. In 2.6, a function defined by this header:
def f((a, (b, c))):
can be called with tuples that match the expected structure:
f((1, (2, 3))) assigns a, b, and c to 1, 2, and 3, respectively. Naturally,
the passed tuple can also be an object created before the call (f(T)). This
def syntax is no longer supported in Python 3.0. Instead, code this
function as:
def f(T): (a, (b, c)) = T
to unpack in an explicit assignment statement. This explicit form works
in both 3.0 and 2.6. Argument unpacking is an obscure and rarely used
feature in Python 2.X. Moreover, a function header in 2.6 supports only
the tuple form of sequence assignment; more general sequence assignments (e.g., def f((a, [b, c])):) fail on syntax errors in 2.6 as well and
require the explicit assignment form.
Tuple unpacking argument syntax is also disallowed by 3.0 in lambda
function argument lists: see the sidebar “Why You Will Care: List Comprehensions and map” on page 491 for an example. Somewhat asymmetrically, tuple unpacking assignment is still automatic in 3.0 for loops
targets, though; see Chapter 13 for examples.
Special Argument-Matching Modes
As we’ve just seen, arguments are always passed by assignment in Python; names in the
def header are assigned to passed-in objects. On top of this model, though, Python
provides additional tools that alter the way the argument objects in a call are
matched with argument names in the header prior to assignment. These tools are all
optional, but they allow us to write functions that support more flexible calling patterns, and you may encounter some libraries that require them.
440 | Chapter 18: Arguments
By default, arguments are matched by position, from left to right, and you must pass
exactly as many arguments as there are argument names in the function header.
However, you can also specify matching by name, default values, and collectors for
extra arguments.
The Basics
Before we go into the syntactic details, I want to stress that these special modes are
optional and only have to do with matching objects to names; the underlying passing
mechanism after the matching takes place is still assignment. In fact, some of these
tools are intended more for people writing libraries than for application developers.
But because you may stumble across these modes even if you don’t code them yourself,
here’s a synopsis of the available tools:
Positionals: matched from left to right
The normal case, which we’ve mostly been using so far, is to match passed argument values to argument names in a function header by position, from left to right.
Keywords: matched by argument name
Alternatively, callers can specify which argument in the function is to receive a
value by using the argument’s name in the call, with the name=value syntax.
Defaults: specify values for arguments that aren’t passed
Functions themselves can specify default values for arguments to receive if the call
passes too few values, again using the name=value syntax.
Varargs collecting: collect arbitrarily many positional or keyword arguments
Functions can use special arguments preceded with one or two * characters to
collect an arbitrary number of extra arguments (this feature is often referred to as
varargs, after the varargs feature in the C language, which also supports variablelength argument lists).
Varargs unpacking: pass arbitrarily many positional or keyword arguments
Callers can also use the * syntax to unpack argument collections into discrete,
separate arguments. This is the inverse of a * in a function header—in the header
it means collect arbitrarily many arguments, while in the call it means pass arbitrarily many arguments.
Keyword-only arguments: arguments that must be passed by name
In Python 3.0 (but not 2.6), functions can also specify arguments that must be
passed by name with keyword arguments, not by position. Such arguments are
typically used to define configuration options in addition to actual arguments.
Special Argument-Matching Modes | 441
Matching Syntax
Table 18-1 summarizes the syntax that invokes the special argument-matching modes.
Table 18-1. Function argument-matching forms
Syntax
Location
Interpretation
func(value)
Caller
Normal argument: matched by position
func(name=value)
Caller
Keyword argument: matched by name
func(*sequence)
Caller
Pass all objects in sequence as individual positional arguments
func(**dict)
Caller
Pass all key/value pairs in dict as individual keyword arguments
def func(name)
Function
Normal argument: matches any passed value by position or name
def func(name=value)
Function
Default argument value, if not passed in the call
def func(*name)
Function
Matches and collects remaining positional arguments in a tuple
def func(**name)
Function
Matches and collects remaining keyword arguments in a dictionary
def func(*args, name)
Function
Arguments that must be passed by keyword only in calls (3.0)
def func(*, name=value)
These special matching modes break down into function calls and definitions as
follows:
• In a function call (the first four rows of the table), simple values are matched by
position, but using the name=value form tells Python to match by name to arguments instead; these are called keyword arguments. Using a *sequence or **dict in
a call allows us to package up arbitrarily many positional or keyword objects in
sequences and dictionaries, respectively, and unpack them as separate, individual
arguments when they are passed to the function.
• In a function header (the rest of the table), a simple name is matched by position or
name depending on how the caller passes it, but the name=value form specifies a
default value. The *name form collects any extra unmatched positional arguments
in a tuple, and the **name form collects extra keyword arguments in a dictionary.
In Python 3.0 and later, any normal or defaulted argument names following a
*name or a bare * are keyword-only arguments and must be passed by keyword in
calls.
Of these, keyword arguments and defaults are probably the most commonly used in
Python code. We’ve informally used both of these earlier in this book:
• We’ve already used keywords to specify options to the 3.0 print function, but they
are more general—keywords allow us to label any argument with its name, to make
calls more informational.
442 | Chapter 18: Arguments
• We met defaults earlier, too, as a way to pass in values from the enclosing function’s
scope, but they are also more general—they allow us to make any argument optional, providing its default value in a function definition.
As we’ll see, the combination of defaults in a function header and keywords in a call
further allows us to pick and choose which defaults to override.
In short, special argument-matching modes let you be fairly liberal about how many
arguments must be passed to a function. If a function specifies defaults, they are used
if you pass too few arguments. If a function uses the * variable argument list forms, you
can pass too many arguments; the * names collect the extra arguments in data structures
for processing in the function.
The Gritty Details
If you choose to use and combine the special argument-matching modes, Python will
ask you to follow these ordering rules:
• In a function call, arguments must appear in this order: any positional arguments
(value), followed by a combination of any keyword arguments (name=value) and
the *sequence form, followed by the **dict form.
• In a function header, arguments must appear in this order: any normal arguments
(name), followed by any default arguments (name=value), followed by the *name (or
* in 3.0) form if present, followed by any name or name=value keyword-only arguments (in 3.0), followed by the **name form.
In both the call and header, the **arg form must appear last if present. If you mix
arguments in any other order, you will get a syntax error because the combinations can
be ambiguous. The steps that Python internally carries out to match arguments before
assignment can roughly be described as follows:
1.
2.
3.
4.
5.
Assign nonkeyword arguments by position.
Assign keyword arguments by matching names.
Assign extra nonkeyword arguments to *name tuple.
Assign extra keyword arguments to **name dictionary.
Assign default values to unassigned arguments in header.
After this, Python checks to make sure each argument is passed just one value; if not,
an error is raised. When all matching is complete, Python assigns argument names to
the objects passed to them.
Special Argument-Matching Modes | 443
The actual matching algorithm Python uses is a bit more complex (it must also account
for keyword-only arguments in 3.0, for instance), so we’ll defer to Python’s standard
language manual for a more exact description. It’s not required reading, but tracing
Python’s matching algorithm may help you to understand some convoluted cases, especially when modes are mixed.
In Python 3.0, argument names in a function header can also have annotation values, specified as name:value (or name:value=default when
defaults are present). This is simply additional syntax for arguments and
does not augment or change the argument-ordering rules described
here. The function itself can also have an annotation value, given as
def f()->value. See the discussion of function annotation in Chapter 19 for more details.
Keyword and Default Examples
This is all simpler in code than the preceding descriptions may imply. If you don’t use
any special matching syntax, Python matches names by position from left to right, like
most other languages. For instance, if you define a function that requires three arguments, you must call it with three arguments:
>>> def f(a, b, c): print(a, b, c)
...
Here, we pass them by position—a is matched to 1, b is matched to 2, and so on (this
works the same in Python 3.0 and 2.6, but extra tuple parentheses are displayed in 2.6
because we’re using 3.0 print calls):
>>> f(1, 2, 3)
1 2 3
Keywords
In Python, though, you can be more specific about what goes where when you call a
function. Keyword arguments allow us to match by name, instead of by position:
>>> f(c=3, b=2, a=1)
1 2 3
The c=3 in this call, for example, means send 3 to the argument named c. More formally,
Python matches the name c in the call to the argument named c in the function definition’s header, and then passes the value 3 to that argument. The net effect of this call
is the same as that of the prior call, but notice that the left-to-right order of the arguments no longer matters when keywords are used because arguments are matched by
name, not by position. It’s even possible to combine positional and keyword arguments
in a single call. In this case, all positionals are matched first from left to right in the
header, before keywords are matched by name:
444 | Chapter 18: Arguments
>>> f(1, c=3, b=2)
1 2 3
When most people see this the first time, they wonder why one would use such a tool.
Keywords typically have two roles in Python. First, they make your calls a bit more selfdocumenting (assuming that you use better argument names than a, b, and c). For
example, a call of this form:
func(name='Bob', age=40, job='dev')
is much more meaningful than a call with three naked values separated by commas—
the keywords serve as labels for the data in the call. The second major use of keywords
occurs in conjunction with defaults, which we turn to next.
Defaults
We talked about defaults in brief earlier, when discussing nested function scopes. In
short, defaults allow us to make selected function arguments optional; if not passed a
value, the argument is assigned its default before the function runs. For example, here
is a function that requires one argument and defaults two:
>>> def f(a, b=2, c=3): print(a, b, c)
...
When we call this function, we must provide a value for a, either by position or by
keyword; however, providing values for b and c is optional. If we don’t pass values to
b and c, they default to 2 and 3, respectively:
>>>
1 2
>>>
1 2
f(1)
3
f(a=1)
3
If we pass two values, only c gets its default, and with three values, no defaults are used:
>>>
1 4
>>>
1 4
f(1, 4)
3
f(1, 4, 5)
5
Finally, here is how the keyword and default features interact. Because they subvert the
normal left-to-right positional mapping, keywords allow us to essentially skip over
arguments with defaults:
>>> f(1, c=6)
1 2 6
Here, a gets 1 by position, c gets 6 by keyword, and b, in between, defaults to 2.
Be careful not to confuse the special name=value syntax in a function header and a
function call; in the call it means a match-by-name keyword argument, while in the
header it specifies a default for an optional argument. In both cases, this is not an
assignment statement (despite its appearance); it is special syntax for these two contexts, which modifies the default argument-matching mechanics.
Special Argument-Matching Modes | 445
Combining keywords and defaults
Here is a slightly larger example that demonstrates keywords and defaults in action. In
the following, the caller must always pass at least two arguments (to match spam and
eggs), but the other two are optional. If they are omitted, Python assigns toast and
ham to the defaults specified in the header:
def func(spam, eggs, toast=0, ham=0):
print((spam, eggs, toast, ham))
# First 2 required
func(1, 2)
func(1, ham=1, eggs=0)
func(spam=1, eggs=0)
func(toast=1, eggs=2, spam=3)
func(1, 2, 3, 4)
# Output: (1, 2, 0, 0)
# Output: (1, 0, 0, 1)
# Output: (1, 0, 0, 0)
# Output: (3, 2, 1, 0)
# Output: (1, 2, 3, 4)
Notice again that when keyword arguments are used in the call, the order in which the
arguments are listed doesn’t matter; Python matches by name, not by position. The
caller must supply values for spam and eggs, but they can be matched by position or by
name. Again, keep in mind that the form name=value means different things in the call
and the def: a keyword in the call and a default in the header.
Arbitrary Arguments Examples
The last two matching extensions, * and **, are designed to support functions that take
any number of arguments. Both can appear in either the function definition or a function call, and they have related purposes in the two locations.
Collecting arguments
The first use, in the function definition, collects unmatched positional arguments into
a tuple:
>>> def f(*args): print(args)
...
When this function is called, Python collects all the positional arguments into a new
tuple and assigns the variable args to that tuple. Because it is a normal tuple object, it
can be indexed, stepped through with a for loop, and so on:
>>> f()
()
>>> f(1)
(1,)
>>> f(1, 2, 3, 4)
(1, 2, 3, 4)
The ** feature is similar, but it only works for keyword arguments—it collects them
into a new dictionary, which can then be processed with normal dictionary tools. In a
sense, the ** form allows you to convert from keywords to dictionaries, which you can
then step through with keys calls, dictionary iterators, and the like:
446 | Chapter 18: Arguments
>>> def f(**args): print(args)
...
>>> f()
{}
>>> f(a=1, b=2)
{'a': 1, 'b': 2}
Finally, function headers can combine normal arguments, the *, and the ** to implement wildly flexible call signatures. For instance, in the following, 1 is passed to a by
position, 2 and 3 are collected into the pargs positional tuple, and x and y wind up in
the kargs keyword dictionary:
>>> def f(a, *pargs, **kargs): print(a, pargs, kargs)
...
>>> f(1, 2, 3, x=1, y=2)
1 (2, 3) {'y': 2, 'x': 1}
In fact, these features can be combined in even more complex ways that may seem
ambiguous at first glance—an idea we will revisit later in this chapter. First, though,
let’s see what happens when * and ** are coded in function calls instead of definitions.
Unpacking arguments
In recent Python releases, we can use the * syntax when we call a function, too. In this
context, its meaning is the inverse of its meaning in the function definition—it unpacks
a collection of arguments, rather than building a collection of arguments. For example,
we can pass four arguments to a function in a tuple and let Python unpack them into
individual arguments:
>>>
...
>>>
>>>
>>>
1 2
def func(a, b, c, d): print(a, b, c, d)
args = (1, 2)
args += (3, 4)
func(*args)
3 4
Similarly, the ** syntax in a function call unpacks a dictionary of key/value pairs into
separate keyword arguments:
>>>
>>>
>>>
1 2
args = {'a': 1, 'b': 2, 'c': 3}
args['d'] = 4
func(**args)
3 4
Again, we can combine normal, positional, and keyword arguments in the call in very
flexible ways:
>>> func(*(1, 2), **{'d': 4, 'c': 4})
1 2 4 4
>>> func(1, *(2, 3), **{'d': 4})
1 2 3 4
>>> func(1, c=3, *(2,), **{'d': 4})
Special Argument-Matching Modes | 447
1 2 3 4
>>> func(1, *(2, 3), d=4)
1 2 3 4
>>> f(1, *(2,), c=3, **{'d':4})
1 2 3 4
This sort of code is convenient when you cannot predict the number of arguments that
will be passed to a function when you write your script; you can build up a collection
of arguments at runtime instead and call the function generically this way. Again, don’t
confuse the */** syntax in the function header and the function call—in the header it
collects any number of arguments, while in the call it unpacks any number of
arguments.
As we saw in Chapter 14, the *pargs form in a call is an iteration context, so technically it accepts any iterable object, not just tuples or other
sequences as shown in the examples here. For instance, a file object
works after the *, and unpacks its lines into individual arguments (e.g.,
func(*open('fname')).
This generality is supported in both Python 3.0 and 2.6, but it holds true
only for calls—a *pargs in a call allows any iterable, but the same form
in a def header always bundles extra arguments into a tuple. This header
behavior is similar in spirit and syntax to the * in Python 3.0 extended
sequence unpacking assignment forms we met in Chapter 11 (e.g., x,
*y = z), though that feature always creates lists, not tuples.
Applying functions generically
The prior section’s examples may seem obtuse, but they are used more often than you
might expect. Some programs need to call arbitrary functions in a generic fashion,
without knowing their names or arguments ahead of time. In fact, the real power of
the special “varargs” call syntax is that you don’t need to know how many arguments
a function call requires before you write a script. For example, you can use if logic to
select from a set of functions and argument lists, and call any of them generically:
if <test>:
action, args = func1, (1,)
else:
action, args = func2, (1, 2, 3)
...
action(*args)
# Call func1 with 1 arg in this case
# Call func2 with 3 args here
# Dispatch generically
More generally, this varargs call syntax is useful any time you cannot predict the arguments list. If your user selects an arbitrary function via a user interface, for instance,
you may be unable to hardcode a function call when writing your script. To work
around this, simply build up the arguments list with sequence operations, and call it
with starred names to unpack the arguments:
448 | Chapter 18: Arguments
>>>
>>>
>>>
(2,
>>>
args = (2,3)
args += (4,)
args
3, 4)
func(*args)
Because the arguments list is passed in as a tuple here, the program can build it at
runtime. This technique also comes in handy for functions that test or time other functions. For instance, in the following code we support any function with any arguments
by passing along whatever arguments were sent in:
def tracer(func, *pargs, **kargs):
print('calling:', func.__name__)
return func(*pargs, **kargs)
# Accept arbitrary arguments
# Pass along arbitrary arguments
def func(a, b, c, d):
return a + b + c + d
print(tracer(func, 1, 2, c=3, d=4))
When this code is run, arguments are collected by the tracer and then propagated with
varargs call syntax:
calling: func
10
We’ll see larger examples of such roles later in this book; see especially the sequence
timing example in Chapter 20 and the various decorator tools we will code in Chapter 38.
The defunct apply built-in (Python 2.6)
Prior to Python 3.0, the effect of the *args and **args varargs call syntax could be
achieved with a built-in function named apply. This original technique has been removed in 3.0 because it is now redundant (3.0 cleans up many such dusty tools that
have been subsumed over the years). It’s still available in Python 2.6, though, and you
may come across it in older 2.X code.
In short, the following are equivalent prior to Python 3.0:
func(*pargs, **kargs)
# Newer call syntax: func(*sequence, **dict)
apply(func, pargs, kargs)
# Defunct built-in: apply(func, sequence, dict)
For example, consider the following function, which accepts any number of positional
or keyword arguments:
>>> def echo(*args, **kwargs): print(args, kwargs)
...
>>> echo(1, 2, a=3, b=4)
(1, 2) {'a': 3, 'b': 4}
Special Argument-Matching Modes | 449
In Python 2.6, we can call it generically with apply, or with the call syntax that is now
required in 3.0:
>>> pargs = (1, 2)
>>> kargs = {'a':3, 'b':4}
>>> apply(echo, pargs, kargs)
(1, 2) {'a': 3, 'b': 4}
>>> echo(*pargs, **kargs)
(1, 2) {'a': 3, 'b': 4}
The unpacking call syntax form is newer than the apply function, is preferred in general,
and is required in 3.0. Apart from its symmetry with the *pargs and **kargs collector
forms in def headers, and the fact that it requires fewer keystrokes overall, the newer
call syntax also allows us to pass along additional arguments without having to manually extend argument sequences or dictionaries:
>>> echo(0, c=5, *pargs, **kargs)
(0, 1, 2) {'a': 3, 'c': 5, 'b': 4}
# Normal, keyword, *sequence, **dictionary
That is, the call syntax form is more general. Since it’s required in 3.0, you should now
disavow all knowledge of apply (unless, of course, it appears in 2.X code you must use
or maintain...).
Python 3.0 Keyword-Only Arguments
Python 3.0 generalizes the ordering rules in function headers to allow us to specify
keyword-only arguments—arguments that must be passed by keyword only and will
never be filled in by a positional argument. This is useful if we want a function to both
process any number of arguments and accept possibly optional configuration options.
Syntactically, keyword-only arguments are coded as named arguments that appear after
*args in the arguments list. All such arguments must be passed using keyword syntax
in the call. For example, in the following, a may be passed by name or position, b collects
any extra positional arguments, and c must be passed by keyword only:
>>> def kwonly(a, *b, c):
...
print(a, b, c)
...
>>> kwonly(1, 2, c=3)
1 (2,) 3
>>> kwonly(a=1, c=3)
1 () 3
>>> kwonly(1, 2, 3)
TypeError: kwonly() needs keyword-only argument c
We can also use a * character by itself in the arguments list to indicate that a function
does not accept a variable-length argument list but still expects all arguments following
the * to be passed as keywords. In the next function, a may be passed by position or
name again, but b and c must be keywords, and no extra positionals are allowed:
450 | Chapter 18: Arguments
>>> def kwonly(a, *, b, c):
...
print(a, b, c)
...
>>> kwonly(1, c=3, b=2)
1 2 3
>>> kwonly(c=3, b=2, a=1)
1 2 3
>>> kwonly(1, 2, 3)
TypeError: kwonly() takes exactly 1 positional argument (3 given)
>>> kwonly(1)
TypeError: kwonly() needs keyword-only argument b
You can still use defaults for keyword-only arguments, even though they appear after
the * in the function header. In the following code, a may be passed by name or position,
and b and c are optional but must be passed by keyword if used:
>>> def kwonly(a, *, b='spam', c='ham'):
...
print(a, b, c)
...
>>> kwonly(1)
1 spam ham
>>> kwonly(1, c=3)
1 spam 3
>>> kwonly(a=1)
1 spam ham
>>> kwonly(c=3, b=2, a=1)
1 2 3
>>> kwonly(1, 2)
TypeError: kwonly() takes exactly 1 positional argument (2 given)
In fact, keyword-only arguments with defaults are optional, but those without defaults
effectively become required keywords for the function:
>>> def kwonly(a, *, b, c='spam'):
...
print(a, b, c)
...
>>> kwonly(1, b='eggs')
1 eggs spam
>>> kwonly(1, c='eggs')
TypeError: kwonly() needs keyword-only argument b
>>> kwonly(1, 2)
TypeError: kwonly() takes exactly 1 positional argument (2 given)
>>> def kwonly(a, *, b=1, c, d=2):
...
print(a, b, c, d)
...
>>> kwonly(3, c=4)
3 1 4 2
>>> kwonly(3, c=4, b=5)
3 5 4 2
>>> kwonly(3)
TypeError: kwonly() needs keyword-only argument c
>>> kwonly(1, 2, 3)
TypeError: kwonly() takes exactly 1 positional argument (3 given)
Special Argument-Matching Modes | 451
Ordering rules
Finally, note that keyword-only arguments must be specified after a single star, not
two—named arguments cannot appear after the **args arbitrary keywords form, and
a ** can’t appear by itself in the arguments list. Both attempts generate a syntax error:
>>> def kwonly(a, **pargs, b, c):
SyntaxError: invalid syntax
>>> def kwonly(a, **, b, c):
SyntaxError: invalid syntax
This means that in a function header, keyword-only arguments must be coded before
the **args arbitrary keywords form and after the *args arbitrary positional form, when
both are present. Whenever an argument name appears before *args, it is a possibly
default positional argument, not keyword-only:
>>> def f(a, *b, **d, c=6): print(a, b, c, d)
SyntaxError: invalid syntax
# Keyword-only before **!
>>> def f(a, *b, c=6, **d): print(a, b, c, d)
...
>>> f(1, 2, 3, x=4, y=5)
1 (2, 3) 6 {'y': 5, 'x': 4}
# Collect args in header
>>> f(1, 2, 3, x=4, y=5, c=7)
1 (2, 3) 7 {'y': 5, 'x': 4}
# Override default
>>> f(1, 2, 3, c=7, x=4, y=5)
1 (2, 3) 7 {'y': 5, 'x': 4}
# Anywhere in keywords
>>> def f(a, c=6, *b, **d): print(a, b, c, d)
...
>>> f(1, 2, 3, x=4)
1 (3,) 2 {'x': 4}
# c is not keyword-only!
# Default used
In fact, similar ordering rules hold true in function calls: when keyword-only arguments
are passed, they must appear before a **args form. The keyword-only argument can
be coded either before or after the *args, though, and may be included in **args:
>>> def f(a, *b, c=6, **d): print(a, b, c, d)
...
>>> f(1, *(2, 3), **dict(x=4, y=5))
1 (2, 3) 6 {'y': 5, 'x': 4}
# KW-only between * and **
>>> f(1, *(2, 3), **dict(x=4, y=5), c=7)
SyntaxError: invalid syntax
# Keywords before **args!
>>> f(1, *(2, 3), c=7, **dict(x=4, y=5))
1 (2, 3) 7 {'y': 5, 'x': 4}
# Override default
>>> f(1, c=7, *(2, 3), **dict(x=4, y=5))
1 (2, 3) 7 {'y': 5, 'x': 4}
# After or before *
>>> f(1, *(2, 3), **dict(x=4, y=5, c=7))
1 (2, 3) 7 {'y': 5, 'x': 4}
# Keyword-only in **
452 | Chapter 18: Arguments
# Unpack args at call
Trace through these cases on your own, in conjunction with the general argumentordering rules described formally earlier. They may appear to be worst cases in the
artificial examples here, but they can come up in real practice, especially for people
who write libraries and tools for other Python programmers to use.
Why keyword-only arguments?
So why care about keyword-only arguments? In short, they make it easier to allow a
function to accept both any number of positional arguments to be processed, and configuration options passed as keywords. While their use is optional, without keywordonly arguments extra work may be required to provide defaults for such options and
to verify that no superfluous keywords were passed.
Imagine a function that processes a set of passed-in objects and allows a tracing flag to
be passed:
process(X, Y, Z)
process(X, Y, notify=True)
# use flag's default
# override flag default
Without keyword-only arguments we have to use both *args and **args and manually
inspect the keywords, but with keyword-only arguments less code is required. The
following guarantees that no positional argument will be incorrectly matched against
notify and requires that it be a keyword if passed:
def process(*args, notify=False): ...
Since we’re going to see a more realistic example of this later in this chapter, in “Emulating the Python 3.0 print Function” on page 457, I’ll postpone the rest of this story
until then. For an additional example of keyword-only arguments in action, see the
iteration options timing case study in Chapter 20. And for additional function definition
enhancements in Python 3.0, stay tuned for the discussion of function annotation syntax in Chapter 19.
The min Wakeup Call!
Time for something more realistic. To make this chapter’s concepts more concrete,
let’s work through an exercise that demonstrates a practical application of argumentmatching tools.
Suppose you want to code a function that is able to compute the minimum value from
an arbitrary set of arguments and an arbitrary set of object data types. That is, the
function should accept zero or more arguments, as many as you wish to pass. Moreover,
the function should work for all kinds of Python object types: numbers, strings, lists,
lists of dictionaries, files, and even None.
The first requirement provides a natural example of how the * feature can be put to
good use—we can collect arguments into a tuple and step over each of them in turn
with a simple for loop. The second part of the problem definition is easy: because every
The min Wakeup Call! | 453
object type supports comparisons, we don’t have to specialize the function per type (an
application of polymorphism); we can simply compare objects blindly and let Python
worry about what sort of comparison to perform.
Full Credit
The following file shows three ways to code this operation, at least one of which was
suggested by a student in one of my courses:
• The first function fetches the first argument (args is a tuple) and traverses the rest
by slicing off the first (there’s no point in comparing an object to itself, especially
if it might be a large structure).
• The second version lets Python pick off the first and rest of the arguments automatically, and so avoids an index and slice.
• The third converts from a tuple to a list with the built-in list call and employs the
list sort method.
The sort method is coded in C, so it can be quicker than the other approaches at times,
but the linear scans of the first two techniques will make them faster most of the
time.* The file mins.py contains the code for all three solutions:
def min1(*args):
res = args[0]
for arg in args[1:]:
if arg < res:
res = arg
return res
def min2(first, *rest):
for arg in rest:
if arg < first:
first = arg
return first
def min3(*args):
tmp = list(args)
tmp.sort()
return tmp[0]
# Or, in Python 2.4+: return sorted(args)[0]
print(min1(3,4,1,2))
* Actually, this is fairly complicated. The Python sort routine is coded in C and uses a highly optimized
algorithm that attempts to take advantage of partial ordering in the items to be sorted. It’s named “timsort”
after Tim Peters, its creator, and in its documentation it claims to have “supernatural performance” at times
(pretty good, for a sort!). Still, sorting is an inherently exponential operation (it must chop up the sequence
and put it back together many times), and the other versions simply perform one linear left-to-right scan.
The net effect is that sorting is quicker if the arguments are partially ordered, but is likely to be slower
otherwise. Even so, Python performance can change over time, and the fact that sorting is implemented in
the C language can help greatly; for an exact analysis, you should time the alternatives with the time or
timeit modules we’ll meet in Chapter 20.
454 | Chapter 18: Arguments
print(min2("bb", "aa"))
print(min3([2,2], [1,1], [3,3]))
All three solutions produce the same result when the file is run. Try typing a few calls
interactively to experiment with these on your own:
% python mins.py
1
aa
[1, 1]
Notice that none of these three variants tests for the case where no arguments are passed
in. They could, but there’s no point in doing so here—in all three solutions, Python
will automatically raise an exception if no arguments are passed in. The first variant
raises an exception when we try to fetch item 0, the second when Python detects an
argument list mismatch, and the third when we try to return item 0 at the end.
This is exactly what we want to happen—because these functions support any data
type, there is no valid sentinel value that we could pass back to designate an error. There
are exceptions to this rule (e.g., if you have to run expensive actions before you reach
the error), but in general it’s better to assume that arguments will work in your functions’ code and let Python raise errors for you when they do not.
Bonus Points
You can get can get bonus points here for changing these functions to compute the
maximum, rather than minimum, values. This one’s easy: the first two versions only
require changing < to >, and the third simply requires that we return tmp[−1] instead of
tmp[0]. For an extra point, be sure to set the function name to “max” as well (though
this part is strictly optional).
It’s also possible to generalize a single function to compute either a minimum or a
maximum value, by evaluating comparison expression strings with a tool like the
eval built-in function (see the library manual) or passing in an arbitrary comparison
function. The file minmax.py shows how to implement the latter scheme:
def minmax(test, *args):
res = args[0]
for arg in args[1:]:
if test(arg, res):
res = arg
return res
def lessthan(x, y): return x < y
def grtrthan(x, y): return x > y
# See also: lambda
print(minmax(lessthan, 4, 2, 1, 5, 6, 3))
print(minmax(grtrthan, 4, 2, 1, 5, 6, 3))
# Self-test code
% python minmax.py
The min Wakeup Call! | 455
1
6
Functions are another kind of object that can be passed into a function like this one.
To make this a max (or other) function, for example, we could simply pass in the right
sort of test function. This may seem like extra work, but the main point of generalizing
functions this way (instead of cutting and pasting to change just a single character) is
that we’ll only have one version to change in the future, not two.
The Punch Line...
Of course, all this was just a coding exercise. There’s really no reason to code min or
max functions, because both are built-ins in Python! We met them briefly in Chapter 5 in conjunction with numeric tools, and again in Chapter 14 when exploring iteration contexts. The built-in versions work almost exactly like ours, but they’re coded
in C for optimal speed and accept either a single iterable or multiple arguments. Still,
though it’s superfluous in this context, the general coding pattern we used here might
be useful in other scenarios.
Generalized Set Functions
Let’s look at a more useful example of special argument-matching modes at work. At
the end of Chapter 16, we wrote a function that returned the intersection of two sequences (it picked out items that appeared in both). Here is a version that intersects an
arbitrary number of sequences (one or more) by using the varargs matching form
*args to collect all the passed-in arguments. Because the arguments come in as a tuple,
we can process them in a simple for loop. Just for fun, we’ll code a union function that
also accepts an arbitrary number of arguments to collect items that appear in any of
the operands:
def intersect(*args):
res = []
for x in args[0]:
for other in args[1:]:
if x not in other: break
else:
res.append(x)
return res
def union(*args):
res = []
for seq in args:
for x in seq:
if not x in res:
res.append(x)
return res
456 | Chapter 18: Arguments
# Scan first sequence
# For all other args
# Item in each one?
# No: break out of loop
# Yes: add items to end
# For all args
# For all nodes
# Add new items to result
Because these are tools worth reusing (and they’re too big to retype interactively), we’ll
store the functions in a module file called inter2.py (if you’ve forgotten how modules
and imports work, see the introduction in Chapter 3, or stay tuned for in-depth coverage
in Part V). In both functions, the arguments passed in at the call come in as the args
tuple. As in the original intersect, both work on any kind of sequence. Here, they are
processing strings, mixed types, and more than two sequences:
% python
>>> from inter2 import intersect, union
>>> s1, s2, s3 = "SPAM", "SCAM", "SLAM"
>>> intersect(s1, s2), union(s1, s2)
(['S', 'A', 'M'], ['S', 'P', 'A', 'M', 'C'])
# Two operands
>>> intersect([1,2,3], (1,4))
[1]
# Mixed types
>>> intersect(s1, s2, s3)
['S', 'A', 'M']
# Three operands
>>> union(s1, s2, s3)
['S', 'P', 'A', 'M', 'C', 'L']
I should note that because Python now has a set object type (described
in Chapter 5), none of the set-processing examples in this book are
strictly required anymore; they are included only as demonstrations of
coding techniques. Because it’s constantly improving, Python has an
uncanny way of conspiring to make my book examples obsolete over
time!
Emulating the Python 3.0 print Function
To round out the chapter, let’s look at one last example of argument matching at work.
The code you’ll see here is intended for use in Python 2.6 or earlier (it works in 3.0,
too, but is pointless there): it uses both the *args arbitrary positional tuple and the
**args arbitrary keyword-arguments dictionary to simulate most of what the Python
3.0 print function does.
As we learned in Chapter 11, this isn’t actually required, because 2.6 programmers can
always enable the 3.0 print function with an import of this form:
from __future__ import print_function
To demonstrate argument matching in general, though, the following file, print30.py,
does the same job in a small amount of reusable code:
Emulating the Python 3.0 print Function | 457
"""
Emulate most of the 3.0 print function for use in 2.X
call signature: print30(*args, sep=' ', end='\n', file=None)
"""
import sys
def print30(*args, **kargs):
sep = kargs.get('sep', ' ')
# Keyword arg defaults
end = kargs.get('end', '\n')
file = kargs.get('file', sys.stdout)
output = ''
first = True
for arg in args:
output += ('' if first else sep) + str(arg)
first = False
file.write(output + end)
To test it, import this into another file or the interactive prompt, and use it like the 3.0
print function. Here is a test script, testprint30.py (notice that the function must be
called “print30”, because “print” is a reserved word in 2.6):
from print30 import print30
print30(1, 2, 3)
print30(1, 2, 3, sep='')
print30(1, 2, 3, sep='...')
print30(1, [2], (3,), sep='...')
print30(4, 5, 6, sep='', end='')
print30(7, 8, 9)
print30()
# Suppress separator
# Various object types
# Suppress newline
# Add newline (or blank line)
import sys
print30(1, 2, 3, sep='??', end='.\n', file=sys.stderr)
# Redirect to file
When run under 2.6, we get the same results as 3.0’s print function:
C:\misc> c:\python26\python testprint30.py
1 2 3
123
1...2...3
1...[2]...(3,)
4567 8 9
1??2??3.
Although pointless in 3.0, the results are the same when run there. As usual, the generality of Python’s design allows us to prototype or develop concepts in the Python
language itself. In this case, argument-matching tools are as flexible in Python code as
they are in Python’s internal implementation.
458 | Chapter 18: Arguments
Using Keyword-Only Arguments
It’s interesting to notice that this example could be coded with Python 3.0
keyword-only arguments, described earlier in this chapter, to automatically validate
configuration arguments:
# Use keyword-only args
def print30(*args, sep=' ', end='\n', file=sys.stdout):
output = ''
first = True
for arg in args:
output += ('' if first else sep) + str(arg)
first = False
file.write(output + end)
This version works the same as the original, and it’s a prime example of how keywordonly arguments come in handy. The original version assumes that all positional
arguments are to be printed, and all keywords are for options only. That’s almost sufficient, but any extra keyword arguments are silently ignored. A call like the following,
for instance, will generate an exception with the keyword-only form:
>>> print30(99, name='bob')
TypeError: print30() got an unexpected keyword argument 'name'
but will silently ignore the name argument in the original version. To detect superfluous
keywords manually, we could use dict.pop() to delete fetched entries, and check if the
dictionary is not empty. Here is an equivalent to the keyword-only version:
# Use keyword args deletion with defaults
def print30(*args, **kargs):
sep = kargs.pop('sep', ' ')
end = kargs.pop('end', '\n')
file = kargs.pop('file', sys.stdout)
if kargs: raise TypeError('extra keywords: %s' % kargs)
output = ''
first = True
for arg in args:
output += ('' if first else sep) + str(arg)
first = False
file.write(output + end)
This works as before, but it now catches extraneous keyword arguments, too:
>>> print30(99, name='bob')
TypeError: extra keywords: {'name': 'bob'}
Emulating the Python 3.0 print Function | 459
This version of the function runs under Python 2.6, but it requires four more lines of
code than the keyword-only version. Unfortunately, the extra code is required in this
case—the keyword-only version only works on 3.0, which negates most of the reason
that I wrote this example in the first place (a 3.0 emulator that only works on 3.0 isn’t
incredibly useful!). In programs written to run on 3.0, though, keyword-only arguments
can simplify a specific category of functions that accept both arguments and options.
For another example of 3.0 keyword-only arguments, be sure to see the upcoming
iteration timing case study in Chapter 20.
Why You Will Care: Keyword Arguments
As you can probably tell, advanced argument-matching modes can be complex. They
are also entirely optional; you can get by with just simple positional matching, and it’s
probably a good idea to do so when you’re starting out. However, because some Python
tools make use of them, some general knowledge of these modes is important.
For example, keyword arguments play an important role in tkinter, the de facto standard GUI API for Python (this module’s name is Tkinter in Python 2.6). We touch on
tkinter only briefly at various points in this book, but in terms of its call patterns,
keyword arguments set configuration options when GUI components are built. For
instance, a call of the form:
from tkinter import *
widget = Button(text="Press me", command=someFunction)
creates a new button and specifies its text and callback function, using the text and
command keyword arguments. Since the number of configuration options for a widget
can be large, keyword arguments let you pick and choose which to apply. Without
them, you might have to either list all the possible options by position or hope for a
judicious positional argument defaults protocol that would handle every possible option arrangement.
Many built-in functions in Python expect us to use keywords for usage-mode options
as well, which may or may not have defaults. As we learned in Chapter 8, for instance,
the sorted built-in:
sorted(iterable, key=None, reverse=False)
expects us to pass an iterable object to be sorted, but also allows us to pass in optional
keyword arguments to specify a dictionary sort key and a reversal flag, which default
to None and False, respectively. Since we normally don’t use these options, they may
be omitted to use defaults.
Chapter Summary
In this chapter, we studied the second of two key concepts related to functions: arguments (how objects are passed into a function). As we learned, arguments are passed
into a function by assignment, which means by object reference, which really means
460 | Chapter 18: Arguments
by pointer. We also studied some more advanced extensions, including default and
keyword arguments, tools for using arbitrarily many arguments, and keyword-only
arguments in 3.0. Finally, we saw how mutable arguments can exhibit the same behavior as other shared references to objects—unless the object is explicitly copied when
it’s sent in, changing a passed-in mutable in a function can impact the caller.
The next chapter continues our look at functions by exploring some more advanced
function-related ideas: function annotations, lambdas, and functional tools such as
map and filter. Many of these concepts stem from the fact that functions are normal
objects in Python, and so support some advanced and very flexible processing modes.
Before diving into those topics, however, take this chapter’s quiz to review the argument
ideas we’ve studied here.
Test Your Knowledge: Quiz
1. What is the output of the following code, and why?
>>> def func(a, b=4, c=5):
print(a, b, c)
...
...
>>> func(1, 2)
2. What is the output of this code, and why?
>>> def func(a, b, c=5):
...
print(a, b, c)
...
>>> func(1, c=3, b=2)
3. How about this code: what is its output, and why?
>>> def func(a, *pargs):
...
print(a, pargs)
...
>>> func(1, 2, 3)
4. What does this code print, and why?
>>> def func(a, **kargs):
...
print(a, kargs)
...
>>> func(a=1, c=3, b=2)
5. One last time: what is the output of this code, and why?
>>> def func(a, b, c=3, d=4): print(a, b, c, d)
...
>>> func(1, *(5,6))
6. Name three or more ways that functions can communicate results to a caller.
Test Your Knowledge: Quiz | 461
Test Your Knowledge: Answers
1. The output here is '1 2 5', because 1 and 2 are passed to a and b by position, and
c is omitted in the call and defaults to 5.
2. The output this time is '1 2 3': 1 is passed to a by position, and b and c are passed
2 and 3 by name (the left-to-right order doesn’t matter when keyword arguments
are used like this).
3. This code prints '1 (2, 3)', because 1 is passed to a and the *pargs collects the
remaining positional arguments into a new tuple object. We can step through the
extra positional arguments tuple with any iteration tool (e.g., for arg in
pargs: ...).
4. This time the code prints '1, {'c': 3, 'b': 2}', because 1 is passed to a by name
and the **kargs collects the remaining keyword arguments into a dictionary. We
could step through the extra keyword arguments dictionary by key with any iteration tool (e.g., for key in kargs: ...).
5. The output here is '1 5 6 4': 1 matches a by position, 5 and 6 match b and c by
*name positionals (6 overrides c’s default), and d defaults to 4 because it was not
passed a value.
6. Functions can send back results with return statements, by changing passed-in
mutable arguments, and by setting global variables. Globals are generally frowned
upon (except for very special cases, like multithreaded programs) because they can
make code more difficult to understand and use. return statements are usually
best, but changing mutables is fine, if expected. Functions may also communicate
with system devices such as files and sockets, but these are beyond our scope here.
462 | Chapter 18: Arguments
CHAPTER 19
Advanced Function Topics
This chapter introduces a collection of more advanced function-related topics: recursive functions, function attributes and annotations, the lambda expression, and functional programming tools such as map and filter. These are all somewhat advanced
tools that, depending on your job description, you may not encounter on a regular
basis. Because of their roles in some domains, though, a basic understanding can be
useful; lambdas, for instance, are regular customers in GUIs.
Part of the art of using functions lies in the interfaces between them, so we will also
explore some general function design principles here. The next chapter continues this
advanced theme with an exploration of generator functions and expressions and a revival of list comprehensions in the context of the functional tools we will study here.
Function Design Concepts
Now that we’ve had a chance to study function basics in Python, let’s begin this chapter
with a few words of context. When you start using functions in earnest, you’re faced
with choices about how to glue components together—for instance, how to decompose
a task into purposeful functions (known as cohesion), how your functions should communicate (called coupling), and so on. You also need to take into account concepts such
as the size of your functions, because they directly impact code usability. Some of this
falls into the category of structured analysis and design, but it applies to Python code
as to any other.
We introduced some ideas related to function and module coupling in the Chapter 17 when studying scopes, but here is a review of a few general guidelines for function
beginners:
• Coupling: use arguments for inputs and return for outputs. Generally, you
should strive to make a function independent of things outside of it. Arguments
and return statements are often the best ways to isolate external dependencies to
a small number of well-known places in your code.
463
• Coupling: use global variables only when truly necessary. Global variables
(i.e., names in the enclosing module) are usually a poor way for functions to communicate. They can create dependencies and timing issues that make programs
difficult to debug and change.
• Coupling: don’t change mutable arguments unless the caller expects it.
Functions can change parts of passed-in mutable objects, but (as with global
variables) this creates lots of coupling between the caller and callee, which can
make a function too specific and brittle.
• Cohesion: each function should have a single, unified purpose. When designed well, each of your functions should do one thing—something you can summarize in a simple declarative sentence. If that sentence is very broad (e.g., “this
function implements my whole program”), or contains lots of conjunctions (e.g.,
“this function gives employee raises and submits a pizza order”), you might want
to think about splitting it into separate and simpler functions. Otherwise, there is
no way to reuse the code behind the steps mixed together in the function.
• Size: each function should be relatively small. This naturally follows from the
preceding goal, but if your functions start spanning multiple pages on your display,
it’s probably time to split them. Especially given that Python code is so concise to
begin with, a long or deeply nested function is often a symptom of design problems.
Keep it simple, and keep it short.
• Coupling: avoid changing variables in another module file directly. We introduced this concept in Chapter 17, and we’ll revisit it in the next part of the book
when we focus on modules. For reference, though, remember that changing variables across file boundaries sets up a coupling between modules similar to how
global variables couple functions—the modules become difficult to understand
and reuse. Use accessor functions whenever possible, instead of direct assignment
statements.
Figure 19-1 summarizes the ways functions can talk to the outside world; inputs may
come from items on the left side, and results may be sent out in any of the forms on the
right. Good function designers prefer to use only arguments for inputs and return
statements for outputs, whenever possible.
Of course, there are plenty of exceptions to the preceding design rules, including some
related to Python’s OOP support. As you’ll see in Part VI, Python classes depend on
changing a passed-in mutable object—class functions set attributes of an automatically
passed-in argument called self to change per-object state information (e.g.,
self.name='bob'). Moreover, if classes are not used, global variables are often the most
straightforward way for functions in modules to retain state between calls. Side effects
are dangerous only if they’re unexpected.
In general though, you should strive to minimize external dependencies in functions
and other program components. The more self-contained a function is, the easier it will
be to understand, reuse, and modify.
464 | Chapter 19: Advanced Function Topics
Figure 19-1. Function execution environment. Functions may obtain input and produce output in a
variety of ways, though functions are usually easier to understand and maintain if you use arguments
for input and return statements and anticipated mutable argument changes for output. In Python 3,
outputs may also take the form of declared nonlocal names that exist in an enclosing function scope.
Recursive Functions
While discussing scope rules near the start of Chapter 17, we briefly noted that Python
supports recursive functions—functions that call themselves either directly or indirectly
in order to loop. Recursion is a somewhat advanced topic, and it’s relatively rare to see
in Python. Still, it’s a useful technique to know about, as it allows programs to traverse
structures that have arbitrary and unpredictable shapes. Recursion is even an alternative
for simple loops and iterations, though not necessarily the simplest or most efficient
one.
Summation with Recursion
Let’s look at some examples. To sum a list (or other sequence) of numbers, we can
either use the built-in sum function or write a more custom version of our own. Here’s
what a custom summing function might look like when coded with recursion:
>>> def mysum(L):
...
if not L:
...
return 0
...
else:
...
return L[0] + mysum(L[1:])
# Call myself
>>> mysum([1, 2, 3, 4, 5])
15
At each level, this function calls itself recursively to compute the sum of the rest of the
list, which is later added to the item at the front. The recursive loop ends and zero is
returned when the list becomes empty. When using recursion like this, each open level
Recursive Functions | 465
of call to the function has its own copy of the function’s local scope on the runtime call
stack—here, that means L is different in each level.
If this is difficult to understand (and it often is for new programmers), try adding a
print of L to the function and run it again, to trace the current list at each call level:
>>>
...
...
...
...
...
...
>>>
[1,
[2,
[3,
[4,
[5]
[]
15
def mysum(L):
print(L)
if not L:
return 0
else:
return L[0] + mysum(L[1:])
# Trace recursive levels
# L shorter at each level
mysum([1, 2, 3, 4, 5])
2, 3, 4, 5]
3, 4, 5]
4, 5]
5]
As you can see, the list to be summed grows smaller at each recursive level, until it
becomes empty—the termination of the recursive loop. The sum is computed as the
recursive calls unwind.
Coding Alternatives
Interestingly, we can also use Python’s if/else ternary expression (described in Chapter 12) to save some code real-estate here. We can also generalize for any summable
type (which is easier if we assume at least one item in the input, as we did in Chapter 18’s minimum value example) and use Python 3.0’s extended sequence assignment
to make the first/rest unpacking simpler (as covered in Chapter 11):
def mysum(L):
return 0 if not L else L[0] + mysum(L[1:])
# Use ternary expression
def mysum(L):
return L[0] if len(L) == 1 else L[0] + mysum(L[1:]) # Any type, assume one
def mysum(L):
first, *rest = L
return first if not rest else first + mysum(rest)
# Use 3.0 ext seq assign
The latter two of these fail for empty lists but allow for sequences of any object type
that supports +, not just numbers:
>>> mysum([1])
1
>>> mysum([1, 2, 3, 4, 5])
15
>>> mysum(('s', 'p', 'a', 'm'))
'spam'
466 | Chapter 19: Advanced Function Topics
# mysum([]) fails in last 2
# But various types now work
>>> mysum(['spam', 'ham', 'eggs'])
'spamhameggs'
If you study these three variants, you’ll find that the latter two also work on a single
string argument (e.g., mysum ('spam')), because strings are sequences of one-character
strings; the third variant works on arbitary iterables, including open input files, but the
others do not because they index; and the function header def mysum(first, * rest),
although similar to the third variant, wouldn’t work at all, because it expects individual
arguments, not a single iterable.
Keep in mind that recursion can be direct, as in the examples so far, or indirect, as in
the following (a function that calls another function, which calls back to its caller). The
net effect is the same, though there are two function calls at each level instead of one:
>>> def mysum(L):
...
if not L: return 0
...
return nonempty(L)
...
>>> def nonempty(L):
...
return L[0] + mysum(L[1:])
...
>>> mysum([1.1, 2.2, 3.3, 4.4])
11.0
# Call a function that calls me
# Indirectly recursive
Loop Statements Versus Recursion
Though recursion works for summing in the prior sections’ examples, it’s probably
overkill in this context. In fact, recursion is not used nearly as often in Python as in
more esoteric languages like Prolog or Lisp, because Python emphasizes simpler procedural statements like loops, which are usually more natural. The while, for example,
often makes things a bit more concrete, and it doesn’t require that a function be defined
to allow recursive calls:
>>>
>>>
>>>
...
...
...
>>>
15
L = [1, 2, 3, 4, 5]
sum = 0
while L:
sum += L[0]
L = L[1:]
sum
Better yet, for loops iterate for us automatically, making recursion largely extraneous
in most cases (and, in all likelihood, less efficient in terms of memory space and execution time):
>>>
>>>
>>>
...
>>>
15
L = [1, 2, 3, 4, 5]
sum = 0
for x in L: sum += x
sum
Recursive Functions | 467
With looping statements, we don’t require a fresh copy of a local scope on the call stack
for each iteration, and we avoid the speed costs associated with function calls in general.
(Stay tuned for Chapter 20’s timer case study for ways to compare the execution times
of alternatives like these.)
Handling Arbitrary Structures
On the other hand, recursion (or equivalent explicit stack-based algorithms, which
we’ll finesse here) can be required to traverse arbitrarily shaped structures. As a simple
example of recursion’s role in this context, consider the task of computing the sum of
all the numbers in a nested sublists structure like this:
[1, [2, [3, 4], 5], 6, [7, 8]]
# Arbitrarily nested sublists
Simple looping statements won’t work here because this not a linear iteration. Nested
looping statements do not suffice either, because the sublists may be nested to arbitrary
depth and in an arbitrary shape. Instead, the following code accommodates such general nesting by using recursion to visit sublists along the way:
def sumtree(L):
tot = 0
for x in L:
if not isinstance(x, list):
tot += x
else:
tot += sumtree(x)
return tot
L = [1, [2, [3, 4], 5], 6, [7, 8]]
print(sumtree(L))
# For each item at this level
# Add numbers directly
# Recur for sublists
# Arbitrary nesting
# Prints 36
# Pathological cases
print(sumtree([1, [2, [3, [4, [5]]]]]))
# Prints 15 (right-heavy)
print(sumtree([[[[[1], 2], 3], 4], 5]))
# Prints 15 (left-heavy)
Trace through the test cases at the bottom of this script to see how recursion traverses
their nested lists. Although this example is artificial, it is representative of a larger class
of programs; inheritance trees and module import chains, for example, can exhibit
similarly general structures. In fact, we will use recursion again in such roles in more
realistic examples later in this book:
• In Chapter 24’s reloadall.py, to traverse import chains
• In Chapter 28’s classtree.py, to traverse class inheritance trees
• In Chapter 30’s lister.py, to traverse class inheritance trees again
468 | Chapter 19: Advanced Function Topics
Although you should generally prefer looping statements to recursion for linear iterations on the grounds of simplicity and efficiency, we’ll find that recursion is essential
in scenarios like those in these later examples.
Moreover, you sometimes need to be aware of the potential of unintended recursion in
your programs. As you’ll also see later in the book, some operator overloading methods
in classes such as __setattr__ and __getattribute__ have the potential to recursively
loop if used incorrectly. Recursion is a powerful tool, but it tends to be best when
expected!
Function Objects: Attributes and Annotations
Python functions are more flexible than you might think. As we’ve seen in this part of
the book, functions in Python are much more than code-generation specifications for
a compiler—Python functions are full-blown objects, stored in pieces of memory all
their own. As such, they can be freely passed around a program and called indirectly.
They also support operations that have little to do with calls at all—attribute storage
and annotation.
Indirect Function Calls
Because Python functions are objects, you can write programs that process them generically. Function objects may be assigned to other names, passed to other functions,
embedded in data structures, returned from one function to another, and more, as if
they were simple numbers or strings. Function objects also happen to support a special
operation: they can be called by listing arguments in parentheses after a function expression. Still, functions belong to the same general category as other objects.
We’ve seen some of these generic use cases for functions in earlier examples, but a quick
review helps to underscore the object model. For example, there’s really nothing special
about the name used in a def statement: it’s just a variable assigned in the current scope,
as if it had appeared on the left of an = sign. After a def runs, the function name is simply
a reference to an object—you can reassign that object to other names freely and call it
through any reference:
>>> def echo(message):
...
print(message)
...
>>> echo('Direct call')
Direct call
# Name echo assigned to function object
>>> x = echo
>>> x('Indirect call!')
Indirect call!
# Now x references the function too
# Call object through name by adding ()
# Call object through original name
Function Objects: Attributes and Annotations | 469
Because arguments are passed by assigning objects, it’s just as easy to pass functions to
other functions as arguments. The callee may then call the passed-in function just by
adding arguments in parentheses:
>>> def indirect(func, arg):
...
func(arg)
...
>>> indirect(echo, 'Argument call!')
Argument call!
# Call the passed-in object by adding ()
# Pass the function to another function
You can even stuff function objects into data structures, as though they were integers
or strings. The following, for example, embeds the function twice in a list of tuples, as
a sort of actions table. Because Python compound types like these can contain any sort
of object, there’s no special case here, either:
>>> schedule = [ (echo, 'Spam!'), (echo, 'Ham!') ]
>>> for (func, arg) in schedule:
...
func(arg)
# Call functions embedded in containers
...
Spam!
Ham!
This code simply steps through the schedule list, calling the echo function with one
argument each time through (notice the tuple-unpacking assignment in the for loop
header, introduced in Chapter 13). As we saw in Chapter 17’s examples, functions can
also be created and returned for use elsewhere:
>>> def make(label):
# Make a function but don't call it
...
def echo(message):
...
print(label + ':' + message)
...
return echo
...
>>> F = make('Spam')
# Label in enclosing scope is retained
>>> F('Ham!')
# Call the function that make returned
Spam:Ham!
>>> F('Eggs!')
Spam:Eggs!
Python’s universal object model and lack of type declarations make for an incredibly
flexible programming language.
Function Introspection
Because they are objects, we can also process functions with normal object tools. In
fact, functions are more flexible than you might expect. For instance, once we make a
function, we can call it as usual:
>>> def func(a):
...
b = 'spam'
...
return b * a
...
>>> func(8)
'spamspamspamspamspamspamspamspam'
470 | Chapter 19: Advanced Function Topics
But the call expression is just one operation defined to work on function objects. We
can also inspect their attributes generically (the following is run in Python 3.0, but 2.6
results are similar):
>>> func.__name__
'func'
>>> dir(func)
['__annotations__', '__call__', '__class__', '__closure__', '__code__',
...more omitted...
'__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__']
Introspection tools allow us to explore implementation details too—functions have
attached code objects, for example, which provide details on aspects such as the functions’ local variables and arguments:
>>> func.__code__
<code object func at 0x0257C9B0, file "<stdin>", line 1>
>>> dir(func.__code__)
['__class__', '__delattr__', '__doc__', '__eq__', '__format__', '__ge__',
...more omitted...
'co_argcount', 'co_cellvars', 'co_code', 'co_consts', 'co_filename',
'co_firstlineno', 'co_flags', 'co_freevars', 'co_kwonlyargcount', 'co_lnotab',
'co_name', 'co_names', 'co_nlocals', 'co_stacksize', 'co_varnames']
>>> func.__code__.co_varnames
('a', 'b')
>>> func.__code__.co_argcount
1
Tool writers can make use of such information to manage functions (in fact, we will
too in Chapter 38, to implement validation of function arguments in decorators).
Function Attributes
Function objects are not limited to the system-defined attributes listed in the prior
section, though. As we learned in Chapter 17, it’s possible to attach arbitrary userdefined attributes to them as well:
>>> func
<function func at 0x0257C738>
>>> func.count = 0
>>> func.count += 1
>>> func.count
1
>>> func.handles = 'Button-Press'
>>> func.handles
'Button-Press'
>>> dir(func)
['__annotations__', '__call__', '__class__', '__closure__', '__code__',
...more omitted...
__str__', '__subclasshook__', 'count', 'handles']
Function Objects: Attributes and Annotations | 471
As we saw in that chapter, such attributes can be used to attach state information to
function objects directly, instead of using other techniques such as globals, nonlocals,
and classes. Unlike nonlocals, such attributes are accessible anywhere the function itself
is. In a sense, this is also a way to emulate “static locals” in other languages—variables
whose names are local to a function, but whose values are retained after a function
exits. Attributes are related to objects instead of scopes, but the net effect is similar.
Function Annotations in 3.0
In Python 3.0 (but not 2.6), it’s also possible to attach annotation information—
arbitrary user-defined data about a function’s arguments and result—to a function
object. Python provides special syntax for specifying annotations, but it doesn’t do
anything with them itself; annotations are completely optional, and when present are
simply attached to the function object’s __annotations__ attribute for use by other
tools.
We met Python 3.0’s keyword-only arguments in the prior chapter; annotations generalize function header syntax further. Consider the following nonannotated function,
which is coded with three arguments and returns a result:
>>> def func(a, b, c):
...
return a + b + c
...
>>> func(1, 2, 3)
6
Syntactically, function annotations are coded in def header lines, as arbitrary expressions associated with arguments and return values. For arguments, they appear after a
colon immediately following the argument’s name; for return values, they are written
after a -> following the arguments list. This code, for example, annotates all three of
the prior function’s arguments, as well as its return value:
>>> def func(a: 'spam', b: (1, 10), c: float) -> int:
...
return a + b + c
...
>>> func(1, 2, 3)
6
Calls to an annotated function work as usual, but when annotations are present Python
collects them in a dictionary and attaches it to the function object itself. Argument
names become keys, the return value annotation is stored under key “return” if coded,
and the values of annotation keys are assigned to the results of the annotation
expressions:
>>> func.__annotations__
{'a': 'spam', 'c': <class 'float'>, 'b': (1, 10), 'return': <class 'int'>}
Because they are just Python objects attached to a Python object, annotations are
straightforward to process. The following annotates just two of three arguments and
steps through the attached annotations generically:
472 | Chapter 19: Advanced Function Topics
>>> def func(a: 'spam', b, c: 99):
...
return a + b + c
...
>>> func(1, 2, 3)
6
>>> func.__annotations__
{'a': 'spam', 'c': 99}
>>> for arg in func.__annotations__:
...
print(arg, '=>', func.__annotations__[arg])
...
a => spam
c => 99
There are two fine points to note here. First, you can still use defaults for arguments if
you code annotations—the annotation (and its : character) appear before the default
(and its = character). In the following, for example, a: 'spam' = 4 means that argument
a defaults to 4 and is annotated with the string 'spam':
>>> def func(a: 'spam' = 4, b: (1, 10) = 5, c: float = 6) -> int:
...
return a + b + c
...
>>> func(1, 2, 3)
6
>>> func()
# 4 + 5 + 6 (all defaults)
15
>>> func(1, c=10)
# 1 + 5 + 10 (keywords work normally)
16
>>> func.__annotations__
{'a': 'spam', 'c': <class 'float'>, 'b': (1, 10), 'return': <class 'int'>}
Second, note that the blank spaces in the prior example are all optional—you can use
spaces between components in function headers or not, but omitting them might degrade your code’s readability to some observers:
>>> def func(a:'spam'=4, b:(1,10)=5, c:float=6)->int:
...
return a + b + c
...
>>> func(1, 2)
#1+2+6
9
>>> func.__annotations__
{'a': 'spam', 'c': <class 'float'>, 'b': (1, 10), 'return': <class 'int'>}
Annotations are a new feature in 3.0, and some of their potential uses remain to be
uncovered. It’s easy to imagine annotations being used to specify constraints for argument types or values, though, and larger APIs might use this feature as a way to register
function interface information. In fact, we’ll see a potential application in Chapter 38, where we’ll look at annotations as an alternative to function decorator arguments (a more general concept in which information is coded outside the function
header and so is not limited to a single role). Like Python itself, annotation is a tool
whose roles are shaped by your imagination.
Function Objects: Attributes and Annotations | 473
Finally, note that annotations work only in def statements, not lambda expressions,
because lambda’s syntax already limits the utility of the functions it defines. Coincidentally, this brings us to our next topic.
Anonymous Functions: lambda
Besides the def statement, Python also provides an expression form that generates
function objects. Because of its similarity to a tool in the Lisp language, it’s called
lambda.* Like def, this expression creates a function to be called later, but it returns the
function instead of assigning it to a name. This is why lambdas are sometimes known
as anonymous (i.e., unnamed) functions. In practice, they are often used as a way to
inline a function definition, or to defer execution of a piece of code.
lambda Basics
The lambda’s general form is the keyword lambda, followed by one or more arguments
(exactly like the arguments list you enclose in parentheses in a def header), followed
by an expression after a colon:
lambda argument1, argument2,... argumentN :expression using arguments
Function objects returned by running lambda expressions work exactly the same as
those created and assigned by defs, but there are a few differences that make lambdas
useful in specialized roles:
• lambda is an expression, not a statement. Because of this, a lambda can appear in
places a def is not allowed by Python’s syntax—inside a list literal or a function
call’s arguments, for example. As an expression, lambda returns a value (a new
function) that can optionally be assigned a name. In contrast, the def statement
always assigns the new function to the name in the header, instead of returning it
as a result.
• lambda’s body is a single expression, not a block of statements. The lambda’s
body is similar to what you’d put in a def body’s return statement; you simply type
the result as a naked expression, instead of explicitly returning it. Because it is
limited to an expression, a lambda is less general than a def—you can only squeeze
so much logic into a lambda body without using statements such as if. This is by
design, to limit program nesting: lambda is designed for coding simple functions,
and def handles larger tasks.
* The lambda tends to intimidate people more than it should. This reaction seems to stem from the name
“lambda” itself—a name that comes from the Lisp language, which got it from lambda calculus, which is a
form of symbolic logic. In Python, though, it’s really just a keyword that introduces the expression
syntactically. Obscure mathematical heritage aside, lambda is simpler to use than you may think.
474 | Chapter 19: Advanced Function Topics
Apart from those distinctions, defs and lambdas do the same sort of work. For instance,
we’ve seen how to make a function with a def statement:
>>> def func(x, y, z): return x + y + z
...
>>> func(2, 3, 4)
9
But you can achieve the same effect with a lambda expression by explicitly assigning its
result to a name through which you can later call the function:
>>> f = lambda x, y, z: x + y + z
>>> f(2, 3, 4)
9
Here, f is assigned the function object the lambda expression creates; this is how def
works, too, but its assignment is automatic.
Defaults work on lambda arguments, just like in a def:
>>> x = (lambda a="fee", b="fie", c="foe": a + b + c)
>>> x("wee")
'weefiefoe'
The code in a lambda body also follows the same scope lookup rules as code inside a
def. lambda expressions introduce a local scope much like a nested def, which automatically sees names in enclosing functions, the module, and the built-in scope (via the
LEGB rule):
>>> def knights():
...
title = 'Sir'
...
action = (lambda x: title + ' ' + x)
...
return action
...
>>> act = knights()
>>> act('robin')
'Sir robin'
# Title in enclosing def
# Return a function
In this example, prior to Release 2.2, the value for the name title would typically have
been passed in as a default argument value instead; flip back to the scopes coverage in
Chapter 17 if you’ve forgotten why.
Why Use lambda?
Generally speaking, lambdas come in handy as a sort of function shorthand that allows
you to embed a function’s definition within the code that uses it. They are entirely
optional (you can always use defs instead), but they tend to be simpler coding constructs in scenarios where you just need to embed small bits of executable code.
For instance, we’ll see later that callback handlers are frequently coded as inline
lambda expressions embedded directly in a registration call’s arguments list, instead of
being defined with a def elsewhere in a file and referenced by name (see the sidebar
“Why You Will Care: Callbacks” on page 479 for an example).
Anonymous Functions: lambda | 475
lambdas are also commonly used to code jump tables, which are lists or dictionaries of
actions to be performed on demand. For example:
# Inline function definition
L = [lambda x: x ** 2,
lambda x: x ** 3,
lambda x: x ** 4]
# A list of 3 callable functions
for f in L:
print(f(2))
# Prints 4, 8, 16
print(L[0](3))
# Prints 9
The lambda expression is most useful as a shorthand for def, when you need to stuff
small pieces of executable code into places where statements are illegal syntactically.
This code snippet, for example, builds up a list of three functions by embedding
lambda expressions inside a list literal; a def won’t work inside a list literal like this
because it is a statement, not an expression. The equivalent def coding would require
temporary function names and function definitions outside the context of intended use:
def f1(x): return x ** 2
def f2(x): return x ** 3
def f3(x): return x ** 4
# Define named functions
L = [f1, f2, f3]
# Reference by name
for f in L:
print(f(2))
# Prints 4, 8, 16
print(L[0](3))
# Prints 9
In fact, you can do the same sort of thing with dictionaries and other data structures
in Python to build up more general sorts of action tables. Here’s another example to
illustrate, at the interactive prompt:
>>> key = 'got'
>>> {'already': (lambda: 2 + 2),
... 'got':
(lambda: 2 * 4),
... 'one':
(lambda: 2 ** 6)}[key]()
8
Here, when Python makes the temporary dictionary, each of the nested lambdas generates and leaves behind a function to be called later. Indexing by key fetches one of
those functions, and parentheses force the fetched function to be called. When coded
this way, a dictionary becomes a more general multiway branching tool than what I
could show you in Chapter 12’s coverage of if statements.
To make this work without lambda, you’d need to instead code three def statements
somewhere else in your file, outside the dictionary in which the functions are to be
used, and reference the functions by name:
>>> def f1(): return 2 + 2
...
>>> def f2(): return 2 * 4
...
476 | Chapter 19: Advanced Function Topics
>>> def f3(): return 2 ** 6
...
>>> key = 'one'
>>> {'already': f1, 'got': f2, 'one': f3}[key]()
64
This works, too, but your defs may be arbitrarily far away in your file, even if they are
just little bits of code. The code proximity that lambdas provide is especially useful for
functions that will only be used in a single context—if the three functions here are not
useful anywhere else, it makes sense to embed their definitions within the dictionary
as lambdas. Moreover, the def form requires you to make up names for these little
functions that may clash with other names in this file (perhaps unlikely, but always
possible).
lambdas also come in handy in function-call argument lists as a way to inline temporary
function definitions not used anywhere else in your program; we’ll see some examples
of such other uses later in this chapter, when we study map.
How (Not) to Obfuscate Your Python Code
The fact that the body of a lambda has to be a single expression (not a series of statements) would seem to place severe limits on how much logic you can pack into a
lambda. If you know what you’re doing, though, you can code most statements in Python as expression-based equivalents.
For example, if you want to print from the body of a lambda function, simply say
sys.stdout.write(str(x)+'\n'), instead of print(x) (recall from Chapter 11 that this
is what print really does). Similarly, to nest logic in a lambda, you can use the if/else
ternary expression introduced in Chapter 12, or the equivalent but trickier and/or combination also described there. As you learned earlier, the following statement:
if a:
b
else:
c
can be emulated by either of these roughly equivalent expressions:
b if a else c
((a and b) or c)
Because expressions like these can be placed inside a lambda, they may be used to implement selection logic within a lambda function:
>>> lower = (lambda x, y: x if x < y else y)
>>> lower('bb', 'aa')
'aa'
>>> lower('aa', 'bb')
'aa'
Anonymous Functions: lambda | 477
Furthermore, if you need to perform loops within a lambda, you can also embed things
like map calls and list comprehension expressions (tools we met in earlier chapters and
will revisit in this and the next chapter):
>>> import sys
>>> showall = lambda x: list(map(sys.stdout.write, x))
# Use list in 3.0
>>> t = showall(['spam\n', 'toast\n', 'eggs\n'])
spam
toast
eggs
>>> showall = lambda x: [sys.stdout.write(line) for line in x]
>>> t = showall(('bright\n', 'side\n', 'of\n', 'life\n'))
bright
side
of
life
Now that I’ve shown you these tricks, I am required by law to ask you to please only
use them as a last resort. Without due care, they can lead to unreadable (a.k.a. obfuscated) Python code. In general, simple is better than complex, explicit is better than
implicit, and full statements are better than arcane expressions. That’s why lambda is
limited to expressions. If you have larger logic to code, use def; lambda is for small pieces
of inline code. On the other hand, you may find these techniques useful in moderation.
Nested lambdas and Scopes
lambdas are the main beneficiaries of nested function scope lookup (the E in the LEGB
scope rule we studied in Chapter 17). In the following, for example, the lambda appears
inside a def—the typical case—and so can access the value that the name x had in the
enclosing function’s scope at the time that the enclosing function was called:
>>> def action(x):
...
return (lambda y: x + y)
...
>>> act = action(99)
>>> act
<function <lambda> at 0x00A16A88>
>>> act(2)
101
# Make and return function, remember x
# Call what action returned
What wasn’t illustrated in the prior discussion of nested function scopes is that a
lambda also has access to the names in any enclosing lambda. This case is somewhat
obscure, but imagine if we recoded the prior def with a lambda:
>>> action = (lambda x: (lambda y: x + y))
>>> act = action(99)
>>> act(3)
102
478 | Chapter 19: Advanced Function Topics
>>> ((lambda x: (lambda y: x + y))(99))(4)
103
Here, the nested lambda structure makes a function that makes a function when called.
In both cases, the nested lambda’s code has access to the variable x in the enclosing
lambda. This works, but it’s fairly convoluted code; in the interest of readability, nested
lambdas are generally best avoided.
Why You Will Care: Callbacks
Another very common application of lambda is to define inline callback functions for
Python’s tkinter GUI API (this module is named Tkinter in Python 2.6). For example,
the following creates a button that prints a message on the console when pressed, assuming tkinter is available on your computer (it is by default on Windows and other
OSs):
import sys
from tkinter import Button, mainloop
# Tkinter in 2.6
x = Button(
text ='Press me',
command=(lambda:sys.stdout.write('Spam\n')))
x.pack()
mainloop()
Here, the callback handler is registered by passing a function generated with a lambda
to the command keyword argument. The advantage of lambda over def here is that the
code that handles a button press is right here, embedded in the button-creation call.
In effect, the lambda defers execution of the handler until the event occurs: the write
call happens on button presses, not when the button is created.
Because the nested function scope rules apply to lambdas as well, they are also easier to
use as callback handlers, as of Python 2.2—they automatically see names in the functions in which they are coded and no longer require passed-in defaults in most cases.
This is especially handy for accessing the special self instance argument that is a local
variable in enclosing class method functions (more on classes in Part VI):
class MyGui:
def makewidgets(self):
Button(command=(lambda: self.onPress("spam")))
def onPress(self, message):
...use message...
In prior releases, even self had to be passed in to a lambda with defaults.
Mapping Functions over Sequences: map
One of the more common things programs do with lists and other sequences is apply
an operation to each item and collect the results. For instance, updating all the counters
in a list can be done easily with a for loop:
Mapping Functions over Sequences: map | 479
>>> counters = [1, 2, 3, 4]
>>>
>>> updated = []
>>> for x in counters:
...
updated.append(x + 10)
...
>>> updated
[11, 12, 13, 14]
# Add 10 to each item
But because this is such a common operation, Python actually provides a built-in that
does most of the work for you. The map function applies a passed-in function to each
item in an iterable object and returns a list containing all the function call results. For
example:
>>> def inc(x): return x + 10
...
>>> list(map(inc, counters))
[11, 12, 13, 14]
# Function to be run
# Collect results
We met map briefly in Chapters 13 and 14, as a way to apply a built-in function to items
in an iterable. Here, we make better use of it by passing in a user-defined function to
be applied to each item in the list—map calls inc on each list item and collects all the
return values into a new list. Remember that map is an iterable in Python 3.0, so a
list call is used to force it to produce all its results for display here; this isn’t necessary
in 2.6.
Because map expects a function to be passed in, it also happens to be one of the places
where lambda commonly appears:
>>> list(map((lambda x: x + 3), counters))
[4, 5, 6, 7]
# Function expression
Here, the function adds 3 to each item in the counters list; as this little function isn’t
needed elsewhere, it was written inline as a lambda. Because such uses of map are equivalent to for loops, with a little extra code you can always code a general mapping utility
yourself:
>>> def mymap(func, seq):
...
res = []
...
for x in seq: res.append(func(x))
...
return res
Assuming the function inc is still as it was when it was shown previously, we can map
it across a sequence with the built-in or our equivalent:
>>> list(map(inc, [1, 2, 3]))
[11, 12, 13]
>>> mymap(inc, [1, 2, 3])
[11, 12, 13]
# Built-in is an iterator
# Ours builds a list (see generators)
However, as map is a built-in, it’s always available, always works the same way, and has
some performance benefits (as we’ll prove in the next chapter, it’s usually faster than
a manually coded for loop). Moreover, map can be used in more advanced ways than
480 | Chapter 19: Advanced Function Topics
shown here. For instance, given multiple sequence arguments, it sends items taken from
sequences in parallel as distinct arguments to the function:
>>> pow(3, 4)
81
>>> list(map(pow, [1, 2, 3], [2, 3, 4]))
[1, 8, 81]
# 3**4
# 1**2, 2**3, 3**4
With multiple sequences, map expects an N-argument function for N sequences. Here,
the pow function takes two arguments on each call—one from each sequence passed to
map. It’s not much extra work to simulate this multiple-sequence generality in code,
too, but we’ll postpone doing so until later in the next chapter, after we’ve met some
additional iteration tools.
The map call is similar to the list comprehension expressions we studied in Chapter 14 and will meet again in the next chapter, but map applies a function call to each
item instead of an arbitrary expression. Because of this limitation, it is a somewhat less
general tool. However, in some cases map may be faster to run than a list comprehension
(e.g., when mapping a built-in function), and it may also require less coding.
Functional Programming Tools: filter and reduce
The map function is the simplest representative of a class of Python built-ins used for
functional programming—tools that apply functions to sequences and other iterables.
Its relatives filter out items based on a test function (filter) and apply functions to
pairs of items and running results (reduce). Because they return iterables, range and
filter both require list calls to display all their results in 3.0. For example, the following filter call picks out items in a sequence that are greater than zero:
>>> list(range(−5, 5))
[−5, −4, −3, −2, −1, 0, 1, 2, 3, 4]
# An iterator in 3.0
>>> list(filter((lambda x: x > 0), range(−5, 5)))
[1, 2, 3, 4]
# An iterator in 3.0
Items in the sequence or iterable for which the function returns a true result are added
to the result list. Like map, this function is roughly equivalent to a for loop, but it is
built-in and fast:
>>>
>>>
...
...
...
>>>
[1,
res = []
for x in range(−5, 5):
if x > 0:
res.append(x)
res
2, 3, 4]
reduce, which is a simple built-in function in 2.6 but lives in the functools module in
3.0, is more complex. It accepts an iterator to process, but it’s not an iterator itself—it
Functional Programming Tools: filter and reduce | 481
returns a single result. Here are two reduce calls that compute the sum and product of
the items in a list:
>>> from functools import reduce
# Import in 3.0, not in 2.6
>>> reduce((lambda x, y: x + y), [1, 2, 3, 4])
10
>>> reduce((lambda x, y: x * y), [1, 2, 3, 4])
24
At each step, reduce passes the current sum or product, along with the next item from
the list, to the passed-in lambda function. By default, the first item in the sequence
initializes the starting value. To illustrate, here’s the for loop equivalent to the first of
these calls, with the addition hardcoded inside the loop:
>>>
>>>
>>>
...
...
>>>
10
L = [1,2,3,4]
res = L[0]
for x in L[1:]:
res = res + x
res
Coding your own version of reduce is actually fairly straightforward. The following
function emulates most of the built-in’s behavior and helps demystify its operation in
general:
>>> def myreduce(function, sequence):
...
tally = sequence[0]
...
for next in sequence[1:]:
...
tally = function(tally, next)
...
return tally
...
>>> myreduce((lambda x, y: x + y), [1, 2, 3, 4, 5])
15
>>> myreduce((lambda x, y: x * y), [1, 2, 3, 4, 5])
120
The built-in reduce also allows an optional third argument placed before the items in
the sequence to serve as a default result when the sequence is empty, but we’ll leave
this extension as a suggested exercise.
If this coding technique has sparked your interest, you might also be interested in the
standard library operator module, which provides functions that correspond to builtin expressions and so comes in handy for some uses of functional tools (see Python’s
library manual for more details on this module):
>>> import operator, functools
>>> functools.reduce(operator.add, [2, 4, 6])
# Function-based +
12
>>> functools.reduce((lambda x, y: x + y), [2, 4, 6])
12
482 | Chapter 19: Advanced Function Topics
Together with map, filter and reduce support powerful functional programming techniques. Some observers might also extend the functional programming toolset in Python to include lambda, discussed earlier, as well as list comprehensions—a topic we
will return to in the next chapter.
Chapter Summary
This chapter took us on a tour of advanced function-related concepts: recursive functions; function annotations; lambda expression functions; functional tools such as map,
filter, and reduce; and general function design ideas. The next chapter continues the
advanced topics motif with a look at generators and a reprisal of iterators and list comprehensions—tools that are just as related to functional programming as to looping
statements. Before you move on, though, make sure you’ve mastered the concepts
covered here by working through this chapter’s quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
How are lambda expressions and def statements related?
What’s the point of using lamba?
Compare and contrast map, filter, and reduce.
What are function annotations, and how are they used?
What are recursive functions, and how are they used?
What are some general design guidelines for coding functions?
Test Your Knowledge: Answers
1. Both lambda and def create function objects to be called later. Because lambda is an
expression, though, it returns a function object instead of assigning it to a name,
and it can be used to nest a function definition in places where a def will not work
syntactically. A lambda only allows for a single implicit return value expression,
though; because it does not support a block of statements, it is not ideal for larger
functions.
2. lambdas allow us to “inline” small units of executable code, defer its execution, and
provide it with state in the form of default arguments and enclosing scope variables.
Using a lambda is never required; you can always code a def instead and reference
the function by name. lambdas come in handy, though, to embed small pieces of
deferred code that are unlikely to be used elsewhere in a program. They commonly
appear in callback-based program such as GUIs, and they have a natural affinity
with function tools like map and filter that expect a processing function.
Test Your Knowledge: Answers | 483
3. These three built-in functions all apply another function to items in a sequence
(iterable) object and collect results. map passes each item to the function and collects
all results, filter collects items for which the function returns a True value, and
reduce computes a single value by applying the function to an accumulator and
successive items. Unlike the other two, reduce is available in the functools module
in 3.0, not the built-in scope.
4. Function annotations, available in 3.0 and later, are syntactic embellishments of a
function’s arguments and result, which are collected into a dictionary assigned to
the function’s __annotations__ attribute. Python places no semantic meaning on
these annotations, but simply packages them for potential use by other tools.
5. Recursive functions call themselves either directly or indirectly in order to loop.
They may be used to traverse arbitrarily shaped structures, but they can also be
used for iteration in general (though the latter role is often more simply and efficiently coded with looping statements).
6. Functions should generally be small, as self-contained as possible, have a single
unified purpose, and communicate with other components through input arguments and return values. They may use mutable arguments to communicate results
too if changes are expected, and some types of programs imply other communication mechanisms.
484 | Chapter 19: Advanced Function Topics
CHAPTER 20
Iterations and Comprehensions, Part 2
This chapter continues the advanced function topics theme, with a reprisal of the comprehension and iteration concepts introduced in Chapter 14. Because list comprehensions are as much related to the prior chapter’s functional tools (e.g., map and filter)
as they are to for loops, we’ll revisit them in this context here. We’ll also take a second
look at iterators in order to study generator functions and their generator expression
relatives—user-defined ways to produce results on demand.
Iteration in Python also encompasses user-defined classes, but we’ll defer that final part
of this story until Part VI, when we study operator overloading. As this is the last pass
we’ll make over built-in iteration tools, though, we will summarize the various tools
we’ve met thus far, and time the relative performance of some of them. Finally, because
this is the last chapter in the part of the book, we’ll close with the usual sets of “gotchas”
and exercises to help you start coding the ideas you’ve read about.
List Comprehensions Revisited: Functional Tools
In the prior chapter, we studied functional programming tools like map and filter,
which map operations over sequences and collect results. Because this is such a common task in Python coding, Python eventually sprouted a new expression—the list
comprehension—that is even more flexible than the tools we just studied. In short, list
comprehensions apply an arbitrary expression to items in an iterable, rather than applying a function. As such, they can be more general tools.
We met list comprehensions in Chapter 14, in conjunction with looping statements.
Because they’re also related to functional programming tools like the map and filter
calls, though, we’ll resurrect the topic here for one last look. Technically, this feature
is not tied to functions—as we’ll see, list comprehensions can be a more general tool
than map and filter—but it is sometimes best understood by analogy to function-based
alternatives.
485
List Comprehensions Versus map
Let’s work through an example that demonstrates the basics. As we saw in Chapter 7, Python’s built-in ord function returns the ASCII integer code of a single character
(the chr built-in is the converse—it returns the character for an ASCII integer code):
>>> ord('s')
115
Now, suppose we wish to collect the ASCII codes of all characters in an entire string.
Perhaps the most straightforward approach is to use a simple for loop and append the
results to a list:
>>> res = []
>>> for x in 'spam':
...
res.append(ord(x))
...
>>> res
[115, 112, 97, 109]
Now that we know about map, though, we can achieve similar results with a single
function call without having to manage list construction in the code:
>>> res = list(map(ord, 'spam'))
>>> res
[115, 112, 97, 109]
# Apply function to sequence
However, we can get the same results from a list comprehension expression—while
map maps a function over a sequence, list comprehensions map an expression over a
sequence:
>>> res = [ord(x) for x in 'spam']
>>> res
[115, 112, 97, 109]
# Apply expression to sequence
List comprehensions collect the results of applying an arbitrary expression to a sequence of values and return them in a new list. Syntactically, list comprehensions are
enclosed in square brackets (to remind you that they construct lists). In their simple
form, within the brackets you code an expression that names a variable followed by
what looks like a for loop header that names the same variable. Python then collects
the expression’s results for each iteration of the implied loop.
The effect of the preceding example is similar to that of the manual for loop and the
map call. List comprehensions become more convenient, though, when we wish to apply
an arbitrary expression to a sequence:
>>> [x ** 2 for x in range(10)]
[0, 1, 4, 9, 16, 25, 36, 49, 64, 81]
Here, we’ve collected the squares of the numbers 0 through 9 (we’re just letting the
interactive prompt print the resulting list; assign it to a variable if you need to retain
it). To do similar work with a map call, we would probably need to invent a little function
to implement the square operation. Because we won’t need this function elsewhere,
486 | Chapter 20: Iterations and Comprehensions, Part 2
we’d typically (but not necessarily) code it inline, with a lambda, instead of using a
def statement elsewhere:
>>> list(map((lambda x: x ** 2), range(10)))
[0, 1, 4, 9, 16, 25, 36, 49, 64, 81]
This does the same job, and it’s only a few keystrokes longer than the equivalent list
comprehension. It’s also only marginally more complex (at least, once you understand
the lambda). For more advanced kinds of expressions, though, list comprehensions will
often require considerably less typing. The next section shows why.
Adding Tests and Nested Loops: filter
List comprehensions are even more general than shown so far. For instance, as we
learned in Chapter 14, you can code an if clause after the for to add selection logic.
List comprehensions with if clauses can be thought of as analogous to the filter builtin discussed in the prior chapter—they skip sequence items for which the if clause is
not true.
To demonstrate, here are both schemes picking up even numbers from 0 to 4; like the
map list comprehension alternative of the prior section, the filter version here must
invent a little lambda function for the test expression. For comparison, the equivalent
for loop is shown here as well:
>>> [x for x in range(5) if x % 2 == 0]
[0, 2, 4]
>>> list(filter((lambda x: x % 2 == 0), range(5)))
[0, 2, 4]
>>>
>>>
...
...
...
>>>
[0,
res = []
for x in range(5):
if x % 2 == 0:
res.append(x)
res
2, 4]
All of these use the modulus (remainder of division) operator, %, to detect even numbers:
if there is no remainder after dividing a number by 2, it must be even. The filter call
here is not much longer than the list comprehension either. However, we can combine
an if clause and an arbitrary expression in our list comprehension, to give it the effect
of a filter and a map, in a single expression:
>>> [x ** 2 for x in range(10) if x % 2 == 0]
[0, 4, 16, 36, 64]
This time, we collect the squares of the even numbers from 0 through 9: the for loop
skips numbers for which the attached if clause on the right is false, and the expression
on the left computes the squares. The equivalent map call would require a lot more work
List Comprehensions Revisited: Functional Tools | 487
on our part—we would have to combine filter selections with map iteration, making
for a noticeably more complex expression:
>>> list( map((lambda x: x**2), filter((lambda x: x % 2 == 0), range(10))) )
[0, 4, 16, 36, 64]
In fact, list comprehensions are more general still. You can code any number of nested
for loops in a list comprehension, and each may have an optional associated if test.
The general structure of list comprehensions looks like this:
[ expression for target1 in iterable1 [if condition1]
for target2 in iterable2 [if condition2] ...
for targetN in iterableN [if conditionN] ]
When for clauses are nested within a list comprehension, they work like equivalent
nested for loop statements. For example, the following:
>>> res = [x + y for x in [0, 1, 2] for y in [100, 200, 300]]
>>> res
[100, 200, 300, 101, 201, 301, 102, 202, 302]
has the same effect as this substantially more verbose equivalent:
>>> res = []
>>> for x in [0, 1, 2]:
...
for y in [100, 200, 300]:
...
res.append(x + y)
...
>>> res
[100, 200, 300, 101, 201, 301, 102, 202, 302]
Although list comprehensions construct lists, remember that they can iterate over any
sequence or other iterable type. Here’s a similar bit of code that traverses strings instead
of lists of numbers, and so collects concatenation results:
>>> [x + y for x in 'spam' for y in 'SPAM']
['sS', 'sP', 'sA', 'sM', 'pS', 'pP', 'pA', 'pM',
'aS', 'aP', 'aA', 'aM', 'mS', 'mP', 'mA', 'mM']
Finally, here is a much more complex list comprehension that illustrates the effect of
attached if selections on nested for clauses:
>>> [(x, y) for x in range(5) if x % 2 == 0 for y in range(5) if y % 2 == 1]
[(0, 1), (0, 3), (2, 1), (2, 3), (4, 1), (4, 3)]
This expression permutes even numbers from 0 through 4 with odd numbers from 0
through 4. The if clauses filter out items in each sequence iteration. Here is the equivalent statement-based code:
>>> res = []
>>> for x in range(5):
...
if x % 2 == 0:
...
for y in range(5):
...
if y % 2 == 1:
...
res.append((x, y))
...
488 | Chapter 20: Iterations and Comprehensions, Part 2
>>> res
[(0, 1), (0, 3), (2, 1), (2, 3), (4, 1), (4, 3)]
Recall that if you’re confused about what a complex list comprehension does, you can
always nest the list comprehension’s for and if clauses inside each other (indenting
successively further to the right) to derive the equivalent statements. The result is longer, but perhaps clearer.
The map and filter equivalent would be wildly complex and deeply nested, so I won’t
even try showing it here. I’ll leave its coding as an exercise for Zen masters, ex-Lisp
programmers, and the criminally insane....
List Comprehensions and Matrixes
Not all list comprehensions are so artificial, of course. Let’s look at one more application to stretch a few synapses. One basic way to code matrixes (a.k.a. multidimensional
arrays) in Python is with nested list structures. The following, for example, defines two
3 × 3 matrixes as lists of nested lists:
>>> M = [[1, 2, 3],
...
[4, 5, 6],
...
[7, 8, 9]]
>>> N = [[2, 2, 2],
...
[3, 3, 3],
...
[4, 4, 4]]
Given this structure, we can always index rows, and columns within rows, using normal
index operations:
>>> M[1]
[4, 5, 6]
>>> M[1][2]
6
List comprehensions are powerful tools for processing such structures, though, because
they automatically scan rows and columns for us. For instance, although this structure
stores the matrix by rows, to collect the second column we can simply iterate across
the rows and pull out the desired column, or iterate through positions in the rows and
index as we go:
>>> [row[1] for row in M]
[2, 5, 8]
>>> [M[row][1] for row in (0, 1, 2)]
[2, 5, 8]
Given positions, we can also easily perform tasks such as pulling out a diagonal. The
following expression uses range to generate the list of offsets and then indexes with the
row and column the same, picking out M[0][0], then M[1][1], and so on (we assume
the matrix has the same number of rows and columns):
List Comprehensions Revisited: Functional Tools | 489
>>> [M[i][i] for i in range(len(M))]
[1, 5, 9]
Finally, with a bit of creativity, we can also use list comprehensions to combine multiple
matrixes. The following first builds a flat list that contains the result of multiplying the
matrixes pairwise, and then builds a nested list structure having the same values by
nesting list comprehensions:
>>> [M[row][col] * N[row][col] for row in range(3) for col in range(3)]
[2, 4, 6, 12, 15, 18, 28, 32, 36]
>>> [[M[row][col] * N[row][col] for col in range(3)] for row in range(3)]
[[2, 4, 6], [12, 15, 18], [28, 32, 36]]
This last expression works because the row iteration is an outer loop: for each row, it
runs the nested column iteration to build up one row of the result matrix. It’s equivalent
to this statement-based code:
>>> res
>>> for
...
...
...
...
...
>>> res
[[2, 4,
= []
row in range(3):
tmp = []
for col in range(3):
tmp.append(M[row][col] * N[row][col])
res.append(tmp)
6], [12, 15, 18], [28, 32, 36]]
Compared to these statements, the list comprehension version requires only one line
of code, will probably run substantially faster for large matrixes, and just might make
your head explode! Which brings us to the next section.
Comprehending List Comprehensions
With such generality, list comprehensions can quickly become, well, incomprehensible, especially when nested. Consequently, my advice is typically to use simple for
loops when getting started with Python, and map or comprehensions in isolated cases
where they are easy to apply. The “keep it simple” rule applies here, as always: code
conciseness is a much less important goal than code readability.
However, in this case, there is currently a substantial performance advantage to
the extra complexity: based on tests run under Python today, map calls are roughly twice
as fast as equivalent for loops, and list comprehensions are usually slightly faster than
map calls.* This speed difference is generally due to the fact that map and list
* These performance generalizations can depend on call patterns, as well as changes and optimizations in
Python itself. Recent Python releases have sped up the simple for loop statement, for example. Usually,
though, list comprehensions are still substantially faster than for loops and even faster than map (though
map can still win for built-in functions). To time these alternatives yourself, see the standard library’s time
module’s time.clock and time.time calls, the newer timeit module added in Release 2.4, or this chapter’s
upcoming section “Timing Iteration Alternatives” on page 509.
490 | Chapter 20: Iterations and Comprehensions, Part 2
comprehensions run at C language speed inside the interpreter, which is much faster
than stepping through Python for loop code within the PVM.
Because for loops make logic more explicit, I recommend them in general on the
grounds of simplicity. However, map and list comprehensions are worth knowing and
using for simpler kinds of iterations, and if your application’s speed is an important
consideration. In addition, because map and list comprehensions are both expressions,
they can show up syntactically in places that for loop statements cannot, such as in the
bodies of lambda functions, within list and dictionary literals, and more. Still, you should
try to keep your map calls and list comprehensions simple; for more complex tasks, use
full statements instead.
Why You Will Care: List Comprehensions and map
Here’s a more realistic example of list comprehensions and map in action (we solved
this problem with list comprehensions in Chapter 14, but we’ll revive it here to add
map-based alternatives). Recall that the file readlines method returns lines with \n endof-line characters at the ends:
>>> open('myfile').readlines()
['aaa\n', 'bbb\n', 'ccc\n']
If you don’t want the end-of-line characters, you can slice them off all the lines in a
single step with a list comprehension or a map call (map results are iterables in Python
3.0, so we must run them through list to see all their results at once):
>>> [line.rstrip() for line in open('myfile').readlines()]
['aaa', 'bbb', 'ccc']
>>> [line.rstrip() for line in open('myfile')]
['aaa', 'bbb', 'ccc']
>>> list(map((lambda line: line.rstrip()), open('myfile')))
['aaa', 'bbb', 'ccc']
The last two of these make use of file iterators (which essentially means that you don’t
need a method call to grab all the lines in iteration contexts such as these). The map call
is slightly longer than the list comprehension, but neither has to manage result list
construction explicitly.
A list comprehension can also be used as a sort of column projection operation. Python’s standard SQL database API returns query results as a list of tuples much like the
following—the list is the table, tuples are rows, and items in tuples are column values:
listoftuple = [('bob', 35, 'mgr'), ('mel', 40, 'dev')]
A for loop could pick up all the values from a selected column manually, but map and
list comprehensions can do it in a single step, and faster:
>>> [age for (name, age, job) in listoftuple]
[35, 40]
>>> list(map((lambda row: row[1]), listoftuple))
[35, 40]
List Comprehensions Revisited: Functional Tools | 491
The first of these makes use of tuple assignment to unpack row tuples in the list, and
the second uses indexing. In Python 2.6 (but not in 3.0—see the note on 2.6 argument
unpacking in Chapter 18), map can use tuple unpacking on its argument, too:
# 2.6 only
>>> list(map((lambda (name, age, job): age), listoftuple))
[35, 40]
See other books and resources for more on Python’s database API.
Beside the distinction between running functions versus expressions, the biggest difference between map and list comprehensions in Python 3.0 is that map is an iterator,
generating results on demand; to achieve the same memory economy, list comprehensions must be coded as generator expressions (one of the topics of this chapter).
Iterators Revisited: Generators
Python today supports procrastination much more than it did in the past—it provides
tools that produce results only when needed, instead of all at once. In particular, two
language constructs delay result creation whenever possible:
• Generator functions are coded as normal def statements but use yield statements
to return results one at a time, suspending and resuming their state between each.
• Generator expressions are similar to the list comprehensions of the prior section,
but they return an object that produces results on demand instead of building a
result list.
Because neither constructs a result list all at once, they save memory space and allow
computation time to be split across result requests. As we’ll see, both of these ultimately
perform their delayed-results magic by implementing the iteration protocol we studied
in Chapter 14.
Generator Functions: yield Versus return
In this part of the book, we’ve learned about coding normal functions that receive input
parameters and send back a single result immediately. It is also possible, however, to
write functions that may send back a value and later be resumed, picking up where they
left off. Such functions are known as generator functions because they generate a sequence of values over time.
Generator functions are like normal functions in most respects, and in fact are coded
with normal def statements. However, when created, they are automatically made to
implement the iteration protocol so that they can appear in iteration contexts. We
studied iterators in Chapter 14; here, we’ll revisit them to see how they relate to
generators.
492 | Chapter 20: Iterations and Comprehensions, Part 2
State suspension
Unlike normal functions that return a value and exit, generator functions automatically
suspend and resume their execution and state around the point of value generation.
Because of that, they are often a useful alternative to both computing an entire series
of values up front and manually saving and restoring state in classes. Because the state
that generator functions retain when they are suspended includes their entire local
scope, their local variables retain information and make it available when the functions
are resumed.
The chief code difference between generator and normal functions is that a generator
yields a value, rather than returning one—the yield statement suspends the function
and sends a value back to the caller, but retains enough state to enable the function to
resume from where it left off. When resumed, the function continues execution immediately after the last yield run. From the function’s perspective, this allows its code
to produce a series of values over time, rather than computing them all at once and
sending them back in something like a list.
Iteration protocol integration
To truly understand generator functions, you need to know that they are closely bound
up with the notion of the iteration protocol in Python. As we’ve seen, iterable objects
define a __next__ method, which either returns the next item in the iteration, or raises
the special StopIteration exception to end the iteration. An object’s iterator is fetched
with the iter built-in function.
Python for loops, and all other iteration contexts, use this iteration protocol to step
through a sequence or value generator, if the protocol is supported; if not, iteration
falls back on repeatedly indexing sequences instead.
To support this protocol, functions containing a yield statement are compiled specially
as generators. When called, they return a generator object that supports the iteration
interface with an automatically created method named __next__ to resume execution.
Generator functions may also have a return statement that, along with falling off the
end of the def block, simply terminates the generation of values—technically, by raising
a StopIteration exception after any normal function exit actions. From the caller’s
perspective, the generator’s __next__ method resumes the function and runs until either
the next yield result is returned or a StopIteration is raised.
The net effect is that generator functions, coded as def statements containing yield
statements, are automatically made to support the iteration protocol and thus may be
used in any iteration context to produce results over time and on demand.
Iterators Revisited: Generators | 493
As noted in Chapter 14, in Python 2.6 and earlier, iterable objects define
a method named next instead of __next__. This includes the generator
objects we are using here. In 3.0 this method is renamed to __next__.
The next built-in function is provided as a convenience and portability
tool: next(I) is the same as I.__next__() in 3.0 and I.next() in 2.6.
Prior to 2.6, programs simply call I.next() instead to iterate manually.
Generator functions in action
To illustrate generator basics, let’s turn to some code. The following code defines a
generator function that can be used to generate the squares of a series of numbers over
time:
>>> def gensquares(N):
...
for i in range(N):
...
yield i ** 2
...
# Resume here later
This function yields a value, and so returns to its caller, each time through the loop;
when it is resumed, its prior state is restored and control picks up again immediately
after the yield statement. For example, when it’s used in the body of a for loop, control
returns to the function after its yield statement each time through the loop:
# Resume the function
# Print last yielded value
>>> for i in gensquares(5):
...
print(i, end=' : ')
...
0 : 1 : 4 : 9 : 16 :
>>>
To end the generation of values, functions either use a return statement with no value
or simply allow control to fall off the end of the function body.
If you want to see what is going on inside the for, call the generator function directly:
>>> x = gensquares(4)
>>> x
<generator object at 0x0086C378>
You get back a generator object that supports the iteration protocol we met in Chapter 14—the generator object has a __next__ method that starts the function, or resumes
it from where it last yielded a value, and raises a StopIteration exception when the end
of the series of values is reached. For convenience, the next(X) built-in calls an object’s
X.__next__() method for us:
>>>
0
>>>
1
>>>
4
>>>
9
>>>
next(x)
# Same as x.__next__() in 3.0
next(x)
# Use x.next() or next() in 2.6
next(x)
next(x)
next(x)
494 | Chapter 20: Iterations and Comprehensions, Part 2
Traceback (most recent call last):
...more text omitted...
StopIteration
As we learned in Chapter 14, for loops (and other iteration contexts) work with generators in the same way—by calling the __next__ method repeatedly, until an exception
is caught. If the object to be iterated over does not support this protocol, for loops
instead use the indexing protocol to iterate.
Note that in this example, we could also simply build the list of yielded values all at
once:
>>> def buildsquares(n):
...
res = []
...
for i in range(n): res.append(i ** 2)
...
return res
...
>>> for x in buildsquares(5): print(x, end=' : ')
...
0 : 1 : 4 : 9 : 16 :
For that matter, we could use any of the for loop, map, or list comprehension techniques:
>>> for x in [n ** 2 for n in range(5)]:
...
print(x, end=' : ')
...
0 : 1 : 4 : 9 : 16 :
>>> for x in map((lambda n: n ** 2), range(5)):
...
print(x, end=' : ')
...
0 : 1 : 4 : 9 : 16 :
However, generators can be better in terms of both memory use and performance. They
allow functions to avoid doing all the work up front, which is especially useful when
the result lists are large or when it takes a lot of computation to produce each value.
Generators distribute the time required to produce the series of values among loop
iterations.
Moreover, for more advanced uses, generators can provide a simpler alternative to
manually saving the state between iterations in class objects—with generators,
variables accessible in the function’s scopes are saved and restored automatically.†
We’ll discuss class-based iterators in more detail in Part VI.
† Interestingly, generator functions are also something of a “poor man’s” multithreading device—they
interleave a function’s work with that of its caller, by dividing its operation into steps run between yields.
Generators are not threads, though: the program is explicitly directed to and from the function within a single
thread of control. In one sense, threading is more general (producers can run truly independently and post
results to a queue), but generators may be simpler to code. See the second footnote in Chapter 17 for a brief
introduction to Python multithreading tools. Note that because control is routed explicitly at yield and
next calls, generators are also not backtracking, but are more strongly related to coroutines—formal concepts
that are both beyond this chapter’s scope.
Iterators Revisited: Generators | 495
Extended generator function protocol: send versus next
In Python 2.5, a send method was added to the generator function protocol. The send
method advances to the next item in the series of results, just like __next__, but also
provides a way for the caller to communicate with the generator, to affect its operation.
Technically, yield is now an expression form that returns the item passed to send, not
a statement (though it can be called either way—as yield X, or A = (yield X)). The
expression must be enclosed in parentheses unless it’s the only item on the right side
of the assignment statement. For example, X = yield Y is OK, as is X = (yield Y) + 42.
When this extra protocol is used, values are sent into a generator G by calling
G.send(value). The generator’s code is then resumed, and the yield expression in the
generator returns the value passed to send. If the regular G.__next__() method (or its
next(G) equivalent) is called to advance, the yield simply returns None. For example:
>>> def gen():
...
for i in range(10):
...
X = yield i
...
print(X)
...
>>> G = gen()
>>> next(G)
# Must call next() first, to start generator
0
>>> G.send(77)
# Advance, and send value to yield expression
77
1
>>> G.send(88)
88
2
>>> next(G)
# next() and X.__next__() send None
None
3
The send method can be used, for example, to code a generator that its caller can terminate by sending a termination code, or redirect by passing a new position. In addition, generators in 2.5 also support a throw(type) method to raise an exception inside
the generator at the latest yield, and a close method that raises a special Generator
Exit exception inside the generator to terminate the iteration. These are advanced features that we won’t delve into in more detail here; see reference texts and Python’s
standard manuals for more information.
Note that while Python 3.0 provides a next(X) convenience built-in that calls the
X.__next__() method of an object, other generator methods, like send, must be called
as methods of generator objects directly (e.g., G.send(X)). This makes sense if you realize that these extra methods are implemented on built-in generator objects only,
whereas the __next__ method applies to all iterable objects (both built-in types and
user-defined classes).
496 | Chapter 20: Iterations and Comprehensions, Part 2
Generator Expressions: Iterators Meet Comprehensions
In all recent versions of Python, the notions of iterators and list comprehensions are
combined in a new feature of the language, generator expressions. Syntactically, generator expressions are just like normal list comprehensions, but they are enclosed in
parentheses instead of square brackets:
>>> [x ** 2 for x in range(4)]
[0, 1, 4, 9]
# List comprehension: build a list
>>> (x ** 2 for x in range(4))
<generator object at 0x011DC648>
# Generator expression: make an iterable
In fact, at least on a function basis, coding a list comprehension is essentially the same
as wrapping a generator expression in a list built-in call to force it to produce all its
results in a list at once:
>>> list(x ** 2 for x in range(4))
[0, 1, 4, 9]
# List comprehension equivalence
Operationally, however, generator expressions are very different—instead of building
the result list in memory, they return a generator object, which in turn supports the
iteration protocol to yield one piece of the result list at a time in any iteration context:
>>>
>>>
0
>>>
1
>>>
4
>>>
9
>>>
G = (x ** 2 for x in range(4))
next(G)
next(G)
next(G)
next(G)
next(G)
Traceback (most recent call last):
...more text omitted...
StopIteration
We don’t typically see the next iterator machinery under the hood of a generator expression like this because for loops trigger it for us automatically:
>>> for num in (x ** 2 for x in range(4)):
...
print('%s, %s' % (num, num / 2.0))
...
0, 0.0
1, 0.5
4, 2.0
9, 4.5
As we’ve already learned, every iteration context does this, including the sum, map, and
sorted built-in functions; list comprehensions; and other iteration contexts we learned
about in Chapter 14, such as the any, all, and list built-in functions.
Iterators Revisited: Generators | 497
Notice that the parentheses are not required around a generator expression if they are
the sole item enclosed in other parentheses, like those of a function call. Extra parentheses are required, however, in the second call to sorted:
>>> sum(x ** 2 for x in range(4))
14
>>> sorted(x ** 2 for x in range(4))
[0, 1, 4, 9]
>>> sorted((x ** 2 for x in range(4)), reverse=True)
[9, 4, 1, 0]
>>> import math
>>> list( map(math.sqrt, (x ** 2 for x in range(4))) )
[0.0, 1.0, 2.0, 3.0]
Generator expressions are primarily a memory-space optimization—they do not require the entire result list to be constructed all at once, as the square-bracketed list
comprehension does. They may also run slightly slower in practice, so they are probably
best used only for very large result sets. A more authoritative statement about performance, though, will have to await the timing script we’ll code later in this chapter.
Generator Functions Versus Generator Expressions
Interestingly, the same iteration can often be coded with either a generator function or
a generator expression. The following generator expression, for example, repeats each
character in a string four times:
>>> G = (c * 4 for c in 'SPAM')
>>> list(G)
['SSSS', 'PPPP', 'AAAA', 'MMMM']
# Generator expression
# Force generator to produce all results
The equivalent generator function requires slightly more code, but as a multistatement
function it will be able to code more logic and use more state information if needed:
>>> def timesfour(S):
...
for c in S:
...
yield c * 4
...
>>> G = timesfour('spam')
>>> list(G)
['ssss', 'pppp', 'aaaa', 'mmmm']
# Generator function
# Iterate automatically
Both expressions and functions support both automatic and manual iteration—the
prior list call iterates automatically, and the following iterate manually:
>>> G = (c * 4 for c in 'SPAM')
>>> I = iter(G)
>>> next(I)
'SSSS'
>>> next(I)
'PPPP'
498 | Chapter 20: Iterations and Comprehensions, Part 2
# Iterate manually
>>> G = timesfour('spam')
>>> I = iter(G)
>>> next(I)
'ssss'
>>> next(I)
'pppp'
Notice that we make new generators here to iterate again—as explained in the next
section, generators are one-shot iterators.
Generators Are Single-Iterator Objects
Both generator functions and generator expressions are their own iterators and thus
support just one active iteration—unlike some built-in types, you can’t have multiple
iterators of either positioned at different locations in the set of results. For example,
using the prior section’s generator expression, a generator’s iterator is the generator
itself (in fact, calling iter on a generator is a no-op):
>>> G = (c * 4 for c in 'SPAM')
>>> iter(G) is G
True
# My iterator is myself: G has __next__
If you iterate over the results stream manually with multiple iterators, they will all point
to the same position:
>>> G = (c * 4 for c in 'SPAM')
>>> I1 = iter(G)
>>> next(I1)
'SSSS'
>>> next(I1)
'PPPP'
>>> I2 = iter(G)
>>> next(I2)
'AAAA'
# Make a new generator
# Iterate manually
# Second iterator at same position!
Moreover, once any iteration runs to completion, all are exhausted—we have to make
a new generator to start again:
>>> list(I1)
['MMMM']
>>> next(I2)
StopIteration
# Collect the rest of I1's items
>>> I3 = iter(G)
>>> next(I3)
StopIteration
# Ditto for new iterators
>>> I3 = iter(c * 4 for c in 'SPAM')
>>> next(I3)
'SSSS'
# New generator to start over
# Other iterators exhausted too
Iterators Revisited: Generators | 499
The same holds true for generator functions—the following def statement-based equivalent supports just one active iterator and is exhausted after one pass:
>>> def timesfour(S):
...
for c in S:
...
yield c * 4
...
>>> G = timesfour('spam')
>>> iter(G) is G
True
>>> I1, I2 = iter(G), iter(G)
>>> next(I1)
'ssss'
>>> next(I1)
'pppp'
>>> next(I2)
'aaaa'
# Generator functions work the same way
# I2 at same position as I1
This is different from the behavior of some built-in types, which support multiple iterators and passes and reflect their in-place changes in active iterators:
>>> L = [1, 2, 3, 4]
>>> I1, I2 = iter(L), iter(L)
>>> next(I1)
1
>>> next(I1)
2
>>> next(I2)
1
>>> del L[2:]
>>> next(I1)
StopIteration
# Lists support multiple iterators
# Changes reflected in iterators
When we begin coding class-based iterators in Part VI, we’ll see that it’s up to us to
decide how any iterations we wish to support for our objects, if any.
Emulating zip and map with Iteration Tools
To demonstrate the power of iteration tools in action, let’s turn to some more advanced
use case examples. Once you know about list comprehensions, generators, and other
iteration tools, it turns out that emulating many of Python’s functional built-ins is both
straightforward and instructive.
For example, we’ve already seen how the built-in zip and map functions combine iterables and project functions across them, respectively. With multiple sequence arguments, map projects the function across items taken from each sequence in much the
same way that zip pairs them up:
>>> S1 = 'abc'
>>> S2 = 'xyz123'
>>> list(zip(S1, S2))
[('a', 'x'), ('b', 'y'), ('c', 'z')]
500 | Chapter 20: Iterations and Comprehensions, Part 2
# zip pairs items from iterables
# zip pairs items, truncates at shortest
>>> list(zip([−2, −1, 0, 1, 2]))
[(−2,), (−1,), (0,), (1,), (2,)]
# Single sequence: 1-ary tuples
>>> list(zip([1, 2, 3], [2, 3, 4, 5]))
[(1, 2), (2, 3), (3, 4)]
# N sequences: N-ary tuples
# map passes paired itenms to a function, truncates
>>> list(map(abs, [−2, −1, 0, 1, 2]))
[2, 1, 0, 1, 2]
# Single sequence: 1-ary function
>>> list(map(pow, [1, 2, 3], [2, 3, 4, 5]))
[1, 8, 81]
# N sequences: N-ary function
Though they’re being used for different purposes, if you study these examples long
enough, you might notice a relationship between zip results and mapped function
arguments that our next example can exploit.
Coding your own map(func, ...)
Although the map and zip built-ins are fast and convenient, it’s always possible to emulate them in code of our own. In the preceding chapter, for example, we saw a function
that emulated the map built-in for a single sequence argument. It doesn’t take much
more work to allow for multiple sequences, as the built-in does:
# map(func, seqs...) workalike with zip
def mymap(func, *seqs):
res = []
for args in zip(*seqs):
res.append(func(*args))
return res
print(mymap(abs, [−2, −1, 0, 1, 2]))
print(mymap(pow, [1, 2, 3], [2, 3, 4, 5]))
This version relies heavily upon the special *args argument-passing syntax—it collects
multiple sequence (really, iterable) arguments, unpacks them as zip arguments to combine, and then unpacks the paired zip results as arguments to the passed-in function.
That is, we’re using the fact that the zipping is essentially a nested operation in mapping.
The test code at the bottom applies this to both one and two sequences to produce this
output (the same we would get with the built-in map):
[2, 1, 0, 1, 2]
[1, 8, 81]
Really, though, the prior version exhibits the classic list comprehension pattern, building
a list of operation results within a for loop. We can code our map more concisely as
an equivalent one-line list comprehension:
Iterators Revisited: Generators | 501
# Using a list comprehension
def mymap(func, *seqs):
return [func(*args) for args in zip(*seqs)]
print(mymap(abs, [−2, −1, 0, 1, 2]))
print(mymap(pow, [1, 2, 3], [2, 3, 4, 5]))
When this is run the result is the same as before, but the code is more concise and might
run faster (more on performance in the section “Timing Iteration Alternatives” on page 509). Both of the preceding mymap versions build result lists all at once,
though, and this can waste memory for larger lists. Now that we know about generator
functions and expressions, it’s simple to recode both these alternatives to produce results
on demand instead:
# Using generators: yield and (...)
def mymap(func, *seqs):
res = []
for args in zip(*seqs):
yield func(*args)
def mymap(func, *seqs):
return (func(*args) for args in zip(*seqs))
These versions produce the same results but return generators designed to support the
iteration protocol—the first yields one result at a time, and the second returns a generator expression’s result to do the same. They produce the same results if we wrap
them in list calls to force them to produce their values all at once:
print(list(mymap(abs, [−2, −1, 0, 1, 2])))
print(list(mymap(pow, [1, 2, 3], [2, 3, 4, 5])))
No work is really done here until the list calls force the generators to run, by activating
the iteration protocol. The generators returned by these functions themselves, as well
as that returned by the Python 3.0 flavor of the zip built-in they use, produce results
only on demand.
Coding your own zip(...) and map(None, ...)
Of course, much of the magic in the examples shown so far lies in their use of the zip
built-in to pair arguments from multiple sequences. You’ll also note that our map
workalikes are really emulating the behavior of the Python 3.0 map—they truncate at
the length of the shortest sequence, and they do not support the notion of padding
results when lengths differ, as map does in Python 2.X with a None argument:
C:\misc> c:\python26\python
>>> map(None, [1, 2, 3], [2, 3, 4, 5])
[(1, 2), (2, 3), (3, 4), (None, 5)]
>>> map(None, 'abc', 'xyz123')
[('a', 'x'), ('b', 'y'), ('c', 'z'), (None, '1'), (None, '2'), (None, '3')]
502 | Chapter 20: Iterations and Comprehensions, Part 2
Using iteration tools, we can code workalikes that emulate both truncating zip and
2.6’s padding map—these turn out to be nearly the same in code:
# zip(seqs...) and 2.6 map(None, seqs...) workalikes
def myzip(*seqs):
seqs = [list(S) for S in seqs]
res = []
while all(seqs):
res.append(tuple(S.pop(0) for S in seqs))
return res
def mymapPad(*seqs, pad=None):
seqs = [list(S) for S in seqs]
res = []
while any(seqs):
res.append(tuple((S.pop(0) if S else pad) for S in seqs))
return res
S1, S2 = 'abc', 'xyz123'
print(myzip(S1, S2))
print(mymapPad(S1, S2))
print(mymapPad(S1, S2, pad=99))
Both of the functions coded here work on any type of iterable object, because they run
their arguments through the list built-in to force result generation (e.g., files would
work as arguments, in addition to sequences like strings). Notice the use of the all and
any built-ins here—these return True if all and any items in an iterable are True (or
equivalently, nonempty), respectively. These built-ins are used to stop looping when
any or all of the listified arguments become empty after deletions.
Also note the use of the Python 3.0 keyword-only argument, pad; unlike the 2.6 map,
our version will allow any pad object to be specified (if you’re using 2.6, use a
**kargs form to support this option instead; see Chapter 18 for details). When these
functions are run, the following results are printed—a zip, and two padding maps:
[('a', 'x'), ('b', 'y'), ('c', 'z')]
[('a', 'x'), ('b', 'y'), ('c', 'z'), (None, '1'), (None, '2'), (None, '3')]
[('a', 'x'), ('b', 'y'), ('c', 'z'), (99, '1'), (99, '2'), (99, '3')]
These functions aren’t amenable to list comprehension translation because their loops
are too specific. As before, though, while our zip and map workalikes currently build
and return result lists, it’s just as easy to turn them into generators with yield so that
they each return one piece of their result set at a time. The results are the same as before,
but we need to use list again to force the generators to yield their values for display:
# Using generators: yield
def myzip(*seqs):
seqs = [list(S) for S in seqs]
while all(seqs):
yield tuple(S.pop(0) for S in seqs)
Iterators Revisited: Generators | 503
def mymapPad(*seqs, pad=None):
seqs = [list(S) for S in seqs]
while any(seqs):
yield tuple((S.pop(0) if S else pad) for S in seqs)
S1, S2 = 'abc', 'xyz123'
print(list(myzip(S1, S2)))
print(list(mymapPad(S1, S2)))
print(list(mymapPad(S1, S2, pad=99)))
Finally, here’s an alternative implementation of our zip and map emulators—rather than
deleting arguments from lists with the pop method, the following versions do their job
by calculating the minimum and maximum argument lengths. Armed with these
lengths, it’s easy to code nested list comprehensions to step through argument index
ranges:
# Alternate implementation with lengths
def myzip(*seqs):
minlen = min(len(S) for S in seqs)
return [tuple(S[i] for S in seqs) for i in range(minlen)]
def mymapPad(*seqs, pad=None):
maxlen = max(len(S) for S in seqs)
index = range(maxlen)
return [tuple((S[i] if len(S) > i else pad) for S in seqs) for i in index]
S1, S2 = 'abc', 'xyz123'
print(myzip(S1, S2))
print(mymapPad(S1, S2))
print(mymapPad(S1, S2, pad=99))
Because these use len and indexing, they assume that arguments are sequences or similar, not arbitrary iterables. The outer comprehensions here step through argument
index ranges, and the inner comprehensions (passed to tuple) step through the passedin sequences to pull out arguments in parallel. When they’re run, the results are as
before.
Most strikingly, generators and iterators seem to run rampant in this example. The
arguments passed to min and max are generator expressions, which run to completion
before the nested comprehensions begin iterating. Moreover, the nested list comprehensions employ two levels of delayed evaluation—the Python 3.0 range built-in is an
iterable, as is the generator expression argument to tuple.
In fact, no results are produced here until the square brackets of the list comprehensions
request values to place in the result list—they force the comprehensions and generators
to run. To turn these functions themselves into generators instead of list builders, use
parentheses instead of square brackets again. Here’s the case for our zip:
# Using generators: (...)
def myzip(*seqs):
minlen = min(len(S) for S in seqs)
504 | Chapter 20: Iterations and Comprehensions, Part 2
return (tuple(S[i] for S in seqs) for i in range(minlen))
print(list(myzip(S1, S2)))
In this case, it takes a list call to activate the generators and iterators to produce their
results. Experiment with these on your own for more details. Developing further coding
alternatives is left as a suggested exercise (see also the sidebar “Why You Will Care:
One-Shot Iterations” for investigation of one such option).
Why You Will Care: One-Shot Iterations
In Chapter 14, we saw how some built-ins (like map) support only a single traversal and
are empty after it occurs, and I promised to show you an example of how that can
become subtle but important in practice. Now that we’ve studied a few more iteration
topics, I can make good on this promise. Consider the following clever alternative coding for this chapter’s zip emulation examples, adapted from one in Python’s manuals:
def myzip(*args):
iters = map(iter, args)
while iters:
res = [next(i) for i in iters]
yield tuple(res)
Because this code uses iter and next, it works on any type of iterable. Note that there
is no reason to catch the StopIteration raised by the next(it) inside the comprehension
here when any one of the arguments’ iterators is exhausted—allowing it to pass ends
this generator function and has the same effect that a return statement would. The
while iters: suffices to loop if at least one argument is passed, and avoids an infinite
loop otherwise (the list comprehension would always return an empty list).
This code works fine in Python 2.6 as is:
>>> list(myzip('abc', 'lmnop'))
[('a', 'l'), ('b', 'm'), ('c', 'n')]
But it falls into an infinite loop and fails in Python 3.0, because the 3.0 map returns a
one-shot iterable object instead of a list as in 2.6. In 3.0, as soon as we’ve run the list
comprehension inside the loop once, iters will be empty (and res will be []) forever.
To make this work in 3.0, we need to use the list built-in function to create an object
that can support multiple iterations:
def myzip(*args):
iters = list(map(iter, args))
...rest as is...
Run this on your own to trace its operation. The lesson here: wrapping map calls in
list calls in 3.0 is not just for display!
Iterators Revisited: Generators | 505
Value Generation in Built-in Types and Classes
Finally, although we’ve focused on coding value generators ourselves in this section,
don’t forget that many built-in types behave in similar ways—as we saw in Chapter 14, for example, dictionaries have iterators that produce keys on each iteration:
>>>
>>>
>>>
'a'
>>>
'c'
D = {'a':1, 'b':2, 'c':3}
x = iter(D)
next(x)
next(x)
Like the values produced by handcoded generators, dictionary keys may be iterated
over both manually and with automatic iteration tools including for loops, map calls,
list comprehensions, and the many other contexts we met in Chapter 14:
>>> for key in D:
...
print(key, D[key])
...
a 1
c 3
b 2
As we’ve also seen, for file iterators, Python simply loads lines from the file on demand:
>>> for line in open('temp.txt'):
...
print(line, end='')
...
Tis but
a flesh wound.
While built-in type iterators are bound to a specific type of value generation, the concept
is similar to generators we code with expressions and functions. Iteration contexts like
for loops accept any iterable, whether user-defined or built-in.
Although beyond the scope of this chapter, it is also possible to implement arbitrary
user-defined generator objects with classes that conform to the iteration protocol. Such
classes define a special __iter__ method run by the iter built-in function that returns
an object having a __next__ method run by the next built-in function (a __getitem__
indexing method is also available as a fallback option for iteration).
The instance objects created from such a class are considered iterable and may be used
in for loops and all other iteration contexts. With classes, though, we have access to
richer logic and data structuring options than other generator constructs can offer.
The iterator story won’t really be complete until we’ve seen how it maps to classes, too.
For now, we’ll have to settle for postponing its conclusion until we study class-based
iterators in Chapter 29.
506 | Chapter 20: Iterations and Comprehensions, Part 2
3.0 Comprehension Syntax Summary
We’ve been focusing on list comprehensions and generators in this chapter, but keep
in mind that there are two other comprehension expression forms: set and dictionary
comprehensions are also available as of Python 3.0. We met these briefly in Chapters
5 and 8, but with our new knowledge of comprehensions and generators, you should
now be able to grasp these 3.0 extensions in full:
• For sets, the new literal form {1, 3, 2} is equivalent to set([1, 3, 2]), and the
new set comprehension syntax {f(x) for x in S if P(x)} is like the generator
expression set(f(x) for x in S if P(x)), where f(x) is an arbitrary expression.
• For dictionaries, the new dictionary comprehension syntax {key: val for (key,
val) in zip(keys, vals)} works like the form dict(zip(keys, vals)), and {x:
f(x) for x in items} is like the generator expression dict((x, f(x)) for x in
items).
Here’s a summary of all the comprehension alternatives in 3.0. The last two are new
and are not available in 2.6:
>>> [x * x for x in range(10)]
[0, 1, 4, 9, 16, 25, 36, 49, 64, 81]
# List comprehension: builds list
# like list(generator expr)
>>> (x * x for x in range(10))
<generator object at 0x009E7328>
# Generator expression: produces items
# Parens are often optional
>>> {x * x for x in range(10)}
{0, 1, 4, 81, 64, 9, 16, 49, 25, 36}
# Set comprehension, new in 3.0
# {x, y} is a set in 3.0 too
>>> {x: x * x for x in range(10)}
# Dictionary comprehension, new in 3.0
{0: 0, 1: 1, 2: 4, 3: 9, 4: 16, 5: 25, 6: 36, 7: 49, 8: 64, 9: 81}
Comprehending Set and Dictionary Comprehensions
In a sense, set and dictionary comprehensions are just syntactic sugar for passing generator expressions to the type names. Because both accept any iterable, a generator
works well here:
# Comprehension
>>>
{0,
>>>
{0,
{x * x for x in range(10)}
1, 4, 81, 64, 9, 16, 49, 25, 36}
set(x * x for x in range(10))
1, 4, 81, 64, 9, 16, 49, 25, 36}
>>>
{0:
>>>
{0:
{x: x * x for x in range(10)}
0, 1: 1, 2: 4, 3: 9, 4: 16, 5: 25, 6: 36, 7: 49, 8: 64, 9: 81}
dict((x, x * x) for x in range(10))
0, 1: 1, 2: 4, 3: 9, 4: 16, 5: 25, 6: 36, 7: 49, 8: 64, 9: 81}
# Generator and type name
As for list comprehensions, though, we can always build the result objects with manual
code, too. Here are statement-based equivalents of the last two comprehensions:
3.0 Comprehension Syntax Summary | 507
>>>
>>>
...
...
>>>
{0,
res = set()
for x in range(10):
res.add(x * x)
>>>
>>>
...
...
>>>
{0:
res = {}
for x in range(10):
res[x] = x * x
# Set comprehension equivalent
res
1, 4, 81, 64, 9, 16, 49, 25, 36}
# Dict comprehension equivalent
res
0, 1: 1, 2: 4, 3: 9, 4: 16, 5: 25, 6: 36, 7: 49, 8: 64, 9: 81}
Notice that although both forms accept iterators, they have no notion of generating
results on demand—both forms build objects all at once. If you mean to produce keys
and values upon request, a generator expression is more appropriate:
>>>
>>>
(0,
>>>
(1,
G = ((x, x * x) for x in range(10))
next(G)
0)
next(G)
1)
Extended Comprehension Syntax for Sets and Dictionaries
Like list comprehensions and generator expressions, both set and dictionary comprehensions support nested associated if clauses to filter items out of the result—the
following collect squares of even items (i.e., items having no remainder for division by
2) in a range:
>>>
[0,
>>>
{0,
>>>
{0:
[x * x for x in
4, 16, 36, 64]
{x * x for x in
16, 4, 64, 36}
{x: x * x for x
0, 8: 64, 2: 4,
range(10) if x % 2 == 0]
# Lists are ordered
range(10) if x % 2 == 0}
# But sets are not
in range(10) if x % 2 == 0}
4: 16, 6: 36}
# Neither are dict keys
Nested for loops work as well, though the unordered and no-duplicates nature of both
types of objects can make the results a bit less straightforward to decipher:
>>>
[5,
>>>
{8,
>>>
{1:
[x + y for x in [1, 2, 3] for y in [4, 5, 6]]
6, 7, 6, 7, 8, 7, 8, 9]
{x + y for x in [1, 2, 3] for y in [4, 5, 6]}
9, 5, 6, 7}
{x: y for x in [1, 2, 3] for y in [4, 5, 6]}
6, 2: 6, 3: 6}
# Lists keep duplicates
# But sets do not
# Neither do dict keys
Like list comprehensions, the set and dictionary varieties can also iterate over any type
of iterator—lists, strings, files, ranges, and anything else that supports the iteration
protocol:
>>> {x + y for x in 'ab' for y in 'cd'}
{'bd', 'ac', 'ad', 'bc'}
508 | Chapter 20: Iterations and Comprehensions, Part 2
>>> {x + y: (ord(x), ord(y)) for x in 'ab' for y in 'cd'}
{'bd': (98, 100), 'ac': (97, 99), 'ad': (97, 100), 'bc': (98, 99)}
>>> {k * 2 for k in ['spam', 'ham', 'sausage'] if k[0] == 's'}
{'sausagesausage', 'spamspam'}
>>> {k.upper(): k * 2 for k in ['spam', 'ham', 'sausage'] if k[0] == 's'}
{'SAUSAGE': 'sausagesausage', 'SPAM': 'spamspam'}
For more details, experiment with these tools on your own. They may or may not have
a performance advantage over the generator or for loop alternatives, but we would
have to time their performance explicitly to be sure—which seems a natural segue to
the next section.
Timing Iteration Alternatives
We’ve met quite a few iteration alternatives in this book. To summarize, let’s work
through a larger case study that pulls together some of the things we’ve learned about
iteration and functions.
I’ve mentioned a few times that list comprehensions have a speed performance advantage over for loop statements, and that map performance can be better or worse
depending on call patterns. The generator expressions of the prior sections tend to be
slightly slower than list comprehensions, though they minimize memory space
requirements.
All that’s true today, but relative performance can vary over time because Python’s
internals are constantly being changed and optimized. If you want to verify their performance for yourself, you need to time these alternatives on your own computer and
your own version of Python.
Timing Module
Luckily, Python makes it easy to time code. To see how the iteration options stack up,
let’s start with a simple but general timer utility function coded in a module file, so it
can be used in a variety of programs:
# File mytimer.py
import time
reps = 1000
repslist = range(reps)
def timer(func, *pargs, **kargs):
start = time.clock()
for i in repslist:
ret = func(*pargs, **kargs)
elapsed = time.clock() - start
return (elapsed, ret)
Timing Iteration Alternatives | 509
Operationally, this module times calls to any function with any positional and keyword
arguments by fetching the start time, calling the function a fixed number of times, and
subtracting the start time from the stop time. Points to notice:
• Python’s time module gives access to the current time, with precision that varies
per platform. On Windows, this call is claimed to give microsecond granularity
and so is very accurate.
• The range call is hoisted out of the timing loop, so its construction cost is not
charged to the timed function in Python 2.6. In 3.0 range is an iterator, so this step
isn’t required (but doesn’t hurt).
• The reps count is a global that importers can change if needed: mytimer.reps = N.
When complete, the total elapsed time for all calls is returned in a tuple, along with the
timed function’s final return value so callers can verify its operation.
From a larger perspective, because this function is coded in a module file, it becomes
a generally useful tool anywhere we wish to import it. You’ll learn more about modules
and imports in the next part of this book, but you’ve already seen enough of the basics
to make sense of this code—simply import the module and call the function to use this
file’s timer (and see Chapter 3’s coverage of module attributes if you need a refresher).
Timing Script
Now, to time iteration tool speed, run the following script—it uses the timer module
we just wrote to time the relative speeds of the various list construction techniques
we’ve studied:
# File timeseqs.py
import sys, mytimer
reps = 10000
repslist = range(reps)
# Import timer function
# Hoist range out in 2.6
def forLoop():
res = []
for x in repslist:
res.append(abs(x))
return res
def listComp():
return [abs(x) for x in repslist]
def mapCall():
return list(map(abs, repslist))
# Use list in 3.0 only
def genExpr():
return list(abs(x) for x in repslist)
# list forces results
def genFunc():
def gen():
510 | Chapter 20: Iterations and Comprehensions, Part 2
for x in repslist:
yield abs(x)
return list(gen())
print(sys.version)
for test in (forLoop, listComp, mapCall, genExpr, genFunc):
elapsed, result = mytimer.timer(test)
print ('-' * 33)
print ('%-9s: %.5f => [%s...%s]' %
(test.__name__, elapsed, result[0], result[-1]))
This script tests five alternative ways to build lists of results and, as shown, executes
on the order of 10 million steps for each—that is, each of the five tests builds a list of
10,000 items 1,000 times.
Notice how we have to run the generator expression and function results through the
built-in list call to force them to yield all of their values; if we did not, we would just
produce generators that never do any real work. In Python 3.0 (only) we must do
the same for the map result, since it is now an iterable object as well. Also notice how
the code at the bottom steps through a tuple of four function objects and prints the
__name__ of each: as we’ve seen, this is a built-in attribute that gives a function’s name.
Timing Results
When the script of the prior section is run under Python 3.0, I get the following results
on my Windows Vista laptop—map is slightly faster than list comprehensions, both are
substantially quicker than for loops, and generator expressions and functions place in
the middle:
C:\misc> c:\python30\python timeseqs.py
3.0.1 (r301:69561, Feb 13 2009, 20:04:18) [MSC v.1500 32 bit (Intel)]
--------------------------------forLoop : 2.64441 => [0...9999]
--------------------------------listComp : 1.60110 => [0...9999]
--------------------------------mapCall : 1.41977 => [0...9999]
--------------------------------genExpr : 2.21758 => [0...9999]
--------------------------------genFunc : 2.18696 => [0...9999]
If you study this code and its output long enough, you’ll notice that generator expressions run slower than list comprehensions. Although wrapping a generator expression
in a list call makes it functionally equivalent to a square-bracketed list comprehension,
the internal implementations of the two expressions appear to differ (though we’re also
effectively timing the list call for the generator test):
return [abs(x) for x in range(size)]
return list(abs(x) for x in range(size))
# 1.6 seconds
# 2.2 seconds: differs internally
Timing Iteration Alternatives | 511
Interestingly, when I ran this on Windows XP with Python 2.5 for the prior edition of
this book, the results were relatively similar—list comprehensions were nearly twice as
fast as equivalent for loop statements, and map was slightly quicker than list comprehensions when mapping a built-in function such as abs (absolute value). I didn’t test
generator functions then, and the output format wasn’t quite as grandiose:
2.5 (r25:51908, Sep 19 2006, 09:52:17) [MSC v.1310 32 bit (Intel)]
forStatement
=> 6.10899996758
listComprehension
=> 3.51499986649
mapFunction
=> 2.73399996758
generatorExpression => 4.11600017548
The fact that the actual 2.5 test times listed here are over two times as slow as the output
I showed earlier is likely due to my using a quicker laptop for the more recent test, not
due to improvements in Python 3.0. In fact, all the 2.6 results for this script are slightly
quicker than 3.0 on this same machine if the list call is removed from the map test to
avoid creating the results list twice (try this on your own to verify).
Watch what happens, though, if we change this script to perform a real operation on
each iteration, such as addition, instead of calling a trivial built-in function like abs (the
omitted parts of the following are the same as before):
# File timeseqs.py
...
...
def forLoop():
res = []
for x in repslist:
res.append(x + 10)
return res
def listComp():
return [x + 10 for x in repslist]
def mapCall():
return list(map((lambda x: x + 10), repslist))
# list in 3.0 only
def genExpr():
return list(x + 10 for x in repslist)
# list in 2.6 + 3.0
def genFunc():
def gen():
for x in repslist:
yield x + 10
return list(gen())
...
...
Now the need to call a user-defined function for the map call makes it slower than the
for loop statements, despite the fact that the looping statements version is larger in
terms of code. On Python 3.0:
C:\misc> c:\python30\python timeseqs.py
3.0.1 (r301:69561, Feb 13 2009, 20:04:18) [MSC v.1500 32 bit (Intel)]
512 | Chapter 20: Iterations and Comprehensions, Part 2
--------------------------------forLoop : 2.60754 => [10...10009]
--------------------------------listComp : 1.57585 => [10...10009]
--------------------------------mapCall : 3.10276 => [10...10009]
--------------------------------genExpr : 1.96482 => [10...10009]
--------------------------------genFunc : 1.95340 => [10...10009]
The Python 2.5 results on a slower machine were again relatively similar in the prior
edition, but twice as slow due to test machine differences:
2.5 (r25:51908, Sep 19 2006, 09:52:17) [MSC v.1310 32 bit (Intel)]
forStatement
=> 5.25699996948
listComprehension
=> 2.68400001526
mapFunction
=> 5.96900010109
generatorExpression => 3.37400007248
Because the interpreter optimizes so much internally, performance analysis of Python
code like this is a very tricky affair. It’s virtually impossible to guess which method will
perform the best—the best you can do is time your own code, on your computer, with
your version of Python. In this case, all we should say for certain is that on this Python,
using a user-defined function in map calls can slow performance by at least a factor of
2, and that list comprehensions run quickest for this test.
As I’ve mentioned before, however, performance should not be your primary concern
when writing Python code—the first thing you should do to optimize Python code is
to not optimize Python code! Write for readability and simplicity first, then optimize
later, if and only if needed. It could very well be that any of the five alternatives is quick
enough for the data sets your program needs to process; if so, program clarity should
be the chief goal.
Timing Module Alternatives
The timing module of the prior section works, but it’s a bit primitive on multiple fronts:
• It always uses the time.clock call to time code. While that option is best on Windows, the time.time call may provide better resolution on some Unix platforms.
• Adjusting the number of repetitions requires changing module-level globals—a
less than ideal arrangement if the timer function is being used and shared by multiple importers.
• As is, the timer works by running the test function a large number of times. To
account for random system load fluctuations, it might be better to select the best
time among all the tests, instead of the total time.
The following alternative implements a more sophisticated timer module that addresses
all three points by selecting a timer call based on platform, allowing the repeat count
Timing Iteration Alternatives | 513
to be passed in as a keyword argument named _reps, and providing a best-of-N alternative timing function:
# File mytimer.py (2.6 and 3.0)
"""
timer(spam, 1, 2, a=3, b=4, _reps=1000) calls and times spam(1, 2, a=3)
_reps times, and returns total time for all runs, with final result;
best(spam, 1, 2, a=3, b=4, _reps=50) runs best-of-N timer to filter out
any system load variation, and returns best time among _reps tests
"""
import time, sys
if sys.platform[:3] == 'win':
timefunc = time.clock
else:
timefunc = time.time
# Use time.clock on Windows
def trace(*args): pass
# Or: print args
def timer(func, *pargs, **kargs):
_reps = kargs.pop('_reps', 1000)
trace(func, pargs, kargs, _reps)
repslist = range(_reps)
start = timefunc()
for i in repslist:
ret = func(*pargs, **kargs)
elapsed = timefunc() - start
return (elapsed, ret)
# Better resolution on some Unix platforms
# Passed-in or default reps
# Hoist range out for 2.6 lists
def best(func, *pargs, **kargs):
_reps = kargs.pop('_reps', 50)
best = 2 ** 32
for i in range(_reps):
(time, ret) = timer(func, *pargs, _reps=1, **kargs)
if time < best: best = time
return (best, ret)
This module’s docstring at the top of the file describes its intended usage. It uses dictionary pop operations to remove the _reps argument from arguments intended for the
test function and provide it with a default, and it traces arguments during development
if you change its trace function to print. To test with this new timer module on either
Python 3.0 or 2.6, change the timing script as follows (the omitted code in the test
functions of this version use the x + 1 operation for each test, as coded in the prior
section):
# File timeseqs.py
import sys, mytimer
reps = 10000
repslist = range(reps)
def forLoop(): ...
514 | Chapter 20: Iterations and Comprehensions, Part 2
def listComp(): ...
def mapCall(): ...
def genExpr(): ...
def genFunc(): ...
print(sys.version)
for tester in (mytimer.timer, mytimer.best):
print('<%s>' % tester.__name__)
for test in (forLoop, listComp, mapCall, genExpr, genFunc):
elapsed, result = tester(test)
print ('-' * 35)
print ('%-9s: %.5f => [%s...%s]' %
(test.__name__, elapsed, result[0], result[-1]))
When run under Python 3.0, the timing results are essentially the same as before, and
relatively the same for both to the total-of-N and best-of-N timing techniques—running
tests many times seems to do as good a job filtering out system load fluctuations as
taking the best case, but the best-of-N scheme may be better when testing a longrunning function. The results on my machine are as follows:
C:\misc> c:\python30\python timeseqs.py
3.0.1 (r301:69561, Feb 13 2009, 20:04:18) [MSC v.1500 32 bit (Intel)]
<timer>
----------------------------------forLoop : 2.35371 => [10...10009]
----------------------------------listComp : 1.29640 => [10...10009]
----------------------------------mapCall : 3.16556 => [10...10009]
----------------------------------genExpr : 1.97440 => [10...10009]
----------------------------------genFunc : 1.95072 => [10...10009]
<best>
----------------------------------forLoop : 0.00193 => [10...10009]
----------------------------------listComp : 0.00124 => [10...10009]
----------------------------------mapCall : 0.00268 => [10...10009]
----------------------------------genExpr : 0.00164 => [10...10009]
----------------------------------genFunc : 0.00165 => [10...10009]
The times reported by the best-of-N timer here are small, of course, but they might
become significant if your program iterates many times over large data sets. At least in
terms of relative performance, list comprehensions appear best in most cases; map is
only slightly better when built-ins are applied.
Timing Iteration Alternatives | 515
Using keyword-only arguments in 3.0
We can also make use of Python 3.0 keyword-only arguments here to simplify the timer
module’s code. As we learned in Chapter 19, keyword-only arguments are ideal for
configuration options such as our functions’ _reps argument. They must be coded after
a * and before a ** in the function header, and in a function call they must be passed
by keyword and appear before the ** if used. Here’s a keyword-only-based alternative
to the prior module. Though simpler, it compiles and runs under Python 3.X only, not
2.6:
# File mytimer.py (3.X only)
"""
Use 3.0 keyword-only default arguments, instead of ** and dict pops.
No need to hoist range() out of test in 3.0: a generator, not a list
"""
import time, sys
trace = lambda *args: None # or print
timefunc = time.clock if sys.platform == 'win32' else time.time
def timer(func, *pargs, _reps=1000, **kargs):
trace(func, pargs, kargs, _reps)
start = timefunc()
for i in range(_reps):
ret = func(*pargs, **kargs)
elapsed = timefunc() - start
return (elapsed, ret)
def best(func, *pargs, _reps=50, **kargs):
best = 2 ** 32
for i in range(_reps):
(time, ret) = timer(func, *pargs, _reps=1, **kargs)
if time < best: best = time
return (best, ret)
This version is used the same way as and produces results identical to the prior version,
not counting negligible test time differences from run to run:
C:\misc> c:\python30\python timeseqs.py
...same results as before...
In fact, for variety we can also test this version of the module from the interactive
prompt, completely independent of the sequence timer script—it’s a general-purpose
tool:
C:\misc> c:\python30\python
>>> from mytimer import timer, best
>>>
>>> def power(X, Y): return X ** Y
...
>>> timer(power, 2, 32)
(0.002625403507987747, 4294967296)
>>> timer(power, 2, 32, _reps=1000000)
516 | Chapter 20: Iterations and Comprehensions, Part 2
# Test function
# Total time, last result
# Override defult reps
(1.1822605247314932, 4294967296)
>>> timer(power, 2, 100000)[0]
2.2496919999608878
>>> best(power, 2, 32)
(5.58730229727189e-06, 4294967296)
>>> best(power, 2, 100000)[0]
0.0019937589833460834
>>> best(power, 2, 100000, _reps=500)[0]
0.0019845399345541637
# 2 ** 100,000 tot time @1,000 reps
# Best time, last result
# 2 ** 100,000 best time
# Override default reps
For trivial functions like the one tested in this interactive session, the costs of the timer’s
code are probably as significant as those of the timed function, so you should not take
timer results too absolutely (we are timing more than just X ** Y here). The timer’s
results can help you judge relative speeds of coding alternatives, though, and may be
more meaningful for longer-running operations like the following—calculating 2 to the
power one million takes an order of magnitude (power of 10) longer than the preceding
2**100,000:
>>> timer(power, 2, 1000000, _reps=1)[0]
0.088112804839710179
>>> timer(power, 2, 1000000, _reps=10)[0]
0.40922470593329763
# 2 ** 1,000,000: total time
>>> best(power, 2, 1000000, _reps=1)[0]
0.086550036387279761
>>> best(power, 2, 1000000, _reps=10)[0]
0.029616752967200455
>>> best(power, 2, 1000000, _reps=50)[0]
0.029486918030102061
# 2 ** 1,000,000: best time
# 10 is sometimes as good as 50
# Best resolution
Again, although the times measured here are small, the differences can be significant
in programs that compute powers often.
See Chapter 19 for more on keyword-only arguments in 3.0; they can simplify code for
configurable tools like this one but are not backward compatible with 2.X Pythons. If
you want to compare 2.X and 3.X speed, for example, or support programmers using
either Python line, the prior version is likely a better choice. If you’re using Python 2.6,
the above session runs the same with the prior version of the timer module.
Other Suggestions
For more insight, try modifying the repetition counts used by these modules, or explore
the alternative timeit module in Python’s standard library, which automates timing of
code, supports command-line usage modes, and finesses some platform-specific issues.
Python’s manuals document its use.
You might also want to look at the profile standard library module for a complete
source code profiler tool—we’ll learn more about it in Chapter 35 in the context of
development tools for large projects. In general, you should profile code to isolate bottlenecks before recoding and timing alternatives as we’ve done here.
Timing Iteration Alternatives | 517
It might be useful as well to experiment with using the new str.format method in
Python 2.6 and 3.0 instead of the % formatting expression (which could potentially be
deprecated in the future!), by changing the timing script’s formatted print lines as
follows:
print('<%s>' % tester.__name__)
print('<{0}>'.format(tester.__name__))
# From expression
# To method call
print ('%-9s: %.5f => [%s...%s]' %
(test.__name__, elapsed, result[0], result[-1]))
print('{0:<9}: {1:.5f} => [{2}...{3}]'.format(
test.__name__, elapsed, result[0], result[-1]))
You can judge the difference between these techniques yourself.
If you feel ambitious, you might also try modifying or emulating the timing script to
measure the speed of the 3.0 set and dictionary comprehensions illustrated in this chapter, and their for loop equivalents. Since using them is much less common in Python
programs than building lists of results, we’ll leave this task in the suggested exercise
column (and please, no wagering...).
Finally, keep the timing module we wrote here filed away for future reference—we’ll
repurpose it to measure performance of alternative numeric square root operations in
an exercise at the end of this chapter. If you’re interested in pursuing this topic further,
we’ll also experiment with techniques for timing dictionary comprehensions versus
for loops interactively.
Function Gotchas
Now that we’ve reached the end of the function story, let’s review some common pitfalls. Functions have some jagged edges that you might not expect. They’re all obscure,
and a few have started to fall away from the language completely in recent releases, but
most have been known to trip up new users.
Local Names Are Detected Statically
As you know, Python classifies names assigned in a function as locals by default; they
live in the function’s scope and exist only while the function is running. What you may
not realize is that Python detects locals statically, when it compiles the def’s code, rather
than by noticing assignments as they happen at runtime. This leads to one of the most
common oddities posted on the Python newsgroup by beginners.
Normally, a name that isn’t assigned in a function is looked up in the enclosing module:
518 | Chapter 20: Iterations and Comprehensions, Part 2
>>> X = 99
>>> def selector():
...
print(X)
...
>>> selector()
99
# X used but not assigned
# X found in global scope
Here, the X in the function resolves to the X in the module. But watch what happens if
you add an assignment to X after the reference:
>>> def selector():
...
print(X)
# Does not yet exist!
...
X = 88
# X classified as a local name (everywhere)
...
# Can also happen for "import X", "def X"...
>>> selector()
...error text omitted...
UnboundLocalError: local variable 'X' referenced before assignment
You get the name usage error shown here, but the reason is subtle. Python reads and
compiles this code when it’s typed interactively or imported from a module. While
compiling, Python sees the assignment to X and decides that X will be a local name
everywhere in the function. But when the function is actually run, because the assignment hasn’t yet happened when the print executes, Python says you’re using an undefined name. According to its name rules, it should say this; the local X is used before
being assigned. In fact, any assignment in a function body makes a name local. Imports,
=, nested defs, nested classes, and so on are all susceptible to this behavior.
The problem occurs because assigned names are treated as locals everywhere in a function, not just after the statements where they are assigned. Really, the previous example
is ambiguous at best: was the intention to print the global X and then create a local X,
or is this a genuine programming error? Because Python treats X as a local everywhere,
it is viewed as an error; if you really mean to print the global X, you need to declare it
in a global statement:
>>> def selector():
...
global X
...
print(X)
...
X = 88
...
>>> selector()
99
# Force X to be global (everywhere)
Remember, though, that this means the assignment also changes the global X, not a
local X. Within a function, you can’t use both local and global versions of the same
simple name. If you really meant to print the global and then set a local of the same
name, you’d need to import the enclosing module and use module attribute notation
to get to the global version:
>>> X =
>>> def
...
...
...
99
selector():
import __main__
print(__main__.X)
X = 88
# Import enclosing module
# Qualify to get to global version of name
# Unqualified X classified as local
Function Gotchas | 519
...
print(X)
...
>>> selector()
99
88
# Prints local version of name
Qualification (the .X part) fetches a value from a namespace object. The interactive
namespace is a module called __main__, so __main__.X reaches the global version of X.
If that isn’t clear, check out Chapter 17.
In recent versions Python has improved on this story somewhat by issuing for this case
the more specific “unbound local” error message shown in the example listing (it used
to simply raise a generic name error); this gotcha is still present in general, though.
Defaults and Mutable Objects
Default argument values are evaluated and saved when a def statement is run, not when
the resulting function is called. Internally, Python saves one object per default argument
attached to the function itself.
That’s usually what you want—because defaults are evaluated at def time, it lets you
save values from the enclosing scope, if needed. But because a default retains an object
between calls, you have to be careful about changing mutable defaults. For instance,
the following function uses an empty list as a default value, and then changes it in-place
each time the function is called:
>>>
...
...
...
>>>
[2,
>>>
[1]
>>>
[1,
>>>
[1,
def saver(x=[]):
x.append(1)
print(x)
# Saves away a list object
# Changes same object each time!
saver([2])
1]
saver()
# Default not used
saver()
1]
saver()
1, 1]
# Grows on each call!
# Default used
Some see this behavior as a feature—because mutable default arguments retain their
state between function calls, they can serve some of the same roles as static local function variables in the C language. In a sense, they work sort of like global variables, but
their names are local to the functions and so will not clash with names elsewhere in a
program.
To most observers, though, this seems like a gotcha, especially the first time they run
into it. There are better ways to retain state between calls in Python (e.g., using classes,
which will be discussed in Part VI).
Moreover, mutable defaults are tricky to remember (and to understand at all). They
depend upon the timing of default object construction. In the prior example, there is
520 | Chapter 20: Iterations and Comprehensions, Part 2
just one list object for the default value—the one created when the def is executed. You
don’t get a new list every time the function is called, so the list grows with each new
append; it is not reset to empty on each call.
If that’s not the behavior you want, simply make a copy of the default at the start of
the function body, or move the default value expression into the function body. As long
as the value resides in code that’s actually executed each time the function runs, you’ll
get a new object each time through:
>>>
...
...
...
...
...
>>>
[2,
>>>
[1]
>>>
[1]
def saver(x=None):
if x is None:
x = []
x.append(1)
print(x)
saver([2])
1]
saver()
# No argument passed?
# Run code to make a new list
# Changes new list object
# Doesn't grow here
saver()
By the way, the if statement in this example could almost be replaced by the assignment
x = x or [], which takes advantage of the fact that Python’s or returns one of its
operand objects: if no argument was passed, x would default to None, so the or would
return the new empty list on the right.
However, this isn’t exactly the same. If an empty list were passed in, the or expression
would cause the function to extend and return a newly created list, rather than extending and returning the passed-in list like the if version. (The expression becomes
[] or [], which evaluates to the new empty list on the right; see the section “Truth
Tests” on page 320 if you don’t recall why). Real program requirements may call for
either behavior.
Today, another way to achieve the effect of mutable defaults in a possibly less confusing
way is to use the function attributes we discussed in Chapter 19:
>>>
...
...
...
>>>
>>>
[1]
>>>
[1,
>>>
[1,
def saver():
saver.x.append(1)
print(saver.x)
saver.x = []
saver()
saver()
1]
saver()
1, 1]
The function name is global to the function itself, but it need not be declared because
it isn’t changed directly within the function. This isn’t used in exactly the same way,
Function Gotchas | 521
but when coded like this, the attachment of an object to the function is much more
explicit (and arguably less magical).
Functions Without returns
In Python functions, return (and yield) statements are optional. When a function
doesn’t return a value explicitly, the function exits when control falls off the end of the
function body. Technically, all functions return a value; if you don’t provide a return
statement, your function returns the None object automatically:
>>> def proc(x):
...
print(x)
...
>>> x = proc('testing 123...')
testing 123...
>>> print(x)
None
# No return is a None return
Functions such as this without a return are Python’s equivalent of what are called
“procedures” in some languages. They’re usually invoked as statements, and the None
results are ignored, as they do their business without computing a useful result.
This is worth knowing, because Python won’t tell you if you try to use the result of a
function that doesn’t return one. For instance, assigning the result of a list append
method won’t raise an error, but you’ll get back None, not the modified list:
>>> list = [1, 2, 3]
>>> list = list.append(4)
>>> print(list)
None
# append is a "procedure"
# append changes list in-place
As mentioned in “Common Coding Gotchas” on page 387 in Chapter 15, such functions do their business as a side effect and are usually designed to be run as statements,
not expressions.
Enclosing Scope Loop Variables
We described this gotcha in Chapter 17’s discussion of enclosing function scopes, but
as a reminder, be careful about relying on enclosing function scope lookup for variables
that are changed by enclosing loops—all such references will remember the value of
the last loop iteration. Use defaults to save loop variable values instead (see Chapter 17 for more details on this topic).
Chapter Summary
This chapter wrapped up our coverage of built-in comprehension and iteration tools.
It explored list comprehensions in the context of functional tools and presented generator functions and expressions as additional iteration protocol tools. As a finale, we
522 | Chapter 20: Iterations and Comprehensions, Part 2
also measured the performance of iteration alternatives, and we closed with a review
of common function-related mistakes to help you avoid pitfalls.
This concludes the functions part of this book. In the next part, we will study modules—
the topmost organizational structure in Python, and the structure in which our functions always live. After that, we will explore classes, tools that are largely packages of
functions with special first arguments. As we’ll see, user-defined classes can implement
objects that tap into the iteration protocol, just like the generators and iterables we met
here. Everything we have learned in this part of the book will apply when functions
pop up later in the context of class methods.
Before moving on to modules, though, be sure to work through this chapter’s quiz and
the exercises for this part of the book, to practice what we’ve learned about functions
here.
Test Your Knowledge: Quiz
1. What is the difference between enclosing a list comprehension in square brackets
and parentheses?
2. How are generators and iterators related?
3. How can you tell if a function is a generator function?
4. What does a yield statement do?
5. How are map calls and list comprehensions related? Compare and contrast the two.
Test Your Knowledge: Answers
1. List comprehensions in square brackets produce the result list all at once in memory. When they are enclosed in parentheses instead, they are actually generator
expressions—they have a similar meaning but do not produce the result list all at
once. Instead, generator expressions return a generator object, which yields one
item in the result at a time when used in an iteration context.
2. Generators are objects that support the iteration protocol—they have a __next__
method that repeatedly advances to the next item in a series of results and raises
an exception at the end of the series. In Python, we can code generator functions
with def, generator expressions with parenthesized list comprehensions, and generator objects with classes that define a special method named __iter__ (discussed
later in the book).
3. A generator function has a yield statement somewhere in its code. Generator
functions are otherwise identical to normal functions syntactically, but they are
compiled specially by Python so as to return an iterable object when called.
Test Your Knowledge: Answers | 523
4. When present, this statement makes Python compile the function specially as a
generator; when called, the function returns a generator object that supports the
iteration protocol. When the yield statement is run, it sends a result back to the
caller and suspends the function’s state; the function can then be resumed after the
last yield statement, in response to a next built-in or __next__ method call issued
by the caller. Generator functions may also have a return statement, which terminates the generator.
5. The map call is similar to a list comprehension—both build a new list by collecting
the results of applying an operation to each item in a sequence or other iterable,
one item at a time. The main difference is that map applies a function call to each
item, and list comprehensions apply arbitrary expressions. Because of this, list
comprehensions are more general; they can apply a function call expression like
map, but map requires a function to apply other kinds of expressions. List comprehensions also support extended syntax such as nested for loops and if clauses that
subsume the filter built-in.
Test Your Knowledge: Part IV Exercises
In these exercises, you’re going to start coding more sophisticated programs. Be sure
to check the solutions in “Part IV, Functions” on page 1111 in Appendix B, and be
sure to start writing your code in module files. You won’t want to retype these exercises
from scratch if you make a mistake.
1. The basics. At the Python interactive prompt, write a function that prints its single
argument to the screen and call it interactively, passing a variety of object types:
string, integer, list, dictionary. Then, try calling it without passing any argument.
What happens? What happens when you pass two arguments?
2. Arguments. Write a function called adder in a Python module file. The function
should accept two arguments and return the sum (or concatenation) of the two.
Then, add code at the bottom of the file to call the adder function with a variety of
object types (two strings, two lists, two floating points), and run this file as a script
from the system command line. Do you have to print the call statement results to
see results on your screen?
3. varargs. Generalize the adder function you wrote in the last exercise to compute
the sum of an arbitrary number of arguments, and change the calls to pass more
or fewer than two arguments. What type is the return value sum? (Hints: a slice
such as S[:0] returns an empty sequence of the same type as S, and the type builtin function can test types; but see the manually coded min examples in Chapter 18 for a simpler approach.) What happens if you pass in arguments of different
types? What about passing in dictionaries?
524 | Chapter 20: Iterations and Comprehensions, Part 2
4. Keywords. Change the adder function from exercise 2 to accept and sum/concatenate three arguments: def adder(good, bad, ugly). Now, provide default values
for each argument, and experiment with calling the function interactively. Try
passing one, two, three, and four arguments. Then, try passing keyword arguments. Does the call adder(ugly=1, good=2) work? Why? Finally, generalize the
new adder to accept and sum/concatenate an arbitrary number of keyword arguments. This is similar to what you did in exercise 3, but you’ll need to iterate over
a dictionary, not a tuple. (Hint: the dict.keys method returns a list you can step
through with a for or while, but be sure to wrap it in a list call to index it in 3.0!)
5. Write a function called copyDict(dict) that copies its dictionary argument. It
should return a new dictionary containing all the items in its argument. Use the
dictionary keys method to iterate (or, in Python 2.2, step over a dictionary’s keys
without calling keys). Copying sequences is easy (X[:] makes a top-level copy);
does this work for dictionaries, too?
6. Write a function called addDict(dict1, dict2) that computes the union of two
dictionaries. It should return a new dictionary containing all the items in both its
arguments (which are assumed to be dictionaries). If the same key appears in both
arguments, feel free to pick a value from either. Test your function by writing it in
a file and running the file as a script. What happens if you pass lists instead of
dictionaries? How could you generalize your function to handle this case, too?
(Hint: see the type built-in function used earlier.) Does the order of the arguments
passed in matter?
7. More argument-matching examples. First, define the following six functions (either
interactively or in a module file that can be imported):
def f1(a, b): print(a, b)
def f2(a, *b): print(a, b)
# Normal args
# Positional varargs
def f3(a, **b): print(a, b)
# Keyword varargs
def f4(a, *b, **c): print(a, b, c)
# Mixed modes
def f5(a, b=2, c=3): print(a, b, c)
# Defaults
def f6(a, b=2, *c): print(a, b, c)
# Defaults and positional varargs
Now, test the following calls interactively, and try to explain each result; in some
cases, you’ll probably need to fall back on the matching algorithm shown in Chapter 18. Do you think mixing matching modes is a good idea in general? Can you
think of cases where it would be useful?
>>> f1(1, 2)
>>> f1(b=2, a=1)
>>> f2(1, 2, 3)
>>> f3(1, x=2, y=3)
>>> f4(1, 2, 3, x=2, y=3)
Test Your Knowledge: Part IV Exercises | 525
>>> f5(1)
>>> f5(1, 4)
>>> f6(1)
>>> f6(1, 3, 4)
8. Primes revisited. Recall the following code snippet from Chapter 13, which simplistically determines whether a positive integer is prime:
x = y // 2
while x > 1:
if y % x == 0:
print(y, 'has factor', x)
break
x -= 1
else:
print(y, 'is prime')
# For some y > 1
# Remainder
# Skip else
# Normal exit
Package this code as a reusable function in a module file (y should be a passed-in
argument), and add some calls to the function at the bottom of your file. While
you’re at it, experiment with replacing the first line’s // operator with / to see how
true division changes the / operator in Python 3.0 and breaks this code (refer back
to Chapter 5 if you need a refresher). What can you do about negatives, and the
values 0 and 1? How about speeding this up? Your outputs should look something
like this:
13 is prime
13.0 is prime
15 has factor 5
15.0 has factor 5.0
9. List comprehensions. Write code to build a new list containing the square roots of
all the numbers in this list: [2, 4, 9, 16, 25]. Code this as a for loop first, then
as a map call, and finally as a list comprehension. Use the sqrt function in the builtin math module to do the calculation (i.e., import math and say math.sqrt(x)). Of
the three, which approach do you like best?
10. Timing tools. In Chapter 5, we saw three ways to compute square roots:
math.sqrt(X), X ** .5, and pow(X, .5). If your programs run a lot these, their
relative performance might become important. To see which is quickest, repurpose
the timerseqs.py script we wrote in this chapter to time each of these three tools.
Use the mytimer.py timer module with the best function (you can use either the
3.0-ony keyword-only variant, or the 2.6/3.0 version). You might also want to
repackage the testing code in this script for better reusability—by passing a test
functions tuple to a general tester function, for example (for this exercise a
copy-and-modify approach is fine). Which of the three square root tools seems to
run fastest on your machine and Python in general? Finally, how might you go
about interactively timing the speed of dictionary comprehensions versus for
loops?
526 | Chapter 20: Iterations and Comprehensions, Part 2
PART V
Modules
CHAPTER 21
Modules: The Big Picture
This chapter begins our in-depth look at the Python module, the highest-level program
organization unit, which packages program code and data for reuse. In concrete terms,
modules usually correspond to Python program files (or extensions coded in external
languages such as C, Java, or C#). Each file is a module, and modules import other
modules to use the names they define. Modules are processed with two statements and
one important function:
import
Lets a client (importer) fetch a module as a whole
from
Allows clients to fetch particular names from a module
imp.reload
Provides a way to reload a module’s code without stopping Python
Chapter 3 introduced module fundamentals, and we’ve been using them ever since.
This part of the book begins by expanding on core module concepts, then moves on
to explore more advanced module usage. This first chapter offers a general look at the
role of modules in overall program structure. In the following chapters, we’ll dig into
the coding details behind the theory.
Along the way, we’ll flesh out module details omitted so far: you’ll learn about reloads,
the __name__ and __all__ attributes, package imports, relative import syntax, and so
on. Because modules and classes are really just glorified namespaces, we’ll formalize
namespace concepts here as well.
Why Use Modules?
In short, modules provide an easy way to organize components into a system by serving
as self-contained packages of variables known as namespaces. All the names defined at
the top level of a module file become attributes of the imported module object. As we
saw in the last part of this book, imports give access to names in a module’s global
529
scope. That is, the module file’s global scope morphs into the module object’s attribute
namespace when it is imported. Ultimately, Python’s modules allow us to link individual files into a larger program system.
More specifically, from an abstract perspective, modules have at least three roles:
Code reuse
As discussed in Chapter 3, modules let you save code in files permanently. Unlike
code you type at the Python interactive prompt, which goes away when you exit
Python, code in module files is persistent—it can be reloaded and rerun as many
times as needed. More to the point, modules are a place to define names, known
as attributes, which may be referenced by multiple external clients.
System namespace partitioning
Modules are also the highest-level program organization unit in Python. Fundamentally, they are just packages of names. Modules seal up names into
self-contained packages, which helps avoid name clashes—you can never see a
name in another file, unless you explicitly import that file. In fact, everything “lives”
in a module—code you execute and objects you create are always implicitly enclosed in modules. Because of that, modules are natural tools for grouping system
components.
Implementing shared services or data
From an operational perspective, modules also come in handy for implementing
components that are shared across a system and hence require only a single copy.
For instance, if you need to provide a global object that’s used by more than one
function or file, you can code it in a module that can then be imported by many
clients.
For you to truly understand the role of modules in a Python system, though, we need
to digress for a moment and explore the general structure of a Python program.
Python Program Architecture
So far in this book, I’ve sugarcoated some of the complexity in my descriptions of
Python programs. In practice, programs usually involve more than just one file; for all
but the simplest scripts, your programs will take the form of multifile systems. And
even if you can get by with coding a single file yourself, you will almost certainly wind
up using external files that someone else has already written.
This section introduces the general architecture of Python programs—the way you
divide a program into a collection of source files (a.k.a. modules) and link the parts
into a whole. Along the way, we’ll also explore the central concepts of Python modules,
imports, and object attributes.
530 | Chapter 21: Modules: The Big Picture
How to Structure a Program
Generally, a Python program consists of multiple text files containing Python statements. The program is structured as one main, top-level file, along with zero or more
supplemental files known as modules in Python.
In Python, the top-level (a.k.a. script) file contains the main flow of control of your
program—this is the file you run to launch your application. The module files are
libraries of tools used to collect components used by the top-level file (and possibly
elsewhere). Top-level files use tools defined in module files, and modules use tools
defined in other modules.
Module files generally don’t do anything when run directly; rather, they define tools
intended for use in other files. In Python, a file imports a module to gain access to the
tools it defines, which are known as its attributes (i.e., variable names attached to objects such as functions). Ultimately, we import modules and access their attributes to
use their tools.
Imports and Attributes
Let’s make this a bit more concrete. Figure 21-1 sketches the structure of a Python
program composed of three files: a.py, b.py, and c.py. The file a.py is chosen to be the
top-level file; it will be a simple text file of statements, which is executed from top to
bottom when launched. The files b.py and c.py are modules; they are simple text files
of statements as well, but they are not usually launched directly. Instead, as explained
previously, modules are normally imported by other files that wish to use the tools they
define.
Figure 21-1. Program architecture in Python. A program is a system of modules. It has one top-level
script file (launched to run the program), and multiple module files (imported libraries of tools). Scripts
and modules are both text files containing Python statements, though the statements in modules
usually just create objects to be used later. Python’s standard library provides a collection of precoded
modules.
Python Program Architecture | 531
For instance, suppose the file b.py in Figure 21-1 defines a function called spam, for
external use. As we learned when studying functions in Part IV, b.py will contain a
Python def statement to generate the function, which can later be run by passing zero
or more values in parentheses after the function’s name:
def spam(text):
print(text, 'spam')
Now, suppose a.py wants to use spam. To this end, it might contain Python statements
such as the following:
import b
b.spam('gumby')
The first of these, a Python import statement, gives the file a.py access to everything
defined by top-level code in the file b.py. It roughly means “load the file b.py (unless
it’s already loaded), and give me access to all its attributes through the name b.”
import (and, as you’ll see later, from) statements execute and load other files at runtime.
In Python, cross-file module linking is not resolved until such import statements are
executed at runtime; their net effect is to assign module names—simple variables—to
loaded module objects. In fact, the module name used in an import statement serves
two purposes: it identifies the external file to be loaded, but it also becomes a variable
assigned to the loaded module. Objects defined by a module are also created at runtime,
as the import is executing: import literally runs statements in the target file one at a time
to create its contents.
The second of the statements in a.py calls the function spam defined in the module b,
using object attribute notation. The code b.spam means “fetch the value of the name
spam that lives within the object b.” This happens to be a callable function in our example, so we pass a string in parentheses ('gumby'). If you actually type these files, save
them, and run a.py, the words “gumby spam” will be printed.
You’ll see the object.attribute notation used throughout Python scripts—most objects have useful attributes that are fetched with the “.” operator. Some are callable
things like functions, and others are simple data values that give object properties (e.g.,
a person’s name).
The notion of importing is also completely general throughout Python. Any file can
import tools from any other file. For instance, the file a.py may import b.py to call its
function, but b.py might also import c.py to leverage different tools defined there. Import chains can go as deep as you like: in this example, the module a can import b,
which can import c, which can import b again, and so on.
Besides serving as the highest organizational structure, modules (and module packages,
described in Chapter 23) are also the highest level of code reuse in Python. Coding
components in module files makes them useful in your original program, and in any
other programs you may write. For instance, if after coding the program in Figure 21-1 we discover that the function b.spam is a general-purpose tool, we can reuse
532 | Chapter 21: Modules: The Big Picture
it in a completely different program; all we have to do is import the file b.py again from
the other program’s files.
Standard Library Modules
Notice the rightmost portion of Figure 21-1. Some of the modules that your programs
will import are provided by Python itself and are not files you will code.
Python automatically comes with a large collection of utility modules known as the
standard library. This collection, roughly 200 modules large at last count, contains
platform-independent support for common programming tasks: operating system interfaces, object persistence, text pattern matching, network and Internet scripting, GUI
construction, and much more. None of these tools are part of the Python language
itself, but you can use them by importing the appropriate modules on any standard
Python installation. Because they are standard library modules, you can also be reasonably sure that they will be available and will work portably on most platforms on
which you will run Python.
You will see a few of the standard library modules in action in this book’s examples,
but for a complete look you should browse the standard Python library reference manual, available either with your Python installation (via IDLE or the Python Start button
menu on Windows) or online at http://www.python.org.
Because there are so many modules, this is really the only way to get a feel for what
tools are available. You can also find tutorials on Python library tools in commercial
books that cover application-level programming, such as O’Reilly’s Programming Py
thon, but the manuals are free, viewable in any web browser (they ship in HTML format), and updated each time Python is rereleased.
How Imports Work
The prior section talked about importing modules without really explaining what happens when you do so. Because imports are at the heart of program structure in Python,
this section goes into more detail on the import operation to make this process less
abstract.
Some C programmers like to compare the Python module import operation to a C
#include, but they really shouldn’t—in Python, imports are not just textual insertions
of one file into another. They are really runtime operations that perform three distinct
steps the first time a program imports a given file:
1. Find the module’s file.
2. Compile it to byte code (if needed).
3. Run the module’s code to build the objects it defines.
How Imports Work | 533
To better understand module imports, we’ll explore these steps in turn. Bear in mind
that all three of these steps are carried out only the first time a module is imported
during a program’s execution; later imports of the same module bypass all of these
steps and simply fetch the already loaded module object in memory. Technically, Python does this by storing loaded modules in a table named sys.modules and checking
there at the start of an import operation. If the module is not present, a three-step
process begins.
1. Find It
First, Python must locate the module file referenced by an import statement. Notice
that the import statement in the prior section’s example names the file without a .py
suffix and without its directory path: it just says import b, instead of something like
import c:\dir1\b.py. In fact, you can only list a simple name; path and suffix details
are omitted on purpose and Python uses a standard module search path to locate the
module file corresponding to an import statement.* Because this is the main part of the
import operation that programmers must know about, we’ll return to this topic in a
moment.
2. Compile It (Maybe)
After finding a source code file that matches an import statement by traversing the
module search path, Python next compiles it to byte code, if necessary. (We discussed
byte code in Chapter 2.)
Python checks the file timestamps and, if the byte code file is older than the source file
(i.e., if you’ve changed the source), automatically regenerates the byte code when the
program is run. If, on the other hand, it finds a .pyc byte code file that is not older than
the corresponding .py source file, it skips the source-to–byte code compile step. In
addition, if Python finds only a byte code file on the search path and no source, it simply
loads the byte code directly (this means you can ship a program as just byte code files
and avoid sending source). In other words, the compile step is bypassed if possible to
speed program startup.
Notice that compilation happens when a file is being imported. Because of this, you
will not usually see a .pyc byte code file for the top-level file of your program, unless it
is also imported elsewhere—only imported files leave behind .pyc files on your
* It’s actually syntactically illegal to include path and suffix details in a standard import. Package imports, which
we’ll discuss in Chapter 23, allow import statements to include part of the directory path leading to a file as
a set of period-separated names; however, package imports still rely on the normal module search path to
locate the leftmost directory in a package path (i.e., they are relative to a directory in the search path). They
also cannot make use of any platform-specific directory syntax in the import statements; such syntax only
works on the search path. Also, note that module file search path issues are not as relevant when you run
frozen executables (discussed in Chapter 2); they typically embed byte code in the binary image.
534 | Chapter 21: Modules: The Big Picture
machine. The byte code of top-level files is used internally and discarded; byte code of
imported files is saved in files to speed future imports.
Top-level files are often designed to be executed directly and not imported at all. Later,
we’ll see that it is possible to design a file that serves both as the top-level code of a
program and as a module of tools to be imported. Such a file may be both executed
and imported, and thus does generate a .pyc. To learn how this works, watch for the
discussion of the special __name__ attribute and __main__ in Chapter 24.
3. Run It
The final step of an import operation executes the byte code of the module. All statements in the file are executed in turn, from top to bottom, and any assignments made
to names during this step generate attributes of the resulting module object. This execution step therefore generates all the tools that the module’s code defines. For instance,
def statements in a file are run at import time to create functions and assign attributes
within the module to those functions. The functions can then be called later in the
program by the file’s importers.
Because this last import step actually runs the file’s code, if any top-level code in a
module file does real work, you’ll see its results at import time. For example, top-level
print statements in a module show output when the file is imported. Function def
statements simply define objects for later use.
As you can see, import operations involve quite a bit of work—they search for files,
possibly run a compiler, and run Python code. Because of this, any given module is
imported only once per process by default. Future imports skip all three import steps
and reuse the already loaded module in memory. If you need to import a file again after
it has already been loaded (for example, to support end-user customization), you have
to force the issue with an imp.reload call—a tool we’ll meet in the next chapter.†
The Module Search Path
As mentioned earlier, the part of the import procedure that is most important to programmers is usually the first—locating the file to be imported (the “find it” part). Because you may need to tell Python where to look to find files to import, you need to
know how to tap into its search path in order to extend it.
† As described earlier, Python keeps already imported modules in the built-in sys.modules dictionary so it can
keep track of what’s been loaded. In fact, if you want to see which modules are loaded, you can import sys
and print list(sys.modules.keys()). More on other uses for this internal table in Chapter 24.
The Module Search Path | 535
In many cases, you can rely on the automatic nature of the module import search path
and won’t need to configure this path at all. If you want to be able to import files across
directory boundaries, though, you will need to know how the search path works in
order to customize it. Roughly, Python’s module search path is composed of the
concatenation of these major components, some of which are preset for you and some
of which you can tailor to tell Python where to look:
1.
2.
3.
4.
The home directory of the program
PYTHONPATH directories (if set)
Standard library directories
The contents of any .pth files (if present)
Ultimately, the concatenation of these four components becomes sys.path, a list of
directory name strings that I’ll expand upon later in this section. The first and third
elements of the search path are defined automatically. Because Python searches the
concatenation of these components from first to last, though, the second and fourth
elements can be used to extend the path to include your own source code directories.
Here is how Python uses each of these path components:
Home directory
Python first looks for the imported file in the home directory. The meaning of this
entry depends on how you are running the code. When you’re running a program,
this entry is the directory containing your program’s top-level script file. When
you’re working interactively, this entry is the directory in which you are working
(i.e., the current working directory).
Because this directory is always searched first, if a program is located entirely in a
single directory, all of its imports will work automatically with no path configuration required. On the other hand, because this directory is searched first, its files
will also override modules of the same name in directories elsewhere on the path;
be careful not to accidentally hide library modules this way if you need them in
your program.
PYTHONPATH directories
Next, Python searches all directories listed in your PYTHONPATH environment
variable setting, from left to right (assuming you have set this at all). In brief,
PYTHONPATH is simply set to a list of user-defined and platform-specific names of
directories that contain Python code files. You can add all the directories from
which you wish to be able to import, and Python will extend the module search
path to include all the directories your PYTHONPATH lists.
Because Python searches the home directory first, this setting is only important
when importing files across directory boundaries—that is, if you need to import a
file that is stored in a different directory from the file that imports it. You’ll probably
want to set your PYTHONPATH variable once you start writing substantial programs,
but when you’re first starting out, as long as you save all your module files in the
536 | Chapter 21: Modules: The Big Picture
directory in which you’re working (i.e., the home directory, described earlier) your
imports will work without you needing to worry about this setting at all.
Standard library directories
Next, Python automatically searches the directories where the standard library
modules are installed on your machine. Because these are always searched, they
normally do not need to be added to your PYTHONPATH or included in path files
(discussed next).
.pth path file directories
Finally, a lesser-used feature of Python allows users to add directories to the module
search path by simply listing them, one per line, in a text file whose name ends
with a .pth suffix (for “path”). These path configuration files are a somewhat advanced installation-related feature; we won’t them cover fully here, but they provide an alternative to PYTHONPATH settings.
In short, text files of directory names dropped in an appropriate directory can serve
roughly the same role as the PYTHONPATH environment variable setting. For instance,
if you’re running Windows and Python 3.0, a file named myconfig.pth may be
placed at the top level of the Python install directory (C:\Python30) or in the sitepackages subdirectory of the standard library there (C:\Python30\Lib\sitepackages) to extend the module search path. On Unix-like systems, this file might
be located in usr/local/lib/python3.0/site-packages or /usr/local/lib/site-python
instead.
When present, Python will add the directories listed on each line of the file, from
first to last, near the end of the module search path list. In fact, Python will collect
the directory names in all the path files it finds and will filter out any duplicates
and nonexistent directories. Because they are files rather than shell settings, path
files can apply to all users of an installation, instead of just one user or shell. Moreover, for some users text files may be simpler to code than environment settings.
This feature is more sophisticated than I’ve described here. For more details consult
the Python library manual, and especially its documentation for the standard library module site—this module allows the locations of Python libraries and path
files to be configured, and its documentation describes the expected locations of
path files in general. I recommend that beginners use PYTHONPATH or perhaps a single .pth file, and then only if you must import across directories. Path files are used
more often by third-party libraries, which commonly install a path file in Python’s
site-packages directory so that user settings are not required (Python’s distutils
install system, described in an upcoming sidebar, automates many install steps).
Configuring the Search Path
The net effect of all of this is that both the PYTHONPATH and path file components of the
search path allow you to tailor the places where imports look for files. The way you set
environment variables and where you store path files varies per platform. For instance,
The Module Search Path | 537
on Windows, you might use your Control Panel’s System icon to set PYTHONPATH to a
list of directories separated by semicolons, like this:
c:\pycode\utilities;d:\pycode\package1
Or you might instead create a text file called C:\Python30\pydirs.pth, which looks like
this:
c:\pycode\utilities
d:\pycode\package1
These settings are analogous on other platforms, but the details can vary too widely for
us to cover in this chapter. See Appendix A for pointers on extending your module
search path with PYTHONPATH or .pth files on various platforms.
Search Path Variations
This description of the module search path is accurate, but generic; the exact configuration of the search path is prone to changing across platforms and Python releases.
Depending on your platform, additional directories may automatically be added to the
module search path as well.
For instance, Python may add an entry for the current working directory—the directory
from which you launched your program—in the search path after the PYTHONPATH directories, and before the standard library entries. When you’re launching from a command line, the current working directory may not be the same as the home directory
of your top-level file (i.e., the directory where your program file resides). Because the
current working directory can vary each time your program runs, you normally
shouldn’t depend on its value for import purposes. See Chapter 3 for more on launching
programs from command lines.‡
To see how your Python configures the module search path on your platform, you can
always inspect sys.path—the topic of the next section.
The sys.path List
If you want to see how the module search path is truly configured on your machine,
you can always inspect the path as Python knows it by printing the built-in sys.path
list (that is, the path attribute of the standard library module sys). This list of directory
name strings is the actual search path within Python; on imports, Python searches each
directory in this list from left to right.
‡ See also Chapter 23’s discussion of the new relative import syntax in Python 3.0; this modifies the search
path for from statements in files inside packages when “.” characters are used (e.g., from . import string).
By default, a package’s own directory is not automatically searched by imports in Python 3.0, unless relative
imports are used by files in the package itself.
538 | Chapter 21: Modules: The Big Picture
Really, sys.path is the module search path. Python configures it at program startup,
automatically merging the home directory of the top-level file (or an empty string to
designate the current working directory), any PYTHONPATH directories, the contents of
any .pth file paths you’ve created, and the standard library directories. The result is a
list of directory name strings that Python searches on each import of a new file.
Python exposes this list for two good reasons. First, it provides a way to verify the search
path settings you’ve made—if you don’t see your settings somewhere in this list, you
need to recheck your work. For example, here is what my module search path looks
like on Windows under Python 3.0, with my PYTHONPATH set to C:\users and a
C:\Python30\mypath.py path file that lists C:\users\mark. The empty string at the front
means current directory and my two settings are merged in (the rest are standard library
directories and files):
>>> import sys
>>> sys.path
['', 'C:\\users', 'C:\\Windows\\system32\\python30.zip', 'c:\\Python30\\DLLs',
'c:\\Python30\\lib', 'c:\\Python30\\lib\\plat-win', 'c:\\Python30',
'C:\\Users\\Mark', 'c:\\Python30\\lib\\site-packages']
Second, if you know what you’re doing, this list provides a way for scripts to tailor their
search paths manually. As you’ll see later in this part of the book, by modifying the
sys.path list, you can modify the search path for all future imports. Such changes only
last for the duration of the script, however; PYTHONPATH and .pth files offer more permanent ways to modify the path.§
Module File Selection
Keep in mind that filename suffixes (e.g., .py) are intentionally omitted from import
statements. Python chooses the first file it can find on the search path that matches the
imported name. For example, an import statement of the form import b might load:
•
•
•
•
A source code file named b.py
A byte code file named b.pyc
A directory named b, for package imports (described in Chapter 23)
A compiled extension module, usually coded in C or C++ and dynamically linked
when imported (e.g., b.so on Linux, or b.dll or b.pyd on Cygwin and Windows)
• A compiled built-in module coded in C and statically linked into Python
• A ZIP file component that is automatically extracted when imported
• An in-memory image, for frozen executables
§ Some programs really need to change sys.path, though. Scripts that run on web servers, for example, often
run as the user “nobody” to limit machine access. Because such scripts cannot usually depend on “nobody”
to have set PYTHONPATH in any particular way, they often set sys.path manually to include required source
directories, prior to running any import statements. A sys.path.append(dirname) will often suffice.
The Module Search Path | 539
• A Java class, in the Jython version of Python
• A .NET component, in the IronPython version of Python
C extensions, Jython, and package imports all extend imports beyond simple files. To
importers, though, differences in the loaded file type are completely transparent, both
when importing and when fetching module attributes. Saying import b gets whatever
module b is, according to your module search path, and b.attr fetches an item in the
module, be it a Python variable or a linked-in C function. Some standard modules we
will use in this book are actually coded in C, not Python; because of this transparency,
their clients don’t have to care.
If you have both a b.py and a b.so in different directories, Python will always load the
one found in the first (leftmost) directory of your module search path during the leftto-right search of sys.path. But what happens if it finds both a b.py and a b.so in the
same directory? In this case, Python follows a standard picking order, though this order
is not guaranteed to stay the same over time. In general, you should not depend on
which type of file Python will choose within a given directory—make your module
names distinct, or configure your module search path to make your module selection
preferences more obvious.
Advanced Module Selection Concepts
Normally, imports work as described in this section—they find and load files on your
machine. However, it is possible to redefine much of what an import operation does
in Python, using what are known as import hooks. These hooks can be used to make
imports do various useful things, such as loading files from archives, performing decryption, and so on.
In fact, Python itself makes use of these hooks to enable files to be directly imported
from ZIP archives: archived files are automatically extracted at import time when
a .zip file is selected from the module import search path. One of the standard library
directories in the earlier sys.path display, for example, is a .zip file today. For more
details, see the Python standard library manual’s description of the built-in
__import__ function, the customizable tool that import statements actually run.
Python also supports the notion of .pyo optimized byte code files, created and run with
the -O Python command-line flag; because these run only slightly faster than normal .pyc files (typically 5 percent faster), however, they are infrequently used. The Psyco
system (see Chapter 2) provides more substantial speedups.
Third-Party Software: distutils
This chapter’s description of module search path settings is targeted mainly at userdefined source code that you write on your own. Third-party extensions for Python
typically use the distutils tools in the standard library to automatically install themselves, so no path configuration is required to use their code.
540 | Chapter 21: Modules: The Big Picture
Systems that use distutils generally come with a setup.py script, which is run to install
them; this script imports and uses distutils modules to place such systems in a directory that is automatically part of the module search path (usually in the Lib\sitepackages subdirectory of the Python install tree, wherever that resides on the target
machine).
For more details on distributing and installing with distutils, see the Python standard
manual set; its use is beyond the scope of this book (for instance, it also provides ways
to automatically compile C-coded extensions on the target machine). Also check out
the emerging third-party open source eggs system, which adds dependency checking
for installed Python software.
Chapter Summary
In this chapter, we covered the basics of modules, attributes, and imports and explored
the operation of import statements. We learned that imports find the designated file on
the module search path, compile it to byte code, and execute all of its statements to
generate its contents. We also learned how to configure the search path to be able to
import from directories other than the home directory and the standard library directories, primarily with PYTHONPATH settings.
As this chapter demonstrated, the import operation and modules are at the heart of
program architecture in Python. Larger programs are divided into multiple files, which
are linked together at runtime by imports. Imports in turn use the module search path
to locate files, and modules define attributes for external use.
Of course, the whole point of imports and modules is to provide a structure to your
program, which divides its logic into self-contained software components. Code in one
module is isolated from code in another; in fact, no file can ever see the names defined
in another, unless explicit import statements are run. Because of this, modules minimize
name collisions between different parts of your program.
You’ll see what this all means in terms of actual statements and code in the next chapter.
Before we move on, though, let’s run through the chapter quiz.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
How does a module source code file become a module object?
Why might you have to set your PYTHONPATH environment variable?
Name the four major components of the module import search path.
Name four file types that Python might load in response to an import operation.
What is a namespace, and what does a module’s namespace contain?
Test Your Knowledge: Quiz | 541
Test Your Knowledge: Answers
1. A module’s source code file automatically becomes a module object when that
module is imported. Technically, the module’s source code is run during the
import, one statement at a time, and all the names assigned in the process become
attributes of the module object.
2. You only need to set PYTHONPATH to import from directories other than the one in
which you are working (i.e., the current directory when working interactively, or
the directory containing your top-level file).
3. The four major components of the module import search path are the top-level
script’s home directory (the directory containing it), all directories listed in the
PYTHONPATH environment variable, the standard library directories, and all directories listed in .pth path files located in standard places. Of these, programmers can
customize PYTHONPATH and .pth files.
4. Python might load a source code (.py) file, a byte code (.pyc) file, a C extension
module (e.g., a .so file on Linux or a .dll or .pyd file on Windows), or a directory
of the same name for package imports. Imports may also load more exotic things
such as ZIP file components, Java classes under the Jython version of Python, .NET
components under IronPython, and statically linked C extensions that have no files
present at all. With import hooks, imports can load anything.
5. A namespace is a self-contained package of variables, which are known as the
attributes of the namespace object. A module’s namespace contains all the names
assigned by code at the top level of the module file (i.e., not nested in def or
class statements). Technically, a module’s global scope morphs into the module
object’s attributes namespace. A module’s namespace may also be altered by assignments from other files that import it, though this is frowned upon (see Chapter 17 for more on this issue).
542 | Chapter 21: Modules: The Big Picture
CHAPTER 22
Module Coding Basics
Now that we’ve looked at the larger ideas behind modules, let’s turn to a simple example of modules in action. Python modules are easy to create; they’re just files of
Python program code created with a text editor. You don’t need to write special syntax
to tell Python you’re making a module; almost any text file will do. Because Python
handles all the details of finding and loading modules, modules are also easy to use;
clients simply import a module, or specific names a module defines, and use the objects
they reference.
Module Creation
To define a module, simply use your text editor to type some Python code into a text
file, and save it with a “.py” extension; any such file is automatically considered a
Python module. All the names assigned at the top level of the module become its
attributes (names associated with the module object) and are exported for clients to use.
For instance, if you type the following def into a file called module1.py and import it,
you create a module object with one attribute—the name printer, which happens to
be a reference to a function object:
def printer(x):
print(x)
# Module attribute
Before we go on, I should say a few more words about module filenames. You can call
modules just about anything you like, but module filenames should end in a .py suffix
if you plan to import them. The .py is technically optional for top-level files that will
be run but not imported, but adding it in all cases makes your files’ types more obvious
and allows you to import any of your files in the future.
Because module names become variable names inside a Python program (without
the .py), they should also follow the normal variable name rules outlined in Chapter 11. For instance, you can create a module file named if.py, but you cannot import
it because if is a reserved word—when you try to run import if, you’ll get a syntax
error. In fact, both the names of module files and the names of directories used in
543
package imports (discussed in the next chapter) must conform to the rules for variable
names presented in Chapter 11; they may, for instance, contain only letters, digits, and
underscores. Package directories also cannot contain platform-specific syntax such as
spaces in their names.
When a module is imported, Python maps the internal module name to an external
filename by adding a directory path from the module search path to the front, and
a .py or other extension at the end. For instance, a module named M ultimately maps
to some external file <directory>\M.<extension> that contains the module’s code.
As mentioned in the preceding chapter, it is also possible to create a Python module by
writing code in an external language such as C or C++ (or Java, in the Jython implementation of the language). Such modules are called extension modules, and they are
generally used to wrap up external libraries for use in Python scripts. When imported
by Python code, extension modules look and feel the same as modules coded as Python
source code files—they are accessed with import statements, and they provide functions
and objects as module attributes. Extension modules are beyond the scope of this book;
see Python’s standard manuals or advanced texts such as Programming Python for more
details.
Module Usage
Clients can use the simple module file we just wrote by running an import or from
statement. Both statements find, compile, and run a module file’s code, if it hasn’t yet
been loaded. The chief difference is that import fetches the module as a whole, so you
must qualify to fetch its names; in contrast, from fetches (or copies) specific names out
of the module.
Let’s see what this means in terms of code. All of the following examples wind up calling
the printer function defined in the prior section’s module1.py module file, but in different ways.
The import Statement
In the first example, the name module1 serves two different purposes—it identifies an
external file to be loaded, and it becomes a variable in the script, which references the
module object after the file is loaded:
>>> import module1
>>> module1.printer('Hello world!')
Hello world!
# Get module as a whole
# Qualify to get names
Because import gives a name that refers to the whole module object, we must go through
the module name to fetch its attributes (e.g., module1.printer).
544 | Chapter 22: Module Coding Basics
The from Statement
By contrast, because from also copies names from one file over to another scope, it
allows us to use the copied names directly in the script without going through the
module (e.g., printer):
>>> from module1 import printer
>>> printer('Hello world!')
Hello world!
# Copy out one variable
# No need to qualify name
This has the same effect as the prior example, but because the imported name is copied
into the scope where the from statement appears, using that name in the script requires
less typing: we can use it directly instead of naming the enclosing module.
As you’ll see in more detail later, the from statement is really just a minor extension to
the import statement—it imports the module file as usual, but adds an extra step that
copies one or more names out of the file.
The from * Statement
Finally, the next example uses a special form of from: when we use a *, we get copies
of all the names assigned at the top level of the referenced module. Here again, we can
then use the copied name printer in our script without going through the module name:
>>> from module1 import *
>>> printer('Hello world!')
Hello world!
# Copy out all variables
Technically, both import and from statements invoke the same import operation; the
from * form simply adds an extra step that copies all the names in the module into the
importing scope. It essentially collapses one module’s namespace into another; again,
the net effect is less typing for us.
And that’s it—modules really are simple to use. To give you a better understanding of
what really happens when you define and use modules, though, let’s move on to look
at some of their properties in more detail.
In Python 3.0, the from ...* statement form described here can be used
only at the top level of a module file, not within a function. Python 2.6
allows it to be used within a function, but issues a warning. It’s extremely rare to see this statement used inside a function in practice;
when present, it makes it impossible for Python to detect variables statically, before the function runs.
Module Usage | 545
Imports Happen Only Once
One of the most common questions people seem to ask when they start using modules
is, “Why won’t my imports keep working?” They often report that the first import
works fine, but later imports during an interactive session (or program run) seem to
have no effect. In fact, they’re not supposed to. This section explains why.
Modules are loaded and run on the first import or from, and only the first. This is on
purpose—because importing is an expensive operation, by default Python does it just
once per file, per process. Later import operations simply fetch the already loaded
module object.
As one consequence, because top-level code in a module file is usually executed only
once, you can use it to initialize variables. Consider the file simple.py, for example:
print('hello')
spam = 1
# Initialize variable
In this example, the print and = statements run the first time the module is imported,
and the variable spam is initialized at import time:
% python
>>> import simple
hello
>>> simple.spam
1
# First import: loads and runs file's code
# Assignment makes an attribute
Second and later imports don’t rerun the module’s code; they just fetch the already
created module object from Python’s internal modules table. Thus, the variable spam
is not reinitialized:
>>> simple.spam = 2
>>> import simple
>>> simple.spam
2
# Change attribute in module
# Just fetches already loaded module
# Code wasn't rerun: attribute unchanged
Of course, sometimes you really want a module’s code to be rerun on a subsequent
import. We’ll see how to do this with Python’s reload function later in this chapter.
import and from Are Assignments
Just like def, import and from are executable statements, not compile-time declarations.
They may be nested in if tests, appear in function defs, and so on, and they are not
resolved or run until Python reaches them while executing your program. In other
words, imported modules and names are not available until their associated import or
from statements run. Also, like def, import and from are implicit assignments:
• import assigns an entire module object to a single name.
• from assigns one or more names to objects of the same names in another module.
546 | Chapter 22: Module Coding Basics
All the things we’ve already discussed about assignment apply to module access, too.
For instance, names copied with a from become references to shared objects; as with
function arguments, reassigning a fetched name has no effect on the module from which
it was copied, but changing a fetched mutable object can change it in the module from
which it was imported. To illustrate, consider the following file, small.py:
x = 1
y = [1, 2]
% python
>>> from small import x, y
>>> x = 42
>>> y[0] = 42
# Copy two names out
# Changes local x only
# Changes shared mutable in-place
Here, x is not a shared mutable object, but y is. The name y in the importer and the
importee reference the same list object, so changing it from one place changes it in the
other:
>>> import small
>>> small.x
1
>>> small.y
[42, 2]
# Get module name (from doesn't)
# Small's x is not my x
# But we share a changed mutable
For a graphical picture of what from assignments do with references, flip back to Figure 18-1 (function argument passing), and mentally replace “caller” and “function”
with “imported” and “importer.” The effect is the same, except that here we’re dealing
with names in modules, not functions. Assignment works the same everywhere in
Python.
Cross-File Name Changes
Recall from the preceding example that the assignment to x in the interactive session
changed the name x in that scope only, not the x in the file—there is no link from a
name copied with from back to the file it came from. To really change a global name in
another file, you must use import:
% python
>>> from small import x, y
>>> x = 42
# Copy two names out
# Changes my x only
>>> import small
>>> small.x = 42
# Get module name
# Changes x in other module
This phenomenon was introduced in Chapter 17. Because changing variables in other
modules like this is a common source of confusion (and often a bad design choice),
we’ll revisit this technique again later in this part of the book. Note that the change to
y[0] in the prior session is different; it changes an object, not a name.
Module Usage | 547
import and from Equivalence
Notice in the prior example that we have to execute an import statement after the
from to access the small module name at all. from only copies names from one module
to another; it does not assign the module name itself. At least conceptually, a from
statement like this one:
from module import name1, name2
# Copy these two names out (only)
is equivalent to this statement sequence:
import module
name1 = module.name1
name2 = module.name2
del module
# Fetch the module object
# Copy names out by assignment
# Get rid of the module name
Like all assignments, the from statement creates new variables in the importer, which
initially refer to objects of the same names in the imported file. Only the names are
copied out, though, not the module itself. When we use the from * form of this statement (from module import *), the equivalence is the same, but all the top-level names
in the module are copied over to the importing scope this way.
Notice that the first step of the from runs a normal import operation. Because of this,
the from always imports the entire module into memory if it has not yet been imported,
regardless of how many names it copies out of the file. There is no way to load just part
of a module file (e.g., just one function), but because modules are byte code in Python
instead of machine code, the performance implications are generally negligible.
Potential Pitfalls of the from Statement
Because the from statement makes the location of a variable more implicit and obscure
(name is less meaningful to the reader than module.name), some Python users recommend
using import instead of from most of the time. I’m not sure this advice is warranted,
though; from is commonly and widely used, without too many dire consequences. In
practice, in realistic programs, it’s often convenient not to have to type a module’s name
every time you wish to use one of its tools. This is especially true for large modules that
provide many attributes—the standard library’s tkinter GUI module, for example.
It is true that the from statement has the potential to corrupt namespaces, at least in
principle—if you use it to import variables that happen to have the same names as
existing variables in your scope, your variables will be silently overwritten. This problem doesn’t occur with the simple import statement because you must always go
through a module’s name to get to its contents (module.attr will not clash with a
variable named attr in your scope). As long as you understand and expect that this can
happen when using from, though, this isn’t a major concern in practice, especially if
you list the imported names explicitly (e.g., from module import x, y, z).
On the other hand, the from statement has more serious issues when used in conjunction with the reload call, as imported names might reference prior versions of objects.
548 | Chapter 22: Module Coding Basics
Moreover, the from module import * form really can corrupt namespaces and make
names difficult to understand, especially when applied to more than one file—in this
case, there is no way to tell which module a name came from, short of searching the
external source files. In effect, the from * form collapses one namespace into another,
and so defeats the namespace partitioning feature of modules. We will explore these
issues in more detail in the section “Module Gotchas” on page 599 at the end of this
part of the book (see Chapter 24).
Probably the best real-world advice here is to generally prefer import to from for simple
modules, to explicitly list the variables you want in most from statements, and to limit
the from * form to just one import per file. That way, any undefined names can be
assumed to live in the module referenced with the from *. Some care is required when
using the from statement, but armed with a little knowledge, most programmers find
it to be a convenient way to access modules.
When import is required
The only time you really must use import instead of from is when you must use the same
name defined in two different modules. For example, if two files define the same name
differently:
# M.py
def func():
...do something...
# N.py
def func():
...do something else...
and you must use both versions of the name in your program, the from statement will
fail—you can only have one assignment to the name in your scope:
# O.py
from M import func
from N import func
func()
# This overwites the one we got from M
# Calls N.func only
An import will work here, though, because including the name of the enclosing module
makes the two names unique:
# O.py
import M, N
M.func()
N.func()
# Get the whole modules, not their names
# We can call both names now
# The module names make them unique
This case is unusual enough that you’re unlikely to encounter it very often in practice.
If you do, though, import allows you to avoid the name collision.
Module Usage | 549
Module Namespaces
Modules are probably best understood as simply packages of names—i.e., places to
define names you want to make visible to the rest of a system. Technically, modules
usually correspond to files, and Python creates a module object to contain all the names
assigned in a module file. But in simple terms, modules are just namespaces (places
where names are created), and the names that live in a module are called its attributes. We’ll explore how all this works in this section.
Files Generate Namespaces
So, how do files morph into namespaces? The short story is that every name that is
assigned a value at the top level of a module file (i.e., not nested in a function or class
body) becomes an attribute of that module.
For instance, given an assignment statement such as X = 1 at the top level of a module
file M.py, the name X becomes an attribute of M, which we can refer to from outside the
module as M.X. The name X also becomes a global variable to other code inside M.py,
but we need to explain the notion of module loading and scopes a bit more formally
to understand why:
• Module statements run on the first import. The first time a module is imported
anywhere in a system, Python creates an empty module object and executes the
statements in the module file one after another, from the top of the file to the
bottom.
• Top-level assignments create module attributes. During an import, statements
at the top level of the file not nested in a def or class that assign names (e.g., =,
def) create attributes of the module object; assigned names are stored in the module’s namespace.
• Module namespaces can be accessed via the attribute__dict__ or dir(M).
Module namespaces created by imports are dictionaries; they may be accessed
through the built-in __dict__ attribute associated with module objects and may be
inspected with the dir function. The dir function is roughly equivalent to the sorted
keys list of an object’s __dict__ attribute, but it includes inherited names for classes,
may not be complete, and is prone to changing from release to release.
• Modules are a single scope (local is global). As we saw in Chapter 17, names
at the top level of a module follow the same reference/assignment rules as names
in a function, but the local and global scopes are the same (more formally, they
follow the LEGB scope rule we met in Chapter 17, but without the L and E lookup
layers). But, in modules, the module scope becomes an attribute dictionary of a
module object after the module has been loaded. Unlike with functions (where the
local namespace exists only while the function runs), a module file’s scope becomes
a module object’s attribute namespace and lives on after the import.
550 | Chapter 22: Module Coding Basics
Here’s a demonstration of these ideas. Suppose we create the following module file in
a text editor and call it module2.py:
print('starting to load...')
import sys
name = 42
def func(): pass
class klass: pass
print('done loading.')
The first time this module is imported (or run as a program), Python executes its statements from top to bottom. Some statements create names in the module’s namespace
as a side effect, but others do actual work while the import is going on. For instance,
the two print statements in this file execute at import time:
>>> import module2
starting to load...
done loading.
Once the module is loaded, its scope becomes an attribute namespace in the module
object we get back from import. We can then access attributes in this namespace by
qualifying them with the name of the enclosing module:
>>> module2.sys
<module 'sys' (built-in)>
>>> module2.name
42
>>> module2.func
<function func at 0x026D3BB8>
>>> module2.klass
<class 'module2.klass'>
Here, sys, name, func, and klass were all assigned while the module’s statements were
being run, so they are attributes after the import. We’ll talk about classes in Part VI,
but notice the sys attribute—import statements really assign module objects to names,
and any type of assignment to a name at the top level of a file generates a module
attribute.
Internally, module namespaces are stored as dictionary objects. These are just normal
dictionary objects with the usual methods. We can access a module’s namespace dictionary through the module’s __dict__ attribute (remember to wrap this in a list call
in Python 3.0—it’s a view object):
>>> list(module2.__dict__.keys())
['name', '__builtins__', '__file__', '__package__', 'sys', 'klass', 'func',
'__name__', '__doc__']
Module Namespaces | 551
The names we assigned in the module file become dictionary keys internally, so most
of the names here reflect top-level assignments in our file. However, Python also adds
some names in the module’s namespace for us; for instance, __file__ gives the name
of the file the module was loaded from, and __name__ gives its name as known to importers (without the .py extension and directory path).
Attribute Name Qualification
Now that you’re becoming more familiar with modules, we should look at the notion
of name qualification (fetching attributes) in more depth. In Python, you can access the
attributes of any object that has attributes using the qualification syntax
object.attribute.
Qualification is really an expression that returns the value assigned to an attribute name
associated with an object. For example, the expression module2.sys in the previous
example fetches the value assigned to sys in module2. Similarly, if we have a built-in list
object L, L.append returns the append method object associated with that list.
So, what does attribute qualification do to the scope rules we studied in Chapter 17?
Nothing, really: it’s an independent concept. When you use qualification to access
names, you give Python an explicit object from which to fetch the specified names. The
LEGB rule applies only to bare, unqualified names. Here are the rules:
Simple variables
X means search for the name X in the current scopes (following the LEGB rule).
Qualification
X.Y means find X in the current scopes, then search for the attribute Y in the object
X (not in scopes).
Qualification paths
X.Y.Z means look up the name Y in the object X, then look up Z in the object X.Y.
Generality
Qualification works on all objects with attributes: modules, classes, C extension
types, etc.
In Part VI, we’ll see that qualification means a bit more for classes (it’s also the place
where something called inheritance happens), but in general, the rules outlined here
apply to all names in Python.
Imports Versus Scopes
As we’ve learned, it is never possible to access names defined in another module file
without first importing that file. That is, you never automatically get to see names in
another file, regardless of the structure of imports or function calls in your program. A
variable’s meaning is always determined by the locations of assignments in your source
code, and attributes are always requested of an object explicitly.
552 | Chapter 22: Module Coding Basics
For example, consider the following two simple modules. The first, moda.py, defines
a variable X global to code in its file only, along with a function that changes the global
X in this file:
X = 88
def f():
global X
X = 99
# My X: global to this file only
# Change this file's X
# Cannot see names in other modules
The second module, modb.py, defines its own global variable X and imports and calls
the function in the first module:
X = 11
# My X: global to this file only
import moda
moda.f()
print(X, moda.X)
# Gain access to names in moda
# Sets moda.X, not this file's X
When run, moda.f changes the X in moda, not the X in modb. The global scope for
moda.f is always the file enclosing it, regardless of which module it is ultimately called
from:
% python modb.py
11 99
In other words, import operations never give upward visibility to code in imported
files—an imported file cannot see names in the importing file. More formally:
• Functions can never see names in other functions, unless they are physically
enclosing.
• Module code can never see names in other modules, unless they are explicitly
imported.
Such behavior is part of the lexical scoping notion—in Python, the scopes surrounding
a piece of code are completely determined by the code’s physical position in your file.
Scopes are never influenced by function calls or module imports.*
Namespace Nesting
In some sense, although imports do not nest namespaces upward, they do nest downward. Using attribute qualification paths, it’s possible to descend into arbitrarily nested
modules and access their attributes. For example, consider the next three files.
mod3.py defines a single global name and attribute by assignment:
X = 3
mod2.py in turn defines its own X, then imports mod3 and uses qualification to access
the imported module’s attribute:
* Some languages act differently and provide for dynamic scoping, where scopes really may depend on runtime
calls. This tends to make code trickier, though, because the meaning of a variable can differ over time.
Module Namespaces | 553
X = 2
import mod3
print(X, end=' ')
print(mod3.X)
# My global X
# mod3's X
mod1.py also defines its own X, then imports mod2, and fetches attributes in both the
first and second files:
X = 1
import mod2
print(X, end=' ')
print(mod2.X, end=' ')
print(mod2.mod3.X)
# My global X
# mod2's X
# Nested mod3's X
Really, when mod1 imports mod2 here, it sets up a two-level namespace nesting. By using
the path of names mod2.mod3.X, it can descend into mod3, which is nested in the imported
mod2. The net effect is that mod1 can see the Xs in all three files, and hence has access to
all three global scopes:
% python mod1.py
2 3
1 2 3
The reverse, however, is not true: mod3 cannot see names in mod2, and mod2 cannot see
names in mod1. This example may be easier to grasp if you don’t think in terms of
namespaces and scopes, but instead focus on the objects involved. Within mod1, mod2
is just a name that refers to an object with attributes, some of which may refer to other
objects with attributes (import is an assignment). For paths like mod2.mod3.X, Python
simply evaluates from left to right, fetching attributes from objects along the way.
Note that mod1 can say import mod2, and then mod2.mod3.X, but it cannot say import
mod2.mod3—this syntax invokes something called package (directory) imports,
described in the next chapter. Package imports also create module namespace nesting,
but their import statements are taken to reflect directory trees, not simple import chains.
Reloading Modules
As we’ve seen, a module’s code is run only once per process by default. To force a
module’s code to be reloaded and rerun, you need to ask Python to do so explicitly by
calling the reload built-in function. In this section, we’ll explore how to use reloads to
make your systems more dynamic. In a nutshell:
• Imports (via both import and from statements) load and run a module’s code only
the first time the module is imported in a process.
• Later imports use the already loaded module object without reloading or rerunning
the file’s code.
554 | Chapter 22: Module Coding Basics
• The reload function forces an already loaded module’s code to be reloaded and
rerun. Assignments in the file’s new code change the existing module object
in-place.
Why all the fuss about reloading modules? The reload function allows parts of a program to be changed without stopping the whole program. With reload, therefore, the
effects of changes in components can be observed immediately. Reloading doesn’t help
in every situation, but where it does, it makes for a much shorter development cycle.
For instance, imagine a database program that must connect to a server on startup;
because program changes or customizations can be tested immediately after reloads,
you need to connect only once while debugging. Long-running servers can update
themselves this way, too.
Because Python is interpreted (more or less), it already gets rid of the compile/link steps
you need to go through to get a C program to run: modules are loaded dynamically
when imported by a running program. Reloading offers a further performance advantage by allowing you to also change parts of running programs without stopping.
Note that reload currently only works on modules written in Python; compiled extension modules coded in a language such as C can be dynamically loaded at runtime, too,
but they can’t be reloaded.
Version skew note: In Python 2.6, reload is available as a built-in function. In Python 3.0, it has been moved to the imp standard library
module—it’s known as imp.reload in 3.0. This simply means that an
extra import or from statement is required to load this tool (in 3.0 only).
Readers using 2.6 can ignore these imports in this book’s examples, or
use them anyhow—2.6 also has a reload in its imp module to ease migration to 3.0. Reloading works the same regardless of its packaging.
reload Basics
Unlike import and from:
• reload is a function in Python, not a statement.
• reload is passed an existing module object, not a name.
• reload lives in a module in Python 3.0 and must be imported itself.
Because reload expects an object, a module must have been previously imported successfully before you can reload it (if the import was unsuccessful, due to a syntax or
other error, you may need to repeat it before you can reload the module). Furthermore,
the syntax of import statements and reload calls differs: reloads require parentheses,
but imports do not. Reloading looks like this:
import module
...use module.attributes...
...
...
# Initial import
# Now, go change the module file
Reloading Modules | 555
from imp import reload
reload(module)
...use module.attributes...
# Get reload itself (in 3.0)
# Get updated exports
The typical usage pattern is that you import a module, then change its source code in
a text editor, and then reload it. When you call reload, Python rereads the module file’s
source code and reruns its top-level statements. Perhaps the most important thing to
know about reload is that it changes a module object in-place; it does not delete and
re-create the module object. Because of that, every reference to a module object anywhere in your program is automatically affected by a reload. Here are the details:
• reload runs a module file’s new code in the module’s current namespace.
Rerunning a module file’s code overwrites its existing namespace, rather than deleting and re-creating it.
• Top-level assignments in the file replace names with new values. For instance,
rerunning a def statement replaces the prior version of the function in the module’s
namespace by reassigning the function name.
• Reloads impact all clients that use import to fetch modules. Because clients
that use import qualify to fetch attributes, they’ll find new values in the module
object after a reload.
• Reloads impact future from clients only. Clients that used from to fetch attributes
in the past won’t be affected by a reload; they’ll still have references to the old
objects fetched before the reload.
reload Example
To demonstrate, here’s a more concrete example of reload in action. In the following,
we’ll change and reload a module file without stopping the interactive Python session.
Reloads are used in many other scenarios, too (see the sidebar “Why You Will Care:
Module Reloads” on page 557), but we’ll keep things simple for illustration here.
First, in the text editor of your choice, write a module file named changer.py with the
following contents:
message = "First version"
def printer():
print(message)
This module creates and exports two names—one bound to a string, and another to a
function. Now, start the Python interpreter, import the module, and call the function
it exports. The function will print the value of the global message variable:
% python
>>> import changer
>>> changer.printer()
First version
556 | Chapter 22: Module Coding Basics
Keeping the interpreter active, now edit the module file in another window:
...modify changer.py without stopping Python...
% vi changer.py
Change the global message variable, as well as the printer function body:
message = "After editing"
def printer():
print('reloaded:', message)
Then, return to the Python window and reload the module to fetch the new code. Notice
in the following interaction that importing the module again has no effect; we get the
original message, even though the file’s been changed. We have to call reload in order
to get the new version:
...back to the Python interpreter/program...
>>> import changer
>>> changer.printer()
First version
>>> from imp import reload
>>> reload(changer)
<module 'changer' from 'changer.py'>
>>> changer.printer()
reloaded: After editing
# No effect: uses loaded module
# Forces new code to load/run
# Runs the new version now
Notice that reload actually returns the module object for us—its result is usually ignored, but because expression results are printed at the interactive prompt, Python
shows a default <module 'name'...> representation.
Why You Will Care: Module Reloads
Besides allowing you to reload (and hence rerun) modules at the interactive prompt,
module reloads are also useful in larger systems, especially when the cost of restarting
the entire application is prohibitive. For instance, systems that must connect to servers
over a network on startup are prime candidates for dynamic reloads.
They’re also useful in GUI work (a widget’s callback action can be changed while the
GUI remains active), and when Python is used as an embedded language in a C or
C++ program (the enclosing program can request a reload of the Python code it runs,
without having to stop). See Programming Python for more on reloading GUI callbacks
and embedded Python code.
More generally, reloads allow programs to provide highly dynamic interfaces. For instance, Python is often used as a customization language for larger systems—users can
customize products by coding bits of Python code onsite, without having to recompile
the entire product (or even having its source code at all). In such worlds, the Python
code already adds a dynamic flavor by itself.
Reloading Modules | 557
To be even more dynamic, though, such systems can automatically reload the Python
customization code periodically at runtime. That way, users’ changes are picked up
while the system is running; there is no need to stop and restart each time the Python
code is modified. Not all systems require such a dynamic approach, but for those that
do, module reloads provide an easy-to-use dynamic customization tool.
Chapter Summary
This chapter delved into the basics of module coding tools—the import and from statements, and the reload call. We learned how the from statement simply adds an extra
step that copies names out of a file after it has been imported, and how reload forces
a file to be imported again without stopping and restarting Python. We also surveyed
namespace concepts, saw what happens when imports are nested, explored the way
files become module namespaces, and learned about some potential pitfalls of the
from statement.
Although we’ve already seen enough to handle module files in our programs, the next
chapter extends our coverage of the import model by presenting package imports—a
way for our import statements to specify part of the directory path leading to the desired
module. As we’ll see, package imports give us a hierarchy that is useful in larger systems
and allow us to break conflicts between same-named modules. Before we move on,
though, here’s a quick quiz on the concepts presented here.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
How do you make a module?
How is the from statement related to the import statement?
How is the reload function related to imports?
When must you use import instead of from?
Name three potential pitfalls of the from statement.
What...is the airspeed velocity of an unladen swallow?
Test Your Knowledge: Answers
1. To create a module, you just write a text file containing Python statements; every
source code file is automatically a module, and there is no syntax for declaring one.
Import operations load module files into module objects in memory. You can also
make a module by writing code in an external language like C or Java, but such
extension modules are beyond the scope of this book.
558 | Chapter 22: Module Coding Basics
2. The from statement imports an entire module, like the import statement, but as an
extra step it also copies one or more variables from the imported module into the
scope where the from appears. This enables you to use the imported names directly
(name) instead of having to go through the module (module.name).
3. By default, a module is imported only once per process. The reload function forces
a module to be imported again. It is mostly used to pick up new versions of a
module’s source code during development, and in dynamic customization
scenarios.
4. You must use import instead of from only when you need to access the same name
in two different modules; because you’ll have to specify the names of the enclosing
modules, the two names will be unique.
5. The from statement can obscure the meaning of a variable (which module it is
defined in), can have problems with the reload call (names may reference prior
versions of objects), and can corrupt namespaces (it might silently overwrite names
you are using in your scope). The from * form is worse in most regards—it can
seriously corrupt namespaces and obscure the meaning of variables, so it is probably best used sparingly.
6. What do you mean? An African or European swallow?
Test Your Knowledge: Answers | 559
CHAPTER 23
Module Packages
So far, when we’ve imported modules, we’ve been loading files. This represents typical
module usage, and it’s probably the technique you’ll use for most imports you’ll code
early on in your Python career. However, the module import story is a bit richer than
I have thus far implied.
In addition to a module name, an import can name a directory path. A directory of
Python code is said to be a package, so such imports are known as package imports. In
effect, a package import turns a directory on your computer into another Python namespace, with attributes corresponding to the subdirectories and module files that the
directory contains.
This is a somewhat advanced feature, but the hierarchy it provides turns out to be handy
for organizing the files in a large system and tends to simplify module search path
settings. As we’ll see, package imports are also sometimes required to resolve import
ambiguities when multiple program files of the same name are installed on a single
machine.
Because it is relevant to code in packages only, we’ll also introduce Python’s recent
relative imports model and syntax here. As we’ll see, this model modifies search paths
and extends the from statement for imports within packages.
Package Import Basics
So, how do package imports work? In the place where you have been naming a simple
file in your import statements, you can instead list a path of names separated by periods:
import dir1.dir2.mod
The same goes for from statements:
from dir1.dir2.mod import x
561
The “dotted” path in these statements is assumed to correspond to a path through the
directory hierarchy on your machine, leading to the file mod.py (or similar; the extension may vary). That is, the preceding statements indicate that on your machine there
is a directory dir1, which has a subdirectory dir2, which contains a module file
mod.py (or similar).
Furthermore, these imports imply that dir1 resides within some container directory
dir0, which is a component of the Python module search path. In other words, the two
import statements imply a directory structure that looks something like this (shown
with DOS backslash separators):
dir0\dir1\dir2\mod.py
# Or mod.pyc, mod.so, etc.
The container directory dir0 needs to be added to your module search path (unless it’s
the home directory of the top-level file), exactly as if dir1 were a simple module file.
More generally, the leftmost component in a package import path is still relative to a
directory included in the sys.path module search path list we met in Chapter 21. From
there down, though, the import statements in your script give the directory paths leading to the modules explicitly.
Packages and Search Path Settings
If you use this feature, keep in mind that the directory paths in your import statements
can only be variables separated by periods. You cannot use any platform-specific path
syntax in your import statements, such as C:\dir1, My Documents.dir2 or ../dir1—these
do not work syntactically. Instead, use platform-specific syntax in your module search
path settings to name the container directories.
For instance, in the prior example, dir0—the directory name you add to your module
search path—can be an arbitrarily long and platform-specific directory path leading up
to dir1. Instead of using an invalid statement like this:
import C:\mycode\dir1\dir2\mod
# Error: illegal syntax
add C:\mycode to your PYTHONPATH variable or a .pth file (assuming it is not the program’s
home directory, in which case this step is not necessary), and say this in your script:
import dir1.dir2.mod
In effect, entries on the module search path provide platform-specific directory path
prefixes, which lead to the leftmost names in import statements. import statements
provide directory path tails in a platform-neutral fashion.*
* The dot path syntax was chosen partly for platform neutrality, but also because paths in import statements
become real nested object paths. This syntax also means that you get odd error messages if you forget to omit
the .py in your import statements. For example, import mod.py is assumed to be a directory path import—it
loads mod.py, then tries to load a mod\py.py, and ultimately issues a potentially confusing “No module named
py” error message.
562 | Chapter 23: Module Packages
Package __init__.py Files
If you choose to use package imports, there is one more constraint you must follow:
each directory named within the path of a package import statement must contain a
file named __init__.py, or your package imports will fail. That is, in the example we’ve
been using, both dir1 and dir2 must contain a file called __init__.py; the container
directory dir0 does not require such a file because it’s not listed in the import statement
itself. More formally, for a directory structure such as this:
dir0\dir1\dir2\mod.py
and an import statement of the form:
import dir1.dir2.mod
the following rules apply:
• dir1 and dir2 both must contain an __init__.py file.
• dir0, the container, does not require an __init__.py file; this file will simply be
ignored if present.
• dir0, not dir0\dir1, must be listed on the module search path (i.e., it must be the
home directory, or be listed in your PYTHONPATH, etc.).
The net effect is that this example’s directory structure should be as follows, with indentation designating directory nesting:
dir0\
dir1\
__init__.py
dir2\
__init__.py
mod.py
# Container on module search path
The __init__.py files can contain Python code, just like normal module files. They are
partly present as a declaration to Python, however, and can be completely empty. As
declarations, these files serve to prevent directories with common names from unintentionally hiding true modules that appear later on the module search path. Without
this safeguard, Python might pick a directory that has nothing to do with your code,
just because it appears in an earlier directory on the search path.
More generally, the __init__.py file serves as a hook for package-initialization-time actions, generates a module namespace for a directory, and implements the behavior of
from * (i.e., from .. import *) statements when used with directory imports:
Package initialization
The first time Python imports through a directory, it automatically runs all the code
in the directory’s __init__.py file. Because of that, these files are a natural place to
put code to initialize the state required by files in a package. For instance, a package
might use its initialization file to create required data files, open connections to
Package Import Basics | 563
databases, and so on. Typically, __init__.py files are not meant to be useful if executed directly; they are run automatically when a package is first accessed.
Module namespace initialization
In the package import model, the directory paths in your script become real nested
object paths after an import. For instance, in the preceding example, after the import the expression dir1.dir2 works and returns a module object whose namespace
contains all the names assigned by dir2’s __init__.py file. Such files provide a
namespace for module objects created for directories, which have no real associated module files.
from * statement behavior
As an advanced feature, you can use __all__ lists in __init__.py files to define what
is exported when a directory is imported with the from * statement form. In an
__init__.py file, the __all__ list is taken to be the list of submodule names that
should be imported when from * is used on the package (directory) name. If
__all__ is not set, the from * statement does not automatically load submodules
nested in the directory; instead, it loads just names defined by assignments in the
directory’s __init__.py file, including any submodules explicitly imported by code
in this file. For instance, the statement from submodule import X in a directory’s
__init__.py makes the name X available in that directory’s namespace. (We’ll see
additional roles for __all__ in Chapter 24.)
You can also simply leave these files empty, if their roles are beyond your needs (and
frankly, they are often empty in practice). They must exist, though, for your directory
imports to work at all.
Don’t confuse package __init__.py files with the class __init__ constructor methods we’ll meet in the next part of the book. The former
are files of code run when imports first step through a package directory,
while the latter are called when an instance is created. Both have initialization roles, but they are otherwise very different.
Package Import Example
Let’s actually code the example we’ve been talking about to show how initialization
files and paths come into play. The following three files are coded in a directory dir1
and its subdirectory dir2—comments give the path names of these files:
# dir1\__init__.py
print('dir1 init')
x = 1
# dir1\dir2\__init__.py
print('dir2 init')
y = 2
564 | Chapter 23: Module Packages
# dir1\dir2\mod.py
print('in mod.py')
z = 3
Here, dir1 will be either a subdirectory of the one we’re working in (i.e., the home
directory), or a subdirectory of a directory that is listed on the module search path
(technically, on sys.path). Either way, dir1’s container does not need an __init__.py file.
import statements run each directory’s initialization file the first time that directory is
traversed, as Python descends the path; print statements are included here to trace
their execution. As with module files, an already imported directory may be passed to
reload to force reexecution of that single item. As shown here, reload accepts a dotted
pathname to reload nested directories and files:
% python
>>> import dir1.dir2.mod
# First imports run init files
dir1 init
dir2 init
in mod.py
>>>
>>> import dir1.dir2.mod
# Later imports do not
>>>
>>> from imp import reload
# Needed in 3.0
>>> reload(dir1)
dir1 init
<module 'dir1' from 'dir1\__init__.pyc'>
>>>
>>> reload(dir1.dir2)
dir2 init
<module 'dir1.dir2' from 'dir1\dir2\__init__.pyc'>
Once imported, the path in your import statement becomes a nested object path in your
script. Here, mod is an object nested in the object dir2, which in turn is nested in the
object dir1:
>>> dir1
<module 'dir1' from 'dir1\__init__.pyc'>
>>> dir1.dir2
<module 'dir1.dir2' from 'dir1\dir2\__init__.pyc'>
>>> dir1.dir2.mod
<module 'dir1.dir2.mod' from 'dir1\dir2\mod.pyc'>
In fact, each directory name in the path becomes a variable assigned to a module object
whose namespace is initialized by all the assignments in that directory’s __init__.py
file. dir1.x refers to the variable x assigned in dir1\__init__.py, much as mod.z refers to
the variable z assigned in mod.py:
>>> dir1.x
1
>>> dir1.dir2.y
2
>>> dir1.dir2.mod.z
3
Package Import Example | 565
from Versus import with Packages
import statements can be somewhat inconvenient to use with packages, because you
may have to retype the paths frequently in your program. In the prior section’s example,
for instance, you must retype and rerun the full path from dir1 each time you want to
reach z. If you try to access dir2 or mod directly, you’ll get an error:
>>> dir2.mod
NameError: name 'dir2' is not defined
>>> mod.z
NameError: name 'mod' is not defined
It’s often more convenient, therefore, to use the from statement with packages to avoid
retyping the paths at each access. Perhaps more importantly, if you ever restructure
your directory tree, the from statement requires just one path update in your code,
whereas imports may require many. The import as extension, discussed formally in the
next chapter, can also help here by providing a shorter synonym for the full path:
% python
>>> from dir1.dir2 import mod
dir1 init
dir2 init
in mod.py
>>> mod.z
3
>>> from dir1.dir2.mod import z
>>> z
3
>>> import dir1.dir2.mod as mod
>>> mod.z
3
# Code path here only
# Don't repeat path
# Use shorter name (see Chapter 24)
Why Use Package Imports?
If you’re new to Python, make sure that you’ve mastered simple modules before stepping up to packages, as they are a somewhat advanced feature. They do serve useful
roles, though, especially in larger programs: they make imports more informative, serve
as an organizational tool, simplify your module search path, and can resolve
ambiguities.
First of all, because package imports give some directory information in program files,
they both make it easier to locate your files and serve as an organizational tool. Without
package paths, you must often resort to consulting the module search path to find files.
Moreover, if you organize your files into subdirectories for functional areas, package
imports make it more obvious what role a module plays, and so make your code more
readable. For example, a normal import of a file in a directory somewhere on the module
search path, like this:
import utilities
566 | Chapter 23: Module Packages
offers much less information than an import that includes the path:
import database.client.utilities
Package imports can also greatly simplify your PYTHONPATH and .pth file search path
settings. In fact, if you use explicit package imports for all your cross-directory imports,
and you make those package imports relative to a common root directory where all
your Python code is stored, you really only need a single entry on your search path: the
common root. Finally, package imports serve to resolve ambiguities by making explicit
exactly which files you want to import. The next section explores this role in more
detail.
A Tale of Three Systems
The only time package imports are actually required is to resolve ambiguities that may
arise when multiple programs with same-named files are installed on a single machine.
This is something of an install issue, but it can also become a concern in general practice.
Let’s turn to a hypothetical scenario to illustrate.
Suppose that a programmer develops a Python program that contains a file called
utilities.py for common utility code and a top-level file named main.py that users launch
to start the program. All over this program, its files say import utilities to load and
use the common code. When the program is shipped, it arrives as a single .tar or .zip
file containing all the program’s files, and when it is installed, it unpacks all its files into
a single directory named system1 on the target machine:
system1\
utilities.py
main.py
other.py
# Common utility functions, classes
# Launch this to start the program
# Import utilities to load my tools
Now, suppose that a second programmer develops a different program with files also
called utilities.py and main.py, and again uses import utilities throughout the program to load the common code file. When this second system is fetched and installed
on the same computer as the first system, its files will unpack into a new directory called
system2 somewhere on the receiving machine (ensuring that they do not overwrite
same-named files from the first system):
system2\
utilities.py
main.py
other.py
# Common utilities
# Launch this to run
# Imports utilities
So far, there’s no problem: both systems can coexist and run on the same machine. In
fact, you won’t even need to configure the module search path to use these programs
on your computer—because Python always searches the home directory first (that is,
the directory containing the top-level file), imports in either system’s files will automatically see all the files in that system’s directory. For instance, if you click on
system1\main.py, all imports will search system1 first. Similarly, if you launch
Why Use Package Imports? | 567
system2\main.py, system2 will be searched first instead. Remember, module search path
settings are only needed to import across directory boundaries.
However, suppose that after you’ve installed these two programs on your machine, you
decide that you’d like to use some of the code in each of the utilities.py files in a system
of your own. It’s common utility code, after all, and Python code by nature wants to
be reused. In this case, you want to be able to say the following from code that you’re
writing in a third directory to load one of the two files:
import utilities
utilities.func('spam')
Now the problem starts to materialize. To make this work at all, you’ll have to set the
module search path to include the directories containing the utilities.py files. But which
directory do you put first in the path—system1 or system2?
The problem is the linear nature of the search path. It is always scanned from left to
right, so no matter how long you ponder this dilemma, you will always get utilities.py
from the directory listed first (leftmost) on the search path. As is, you’ll never be able
to import it from the other directory at all. You could try changing sys.path within
your script before each import operation, but that’s both extra work and highly error
prone. By default, you’re stuck.
This is the issue that packages actually fix. Rather than installing programs as flat lists
of files in standalone directories, you can package and install them as subdirectories
under a common root. For instance, you might organize all the code in this example as
an install hierarchy that looks like this:
root\
system1\
__init__.py
utilities.py
main.py
other.py
system2\
__init__.py
utilities.py
main.py
other.py
system3\
__init__.py
myfile.py
# Here or elsewhere
# Your new code here
Now, add just the common root directory to your search path. If your code’s imports
are all relative to this common root, you can import either system’s utility file with a
package import—the enclosing directory name makes the path (and hence, the module
reference) unique. In fact, you can import both utility files in the same module, as long
as you use an import statement and repeat the full path each time you reference the
utility modules:
568 | Chapter 23: Module Packages
import system1.utilities
import system2.utilities
system1.utilities.function('spam')
system2.utilities.function('eggs')
The names of the enclosing directories here make the module references unique.
Note that you have to use import instead of from with packages only if you need to
access the same attribute in two or more paths. If the name of the called function here
was different in each path, from statements could be used to avoid repeating the full
package path whenever you call one of the functions, as described earlier.
Also, notice in the install hierarchy shown earlier that __init__.py files were added to
the system1 and system2 directories to make this work, but not to the root directory.
Only directories listed within import statements in your code require these files; as you’ll
recall, they are run automatically the first time the Python process imports through a
package directory.
Technically, in this case the system3 directory doesn’t have to be under root—just the
packages of code from which you will import. However, because you never know when
your own modules might be useful in other programs, you might as well place them
under the common root directory as well to avoid similar name-collision problems in
the future.
Finally, notice that both of the two original systems’ imports will keep working unchanged. Because their home directories are searched first, the addition of the common
root on the search path is irrelevant to code in system1 and system2; they can keep
saying just import utilities and expect to find their own files. Moreover, if you’re
careful to unpack all your Python systems under a common root like this, path configuration becomes simple: you’ll only need to add the common root directory, once.
Package Relative Imports
The coverage of package imports so far has focused mostly on importing package files
from outside the package. Within the package itself, imports of package files can use
the same path syntax as outside imports, but they can also make use of special intrapackage search rules to simplify import statements. That is, rather than listing package
import paths, imports within the package can be relative to the package.
The way this works is version-dependent today: Python 2.6 implicitly searches package
directories first on imports, while 3.0 requires explicit relative import syntax. This 3.0
change can enhance code readability, by making same-package imports more obvious.
If you’re starting out in Python with version 3.0, your focus in this section will likely
be on its new import syntax. If you’ve used other Python packages in the past, though,
you’ll probably also be interested in how the 3.0 model differs.
Package Relative Imports | 569
Changes in Python 3.0
The way import operations in packages work has changed slightly in Python 3.0. This
change applies only to imports within files located in the package directories we’ve
been studying in this chapter; imports in other files work as before. For imports in
packages, though, Python 3.0 introduces two changes:
• It modifies the module import search path semantics to skip the package’s own
directory by default. Imports check only other components of the search path.
These are known as “absolute” imports.
• It extends the syntax of from statements to allow them to explicitly request that
imports search the package’s directory only. This is known as “relative” import
syntax.
These changes are fully present in Python 3.0. The new from statement relative syntax
is also available in Python 2.6, but the default search path change must be enabled as
an option. It’s currently scheduled to be added in the 2.7 release†—this change is being
phased in this way because the search path portion is not backward compatible with
earlier Pythons.
The impact of this change is that in 3.0 (and optionally in 2.6), you must generally use
special from syntax to import modules located in the same package as the importer,
unless you spell out a complete path from a package root. Without this syntax, your
package is not automatically searched.
Relative Import Basics
In Python 3.0 and 2.6, from statements can now use leading dots (“.”) to specify that
they require modules located within the same package (known as package relative imports), instead of modules located elsewhere on the module import search path (called
absolute imports). That is:
• In both Python 3.0 and 2.6, you can use leading dots in from statements to indicate
that imports should be relative to the containing package—such imports will
search for modules inside the package only and will not look for same-named
modules located elsewhere on the import search path (sys.path). The net effect is
that package modules override outside modules.
• In Python 2.6, normal imports in a package’s code (without leading dots) currently
default to a relative-then-absolute search path order—that is, they search the package’s own directory first. However, in Python 3.0, imports within a package are
absolute by default—in the absence of any special dot syntax, imports skip the
containing package itself and look elsewhere on the sys.path search path.
† Yes, there will be a 2.7 release, and possibly 2.8 and later releases, in parallel with new releases in the 3.X
line. As described in the Preface, both the Python 2 and Python 3 lines are expected to be fully supported for
years to come, to accommodate the large existing Python 2 user and code bases.
570 | Chapter 23: Module Packages
For example, in both Python 3.0 and 2.6, a statement of the form:
# Relative to this package
from . import spam
instructs Python to import a module named spam located in the same package directory
as the file in which this statement appears. Similarly, this statement:
from .spam import name
means “from a module named spam located in the same package as the file that contains
this statement, import the variable name.”
The behavior of a statement without the leading dot depends on which version of
Python you use. In 2.6, such an import will still default to the current
relative-then-absolute search path order (i.e., searching the package’s directory first),
unless a statement of the following form is included in the importing file:
from __future__ import
absolute_import
# Required until 2.7?
If present, this statement enables the Python 3.0 absolute-by-default default search path
change, described in the next paragraph.
In 3.0, an import without a leading dot always causes Python to skip the relative components of the module import search path and look instead in the absolute directories
that sys.path contains. For instance, in 3.0’s model, a statement of the following form
will always find a string module somewhere on sys.path, instead of a module of the
same name in the package:
import string
# Skip this package's version
Without the from __future__ statement in 2.6, if there’s a string module in the package,
it will be imported instead. To get the same behavior in 3.0 and in 2.6 when the absolute
import change is enabled, run a statement of the following form to force a relative
import:
from . import string
# Searches this package only
This works in both Python 2.6 and 3.0 today. The only difference in the 3.0 model is
that it is required in order to load a module that is located in the same package directory
as the file in which this appears, when the module is given with a simple name.
Note that leading dots can be used to force relative imports only with the from statement, not with the import statement. In Python 3.0, the import modname statement is
always absolute, skipping the containing package’s directory. In 2.6, this statement
form still performs relative imports today (i.e., the package’s directory is searched first),
but these will become absolute in Python 2.7, too. from statements without leading dots
behave the same as import statements—absolute in 3.0 (skipping the package directory), and relative-then-absolute in 2.6 (searching the package directory first).
Other dot-based relative reference patterns are possible, too. Within a module file located in a package directory named mypkg, the following alternative import forms work
as described:
Package Relative Imports | 571
from .string import name1, name2
from . import string
from .. import string
# Imports names from mypkg.string
# Imports mypkg.string
# Imports string sibling of mypkg
To understand these latter forms better, we need to understand the rationale behind
this change.
Why Relative Imports?
This feature is designed to allow scripts to resolve ambiguities that can arise when a
same-named file appears in multiple places on the module search path. Consider the
following package directory:
mypkg\
__init__.py
main.py
string.py
This defines a package named mypkg containing modules named mypkg.main and
mypkg.string. Now, suppose that the main module tries to import a module named
string. In Python 2.6 and earlier, Python will first look in the mypkg directory to perform a relative import. It will find and import the string.py file located there, assigning
it to the name string in the mypkg.main module’s namespace.
It could be, though, that the intent of this import was to load the Python standard
library’s string module instead. Unfortunately, in these versions of Python, there’s no
straightforward way to ignore mypkg.string and look for the standard library’s string
module located on the module search path. Moreover, we cannot resolve this with
package import paths, because we cannot depend on any extra package directory
structure above the standard library being present on every machine.
In other words, imports in packages can be ambiguous—within a package, it’s not clear
whether an import spam statement refers to a module within or outside the package.
More accurately, a local module or package can hide another hanging directly off of
sys.path, whether intentionally or not.
In practice, Python users can avoid reusing the names of standard library modules they
need for modules of their own (if you need the standard string, don’t name a new
module string!). But this doesn’t help if a package accidentally hides a standard module; moreover, Python might add a new standard library module in the future that has
the same name as a module of your own. Code that relies on relative imports is also
less easy to understand, because the reader may be confused about which module is
intended to be used. It’s better if the resolution can be made explicit in code.
The relative imports solution in 3.0
To address this dilemma, imports run within packages have changed in Python 3.0
(and as an option in 2.6) to be absolute. Under this model, an import statement of the
572 | Chapter 23: Module Packages
following form in our example file mypkg/main.py will always find a string outside the
package, via an absolute import search of sys.path:
import string
# Imports string outside package
A from import without leading-dot syntax is considered absolute as well:
from string import name
# Imports name from string outside package
If you really want to import a module from your package without giving its full path
from the package root, though, relative imports are still possible by using the dot syntax
in the from statement:
from . import string
# Imports mypkg.string (relative)
This form imports the string module relative to the current package only and is the
relative equivalent to the prior import example’s absolute form; when this special relative syntax is used, the package’s directory is the only directory searched.
We can also copy specific names from a module with relative syntax:
from .string import name1, name2
# Imports names from mypkg.string
This statement again refers to the string module relative to the current package. If this
code appears in our mypkg.main module, for example, it will import name1 and name2
from mypkg.string.
In effect, the “.” in a relative import is taken to stand for the package directory containing the file in which the import appears. An additional leading dot performs the
relative import starting from the parent of the current package. For example, this
statement:
from .. import spam
# Imports a sibling of mypkg
will load a sibling of mypkg—i.e., the spam module located in the package’s own container directory, next to mypkg. More generally, code located in some module A.B.C can
do any of these:
from . import D
from .. import E
# Imports A.B.D (. means A.B)
# Imports A.E
(.. means A)
from .D import X
from ..E import X
# Imports A.B.D.X (. means A.B)
# Imports A.E.X (.. means A)
Relative imports versus absolute package paths
Alternatively, a file can sometimes name its own package explicitly in an absolute import statement. For example, in the following, mypkg will be found in an absolute directory on sys.path:
from mypkg import string
# Imports mypkg.string (absolute)
However, this relies on both the configuration and the order of the module search path
settings, while relative import dot syntax does not. In fact, this form requires that the
directory immediately containing mypkg be included in the module search path. In
Package Relative Imports | 573
general, absolute import statements must list all the directories below the package’s
root entry in sys.path when naming packages explicitly like this:
from system.section.mypkg import string
# system container on sys.path only
In large or deep packages, that could be much more work than a dot:
from . import string
# Relative import syntax
With this latter form, the containing package is searched automatically, regardless of
the search path settings.
The Scope of Relative Imports
Relative imports can seem a bit perplexing on first encounter, but it helps if you remember a few key points about them:
• Relative imports apply to imports within packages only. Keep in mind that
this feature’s module search path change applies only to import statements within
module files located in a package. Normal imports coded outside package files still
work exactly as described earlier, automatically searching the directory containing
the top-level script first.
• Relative imports apply to the from statement only. Also remember that this
feature’s new syntax applies only to from statements, not import statements. It’s
detected by the fact that the module name in a from begins with one or more dots
(periods). Module names that contain dots but don’t have a leading dot are package
imports, not relative imports.
• The terminology is ambiguous. Frankly, the terminology used to describe this
feature is probably more confusing than it needs to be. Really, all imports are relative to something. Outside a package, imports are still relative to directories listed
on the sys.path module search path. As we learned in Chapter 21, this path includes the program’s container directory, PYTHONPATH settings, path file settings,
and standard libraries. When working interactively, the program container directory is simply the current working directory.
For imports made inside packages, 2.6 augments this behavior by searching the
package itself first. In the 3.0 model, all that really changes is that normal “absolute” import syntax skips the package directory, but special “relative” import syntax causes it to be searched first and only. When we talk about 3.0 imports as being
“absolute,” what we really mean is that they are relative to the directories on
sys.path, but not the package itself. Conversely, when we speak of “relative” imports, we mean they are relative to the package directory only. Some sys.path
entries could, of course, be absolute or relative paths too. (And I could probably
make up something more confusing, but it would be a stretch!)
574 | Chapter 23: Module Packages
In other words, “package relative imports” in 3.0 really just boil down to a removal of
2.6’s special search path behavior for packages, along with the addition of special
from syntax to explicitly request relative behavior. If you wrote your package imports
in the past to not depend on 2.6’s special implicit relative lookup (e.g., by always spelling out full paths from a package root), this change is largely a moot point. If you didn’t,
you’ll need to update your package files to use the new from syntax for local package
files.
Module Lookup Rules Summary
With packages and relative imports, the module search story in Python 3.0 in its entirety
can be summarized as follows:
• Simple module names (e.g., A) are looked up by searching each directory on the
sys.path list, from left to right. This list is constructed from both system defaults
and user-configurable settings.
• Packages are simply directories of Python modules with a special __init__.py file,
which enables A.B.C directory path syntax in imports. In an import of A.B.C, for
example, the directory named A is located relative to the normal module import
search of sys.path, B is another package subdirectory within A, and C is a module
or other importable item within B.
• Within a package’s files, normal import statements use the same sys.path search
rule as imports elsewhere. Imports in packages using from statements and leading
dots, however, are relative to the package; that is, only the package directory is
checked, and the normal sys.path lookup is not used. In from . import A, for
example, the module search is restricted to the directory containing the file in which
this statement appears.
Relative Imports in Action
But enough theory: let’s run some quick tests to demonstrate the concepts behind
relative imports.
Imports outside packages
First of all, as mentioned previously, this feature does not impact imports outside a
package. Thus, the following finds the standard library string module as expected:
C:\test> c:\Python30\python
>>> import string
>>> string
<module 'string' from 'c:\Python30\lib\string.py'>
Package Relative Imports | 575
But if we add a module of the same name in the directory we’re working in, it is selected
instead, because the first entry on the module search path is the current working
directory (CWD):
# test\string.py
print('string' * 8)
C:\test> c:\Python30\python
>>> import string
stringstringstringstringstringstringstringstring
>>> string
<module 'string' from 'string.py'>
In other words, normal imports are still relative to the “home” directory (the top-level
script’s container, or the directory you’re working in). In fact, relative import syntax is
not even allowed in code that is not in a file being used as part of a package:
>>> from . import string
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ValueError: Attempted relative import in non-package
In this and all examples in this section, code entered at the interactive prompt behaves
the same as it would if run in a top-level script, because the first entry on sys.path is
either the interactive working directory or the directory containing the top-level file.
The only difference is that the start of sys.path is an absolute directory, not an empty
string:
# test\main.py
import string
print(string)
C:\test> C:\python30\python main.py
stringstringstringstringstringstringstringstring
<module 'string' from 'C:\test\string.py'>
# Same results in 2.6
Imports within packages
Now, let’s get rid of the local string module we coded in the CWD and build a package
directory there with two modules, including the required but empty test\pkg
\__init__.py file (which I’ll omit here):
C:\test> del string*
C:\test> mkdir pkg
# test\pkg\spam.py
import eggs
print(eggs.X)
# test\pkg\eggs.py
X = 99999
import string
print(string)
576 | Chapter 23: Module Packages
# <== Works in 2.6 but not 3.0!
The first file in this package tries to import the second with a normal import statement.
Because this is taken to be relative in 2.6 but absolute in 3.0, it fails in the latter. That
is, 2.6 searches the containing package first, but 3.0 does not. This is the noncompatible
behavior you have to be aware of in 3.0:
C:\test> c:\Python26\python
>>> import pkg.spam
<module 'string' from 'c:\Python26\lib\string.pyc'>
99999
C:\test> c:\Python30\python
>>> import pkg.spam
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "pkg\spam.py", line 1, in <module>
import eggs
ImportError: No module named eggs
To make this work in both 2.6 and 3.0, change the first file to use the special relative
import syntax, so that its import searches the package directory in 3.0, too:
# test\pkg\spam.py
from . import eggs
print(eggs.X)
# <== Use package relative import in 2.6 or 3.0
# test\pkg\eggs.py
X = 99999
import string
print(string)
C:\test> c:\Python26\python
>>> import pkg.spam
<module 'string' from 'c:\Python26\lib\string.pyc'>
99999
C:\test> c:\Python30\python
>>> import pkg.spam
<module 'string' from 'c:\Python30\lib\string.py'>
99999
Imports are still relative to the CWD
Notice in the preceding example that the package modules still have access to standard
library modules like string. Really, their imports are still relative to the entries on the
module search path, even if those entries are relative themselves. If you add a string
module to the CWD again, imports in a package will find it there instead of in the
standard library. Although you can skip the package directory with an absolute import
in 3.0, you still can’t skip the home directory of the program that imports the package:
# test\string.py
print('string' * 8)
# test\pkg\spam.py
from . import eggs
Package Relative Imports | 577
print(eggs.X)
# test\pkg\eggs.py
X = 99999
import string
print(string)
# <== Gets string in CWD, not Python lib!
C:\test> c:\Python30\python
# Same result in 2.6
>>> import pkg.spam
stringstringstringstringstringstringstringstring
<module 'string' from 'string.py'>
99999
Selecting modules with relative and absolute imports
To show how this applies to imports of standard library modules, reset the package
one more time. Get rid of the local string module, and define a new one inside the
package itself:
C:\test> del string*
# test\pkg\spam.py
import string
print(string)
# <== Relative in 2.6, absolute in 3.0
# test\pkg\string.py
print('Ni' * 8)
Now, which version of the string module you get depends on which Python you use.
As before, 3.0 interprets the import in the first file as absolute and skips the package,
but 2.6 does not:
C:\test> c:\Python30\python
>>> import pkg.spam
<module 'string' from 'c:\Python30\lib\string.py'>
C:\test> c:\Python26\python
>>> import pkg.spam
NiNiNiNiNiNiNiNi
<module 'pkg.string' from 'pkg\string.py'>
Using relative import syntax in 3.0 forces the package to be searched again, as it is in
2.6—by using absolute or relative import syntax in 3.0, you can either skip or select
the package directory explicitly. In fact, this is the use case that the 3.0 model addresses:
# test\pkg\spam.py
from . import string
print(string)
# test\pkg\string.py
print('Ni' * 8)
C:\test> c:\Python30\python
>>> import pkg.spam
NiNiNiNiNiNiNiNi
578 | Chapter 23: Module Packages
# <== Relative in both 2.6 and 3.0
<module 'pkg.string' from 'pkg\string.py'>
C:\test> c:\Python26\python
>>> import pkg.spam
NiNiNiNiNiNiNiNi
<module 'pkg.string' from 'pkg\string.py'>
It’s important to note that relative import syntax is really a binding declaration, not
just a preference. If we delete the string.py file in this example, the relative import in
spam.py fails in both 3.0 and 2.6, instead of falling back on the standard library’s version
of this module (or any other):
# test\pkg\spam.py
from . import string
# <== Fails if no string.py here!
C:\test> C:\python30\python
>>> import pkg.spam
...text omitted...
ImportError: cannot import name string
Modules referenced by relative imports must exist in the package directory.
Imports are still relative to the CWD (again)
Although absolute imports let you skip package modules, they still rely on other components of sys.path. For one last test, let’s define two string modules of our own. In
the following, there is one module by that name in the CWD, one in the package, and
another in the standard library:
# test\string.py
print('string' * 8)
# test\pkg\spam.py
from . import string
print(string)
# <== Relative in both 2.6 and 3.0
# test\pkg\string.py
print('Ni' * 8)
When we import the string module with relative import syntax, we get the version in
the package, as desired:
C:\test> c:\Python30\python
# Same result in 2.6
>>> import pkg.spam
NiNiNiNiNiNiNiNi
<module 'pkg.string' from 'pkg\string.py'>
When absolute syntax is used, though, the module we get varies per version again. 2.6
interprets this as relative to the package, but 3.0 makes it “absolute,” which in this case
really just means it skips the package and loads the version relative to the CWD (not
the version the standard library):
# test\string.py
print('string' * 8)
Package Relative Imports | 579
# test\pkg\spam.py
import string
print(string)
# <== Relative in 2.6, "absolute" in 3.0: CWD!
# test\pkg\string.py
print('Ni' * 8)
C:\test> c:\Python30\python
>>> import pkg.spam
stringstringstringstringstringstringstringstring
<module 'string' from 'string.py'>
C:\test> c:\Python26\python
>>> import pkg.spam
NiNiNiNiNiNiNiNi
<module 'pkg.string' from 'pkg\string.pyc'>
As you can see, although packages can explicitly request modules within their own
directories, their imports are otherwise still relative to the rest of the normal module
search path. In this case, a file in the program using the package hides the standard
library module the package may want. All that the change in 3.0 really accomplishes is
allowing package code to select files either inside or outside the package (i.e., relatively
or absolutely). Because import resolution can depend on an enclosing context that may
not be foreseen, absolute imports in 3.0 are not a guarantee of finding a module in the
standard library.
Experiment with these examples on your own for more insight. In practice, this is not
usually as ad-hoc as it might seem: you can generally structure your imports, search
paths, and module names to work the way you wish during development. You should
keep in mind, though, that imports in larger systems may depend upon context of use,
and the module import protocol is part of a successful library’s design.
Now that you’ve learned about package-relative imports, also keep in
mind that they may not always be your best option. Absolute package
imports, relative to a directory on sys.path, are still sometimes preferred
over both implicit package-relative imports in Python 2, and explicit
package-relative import syntax in both Python 2 and 3.
Package-relative import syntax and Python 3.0’s new absolute import
search rules at least require relative imports from a package to be made
explicit, and thus easier to understand and maintain. Files that use imports with dots, though, are implicitly bound to a package directory and
cannot be used elsewhere without code changes.
Naturally, the extent to which this may impact your modules can vary
per package; absolute imports may also require changes when directories are reorganized.
580 | Chapter 23: Module Packages
Why You Will Care: Module Packages
Now that packages are a standard part of Python, it’s common to see larger third-party
extensions shipped as sets of package directories, rather than flat lists of modules. The
win32all Windows extensions package for Python, for instance, was one of the first to
jump on the package bandwagon. Many of its utility modules reside in packages imported with paths. For instance, to load client-side COM tools, you use a statement
like this:
from win32com.client import constants, Dispatch
This line fetches names from the client module of the win32com package (an install
subdirectory).
Package imports are also pervasive in code run under the Jython Java-based implementation of Python, because Java libraries are organized into hierarchies as well. In
recent Python releases, the email and XML tools are likewise organized into package
subdirectories in the standard library, and Python 3.0 groups even more related modules into packages (including tkinter GUI tools, HTTP networking tools, and more).
The following imports access various standard library tools in 3.0:
from email.message import Message
from tkinter.filedialog import askopenfilename
from http.server import CGIHTTPRequestHandler
Whether you create package directories or not, you will probably import from them
eventually.
Chapter Summary
This chapter introduced Python’s package import model—an optional but useful way
to explicitly list part of the directory path leading up to your modules. Package imports
are still relative to a directory on your module import search path, but rather than
relying on Python to traverse the search path manually, your script gives the rest of the
path to the module explicitly.
As we’ve seen, packages not only make imports more meaningful in larger systems, but
also simplify import search path settings (if all cross-directory imports are relative to a
common root directory) and resolve ambiguities when there is more than one module
of the same name (including the name of the enclosing directory in a package import
helps distinguish between them).
Because it’s relevant only to code in packages, we also explored the newer relative
import model here—a way for imports in package files to select modules in the same
package using leading dots in a from, instead of relying on an older implicit package
search rule.
Chapter Summary | 581
In the next chapter, we will survey a handful of more advanced module-related topics,
such as relative import syntax and the __name__ usage mode variable. As usual, though,
we’ll close out this chapter with a short quiz to test what you’ve learned here.
Test Your Knowledge: Quiz
1. What is the purpose of an __init__.py file in a module package directory?
2. How can you avoid repeating the full package path every time you reference a
package’s content?
3. Which directories require __init__.py files?
4. When must you use import instead of from with packages?
5. What is the difference between from mypkg import spam and from . import spam?
Test Your Knowledge: Answers
1. The __init__.py file serves to declare and initialize a module package; Python automatically runs its code the first time you import through a directory in a process.
Its assigned variables become the attributes of the module object created in memory
to correspond to that directory. It is also not optional—you can’t import through
a directory with package syntax unless it contains this file.
2. Use the from statement with a package to copy names out of the package directly,
or use the as extension with the import statement to rename the path to a shorter
synonym. In both cases, the path is listed in only one place, in the from or import
statement.
3. Each directory listed in an import or from statement must contain an __init__.py
file. Other directories, including the directory containing the leftmost component
of a package path, do not need to include this file.
4. You must use import instead of from with packages only if you need to access the
same name defined in more than one path. With import, the path makes the references unique, but from allows only one version of any given name.
5. from mypkg import spam is an absolute import—the search for mypkg skips the
package directory and the module is located in an absolute directory in sys.path.
A statement from . import spam, on the other hand, is a relative import—spam is
looked up relative to the package in which this statement is contained before
sys.path is searched.
582 | Chapter 23: Module Packages
CHAPTER 24
Advanced Module Topics
This chapter concludes this part of the book with a collection of more advanced
module-related topics—data hiding, the __future__ module, the __name__ variable,
sys.path changes, listing tools, running modules by name string, transitive reloads, and
so on—along with the standard set of gotchas and exercises related to what we’ve
covered in this part of the book.
Along the way, we’ll build some larger and more useful tools than we have so far, that
combine functions and modules. Like functions, modules are more effective when their
interfaces are well defined, so this chapter also briefly reviews module design concepts,
some of which we have explored in prior chapters.
Despite the word “advanced” in this chapter’s title, this is also something of a grab bag
of additional module topics. Because some of the topics discussed here are widely used
(especially the __name__ trick), be sure to take a look before moving on to classes in the
next part of the book.
Data Hiding in Modules
As we’ve seen, a Python module exports all the names assigned at the top level of its
file. There is no notion of declaring which names should and shouldn’t be visible outside the module. In fact, there’s no way to prevent a client from changing names inside
a module if it wants to.
In Python, data hiding in modules is a convention, not a syntactical constraint. If you
want to break a module by trashing its names, you can, but fortunately, I’ve yet to meet
a programmer who would. Some purists object to this liberal attitude toward data
hiding, claiming that it means Python can’t implement encapsulation. However, encapsulation in Python is more about packaging than about restricting.
583
Minimizing from * Damage: _X and __all__
As a special case, you can prefix names with a single underscore (e.g., _X) to prevent
them from being copied out when a client imports a module’s names with a from *
statement. This really is intended only to minimize namespace pollution; because from
* copies out all names, the importer may get more than it’s bargained for (including
names that overwrite names in the importer). Underscores aren’t “private” declarations: you can still see and change such names with other import forms, such as the
import statement.
Alternatively, you can achieve a hiding effect similar to the _X naming convention by
assigning a list of variable name strings to the variable __all__ at the top level of the
module. For example:
__all__ = ["Error", "encode", "decode"]
# Export these only
When this feature is used, the from * statement will copy out only those names listed
in the __all__ list. In effect, this is the converse of the _X convention: __all__ identifies
names to be copied, while _X identifies names not to be copied. Python looks for an
__all__ list in the module first; if one is not defined, from * copies all names without
a single leading underscore.
Like the _X convention, the __all__ list has meaning only to the from * statement form
and does not amount to a privacy declaration. Module writers can use either trick to
implement modules that are well behaved when used with from *. (See also the discussion of __all__ lists in package __init__.py files in Chapter 23; there, these lists
declare submodules to be loaded for a from *.)
Enabling Future Language Features
Changes to the language that may potentially break existing code are introduced gradually. Initially, they appear as optional extensions, which are disabled by default. To
turn on such extensions, use a special import statement of this form:
from __future__ import featurename
This statement should generally appear at the top of a module file (possibly after a
docstring), because it enables special compilation of code on a per-module basis. It’s
also possible to submit this statement at the interactive prompt to experiment with
upcoming language changes; the feature will then be available for the rest of the interactive session.
For example, in prior editions of this book, we had to use this statement form to demonstrate generator functions, which required a keyword that was not yet enabled by
default (they use a featurename of generators). We also used this statement to activate
3.0 true division in Chapter 5, 3.0 print calls in Chapter 11, and 3.0 absolute imports
for packages in Chapter 23.
584 | Chapter 24: Advanced Module Topics
All of these changes have the potential to break existing code in Python 2.6, so they are
being phased in gradually as optional features enabled with this special import.
Mixed Usage Modes: __name__ and __main__
Here’s another module-related trick that lets you both import a file as a module and
run it as a standalone program. Each module has a built-in attribute called __name__,
which Python sets automatically as follows:
• If the file is being run as a top-level program file, __name__ is set to the string
"__main__" when it starts.
• If the file is being imported instead, __name__ is set to the module’s name as known
by its clients.
The upshot is that a module can test its own __name__ to determine whether it’s being
run or imported. For example, suppose we create the following module file, named
runme.py, to export a single function called tester:
def tester():
print("It's Christmas in Heaven...")
if __name__ == '__main__':
tester()
# Only when run
# Not when imported
This module defines a function for clients to import and use as usual:
% python
>>> import runme
>>> runme.tester()
It's Christmas in Heaven...
But, the module also includes code at the bottom that is set up to call the function when
this file is run as a program:
% python runme.py
It's Christmas in Heaven...
In effect, a module’s __name__ variable serves as a usage mode flag, allowing its code to
be leveraged as both an importable library and a top-level script. Though simple, you’ll
see this hook used in nearly every realistic Python program file you are likely to
encounter.
Perhaps the most common way you’ll see the __name__ test applied is for self-test code.
In short, you can package code that tests a module’s exports in the module itself by
wrapping it in a __name__ test at the bottom of the file. This way, you can use the file
in clients by importing it, but also test its logic by running it from the system shell or
via another launching scheme. In practice, self-test code at the bottom of a file under
the __name__ test is probably the most common and simplest unit-testing protocol in
Python. (Chapter 35 will discuss other commonly used options for testing Python
Mixed Usage Modes: __name__ and __main__ | 585
code—as you’ll see, the unittest and doctest standard library modules provide more
advanced testing tools.)
The __name__ trick is also commonly used when writing files that can be used both as
command-line utilities and as tool libraries. For instance, suppose you write a file-finder
script in Python. You can get more mileage out of your code if you package it in functions and add a __name__ test in the file to automatically call those functions when the
file is run standalone. That way, the script’s code becomes reusable in other programs.
Unit Tests with __name__
In fact, we’ve already seen a prime example in this book of an instance where the
__name__ check could be useful. In the section on arguments in Chapter 18, we coded
a script that computed the minimum value from the set of arguments sent in:
def minmax(test, *args):
res = args[0]
for arg in args[1:]:
if test(arg, res):
res = arg
return res
def lessthan(x, y): return x < y
def grtrthan(x, y): return x > y
print(minmax(lessthan, 4, 2, 1, 5, 6, 3))
print(minmax(grtrthan, 4, 2, 1, 5, 6, 3))
# Self-test code
This script includes self-test code at the bottom, so we can test it without having to
retype everything at the interactive command line each time we run it. The problem
with the way it is currently coded, however, is that the output of the self-test call will
appear every time this file is imported from another file to be used as a tool—not exactly
a user-friendly feature! To improve it, we can wrap up the self-test call in a __name__
check, so that it will be launched only when the file is run as a top-level script, not when
it is imported:
print('I am:', __name__)
def minmax(test, *args):
res = args[0]
for arg in args[1:]:
if test(arg, res):
res = arg
return res
def lessthan(x, y): return x < y
def grtrthan(x, y): return x > y
if __name__ == '__main__':
print(minmax(lessthan, 4, 2, 1, 5, 6, 3))
print(minmax(grtrthan, 4, 2, 1, 5, 6, 3))
586 | Chapter 24: Advanced Module Topics
# Self-test code
We’re also printing the value of __name__ at the top here to trace its value. Python creates
and assigns this usage-mode variable as soon as it starts loading a file. When we run
this file as a top-level script, its name is set to __main__, so its self-test code kicks in
automatically:
% python min.py
I am: __main__
1
6
But, if we import the file, its name is not __main__, so we must explicitly call the function
to make it run:
>>> import min
I am: min
>>> min.minmax(min.lessthan, 's', 'p', 'a', 'm')
'a'
Again, regardless of whether this is used for testing, the net effect is that we get to use
our code in two different roles—as a library module of tools, or as an executable
program.
Using Command-Line Arguments with __name__
Here’s a more substantial module example that demonstrates another way that the
__name__ trick is commonly employed. The following module, formats.py, defines string
formatting utilities for importers, but also checks its name to see if it is being run as a
top-level script; if so, it tests and uses arguments listed on the system command line to
run a canned or passed-in test. In Python, the sys.argv list contains command-line
arguments—it is a list of strings reflecting words typed on the command line, where
the first item is always the name of the script being run:
"""
Various specialized string display formatting utilities.
Test me with canned self-test or command-line arguments.
"""
def commas(N):
"""
format positive integer-like N for display with
commas between digit groupings: xxx,yyy,zzz
"""
digits = str(N)
assert(digits.isdigit())
result = ''
while digits:
digits, last3 = digits[:-3], digits[-3:]
result = (last3 + ',' + result) if result else last3
return result
def money(N, width=0):
"""
Mixed Usage Modes: __name__ and __main__ | 587
format number N for display with commas, 2 decimal digits,
leading $ and sign, and optional padding: $ -xxx,yyy.zz
"""
sign
= '-' if N < 0 else ''
N
= abs(N)
whole = commas(int(N))
fract = ('%.2f' % N)[-2:]
format = '%s%s.%s' % (sign, whole, fract)
return '$%*s' % (width, format)
if __name__ == '__main__':
def selftest():
tests = 0, 1
# fails: −1, 1.23
tests += 12, 123, 1234, 12345, 123456, 1234567
tests += 2 ** 32, 2 ** 100
for test in tests:
print(commas(test))
print('')
tests = 0, 1, −1, 1.23, 1., 1.2, 3.14159
tests += 12.34, 12.344, 12.345, 12.346
tests += 2 ** 32, (2 ** 32 + .2345)
tests += 1.2345, 1.2, 0.2345
tests += −1.2345, −1.2, −0.2345
tests += −(2 ** 32), −(2**32 + .2345)
tests += (2 ** 100), −(2 ** 100)
for test in tests:
print('%s [%s]' % (money(test, 17), test))
import sys
if len(sys.argv) == 1:
selftest()
else:
print(money(float(sys.argv[1]), int(sys.argv[2])))
This file works the same in Python 2.6 and 3.0. When run directly, it tests itself as
before, but it uses options on the command line to control the test behavior. Run this
file directly with no command-line arguments on your own to see what its self-test code
prints. To test specific strings, pass them in on the command line along with a minimum
field width:
C:\misc> python formats.py 999999999 0
$999,999,999.00
C:\misc> python formats.py −999999999 0
$-999,999,999.00
C:\misc> python formats.py 123456789012345 0
$123,456,789,012,345.00
C:\misc> python formats.py −123456789012345 25
$ −123,456,789,012,345.00
C:\misc> python formats.py 123.456 0
$123.46
588 | Chapter 24: Advanced Module Topics
C:\misc> python formats.py −123.454 0
$-123.45
C:\misc> python formats.py
...canned tests: try this yourself...
As before, because this code is instrumented for dual-mode usage, we can also import
its tools normally in other contexts as library components:
>>> from formats import money, commas
>>> money(123.456)
'$123.46'
>>> money(-9999999.99, 15)
'$ −9,999,999.99'
>>> X = 99999999999999999999
>>> '%s (%s)' % (commas(X), X)
'99,999,999,999,999,999,999 (99999999999999999999)'
Because this file uses the docstring feature introduced in Chapter 15, we can use the
help function to explore its tools as well—it serves as a general-purpose tool:
>>> import formats
>>> help(formats)
Help on module formats:
NAME
formats
FILE
c:\misc\formats.py
DESCRIPTION
Various specialized string display formatting utilities.
Test me with canned self-test or command-line arguments.
FUNCTIONS
commas(N)
format positive integer-like N for display with
commas between digit groupings: xxx,yyy,zzz
money(N, width=0)
format number N for display with commas, 2 decimal digits,
leading $ and sign, and optional padding: $ -xxx,yyy.zz
You can use command-line arguments in similar ways to provide general inputs to
scripts that may also package their code as functions and classes for reuse by importers.
For more advanced command-line processing, be sure to see the getopt and optparse
modules in Python’s standard library and manuals. In some scenarios, you might also
use the built-in input function introduced in Chapter 3 and used in Chapter 10 to
prompt the shell user for test inputs instead of pulling them from the command line.
Mixed Usage Modes: __name__ and __main__ | 589
Also see Chapter 7’s discussion of the new {,d} string format method
syntax that will be available in Python 3.1 and later; this formatting
extension separates thousands groups with commas much like the code
here. The module listed here, though, adds money formatting and serves
as a manual alternative for comma insertion for Python versions before
3.1.
Changing the Module Search Path
In Chapter 21, we learned that the module search path is a list of directories that can
be customized via the environment variable PYTHONPATH, and possibly via .pth files. What
I haven’t shown you until now is how a Python program itself can actually change the
search path by changing a built-in list called sys.path (the path attribute in the builtin sys module). sys.path is initialized on startup, but thereafter you can delete, append,
and reset its components however you like:
>>> import sys
>>> sys.path
['', 'C:\\users', 'C:\\Windows\\system32\\python30.zip', ...more deleted...]
>>> sys.path.append('C:\\sourcedir')
>>> import string
# Extend module search path
# All imports search the new dir last
Once you’ve made such a change, it will impact future imports anywhere in the Python
program, as all imports and all files share the single sys.path list. In fact, this list may
be changed arbitrarily:
>>> sys.path = [r'd:\temp']
>>> sys.path.append('c:\\lp4e\\examples')
>>> sys.path
['d:\\temp', 'c:\\lp4e\\examples']
# Change module search path
# For this process only
>>> import string
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ImportError: No module named string
Thus, you can use this technique to dynamically configure a search path inside a Python
program. Be careful, though: if you delete a critical directory from the path, you may
lose access to critical utilities. In the prior example, for instance, we no longer have
access to the string module because we deleted the Python source library’s directory
from the path.
Also, remember that such sys.path settings endure for only as long as the Python session or program (technically, process) that made them runs; they are not retained after
Python exits. PYTHONPATH and .pth file path configurations live in the operating system
instead of a running Python program, and so are more global: they are picked up by
every program on your machine and live on after a program completes.
590 | Chapter 24: Advanced Module Topics
The as Extension for import and from
Both the import and from statements have been extended to allow an imported name
to be given a different name in your script. The following import statement:
import modulename as name
is equivalent to:
import modulename
name = modulename
del modulename
# Don't keep original name
After such an import, you can (and in fact must) use the name listed after the as to refer
to the module. This works in a from statement, too, to assign a name imported from a
file to a different name in your script:
from modulename import attrname as name
This extension is commonly used to provide short synonyms for longer names, and to
avoid name clashes when you are already using a name in your script that would otherwise be overwritten by a normal import statement:
import reallylongmodulename as name
name.func()
# Use shorter nickname
from module1 import utility as util1
from module2 import utility as util2
util1(); util2()
# Can have only 1 "utility"
It also comes in handy for providing a short, simple name for an entire directory path
when using the package import feature described in Chapter 23:
import dir1.dir2.mod as mod
mod.func()
# Only list full path once
Modules Are Objects: Metaprograms
Because modules expose most of their interesting properties as built-in attributes, it’s
easy to write programs that manage other programs. We usually call such manager
programs metaprograms because they work on top of other systems. This is also referred
to as introspection, because programs can see and process object internals. Introspection is an advanced feature, but it can be useful for building programming tools.
For instance, to get to an attribute called name in a module called M, we can use qualification or index the module’s attribute dictionary, exposed in the built-in __dict__
attribute we met briefly in Chapter 22. Python also exports the list of all loaded modules
as the sys.modules dictionary (that is, the modules attribute of the sys module) and
provides a built-in called getattr that lets us fetch attributes from their string names
(it’s like saying object.attr, but attr is an expression that yields a string at runtime).
Because of that, all the following expressions reach the same attribute and object:
Modules Are Objects: Metaprograms | 591
M.name
M.__dict__['name']
sys.modules['M'].name
getattr(M, 'name')
# Qualify object
# Index namespace dictionary manually
# Index loaded-modules table manually
# Call built-in fetch function
By exposing module internals like this, Python helps you build programs about programs.* For example, here is a module named mydir.py that puts these ideas to work
to implement a customized version of the built-in dir function. It defines and exports
a function called listing, which takes a module object as an argument and prints a
formatted listing of the module’s namespace:
"""
mydir.py: a module that lists the namespaces of other modules
"""
seplen = 60
sepchr = '-'
def listing(module, verbose=True):
sepline = sepchr * seplen
if verbose:
print(sepline)
print('name:', module.__name__, 'file:', module.__file__)
print(sepline)
count = 0
for attr in module.__dict__:
# Scan namespace keys
print('%02d) %s' % (count, attr), end = ' ')
if attr.startswith('__'):
print('<built-in name>')
# Skip __file__, etc.
else:
print(getattr(module, attr))
# Same as .__dict__[attr]
count += 1
if verbose:
print(sepline)
print(module.__name__, 'has %d names' % count)
print(sepline)
if __name__ == '__main__':
import mydir
listing(mydir)
# Self-test code: list myself
Notice the docstring at the top; as in the prior formats.py example, because we may
want to use this as a general tool, a docstring is coded to provide functional information
accessible via __doc__ attributes or the help function (see Chapter 15 for details):
* As we saw in Chapter 17, because a function can access its enclosing module by going through the
sys.modules table like this, it’s possible to emulate the effect of the global statement. For instance, the effect
of global X; X=0 can be simulated (albeit with much more typing!) by saying this inside a function:
import sys; glob=sys.modules[__name__]; glob.X=0. Remember, each module gets a __name__ attribute for
free; it’s visible as a global name inside the functions within the module. This trick provides another way to
change both local and global variables of the same name inside a function.
592 | Chapter 24: Advanced Module Topics
>>> import mydir
>>> help(mydir)
Help on module mydir:
NAME
mydir - mydir.py: a module that lists the namespaces of other modules
FILE
c:\users\veramark\mark\mydir.py
FUNCTIONS
listing(module, verbose=True)
DATA
sepchr = '-'
seplen = 60
I’ve also provided self-test logic at the bottom of this module, which narcissistically
imports and lists itself. Here’s the sort of output produced in Python 3.0 (to use this in
2.6, enable 3.0 print calls with the __future__ import described in Chapter 11—the
end keyword is 3.0-only):
C:\Users\veramark\Mark> c:\Python30\python mydir.py
-----------------------------------------------------------name: mydir file: C:\Users\veramark\Mark\mydir.py
-----------------------------------------------------------00) seplen 60
01) __builtins__ <built-in name>
02) __file__ <built-in name>
03) __package__ <built-in name>
04) listing <function listing at 0x026D3B70>
05) __name__ <built-in name>
06) sepchr 07) __doc__ <built-in name>
-----------------------------------------------------------mydir has 8 names
------------------------------------------------------------
To use this as a tool for listing other modules, simply pass the modules in as objects to
this file’s function. Here it is listing attributes in the tkinter GUI module in the standard
library (a.k.a. Tkinter in Python 2.6):
>>> import mydir
>>> import tkinter
>>> mydir.listing(tkinter)
-----------------------------------------------------------name: tkinter file: c:\PYTHON30\lib\tkinter\__init__.py
-----------------------------------------------------------00) getdouble <class 'float'>
01) MULTIPLE multiple
02) mainloop <function mainloop at 0x02913B70>
03) Canvas <class 'tkinter.Canvas'>
04) AtSelLast <function AtSelLast at 0x028FA7C8>
...many more name omitted...
151) StringVar <class 'tkinter.StringVar'>
Modules Are Objects: Metaprograms | 593
152) ARC arc
153) At <function At at 0x028FA738>
154) NSEW nsew
155) SCROLL scroll
-----------------------------------------------------------tkinter has 156 names
------------------------------------------------------------
We’ll meet getattr and its relatives again later. The point to notice here is that mydir
is a program that lets you browse other programs. Because Python exposes its internals,
you can process objects generically.†
Importing Modules by Name String
The module name in an import or from statement is a hardcoded variable name. Sometimes, though, your program will get the name of a module to be imported as a string
at runtime (e.g., if a user selects a module name from within a GUI). Unfortunately,
you can’t use import statements directly to load a module given its name as a string—
Python expects a variable name, not a string. For instance:
>>> import "string"
File "<stdin>", line 1
import "string"
^
SyntaxError: invalid syntax
It also won’t work to simply assign the string to a variable name:
x = "string"
import x
Here, Python will try to import a file x.py, not the string module—the name in an
import statement both becomes a variable assigned to the loaded module and identifies
the external file literally.
To get around this, you need to use special tools to load a module dynamically from a
string that is generated at runtime. The most general approach is to construct an
import statement as a string of Python code and pass it to the exec built-in function to
run (exec is a statement in Python 2.6, but it can be used exactly as shown here—the
parentheses are simply ignored):
>>> modname = "string"
>>> exec("import " + modname)
# Run a string of code
>>> string
# Imported in this namespace
<module 'string' from 'c:\Python30\lib\string.py'>
† Tools such as mydir.listing can be preloaded into the interactive namespace by importing them in the file
referenced by the PYTHONSTARTUP environment variable. Because code in the startup file runs in the interactive
namespace (module __main__), importing common tools in the startup file can save you some typing. See
Appendix A for more details.
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The exec function (and its cousin for expressions, eval) compiles a string of code and
passes it to the Python interpreter to be executed. In Python, the byte code compiler is
available at runtime, so you can write programs that construct and run other programs
like this. By default, exec runs the code in the current scope, but you can get more
specific by passing in optional namespace dictionaries.
The only real drawback to exec is that it must compile the import statement each time
it runs; if it runs many times, your code may run quicker if it uses the built-in
__import__ function to load from a name string instead. The effect is similar, but
__import__ returns the module object, so assign it to a name here to keep it:
>>> modname = "string"
>>> string = __import__(modname)
>>> string
<module 'string' from 'c:\Python30\lib\string.py'>
Transitive Module Reloads
We studied module reloads in Chapter 22, as a way to pick up changes in code without
stopping and restarting a program. When you reload a module, though, Python only
reloads that particular module’s file; it doesn’t automatically reload modules that the
file being reloaded happens to import.
For example, if you reload some module A, and A imports modules B and C, the reload
applies only to A, not to B and C. The statements inside A that import B and C are rerun
during the reload, but they just fetch the already loaded B and C module objects (assuming they’ve been imported before). In actual code, here’s the file A.py:
import B
import C
# Not reloaded when A is
# Just an import of an already loaded module
% python
>>> . . .
>>> from imp import reload
>>> reload(A)
By default, this means that you cannot depend on reloads picking up changes in all the
modules in your program transitively—instead, you must use multiple reload calls to
update the subcomponents independently. This can require substantial work for large
systems you’re testing interactively. You can design your systems to reload their subcomponents automatically by adding reload calls in parent modules like A, but this
complicates the modules’ code.
A better approach is to write a general tool to do transitive reloads automatically by
scanning modules’ __dict__ attributes and checking each item’s type to find nested
modules to reload. Such a utility function could call itself recursively to navigate arbitrarily shaped import dependency chains. Module __dict__ attributes were introduced
earlier in, the section “Modules Are Objects: Metaprograms” on page 591, and the
type call was presented in Chapter 9; we just need to combine the two tools.
Transitive Module Reloads | 595
For example, the module reloadall.py listed next has a reload_all function that automatically reloads a module, every module that the module imports, and so on, all the
way to the bottom of each import chain. It uses a dictionary to keep track of already
reloaded modules, recursion to walk the import chains, and the standard library’s
types module, which simply predefines type results for built-in types. The visited
dictionary technique works to avoid cycles here when imports are recursive or redundant, because module objects can be dictionary keys (as we learned in Chapter 5, a set
would offer similar functionality if we use visited.add(module) to insert):
"""
reloadall.py: transitively reload nested modules
"""
import types
from imp import reload
# from required in 3.0
def status(module):
print('reloading ' + module.__name__)
def transitive_reload(module, visited):
if not module in visited:
status(module)
reload(module)
visited[module] = None
for attrobj in module.__dict__.values():
if type(attrobj) == types.ModuleType:
transitive_reload(attrobj, visited)
# Trap cycles, duplicates
# Reload this module
# And visit children
# For all attrs
# Recur if module
def reload_all(*args):
visited = {}
for arg in args:
if type(arg) == types.ModuleType:
transitive_reload(arg, visited)
if __name__ == '__main__':
import reloadall
reload_all(reloadall)
# Test code: reload myself
# Should reload this, types
To use this utility, import its reload_all function and pass it the name of an already
loaded module (like you would the built-in reload function). When the file runs standalone, its self-test code will test itself—it has to import itself because its own name is
not defined in the file without an import (this code works in both 3.0 and 2.6 and prints
identical output, because we’ve used + instead of a comma in the print):
C:\misc> c:\Python30\python reloadall.py
reloading reloadall
reloading types
Here is this module at work in 3.0 on some standard library modules. Notice how os
is imported by tkinter, but tkinter reaches sys before os can (if you want to test this
on Python 2.6, substitute Tkinter for tkinter):
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>>> from reloadall import reload_all
>>> import os, tkinter
>>> reload_all(os)
reloading os
reloading copyreg
reloading ntpath
reloading genericpath
reloading stat
reloading sys
reloading errno
>>> reload_all(tkinter)
reloading tkinter
reloading _tkinter
reloading tkinter._fix
reloading sys
reloading ctypes
reloading os
reloading copyreg
reloading ntpath
reloading genericpath
reloading stat
reloading errno
reloading ctypes._endian
reloading tkinter.constants
And here is a session that shows the effect of normal versus transitive reloads—changes
made to the two nested files are not picked up by reloads, unless the transitive utility
is used:
import b
X = 1
# a.py
import c
Y = 2
# b.py
Z = 3
# c.py
C:\misc> C:\Python30\python
>>> import a
>>> a.X, a.b.Y, a.b.c.Z
(1, 2, 3)
# Change all three files' assignment values and save
>>> from imp import reload
>>> reload(a)
<module 'a' from 'a.py'>
>>> a.X, a.b.Y, a.b.c.Z
(111, 2, 3)
# Normal reload is top level only
>>> from reloadall import reload_all
>>> reload_all(a)
reloading a
Transitive Module Reloads | 597
reloading b
reloading c
>>> a.X, a.b.Y, a.b.c.Z
(111, 222, 333)
# Reloads all nested modules too
For more insight, study and experiment with this example on your own; it’s another
importable tool you might want to add to your own source code library.
Module Design Concepts
Like functions, modules present design tradeoffs: you have to think about which functions go in which modules, module communication mechanisms, and so on. All of this
will become clearer when you start writing bigger Python systems, but here are a few
general ideas to keep in mind:
• You’re always in a module in Python. There’s no way to write code that doesn’t
live in some module. In fact, code typed at the interactive prompt really goes in a
built-in module called __main__; the only unique things about the interactive
prompt are that code runs and is discarded immediately, and expression results
are printed automatically.
• Minimize module coupling: global variables. Like functions, modules work
best if they’re written to be closed boxes. As a rule of thumb, they should be as
independent of global variables used within other modules as possible, except for
functions and classes imported from them.
• Maximize module cohesion: unified purpose. You can minimize a module’s
couplings by maximizing its cohesion; if all the components of a module share a
general purpose, you’re less likely to depend on external names.
• Modules should rarely change other modules’ variables. We illustrated this
with code in Chapter 17, but it’s worth repeating here: it’s perfectly OK to use
globals defined in another module (that’s how clients import services, after all),
but changing globals in another module is often a symptom of a design problem.
There are exceptions, of course, but you should try to communicate results through
devices such as function arguments and return values, not cross-module changes.
Otherwise, your globals’ values become dependent on the order of arbitrarily remote assignments in other files, and your modules become harder to understand
and reuse.
As a summary, Figure 24-1 sketches the environment in which modules operate. Modules contain variables, functions, classes, and other modules (if imported). Functions
have local variables of their own, as do classes—i.e., objects that live within modules,
which we’ll meet next in Chapter 25.
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Figure 24-1. Module execution environment. Modules are imported, but modules also import and use
other modules, which may be coded in Python or another language such as C. Modules in turn contain
variables, functions, and classes to do their work, and their functions and classes may contain variables
and other items of their own. At the top, though, programs are just sets of modules.
Module Gotchas
In this section, we’ll take a look at the usual collection of boundary cases that make life
interesting for Python beginners. Some are so obscure that it was hard to come up with
examples, but most illustrate something important about the language.
Statement Order Matters in Top-Level Code
When a module is first imported (or reloaded), Python executes its statements one by
one, from the top of the file to the bottom. This has a few subtle implications regarding
forward references that are worth underscoring here:
• Code at the top level of a module file (not nested in a function) runs as soon as
Python reaches it during an import; because of that, it can’t reference names assigned lower in the file.
• Code inside a function body doesn’t run until the function is called; because names
in a function aren’t resolved until the function actually runs, they can usually reference names anywhere in the file.
Generally, forward references are only a concern in top-level module code that executes
immediately; functions can reference names arbitrarily. Here’s an example that illustrates forward reference:
Module Gotchas | 599
func1()
# Error: "func1" not yet assigned
def func1():
print(func2())
# Okay: "func2" looked up later
func1()
# Error: "func2" not yet assigned
def func2():
return "Hello"
func1()
# Okay: "func1" and "func2" assigned
When this file is imported (or run as a standalone program), Python executes its statements from top to bottom. The first call to func1 fails because the func1 def hasn’t run
yet. The call to func2 inside func1 works as long as func2’s def has been reached by the
time func1 is called (it hasn’t when the second top-level func1 call is run). The last call
to func1 at the bottom of the file works because func1 and func2 have both been
assigned.
Mixing defs with top-level code is not only hard to read, it’s dependent on statement
ordering. As a rule of thumb, if you need to mix immediate code with defs, put your
defs at the top of the file and your top-level code at the bottom. That way, your functions
are guaranteed to be defined and assigned by the time code that uses them runs.
from Copies Names but Doesn’t Link
Although it’s commonly used, the from statement is the source of a variety of potential
gotchas in Python. The from statement is really an assignment to names in the importer’s
scope—a name-copy operation, not a name aliasing. The implications of this are the
same as for all assignments in Python, but they’re subtle, especially given that the code
that shares the objects lives in different files. For instance, suppose we define the following module, nested1.py:
# nested1.py
X = 99
def printer(): print(X)
If we import its two names using from in another module, nested2.py, we get copies of
those names, not links to them. Changing a name in the importer resets only the binding
of the local version of that name, not the name in nested1.py:
# nested2.py
from nested1 import X, printer
X = 88
printer()
% python nested2.py
99
600 | Chapter 24: Advanced Module Topics
# Copy names out
# Changes my "X" only!
# nested1's X is still 99
If we use import to get the whole module and then assign to a qualified name, however,
we change the name in nested1.py. Qualification directs Python to a name in the module
object, rather than a name in the importer, nested3.py:
# nested3.py
import nested1
nested1.X = 88
nested1.printer()
# Get module as a whole
# OK: change nested1's X
% python nested3.py
88
from * Can Obscure the Meaning of Variables
I mentioned this earlier but saved the details for here. Because you don’t list the variables you want when using the from module import * statement form, it can accidentally
overwrite names you’re already using in your scope. Worse, it can make it difficult to
determine where a variable comes from. This is especially true if the from * form is used
on more than one imported file.
For example, if you use from * on three modules, you’ll have no way of knowing what
a raw function call really means, short of searching all three external module files (all
of which may be in other directories):
>>>
>>>
>>>
>>>
from module1 import *
from module2 import *
from module3 import *
. . .
>>> func()
# Bad: may overwrite my names silently
# Worse: no way to tell what we get!
# Huh???
The solution again is not to do this: try to explicitly list the attributes you want in your
from statements, and restrict the from * form to at most one imported module per file.
That way, any undefined names must by deduction be in the module named in the
single from *. You can avoid the issue altogether if you always use import instead of
from, but that advice is too harsh; like much else in programming, from is a convenient
tool if used wisely. Even this example isn’t an absolute evil—it’s OK for a program to
use this technique to collect names in a single space for convenience, as long as it’s well
known.
reload May Not Impact from Imports
Here’s another from-related gotcha: as discussed previously, because from copies (assigns) names when run, there’s no link back to the modules where the names came
from. Names imported with from simply become references to objects, which happen
to have been referenced by the same names in the importee when the from ran.
Module Gotchas | 601
Because of this behavior, reloading the importee has no effect on clients that import its
names using from. That is, the client’s names will still reference the original objects
fetched with from, even if the names in the original module are later reset:
from module import X
. . .
from imp import reload
reload(module)
X
# X may not reflect any module reloads!
# Changes module, but not my names
# Still references old object
To make reloads more effective, use import and name qualification instead of from.
Because qualifications always go back to the module, they will find the new bindings
of module names after reloading:
import module
. . .
from imp import reload
reload(module)
module.X
# Get module, not names
# Changes module in-place
# Get current X: reflects module reloads
reload, from, and Interactive Testing
In fact, the prior gotcha is even more subtle than it appears. Chapter 3 warned that it’s
usually better not to launch programs with imports and reloads because of the complexities involved. Things get even worse when from is brought into the mix. Python
beginners often stumble onto its issues in scenarios like the one outlined next. Say that
after opening a module file in a text edit window, you launch an interactive session to
load and test your module with from:
from module import function
function(1, 2, 3)
Finding a bug, you jump back to the edit window, make a change, and try to reload
the module this way:
from imp import reload
reload(module)
This doesn’t work, because the from statement assigned the name function, not
module. To refer to the module in a reload, you have to first load it with an import
statement at least once:
from imp import reload
import module
reload(module)
function(1, 2, 3)
However, this doesn’t quite work either—reload updates the module object, but as
discussed in the preceding section, names like function that were copied out of the
module in the past still refer to the old objects (in this instance, the original version of
the function). To really get the new function, you must refer to it as module.function
after the reload, or rerun the from:
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from imp import reload
import module
reload(module)
from module import function
function(1, 2, 3)
# Or give up and use module.function()
Now, the new version of the function will finally run.
As you can see, there are problems inherent in using reload with from: not only do you
have to remember to reload after imports, but you also have to remember to rerun your
from statements after reloads. This is complex enough to trip up even an expert once
in a while. (In fact, the situation has gotten even worse in Python 3.0, because you must
also remember to import reload itself!)
The short story is that you should not expect reload and from to play together nicely.
The best policy is not to combine them at all—use reload with import, or launch your
programs other ways, as suggested in Chapter 3: using the Run→Run Module menu
option in IDLE, file icon clicks, system command lines, or the exec built-in function.
Recursive from Imports May Not Work
I saved the most bizarre (and, thankfully, obscure) gotcha for last. Because imports
execute a file’s statements from top to bottom, you need to be careful when using
modules that import each other (known as recursive imports). Because the statements
in a module may not all have been run when it imports another module, some of its
names may not yet exist.
If you use import to fetch the module as a whole, this may or may not matter; the
module’s names won’t be accessed until you later use qualification to fetch their values.
But if you use from to fetch specific names, you must bear in mind that you will only
have access to names in that module that have already been assigned.
For instance, take the following modules, recur1 and recur2. recur1 assigns a name X,
and then imports recur2 before assigning the name Y. At this point, recur2 can fetch
recur1 as a whole with an import (it already exists in Python’s internal modules table),
but if it uses from, it will be able to see only the name X; the name Y, which is assigned
below the import in recur1, doesn’t yet exist, so you get an error:
# recur1.py
X = 1
import recur2
Y = 2
# recur2.py
from recur1 import X
from recur1 import Y
# Run recur2 now if it doesn't exist
# OK: "X" already assigned
# Error: "Y" not yet assigned
C:\misc> C:\Python30\python
>>> import recur1
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
Module Gotchas | 603
File "recur1.py", line 2, in <module>
import recur2
File "recur2.py", line 2, in <module>
from recur1 import Y
ImportError: cannot import name Y
Python avoids rerunning recur1’s statements when they are imported recursively from
recur2 (otherwise the imports would send the script into an infinite loop), but
recur1’s namespace is incomplete when it’s imported by recur2.
The solution? Don’t use from in recursive imports (no, really!). Python won’t get stuck
in a cycle if you do, but your programs will once again be dependent on the order of
the statements in the modules.
There are two ways out of this gotcha:
• You can usually eliminate import cycles like this by careful design—maximizing
cohesion and minimizing coupling are good first steps.
• If you can’t break the cycles completely, postpone module name accesses by using
import and qualification (instead of from), or by running your froms either inside
functions (instead of at the top level of the module), or near the bottom of your
file to defer their execution.
Chapter Summary
This chapter surveyed some more advanced module-related concepts. We studied data
hiding techniques, enabling new language features with the __future__ module, the
__name__ usage mode variable, transitive reloads, importing by name strings, and more.
We also explored and summarized module design issues and looked at common mistakes related to modules to help you avoid them in your code.
The next chapter begins our look at Python’s object-oriented programming tool, the
class. Much of what we’ve covered in the last few chapters will apply there, too—classes
live in modules and are namespaces as well, but they add an extra component to attribute lookup called inheritance search. As this is the last chapter in this part of the
book, however, before we dive into that topic, be sure to work through this part’s set
of lab exercises. And before that, here is this chapter’s quiz to review the topics covered
here.
Test Your Knowledge: Quiz
1. What is significant about variables at the top level of a module whose names begin
with a single underscore?
2. What does it mean when a module’s __name__ variable is the string "__main__"?
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3. If the user interactively types the name of a module to test, how can you import it?
4. How is changing sys.path different from setting PYTHONPATH to modify the module
search path?
5. If the module __future__ allows us to import from the future, can we also import
from the past?
Test Your Knowledge: Answers
1. Variables at the top level of a module whose names begin with a single underscore
are not copied out to the importing scope when the from * statement form is used.
They can still be accessed by an import or the normal from statement form, though.
2. If a module’s __name__ variable is the string "__main__", it means that the file is
being executed as a top-level script instead of being imported from another file in
the program. That is, the file is being used as a program, not a library.
3. User input usually comes into a script as a string; to import the referenced module
given its string name, you can build and run an import statement with exec, or pass
the string name in a call to the __import__ function.
4. Changing sys.path only affects one running program, and is temporary—the
change goes away when the program ends. PYTHONPATH settings live in the operating
system—they are picked up globally by all programs on a machine, and changes
to these settings endure after programs exit.
5. No, we can’t import from the past in Python. We can install (or stubbornly use)
an older version of the language, but the latest Python is generally the best Python.
Test Your Knowledge: Part V Exercises
See “Part V, Modules” on page 1119 in Appendix B for the solutions.
1. Import basics. Write a program that counts the lines and characters in a file (similar
in spirit to wc on Unix). With your text editor, code a Python module called
mymod.py that exports three top-level names:
• A countLines(name) function that reads an input file and counts the number of
lines in it (hint: file.readlines does most of the work for you, and len does the
rest).
• A countChars(name) function that reads an input file and counts the number of
characters in it (hint: file.read returns a single string).
• A test(name) function that calls both counting functions with a given input
filename. Such a filename generally might be passed in, hardcoded, input with
the input built-in function, or pulled from a command line via the sys.argv list
shown in this chapter’s formats.py example; for now, you can assume it’s a
passed-in function argument.
Test Your Knowledge: Part V Exercises | 605
All three mymod functions should expect a filename string to be passed in. If you
type more than two or three lines per function, you’re working much too hard—
use the hints I just gave!
2.
3.
4.
5.
6.
Next, test your module interactively, using import and attribute references to fetch
your exports. Does your PYTHONPATH need to include the directory where you created
mymod.py? Try running your module on itself: e.g., test("mymod.py"). Note that
test opens the file twice; if you’re feeling ambitious, you may be able to improve
this by passing an open file object into the two count functions (hint:
file.seek(0) is a file rewind).
from/from *. Test your mymod module from exercise 1 interactively by using from to
load the exports directly, first by name, then using the from * variant to fetch
everything.
__main__. Add a line in your mymod module that calls the test function automatically only when the module is run as a script, not when it is imported. The line you
add will probably test the value of __name__ for the string "__main__", as shown in
this chapter. Try running your module from the system command line; then, import the module and test its functions interactively. Does it still work in both
modes?
Nested imports. Write a second module, myclient.py, that imports mymod and tests
its functions; then run myclient from the system command line. If myclient uses
from to fetch from mymod, will mymod’s functions be accessible from the top level of
myclient? What if it imports with import instead? Try coding both variations in
myclient and test interactively by importing myclient and inspecting its __dict__
attribute.
Package imports. Import your file from a package. Create a subdirectory called
mypkg nested in a directory on your module import search path, move the
mymod.py module file you created in exercise 1 or 3 into the new directory, and
try to import it with a package import of the form import mypkg.mymod.
You’ll need to add an __init__.py file in the directory your module was moved to
make this go, but it should work on all major Python platforms (that’s part of the
reason Python uses “.” as a path separator). The package directory you create can
be simply a subdirectory of the one you’re working in; if it is, it will be found via
the home directory component of the search path, and you won’t have to configure
your path. Add some code to your __init__.py, and see if it runs on each import.
Reloads. Experiment with module reloads: perform the tests in Chapter 22’s
changer.py example, changing the called function’s message and/or behavior repeatedly, without stopping the Python interpreter. Depending on your system, you
might be able to edit changer in another window, or suspend the Python interpreter
and edit in the same window (on Unix, a Ctrl-Z key combination usually suspends
the current process, and an fg command later resumes it).
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7. Circular imports.‡ In the section on recursive import gotchas, importing recur1
raised an error. But if you restart Python and import recur2 interactively, the error
doesn’t occur—test this and see for yourself. Why do you think it works to import
recur2, but not recur1? (Hint: Python stores new modules in the built-in
sys.modules table—a dictionary—before running their code; later imports fetch
the module from this table first, whether the module is “complete” yet or not.)
Now, try running recur1 as a top-level script file: python recur1.py. Do you get the
same error that occurs when recur1 is imported interactively? Why? (Hint: when
modules are run as programs, they aren’t imported, so this case has the same effect
as importing recur2 interactively; recur2 is the first module imported.) What happens when you run recur2 as a script?
‡ Note that circular imports are extremely rare in practice. On the other hand, if you can understand why they
are a potential problem, you know a lot about Python’s import semantics.
Test Your Knowledge: Part V Exercises | 607
PART VI
Classes and OOP
CHAPTER 25
OOP: The Big Picture
So far in this book, we’ve been using the term “object” generically. Really, the code
written up to this point has been object-based—we’ve passed objects around our scripts,
used them in expressions, called their methods, and so on. For our code to qualify as
being truly object-oriented (OO), though, our objects will generally need to also participate in something called an inheritance hierarchy.
This chapter begins our exploration of the Python class—a device used to implement
new kinds of objects in Python that support inheritance. Classes are Python’s main
object-oriented programming (OOP) tool, so we’ll also look at OOP basics along the
way in this part of the book. OOP offers a different and often more effective way of
looking at programming, in which we factor code to minimize redundancy, and write
new programs by customizing existing code instead of changing it in-place.
In Python, classes are created with a new statement: the class statement. As you’ll see,
the objects defined with classes can look a lot like the built-in types we studied earlier
in the book. In fact, classes really just apply and extend the ideas we’ve already covered;
roughly, they are packages of functions that use and process built-in object types.
Classes, though, are designed to create and manage new objects, and they also support
inheritance—a mechanism of code customization and reuse above and beyond anything we’ve seen so far.
One note up front: in Python, OOP is entirely optional, and you don’t need to use
classes just to get started. In fact, you can get plenty of work done with simpler constructs such as functions, or even simple top-level script code. Because using classes
well requires some up-front planning, they tend to be of more interest to people who
work in strategic mode (doing long-term product development) than to people who
work in tactical mode (where time is in very short supply).
Still, as you’ll see in this part of the book, classes turn out to be one of the most useful
tools Python provides. When used well, classes can actually cut development time
radically. They’re also employed in popular Python tools like the tkinter GUI API, so
most Python programmers will usually find at least a working knowledge of class basics
helpful.
611
Why Use Classes?
Remember when I told you that programs “do things with stuff”? In simple terms,
classes are just a way to define new sorts of stuff, reflecting real objects in a program’s
domain. For instance, suppose we decide to implement that hypothetical pizza-making
robot we used as an example in Chapter 16. If we implement it using classes, we can
model more of its real-world structure and relationships. Two aspects of OOP prove
useful here:
Inheritance
Pizza-making robots are kinds of robots, so they possess the usual robot-y properties. In OOP terms, we say they “inherit” properties from the general category
of all robots. These common properties need to be implemented only once for the
general case and can be reused by all types of robots we may build in the future.
Composition
Pizza-making robots are really collections of components that work together as a
team. For instance, for our robot to be successful, it might need arms to roll dough,
motors to maneuver to the oven, and so on. In OOP parlance, our robot is an
example of composition; it contains other objects that it activates to do its bidding.
Each component might be coded as a class, which defines its own behavior and
relationships.
General OOP ideas like inheritance and composition apply to any application that can
be decomposed into a set of objects. For example, in typical GUI systems, interfaces
are written as collections of widgets—buttons, labels, and so on—which are all drawn
when their container is drawn (composition). Moreover, we may be able to write our
own custom widgets—buttons with unique fonts, labels with new color schemes, and
the like—which are specialized versions of more general interface devices (inheritance).
From a more concrete programming perspective, classes are Python program units, just
like functions and modules: they are another compartment for packaging logic and
data. In fact, classes also define new namespaces, much like modules. But, compared
to other program units we’ve already seen, classes have three critical distinctions that
make them more useful when it comes to building new objects:
Multiple instances
Classes are essentially factories for generating one or more objects. Every time we
call a class, we generate a new object with a distinct namespace. Each object generated from a class has access to the class’s attributes and gets a namespace of its
own for data that varies per object.
Customization via inheritance
Classes also support the OOP notion of inheritance; we can extend a class by redefining its attributes outside the class itself. More generally, classes can build up
namespace hierarchies, which define names to be used by objects created from
classes in the hierarchy.
612 | Chapter 25: OOP: The Big Picture
Operator overloading
By providing special protocol methods, classes can define objects that respond to
the sorts of operations we saw at work on built-in types. For instance, objects made
with classes can be sliced, concatenated, indexed, and so on. Python provides
hooks that classes can use to intercept and implement any built-in type operation.
OOP from 30,000 Feet
Before we see what this all means in terms of code, I’d like to say a few words about
the general ideas behind OOP. If you’ve never done anything object-oriented in your
life before now, some of the terminology in this chapter may seem a bit perplexing on
the first pass. Moreover, the motivation for these terms may be elusive until you’ve had
a chance to study the ways that programmers apply them in larger systems. OOP is as
much an experience as a technology.
Attribute Inheritance Search
The good news is that OOP is much simpler to understand and use in Python than in
other languages, such as C++ or Java. As a dynamically typed scripting language, Python removes much of the syntactic clutter and complexity that clouds OOP in other
tools. In fact, most of the OOP story in Python boils down to this expression:
object.attribute
We’ve been using this expression throughout the book to access module attributes, call
methods of objects, and so on. When we say this to an object that is derived from a
class statement, however, the expression kicks off a search in Python—it searches a
tree of linked objects, looking for the first appearance of attribute that it can find.
When classes are involved, the preceding Python expression effectively translates to
the following in natural language:
Find the first occurrence of attribute by looking in object, then in all classes above it,
from bottom to top and left to right.
In other words, attribute fetches are simply tree searches. The term inheritance is applied because objects lower in a tree inherit attributes attached to objects higher in that
tree. As the search proceeds from the bottom up, in a sense, the objects linked into a
tree are the union of all the attributes defined in all their tree parents, all the way up
the tree.
In Python, this is all very literal: we really do build up trees of linked objects with code,
and Python really does climb this tree at runtime searching for attributes every time we
use the object.attribute expression. To make this more concrete, Figure 25-1 sketches
an example of one of these trees.
In this figure, there is a tree of five objects labeled with variables, all of which have
attached attributes, ready to be searched. More specifically, this tree links together three
OOP from 30,000 Feet | 613
Figure 25-1. A class tree, with two instances at the bottom (I1 and I2), a class above them (C1), and
two superclasses at the top (C2 and C3). All of these objects are namespaces (packages of variables),
and the inheritance search is simply a search of the tree from bottom to top looking for the lowest
occurrence of an attribute name. Code implies the shape of such trees.
class objects (the ovals C1, C2, and C3) and two instance objects (the rectangles I1 and
I2) into an inheritance search tree. Notice that in the Python object model, classes and
the instances you generate from them are two distinct object types:
Classes
Serve as instance factories. Their attributes provide behavior—data and
functions—that is inherited by all the instances generated from them (e.g., a function to compute an employee’s salary from pay and hours).
Instances
Represent the concrete items in a program’s domain. Their attributes record data
that varies per specific object (e.g., an employee’s Social Security number).
In terms of search trees, an instance inherits attributes from its class, and a class inherits
attributes from all classes above it in the tree.
In Figure 25-1, we can further categorize the ovals by their relative positions in the tree.
We usually call classes higher in the tree (like C2 and C3) superclasses; classes lower in
the tree (like C1) are known as subclasses.* These terms refer to relative tree positions
and roles. Superclasses provide behavior shared by all their subclasses, but because the
search proceeds from the bottom up, subclasses may override behavior defined in their
superclasses by redefining superclass names lower in the tree.
As these last few words are really the crux of the matter of software customization in
OOP, let’s expand on this concept. Suppose we build up the tree in Figure 25-1, and
then say this:
I2.w
* In other literature, you may also occasionally see the terms base classes and derived classes used to describe
superclasses and subclasses, respectively.
614 | Chapter 25: OOP: The Big Picture
Right away, this code invokes inheritance. Because this is an object.attribute expression, it triggers a search of the tree in Figure 25-1—Python will search for the attribute
w by looking in I2 and above. Specifically, it will search the linked objects in this order:
I2, C1, C2, C3
and stop at the first attached w it finds (or raise an error if w isn’t found at all). In this
case, w won’t be found until C3 is searched because it appears only in that object. In
other words, I2.w resolves to C3.w by virtue of the automatic search. In OOP terminology, I2 “inherits” the attribute w from C3.
Ultimately, the two instances inherit four attributes from their classes: w, x, y, and z.
Other attribute references will wind up following different paths in the tree. For
example:
•
•
•
•
I1.x and I2.x both find x in C1 and stop because C1 is lower than C2.
I1.y and I2.y both find y in C1 because that’s the only place y appears.
I1.z and I2.z both find z in C2 because C2 is further to the left than C3.
I2.name finds name in I2 without climbing the tree at all.
Trace these searches through the tree in Figure 25-1 to get a feel for how inheritance
searches work in Python.
The first item in the preceding list is perhaps the most important to notice—because
C1 redefines the attribute x lower in the tree, it effectively replaces the version above it
in C2. As you’ll see in a moment, such redefinitions are at the heart of software customization in OOP—by redefining and replacing the attribute, C1 effectively customizes
what it inherits from its superclasses.
Classes and Instances
Although they are technically two separate object types in the Python model, the classes
and instances we put in these trees are almost identical—each type’s main purpose is
to serve as another kind of namespace—a package of variables, and a place where we
can attach attributes. If classes and instances therefore sound like modules, they should;
however, the objects in class trees also have automatically searched links to other
namespace objects, and classes correspond to statements, not entire files.
The primary difference between classes and instances is that classes are a kind of factory for generating instances. For example, in a realistic application, we might have an
Employee class that defines what it means to be an employee; from that class, we generate
actual Employee instances. This is another difference between classes and modules: we
only ever have one instance of a given module in memory (that’s why we have to reload
a module to get its new code), but with classes, we can make as many instances as we
need.
OOP from 30,000 Feet | 615
Operationally, classes will usually have functions attached to them (e.g.,
computeSalary), and the instances will have more basic data items used by the class’
functions (e.g., hoursWorked). In fact, the object-oriented model is not that different
from the classic data-processing model of programs plus records; in OOP, instances are
like records with “data,” and classes are the “programs” for processing those records.
In OOP, though, we also have the notion of an inheritance hierarchy, which supports
software customization better than earlier models.
Class Method Calls
In the prior section, we saw how the attribute reference I2.w in our example class tree
was translated to C3.w by the inheritance search procedure in Python. Perhaps just as
important to understand as the inheritance of attributes, though, is what happens when
we try to call methods (i.e., functions attached to classes as attributes).
If this I2.w reference is a function call, what it really means is “call the C3.w function to
process I2.” That is, Python will automatically map the call I2.w() into the call
C3.w(I2), passing in the instance as the first argument to the inherited function.
In fact, whenever we call a function attached to a class in this fashion, an instance of
the class is always implied. This implied subject or context is part of the reason we refer
to this as an object-oriented model—there is always a subject object when an operation
is run. In a more realistic example, we might invoke a method called giveRaise attached
as an attribute to an Employee class; such a call has no meaning unless qualified with
the employee to whom the raise should be given.
As we’ll see later, Python passes in the implied instance to a special first argument
in the method, called self by convention. As we’ll also learn, methods can be
called through either an instance (e.g., bob.giveRaise()) or a class (e.g.,
Employee.giveRaise(bob)), and both forms serve purposes in our scripts. To see how
methods receive their subjects, though, we need to move on to some code.
Coding Class Trees
Although we are speaking in the abstract here, there is tangible code behind all these
ideas. We construct trees, and their objects with class statements and class calls, which
we’ll meet in more detail later. In short:
•
•
•
•
Each class statement generates a new class object.
Each time a class is called, it generates a new instance object.
Instances are automatically linked to the classes from which they are created.
Classes are linked to their superclasses by listing them in parentheses in a class
header line; the left-to-right order there gives the order in the tree.
616 | Chapter 25: OOP: The Big Picture
To build the tree in Figure 25-1, for example, we would run Python code of this form
(I’ve omitted the guts of the class statements here):
class C2: ...
class C3: ...
class C1(C2, C3): ...
# Make class objects (ovals)
I1 = C1()
I2 = C1()
# Make instance objects (rectangles)
# Linked to their classes
# Linked to superclasses
Here, we build the three class objects by running three class statements, and make the
two instance objects by calling the class C1 twice, as though it were a function. The
instances remember the class they were made from, and the class C1 remembers its listed
superclasses.
Technically, this example is using something called multiple inheritance, which simply
means that a class has more than one superclass above it in the class tree. In Python, if
there is more than one superclass listed in parentheses in a class statement (like C1’s
here), their left-to-right order gives the order in which those superclasses will be
searched for attributes.
Because of the way inheritance searches proceed, the object to which you attach an
attribute turns out to be crucial—it determines the name’s scope. Attributes attached
to instances pertain only to those single instances, but attributes attached to classes are
shared by all their subclasses and instances. Later, we’ll study the code that hangs
attributes on these objects in depth. As we’ll find:
• Attributes are usually attached to classes by assignments made within class statements, and not nested inside function def statements.
• Attributes are usually attached to instances by assignments to a special argument
passed to functions inside classes, called self.
For example, classes provide behavior for their instances with functions created by
coding def statements inside class statements. Because such nested defs assign names
within the class, they wind up attaching attributes to the class object that will be inherited by all instances and subclasses:
class C1(C2, C3):
def setname(self, who):
self.name = who
# Make and link class C1
# Assign name: C1.setname
# Self is either I1 or I2
I1 = C1()
I2 = C1()
I1.setname('bob')
I2.setname('mel')
print(I1.name)
# Make two instances
# Sets I1.name to 'bob'
# Sets I2.name to 'mel'
# Prints 'bob'
OOP from 30,000 Feet | 617
There’s nothing syntactically unique about def in this context. Operationally, when a
def appears inside a class like this, it is usually known as a method, and it automatically
receives a special first argument—called self by convention—that provides a handle
back to the instance to be processed.†
Because classes are factories for multiple instances, their methods usually go through
this automatically passed-in self argument whenever they need to fetch or set attributes
of the particular instance being processed by a method call. In the preceding code,
self is used to store a name in one of two instances.
Like simple variables, attributes of classes and instances are not declared ahead of time,
but spring into existence the first time they are assigned values. When a method assigns
to a self attribute, it creates or changes an attribute in an instance at the bottom of the
class tree (i.e., one of the rectangles) because self automatically refers to the instance
being processed.
In fact, because all the objects in class trees are just namespace objects, we can fetch or
set any of their attributes by going through the appropriate names. Saying C1.setname
is as valid as saying I1.setname, as long as the names C1 and I1 are in your code’s scopes.
As currently coded, our C1 class doesn’t attach a name attribute to an instance until the
setname method is called. In fact, referencing I1.name before calling I1.setname would
produce an undefined name error. If a class wants to guarantee that an attribute like
name is always set in its instances, it more typically will fill out the attribute at construction time, like this:
class C1(C2, C3):
def __init__(self, who):
self.name = who
# Set name when constructed
# Self is either I1 or I2
I1 = C1('bob')
I2 = C1('mel')
print(I1.name)
# Sets I1.name to 'bob'
# Sets I2.name to 'mel'
# Prints 'bob'
If it’s coded and inherited, Python automatically calls a method named __init__ each
time an instance is generated from a class. The new instance is passed in to the self
argument of __init__ as usual, and any values listed in parentheses in the class call go
to arguments two and beyond. The effect here is to initialize instances when they are
made, without requiring extra method calls.
The __init__ method is known as the constructor because of when it is run. It’s the
most commonly used representative of a larger class of methods called operator overloading methods, which we’ll discuss in more detail in the chapters that follow. Such
methods are inherited in class trees as usual and have double underscores at the start
and end of their names to make them distinct. Python runs them automatically when
instances that support them appear in the corresponding operations, and they are
† If you’ve ever used C++ or Java, you’ll recognize that Python’s self is the same as the this pointer, but
self is always explicit in Python to make attribute accesses more obvious.
618 | Chapter 25: OOP: The Big Picture
mostly an alternative to using simple method calls. They’re also optional: if omitted,
the operations are not supported.
For example, to implement set intersection, a class might either provide a method
named intersect, or overload the & expression operator to dispatch to the required
logic by coding a method named __and__. Because the operator scheme makes instances
look and feel more like built-in types, it allows some classes to provide a consistent and
natural interface, and be compatible with code that expects a built-in type.
OOP Is About Code Reuse
And that, along with a few syntax details, is most of the OOP story in Python. Of course,
there’s a bit more to it than just inheritance. For example, operator overloading is much
more general than I’ve described so far—classes may also provide their own implementations of operations such as indexing, fetching attributes, printing, and more. By
and large, though, OOP is about looking up attributes in trees.
So why would we be interested in building and searching trees of objects? Although it
takes some experience to see how, when used well, classes support code reuse in ways
that other Python program components cannot. With classes, we code by customizing
existing software, instead of either changing existing code in-place or starting from
scratch for each new project.
At a fundamental level, classes are really just packages of functions and other names,
much like modules. However, the automatic attribute inheritance search that we get
with classes supports customization of software above and beyond what we can do
with modules and functions. Moreover, classes provide a natural structure for code
that localizes logic and names, and so aids in debugging.
For instance, because methods are simply functions with a special first argument, we
can mimic some of their behavior by manually passing objects to be processed to simple
functions. The participation of methods in class inheritance, though, allows us to naturally customize existing software by coding subclasses with new method definitions,
rather than changing existing code in-place. There is really no such concept with modules and functions.
As an example, suppose you’re assigned the task of implementing an employee database
application. As a Python OOP programmer, you might begin by coding a general superclass that defines default behavior common to all the kinds of employees in your
organization:
class Employee:
def computeSalary(self): ...
def giveRaise(self): ...
def promote(self): ...
def retire(self): ...
# General superclass
# Common or default behavior
OOP from 30,000 Feet | 619
Once you’ve coded this general behavior, you can specialize it for each specific kind of
employee to reflect how the various types differ from the norm. That is, you can code
subclasses that customize just the bits of behavior that differ per employee type; the
rest of the employee types’ behavior will be inherited from the more general class. For
example, if engineers have a unique salary computation rule (i.e., not hours times rate),
you can replace just that one method in a subclass:
class Engineer(Employee):
def computeSalary(self): ...
# Specialized subclass
# Something custom here
Because the computeSalary version here appears lower in the class tree, it will replace
(override) the general version in Employee. You then create instances of the kinds of
employee classes that the real employees belong to, to get the correct behavior:
bob = Employee()
mel = Engineer()
# Default behavior
# Custom salary calculator
Notice that you can make instances of any class in a tree, not just the ones at the
bottom—the class you make an instance from determines the level at which the attribute search will begin. Ultimately, these two instance objects might wind up embedded in a larger container object (e.g., a list, or an instance of another class) that
represents a department or company using the composition idea mentioned at the start
of this chapter.
When you later ask for these employees’ salaries, they will be computed according to
the classes from which the objects were made, due to the principles of the inheritance
search:‡
company = [bob, mel]
for emp in company:
print(emp.computeSalary())
# A composite object
# Run this object's version
This is yet another instance of the idea of polymorphism introduced in Chapter 4 and
revisited in Chapter 16. Recall that polymorphism means that the meaning of an operation depends on the object being operated on. Here, the method computeSalary is
located by inheritance search in each object before it is called. In other applications,
polymorphism might also be used to hide (i.e., encapsulate) interface differences. For
example, a program that processes data streams might be coded to expect objects with
input and output methods, without caring what those methods actually do:
def processor(reader, converter, writer):
while 1:
data = reader.read()
if not data: break
‡ Note that the company list in this example could be stored in a file with Python object pickling, introduced in
Chapter 9 when we met files, to yield a persistent employee database. Python also comes with a module
named shelve, which would allow you to store the pickled representation of the class instances in an accessby-key filesystem; the third-party open source ZODB system does the same but has better support for
production-quality object-oriented databases.
620 | Chapter 25: OOP: The Big Picture
data = converter(data)
writer.write(data)
By passing in instances of subclasses that specialize the required read and write method
interfaces for various data sources, we can reuse the processor function for any data
source we need to use, both now and in the future:
class Reader:
def read(self): ...
# Default behavior and tools
def other(self): ...
class FileReader(Reader):
def read(self): ...
# Read from a local file
class SocketReader(Reader):
def read(self): ...
# Read from a network socket
...
processor(FileReader(...),
Converter, FileWriter(...))
processor(SocketReader(...), Converter, TapeWriter(...))
processor(FtpReader(...),
Converter, XmlWriter(...))
Moreover, because the internal implementations of those read and write methods have
been factored into single locations, they can be changed without impacting code such
as this that uses them. In fact, the processor function might itself be a class to allow
the conversion logic of converter to be filled in by inheritance, and to allow readers
and writers to be embedded by composition (we’ll see how this works later in this part
of the book).
Once you get used to programming this way (by software customization), you’ll find
that when it’s time to write a new program, much of your work may already be done—
your task largely becomes one of mixing together existing superclasses that already
implement the behavior required by your program. For example, someone else might
have written the Employee, Reader, and Writer classes in this example for use in a completely different program. If so, you get all of that person’s code “for free.”
In fact, in many application domains, you can fetch or purchase collections of superclasses, known as frameworks, that implement common programming tasks as classes,
ready to be mixed into your applications. These frameworks might provide database
interfaces, testing protocols, GUI toolkits, and so on. With frameworks, you often
simply code a subclass that fills in an expected method or two; the framework classes
higher in the tree do most of the work for you. Programming in such an OOP world is
just a matter of combining and specializing already debugged code by writing subclasses
of your own.
Of course, it takes a while to learn how to leverage classes to achieve such OOP utopia.
In practice, object-oriented work also entails substantial design work to fully realize
the code reuse benefits of classes—to this end, programmers have begun cataloging
common OOP structures, known as design patterns, to help with design issues. The
actual code you write to do OOP in Python, though, is so simple that it will not in itself
pose an additional obstacle to your OOP quest. To see why, you’ll have to move on to
Chapter 26.
OOP from 30,000 Feet | 621
Chapter Summary
We took an abstract look at classes and OOP in this chapter, taking in the big picture
before we dive into syntax details. As we’ve seen, OOP is mostly about looking up
attributes in trees of linked objects; we call this lookup an inheritance search. Objects
at the bottom of the tree inherit attributes from objects higher up in the tree—a feature
that enables us to program by customizing code, rather than changing it, or starting
from scratch. When used well, this model of programming can cut development time
radically.
The next chapter will begin to fill in the coding details behind the picture painted here.
As we get deeper into Python classes, though, keep in mind that the OOP model in
Python is very simple; as I’ve already stated, it’s really just about looking up attributes
in object trees. Before we move on, here’s a quick quiz to review what we’ve covered
here.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
7.
8.
What is the main point of OOP in Python?
Where does an inheritance search look for an attribute?
What is the difference between a class object and an instance object?
Why is the first argument in a class method function special?
What is the __init__ method used for?
How do you create a class instance?
How do you create a class?
How do you specify a class’s superclasses?
Test Your Knowledge: Answers
1. OOP is about code reuse—you factor code to minimize redundancy and program
by customizing what already exists instead of changing code in-place or starting
from scratch.
2. An inheritance search looks for an attribute first in the instance object, then in the
class the instance was created from, then in all higher superclasses, progressing
from the bottom to the top of the object tree, and from left to right (by default).
The search stops at the first place the attribute is found. Because the lowest version
of a name found along the way wins, class hierarchies naturally support customization by extension.
622 | Chapter 25: OOP: The Big Picture
3. Both class and instance objects are namespaces (packages of variables that appear
as attributes). The main difference between them is that classes are a kind of factory
for creating multiple instances. Classes also support operator overloading methods, which instances inherit, and treat any functions nested within them as special
methods for processing instances.
4. The first argument in a class method function is special because it always receives
the instance object that is the implied subject of the method call. It’s usually called
self by convention. Because method functions always have this implied subject
object context by default, we say they are “object-oriented”—i.e., designed to
process or change objects.
5. If the __init__ method is coded or inherited in a class, Python calls it automatically
each time an instance of that class is created. It’s known as the constructor method;
it is passed the new instance implicitly, as well as any arguments passed explicitly
to the class name. It’s also the most commonly used operator overloading method.
If no __init__ method is present, instances simply begin life as empty namespaces.
6. You create a class instance by calling the class name as though it were a function;
any arguments passed into the class name show up as arguments two and beyond
in the __init__ constructor method. The new instance remembers the class it was
created from for inheritance purposes.
7. You create a class by running a class statement; like function definitions, these
statements normally run when the enclosing module file is imported (more on this
in the next chapter).
8. You specify a class’s superclasses by listing them in parentheses in the class statement, after the new class’s name. The left-to-right order in which the classes are
listed in the parentheses gives the left-to-right inheritance search order in the class
tree.
Test Your Knowledge: Answers | 623
CHAPTER 26
Class Coding Basics
Now that we’ve talked about OOP in the abstract, it’s time to see how this translates
to actual code. This chapter begins to fill in the syntax details behind the class model
in Python.
If you’ve never been exposed to OOP in the past, classes can seem somewhat complicated if taken in a single dose. To make class coding easier to absorb, we’ll begin our
detailed exploration of OOP by taking a first look at some basic classes in action in this
chapter. We’ll expand on the details introduced here in later chapters of this part of
the book, but in their basic form, Python classes are easy to understand.
In fact, classes have just three primary distinctions. At a base level, they are mostly just
namespaces, much like the modules we studied in Part V. Unlike modules, though,
classes also have support for generating multiple objects, for namespace inheritance,
and for operator overloading. Let’s begin our class statement tour by exploring each
of these three distinctions in turn.
Classes Generate Multiple Instance Objects
To understand how the multiple objects idea works, you have to first understand that
there are two kinds of objects in Python’s OOP model: class objects and instance objects. Class objects provide default behavior and serve as factories for instance objects.
Instance objects are the real objects your programs process—each is a namespace in
its own right, but inherits (i.e., has automatic access to) names in the class from which
it was created. Class objects come from statements, and instances come from calls; each
time you call a class, you get a new instance of that class.
625
This object-generation concept is very different from any of the other program constructs we’ve seen so far in this book. In effect, classes are essentially factories for generating multiple instances. By contrast, only one copy of each module is ever imported
into a single program (in fact, one reason that we have to call imp.reload is to update
the single module object so that changes are reflected once they’ve been made).
The following is a quick summary of the bare essentials of Python OOP. As you’ll see,
Python classes are in some ways similar to both defs and modules, but they may be
quite different from what you’re used to in other languages.
Class Objects Provide Default Behavior
When we run a class statement, we get a class object. Here’s a rundown of the main
properties of Python classes:
• The class statement creates a class object and assigns it a name. Just like the
function def statement, the Python class statement is an executable statement.
When reached and run, it generates a new class object and assigns it to the name
in the class header. Also, like defs, class statements typically run when the files
they are coded in are first imported.
• Assignments inside class statements make class attributes. Just like in module
files, top-level assignments within a class statement (not nested in a def) generate
attributes in a class object. Technically, the class statement scope morphs into the
attribute namespace of the class object, just like a module’s global scope. After
running a class statement, class attributes are accessed by name qualification:
object.name.
• Class attributes provide object state and behavior. Attributes of a class object
record state information and behavior to be shared by all instances created from
the class; function def statements nested inside a class generate methods, which
process instances.
Instance Objects Are Concrete Items
When we call a class object, we get an instance object. Here’s an overview of the key
points behind class instances:
• Calling a class object like a function makes a new instance object. Each time
a class is called, it creates and returns a new instance object. Instances represent
concrete items in your program’s domain.
• Each instance object inherits class attributes and gets its own namespace.
Instance objects created from classes are new namespaces; they start out empty
but inherit attributes that live in the class objects from which they were generated.
626 | Chapter 26: Class Coding Basics
• Assignments to attributes of self in methods make per-instance attributes.
Inside class method functions, the first argument (called self by convention) references the instance object being processed; assignments to attributes of self create
or change data in the instance, not the class.
A First Example
Let’s turn to a real example to show how these ideas work in practice. To begin, let’s
define a class named FirstClass by running a Python class statement interactively:
>>> class FirstClass:
...
def setdata(self, value):
...
self.data = value
...
def display(self):
...
print(self.data)
...
# Define a class object
# Define class methods
# self is the instance
# self.data: per instance
We’re working interactively here, but typically, such a statement would be run when
the module file it is coded in is imported. Like functions created with defs, this class
won’t even exist until Python reaches and runs this statement.
Like all compound statements, the class starts with a header line that lists the class
name, followed by a body of one or more nested and (usually) indented statements.
Here, the nested statements are defs; they define functions that implement the behavior
the class means to export.
As we learned in Part IV, def is really an assignment. Here, it assigns function objects
to the names setdata and display in the class statement’s scope, and so generates
attributes attached to the class: FirstClass.setdata and FirstClass.display. In fact,
any name assigned at the top level of the class’s nested block becomes an attribute of
the class.
Functions inside a class are usually called methods. They’re coded with normal defs,
and they support everything we’ve learned about functions already (they can have defaults, return values, and so on). But in a method function, the first argument automatically receives an implied instance object when called—the subject of the call. We
need to create a couple of instances to see how this works:
>>> x = FirstClass()
>>> y = FirstClass()
# Make two instances
# Each is a new namespace
By calling the class this way (notice the parentheses), we generate instance objects,
which are just namespaces that have access to their classes’ attributes. Properly speaking, at this point, we have three objects: two instances and a class. Really, we have three
linked namespaces, as sketched in Figure 26-1. In OOP terms, we say that x “is a”
FirstClass, as is y.
Classes Generate Multiple Instance Objects | 627
Figure 26-1. Classes and instances are linked namespace objects in a class tree that is searched by
inheritance. Here, the “data” attribute is found in instances, but “setdata” and “display” are in the
class above them.
The two instances start out empty but have links back to the class from which they
were generated. If we qualify an instance with the name of an attribute that lives in the
class object, Python fetches the name from the class by inheritance search (unless it
also lives in the instance):
>>> x.setdata("King Arthur")
>>> y.setdata(3.14159)
# Call methods: self is x
# Runs: FirstClass.setdata(y, 3.14159)
Neither x nor y has a setdata attribute of its own, so to find it, Python follows the link
from instance to class. And that’s about all there is to inheritance in Python: it happens
at attribute qualification time, and it just involves looking up names in linked objects
(e.g., by following the is-a links in Figure 26-1).
In the setdata function inside FirstClass, the value passed in is assigned to
self.data. Within a method, self—the name given to the leftmost argument by convention—automatically refers to the instance being processed (x or y), so the assignments store values in the instances’ namespaces, not the class’s (that’s how the data
names in Figure 26-1 are created).
Because classes can generate multiple instances, methods must go through the self
argument to get to the instance to be processed. When we call the class’s display
method to print self.data, we see that it’s different in each instance; on the other hand,
the name display itself is the same in x and y, as it comes (is inherited) from the class:
>>> x.display()
King Arthur
>>> y.display()
3.14159
# self.data differs in each instance
Notice that we stored different object types in the data member in each instance (a
string, and a floating point). As with everything else in Python, there are no declarations
for instance attributes (sometimes called members); they spring into existence the first
time they are assigned values, just like simple variables. In fact, if we were to call
display on one of our instances before calling setdata, we would trigger an undefined
name error—the attribute named data doesn’t even exist in memory until it is assigned
within the setdata method.
628 | Chapter 26: Class Coding Basics
As another way to appreciate how dynamic this model is, consider that we can change
instance attributes in the class itself, by assigning to self in methods, or outside the
class, by assigning to an explicit instance object:
>>> x.data = "New value"
>>> x.display()
New value
# Can get/set attributes
# Outside the class too
Although less common, we could even generate a brand new attribute in the instance’s
namespace by assigning to its name outside the class’s method functions:
>>> x.anothername = "spam"
# Can set new attributes here too!
This would attach a new attribute called anothername, which may or may not be used
by any of the class’s methods, to the instance object x. Classes usually create all of the
instance’s attributes by assignment to the self argument, but they don’t have to; programs can fetch, change, or create attributes on any objects to which they have
references.
Classes Are Customized by Inheritance
Besides serving as factories for generating multiple instance objects, classes also allow
us to make changes by introducing new components (called subclasses), instead of
changing existing components in-place. Instance objects generated from a class inherit
the class’s attributes. Python also allows classes to inherit from other classes, opening
the door to coding hierarchies of classes that specialize behavior—by redefining attributes in subclasses that appear lower in the hierarchy, we override the more general
definitions of those attributes higher in the tree. In effect, the further down the hierarchy
we go, the more specific the software becomes. Here, too, there is no parallel with
modules: their attributes live in a single, flat namespace that is not as amenable to
customization.
In Python, instances inherit from classes, and classes inherit from superclasses. Here
are the key ideas behind the machinery of attribute inheritance:
• Superclasses are listed in parentheses in a class header. To inherit attributes
from another class, just list the class in parentheses in a class statement’s header.
The class that inherits is usually called a subclass, and the class that is inherited
from is its superclass.
• Classes inherit attributes from their superclasses. Just as instances inherit the
attribute names defined in their classes, classes inherit all the attribute names defined in their superclasses; Python finds them automatically when they’re accessed,
if they don’t exist in the subclasses.
• Instances inherit attributes from all accessible classes. Each instance gets
names from the class it’s generated from, as well as all of that class’s superclasses.
When looking for a name, Python checks the instance, then its class, then all
superclasses.
Classes Are Customized by Inheritance | 629
• Each object.attribute reference invokes a new, independent search. Python
performs an independent search of the class tree for each attribute fetch expression.
This includes references to instances and classes made outside class statements
(e.g., X.attr), as well as references to attributes of the self instance argument in
class method functions. Each self.attr expression in a method invokes a new
search for attr in self and above.
• Logic changes are made by subclassing, not by changing superclasses. By
redefining superclass names in subclasses lower in the hierarchy (class tree), subclasses replace and thus customize inherited behavior.
The net effect, and the main purpose of all this searching, is that classes support factoring and customization of code better than any other language tool we’ve seen so far.
On the one hand, they allow us to minimize code redundancy (and so reduce maintenance costs) by factoring operations into a single, shared implementation; on the other,
they allow us to program by customizing what already exists, rather than changing it
in-place or starting from scratch.
A Second Example
To illustrate the role of inheritance, this next example builds on the previous one. First,
we’ll define a new class, SecondClass, that inherits all of FirstClass’s names and provides one of its own:
>>> class SecondClass(FirstClass):
# Inherits setdata
...
def display(self):
# Changes display
...
print('Current value = "%s"' % self.data)
...
SecondClass defines the display method to print with a different format. By defining
an attribute with the same name as an attribute in FirstClass, SecondClass effectively
replaces the display attribute in its superclass.
Recall that inheritance searches proceed upward from instances, to subclasses, to superclasses, stopping at the first appearance of the attribute name that it finds. In this
case, since the display name in SecondClass will be found before the one in First
Class, we say that SecondClass overrides FirstClass’s display. Sometimes we call this
act of replacing attributes by redefining them lower in the tree overloading.
The net effect here is that SecondClass specializes FirstClass by changing the behavior
of the display method. On the other hand, SecondClass (and any instances created from
it) still inherits the setdata method in FirstClass verbatim. Let’s make an instance to
demonstrate:
>>> z = SecondClass()
>>> z.setdata(42)
>>> z.display()
Current value = "42"
630 | Chapter 26: Class Coding Basics
# Finds setdata in FirstClass
# Finds overridden method in SecondClass
As before, we make a SecondClass instance object by calling it. The setdata call still
runs the version in FirstClass, but this time the display attribute comes from Second
Class and prints a custom message. Figure 26-2 sketches the namespaces involved.
Figure 26-2. Specialization by overriding inherited names by redefining them in extensions lower in
the class tree. Here, SecondClass redefines and so customizes the “display” method for its instances.
Now, here’s a very important thing to notice about OOP: the specialization introduced
in SecondClass is completely external to FirstClass. That is, it doesn’t affect existing
or future FirstClass objects, like the x from the prior example:
>>> x.display()
New value
# x is still a FirstClass instance (old message)
Rather than changing FirstClass, we customized it. Naturally, this is an artificial example, but as a rule, because inheritance allows us to make changes like this in external
components (i.e., in subclasses), classes often support extension and reuse better than
functions or modules can.
Classes Are Attributes in Modules
Before we move on, remember that there’s nothing magic about a class name. It’s just
a variable assigned to an object when the class statement runs, and the object can be
referenced with any normal expression. For instance, if our FirstClass was coded in a
module file instead of being typed interactively, we could import it and use its name
normally in a class header line:
from modulename import FirstClass
class SecondClass(FirstClass):
def display(self): ...
# Copy name into my scope
# Use class name directly
Or, equivalently:
import modulename
class SecondClass(modulename.FirstClass):
def display(self): ...
# Access the whole module
# Qualify to reference
Classes Are Customized by Inheritance | 631
Like everything else, class names always live within a module, so they must follow all
the rules we studied in Part V. For example, more than one class can be coded in a
single module file—like other statements in a module, class statements are run during
imports to define names, and these names become distinct module attributes. More
generally, each module may arbitrarily mix any number of variables, functions, and
classes, and all names in a module behave the same way. The file food.py demonstrates:
# food.py
var = 1
def func():
...
class spam:
...
class ham:
...
class eggs:
...
# food.var
# food.func
# food.spam
# food.ham
# food.eggs
This holds true even if the module and class happen to have the same name. For example, given the following file, person.py:
class person:
...
we need to go through the module to fetch the class as usual:
import person
x = person.person()
# Import module
# Class within module
Although this path may look redundant, it’s required: person.person refers to the
person class inside the person module. Saying just person gets the module, not the class,
unless the from statement is used:
from person import person
x = person()
# Get class from module
# Use class name
As with any other variable, we can never see a class in a file without first importing and
somehow fetching it from its enclosing file. If this seems confusing, don’t use the same
name for a module and a class within it. In fact, common convention in Python dictates
that class names should begin with an uppercase letter, to help make them more
distinct:
import person
x = person.Person()
# Lowercase for modules
# Uppercase for classes
Also, keep in mind that although classes and modules are both namespaces for attaching attributes, they correspond to very different source code structures: a module reflects an entire file, but a class is a statement within a file. We’ll say more about such
distinctions later in this part of the book.
632 | Chapter 26: Class Coding Basics
Classes Can Intercept Python Operators
Let’s move on to the third major difference between classes and modules: operator
overloading. In simple terms, operator overloading lets objects coded with classes intercept and respond to operations that work on built-in types: addition, slicing, printing, qualification, and so on. It’s mostly just an automatic dispatch mechanism—
expressions and other built-in operations route control to implementations in classes.
Here, too, there is nothing similar in modules: modules can implement function calls,
but not the behavior of expressions.
Although we could implement all class behavior as method functions, operator overloading lets objects be more tightly integrated with Python’s object model. Moreover,
because operator overloading makes our own objects act like built-ins, it tends to foster
object interfaces that are more consistent and easier to learn, and it allows class-based
objects to be processed by code written to expect a built-in type’s interface. Here is a
quick rundown of the main ideas behind overloading operators:
• Methods named with double underscores (__X__) are special hooks. Python
operator overloading is implemented by providing specially named methods to
intercept operations. The Python language defines a fixed and unchangeable mapping from each of these operations to a specially named method.
• Such methods are called automatically when instances appear in built-in
operations. For instance, if an instance object inherits an __add__ method, that
method is called whenever the object appears in a + expression. The method’s
return value becomes the result of the corresponding expression.
• Classes may override most built-in type operations. There are dozens of special
operator overloading method names for intercepting and implementing nearly every operation available for built-in types. This includes expressions, but also basic
operations like printing and object creation.
• There are no defaults for operator overloading methods, and none are
required. If a class does not define or inherit an operator overloading method, it
just means that the corresponding operation is not supported for the class’s instances. If there is no __add__, for example, + expressions raise exceptions.
• Operators allow classes to integrate with Python’s object model. By overloading type operations, user-defined objects implemented with classes can act just
like built-ins, and so provide consistency as well as compatibility with expected
interfaces.
Operator overloading is an optional feature; it’s used primarily by people developing
tools for other Python programmers, not by application developers. And, candidly, you
probably shouldn’t try to use it just because it seems “cool.” Unless a class needs to
mimic built-in type interfaces, it should usually stick to simpler named methods. Why
would an employee database application support expressions like * and +, for example?
Named methods like giveRaise and promote would usually make more sense.
Classes Can Intercept Python Operators | 633
Because of this, we won’t go into details on every operator overloading method available
in Python in this book. Still, there is one operator overloading method you are likely
to see in almost every realistic Python class: the __init__ method, which is known as
the constructor method and is used to initialize objects’ state. You should pay special
attention to this method, because __init__, along with the self argument, turns out
to be a key requirement to understanding most OOP code in Python.
A Third Example
On to another example. This time, we’ll define a subclass of SecondClass that implements three specially named attributes that Python will call automatically:
• __init__ is run when a new instance object is created (self is the new ThirdClass
object).*
• __add__ is run when a ThirdClass instance appears in a + expression.
• __str__ is run when an object is printed (technically, when it’s converted to its
print string by the str built-in function or its Python internals equivalent).
Our new subclass also defines a normally named method named mul, which changes
the instance object in-place. Here’s the new subclass:
>>> class ThirdClass(SecondClass):
# Inherit from SecondClass
...
def __init__(self, value):
# On "ThirdClass(value)"
...
self.data = value
...
def __add__(self, other):
# On "self + other"
...
return ThirdClass(self.data + other)
...
def __str__(self):
# On "print(self)", "str()"
...
return '[ThirdClass: %s]' % self.data
...
def mul(self, other):
# In-place change: named
...
self.data *= other
...
>>> a = ThirdClass('abc')
# __init__ called
>>> a.display()
# Inherited method called
Current value = "abc"
>>> print(a)
# __str__: returns display string
[ThirdClass: abc]
>>> b = a + 'xyz'
>>> b.display()
Current value = "abcxyz"
>>> print(b)
[ThirdClass: abcxyz]
# __add__: makes a new instance
# b has all ThirdClass methods
>>> a.mul(3)
>>> print(a)
[ThirdClass: abcabcabc]
# mul: changes instance in-place
# __str__: returns display string
* Not to be confused with the __init__.py files in module packages! See Chapter 23 for more details.
634 | Chapter 26: Class Coding Basics
ThirdClass “is a” SecondClass, so its instances inherit the customized display method
from SecondClass. This time, though, ThirdClass creation calls pass an argument (e.g.,
“abc”). This argument is passed to the value argument in the __init__ constructor and
assigned to self.data there. The net effect is that ThirdClass arranges to set the data
attribute automatically at construction time, instead of requiring setdata calls after the
fact.
Further, ThirdClass objects can now show up in + expressions and print calls. For +,
Python passes the instance object on the left to the self argument in __add__ and the
value on the right to other, as illustrated in Figure 26-3; whatever __add__ returns becomes the result of the + expression. For print, Python passes the object being printed
to self in __str__; whatever string this method returns is taken to be the print string
for the object. With __str__ we can use a normal print to display objects of this class,
instead of calling the special display method.
Figure 26-3. In operator overloading, expression operators and other built-in operations performed
on class instances are mapped back to specially named methods in the class. These special methods
are optional and may be inherited as usual. Here, a + expression triggers the __add__ method.
Specially named methods such as __init__, __add__, and __str__ are inherited by subclasses and instances, just like any other names assigned in a class. If they’re not coded
in a class, Python looks for such names in all its superclasses, as usual. Operator overloading method names are also not built-in or reserved words; they are just attributes
that Python looks for when objects appear in various contexts. Python usually calls
them automatically, but they may occasionally be called by your code as well; the
__init__ method, for example, is often called manually to trigger superclass constructors (more on this later).
Notice that the __add__ method makes and returns a new instance object of its class,
by calling ThirdClass with the result value. By contrast, mul changes the current instance
object in-place, by reassigning the self attribute. We could overload the * expression
to do the latter, but this would be too different from the behavior of * for built-in types
such as numbers and strings, for which it always makes new objects. Common practice
dictates that overloaded operators should work the same way that built-in operator
implementations do. Because operator overloading is really just an expression-tomethod dispatch mechanism, though, you can interpret operators any way you like in
your own class objects.
Classes Can Intercept Python Operators | 635
Why Use Operator Overloading?
As a class designer, you can choose to use operator overloading or not. Your choice
simply depends on how much you want your object to look and feel like built-in types.
As mentioned earlier, if you omit an operator overloading method and do not inherit
it from a superclass, the corresponding operation will not be supported for your instances; if it’s attempted, an exception will be thrown (or a standard default will be
used).
Frankly, many operator overloading methods tend to be used only when implementing
objects that are mathematical in nature; a vector or matrix class may overload the
addition operator, for example, but an employee class likely would not. For simpler
classes, you might not use overloading at all, and would rely instead on explicit method
calls to implement your objects’ behavior.
On the other hand, you might decide to use operator overloading if you need to pass
a user-defined object to a function that was coded to expect the operators available on
a built-in type like a list or a dictionary. Implementing the same operator set in your
class will ensure that your objects support the same expected object interface and so
are compatible with the function. Although we won’t cover every operator overloading
method in this book, we’ll see some additional operator overloading techniques in
action in Chapter 29.
One overloading method we will explore here is the __init__ constructor method,
which seems to show up in almost every realistic class. Because it allows classes to fill
out the attributes in their newly created instances immediately, the constructor is useful
for almost every kind of class you might code. In fact, even though instance attributes
are not declared in Python, you can usually find out which attributes an instance will
have by inspecting its class’s __init__ method.
The World’s Simplest Python Class
We’ve begun studying class statement syntax in detail in this chapter, but I’d again
like to remind you that the basic inheritance model that classes produce is very simple—
all it really involves is searching for attributes in trees of linked objects. In fact, we can
create a class with nothing in it at all. The following statement makes a class with no
attributes attached (an empty namespace object):
>>> class rec: pass
# Empty namespace object
We need the no-operation pass statement (discussed in Chapter 13) here because we
don’t have any methods to code. After we make the class by running this statement
interactively, we can start attaching attributes to the class by assigning names to it
completely outside of the original class statement:
>>> rec.name = 'Bob'
>>> rec.age = 40
636 | Chapter 26: Class Coding Basics
# Just objects with attributes
And, after we’ve created these attributes by assignment, we can fetch them with the
usual syntax. When used this way, a class is roughly similar to a “struct” in C, or a
“record” in Pascal. It’s basically an object with field names attached to it (we can do
similar work with dictionary keys, but it requires extra characters):
>>> print(rec.name)
Bob
# Like a C struct or a record
Notice that this works even though there are no instances of the class yet; classes are
objects in their own right, even without instances. In fact, they are just self-contained
namespaces, so as long as we have a reference to a class, we can set or change its
attributes anytime we wish. Watch what happens when we do create two instances,
though:
>>> x = rec()
>>> y = rec()
# Instances inherit class names
These instances begin their lives as completely empty namespace objects. Because they
remember the class from which they were made, though, they will obtain the attributes
we attached to the class by inheritance:
>>> x.name, y.name
('Bob', 'Bob')
# name is stored on the class only
Really, these instances have no attributes of their own; they simply fetch the name attribute from the class object where it is stored. If we do assign an attribute to an instance,
though, it creates (or changes) the attribute in that object, and no other—attribute
references kick off inheritance searches, but attribute assignments affect only the objects in which the assignments are made. Here, x gets its own name, but y still inherits
the name attached to the class above it:
>>> x.name = 'Sue'
>>> rec.name, x.name, y.name
('Bob', 'Sue', 'Bob')
# But assignment changes x only
In fact, as we’ll explore in more detail in Chapter 28, the attributes of a namespace
object are usually implemented as dictionaries, and class inheritance trees are (generally
speaking) just dictionaries with links to other dictionaries. If you know where to look,
you can see this explicitly.
For example, the __dict__ attribute is the namespace dictionary for most class-based
objects (some classes may also define attributes in __slots__, an advanced and seldomused feature that we’ll study in Chapters 30 and 31). The following was run in Python
3.0; the order of names and set of __X__ internal names present can vary from release
to release, but the names we assigned are present in all:
>>> rec.__dict__.keys()
['__module__', 'name', 'age', '__dict__', '__weakref__', '__doc__']
>>> list(x.__dict__.keys())
['name']
The World’s Simplest Python Class | 637
>>> list(y.__dict__.keys())
[]
# list() not required in Python 2.6
Here, the class’s namespace dictionary shows the name and age attributes we assigned
to it, x has its own name, and y is still empty. Each instance has a link to its class for
inheritance, though—it’s called __class__, if you want to inspect it:
>>> x.__class__
<class '__main__.rec'>
Classes also have a __bases__ attribute, which is a tuple of their superclasses:
>>> rec.__bases__
(<class 'object'>,)
# () empty tuple in Python 2.6
These two attributes are how class trees are literally represented in memory by Python.
The main point to take away from this look under the hood is that Python’s class model
is extremely dynamic. Classes and instances are just namespace objects, with attributes
created on the fly by assignment. Those assignments usually happen within the class
statements you code, but they can occur anywhere you have a reference to one of the
objects in the tree.
Even methods, normally created by a def nested in a class, can be created completely
independently of any class object. The following, for example, defines a simple function
outside of any class that takes one argument:
>>> def upperName(self):
...
return self.name.upper()
# Still needs a self
There is nothing about a class here yet—it’s a simple function, and it can be called as
such at this point, provided we pass in an object with a name attribute (the name self
does not make this special in any way):
>>> upperName(x)
'SUE'
# Call as a simple function
If we assign this simple function to an attribute of our class, though, it becomes a
method, callable through any instance (as well as through the class name itself, as long
as we pass in an instance manually):†
>>> rec.method = upperName
>>> x.method()
'SUE'
# Run method to process x
>>> y.method()
'BOB'
# Same, but pass y to self
† In fact, this is one of the reasons the self argument must always be explicit in Python methods—because
methods can be created as simple functions independent of a class, they need to make the implied instance
argument explicit. They can be called as either functions or methods, and Python can neither guess nor
assume that a simple function might eventually become a class method. The main reason for the explicit
self argument, though, is to make the meanings of names more obvious: names not referenced through
self are simple variables, while names referenced through self are obviously instance attributes.
638 | Chapter 26: Class Coding Basics
>>> rec.method(x)
'SUE'
# Can call through instance or class
Normally, classes are filled out by class statements, and instance attributes are created
by assignments to self attributes in method functions. The point again, though, is that
they don’t have to be; OOP in Python really is mostly about looking up attributes in
linked namespace objects.
Classes Versus Dictionaries
Although the simple classes of the prior section are meant to illustrate class model
basics, the techniques they employ can also be used for real work. For example, Chapter 8 showed how to use dictionaries to record properties of entities in our programs.
It turns out that classes can serve this role, too—they package information like dictionaries, but can also bundle processing logic in the form of methods. For reference,
here is the example for dictionary-based records we used earlier in the book:
>>>
>>>
>>>
>>>
>>>
>>>
mel
rec = {}
rec['name'] = 'mel'
rec['age'] = 45
rec['job'] = 'trainer/writer'
# Dictionary-based record
print(rec['name'])
This code emulates tools like records in other languages. As we just saw, though, there
are also multiple ways to do the same with classes. Perhaps the simplest is this—trading
keys for attributes:
>>>
...
>>>
>>>
>>>
>>>
>>>
40
class rec: pass
rec.name = 'mel'
rec.age = 45
rec.job = 'trainer/writer'
# Class-based record
print(rec.age)
This code has substantially less syntax than the dictionary equivalent. It uses an empty
class statement to generate an empty namespace object. Once we make the empty
class, we fill it out by assigning class attributes over time, as before.
This works, but a new class statement will be required for each distinct record we will
need. Perhaps more typically, we can instead generate instances of an empty class to
represent each distinct entity:
>>>
...
>>>
>>>
>>>
class rec: pass
pers1 = rec()
pers1.name = 'mel'
pers1.job = 'trainer'
# Instance-based records
The World’s Simplest Python Class | 639
>>> pers1.age
= 40
>>>
>>> pers2 = rec()
>>> pers2.name = 'vls'
>>> pers2.job = 'developer'
>>>
>>> pers1.name, pers2.name
('mel', 'vls')
Here, we make two records from the same class. Instances start out life empty, just like
classes. We then fill in the records by assigning to attributes. This time, though, there
are two separate objects, and hence two separate name attributes. In fact, instances of
the same class don’t even have to have the same set of attribute names; in this example,
one has a unique age name. Instances really are distinct namespaces, so each has a
distinct attribute dictionary. Although they are normally filled out consistently by class
methods, they are more flexible than you might expect.
Finally, we might instead code a more full-blown class to implement the record and its
processing:
>>> class Person:
...
def __init__(self, name, job):
...
self.name = name
...
self.job = job
...
def info(self):
...
return (self.name, self.job)
...
>>> rec1 = Person('mel', 'trainer')
>>> rec2 = Person('vls', 'developer')
>>>
>>> rec1.job, rec2.info()
('trainer', ('vls', 'developer'))
# Class = Data + Logic
This scheme also makes multiple instances, but the class is not empty this time: we’ve
added logic (methods) to initialize instances at construction time and collect attributes
into a tuple. The constructor imposes some consistency on instances here by always
setting the name and job attributes. Together, the class’s methods and instance attributes
create a package, which combines both data and logic.
We could further extend this code by adding logic to compute salaries, parse names,
and so on. Ultimately, we might link the class into a larger hierarchy to inherit an
existing set of methods via the automatic attribute search of classes, or perhaps even
store instances of the class in a file with Python object pickling to make them persistent.
In fact, we will—in the next chapter, we’ll expand on this analogy between classes and
records with a more realistic running example that demonstrates class basics in action.
In the end, although types like dictionaries are flexible, classes allow us to add behavior
to objects in ways that built-in types and simple functions do not directly support.
Although we can store functions in dictionaries, too, using them to process implied
instances is nowhere near as natural as it is in classes.
640 | Chapter 26: Class Coding Basics
Chapter Summary
This chapter introduced the basics of coding classes in Python. We studied the syntax
of the class statement, and we saw how to use it to build up a class inheritance tree.
We also studied how Python automatically fills in the first argument in method functions, how attributes are attached to objects in a class tree by simple assignment, and
how specially named operator overloading methods intercept and implement built-in
operations for our instances (e.g., expressions and printing).
Now that we’ve learned all about the mechanics of coding classes in Python, the next
chapter turns to a larger and more realistic example that ties together much of what
we’ve learned about OOP so far. After that, we’ll continue our look at class coding,
taking a second pass over the model to fill in some of the details that were omitted here
to keep things simple. First, though, let’s work through a quiz to review the basics we’ve
covered so far.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
7.
8.
9.
How are classes related to modules?
How are instances and classes created?
Where and how are class attributes created?
Where and how are instance attributes created?
What does self mean in a Python class?
How is operator overloading coded in a Python class?
When might you want to support operator overloading in your classes?
Which operator overloading method is most commonly used?
What are the two key concepts required to understand Python OOP code?
Test Your Knowledge: Answers
1. Classes are always nested inside a module; they are attributes of a module object.
Classes and modules are both namespaces, but classes correspond to statements
(not entire files) and support the OOP notions of multiple instances, inheritance,
and operator overloading. In a sense, a module is like a single-instance class, without inheritance, which corresponds to an entire file of code.
2. Classes are made by running class statements; instances are created by calling a
class as though it were a function.
Test Your Knowledge: Answers | 641
3. Class attributes are created by assigning attributes to a class object. They are normally generated by top-level assignments nested in a class statement—each name
assigned in the class statement block becomes an attribute of the class object
(technically, the class statement scope morphs into the class object’s attribute
namespace). Class attributes can also be created, though, by assigning attributes
to the class anywhere a reference to the class object exists—i.e., even outside the
class statement.
4. Instance attributes are created by assigning attributes to an instance object. They
are normally created within class method functions inside the class statement by
assigning attributes to the self argument (which is always the implied instance).
Again, though, they may be created by assignment anywhere a reference to the
instance appears, even outside the class statement. Normally, all instance
attributes are initialized in the __init__ constructor method; that way, later
method calls can assume the attributes already exist.
5. self is the name commonly given to the first (leftmost) argument in a class method
function; Python automatically fills it in with the instance object that is the implied
subject of the method call. This argument need not be called self (though this is
a very strong convention); its position is what is significant. (Ex-C++ or Java programmers might prefer to call it this because in those languages that name reflects
the same idea; in Python, though, this argument must always be explicit.)
6. Operator overloading is coded in a Python class with specially named methods;
they all begin and end with double underscores to make them unique. These are
not built-in or reserved names; Python just runs them automatically when an instance appears in the corresponding operation. Python itself defines the mappings
from operations to special method names.
7. Operator overloading is useful to implement objects that resemble built-in types
(e.g., sequences or numeric objects such as matrixes), and to mimic the built-in
type interface expected by a piece of code. Mimicking built-in type interfaces enables you to pass in class instances that also have state information—i.e., attributes
that remember data between operation calls. You shouldn’t use operator overloading when a simple named method will suffice, though.
8. The __init__ constructor method is the most commonly used; almost every class
uses this method to set initial values for instance attributes and perform other
startup tasks.
9. The special self argument in method functions and the __init__ constructor
method are the two cornerstones of OOP code in Python.
642 | Chapter 26: Class Coding Basics
CHAPTER 27
A More Realistic Example
We’ll dig into more class syntax details in the next chapter. Before we do, though, I’d
like to show you a more realistic example of classes in action that’s more practical than
what we’ve seen so far. In this chapter, we’re going to build a set of classes that do
something more concrete—recording and processing information about people. As
you’ll see, what we call instances and classes in Python programming can often serve
the same roles as records and programs in more traditional terms.
Specifically, in this chapter we’re going to code two classes:
• Person—a class that creates and processes information about people
• Manager—a customization of Person that modifies inherited behavior
Along the way, we’ll make instances of both classes and test out their functionality.
When we’re done, I’ll show you a nice example use case for classes—we’ll store our
instances in a shelve object-oriented database, to make them permanent. That way, you
can use this code as a template for fleshing out a full-blown personal database written
entirely in Python.
Besides actual utility, though, our aim here is also educational: this chapter provides a
tutorial on object-oriented programming in Python. Often, people grasp the last chapter’s class syntax on paper, but have trouble seeing how to get started when confronted
with having to code a new class from scratch. Toward this end, we’ll take it one step
at a time here, to help you learn the basics; we’ll build up the classes gradually, so you
can see how their features come together in complete programs.
In the end, our classes will still be relatively small in terms of code, but they will demonstrate all of the main ideas in Python’s OOP model. Despite its syntax details, Python’s class system really is largely just a matter of searching for an attribute in a tree
of objects, along with a special first argument for functions.
643
Step 1: Making Instances
OK, so much for the design phase—let’s move on to implementation. Our first task is
to start coding the main class, Person. In your favorite text editor, open a new file for
the code we’ll be writing. It’s a fairly strong convention in Python to begin module
names with a lowercase letter and class names with an uppercase letter; like the name
of self arguments in methods, this is not required by the language, but it’s so common
that deviating might be confusing to people who later read your code. To conform,
we’ll call our new module file person.py and our class within it Person, like this:
# File person.py (start)
class Person:
All our work will be done in this file until later in this chapter. We can code any number
of functions and classes in a single module file in Python, and this one’s person.py name
might not make much sense if we add unrelated components to it later. For now, we’ll
assume everything in it will be Person-related. It probably should be anyhow—as we’ve
learned, modules tend to work best when they have a single, cohesive purpose.
Coding Constructors
Now, the first thing we want to do with our Person class is record basic information
about people—to fill out record fields, if you will. Of course, these are known as instance object attributes in Python-speak, and they generally are created by assignment
to self attributes in class method functions. The normal way to give instance attributes
their first values is to assign them to self in the __init__ constructor method, which
contains code run automatically by Python each time an instance is created. Let’s add
one to our class:
# Add record field initialization
class Person:
def __init__(self, name, job, pay):
self.name = name
self.job = job
self.pay = pay
# Constructor takes 3 arguments
# Fill out fields when created
# self is the new instance object
This is a very common coding pattern: we pass in the data to be attached to an instance
as arguments to the constructor method and assign them to self to retain them permanently. In OO terms, self is the newly created instance object, and name, job, and
pay become state information—descriptive data saved on an object for later use. Although other techniques (such as enclosing scope references) can save details, too,
instance attributes make this very explicit and easy to understand.
Notice that the argument names appear twice here. This code might seem a bit redundant at first, but it’s not. The job argument, for example, is a local variable in the scope
of the __init__ function, but self.job is an attribute of the instance that’s the implied
644 | Chapter 27: A More Realistic Example
subject of the method call. They are two different variables, which happen to have the
same name. By assigning the job local to the self.job attribute with self.job=job, we
save the passed-in job on the instance for later use. As usual in Python, where a name
is assigned (or what object it is assigned to) determines what it means.
Speaking of arguments, there’s really nothing magical about __init__, apart from the
fact that it’s called automatically when an instance is made and has a special first argument. Despite its weird name, it’s a normal function and supports all the features of
functions we’ve already covered. We can, for example, provide defaults for some of its
arguments, so they need not be provided in cases where their values aren’t available or
useful.
To demonstrate, let’s make the job argument optional—it will default to None, meaning
the person being created is not (currently) employed. If job defaults to None, we’ll
probably want to default pay to 0, too, for consistency (unless some of the people you
know manage to get paid without having jobs!). In fact, we have to specify a default
for pay because according to Python’s syntax rules, any arguments in a function’s header
after the first default must all have defaults, too:
# Add defaults for constructor arguments
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
# Normal function args
What this code means is that we’ll need to pass in a name when making Persons, but
job and pay are now optional; they’ll default to None and 0 if omitted. The self argument, as usual, is filled in by Python automatically to refer to the instance object—
assigning values to attributes of self attaches them to the new instance.
Testing As You Go
This class doesn’t do much yet—it essentially just fills out the fields of a new record—
but it’s a real working class. At this point we could add more code to it for more features,
but we won’t do that yet. As you’ve probably begun to appreciate already, programming
in Python is really a matter of incremental prototyping—you write some code, test it,
write more code, test again, and so on. Because Python provides both an interactive
session and nearly immediate turnaround after code changes, it’s more natural to test
as you go than to write a huge amount of code to test all at once.
Before adding more features, then, let’s test what we’ve got so far by making a few
instances of our class and displaying their attributes as created by the constructor. We
could do this interactively, but as you’ve also probably surmised by now, interactive
testing has its limits—it gets tedious to have to reimport modules and retype test cases
each time you start a new testing session. More commonly, Python programmers use
Step 1: Making Instances | 645
the interactive prompt for simple one-off tests but do more substantial testing by writing
code at the bottom of the file that contains the objects to be tested, like this:
# Add incremental self-test code
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
bob = Person('Bob Smith')
# Test the class
sue = Person('Sue Jones', job='dev', pay=100000) # Runs __init__ automatically
print(bob.name, bob.pay)
# Fetch attached attributes
print(sue.name, sue.pay)
# sue's and bob's attrs differ
Notice here that the bob object accepts the defaults for job and pay, but sue provides
values explicitly. Also note how we use keyword arguments when making sue; we could
pass by position instead, but the keywords may help remind us later what the data is
(and they allow us to pass the arguments in any left-to-right order we like). Again,
despite its unusual name, __init__ is a normal function, supporting everything you
already know about functions—including both defaults and pass-by-name keyword
arguments.
When this file runs as a script, the test code at the bottom makes two instances of our
class and prints two attributes of each (name and pay):
C:\misc> person.py
Bob Smith 0
Sue Jones 100000
You can also type this file’s test code at Python’s interactive prompt (assuming you
import the Person class there first), but coding canned tests inside the module file like
this makes it much easier to rerun them in the future.
Although this is fairly simple code, it’s already demonstrating something important.
Notice that bob’s name is not sue’s, and sue’s pay is not bob’s. Each is an independent
record of information. Technically, bob and sue are both namespace objects—like all
class instances, they each have their own independent copy of the state information
created by the class. Because each instance of a class has its own set of self attributes,
classes are a natural for recording information for multiple objects this way; just like
built-in types, classes serve as a sort of object factory. Other Python program structures,
such as functions and modules, have no such concept.
Using Code Two Ways
As is, the test code at the bottom of the file works, but there’s a big catch—its top-level
print statements run both when the file is run as a script and when it is imported as a
module. This means if we ever decide to import the class in this file in order to use it
somewhere else (and we will later in this chapter), we’ll see the output of its test code
646 | Chapter 27: A More Realistic Example
every time the file is imported. That’s not very good software citizenship, though: client
programs probably don’t care about our internal tests and won’t want to see our output
mixed in with their own.
Although we could split the test code off into a separate file, it’s often more convenient
to code tests in the same file as the items to be tested. It would be better to arrange to
run the test statements at the bottom only when the file is run for testing, not when the
file is imported. That’s exactly what the module __name__ check is designed for, as you
learned in the preceding part of this book. Here’s what this addition looks like:
# Allow this file to be imported as well as run/tested
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
if __name__ == '__main__':
# When run for testing only
# self-test code
bob = Person('Bob Smith')
sue = Person('Sue Jones', job='dev', pay=100000)
print(bob.name, bob.pay)
print(sue.name, sue.pay)
Now, we get exactly the behavior we’re after—running the file as a top-level script tests
it because its __name__ is __main__, but importing it as a library of classes later does not:
C:\misc> person.py
Bob Smith 0
Sue Jones 100000
c:\misc> python
Python 3.0.1 (r301:69561, Feb 13 2009, 20:04:18) ...
>>> import person
>>>
When imported, the file now defines the class, but does not use it. When run directly,
this file creates two instances of our class as before, and prints two attributes of each;
again, because each instance is an independent namespace object, the values of their
attributes differ.
Version Portability Note
I’m running all the code in this chapter under Python 3.0, and using the 3.0 print
function call syntax. If you run under 2.6 the code will work as-is, but you’ll notice
parentheses around some output lines because the extra parentheses in prints turn
multiple items into a tuple:
c:\misc> c:\python26\python person.py
('Bob Smith', 0)
('Sue Jones', 100000)
Step 1: Making Instances | 647
If this difference is the sort of detail that might keep you awake at nights, simply remove
the parentheses to use 2.6 print statements. You can also avoid the extra parentheses
portably by using formatting to yield a single object to print. Either of the following
works in both 2.6 and 3.0, though the method form is newer:
print('{0} {1}'.format(bob.name, bob.pay))
print('%s %s' % (bob.name, bob.pay))
# New format method
# Format expression
Step 2: Adding Behavior Methods
Everything looks good so far—at this point, our class is essentially a record factory; it
creates and fills out fields of records (attributes of instances, in more Pythonic terms).
Even as limited as it is, though, we can still run some operations on its objects. Although
classes add an extra layer of structure, they ultimately do most of their work by embedding and processing basic core data types like lists and strings. In other words, if
you already know how to use Python’s simple core types, you already know much of
the Python class story; classes are really just a minor structural extension.
For example, the name field of our objects is a simple string, so we can extract last names
from our objects by splitting on spaces and indexing. These are all core data type operations, which work whether their subjects are embedded in class instances or not:
>>> name = 'Bob Smith'
>>> name.split()
['Bob', 'Smith']
>>> name.split()[-1]
'Smith'
# Simple string, outside class
# Extract last name
# Or [1], if always just two parts
Similarly, we can give an object a pay raise by updating its pay field—that is, by changing
its state information in-place with an assignment. This task also involves basic operations that work on Python’s core objects, regardless of whether they are standalone or
embedded in a class structure:
>>> pay = 100000
>>> pay *= 1.10
>>> print(pay)
110000.0
# Simple variable, outside class
# Give a 10% raise
# Or: pay = pay * 1.10, if you like to type
# Or: pay = pay + (pay * .10), if you _really_ do!
To apply these operations to the Person objects created by our script, simply do to
bob.name and sue.pay what we just did to name and pay. The operations are the same,
but the subject objects are attached to attributes in our class structure:
# Process embedded built-in types: strings, mutability
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
if __name__ == '__main__':
648 | Chapter 27: A More Realistic Example
bob = Person('Bob Smith')
sue = Person('Sue Jones', job='dev', pay=100000)
print(bob.name, bob.pay)
print(sue.name, sue.pay)
print(bob.name.split()[-1])
# Extract object's last name
sue.pay *= 1.10
# Give this object a raise
print(sue.pay)
We’ve added the last two lines here; when they’re run, we extract bob’s last name by
using basic string and list operations and give sue a pay raise by modifying her pay
attribute in-place with basic number operations. In a sense, sue is also a mutable
object—her state changes in-place just like a list after an append call:
Bob Smith 0
Sue Jones 100000
Smith
110000.0
The preceding code works as planned, but if you show it to a veteran software developer
he’ll probably tell you that its general approach is not a great idea in practice. Hardcoding operations like these outside of the class can lead to maintenance problems in
the future.
For example, what if you’ve hardcoded the last-name-extraction formula at many different places in your program? If you ever need to change the way it works (to support
a new name structure, for instance), you’ll need to hunt down and update every occurrence. Similarly, if the pay-raise code ever changes (e.g., to require approval or
database updates), you may have multiple copies to modify. Just finding all the appearances of such code may be problematic in larger programs—they may be scattered
across many files, split into individual steps, and so on.
Coding Methods
What we really want to do here is employ a software design concept known as encapsulation. The idea with encapsulation is to wrap up operation logic behind interfaces,
such that each operation is coded only once in our program. That way, if our needs
change in the future, there is just one copy to update. Moreover, we’re free to change
the single copy’s internals almost arbitrarily, without breaking the code that uses it.
In Python terms, we want to code operations on objects in class methods, instead of
littering them throughout our program. In fact, this is one of the things that classes are
very good at—factoring code to remove redundancy and thus optimize maintainability.
As an added bonus, turning operations into methods enables them to be applied to any
instance of the class, not just those that they’ve been hardcoded to process.
This is all simpler in code than it may sound in theory. The following achieves encapsulation by moving the two operations from code outside the class into class methods.
While we’re at it, let’s change our self-test code at the bottom to use the new methods
we’re creating, instead of hardcoding operations:
Step 2: Adding Behavior Methods | 649
# Add methods to encapsulate operations for maintainability
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
def lastName(self):
return self.name.split()[-1]
def giveRaise(self, percent):
self.pay = int(self.pay * (1 + percent))
# Behavior methods
# self is implied subject
# Must change here only
if __name__ == '__main__':
bob = Person('Bob Smith')
sue = Person('Sue Jones', job='dev', pay=100000)
print(bob.name, bob.pay)
print(sue.name, sue.pay)
print(bob.lastName(), sue.lastName())
# Use the new methods
sue.giveRaise(.10)
# instead of hardcoding
print(sue.pay)
As we’ve learned, methods are simply normal functions that are attached to classes and
designed to process instances of those classes. The instance is the subject of the method
call and is passed to the method’s self argument automatically.
The transformation to the methods in this version is straightforward. The new
lastName method, for example, simply does to self what the previous version hardcoded for bob, because self is the implied subject when the method is called. lastName
also returns the result, because this operation is a called function now; it computes a
value for its caller to use, even if it is just to be printed. Similarly, the new giveRaise
method just does to self what we did to sue before.
When run now, our file’s output is similar to before—we’ve mostly just refactored the
code to allow for easier changes in the future, not altered its behavior:
Bob Smith 0
Sue Jones 100000
Smith Jones
110000
A few coding details are worth pointing out here. First, notice that sue’s pay is now still
an integer after a pay raise—we convert the math result back to an integer by calling
the int built-in within the method. Changing the value to either int or float is probably
not a significant concern for most purposes (integer and floating-point objects have the
same interfaces and can be mixed within expressions), but we may need to address
rounding issues in a real system (money probably matters to Persons!).
As we learned in Chapter 5, we might handle this by using the round(N, 2) built-in to
round and retain cents, using the decimal type to fix precision, or storing monetary
values as full floating-point numbers and displaying them with a %.2f or {0:.2f} formatting string to show cents. For this example, we’ll simply truncate any cents with
650 | Chapter 27: A More Realistic Example
int. (For another idea, also see the money function in the formats.py module of Chap-
ter 24; you can import this tool to show pay with commas, cents, and dollar signs.)
Second, notice that we’re also printing sue’s last name this time—because the last-name
logic has been encapsulated in a method, we get to use it on any instance of the class.
As we’ve seen, Python tells a method which instance to process by automatically passing it in to the first argument, usually called self. Specifically:
• In the first call, bob.lastName(), bob is the implied subject passed to self.
• In the second call, sue.lastName(), sue goes to self instead.
Trace through these calls to see how the instance winds up in self. The net effect is
that the method fetches the name of the implied subject each time. The same happens
for giveRaise. We could, for example, give bob a raise by calling giveRaise for both
instances this way, too; but unfortunately, bob’s zero pay will prevent him from getting
a raise as the program is currently coded (something we may want to address in a future
2.0 release of our software).
Finally, notice that the giveRaise method assumes that percent is passed in as a floatingpoint number between zero and one. That may be too radical an assumption in the real
world (a 1000% raise would probably be a bug for most of us!); we’ll let it pass for this
prototype, but we might want to test or at least document this in a future iteration of
this code. Stay tuned for a rehash of this idea in a later chapter in this book, where we’ll
code something called function decorators and explore Python’s assert statement—
alternatives that can do the validity test for us automatically during development.
Step 3: Operator Overloading
At this point, we have a fairly full-featured class that generates and initializes instances,
along with two new bits of behavior for processing instances (in the form of methods).
So far, so good.
As it stands, though, testing is still a bit less convenient than it needs to be—to trace
our objects, we have to manually fetch and print individual attributes (e.g., bob.name,
sue.pay). It would be nice if displaying an instance all at once actually gave us some
useful information. Unfortunately, the default display format for an instance object
isn’t very good—it displays the object’s class name, and its address in memory (which
is essentially useless in Python, except as a unique identifier).
To see this, change the last line in the script to print(sue) so it displays the object as a
whole. Here’s what you’ll get (the output says that sue is an “object” in 3.0 and an
“instance” in 2.6):
Bob Smith 0
Sue Jones 100000
Smith Jones
<__main__.Person object at 0x02614430>
Step 3: Operator Overloading | 651
Providing Print Displays
Fortunately, it’s easy to do better by employing operator overloading—coding methods
in a class that intercept and process built-in operations when run on the class’s
instances. Specifically, we can make use of what is probably the second most commonly
used operator overloading method in Python, after __init__: the __str__ method introduced in the preceding chapter. __str__ is run automatically every time an instance
is converted to its print string. Because that’s what printing an object does, the net
transitive effect is that printing an object displays whatever is returned by the object’s
__str__ method, if it either defines one itself or inherits one from a superclass (doubleunderscored names are inherited just like any other).
Technically speaking, the __init__ constructor method we’ve already coded is operator
overloading too—it is run automatically at construction time to initialize a newly created instance. Constructors are so common, though, that they almost seem like a special
case. More focused methods like __str__ allow us to tap into specific operations and
provide specialized behavior when our objects are used in those contexts.
Let’s put this into code. The following extends our class to give a custom display that
lists attributes when our class’s instances are displayed as a whole, instead of relying
on the less useful default display:
# Add __str__ overload method for printing objects
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
def lastName(self):
return self.name.split()[-1]
def giveRaise(self, percent):
self.pay = int(self.pay * (1 + percent))
def __str__(self):
return '[Person: %s, %s]' % (self.name, self.pay)
# Added method
# String to print
if __name__ == '__main__':
bob = Person('Bob Smith')
sue = Person('Sue Jones', job='dev', pay=100000)
print(bob)
print(sue)
print(bob.lastName(), sue.lastName())
sue.giveRaise(.10)
print(sue)
Notice that we’re doing string % formatting to build the display string in __str__ here;
at the bottom, classes use built-in type objects and operations like these to get their
work done. Again, everything you’ve already learned about both built-in types and
functions applies to class-based code. Classes largely just add an additional layer of
structure that packages functions and data together and supports extensions.
652 | Chapter 27: A More Realistic Example
We’ve also changed our self-test code to print objects directly, instead of printing individual attributes. When run, the output is more coherent and meaningful now; the
“[...]” lines are returned by our new __str__, run automatically by print operations:
[Person: Bob Smith, 0]
[Person: Sue Jones, 100000]
Smith Jones
[Person: Sue Jones, 110000]
Here’s a subtle point: as we’ll learn in the next chapter, a related overloading method,
__repr__, provides an as-code low-level display of an object when present. Sometimes
classes provide both a __str__ for user-friendly displays and a __repr__ with extra details for developers to view. Because printing runs __str__ and the interactive prompt
echoes results with __repr__, this can provide both target audiences with an appropriate
display. Since we’re not interested in displaying an as-code format, __str__ is sufficient
for our class.
Step 4: Customizing Behavior by Subclassing
At this point, our class captures much of the OOP machinery in Python: it makes
instances, provides behavior in methods, and even does a bit of operator overloading
now to intercept print operations in __str__. It effectively packages our data and logic
together into a single, self-contained software component, making it easy to locate code
and straightforward to change it in the future. By allowing us to encapsulate behavior,
it also allows us to factor that code to avoid redundancy and its associated maintenance
headaches.
The only major OOP concept it does not yet capture is customization by inheritance.
In some sense, we’re already doing inheritance, because instances inherit methods from
their classes. To demonstrate the real power of OOP, though, we need to define a
superclass/subclass relationship that allows us to extend our software and replace bits
of inherited behavior. That’s the main idea behind OOP, after all; by fostering a coding
model based upon customization of work already done, it can dramatically cut development time.
Coding Subclasses
As a next step, then, let’s put OOP’s methodology to use and customize our Person
class by extending our software hierarchy. For the purpose of this tutorial, we’ll define
a subclass of Person called Manager that replaces the inherited giveRaise method with
a more specialized version. Our new class begins as follows:
class Manager(Person):
# Define a subclass of Person
This code means that we’re defining a new class named Manager, which inherits from
and may add customizations to the superclass Person. In plain terms, a Manager is almost
Step 4: Customizing Behavior by Subclassing | 653
like a Person (admittedly, a very long journey for a very small joke...), but Manager has
a custom way to give raises.
For the sake of argument, let’s assume that when a Manager gets a raise, it receives the
passed-in percentage as usual, but also gets an extra bonus that defaults to 10%. For
instance, if a Manager’s raise is specified as 10%, it will really get 20%. (Any relation to
Persons living or dead is, of course, strictly coincidental.) Our new method begins as
follows; because this redefinition of giveRaise will be closer in the class tree to
Manager instances than the original version in Person, it effectively replaces, and thereby
customizes, the operation. Recall that according to the inheritance search rules, the
lowest version of the name wins:
class Manager(Person):
def giveRaise(self, percent, bonus=.10):
# Inherit Person attrs
# Redefine to customize
Augmenting Methods: The Bad Way
Now, there are two ways we might code this Manager customization: a good way and a
bad way. Let’s start with the bad way, since it might be a bit easier to understand. The
bad way is to cut and paste the code of giveRaise in Person and modify it for Manager,
like this:
class Manager(Person):
def giveRaise(self, percent, bonus=.10):
self.pay = int(self.pay * (1 + percent + bonus))
# Bad: cut-and-paste
This works as advertised—when we later call the giveRaise method of a Manager instance, it will run this custom version, which tacks on the extra bonus. So what’s wrong
with something that runs correctly?
The problem here is a very general one: any time you copy code with cut and paste,
you essentially double your maintenance effort in the future. Think about it: because
we copied the original version, if we ever have to change the way raises are given (and
we probably will), we’ll have to change the code in two places, not one. Although this
is a small and artificial example, it’s also representative of a universal issue—any time
you’re tempted to program by copying code this way, you probably want to look for a
better approach.
Augmenting Methods: The Good Way
What we really want to do here is somehow augment the original giveRaise, instead of
replacing it altogether. The good way to do that in Python is by calling to the original
version directly, with augmented arguments, like this:
class Manager(Person):
def giveRaise(self, percent, bonus=.10):
Person.giveRaise(self, percent + bonus)
654 | Chapter 27: A More Realistic Example
# Good: augment original
This code leverages the fact that a class method can always be called either through an
instance (the usual way, where Python sends the instance to the self argument automatically) or through the class (the less common scheme, where you must pass the
instance manually). In more symbolic terms, recall that a normal method call of this
form:
instance.method(args...)
is automatically translated by Python into this equivalent form:
class.method(instance, args...)
where the class containing the method to be run is determined by the inheritance search
rule applied to the method’s name. You can code either form in your script, but there
is a slight asymmetry between the two—you must remember to pass along the instance
manually if you call through the class directly. The method always needs a subject
instance one way or another, and Python provides it automatically only for calls made
through an instance. For calls through the class name, you need to send an instance to
self yourself; for code inside a method like giveRaise, self already is the subject of the
call, and hence the instance to pass along.
Calling through the class directly effectively subverts inheritance and kicks the call
higher up the class tree to run a specific version. In our case, we can use this technique
to invoke the default giveRaise in Person, even though it’s been redefined at the
Manager level. In some sense, we must call through Person this way, because a
self.giveRaise() inside Manager’s giveRaise code would loop—since self already is a
Manager, self.giveRaise() would resolve again to Manager.giveRaise, and so on and so
forth until available memory is exhausted.
This “good” version may seem like a small difference in code, but it can make a huge
difference for future code maintenance—because the giveRaise logic lives in just one
place now (Person’s method), we have only one version to change in the future as needs
evolve. And really, this form captures our intent more directly anyhow—we want to
perform the standard giveRaise operation, but simply tack on an extra bonus. Here’s
our entire module file with this step applied:
# Add customization of one behavior in a subclass
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
def lastName(self):
return self.name.split()[-1]
def giveRaise(self, percent):
self.pay = int(self.pay * (1 + percent))
def __str__(self):
return '[Person: %s, %s]' % (self.name, self.pay)
class Manager(Person):
Step 4: Customizing Behavior by Subclassing | 655
def giveRaise(self, percent, bonus=.10):
Person.giveRaise(self, percent + bonus)
if __name__ == '__main__':
bob = Person('Bob Smith')
sue = Person('Sue Jones', job='dev', pay=100000)
print(bob)
print(sue)
print(bob.lastName(), sue.lastName())
sue.giveRaise(.10)
print(sue)
tom = Manager('Tom Jones', 'mgr', 50000)
tom.giveRaise(.10)
print(tom.lastName())
print(tom)
# Redefine at this level
# Call Person's version
# Make a Manager: __init__
# Runs custom version
# Runs inherited method
# Runs inherited __str__
To test our Manager subclass customization, we’ve also added self-test code that makes
a Manager, calls its methods, and prints it. Here’s the new version’s output:
[Person: Bob
[Person: Sue
Smith Jones
[Person: Sue
Jones
[Person: Tom
Smith, 0]
Jones, 100000]
Jones, 110000]
Jones, 60000]
Everything looks good here: bob and sue are as before, and when tom the Manager is
given a 10% raise, he really gets 20% (his pay goes from $50K to $60K), because the
customized giveRaise in Manager is run for him only. Also notice how printing tom as a
whole at the end of the test code displays the nice format defined in Person’s __str__:
Manager objects get this, lastName, and the __init__ constructor method’s code “for
free” from Person, by inheritance.
Polymorphism in Action
To make this acquisition of inherited behavior even more striking, we can add the
following code at the end of our file:
if __name__ == '__main__':
...
print('--All three--')
for object in (bob, sue, tom):
object.giveRaise(.10)
print(object)
Here’s the resulting output:
[Person: Bob Smith,
[Person: Sue Jones,
Smith Jones
[Person: Sue Jones,
Jones
[Person: Tom Jones,
--All three--
0]
100000]
110000]
60000]
656 | Chapter 27: A More Realistic Example
# Process objects generically
# Run this object's giveRaise
# Run the common __str__
[Person: Bob Smith, 0]
[Person: Sue Jones, 121000]
[Person: Tom Jones, 72000]
In the added code, object is either a Person or a Manager, and Python runs the appropriate giveRaise automatically—our original version in Person for bob and sue, and our
customized version in Manager for tom. Trace the method calls yourself to see how Python selects the right giveRaise method for each object.
This is just Python’s notion of polymorphism, which we met earlier in the book, at work
again—what giveRaise does depends on what you do it to. Here, it’s made all the more
obvious when it selects from code we’ve written ourselves in classes. The practical effect
in this code is that sue gets another 10% but tom gets another 20%, because
giveRaise is dispatched based upon the object’s type. As we’ve learned, polymorphism
is at the heart of Python’s flexibility. Passing any of our three objects to a function that
calls a giveRaise method, for example, would have the same effect: the appropriate
version would be run automatically, depending on which type of object was passed.
On the other hand, printing runs the same __str__ for all three objects, because it’s
coded just once in Person. Manager both specializes and applies the code we originally
wrote in Person. Although this example is small, it’s already leveraging OOP’s talent
for code customization and reuse; with classes, this almost seems automatic at times.
Inherit, Customize, and Extend
In fact, classes can be even more flexible than our example implies. In general, classes
can inherit, customize, or extend existing code in superclasses. For example, although
we’re focused on customization here, we can also add unique methods to Manager that
are not present in Person, if Managers require something completely different (Python
namesake reference intended). The following snippet illustrates. Here, giveRaise redefines a superclass method to customize it, but someThingElse defines something new
to extend:
class Person:
def lastName(self): ...
def giveRaise(self): ...
def __str__(self): ...
class Manager(Person):
def giveRaise(self, ...): ...
def someThingElse(self, ...): ...
# Inherit
# Customize
# Extend
tom = Manager()
tom.lastName()
tom.giveRaise()
tom.someThingElse()
print(tom)
# Inherited verbatim
# Customized version
# Extension here
# Inherited overload method
Extra methods like this code’s someThingElse extend the existing software and are available on Manager objects only, not on Persons. For the purposes of this tutorial, however,
Step 4: Customizing Behavior by Subclassing | 657
we’ll limit our scope to customizing some of Person’s behavior by redefining it, not
adding to it.
OOP: The Big Idea
As is, our code may be small, but it’s fairly functional. And really, it already illustrates
the main point behind OOP in general: in OOP, we program by customizing what has
already been done, rather than copying or changing existing code. This isn’t always an
obvious win to newcomers at first glance, especially given the extra coding requirements
of classes. But overall, the programming style implied by classes can cut development
time radically compared to other approaches.
For instance, in our example we could theoretically have implemented a custom
giveRaise operation without subclassing, but none of the other options yield code as
optimal as ours:
• Although we could have simply coded Manager from scratch as new, independent
code, we would have had to reimplement all the behaviors in Person that are the
same for Managers.
• Although we could have simply changed the existing Person class in-place for the
requirements of Manager’s giveRaise, doing so would probably break the places
where we still need the original Person behavior.
• Although we could have simply copied the Person class in its entirety, renamed the
copy to Manager, and changed its giveRaise, doing so would introduce code redundancy that would double our work in the future—changes made to Person in
the future would not be picked up automatically, but would have to be manually
propagated to Manager’s code. As usual, the cut-and-paste approach may seem
quick now, but it doubles your work in the future.
The customizable hierarchies we can build with classes provide a much better solution
for software that will evolve over time. No other tools in Python support this development mode. Because we can tailor and extend our prior work by coding new subclasses,
we can leverage what we’ve already done, rather than starting from scratch each time,
breaking what already works, or introducing multiple copies of code that may all have
to be updated in the future. When done right, OOP is a powerful programmer’s ally.
Step 5: Customizing Constructors, Too
Our code works as it is, but if you study the current version closely, you may be struck
by something a bit odd—it seems pointless to have to provide a mgr job name for
Manager objects when we create them: this is already implied by the class itself. It would
be better if we could somehow fill in this value automatically when a Manager is made.
The trick we need to improve on this turns out to be the same as the one we employed
in the prior section: we want to customize the constructor logic for Managers in such a
658 | Chapter 27: A More Realistic Example
way as to provide a job name automatically. In terms of code, we want to redefine an
__init__ method in Manager that provides the mgr string for us. And like with the
giveRaise customization, we also want to run the original __init__ in Person by calling
through the class name, so it still initializes our objects’ state information attributes.
The following extension will do the job—we’ve coded the new Manager constructor and
changed the call that creates tom to not pass in the mgr job name:
# Add customization of constructor in a subclass
class Person:
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
def lastName(self):
return self.name.split()[-1]
def giveRaise(self, percent):
self.pay = int(self.pay * (1 + percent))
def __str__(self):
return '[Person: %s, %s]' % (self.name, self.pay)
class Manager(Person):
def __init__(self, name, pay):
Person.__init__(self, name, 'mgr', pay)
def giveRaise(self, percent, bonus=.10):
Person.giveRaise(self, percent + bonus)
# Redefine constructor
# Run original with 'mgr'
if __name__ == '__main__':
bob = Person('Bob Smith')
sue = Person('Sue Jones', job='dev', pay=100000)
print(bob)
print(sue)
print(bob.lastName(), sue.lastName())
sue.giveRaise(.10)
print(sue)
tom = Manager('Tom Jones', 50000)
tom.giveRaise(.10)
print(tom.lastName())
print(tom)
# Job name not needed:
# Implied/set by class
Again, we’re using the same technique to augment the __init__ constructor here that
we used for giveRaise earlier—running the superclass version by calling through the
class name directly and passing the self instance along explicitly. Although the constructor has a strange name, the effect is identical. Because we need Person’s construction logic to run too (to initialize instance attributes), we really have to call it this way;
otherwise, instances would not have any attributes attached.
Calling superclass constructors from redefinitions this way turns out to be a very
common coding pattern in Python. By itself, Python uses inheritance to look for and
call only one __init__ method at construction time—the lowest one in the class tree. If
you need higher __init__ methods to be run at construction time (and you usually do),
Step 5: Customizing Constructors, Too | 659
you must call them manually through the superclass’s name. The upside to this is that
you can be explicit about which argument to pass up to the superclass’s constructor
and can choose to not call it at all: not calling the superclass constructor allows you to
replace its logic altogether, rather than augmenting it.
The output of this file’s self-test code is the same as before—we haven’t changed what
it does, we’ve simply restructured to get rid of some logical redundancy:
[Person: Bob
[Person: Sue
Smith Jones
[Person: Sue
Jones
[Person: Tom
Smith, 0]
Jones, 100000]
Jones, 110000]
Jones, 60000]
OOP Is Simpler Than You May Think
In this complete form, despite their sizes, our classes capture nearly all the important
concepts in Python’s OOP machinery:
•
•
•
•
•
Instance creation—filling out instance attributes
Behavior methods—encapsulating logic in class methods
Operator overloading—providing behavior for built-in operations like printing
Customizing behavior—redefining methods in subclasses to specialize them
Customizing constructors—adding initialization logic to superclass steps
Most of these concepts are based upon just three simple ideas: the inheritance search
for attributes in object trees, the special self argument in methods, and operator overloading’s automatic dispatch to methods.
Along the way, we’ve also made our code easy to change in the future, by harnessing
the class’s propensity for factoring code to reduce redundancy. For example, we wrapped up logic in methods and called back to superclass methods from extensions to
avoid having multiple copies of the same code. Most of these steps were a natural
outgrowth of the structuring power of classes.
By and large, that’s all there is to OOP in Python. Classes certainly can become larger
than this, and there are some more advanced class concepts, such as decorators and
metaclasses, which we will meet in later chapters. In terms of the basics, though, our
classes already do it all. In fact, if you’ve grasped the workings of the classes we’ve
written, most OOP Python code should now be within your reach.
Other Ways to Combine Classes
Having said that, I should also tell you that although the basic mechanics of OOP are
simple in Python, some of the art in larger programs lies in the way that classes are put
together. We’re focusing on inheritance in this tutorial because that’s the mechanism
660 | Chapter 27: A More Realistic Example
the Python language provides, but programmers sometimes combine classes in other
ways, too. For example, a common coding pattern involves nesting objects inside each
other to build up composites. We’ll explore this pattern in more detail in Chapter 30,
which is really more about design than about Python; as a quick example, though, we
could use this composition idea to code our Manager extension by embedding a
Person, instead of inheriting from it.
The following alternative does so by using the __getattr__ operator overloading
method we will meet in Chapter 29 to intercept undefined attribute fetches and delegate
them to the embedded object with the getattr built-in. The giveRaise method here
still achieves customization, by changing the argument passed along to the embedded
object. In effect, Manager becomes a controller layer that passes calls down to the embedded object, rather than up to superclass methods:
# Embedding-based Manager alternative
class Person:
...same...
class Manager:
def __init__(self, name, pay):
self.person = Person(name, 'mgr', pay)
def giveRaise(self, percent, bonus=.10):
self.person.giveRaise(percent + bonus)
def __getattr__(self, attr):
return getattr(self.person, attr)
def __str__(self):
return str(self.person)
# Embed a Person object
# Intercept and delegate
# Delegate all other attrs
# Must overload again (in 3.0)
if __name__ == '__main__':
...same...
In fact, this Manager alternative is representative of a general coding pattern usually
known as delegation—a composite-based structure that manages a wrapped object and
propagates method calls to it. This pattern works in our example, but it requires about
twice as much code and is less well suited than inheritance to the kinds of direct customizations we meant to express (in fact, no reasonable Python programmer would
code this example this way in practice, except perhaps those writing general tutorials).
Manager isn’t really a Person here, so we need extra code to manually dispatch method
calls to the embedded object; operator overloading methods like __str__ must be redefined (in 3.0, at least, as noted in the upcoming sidebar “Catching Built-in Attributes
in 3.0” on page 662), and adding new Manager behavior is less straightforward since
state information is one level removed.
Still, object embedding, and design patterns based upon it, can be a very good fit when
embedded objects require more limited interaction with the container than direct customization implies. A controller layer like this alternative Manager, for example, might
come in handy if we want to trace or validate calls to another object’s methods (indeed,
we will use a nearly identical coding pattern when we study class decorators later in the
Step 5: Customizing Constructors, Too | 661
book). Moreover, a hypothetical Department class like the following could aggregate
other objects in order to treat them as a set. Add this to the bottom of the person.py file
to try this on your own:
# Aggregate embedded objects into a composite
...
bob = Person(...)
sue = Person(...)
tom = Manager(...)
class Department:
def __init__(self, *args):
self.members = list(args)
def addMember(self, person):
self.members.append(person)
def giveRaises(self, percent):
for person in self.members:
person.giveRaise(percent)
def showAll(self):
for person in self.members:
print(person)
development = Department(bob, sue)
development.addMember(tom)
development.giveRaises(.10)
development.showAll()
# Embed objects in a composite
# Runs embedded objects' giveRaise
# Runs embedded objects' __str__s
Interestingly, this code uses both inheritance and composition—Department is a composite that embeds and controls other objects to aggregate, but the embedded Person
and Manager objects themselves use inheritance to customize. As another example, a
GUI might similarly use inheritance to customize the behavior or appearance of labels
and buttons, but also composition to build up larger packages of embedded widgets,
such as input forms, calculators, and text editors. The class structure to use depends
on the objects you are trying to model.
Design issues like composition are explored in Chapter 30, so we’ll postpone further
investigations for now. But again, in terms of the basic mechanics of OOP in Python,
our Person and Manager classes already tell the entire story. Having mastered the basics
of OOP, though, developing general tools for applying it more easily in your scripts is
often a natural next step—and the topic of the next section.
Catching Built-in Attributes in 3.0
In Python 3.0 (and 2.6 if new-style classes are used), the alternative delegation-based
Manager class we just coded will not be able to intercept and delegate operator overloading method attributes like __str__ without redefining them. Although we know
that __str__ is the only such name used in our specific example, this a general issue for
delegation-based classes.
Recall that built-in operations like printing and indexing implicitly invoke operator
overloading methods such as __str__ and __getitem__. In 3.0, built-in operations like
662 | Chapter 27: A More Realistic Example
these do not route their implicit attribute fetches through generic attribute managers:
neither __getattr__ (run for undefined attributes) nor its cousin __getattribute__ (run
for all attributes) is invoked. This is why we have to redefine __str__ redundantly in
the alternative Manager, in order to ensure that printing is routed to the embedded
Person object when run in Python 3.0.
Technically, this happens because classic classes normally look up operator overloading
names in instances at runtime, but new-style classes do not—they skip the instance
entirely and look up such methods in classes. In 2.6 classic classes, built-ins do route
attributes generically—printing, for example, routes __str__ through __getattr__.
New-style classes also inherit a default for __str__ that would foil __getattr__, but
__getattribute__ doesn’t intercept the name in 3.0 either.
This is a change, but isn’t a show-stopper—delegation-based classes can generally redefine operator overloading methods to delegate them to wrapped objects in 3.0, either
manually or via tools or superclasses. This topic is too advanced to explore further in
this tutorial, though, so don’t sweat the details too much here. Watch for it to be
revisited in the attribute management coverage of Chapter 37, and again in the context
of Private class decorators in Chapter 38.
Step 6: Using Introspection Tools
Let’s make one final tweak before we throw our objects onto a database. As they are,
our classes are complete and demonstrate most of the basics of OOP in Python. They
still have two remaining issues we probably should iron out, though, before we go live
with them:
• First, if you look at the display of the objects as they are right now, you’ll notice
that when you print tom the Manager labels him as a Person. That’s not technically
incorrect, since Manager is a kind of customized and specialized Person. Still, it
would be more accurate to display objects with the most specific (that is, lowest)
classes possible.
• Second, and perhaps more importantly, the current display format shows only the
attributes we include in our __str__, and that might not account for future goals.
For example, we can’t yet verify that tom’s job name has been set to mgr correctly
by Manager’s constructor, because the __str__ we coded for Person does not print
this field. Worse, if we ever expand or otherwise change the set of attributes assigned to our objects in __init__, we’ll have to remember to also update __str__
for new names to be displayed, or it will become out of sync over time.
The last point means that, yet again, we’ve made potential extra work for ourselves in
the future by introducing redundancy in our code. Because any disparity in __str__ will
be reflected in the program’s output, this redundancy may be more obvious than the
other forms we addressed earlier; still, avoiding extra work in the future is generally a
good thing.
Step 6: Using Introspection Tools | 663
Special Class Attributes
We can address both issues with Python’s introspection tools—special attributes and
functions that give us access to some of the internals of objects’ implementations. These
tools are somewhat advanced and generally used more by people writing tools for other
programmers to use than by programmers developing applications. Even so, a basic
knowledge of some of these tools is useful because they allow us to write code that
processes classes in generic ways. In our code, for example, there are two hooks that
can help us out, both of which were introduced near the end of the preceding chapter:
• The built-in instance.__class__ attribute provides a link from an instance to the
class from which it was created. Classes in turn have a __name__, just like modules,
and a __bases__ sequence that provides access to superclasses. We can use these
here to print the name of the class from which an instance is made rather than one
we’ve hardcoded.
• The built-in object.__dict__ attribute provides a dictionary with one key/value
pair for every attribute attached to a namespace object (including modules, classes,
and instances). Because it is a dictionary, we can fetch its keys list, index by key,
iterate over its keys, and so on, to process all attributes generically. We can use this
here to print every attribute in any instance, not just those we hardcode in custom
displays.
Here’s what these tools look like in action at Python’s interactive prompt. Notice how
we load Person at the interactive prompt with a from statement here—class names live
in and are imported from modules, exactly like function names and other variables:
>>> from person import Person
>>> bob = Person('Bob Smith')
>>> print(bob)
[Person: Bob Smith, 0]
# Show bob's __str__
>>> bob.__class__
<class 'person.Person'>
>>> bob.__class__.__name__
'Person'
# Show bob's class and its name
>>> list(bob.__dict__.keys())
['pay', 'job', 'name']
# Attributes are really dict keys
# Use list to force list in 3.0
>>> for key in bob.__dict__:
print(key, '=>', bob.__dict__[key])
# Index manually
pay => 0
job => None
name => Bob Smith
>>> for key in bob.__dict__:
print(key, '=>', getattr(bob, key))
pay => 0
664 | Chapter 27: A More Realistic Example
# obj.attr, but attr is a var
job => None
name => Bob Smith
As noted briefly in the prior chapter, some attributes accessible from an instance might
not be stored in the __dict__ dictionary if the instance’s class defines __slots__, an
optional and relatively obscure feature of new-style classes (and all classes in Python
3.0) that stores attributes in an array and that we’ll discuss in Chapters 30 and 31. Since
slots really belong to classes instead of instances, and since they are very rarely used in
any event, we can safely ignore them here and focus on the normal __dict__.
A Generic Display Tool
We can put these interfaces to work in a superclass that displays accurate class names
and formats all attributes of an instance of any class. Open a new file in your text editor
to code the following—it’s a new, independent module named classtools.py that implements just such a class. Because its __str__ print overload uses generic introspection
tools, it will work on any instance, regardless of its attributes set. And because this is a
class, it automatically becomes a general formatting tool: thanks to inheritance, it can
be mixed into any class that wishes to use its display format. As an added bonus, if we
ever want to change how instances are displayed we need only change this class, as
every class that inherits its __str__ will automatically pick up the new format when it’s
next run:
# File classtools.py (new)
"Assorted class utilities and tools"
class AttrDisplay:
"""
Provides an inheritable print overload method that displays
instances with their class names and a name=value pair for
each attribute stored on the instance itself (but not attrs
inherited from its classes). Can be mixed into any class,
and will work on any instance.
"""
def gatherAttrs(self):
attrs = []
for key in sorted(self.__dict__):
attrs.append('%s=%s' % (key, getattr(self, key)))
return ', '.join(attrs)
def __str__(self):
return '[%s: %s]' % (self.__class__.__name__, self.gatherAttrs())
if __name__ == '__main__':
class TopTest(AttrDisplay):
count = 0
def __init__(self):
self.attr1 = TopTest.count
self.attr2 = TopTest.count+1
TopTest.count += 2
Step 6: Using Introspection Tools | 665
class SubTest(TopTest):
pass
X, Y = TopTest(), SubTest()
print(X)
print(Y)
# Show all instance attrs
# Show lowest class name
Notice the docstrings here—as a general-purpose tool, we want to add some functional
documentation for potential users to read. As we saw in Chapter 15, docstrings can be
placed at the top of simple functions and modules, and also at the start of classes and
their methods; the help function and the PyDoc tool extracts and displays these automatically (we’ll look at docstrings again in Chapter 28).
When run directly, this module’s self-test makes two instances and prints them; the
__str__ defined here shows the instance’s class, and all its attributes names and values,
in sorted attribute name order:
C:\misc> classtools.py
[TopTest: attr1=0, attr2=1]
[SubTest: attr1=2, attr2=3]
Instance Versus Class Attributes
If you study the classtools module’s self-test code long enough, you’ll notice that its
class displays only instance attributes, attached to the self object at the bottom of the
inheritance tree; that’s what self’s __dict__ contains. As an intended consequence, we
don’t see attributes inherited by the instance from classes above it in the tree (e.g.,
count in this file’s self-test code). Inherited class attributes are attached to the class only,
not copied down to instances.
If you ever do wish to include inherited attributes too, you can climb the __class__ link
to the instance’s class, use the __dict__ there to fetch class attributes, and then iterate
through the class’s __bases__ attribute to climb to even higher superclasses (repeating
as necessary). If you’re a fan of simple code, running a built-in dir call on the instance
instead of using __dict__ and climbing would have much the same effect, since dir
results include inherited names in the sorted results list:
>>> from person import Person
>>> bob = Person('Bob Smith')
# In Python 2.6:
>>> bob.__dict__.keys()
['pay', 'job', 'name']
# Instance attrs only
>>> dir(bob)
# + inherited attrs in classes
['__doc__', '__init__', '__module__', '__str__', 'giveRaise', 'job',
'lastName', 'name', 'pay']
# In Python 3.0:
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# 3.0 keys is a view, not a list
>>> list(bob.__dict__.keys())
['pay', 'job', 'name']
>>> dir(bob)
# 3.0 includes class type methods
['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__',
'__ge__', '__getattribute__', '__gt__', '__hash__', '__init__', '__le__',
...more lines omitted...
'__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__',
'giveRaise', 'job', 'lastName', 'name', 'pay']
The output here varies between Python 2.6 and 3.0, because 3.0’s dict.keys is not a
list, and 3.0’s dir returns extra class-type implementation attributes. Technically, dir
returns more in 3.0 because classes are all “new style” and inherit a large set of operator
overloading names from the class type. In fact, you’ll probably want to filter out most
of the __X__ names in the 3.0 dir result, since they are internal implementation details
and not something you’d normally want to display.
In the interest of space, we’ll leave optional display of inherited class attributes with
either tree climbs or dir as suggested experiments for now. For more hints on this front,
though, watch for the classtree.py inheritance tree climber we will write in Chapter 28, and the lister.py attribute listers and climbers we’ll code in Chapter 30.
Name Considerations in Tool Classes
One last subtlety here: because our AttrDisplay class in the classtools module is a
general tool designed to be mixed into other arbitrary classes, we have to be aware of
the potential for unintended name collisions with client classes. As is, I’ve assumed that
client subclasses may want to use both its __str__ and gatherAttrs, but the latter of
these may be more than a subclass expects—if a subclass innocently defines a gather
Attrs name of its own, it will likely break our class, because the lower version in the
subclass will be used instead of ours.
To see this for yourself, add a gatherAttrs to TopTest in the file’s self-test code; unless
the new method is identical, or intentionally customizes the original, our tool class will
no longer work as planned:
class TopTest(AttrDisplay):
....
def gatherAttrs(self):
return 'Spam'
# Replaces method in AttrDisplay!
This isn’t necessarily bad—sometimes we want other methods to be available to subclasses, either for direct calls or for customization. If we really meant to provide a
__str__ only, though, this is less than ideal.
To minimize the chances of name collisions like this, Python programmers often prefix
methods not meant for external use with a single underscore: _gatherAttrs in our case.
This isn’t foolproof (what if another class defines _gatherAttrs, too?), but it’s usually
sufficient, and it’s a common Python naming convention for methods internal to a class.
Step 6: Using Introspection Tools | 667
A better and less commonly used solution would be to use two underscores at the front
of the method name only: __gatherAttrs for us. Python automatically expands such
names to include the enclosing class’s name, which makes them truly unique. This is
a feature usually called pseudoprivate class attributes, which we’ll expand on in Chapter 30. For now, we’ll make both our methods available.
Our Classes’ Final Form
Now, to use this generic tool in our classes, all we need to do is import it from its
module, mix it in by inheritance in our top-level class, and get rid of the more specific
__str__ we coded before. The new print overload method will be inherited by instances
of Person, as well as Manager; Manager gets __str__ from Person, which now obtains it
from the AttrDisplay coded in another module. Here is the final version of our
person.py file with these changes applied:
# File person.py (final)
# Use generic display tool
from classtools import AttrDisplay
class Person(AttrDisplay):
"""
Create and process person records
"""
def __init__(self, name, job=None, pay=0):
self.name = name
self.job = job
self.pay = pay
def lastName(self):
return self.name.split()[-1]
def giveRaise(self, percent):
self.pay = int(self.pay * (1 + percent))
# Assumes last is last
class Manager(Person):
"""
A customized Person with special requirements
"""
def __init__(self, name, pay):
Person.__init__(self, name, 'mgr', pay)
def giveRaise(self, percent, bonus=.10):
Person.giveRaise(self, percent + bonus)
# Percent must be 0..1
if __name__ == '__main__':
bob = Person('Bob Smith')
sue = Person('Sue Jones', job='dev', pay=100000)
print(bob)
print(sue)
print(bob.lastName(), sue.lastName())
sue.giveRaise(.10)
print(sue)
tom = Manager('Tom Jones', 50000)
tom.giveRaise(.10)
668 | Chapter 27: A More Realistic Example
print(tom.lastName())
print(tom)
As this is the final revision, we’ve added a few comments here to document our work—
docstrings for functional descriptions and # for smaller notes, per best-practice conventions. When we run this code now, we see all the attributes of our objects, not just
the ones we hardcoded in the original __str__. And our final issue is resolved: because
AttrDisplay takes class names off the self instance directly, each object is shown with
the name of its closest (lowest) class—tom displays as a Manager now, not a Person, and
we can finally verify that his job name has been correctly filled in by the Manager
constructor:
C:\misc> person.py
[Person: job=None, name=Bob Smith, pay=0]
[Person: job=dev, name=Sue Jones, pay=100000]
Smith Jones
[Person: job=dev, name=Sue Jones, pay=110000]
Jones
[Manager: job=mgr, name=Tom Jones, pay=60000]
This is the more useful display we were after. From a larger perspective, though, our
attribute display class has become a general tool, which we can mix into any class by
inheritance to leverage the display format it defines. Further, all its clients will automatically pick up future changes in our tool. Later in the book, we’ll meet even more
powerful class tool concepts, such as decorators and metaclasses; along with Python’s
introspection tools, they allow us to write code that augments and manages classes in
structured and maintainable ways.
Step 7 (Final): Storing Objects in a Database
At this point, our work is almost complete. We now have a two-module system that not
only implements our original design goals for representing people, but also provides a
general attribute display tool we can use in other programs in the future. By coding
functions and classes in module files, we’ve ensured that they naturally support reuse.
And by coding our software as classes, we’ve ensured that it naturally supports
extension.
Although our classes work as planned, though, the objects they create are not real
database records. That is, if we kill Python, our instances will disappear—they’re transient objects in memory and are not stored in a more permanent medium like a file, so
they won’t be available in future program runs. It turns out that it’s easy to make
instance objects more permanent, with a Python feature called object persistence—
making objects live on after the program that creates them exits. As a final step in this
tutorial, let’s make our objects permanent.
Step 7 (Final): Storing Objects in a Database | 669
Pickles and Shelves
Object persistence is implemented by three standard library modules, available in every
Python:
pickle
Serializes arbitrary Python objects to and from a string of bytes
dbm (named anydbm in Python 2.6)
Implements an access-by-key filesystem for storing strings
shelve
Uses the other two modules to store Python objects on a file by key
We met these modules very briefly in Chapter 9 when we studied file basics. They
provide powerful data storage options. Although we can’t do them complete justice in
this tutorial or book, they are simple enough that a brief introduction is enough to get
you started.
The pickle module is a sort of super-general object formatting and deformatting tool:
given a nearly arbitrary Python object in memory, it’s clever enough to convert the
object to a string of bytes, which it can use later to reconstruct the original object in
memory. The pickle module can handle almost any object you can create—lists, dictionaries, nested combinations thereof, and class instances. The latter are especially
useful things to pickle, because they provide both data (attributes) and behavior (methods); in fact, the combination is roughly equivalent to “records” and “programs.” Because pickle is so general, it can replace extra code you might otherwise write to create
and parse custom text file representations for your objects. By storing an object’s pickle
string on a file, you effectively make it permanent and persistent: simply load and unpickle it later to re-create the original object.
Although it’s easy to use pickle by itself to store objects in simple flat files and load
them from there later, the shelve module provides an extra layer of structure that allows
you to store pickled objects by key. shelve translates an object to its pickled string with
pickle and stores that string under a key in a dbm file; when later loading, shelve fetches
the pickled string by key and re-creates the original object in memory with pickle. This
is all quite a trick, but to your script a shelve* of pickled objects looks just like a dictionary—you index by key to fetch, assign to keys to store, and use dictionary tools
such as len, in, and dict.keys to get information. Shelves automatically map dictionary
operations to objects stored in a file.
In fact, to your script the only coding difference between a shelve and a normal dictionary is that you must open shelves initially and must close them after making changes.
The net effect is that a shelve provides a simple database for storing and fetching native
Python objects by keys, and thus makes them persistent across program runs. It does
* Yes, we use “shelve” as a noun in Python, much to the chagrin of a variety of editors I’ve worked with over
the years, both electronic and human.
670 | Chapter 27: A More Realistic Example
not support query tools such as SQL, and it lacks some advanced features found in
enterprise-level databases (such as true transaction processing), but native Python objects stored on a shelve may be processed with the full power of the Python language
once they are fetched back by key.
Storing Objects on a Shelve Database
Pickling and shelves are somewhat advanced topics, and we won’t go into all their
details here; you can read more about them in the standard library manuals, as well as
application-focused books such as Programming Python. This is all simpler in Python
than in English, though, so let’s jump into some code.
Let’s write a new script that throws objects of our classes onto a shelve. In your text
editor, open a new file we’ll call makedb.py. Since this is a new file, we’ll need to import
our classes in order to create a few instances to store. We used from to load a class at
the interactive prompt earlier, but really, as with functions and other variables, there
are two ways to load a class from a file (class names are variables like any other, and
not at all magic in this context):
import person
bob = person.Person(...)
# Load class with import
# Go through module name
from person import Person
bob = Person(...)
# Load class with from
# Use name directly
We’ll use from to load in our script, just because it’s a bit less to type. Copy or retype
this code to make instances of our classes in the new script, so we have something to
store (this is a simple demo, so we won’t worry about the test-code redundancy here).
Once we have some instances, it’s almost trivial to store them on a shelve. We simply
import the shelve module, open a new shelve with an external filename, assign the
objects to keys in the shelve, and close the shelve when we’re done because we’ve made
changes:
# File makedb.py: store Person objects on a shelve database
from person import Person, Manager
# Load our classes
bob = Person('Bob Smith')
# Re-create objects to be stored
sue = Person('Sue Jones', job='dev', pay=100000)
tom = Manager('Tom Jones', 50000)
import shelve
db = shelve.open('persondb')
for object in (bob, sue, tom):
db[object.name] = object
db.close()
# Filename where objects are stored
# Use object's name attr as key
# Store object on shelve by key
# Close after making changes
Notice how we assign objects to the shelve using their own names as keys. This is just
for convenience; in a shelve, the key can be any string, including one we might create
to be unique using tools such as process IDs and timestamps (available in the os and
time standard library modules). The only rule is that the keys must be strings and should
Step 7 (Final): Storing Objects in a Database | 671
be unique, since we can store just one object per key (though that object can be a list
or dictionary containing many objects). The values we store under keys, though, can
be Python objects of almost any sort: built-in types like strings, lists, and dictionaries,
as well as user-defined class instances, and nested combinations of all of these.
That’s all there is to it—if this script has no output when run, it means it probably
worked; we’re not printing anything, just creating and storing objects:
C:\misc> makedb.py
Exploring Shelves Interactively
At this point, there are one or more real files in the current directory whose names all
start with “persondb”. The actual files created can vary per platform, and just like in
the built-in open function, the filename in shelve.open() is relative to the current working directory unless it includes a directory path. Wherever they are stored, these files
implement a keyed-access file that contains the pickled representation of our three
Python objects. Don’t delete these files—they are your database, and are what you’ll
need to copy or transfer when you back up or move your storage.
You can look at the shelve’s files if you want to, either from Windows Explorer or the
Python shell, but they are binary hash files, and most of their content makes little sense
outside the context of the shelve module. With Python 3.0 and no extra software installed, our database is stored in three files (in 2.6, it’s just one file, persondb, because
the bsddb extension module is preinstalled with Python for shelves; in 3.0, bsddb is a
third-party open source add-on):
# Directory listing module: verify files are present
>>> import glob
>>> glob.glob('person*')
['person.py', 'person.pyc', 'persondb.bak', 'persondb.dat', 'persondb.dir']
# Type the file: text mode for string, binary mode for bytes
>>> print(open('persondb.dir').read())
'Tom Jones', (1024, 91)
...more omitted...
>>> print(open('persondb.dat', 'rb').read())
b'\x80\x03cperson\nPerson\nq\x00)\x81q\x01}q\x02(X\x03\x00\x00\x00payq\x03K...
...more omitted...
This content isn’t impossible to decipher, but it can vary on different platforms and
doesn’t exactly qualify as a user-friendly database interface! To verify our work better,
we can write another script, or poke around our shelve at the interactive prompt. Because shelves are Python objects containing Python objects, we can process them with
normal Python syntax and development modes. Here, the interactive prompt effectively
becomes a database client:
672 | Chapter 27: A More Realistic Example
>>> import shelve
>>> db = shelve.open('persondb')
# Reopen the shelve
>>> len(db)
3
>>> list(db.keys())
['Tom Jones', 'Sue Jones', 'Bob Smith']
# Three 'records' stored
>>> bob = db['Bob Smith']
>>> print(bob)
[Person: job=None, name=Bob Smith, pay=0]
# Fetch bob by key
# Runs __str__ from AttrDisplay
>>> bob.lastName()
'Smith'
# Runs lastName from Person
>>> for key in db:
print(key, '=>', db[key])
# Iterate, fetch, print
# keys is the index
# list to make a list in 3.0
Tom Jones => [Manager: job=mgr, name=Tom Jones, pay=50000]
Sue Jones => [Person: job=dev, name=Sue Jones, pay=100000]
Bob Smith => [Person: job=None, name=Bob Smith, pay=0]
>>> for key in sorted(db):
print(key, '=>', db[key])
# Iterate by sorted keys
Bob Smith => [Person: job=None, name=Bob Smith, pay=0]
Sue Jones => [Person: job=dev, name=Sue Jones, pay=100000]
Tom Jones => [Manager: job=mgr, name=Tom Jones, pay=50000]
Notice that we don’t have to import our Person or Manager classes here in order to load
or use our stored objects. For example, we can call bob’s lastName method freely, and
get his custom print display format automatically, even though we don’t have his
Person class in our scope here. This works because when Python pickles a class instance,
it records its self instance attributes, along with the name of the class it was created
from and the module where the class lives. When bob is later fetched from the shelve
and unpickled, Python will automatically reimport the class and link bob to it.
The upshot of this scheme is that class instances automatically acquire all their class
behavior when they are loaded in the future. We have to import our classes only to
make new instances, not to process existing ones. Although a deliberate feature, this
scheme has somewhat mixed consequences:
• The downside is that classes and their module’s files must be importable when an
instance is later loaded. More formally, pickleable classes must be coded at the top
level of a module file accessible from a directory listed on the sys.path module
search path (and shouldn’t live in the most script files’ module __main__ unless
they’re always in that module when used). Because of this external module file
requirement, some applications choose to pickle simpler objects such as dictionaries or lists, especially if they are to be transferred across the Internet.
Step 7 (Final): Storing Objects in a Database | 673
• The upside is that changes in a class’s source code file are automatically picked up
when instances of the class are loaded again; there is often no need to update stored
objects themselves, since updating their class’s code changes their behavior.
Shelves also have well-known limitations (the database suggestions at the end of this
chapter mention a few of these). For simple object storage, though, shelves and pickles
are remarkably easy-to-use tools.
Updating Objects on a Shelve
Now for one last script: let’s write a program that updates an instance (record) each
time it runs, to prove the point that our objects really are persistent (i.e., that their
current values are available every time a Python program runs). The following file,
updatedb.py, prints the database and gives a raise to one of our stored objects each time.
If you trace through what’s going on here, you’ll notice that we’re getting a lot of utility
“for free”—printing our objects automatically employs the general __str__ overloading
method, and we give raises by calling the giveRaise method we wrote earlier. This all
“just works” for objects based on OOP’s inheritance model, even when they live in a file:
# File updatedb.py: update Person object on database
import shelve
db = shelve.open('persondb')
# Reopen shelve with same filename
for key in sorted(db):
print(key, '\t=>', db[key])
# Iterate to display database objects
# Prints with custom format
sue = db['Sue Jones']
sue.giveRaise(.10)
db['Sue Jones'] = sue
db.close()
# Index by key to fetch
# Update in memory using class method
# Assign to key to update in shelve
# Close after making changes
Because this script prints the database when it starts up, we have to run it a few times
to see our objects change. Here it is in action, displaying all records and increasing
sue’s pay each time it’s run (it’s a pretty good script for sue...):
c:\misc> updatedb.py
Bob Smith
=> [Person: job=None, name=Bob Smith, pay=0]
Sue Jones
=> [Person: job=dev, name=Sue Jones, pay=100000]
Tom Jones
=> [Manager: job=mgr, name=Tom Jones, pay=50000]
c:\misc> updatedb.py
Bob Smith
=> [Person: job=None, name=Bob Smith, pay=0]
Sue Jones
=> [Person: job=dev, name=Sue Jones, pay=110000]
Tom Jones
=> [Manager: job=mgr, name=Tom Jones, pay=50000]
c:\misc> updatedb.py
Bob Smith
=> [Person: job=None, name=Bob Smith, pay=0]
Sue Jones
=> [Person: job=dev, name=Sue Jones, pay=121000]
Tom Jones
=> [Manager: job=mgr, name=Tom Jones, pay=50000]
c:\misc> updatedb.py
674 | Chapter 27: A More Realistic Example
Bob Smith
Sue Jones
Tom Jones
=> [Person: job=None, name=Bob Smith, pay=0]
=> [Person: job=dev, name=Sue Jones, pay=133100]
=> [Manager: job=mgr, name=Tom Jones, pay=50000]
Again, what we see here is a product of the shelve and pickle tools we get from Python,
and of the behavior we coded in our classes ourselves. And once again, we can verify
our script’s work at the interactive prompt (the shelve’s equivalent of a database client):
c:\misc> python
>>> import shelve
>>> db = shelve.open('persondb')
# Reopen database
>>> rec = db['Sue Jones']
# Fetch object by key
>>> print(rec)
[Person: job=dev, name=Sue Jones, pay=146410]
>>> rec.lastName()
'Jones'
>>> rec.pay
146410
For another example of object persistence in this book, see the sidebar in Chapter 30
titled “Why You Will Care: Classes and Persistence” on page 744. It stores a somewhat larger composite object in a flat file with pickle instead of shelve, but the effect
is similar. For more details on both pickles and shelves, see other books or Python’s
manuals.
Future Directions
And that’s a wrap for this tutorial. At this point, you’ve seen all the basics of Python’s
OOP machinery in action, and you’ve learned ways to avoid redundancy and its associated maintenance issues in your code. You’ve built full-featured classes that do real
work. As an added bonus, you’ve made them real database records by storing them in
a Python shelve, so their information lives on persistently.
There is much more we could explore here, of course. For example, we could extend
our classes to make them more realistic, add new kinds of behavior to them, and so on.
Giving a raise, for instance, should in practice verify that pay increase rates are between
zero and one—an extension we’ll add when we meet decorators later in this book. You
might also mutate this example into a personal contacts database, by changing the state
information stored on objects, as well as the class methods used to process it. We’ll
leave this a suggested exercise open to your imagination.
We could also expand our scope to use tools that either come with Python or are freely
available in the open source world:
GUIs
As is, we can only process our database with the interactive prompt’s commandbased interface, and scripts. We could also work on expanding our object database’s usability by adding a graphical user interface for browsing and updating its
records. GUIs can be built portably with either Python’s tkinter (Tkinter in 2.6)
Future Directions | 675
standard library support, or third-party toolkits such as WxPython and PyQt.
tkinter ships with Python, lets you build simple GUIs quickly, and is ideal for
learning GUI programming techniques; WxPython and PyQt tend to be more
complex to use but often produce higher-grade GUIs in the end.
Websites
Although GUIs are convenient and fast, the Web is hard to beat in terms of accessibility. We might also implement a website for browsing and updating records,
instead of or in addition to GUIs and the interactive prompt. Websites can be
constructed with either basic CGI scripting tools that come with Python, or fullfeatured third-party web frameworks such as Django, TurboGears, Pylons,
web2Py, Zope, or Google’s App Engine. On the Web, your data can still be stored
in a shelve, pickle file, or other Python-based medium; the scripts that process it
are simply run automatically on a server in response to requests from web browsers
and other clients, and they produce HTML to interact with a user, either directly
or by interfacing with Framework APIs.
Web services
Although web clients can often parse information in the replies from websites (a
technique colorfully known as “screen scraping”), we might go further and provide
a more direct way to fetch records on the Web via a web services interface such as
SOAP or XML-RPC calls—APIs supported by either Python itself or the third-party
open source domain. Such APIs return data in a more direct form, rather than
embedded in the HTML of a reply page.
Databases
If our database becomes higher-volume or critical, we might eventually move it
from shelves to a more full-featured storage mechanism such as the open source
ZODB object-oriented database system (OODB), or a more traditional SQL-based
relational database system such as MySQL, Oracle, PostgreSQL, or SQLite. Python
itself comes with the in-process SQLite database system built-in, but other open
source options are freely available on the Web. ZODB, for example, is similar to
Python’s shelve but addresses many of its limitations, supporting larger databases,
concurrent updates, transaction processing, and automatic write-through on inmemory changes. SQL-based systems like MySQL offer enterprise-level tools for
database storage and may be directly used from a within a Python script.
ORMs
If we do migrate to a relational database system for storage, we don’t have to sacrifice Python’s OOP tools. Object-relational mappers (ORMs) like SQLObject and
SQLAlchemy can automatically map relational tables and rows to and from Python
classes and instances, such that we can process the stored data using normal Python
class syntax. This approach provides an alternative to OODBs like shelve and
ZODB and leverages the power of both relational databases and Python’s class
model.
676 | Chapter 27: A More Realistic Example
While I hope this introduction whets your appetite for future exploration, all of these
topics are of course far beyond the scope of this tutorial and this book at large. If you
want to explore any of them on your own, see the Web, Python’s standard library
manuals, and application-focused books such as Programming Python. In the latter I
pick up this example where we’ve stopped here, showing how to add both a GUI and
a website on top of the database to allow for browsing and updating instance records.
I hope to see you there eventually, but first, let’s return to class fundamentals and finish
up the rest of the core Python language story.
Chapter Summary
In this chapter, we explored all the fundamentals of Python classes and OOP in action,
by building upon a simple but real example, step by step. We added constructors,
methods, operator overloading, customization with subclasses, and introspection
tools, and we met other concepts (such as composition, delegation, and polymorphism)
along the way.
In the end, we took objects created by our classes and made them persistent by storing
them on a shelve object database—an easy-to-use system for saving and retrieving native Python objects by key. While exploring class basics, we also encountered multiple
ways to factor our code to reduce redundancy and minimize future maintenance costs.
Finally, we briefly previewed ways to extend our code with application-programming
tools such as GUIs and databases, covered in follow-up books.
In the next chapters of this part of the book we’ll return to our study of the details
behind Python’s class model and investigate its application to some of the design concepts used to combine classes in larger programs. Before we move ahead, though, let’s
work through this chapter’s quiz to review what we covered here. Since we’ve already
done a lot of hands-on work in this chapter, we’ll close with a set of mostly theoryoriented questions designed to make you trace through some of the code and ponder
some of the bigger ideas behind it.
Test Your Knowledge: Quiz
1. When we fetch a Manager object from the shelve and print it, where does the display
format logic come from?
2. When we fetch a Person object from a shelve without importing its module, how
does the object know that it has a giveRaise method that we can call?
3. Why is it so important to move processing into methods, instead of hardcoding it
outside the class?
Test Your Knowledge: Quiz | 677
4. Why is it better to customize by subclassing rather than copying the original and
modifying?
5. Why is it better to call back to a superclass method to run default actions, instead
of copying and modifying its code in a subclass?
6. Why is it better to use tools like __dict__ that allow objects to be processed
generically than to write more custom code for each type of class?
7. In general terms, when might you choose to use object embedding and composition
instead of inheritance?
8. How might you modify the classes in this chapter to implement a personal contacts
database in Python?
Test Your Knowledge: Answers
1. In the final version of our classes, Manager ultimately inherits its __str__ printing
method from AttrDisplay in the separate classtools module. Manager doesn’t have
one itself, so the inheritance search climbs to its Person superclass; because there
is no __str__ there either, the search climbs higher and finds it in AttrDisplay. The
class names listed in parentheses in a class statement’s header line provide
the links to higher superclasses.
2. Shelves (really, the pickle module they use) automatically relink an instance to the
class it was created from when that instance is later loaded back into memory.
Python reimports the class from its module internally, creates an instance with its
stored attributes, and sets the instance’s __class__ link to point to its original class.
This way, loaded instances automatically obtain all their original methods (like
lastName, giveRaise, and __str__), even if we have not imported the instance’s class
into our scope.
3. It’s important to move processing into methods so that there is only one copy to
change in the future, and so that the methods can be run on any instance. This is
Python’s notion of encapsulation—wrapping up logic behind interfaces, to better
support future code maintenance. If you don’t do so, you create code redundancy
that can multiply your work effort as the code evolves in the future.
4. Customizing with subclasses reduces development effort. In OOP, we code by
customizing what has already been done, rather than copying or changing existing
code. This is the real “big idea” in OOP—because we can easily extend our prior
work by coding new subclasses, we can leverage what we’ve already done. This is
much better than either starting from scratch each time, or introducing multiple
redundant copies of code that may all have to be updated in the future.
678 | Chapter 27: A More Realistic Example
5. Copying and modifying code doubles your potential work effort in the future, regardless of the context. If a subclass needs to perform default actions coded in a
superclass method, it’s much better to call back to the original through the superclass’s name than to copy its code. This also holds true for superclass constructors.
Again, copying code creates redundancy, which is a major issue as code evolves.
6. Generic tools can avoid hardcoded solutions that must be kept in sync with the
rest of the class as it evolves over time. A generic __str__ print method, for example,
need not be updated each time a new attribute is added to instances in an
__init__ constructor. In addition, a generic print method inherited by all classes
only appears, and need only be modified, in one place—changes in the generic
version are picked up by all classes that inherit from the generic class. Again, eliminating code redundancy cuts future development effort; that’s one of the primary
assets classes bring to the table.
7. Inheritance is best at coding extensions based on direct customization (like our
Manager specialization of Person). Composition is well suited to scenarios where
multiple objects are aggregated into a whole and directed by a controller layer class.
Inheritance passes calls up to reuse, and composition passes down to delegate.
Inheritance and composition are not mutually exclusive; often, the objects embedded in a controller are themselves customizations based upon inheritance.
8. The classes in this chapter could be used as boilerplate “template” code to
implement a variety of types of databases. Essentially, you can repurpose them by
modifying the constructors to record different attributes and providing whatever
methods are appropriate for the target application. For instance, you might use
attributes such as name, address, birthday, phone, email, and so on for a contacts
database, and methods appropriate for this purpose. A method named sendmail,
for example, might use Python’s standard library smptlib module to send an email
to one of the contacts automatically when called (see Python’s manuals or application-level books for more details on such tools). The AttrDisplay tool we wrote
here could be used verbatim to print your objects, because it is intentionally generic. Most of the shelve database code here can be used to store your objects, too,
with minor changes.
Test Your Knowledge: Answers | 679
CHAPTER 28
Class Coding Details
If you haven’t quite gotten all of Python OOP yet, don’t worry; now that we’ve had a
quick tour, we’re going to dig a bit deeper and study the concepts introduced earlier in
further detail. In this and the following chapter, we’ll take another look at class mechanics. Here, we’re going to study classes, methods, and inheritance, formalizing and
expanding on some of the coding ideas introduced in Chapter 26. Because the class is
our last namespace tool, we’ll summarize Python’s namespace concepts here as well.
The next chapter continues this in-depth second pass over class mechanics by covering
one specific aspect: operator overloading. Besides presenting the details, this chapter
and the next also give us an opportunity to explore some larger classes than those we
have studied so far.
The class Statement
Although the Python class statement may seem similar to tools in other OOP languages
on the surface, on closer inspection, it is quite different from what some programmers
are used to. For example, as in C++, the class statement is Python’s main OOP tool,
but unlike in C++, Python’s class is not a declaration. Like a def, a class statement is
an object builder, and an implicit assignment—when run, it generates a class object
and stores a reference to it in the name used in the header. Also like a def, a class
statement is true executable code—your class doesn’t exist until Python reaches and
runs the class statement that defines it (typically while importing the module it is coded
in, but not before).
General Form
class is a compound statement, with a body of indented statements typically appearing
under the header. In the header, superclasses are listed in parentheses after the class
name, separated by commas. Listing more than one superclass leads to multiple inheritance (which we’ll discuss more formally in Chapter 30). Here is the statement’s
general form:
681
class <name>(superclass,...):
data = value
def method(self,...):
self.member = value
# Assign to name
# Shared class data
# Methods
# Per-instance data
Within the class statement, any assignments generate class attributes, and specially
named methods overload operators; for instance, a function called __init__ is called
at instance object construction time, if defined.
Example
As we’ve seen, classes are mostly just namespaces—that is, tools for defining names
(i.e., attributes) that export data and logic to clients. So, how do you get from the
class statement to a namespace?
Here’s how. Just like in a module file, the statements nested in a class statement body
create its attributes. When Python executes a class statement (not a call to a class), it
runs all the statements in its body, from top to bottom. Assignments that happen during
this process create names in the class’s local scope, which become attributes in the
associated class object. Because of this, classes resemble both modules and functions:
• Like functions, class statements are local scopes where names created by nested
assignments live.
• Like names in a module, names assigned in a class statement become attributes
in a class object.
The main distinction for classes is that their namespaces are also the basis of inheritance
in Python; reference attributes that are not found in a class or instance object are fetched
from other classes.
Because class is a compound statement, any sort of statement can be nested inside its
body—print, =, if, def, and so on. All the statements inside the class statement run
when the class statement itself runs (not when the class is later called to make an
instance). Assigning names inside the class statement makes class attributes, and
nested defs make class methods, but other assignments make attributes, too.
For example, assignments of simple nonfunction objects to class attributes produce
data attributes, shared by all instances:
>>> class SharedData:
...
spam = 42
...
>>> x = SharedData()
>>> y = SharedData()
>>> x.spam, y.spam
(42, 42)
682 | Chapter 28: Class Coding Details
# Generates a class data attribute
# Make two instances
# They inherit and share 'spam'
Here, because the name spam is assigned at the top level of a class statement, it is
attached to the class and so will be shared by all instances. We can change it by going
through the class name, and we can refer to it through either instances or the class.*
>>> SharedData.spam = 99
>>> x.spam, y.spam, SharedData.spam
(99, 99, 99)
Such class attributes can be used to manage information that spans all the instances—
a counter of the number of instances generated, for example (we’ll expand on this idea
by example in Chapter 31). Now, watch what happens if we assign the name spam
through an instance instead of the class:
>>> x.spam = 88
>>> x.spam, y.spam, SharedData.spam
(88, 99, 99)
Assignments to instance attributes create or change the names in the instance, rather
than in the shared class. More generally, inheritance searches occur only on attribute
references, not on assignment: assigning to an object’s attribute always changes that
object, and no other.† For example, y.spam is looked up in the class by inheritance, but
the assignment to x.spam attaches a name to x itself.
Here’s a more comprehensive example of this behavior that stores the same name in
two places. Suppose we run the following class:
class MixedNames:
data = 'spam'
def __init__(self, value):
self.data = value
def display(self):
print(self.data, MixedNames.data)
# Define class
# Assign class attr
# Assign method name
# Assign instance attr
# Instance attr, class attr
This class contains two defs, which bind class attributes to method functions. It also
contains an = assignment statement; because this assignment assigns the name data
inside the class, it lives in the class’s local scope and becomes an attribute of the class
object. Like all class attributes, this data is inherited and shared by all instances of the
class that don’t have data attributes of their own.
When we make instances of this class, the name data is attached to those instances by
the assignment to self.data in the constructor method:
>>> x = MixedNames(1)
>>> y = MixedNames(2)
# Make two instance objects
# Each has its own data
* If you’ve used C++ you may recognize this as similar to the notion of C++’s “static” data members—members
that are stored in the class, independent of instances. In Python, it’s nothing special: all class attributes are
just names assigned in the class statement, whether they happen to reference functions (C++’s “methods”)
or something else (C++’s “members”). In Chapter 31, we’ll also meet Python static methods (akin to those
in C++), which are just self-less functions that usually process class attributes.
† Unless the class has redefined the attribute assignment operation to do something unique with the
__setattr__ operator overloading method (discussed in Chapter 29).
The class Statement | 683
>>> x.display(); y.display()
1 spam
2 spam
# self.data differs, MixedNames.data is the same
The net result is that data lives in two places: in the instance objects (created by the
self.data assignment in __init__), and in the class from which they inherit names
(created by the data assignment in the class). The class’s display method prints both
versions, by first qualifying the self instance, and then the class.
By using these techniques to store attributes in different objects, we determine their
scope of visibility. When attached to classes, names are shared; in instances, names
record per-instance data, not shared behavior or data. Although inheritance searches
look up names for us, we can always get to an attribute anywhere in a tree by accessing
the desired object directly.
In the preceding example, for instance, specifying x.data or self.data will return an
instance name, which normally hides the same name in the class; however, Mixed
Names.data grabs the class name explicitly. We’ll see various roles for such coding patterns later; the next section describes one of the most common.
Methods
Because you already know about functions, you also know about methods in classes.
Methods are just function objects created by def statements nested in a class statement’s body. From an abstract perspective, methods provide behavior for instance
objects to inherit. From a programming perspective, methods work in exactly the same
way as simple functions, with one crucial exception: a method’s first argument always
receives the instance object that is the implied subject of the method call.
In other words, Python automatically maps instance method calls to class method
functions as follows. Method calls made through an instance, like this:
instance.method(args...)
are automatically translated to class method function calls of this form:
class.method(instance, args...)
where the class is determined by locating the method name using Python’s inheritance
search procedure. In fact, both call forms are valid in Python.
Besides the normal inheritance of method attribute names, the special first argument
is the only real magic behind method calls. In a class method, the first argument is
usually called self by convention (technically, only its position is significant, not its
name). This argument provides methods with a hook back to the instance that is the
subject of the call—because classes generate many instance objects, they need to use
this argument to manage data that varies per instance.
684 | Chapter 28: Class Coding Details
C++ programmers may recognize Python’s self argument as being similar to C++’s
this pointer. In Python, though, self is always explicit in your code: methods must
always go through self to fetch or change attributes of the instance being processed
by the current method call. This explicit nature of self is by design—the presence of
this name makes it obvious that you are using instance attribute names in your script,
not names in the local or global scope.
Method Example
To clarify these concepts, let’s turn to an example. Suppose we define the following
class:
class NextClass:
def printer(self, text):
self.message = text
print(self.message)
# Define class
# Define method
# Change instance
# Access instance
The name printer references a function object; because it’s assigned in the class statement’s scope, it becomes a class object attribute and is inherited by every instance made
from the class. Normally, because methods like printer are designed to process instances, we call them through instances:
>>> x = NextClass()
# Make instance
>>> x.printer('instance call')
instance call
# Call its method
>>> x.message
'instance call'
# Instance changed
When we call the method by qualifying an instance like this, printer is first located by
inheritance, and then its self argument is automatically assigned the instance object
(x); the text argument gets the string passed at the call ('instance call'). Notice that
because Python automatically passes the first argument to self for us, we only actually
have to pass in one argument. Inside printer, the name self is used to access or set
per-instance data because it refers back to the instance currently being processed.
Methods may be called in one of two ways—through an instance, or through the class
itself. For example, we can also call printer by going through the class name, provided
we pass an instance to the self argument explicitly:
>>> NextClass.printer(x, 'class call')
class call
# Direct class call
>>> x.message
'class call'
# Instance changed again
Methods | 685
Calls routed through the instance and the class have the exact same effect, as long as
we pass the same instance object ourselves in the class form. By default, in fact, you get
an error message if you try to call a method without any instance:
>>> NextClass.printer('bad call')
TypeError: unbound method printer() must be called with NextClass instance...
Calling Superclass Constructors
Methods are normally called through instances. Calls to methods through a class,
though, do show up in a variety of special roles. One common scenario involves the
constructor method. The __init__ method, like all attributes, is looked up by inheritance. This means that at construction time, Python locates and calls just one
__init__. If subclass constructors need to guarantee that superclass construction-time
logic runs, too, they generally must call the superclass’s __init__ method explicitly
through the class:
class Super:
def __init__(self, x):
...default code...
class Sub(Super):
def __init__(self, x, y):
Super.__init__(self, x)
...custom code...
# Run superclass __init__
# Do my init actions
I = Sub(1, 2)
This is one of the few contexts in which your code is likely to call an operator overloading method directly. Naturally, you should only call the superclass constructor this
way if you really want it to run—without the call, the subclass replaces it completely.
For a more realistic illustration of this technique in action, see the Manager class example
in the prior chapter’s tutorial.‡
Other Method Call Possibilities
This pattern of calling methods through a class is the general basis of extending (instead
of completely replacing) inherited method behavior. In Chapter 31, we’ll also meet a
new option added in Python 2.2, static methods, that allow you to code methods that
do not expect instance objects in their first arguments. Such methods can act like simple
instanceless functions, with names that are local to the classes in which they are coded,
and may be used to manage class data. A related concept, the class method, receives a
class when called instead of an instance and can be used to manage per-class data. These
are advanced and optional extensions, though; normally, you must always pass an
instance to a method, whether it is called through an instance or a class.
‡ On a somewhat related note, you can also code multiple __init__ methods within the same class, but only
the last definition will be used; see Chapter 30 for more details on multiple method definitions.
686 | Chapter 28: Class Coding Details
Inheritance
The whole point of a namespace tool like the class statement is to support name inheritance. This section expands on some of the mechanisms and roles of attribute inheritance in Python.
In Python, inheritance happens when an object is qualified, and it involves searching
an attribute definition tree (one or more namespaces). Every time you use an expression
of the form object.attr (where object is an instance or class object), Python searches
the namespace tree from bottom to top, beginning with object, looking for the first
attr it can find. This includes references to self attributes in your methods. Because
lower definitions in the tree override higher ones, inheritance forms the basis of
specialization.
Attribute Tree Construction
Figure 28-1 summarizes the way namespace trees are constructed and populated with
names. Generally:
• Instance attributes are generated by assignments to self attributes in methods.
• Class attributes are created by statements (assignments) in class statements.
• Superclass links are made by listing classes in parentheses in a class statement
header.
The net result is a tree of attribute namespaces that leads from an instance, to the class
it was generated from, to all the superclasses listed in the class header. Python searches
upward in this tree, from instances to superclasses, each time you use qualification to
fetch an attribute name from an instance object.§
Specializing Inherited Methods
The tree-searching model of inheritance just described turns out to be a great way to
specialize systems. Because inheritance finds names in subclasses before it checks superclasses, subclasses can replace default behavior by redefining their superclasses’
attributes. In fact, you can build entire systems as hierarchies of classes, which are
extended by adding new external subclasses rather than changing existing logic
in-place.
§ This description isn’t 100% complete, because we can also create instance and class attributes by assigning
to objects outside class statements—but that’s a much less common and sometimes more error-prone
approach (changes aren’t isolated to class statements). In Python, all attributes are always accessible by
default. We’ll talk more about attribute name privacy in Chapter 29 when we study __setattr__, in
Chapter 30 when we meet __X names, and again in Chapter 38, where we’ll implement it with a class
decorator.
Inheritance | 687
The idea of redefining inherited names leads to a variety of specialization techniques.
For instance, subclasses may replace inherited attributes completely, provide attributes
that a superclass expects to find, and extend superclass methods by calling back to the
superclass from an overridden method. We’ve already seen replacement in action.
Here’s an example that shows how extension works:
>>> class Super:
...
def method(self):
...
print('in Super.method')
...
>>> class Sub(Super):
...
def method(self):
...
print('starting Sub.method')
...
Super.method(self)
...
print('ending Sub.method')
...
# Override method
# Add actions here
# Run default action
Figure 28-1. Program code creates a tree of objects in memory to be searched by attribute inheritance.
Calling a class creates a new instance that remembers its class, running a class statement creates a
new class, and superclasses are listed in parentheses in the class statement header. Each attribute
reference triggers a new bottom-up tree search—even references to self attributes within a class’s
methods.
Direct superclass method calls are the crux of the matter here. The Sub class replaces
Super’s method function with its own specialized version, but within the replacement,
Sub calls back to the version exported by Super to carry out the default behavior. In
other words, Sub.method just extends Super.method’s behavior, rather than replacing it
completely:
688 | Chapter 28: Class Coding Details
>>> x = Super()
>>> x.method()
in Super.method
# Make a Super instance
# Runs Super.method
>>> x = Sub()
>>> x.method()
starting Sub.method
in Super.method
ending Sub.method
# Make a Sub instance
# Runs Sub.method, calls Super.method
This extension coding pattern is also commonly used with constructors; see the section
“Methods” on page 684 for an example.
Class Interface Techniques
Extension is only one way to interface with a superclass. The file shown in this section,
specialize.py, defines multiple classes that illustrate a variety of common techniques:
Super
Defines a method function and a delegate that expects an action in a subclass.
Inheritor
Doesn’t provide any new names, so it gets everything defined in Super.
Replacer
Overrides Super’s method with a version of its own.
Extender
Customizes Super’s method by overriding and calling back to run the default.
Provider
Implements the action method expected by Super’s delegate method.
Study each of these subclasses to get a feel for the various ways they customize their
common superclass. Here’s the file:
class Super:
def method(self):
print('in Super.method')
def delegate(self):
self.action()
# Default behavior
# Expected to be defined
class Inheritor(Super):
pass
# Inherit method verbatim
class Replacer(Super):
def method(self):
print('in Replacer.method')
# Replace method completely
class Extender(Super):
def method(self):
print('starting Extender.method')
Super.method(self)
print('ending Extender.method')
# Extend method behavior
Inheritance | 689
class Provider(Super):
def action(self):
print('in Provider.action')
# Fill in a required method
if __name__ == '__main__':
for klass in (Inheritor, Replacer, Extender):
print('\n' + klass.__name__ + '...')
klass().method()
print('\nProvider...')
x = Provider()
x.delegate()
A few things are worth pointing out here. First, the self-test code at the end of this
example creates instances of three different classes in a for loop. Because classes are
objects, you can put them in a tuple and create instances generically (more on this idea
later). Classes also have the special __name__ attribute, like modules; it’s preset to a
string containing the name in the class header. Here’s what happens when we run the
file:
% python specialize.py
Inheritor...
in Super.method
Replacer...
in Replacer.method
Extender...
starting Extender.method
in Super.method
ending Extender.method
Provider...
in Provider.action
Abstract Superclasses
Notice how the Provider class in the prior example works. When we call the
delegate method through a Provider instance, two independent inheritance searches
occur:
1. On the initial x.delegate call, Python finds the delegate method in Super by
searching the Provider instance and above. The instance x is passed into the
method’s self argument as usual.
2. Inside the Super.delegate method, self.action invokes a new, independent inheritance search of self and above. Because self references a Provider instance,
the action method is located in the Provider subclass.
This “filling in the blanks” sort of coding structure is typical of OOP frameworks. At
least in terms of the delegate method, the superclass in this example is what is sometimes called an abstract superclass—a class that expects parts of its behavior to be
690 | Chapter 28: Class Coding Details
provided by its subclasses. If an expected method is not defined in a subclass, Python
raises an undefined name exception when the inheritance search fails.
Class coders sometimes make such subclass requirements more obvious with assert
statements, or by raising the built-in NotImplementedError exception with raise statements (we’ll study statements that may trigger exceptions in depth in the next part of
this book). As a quick preview, here’s the assert scheme in action:
class Super:
def delegate(self):
self.action()
def action(self):
assert False, 'action must be defined!'
# If this version is called
>>> X = Super()
>>> X.delegate()
AssertionError: action must be defined!
We’ll meet assert in Chapters 32 and 33; in short, if its first expression evaluates
to false, it raises an exception with the provided error message. Here, the expression
is always false so as to trigger an error message if a method is not redefined, and inheritance locates the version here. Alternatively, some classes simply raise a
NotImplementedError exception directly in such method stubs to signal the mistake:
class Super:
def delegate(self):
self.action()
def action(self):
raise NotImplementedError('action must be defined!')
>>> X = Super()
>>> X.delegate()
NotImplementedError: action must be defined!
For instances of subclasses, we still get the exception unless the subclass provides the
expected method to replace the default in the superclass:
>>> class Sub(Super): pass
...
>>> X = Sub()
>>> X.delegate()
NotImplementedError: action must be defined!
>>> class Sub(Super):
...
def action(self): print('spam')
...
>>> X = Sub()
>>> X.delegate()
spam
For a somewhat more realistic example of this section’s concepts in action, see the “Zoo
animal hierarchy” exercise (exercise 8) at the end of Chapter 31, and its solution in
“Part VI, Classes and OOP” on page 1122 in Appendix B. Such taxonomies are a
Inheritance | 691
traditional way to introduce OOP, but they’re a bit removed from most developers’ job
descriptions.
Python 2.6 and 3.0 Abstract Superclasses
As of Python 2.6 and 3.0, the prior section’s abstract superclasses (a.k.a. “abstract base
classes”), which require methods to be filled in by subclasses, may also be implemented
with special class syntax. The way we code this varies slightly depending on the version.
In Python 3.0, we use a keyword argument in a class header, along with special @
decorator syntax, both of which we’ll study in detail later in this book:
from abc import ABCMeta, abstractmethod
class Super(metaclass=ABCMeta):
@abstractmethod
def method(self, ...):
pass
But in Python 2.6, we use a class attribute instead:
class Super:
__metaclass__ = ABCMeta
@abstractmethod
def method(self, ...):
pass
Either way, the effect is the same—we can’t make an instance unless the method is
defined lower in the class tree. In 3.0, for example, here is the special syntax equivalent
of the prior section’s example:
>>> from abc import ABCMeta, abstractmethod
>>>
>>> class Super(metaclass=ABCMeta):
...
def delegate(self):
...
self.action()
...
@abstractmethod
...
def action(self):
...
pass
...
>>> X = Super()
TypeError: Can't instantiate abstract class Super with abstract methods action
>>> class Sub(Super): pass
...
>>> X = Sub()
TypeError: Can't instantiate abstract class Sub with abstract methods action
>>> class Sub(Super):
...
def action(self): print('spam')
...
>>> X = Sub()
>>> X.delegate()
spam
692 | Chapter 28: Class Coding Details
Coded this way, a class with an abstract method cannot be instantiated (that is, we
cannot create an instance by calling it) unless all of its abstract methods have been
defined in subclasses. Although this requires more code, the advantage of this approach
is that errors for missing methods are issued when we attempt to make an instance of
the class, not later when we try to call a missing method. This feature may also be used
to define an expected interface, automatically verified in client classes.
Unfortunately, this scheme also relies on two advanced language tools we have not met
yet—function decorators, introduced in Chapter 31 and covered in depth in Chapter 38, as well as metaclass declarations, mentioned in Chapter 31 and covered in
Chapter 39—so we will finesse other facets of this option here. See Python’s standard
manuals for more on this, as well as precoded abstract superclasses Python provides.
Namespaces: The Whole Story
Now that we’ve examined class and instance objects, the Python namespace story is
complete. For reference, I’ll quickly summarize all the rules used to resolve names here.
The first things you need to remember are that qualified and unqualified names are
treated differently, and that some scopes serve to initialize object namespaces:
• Unqualified names (e.g., X) deal with scopes.
• Qualified attribute names (e.g., object.X) use object namespaces.
• Some scopes initialize object namespaces (for modules and classes).
Simple Names: Global Unless Assigned
Unqualified simple names follow the LEGB lexical scoping rule outlined for functions
in Chapter 17:
Assignment (X = value)
Makes names local: creates or changes the name X in the current local scope, unless
declared global.
Reference (X)
Looks for the name X in the current local scope, then any and all enclosing functions, then the current global scope, then the built-in scope.
Attribute Names: Object Namespaces
Qualified attribute names refer to attributes of specific objects and obey the rules for
modules and classes. For class and instance objects, the reference rules are augmented
to include the inheritance search procedure:
Namespaces: The Whole Story | 693
Assignment (object.X = value)
Creates or alters the attribute name X in the namespace of the object being qualified, and none other. Inheritance-tree climbing happens only on attribute reference, not on attribute assignment.
Reference (object.X)
For class-based objects, searches for the attribute name X in object, then in all
accessible classes above it, using the inheritance search procedure. For nonclass
objects such as modules, fetches X from object directly.
The “Zen” of Python Namespaces: Assignments Classify Names
With distinct search procedures for qualified and unqualified names, and multiple
lookup layers for both, it can sometimes be difficult to tell where a name will wind up
going. In Python, the place where you assign a name is crucial—it fully determines the
scope or object in which a name will reside. The file manynames.py illustrates how this
principle translates to code and summarizes the namespace ideas we have seen throughout this book:
# manynames.py
X = 11
# Global (module) name/attribute (X, or manynames.X)
def f():
print(X)
# Access global X (11)
def g():
X = 22
print(X)
class C:
X = 33
def m(self):
X = 44
self.X = 55
# Local (function) variable (X, hides module X)
# Class attribute (C.X)
# Local variable in method (X)
# Instance attribute (instance.X)
This file assigns the same name, X, five times. Because this name is assigned in five
different locations, though, all five Xs in this program are completely different variables.
From top to bottom, the assignments to X here generate: a module attribute (11), a local
variable in a function (22), a class attribute (33), a local variable in a method (44), and
an instance attribute (55). Although all five are named X, the fact that they are all assigned at different places in the source code or to different objects makes all of these
unique variables.
You should take the time to study this example carefully because it collects ideas we’ve
been exploring throughout the last few parts of this book. When it makes sense to you,
you will have achieved a sort of Python namespace nirvana. Of course, an alternative
route to nirvana is to simply run the program and see what happens. Here’s the remainder of this source file, which makes an instance and prints all the Xs that it can fetch:
694 | Chapter 28: Class Coding Details
# manynames.py, continued
if __name__ == '__main__':
print(X)
f()
g()
print(X)
# 11: module (a.k.a. manynames.X outside file)
# 11: global
# 22: local
# 11: module name unchanged
obj = C()
print(obj.X)
# Make instance
# 33: class name inherited by instance
obj.m()
print(obj.X)
print(C.X)
# Attach attribute name X to instance now
# 55: instance
# 33: class (a.k.a. obj.X if no X in instance)
#print(C.m.X)
#print(g.X)
# FAILS: only visible in method
# FAILS: only visible in function
The outputs that are printed when the file is run are noted in the comments in the code;
trace through them to see which variable named X is being accessed each time. Notice
in particular that we can go through the class to fetch its attribute (C.X), but we can
never fetch local variables in functions or methods from outside their def statements.
Locals are visible only to other code within the def, and in fact only live in memory
while a call to the function or method is executing.
Some of the names defined by this file are visible outside the file to other modules, but
recall that we must always import before we can access names in another file—that is
the main point of modules, after all:
# otherfile.py
import manynames
X = 66
print(X)
print(manynames.X)
# 66: the global here
# 11: globals become attributes after imports
manynames.f()
manynames.g()
# 11: manynames's X, not the one here!
# 22: local in other file's function
print(manynames.C.X)
I = manynames.C()
print(I.X)
I.m()
print(I.X)
# 33: attribute of class in other module
# 33: still from class here
# 55: now from instance!
Notice here how manynames.f() prints the X in manynames, not the X assigned in this file—
scopes are always determined by the position of assignments in your source code (i.e.,
lexically) and are never influenced by what imports what or who imports whom. Also,
notice that the instance’s own X is not created until we call I.m()—attributes, like all
variables, spring into existence when assigned, and not before. Normally we create
instance attributes by assigning them in class __init__ constructor methods, but this
isn’t the only option.
Namespaces: The Whole Story | 695
Finally, as we learned in Chapter 17, it’s also possible for a function to change names
outside itself, with global and (in Python 3.0) nonlocal statements—these statements
provide write access, but also modify assignment’s namespace binding rules:
X = 11
# Global in module
def g1():
print(X)
# Reference global in module
def g2():
global X
X = 22
# Change global in module
def h1():
X = 33
def nested():
print(X)
def h2():
X = 33
def nested():
nonlocal X
X = 44
# Local in function
# Reference local in enclosing scope
# Local in function
# Python 3.0 statement
# Change local in enclosing scope
Of course, you generally shouldn’t use the same name for every variable in your script—
but as this example demonstrates, even if you do, Python’s namespaces will work to
keep names used in one context from accidentally clashing with those used in another.
Namespace Dictionaries
In Chapter 22, we learned that module namespaces are actually implemented as dictionaries and exposed with the built-in __dict__ attribute. The same holds for class and
instance objects: attribute qualification is really a dictionary indexing operation internally, and attribute inheritance is just a matter of searching linked dictionaries. In fact,
instance and class objects are mostly just dictionaries with links inside Python. Python
exposes these dictionaries, as well as the links between them, for use in advanced roles
(e.g., for coding tools).
To help you understand how attributes work internally, let’s work through an interactive session that traces the way namespace dictionaries grow when classes are involved. We saw a simpler version of this type of code in Chapter 26, but now that we
know more about methods and superclasses, let’s embellish it here. First, let’s define
a superclass and a subclass with methods that will store data in their instances:
>>> class super:
...
def hello(self):
...
self.data1 = 'spam'
...
>>> class sub(super):
...
def hola(self):
696 | Chapter 28: Class Coding Details
...
...
self.data2 = 'eggs'
When we make an instance of the subclass, the instance starts out with an empty
namespace dictionary, but it has links back to the class for the inheritance search to
follow. In fact, the inheritance tree is explicitly available in special attributes, which
you can inspect. Instances have a __class__ attribute that links to their class, and classes
have a __bases__ attribute that is a tuple containing links to higher superclasses (I’m
running this on Python 3.0; name formats and some internal attributes vary slightly in
2.6):
>>> X = sub()
>>> X.__dict__
{}
# Instance namespace dict
>>> X.__class__
<class '__main__.sub'>
# Class of instance
>>> sub.__bases__
(<class '__main__.super'>,)
# Superclasses of class
>>> super.__bases__
(<class 'object'>,)
# () empty tuple in Python 2.6
As classes assign to self attributes, they populate the instance objects—that is, attributes wind up in the instances’ attribute namespace dictionaries, not in the classes’.
An instance object’s namespace records data that can vary from instance to instance,
and self is a hook into that namespace:
>>> Y = sub()
>>> X.hello()
>>> X.__dict__
{'data1': 'spam'}
>>> X.hola()
>>> X.__dict__
{'data1': 'spam', 'data2': 'eggs'}
>>> sub.__dict__.keys()
['__module__', '__doc__', 'hola']
>>> super.__dict__.keys()
['__dict__', '__module__', '__weakref__', 'hello', '__doc__']
>>> Y.__dict__
{}
Notice the extra underscore names in the class dictionaries; Python sets these automatically. Most are not used in typical programs, but there are tools that use some of
them (e.g., __doc__ holds the docstrings discussed in Chapter 15).
Namespaces: The Whole Story | 697
Also, observe that Y, a second instance made at the start of this series, still has an empty
namespace dictionary at the end, even though X’s dictionary has been populated by
assignments in methods. Again, each instance has an independent namespace dictionary, which starts out empty and can record completely different attributes than
those recorded by the namespace dictionaries of other instances of the same class.
Because attributes are actually dictionary keys inside Python, there are really two ways
to fetch and assign their values—by qualification, or by key indexing:
>>> X.data1, X.__dict__['data1']
('spam', 'spam')
>>> X.data3 = 'toast'
>>> X.__dict__
{'data1': 'spam', 'data3': 'toast', 'data2': 'eggs'}
>>> X.__dict__['data3'] = 'ham'
>>> X.data3
'ham'
This equivalence applies only to attributes actually attached to the instance, though.
Because attribute fetch qualification also performs an inheritance search, it can access
attributes that namespace dictionary indexing cannot. The inherited attribute
X.hello, for instance, cannot be accessed by X.__dict__['hello'].
Finally, here is the built-in dir function we met in Chapters 4 and 15 at work on class
and instance objects. This function works on anything with attributes: dir(object) is
similar to an object.__dict__.keys() call. Notice, though, that dir sorts its list and
includes some system attributes. As of Python 2.2, dir also collects inherited attributes
automatically, and in 3.0 it includes names inherited from the object class that is an
implied superclass of all classes:‖
>>> X.__dict__, Y.__dict__
({'data1': 'spam', 'data3': 'ham', 'data2': 'eggs'}, {})
>>> list(X.__dict__.keys())
['data1', 'data3', 'data2']
# Need list in 3.0
# In Python 2.6:
>>>> dir(X)
['__doc__', '__module__', 'data1', 'data2', 'data3', 'hello', 'hola']
>>> dir(sub)
['__doc__', '__module__', 'hello', 'hola']
>>> dir(super)
['__doc__', '__module__', 'hello']
‖ As you can see, the contents of attribute dictionaries and dir call results may change over time. For example,
because Python now allows built-in types to be subclassed like classes, the contents of dir results for builtin types have expanded to include operator overloading methods, just like our dir results here for user-defined
classes under Python 3.0. In general, attribute names with leading and trailing double underscores are
interpreter-specific. Type subclasses will be discussed further in Chapter 31.
698 | Chapter 28: Class Coding Details
# In Python 3.0:
>>> dir(X)
['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__',
...more omitted...
'data1', 'data2', 'data3', 'hello', 'hola']
>>> dir(sub)
['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__',
...more omitted...
'hello', 'hola']
>>> dir(super)
['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__',
...more omitted...
'hello'
]
Experiment with these special attributes on your own to get a better feel for how namespaces actually do their attribute business. Even if you will never use these in the kinds
of programs you write, seeing that they are just normal dictionaries will help demystify
the notion of namespaces in general.
Namespace Links
The prior section introduced the special __class__ and __bases__ instance and class
attributes, without really explaining why you might care about them. In short, these
attributes allow you to inspect inheritance hierarchies within your own code. For example, they can be used to display a class tree, as in the following example:
# classtree.py
"""
Climb inheritance trees using namespace links,
displaying higher superclasses with indentation
"""
def classtree(cls, indent):
print('.' * indent + cls.__name__)
for supercls in cls.__bases__:
classtree(supercls, indent+3)
# Print class name here
# Recur to all superclasses
# May visit super > once
def instancetree(inst):
print('Tree of %s' % inst)
classtree(inst.__class__, 3)
# Show instance
# Climb to its class
def selftest():
class A:
class B(A):
class C(A):
class D(B,C):
class E:
class F(D,E):
pass
pass
pass
pass
pass
pass
Namespaces: The Whole Story | 699
instancetree(B())
instancetree(F())
if __name__ == '__main__': selftest()
The classtree function in this script is recursive—it prints a class’s name using
__name__, then climbs up to the superclasses by calling itself. This allows the function
to traverse arbitrarily shaped class trees; the recursion climbs to the top, and stops at
root superclasses that have empty __bases__ attributes. When using recursion, each
active level of a function gets its own copy of the local scope; here, this means that
cls and indent are different at each classtree level.
Most of this file is self-test code. When run standalone in Python 3.0, it builds an empty
class tree, makes two instances from it, and prints their class tree structures:
C:\misc> c:\python26\python classtree.py
Tree of <__main__.B instance at 0x02557328>
...B
......A
Tree of <__main__.F instance at 0x02557328>
...F
......D
.........B
............A
.........C
............A
......E
When run under Python 3.0, the tree includes the implied object superclasses that are
automatically added above standalone classes, because all classes are “new style” in 3.0
(more on this change in Chapter 31):
C:\misc> c:\python30\python classtree.py
Tree of <__main__.B object at 0x02810650>
...B
......A
.........object
Tree of <__main__.F object at 0x02810650>
...F
......D
.........B
............A
...............object
.........C
............A
...............object
......E
.........object
Here, indentation marked by periods is used to denote class tree height. Of course, we
could improve on this output format, and perhaps even sketch it in a GUI display. Even
as is, though, we can import these functions anywhere we want a quick class tree
display:
700 | Chapter 28: Class Coding Details
C:\misc> c:\python30\python
>>> class Emp: pass
...
>>> class Person(Emp): pass
>>> bob = Person()
>>> import classtree
>>> classtree.instancetree(bob)
Tree of <__main__.Person object at 0x028203B0>
...Person
......Emp
.........object
Regardless of whether you will ever code or use such tools, this example demonstrates
one of the many ways that you can make use of special attributes that expose interpreter
internals. You’ll see another when we code the lister.py general-purpose class display
tools in the section “Multiple Inheritance: “Mix-in” Classes” on page 756—there, we
will extend this technique to also display attributes in each object in a class tree. And
in the last part of this book, we’ll revisit such tools in the context of Python tool building
at large, to code tools that implement attribute privacy, argument validation, and more.
While not for every Python programmer, access to internals enables powerful development tools.
Documentation Strings Revisited
The last section’s example includes a docstring for its module, but remember that docstrings can be used for class components as well. Docstrings, which we covered in detail
in Chapter 15, are string literals that show up at the top of various structures and are
automatically saved by Python in the corresponding objects’ __doc__ attributes. This
works for module files, function defs, and classes and methods.
Now that we know more about classes and methods, the following file, docstr.py, provides a quick but comprehensive example that summarizes the places where docstrings
can show up in your code. All of these can be triple-quoted blocks:
"I am: docstr.__doc__"
def func(args):
"I am: docstr.func.__doc__"
pass
class spam:
"I am: spam.__doc__ or docstr.spam.__doc__"
def method(self, arg):
"I am: spam.method.__doc__ or self.method.__doc__"
pass
Documentation Strings Revisited | 701
The main advantage of documentation strings is that they stick around at runtime.
Thus, if it’s been coded as a docstring, you can qualify an object with its __doc__ attribute to fetch its documentation:
>>> import docstr
>>> docstr.__doc__
'I am: docstr.__doc__'
>>> docstr.func.__doc__
'I am: docstr.func.__doc__'
>>> docstr.spam.__doc__
'I am: spam.__doc__ or docstr.spam.__doc__'
>>> docstr.spam.method.__doc__
'I am: spam.method.__doc__ or self.method.__doc__'
A discussion of the PyDoc tool, which knows how to format all these strings in reports,
appears in Chapter 15. Here it is running on our code under Python 2.6 (Python 3.0
shows additional attributes inherited from the implied object superclass in the newstyle class model—run this on your own to see the 3.0 extras, and watch for more about
this difference in Chapter 31):
>>> help(docstr)
Help on module docstr:
NAME
docstr - I am: docstr.__doc__
FILE
c:\misc\docstr.py
CLASSES
spam
class spam
| I am: spam.__doc__ or docstr.spam.__doc__
|
| Methods defined here:
|
| method(self, arg)
|
I am: spam.method.__doc__ or self.method.__doc__
FUNCTIONS
func(args)
I am: docstr.func.__doc__
Documentation strings are available at runtime, but they are less flexible syntactically
than # comments (which can appear anywhere in a program). Both forms are useful
tools, and any program documentation is good (as long as it’s accurate, of course!). As
a best-practice rule of thumb, use docstrings for functional documentation (what your
objects do) and hash-mark comments for more micro-level documentation (how arcane
expressions work).
702 | Chapter 28: Class Coding Details
Classes Versus Modules
Let’s wrap up this chapter by briefly comparing the topics of this book’s last two parts:
modules and classes. Because they’re both about namespaces, the distinction can be
confusing. In short:
• Modules
— Are data/logic packages
— Are created by writing Python files or C extensions
— Are used by being imported
• Classes
— Implement new objects
— Are created by class statements
— Are used by being called
— Always live within a module
Classes also support extra features that modules don’t, such as operator overloading,
multiple instance generation, and inheritance. Although both classes and modules are
namespaces, you should be able to tell by now that they are very different things.
Chapter Summary
This chapter took us on a second, more in-depth tour of the OOP mechanisms of the
Python language. We learned more about classes, methods, and inheritance, and we
wrapped up the namespace story in Python by extending it to cover its application to
classes. Along the way, we looked at some more advanced concepts, such as abstract
superclasses, class data attributes, namespace dictionaries and links, and manual calls
to superclass methods and constructors.
Now that we’ve learned all about the mechanics of coding classes in Python, Chapter 29 turns to a specific facet of those mechanics: operator overloading. After that we’ll
explore common design patterns, looking at some of the ways that classes are commonly used and combined to optimize code reuse. Before you read ahead, though, be
sure to work though the usual chapter quiz to review what we’ve covered here.
Test Your Knowledge: Quiz
1. What is an abstract superclass?
2. What happens when a simple assignment statement appears at the top level of a
class statement?
Test Your Knowledge: Quiz | 703
3. Why might a class need to manually call the __init__ method in a superclass?
4. How can you augment, instead of completely replacing, an inherited method?
5. What...was the capital of Assyria?
Test Your Knowledge: Answers
1. An abstract superclass is a class that calls a method, but does not inherit or define
it—it expects the method to be filled in by a subclass. This is often used as a way
to generalize classes when behavior cannot be predicted until a more specific subclass is coded. OOP frameworks also use this as a way to dispatch to client-defined,
customizable operations.
2. When a simple assignment statement (X = Y) appears at the top level of a class
statement, it attaches a data attribute to the class (Class.X). Like all class attributes,
this will be shared by all instances; data attributes are not callable method functions, though.
3. A class must manually call the __init__ method in a superclass if it defines an
__init__ constructor of its own, but it also must still kick off the superclass’s construction code. Python itself automatically runs just one constructor—the lowest
one in the tree. Superclass constructors are called through the class name, passing
in the self instance manually: Superclass.__init__(self, ...).
4. To augment instead of completely replacing an inherited method, redefine it in a
subclass, but call back to the superclass’s version of the method manually from the
new version of the method in the subclass. That is, pass the self instance to the
superclass’s version of the method manually: Superclass.method(self, ...).
5. Ashur (or Qalat Sherqat), Calah (or Nimrud), the short-lived Dur Sharrukin (or
Khorsabad), and finally Nineveh.
704 | Chapter 28: Class Coding Details
CHAPTER 29
Operator Overloading
This chapter continues our in-depth survey of class mechanics by focusing on operator
overloading. We looked briefly at operator overloading in prior chapters; here, we’ll
fill in more details and look at a handful of commonly used overloading methods.
Although we won’t demonstrate each of the many operator overloading methods available, those we will code here are a representative sample large enough to uncover the
possibilities of this Python class feature.
The Basics
Really “operator overloading” simply means intercepting built-in operations in class
methods—Python automatically invokes your methods when instances of the class
appear in built-in operations, and your method’s return value becomes the result of the
corresponding operation. Here’s a review of the key ideas behind overloading:
• Operator overloading lets classes intercept normal Python operations.
• Classes can overload all Python expression operators.
• Classes can also overload built-in operations such as printing, function calls, attribute access, etc.
• Overloading makes class instances act more like built-in types.
• Overloading is implemented by providing specially named class methods.
In other words, when certain specially named methods are provided in a class, Python
automatically calls them when instances of the class appear in their associated expressions. As we’ve learned, operator overloading methods are never required and generally
don’t have defaults; if you don’t code or inherit one, it just means that your class does
not support the corresponding operation. When used, though, these methods allow
classes to emulate the interfaces of built-in objects, and so appear more consistent.
705
Constructors and Expressions: __init__ and __sub__
Consider the following simple example: its Number class, coded in the file number.py,
provides a method to intercept instance construction (__init__), as well as one for
catching subtraction expressions (__sub__). Special methods such as these are the hooks
that let you tie into built-in operations:
class Number:
def __init__(self, start):
self.data = start
def __sub__(self, other):
return Number(self.data - other)
>>>
>>>
>>>
>>>
3
# On Number(start)
# On instance - other
# Result is a new instance
# Fetch class from module
# Number.__init__(X, 5)
# Number.__sub__(X, 2)
# Y is new Number instance
from number import Number
X = Number(5)
Y = X – 2
Y.data
As discussed previously, the __init__ constructor method seen in this code is the most
commonly used operator overloading method in Python; it’s present in most classes.
In this chapter, we will tour some of the other tools available in this domain and look
at example code that applies them in common use cases.
Common Operator Overloading Methods
Just about everything you can do to built-in objects such as integers and lists has a
corresponding specially named method for overloading in classes. Table 29-1 lists a
few of the most common; there are many more. In fact, many overloading methods
come in multiple versions (e.g., __add__, __radd__, and __iadd__ for addition), which
is one reason there are so many. See other Python books, or the Python language reference manual, for an exhaustive list of the special method names available.
Table 29-1. Common operator overloading methods
Method
Implements
Called for
__init__
Constructor
Object creation: X = Class(args)
__del__
Destructor
Object reclamation of X
__add__
Operator +
X + Y, X += Y if no __iadd__
__or__
Operator | (bitwise OR)
X | Y, X |= Y if no __ior__
__repr__, __str__
Printing, conversions
print(X), repr(X), str(X)
__call__
Function calls
X(*args, **kargs)
__getattr__
Attribute fetch
X.undefined
__setattr__
Attribute assignment
X.any = value
__delattr__
Attribute deletion
del X.any
__getattribute__
Attribute fetch
X.any
706 | Chapter 29: Operator Overloading
Method
Implements
Called for
__getitem__
Indexing, slicing, iteration
X[key], X[i:j], for loops and other iterations if no
__iter__
__setitem__
Index and slice assignment
X[key] = value, X[i:j] = sequence
__delitem__
Index and slice deletion
del X[key], del X[i:j]
__len__
Length
len(X), truth tests if no __bool__
__bool__
Boolean tests
bool(X), truth tests (named __nonzero__ in 2.6)
__lt__, __gt__,
__le__, __ge__,
__eq__, __ne__
Comparisons
X < Y, X > Y, X <= Y, X >= Y, X == Y, X != Y (or
else __cmp__ in 2.6 only)
__radd__
Right-side operators
Other + X
__iadd__
In-place augmented operators
X += Y (or else __add__)
__iter__, __next__
Iteration contexts
I=iter(X), next(I); for loops, in if no
__contains__, all comprehensions, map(F,X), others
(__next__ is named next in 2.6)
__contains__
Membership test
item in X (any iterable)
__index__
Integer value
hex(X), bin(X), oct(X), O[X], O[X:] (replaces Python 2 __oct__, __hex__)
__enter__, __exit__
Context manager (Chapter 33)
with obj as var:
__get__, __set__,
__delete__
Descriptor attributes (Chapter 37)
X.attr, X.attr = value, del X.attr
__new__
Creation (Chapter 39)
Object creation, before __init__
All overloading methods have names that start and end with two underscores to keep
them distinct from other names you define in your classes. The mappings from special
method names to expressions or operations are predefined by the Python language (and
documented in the standard language manual). For example, the name __add__ always
maps to + expressions by Python language definition, regardless of what an __add__
method’s code actually does.
Operator overloading methods may be inherited from superclasses if not defined, just
like any other methods. Operator overloading methods are also all optional—if you
don’t code or inherit one, that operation is simply unsupported by your class, and
attempting it will raise an exception. Some built-in operations, like printing, have defaults (inherited for the implied object class in Python 3.0), but most built-ins fail for
class instances if no corresponding operator overloading method is present.
Most overloading methods are used only in advanced programs that require objects to
behave like built-ins; the __init__ constructor tends to appear in most classes, however,
so pay special attention to it. We’ve already met the __init__ initialization-time constructor method, and a few of the others in Table 29-1. Let’s explore some of the additional methods in the table by example.
The Basics | 707
Indexing and Slicing: __getitem__ and __setitem__
If defined in a class (or inherited by it), the __getitem__ method is called automatically
for instance-indexing operations. When an instance X appears in an indexing expression
like X[i], Python calls the __getitem__ method inherited by the instance, passing X to
the first argument and the index in brackets to the second argument. For example, the
following class returns the square of an index value:
>>> class Indexer:
...
def __getitem__(self, index):
...
return index ** 2
...
>>> X = Indexer()
>>> X[2]
4
>>> for i in range(5):
...
print(X[i], end=' ')
...
0 1 4 9 16
# X[i] calls X.__getitem__(i)
# Runs __getitem__(X, i) each time
Intercepting Slices
Interestingly, in addition to indexing, __getitem__ is also called for slice expressions.
Formally speaking, built-in types handle slicing the same way. Here, for example, is
slicing at work on a built-in list, using upper and lower bounds and a stride (see Chapter 7 if you need a refresher on slicing):
>>>
>>>
[7,
>>>
[6,
>>>
[5,
>>>
[5,
L = [5, 6, 7, 8, 9]
L[2:4]
8]
L[1:]
7, 8, 9]
L[:-1]
6, 7, 8]
L[::2]
7, 9]
# Slice with slice syntax
Really, though, slicing bounds are bundled up into a slice object and passed to the list’s
implementation of indexing. In fact, you can always pass a slice object manually—slice
syntax is mostly syntactic sugar for indexing with a slice object:
>>>
[7,
>>>
[6,
>>>
[5,
>>>
[5,
L[slice(2, 4)]
8]
L[slice(1, None)]
7, 8, 9]
L[slice(None, −1)]
6, 7, 8]
L[slice(None, None, 2)]
7, 9]
708 | Chapter 29: Operator Overloading
# Slice with slice objects
This matters in classes with a __getitem__ method—the method will be called both for
basic indexing (with an index) and for slicing (with a slice object). Our previous class
won’t handle slicing because its math assumes integer indexes are passed, but the following class will. When called for indexing, the argument is an integer as before:
>>> class Indexer:
...
data = [5, 6, 7, 8, 9]
...
def __getitem__(self, index):
...
print('getitem:', index)
...
return self.data[index]
...
>>> X = Indexer()
>>> X[0]
getitem: 0
5
>>> X[1]
getitem: 1
6
>>> X[-1]
getitem: −1
9
# Called for index or slice
# Perform index or slice
# Indexing sends __getitem__ an integer
When called for slicing, though, the method receives a slice object, which is simply
passed along to the embedded list indexer in a new index expression:
>>> X[2:4]
getitem: slice(2, 4, None)
[7, 8]
>>> X[1:]
getitem: slice(1, None, None)
[6, 7, 8, 9]
>>> X[:-1]
getitem: slice(None, −1, None)
[5, 6, 7, 8]
>>> X[::2]
getitem: slice(None, None, 2)
[5, 7, 9]
# Slicing sends __getitem__ a slice object
If used, the __setitem__ index assignment method similarly intercepts both index and
slice assignments—it receives a slice object for the latter, which may be passed along
in another index assignment in the same way:
def __setitem__(self, index, value):
...
self.data[index] = value
# Intercept index or slice assignment
# Assign index or slice
In fact, __getitem__ may be called automatically in even more contexts than indexing
and slicing, as the next section explains.
Slicing and Indexing in Python 2.6
Prior to Python 3.0, classes could also define __getslice__ and __setslice__ methods
to intercept slice fetches and assignments specifically; they were passed the bounds of
the slice expression and were preferred over __getitem__ and __setitem__ for slices.
Indexing and Slicing: __getitem__ and __setitem__ | 709
These slice-specific methods have been removed in 3.0, so you should use
__getitem__ and __setitem__ instead and allow for both indexes and slice objects as
arguments. In most classes, this works without any special code, because indexing
methods can manually pass along the slice object in the square brackets of another
index expression (as in our example). See the section “Membership: __contains__,
__iter__, and __getitem__” on page 716 for another example of slice interception at
work.
Also, don’t confuse the (arguably unfortunately named) __index__ method in Python
3.0 for index interception; this method returns an integer value for an instance when
needed and is used by built-ins that convert to digit strings:
>>> class C:
...
def __index__(self):
...
return 255
...
>>> X = C()
>>> hex(X)
# Integer value
'0xff'
>>> bin(X)
'0b11111111'
>>> oct(X)
'0o377'
Although this method does not intercept instance indexing like __getitem__, it is also
used in contexts that require an integer—including indexing:
>>> ('C' * 256)[255]
'C'
>>> ('C' * 256)[X]
'C'
>>> ('C' * 256)[X:]
'C'
# As index (not X[i])
# As index (not X[i:])
This method works the same way in Python 2.6, except that it is not called for the
hex and oct built-in functions (use __hex__ and __oct__ in 2.6 instead to intercept these
calls).
Index Iteration: __getitem__
Here’s a trick that isn’t always obvious to beginners, but turns out to be surprisingly
useful. The for statement works by repeatedly indexing a sequence from zero to higher
indexes, until an out-of-bounds exception is detected. Because of that, __getitem__ also
turns out to be one way to overload iteration in Python—if this method is defined,
for loops call the class’s __getitem__ each time through, with successively higher offsets. It’s a case of “buy one, get one free”—any built-in or user-defined object that
responds to indexing also responds to iteration:
>>> class stepper:
...
def __getitem__(self, i):
...
return self.data[i]
...
710 | Chapter 29: Operator Overloading
>>>
>>>
>>>
>>>
'p'
>>>
...
...
S p
X = stepper()
X.data = "Spam"
# X is a stepper object
X[1]
# Indexing calls __getitem__
for item in X:
print(item, end=' ')
# for loops call __getitem__
# for indexes items 0..N
a m
In fact, it’s really a case of “buy one, get a bunch free.” Any class that supports for loops
automatically supports all iteration contexts in Python, many of which we’ve seen in
earlier chapters (iteration contexts were presented in Chapter 14). For example, the
in membership test, list comprehensions, the map built-in, list and tuple assignments,
and type constructors will also call __getitem__ automatically, if it’s defined:
>>> 'p' in X
True
# All call __getitem__ too
>>> [c for c in X]
['S', 'p', 'a', 'm']
# List comprehension
>>> list(map(str.upper, X))
['S', 'P', 'A', 'M']
# map calls (use list() in 3.0)
>>> (a, b, c, d) = X
>>> a, c, d
('S', 'a', 'm')
# Sequence assignments
>>> list(X), tuple(X), ''.join(X)
(['S', 'p', 'a', 'm'], ('S', 'p', 'a', 'm'), 'Spam')
>>> X
<__main__.stepper object at 0x00A8D5D0>
In practice, this technique can be used to create objects that provide a sequence interface
and to add logic to built-in sequence type operations; we’ll revisit this idea when extending built-in types in Chapter 31.
Iterator Objects: __iter__ and __next__
Although the __getitem__ technique of the prior section works, it’s really just a fallback
for iteration. Today, all iteration contexts in Python will try the __iter__ method first,
before trying __getitem__. That is, they prefer the iteration protocol we learned about
in Chapter 14 to repeatedly indexing an object; only if the object does not support the
iteration protocol is indexing attempted instead. Generally speaking, you should prefer
__iter__ too—it supports general iteration contexts better than __getitem__ can.
Technically, iteration contexts work by calling the iter built-in function to try to find
an __iter__ method, which is expected to return an iterator object. If it’s provided,
Python then repeatedly calls this iterator object’s __next__ method to produce items
Iterator Objects: __iter__ and __next__ | 711
until a StopIteration exception is raised. If no such __iter__ method is found, Python
falls back on the __getitem__ scheme and repeatedly indexes by offsets as before, until
an IndexError exception is raised. A next built-in function is also available as a convenience for manual iterations: next(I) is the same as I.__next__().
Version skew note: As described in Chapter 14, if you are using Python
2.6, the I.__next__() method just described is named I.next() in your
Python, and the next(I) built-in is present for portability: it calls
I.next() in 2.6 and I.__next__() in 3.0. Iteration works the same in 2.6
in all other respects.
User-Defined Iterators
In the __iter__ scheme, classes implement user-defined iterators by simply implementing the iteration protocol introduced in Chapters 14 and 20 (refer back to those
chapters for more background details on iterators). For example, the following file,
iters.py, defines a user-defined iterator class that generates squares:
class Squares:
def __init__(self, start, stop):
self.value = start - 1
self.stop = stop
def __iter__(self):
return self
def __next__(self):
if self.value == self.stop:
raise StopIteration
self.value += 1
return self.value ** 2
% python
>>> from iters import Squares
>>> for i in Squares(1, 5):
...
print(i, end=' ')
...
1 4 9 16 25
# Save state when created
# Get iterator object on iter
# Return a square on each iteration
# Also called by next built-in
# for calls iter, which calls __iter__
# Each iteration calls __next__
Here, the iterator object is simply the instance self, because the __next__ method is
part of this class. In more complex scenarios, the iterator object may be defined as a
separate class and object with its own state information to support multiple active
iterations over the same data (we’ll see an example of this in a moment). The end of
the iteration is signaled with a Python raise statement (more on raising exceptions in
the next part of this book). Manual iterations work as for built-in types as well:
>>>
>>>
>>>
1
>>>
4
X = Squares(1, 5)
I = iter(X)
next(I)
next(I)
712 | Chapter 29: Operator Overloading
# Iterate manually: what loops do
# iter calls __iter__
# next calls __next__
...more omitted...
>>> next(I)
25
>>> next(I)
StopIteration
# Can catch this in try statement
An equivalent coding of this iterator with __getitem__ might be less natural, because
the for would then iterate through all offsets zero and higher; the offsets passed in
would be only indirectly related to the range of values produced (0..N would need to
map to start..stop). Because __iter__ objects retain explicitly managed state between
next calls, they can be more general than __getitem__.
On the other hand, using iterators based on __iter__ can sometimes be more complex
and less convenient than using __getitem__. They are really designed for iteration, not
random indexing—in fact, they don’t overload the indexing expression at all:
>>> X = Squares(1, 5)
>>> X[1]
AttributeError: Squares instance has no attribute '__getitem__'
The __iter__ scheme is also the implementation for all the other iteration contexts we
saw in action for __getitem__ (membership tests, type constructors, sequence assignment, and so on). However, unlike our prior __getitem__ example, we also need to be
aware that a class’s __iter__ may be designed for a single traversal, not many. For
example, the Squares class is a one-shot iteration; once you’ve iterated over an instance
of that class, it’s empty. You need to make a new iterator object for each new iteration:
>>>
>>>
[1,
>>>
[]
>>>
[1,
>>>
[1,
X = Squares(1, 5)
[n for n in X]
4, 9, 16, 25]
[n for n in X]
[n for n in Squares(1, 5)]
4, 9, 16, 25]
list(Squares(1, 3))
4, 9]
# Exhausts items
# Now it's empty
# Make a new iterator object
Notice that this example would probably be simpler if it were coded with generator
functions (topics or expressions introduced in Chapter 20 and related to iterators):
>>> def gsquares(start, stop):
...
for i in range(start, stop+1):
...
yield i ** 2
...
>>> for i in gsquares(1, 5):
...
print(i, end=' ')
...
1 4 9 16 25
# or: (x ** 2 for x in range(1, 5))
Unlike the class, the function automatically saves its state between iterations. Of course,
for this artificial example, you could in fact skip both techniques and simply use a
for loop, map, or a list comprehension to build the list all at once. The best and fastest
way to accomplish a task in Python is often also the simplest:
Iterator Objects: __iter__ and __next__ | 713
>>> [x ** 2 for x in range(1, 6)]
[1, 4, 9, 16, 25]
However, classes may be better at modeling more complex iterations, especially when
they can benefit from state information and inheritance hierarchies. The next section
explores one such use case.
Multiple Iterators on One Object
Earlier, I mentioned that the iterator object may be defined as a separate class with its
own state information to support multiple active iterations over the same data. Consider what happens when we step across a built-in type like a string:
>>> S = 'ace'
>>> for x in S:
...
for y in S:
...
print(x + y, end=' ')
...
aa ac ae ca cc ce ea ec ee
Here, the outer loop grabs an iterator from the string by calling iter, and each nested
loop does the same to get an independent iterator. Because each active iterator has its
own state information, each loop can maintain its own position in the string, regardless
of any other active loops.
We saw related examples earlier, in Chapters 14 and 20. For instance, generator functions and expressions, as well as built-ins like map and zip, proved to be single-iterator
objects; by contrast, the range built-in and other built-in types, like lists, support multiple active iterators with independent positions.
When we code user-defined iterators with classes, it’s up to us to decide whether we
will support a single active iteration or many. To achieve the multiple-iterator effect,
__iter__ simply needs to define a new stateful object for the iterator, instead of returning self.
The following, for example, defines an iterator class that skips every other item on
iterations. Because the iterator object is created anew for each iteration, it supports
multiple active loops:
class SkipIterator:
def __init__(self, wrapped):
self.wrapped = wrapped
self.offset = 0
def __next__(self):
if self.offset >= len(self.wrapped):
raise StopIteration
else:
item = self.wrapped[self.offset]
self.offset += 2
return item
class SkipObject:
714 | Chapter 29: Operator Overloading
# Iterator state information
# Terminate iterations
# else return and skip
def __init__(self, wrapped):
self.wrapped = wrapped
def __iter__(self):
return SkipIterator(self.wrapped)
if __name__ == '__main__':
alpha = 'abcdef'
skipper = SkipObject(alpha)
I = iter(skipper)
print(next(I), next(I), next(I))
for x in skipper:
for y in skipper:
print(x + y, end=' ')
# Save item to be used
# New iterator each time
# Make container object
# Make an iterator on it
# Visit offsets 0, 2, 4
# for calls __iter__ automatically
# Nested fors call __iter__ again each time
# Each iterator has its own state, offset
When run, this example works like the nested loops with built-in strings. Each active
loop has its own position in the string because each obtains an independent iterator
object that records its own state information:
% python skipper.py
a c e
aa ac ae ca cc ce ea ec ee
By contrast, our earlier Squares example supports just one active iteration, unless we
call Squares again in nested loops to obtain new objects. Here, there is just one
SkipObject, with multiple iterator objects created from it.
As before, we could achieve similar results with built-in tools—for example, slicing
with a third bound to skip items:
>>> S = 'abcdef'
>>> for x in S[::2]:
...
for y in S[::2]:
...
print(x + y, end=' ')
...
aa ac ae ca cc ce ea ec ee
# New objects on each iteration
This isn’t quite the same, though, for two reasons. First, each slice expression here will
physically store the result list all at once in memory; iterators, on the other hand, produce just one value at a time, which can save substantial space for large result lists.
Second, slices produce new objects, so we’re not really iterating over the same object
in multiple places here. To be closer to the class, we would need to make a single object
to step across by slicing ahead of time:
>>> S = 'abcdef'
>>> S = S[::2]
>>> S
'ace'
>>> for x in S:
...
for y in S:
...
print(x + y, end=' ')
...
aa ac ae ca cc ce ea ec ee
# Same object, new iterators
Iterator Objects: __iter__ and __next__ | 715
This is more similar to our class-based solution, but it still stores the slice result in
memory all at once (there is no generator form of built-in slicing today), and it’s only
equivalent for this particular case of skipping every other item.
Because iterators can do anything a class can do, they are much more general than this
example may imply. Regardless of whether our applications require such generality,
user-defined iterators are a powerful tool—they allow us to make arbitrary objects look
and feel like the other sequences and iterables we have met in this book. We could use
this technique with a database object, for example, to support iterations over database
fetches, with multiple cursors into the same query result.
Membership: __contains__, __iter__, and __getitem__
The iteration story is even richer than we’ve seen thus far. Operator overloading is often
layered: classes may provide specific methods, or more general alternatives used as
fallback options. For example:
• Comparisons in Python 2.6 use specific methods such as __lt__ for less than if
present, or else the general __cmp__. Python 3.0 uses only specific methods, not
__cmp__, as discussed later in this chapter.
• Boolean tests similarly try a specific __bool__ first (to give an explicit True/False
result), and if it’s absent fall back on the more general __len__ (a nonzero length
means True). As we’ll also see later in this chapter, Python 2.6 works the same but
uses the name __nonzero__ instead of __bool__.
In the iterations domain, classes normally implement the in membership operator as
an iteration, using either the __iter__ method or the __getitem__ method. To support
more specific membership, though, classes may code a __contains__ method—when
present, this method is preferred over __iter__, which is preferred over __getitem__.
The __contains__ method should define membership as applying to keys for a mapping (and can use quick lookups), and as a search for sequences.
Consider the following class, which codes all three methods and tests membership and
various iteration contexts applied to an instance. Its methods print trace messages when
called:
class Iters:
def __init__(self, value):
self.data = value
def __getitem__(self, i):
print('get[%s]:' % i, end='')
return self.data[i]
def __iter__(self):
print('iter=> ', end='')
self.ix = 0
return self
def __next__(self):
print('next:', end='')
716 | Chapter 29: Operator Overloading
# Fallback for iteration
# Also for index, slice
# Preferred for iteration
# Allows only 1 active iterator
if self.ix == len(self.data): raise StopIteration
item = self.data[self.ix]
self.ix += 1
return item
def __contains__(self, x):
# Preferred for 'in'
print('contains: ', end='')
return x in self.data
X = Iters([1, 2, 3, 4, 5])
print(3 in X)
for i in X:
print(i, end=' | ')
print()
print([i ** 2 for i in X])
print( list(map(bin, X)) )
I = iter(X)
while True:
try:
print(next(I), end=' @ ')
except StopIteration:
break
# Make instance
# Membership
# For loops
# Other iteration contexts
# Manual iteration (what other contexts do)
When run as it is, this script’s output is as follows—the specific __contains__ intercepts
membership, the general __iter__ catches other iteration contexts such that __next__
is called repeatedly, and __getitem__ is never called:
contains: True
iter=> next:1 | next:2 | next:3 | next:4 | next:5 | next:
iter=> next:next:next:next:next:next:[1, 4, 9, 16, 25]
iter=> next:next:next:next:next:next:['0b1', '0b10', '0b11', '0b100', '0b101']
iter=> next:1 @ next:2 @ next:3 @ next:4 @ next:5 @ next:
Watch what happens to this code’s output if we comment out its __contains__ method,
though—membership is now routed to the general __iter__ instead:
iter=>
iter=>
iter=>
iter=>
iter=>
next:next:next:True
next:1 | next:2 | next:3 | next:4 | next:5 | next:
next:next:next:next:next:next:[1, 4, 9, 16, 25]
next:next:next:next:next:next:['0b1', '0b10', '0b11', '0b100', '0b101']
next:1 @ next:2 @ next:3 @ next:4 @ next:5 @ next:
And finally, here is the output if both __contains__ and __iter__ are commented out—
the indexing __getitem__ fallback is called with successively higher indexes for membership and other iteration contexts:
get[0]:get[1]:get[2]:True
get[0]:1 | get[1]:2 | get[2]:3 | get[3]:4 | get[4]:5 | get[5]:
get[0]:get[1]:get[2]:get[3]:get[4]:get[5]:[1, 4, 9, 16, 25]
get[0]:get[1]:get[2]:get[3]:get[4]:get[5]:['0b1', '0b10', '0b11', '0b100','0b101']
get[0]:1 @ get[1]:2 @ get[2]:3 @ get[3]:4 @ get[4]:5 @ get[5]:
Membership: __contains__, __iter__, and __getitem__ | 717
As we’ve seen, the __getitem__ method is even more general: besides iterations, it also
intercepts explicit indexing as well as slicing. Slice expressions trigger __getitem__ with
a slice object containing bounds, both for built-in types and user-defined classes, so
slicing is automatic in our class:
>>> X = Iters('spam')
>>> X[0]
get[0]:'s'
# Indexing
# __getitem__(0)
>>> 'spam'[1:]
'pam'
>>> 'spam'[slice(1, None)]
'pam'
# Slice syntax
>>> X[1:]
get[slice(1, None, None)]:'pam'
>>> X[:-1]
get[slice(None, −1, None)]:'spa'
# __getitem__(slice(..))
# Slice object
In more realistic iteration use cases that are not sequence-oriented, though, the
__iter__ method may be easier to write since it must not manage an integer index, and
__contains__ allows for membership optimization as a special case.
Attribute Reference: __getattr__ and __setattr__
The __getattr__ method intercepts attribute qualifications. More specifically, it’s
called with the attribute name as a string whenever you try to qualify an instance with
an undefined (nonexistent) attribute name. It is not called if Python can find the attribute
using its inheritance tree search procedure. Because of its behavior, __getattr__ is useful as a hook for responding to attribute requests in a generic fashion. For example:
>>> class empty:
...
def __getattr__(self, attrname):
...
if attrname == "age":
...
return 40
...
else:
...
raise AttributeError, attrname
...
>>> X = empty()
>>> X.age
40
>>> X.name
...error text omitted...
AttributeError: name
Here, the empty class and its instance X have no real attributes of their own, so the access
to X.age gets routed to the __getattr__ method; self is assigned the instance (X), and
attrname is assigned the undefined attribute name string ("age"). The class makes age
look like a real attribute by returning a real value as the result of the X.age qualification
expression (40). In effect, age becomes a dynamically computed attribute.
718 | Chapter 29: Operator Overloading
For attributes that the class doesn’t know how to handle, __getattr__ raises the builtin AttributeError exception to tell Python that these are bona fide undefined names;
asking for X.name triggers the error. You’ll see __getattr__ again when we see delegation
and properties at work in the next two chapters, and I’ll say more about exceptions in
Part VII.
A related overloading method, __setattr__, intercepts all attribute assignments. If this
method is defined, self.attr = value becomes self.__setattr__('attr', value). This
is a bit trickier to use because assigning to any self attributes within __setattr__ calls
__setattr__ again, causing an infinite recursion loop (and eventually, a stack overflow
exception!). If you want to use this method, be sure that it assigns any instance attributes by indexing the attribute dictionary, discussed in the next section. That is, use
self.__dict__['name'] = x, not self.name = x:
>>> class accesscontrol:
...
def __setattr__(self, attr, value):
...
if attr == 'age':
...
self.__dict__[attr] = value
...
else:
...
raise AttributeError, attr + ' not allowed'
...
>>> X = accesscontrol()
>>> X.age = 40
# Calls __setattr__
>>> X.age
40
>>> X.name = 'mel'
...text omitted...
AttributeError: name not allowed
These two attribute-access overloading methods allow you to control or specialize access to attributes in your objects. They tend to play highly specialized roles, some of
which we’ll explore later in this book.
Other Attribute Management Tools
For future reference, also note that there are other ways to manage attribute access in
Python:
• The __getattribute__ method intercepts all attribute fetches, not just those that
are undefined, but when using it you must be more cautious than with
__getattr__ to avoid loops.
• The property built-in function allows us to associate methods with fetch and set
operations on a specific class attribute.
• Descriptors provide a protocol for associating __get__ and __set__ methods of a
class with accesses to a specific class attribute.
Because these are somewhat advanced tools not of interest to every Python programmer, we’ll defer a look at properties until Chapter 31 and detailed coverage of all the
attribute management techniques until Chapter 37.
Attribute Reference: __getattr__ and __setattr__ | 719
Emulating Privacy for Instance Attributes: Part 1
The following code generalizes the previous example, to allow each subclass to have
its own list of private names that cannot be assigned to its instances:
class PrivateExc(Exception): pass
class Privacy:
def __setattr__(self, attrname, value):
if attrname in self.privates:
raise PrivateExc(attrname, self)
else:
self.__dict__[attrname] = value
# More on exceptions later
# On self.attrname = value
# self.attrname = value loops!
class Test1(Privacy):
privates = ['age']
class Test2(Privacy):
privates = ['name', 'pay']
def __init__(self):
self.__dict__['name'] = 'Tom'
x = Test1()
y = Test2()
x.name = 'Bob'
y.name = 'Sue'
# Fails
y.age
x.age
# Fails
= 30
= 40
In fact, this is a first-cut solution for an implementation of attribute privacy in Python
(i.e., disallowing changes to attribute names outside a class). Although Python doesn’t
support private declarations per se, techniques like this can emulate much of their
purpose. This is a partial solution, though; to make it more effective, it must be augmented to allow subclasses to set private attributes more naturally, too, and to use
__getattr__ and a wrapper (sometimes called a proxy) class to check for private attribute fetches.
We’ll postpone a more complete solution to attribute privacy until Chapter 38, where
we’ll use class decorators to intercept and validate attributes more generally. Even
though privacy can be emulated this way, though, it almost never is in practice. Python
programmers are able to write large OOP frameworks and applications without private
declarations—an interesting finding about access controls in general that is beyond the
scope of our purposes here.
Catching attribute references and assignments is generally a useful technique; it supports delegation, a design technique that allows controller objects to wrap up embedded
objects, add new behaviors, and route other operations back to the wrapped objects
(more on delegation and wrapper classes in Chapter 30).
720 | Chapter 29: Operator Overloading
String Representation: __repr__ and __str__
The next example exercises the __init__ constructor and the __add__ overload method,
both of which we’ve already seen, as well as defining a __repr__ method that returns a
string representation for instances. String formatting is used to convert the managed
self.data object to a string. If defined, __repr__ (or its sibling, __str__) is called automatically when class instances are printed or converted to strings. These methods allow
you to define a better display format for your objects than the default instance display.
The default display of instance objects is neither useful nor pretty:
>>> class adder:
...
def __init__(self, value=0):
...
self.data = value
...
def __add__(self, other):
...
self.data += other
...
>>> x = adder()
>>> print(x)
<__main__.adder object at 0x025D66B0>
>>> x
<__main__.adder object at 0x025D66B0>
# Initialize data
# Add other in-place (bad!)
# Default displays
But coding or inheriting string representation methods allows us to customize the
display:
>>> class addrepr(adder):
...
def __repr__(self):
...
return 'addrepr(%s)' % self.data
...
>>> x = addrepr(2)
>>> x + 1
>>> x
addrepr(3)
>>> print(x)
addrepr(3)
>>> str(x), repr(x)
('addrepr(3)', 'addrepr(3)')
# Inherit __init__, __add__
# Add string representation
# Convert to as-code string
# Runs __init__
# Runs __add__
# Runs __repr__
# Runs __repr__
# Runs __repr__ for both
So why two display methods? Mostly, to support different audiences. In full detail:
• __str__ is tried first for the print operation and the str built-in function (the internal equivalent of which print runs). It generally should return a user-friendly
display.
• __repr__ is used in all other contexts: for interactive echoes, the repr function, and
nested appearances, as well as by print and str if no __str__ is present. It should
generally return an as-code string that could be used to re-create the object, or a
detailed display for developers.
In a nutshell, __repr__ is used everywhere, except by print and str when a __str__ is
defined. Note, however, that while printing falls back on __repr__ if no __str__ is
String Representation: __repr__ and __str__ | 721
defined, the inverse is not true—other contexts, such as interactive echoes, use
__repr__ only and don’t try __str__ at all:
>>> class addstr(adder):
...
def __str__(self):
# __str__ but no __repr__
...
return '[Value: %s]' % self.data
# Convert to nice string
...
>>> x = addstr(3)
>>> x + 1
>>> x
# Default __repr__
<__main__.addstr object at 0x00B35EF0>
>>> print(x)
# Runs __str__
[Value: 4]
>>> str(x), repr(x)
('[Value: 4]', '<__main__.addstr object at 0x00B35EF0>')
Because of this, __repr__ may be best if you want a single display for all contexts. By
defining both methods, though, you can support different displays in different
contexts—for example, an end-user display with __str__, and a low-level display for
programmers to use during development with __repr__. In effect, __str__ simply overrides __repr__ for user-friendly display contexts:
>>> class addboth(adder):
...
def __str__(self):
...
return '[Value: %s]' % self.data
...
def __repr__(self):
...
return 'addboth(%s)' % self.data
...
>>> x = addboth(4)
>>> x + 1
>>> x
addboth(5)
>>> print(x)
[Value: 5]
>>> str(x), repr(x)
('[Value: 5]', 'addboth(5)')
# User-friendly string
# As-code string
# Runs __repr__
# Runs __str__
I should mention two usage notes here. First, keep in mind that __str__ and
__repr__ must both return strings; other result types are not converted and raise errors,
so be sure to run them through a converter if needed. Second, depending on a container’s string-conversion logic, the user-friendly display of __str__ might only apply
when objects appear at the top level of a print operation; objects nested in larger objects
might still print with their __repr__ or its default. The following illustrates both of these
points:
>>> class Printer:
...
def __init__(self, val):
...
self.val = val
...
def __str__(self):
...
return str(self.val)
...
>>> objs = [Printer(2), Printer(3)]
>>> for x in objs: print(x)
...
722 | Chapter 29: Operator Overloading
# Used for instance itself
# Convert to a string result
# __str__ run when instance printed
# But not when instance in a list!
2
3
>>> print(objs)
[<__main__.Printer object at 0x025D06F0>, <__main__.Printer object at ...more...
>>> objs
[<__main__.Printer object at 0x025D06F0>, <__main__.Printer object at ...more...
To ensure that a custom display is run in all contexts regardless of the container, code
__repr__, not __str__; the former is run in all cases if the latter doesn’t apply:
>>>
...
...
...
...
...
>>>
>>>
...
2
3
>>>
[2,
>>>
[2,
class Printer:
def __init__(self, val):
self.val = val
def __repr__(self):
return str(self.val)
# __repr__ used by print if no __str__
# __repr__ used if echoed or nested
objs = [Printer(2), Printer(3)]
for x in objs: print(x)
# No __str__: runs __repr__
# Runs __repr__, not ___str__
print(objs)
3]
objs
3]
In practice, __str__ (or its low-level relative, __repr__) seems to be the second most
commonly used operator overloading method in Python scripts, behind __init__. Any
time you can print an object and see a custom display, one of these two tools is probably
in use.
Right-Side and In-Place Addition: __radd__ and __iadd__
Technically, the __add__ method that appeared in the prior example does not support
the use of instance objects on the right side of the + operator. To implement such
expressions, and hence support commutative-style operators, code the __radd__
method as well. Python calls __radd__ only when the object on the right side of the + is
your class instance, but the object on the left is not an instance of your class. The
__add__ method for the object on the left is called instead in all other cases:
>>> class Commuter:
...
def __init__(self, val):
...
self.val = val
...
def __add__(self, other):
...
print('add', self.val, other)
...
return self.val + other
...
def __radd__(self, other):
...
print('radd', self.val, other)
...
return other + self.val
...
>>> x = Commuter(88)
>>> y = Commuter(99)
Right-Side and In-Place Addition: __radd__ and __iadd__ | 723
>>> x + 1
# __add__: instance + noninstance
add 88 1
89
>>> 1 + y
# __radd__: noninstance + instance
radd 99 1
100
>>> x + y
# __add__: instance + instance, triggers __radd__
add 88 <__main__.Commuter object at 0x02630910>
radd 99 88
187
Notice how the order is reversed in __radd__: self is really on the right of the +, and
other is on the left. Also note that x and y are instances of the same class here; when
instances of different classes appear mixed in an expression, Python prefers the class
of the one on the left. When we add the two instances together, Python runs __add__,
which in turn triggers __radd__ by simplifying the left operand.
In more realistic classes where the class type may need to be propagated in results,
things can become trickier: type testing may be required to tell whether it’s safe to
convert and thus avoid nesting. For instance, without the isinstance test in the following, we could wind up with a Commuter whose val is another Commuter when two
instances are added and __add__ triggers __radd__:
>>> class Commuter:
# Propagate class type in results
...
def __init__(self, val):
...
self.val = val
...
def __add__(self, other):
...
if isinstance(other, Commuter): other = other.val
...
return Commuter(self.val + other)
...
def __radd__(self, other):
...
return Commuter(other + self.val)
...
def __str__(self):
...
return '<Commuter: %s>' % self.val
...
>>> x = Commuter(88)
>>> y = Commuter(99)
>>> print(x + 10)
# Result is another Commuter instance
<Commuter: 98>
>>> print(10 + y)
<Commuter: 109>
>>> z = x + y
>>> print(z)
<Commuter: 187>
>>> print(z + 10)
<Commuter: 197>
>>> print(z + z)
<Commuter: 374>
724 | Chapter 29: Operator Overloading
# Not nested: doesn't recur to __radd__
In-Place Addition
To also implement += in-place augmented addition, code either an __iadd__ or an
__add__. The latter is used if the former is absent. In fact, the prior section’s Commuter
class supports += already for this reason, but __iadd__ allows for more efficient in-place
changes:
>>>
...
...
...
...
...
...
>>>
>>>
>>>
>>>
7
>>>
...
...
...
...
...
>>>
>>>
>>>
>>>
7
class Number:
def __init__(self, val):
self.val = val
def __iadd__(self, other):
self.val += other
return self
# __iadd__ explicit: x += y
# Usually returns self
x = Number(5)
x += 1
x += 1
x.val
class Number:
def __init__(self, val):
self.val = val
def __add__(self, other):
return Number(self.val + other)
# __add__ fallback: x = (x + y)
# Propagates class type
x = Number(5)
x += 1
x += 1
x.val
Every binary operator has similar right-side and in-place overloading methods that
work the same (e.g., __mul__, __rmul__, and __imul__). Right-side methods are an advanced topic and tend to be fairly rarely used in practice; you only code them when
you need operators to be commutative, and then only if you need to support such
operators at all. For instance, a Vector class may use these tools, but an Employee or
Button class probably would not.
Call Expressions: __call__
The __call__ method is called when your instance is called. No, this isn’t a circular
definition—if defined, Python runs a __call__ method for function call expressions
applied to your instances, passing along whatever positional or keyword arguments
were sent:
>>> class Callee:
...
def __call__(self, *pargs, **kargs):
...
print('Called:', pargs, kargs)
...
>>> C = Callee()
>>> C(1, 2, 3)
# Intercept instance calls
# Accept arbitrary arguments
# C is a callable object
Call Expressions: __call__ | 725
Called: (1, 2, 3) {}
>>> C(1, 2, 3, x=4, y=5)
Called: (1, 2, 3) {'y': 5, 'x': 4}
More formally, all the argument-passing modes we explored in Chapter 18 are supported by the __call__ method—whatever is passed to the instance is passed to this
method, along with the usual implied instance argument. For example, the method
definitions:
class C:
def __call__(self, a, b, c=5, d=6): ...
# Normals and defaults
class C:
def __call__(self, *pargs, **kargs): ...
# Collect arbitrary arguments
class C:
def __call__(self, *pargs, d=6, **kargs): ... # 3.0 keyword-only argument
all match all the following instance calls:
X = C()
X(1, 2)
X(1, 2, 3, 4)
X(a=1, b=2, d=4)
X(*[1, 2], **dict(c=3, d=4))
X(1, *(2,), c=3, **dict(d=4))
# Omit defaults
# Positionals
# Keywords
# Unpack arbitrary arguments
# Mixed modes
The net effect is that classes and instances with a __call__ support the exact same
argument syntax and semantics as normal functions and methods.
Intercepting call expression like this allows class instances to emulate the look and feel
of things like functions, but also retain state information for use during calls (we saw
a similar example while exploring scopes in Chapter 17, but you should be more familiar with operator overloading here):
>>>
...
...
...
...
...
>>>
>>>
6
>>>
8
class Prod:
def __init__(self, value):
self.value = value
def __call__(self, other):
return self.value * other
x = Prod(2)
x(3)
# Accept just one argument
# "Remembers" 2 in state
# 3 (passed) * 2 (state)
x(4)
In this example, the __call__ may seem a bit gratuitous at first glance. A simple method
can provide similar utility:
>>> class Prod:
...
def __init__(self, value):
...
self.value = value
...
def comp(self, other):
...
return self.value * other
...
726 | Chapter 29: Operator Overloading
>>> x = Prod(3)
>>> x.comp(3)
9
>>> x.comp(4)
12
However, __call__ can become more useful when interfacing with APIs that expect
functions—it allows us to code objects that conform to an expected function call interface, but also retain state information. In fact, it’s probably the third most commonly
used operator overloading method, behind the __init__ constructor and the __str__
and __repr__ display-format alternatives.
Function Interfaces and Callback-Based Code
As an example, the tkinter GUI toolkit (named Tkinter in Python 2.6) allows you to
register functions as event handlers (a.k.a. callbacks); when events occur, tkinter calls
the registered objects. If you want an event handler to retain state between events, you
can register either a class’s bound method or an instance that conforms to the expected
interface with __call__. In this section’s code, both x.comp from the second example
and x from the first can pass as function-like objects this way.
I’ll have more to say about bound methods in the next chapter, but for now, here’s a
hypothetical example of __call__ applied to the GUI domain. The following class defines an object that supports a function-call interface, but also has state information
that remembers the color a button should change to when it is later pressed:
class Callback:
def __init__(self, color):
self.color = color
def __call__(self):
print('turn', self.color)
# Function + state information
# Support calls with no arguments
Now, in the context of a GUI, we can register instances of this class as event handlers
for buttons, even though the GUI expects to be able to invoke event handlers as simple
functions with no arguments:
cb1 = Callback('blue')
cb2 = Callback('green')
# Remember blue
B1 = Button(command=cb1)
B2 = Button(command=cb2)
# Register handlers
# Register handlers
When the button is later pressed, the instance object is called as a simple function,
exactly like in the following calls. Because it retains state as instance attributes, though,
it remembers what to do:
cb1()
cb2()
# On events: prints 'blue'
# Prints 'green'
In fact, this is probably the best way to retain state information in the Python
language—better than the techniques discussed earlier for functions (global variables,
Call Expressions: __call__ | 727
enclosing function scope references, and default mutable arguments). With OOP, the
state remembered is made explicit with attribute assignments.
Before we move on, there are two other ways that Python programmers sometimes tie
information to a callback function like this. One option is to use default arguments in
lambda functions:
cb3 = (lambda color='red': 'turn ' + color) # Or: defaults
print(cb3())
The other is to use bound methods of a class. A bound method object is a kind of object
that remembers the self instance and the referenced function. A bound method may
therefore be called as a simple function without an instance later:
class Callback:
def __init__(self, color):
self.color = color
def changeColor(self):
print('turn', self.color)
# Class with state information
# A normal named method
cb1 = Callback('blue')
cb2 = Callback('yellow')
B1 = Button(command=cb1.changeColor)
B2 = Button(command=cb2.changeColor)
# Reference, but don't call
# Remembers function+self
In this case, when this button is later pressed it’s as if the GUI does this, which invokes
the changeColor method to process the object’s state information:
object = Callback('blue')
cb = object.changeColor
cb()
# Registered event handler
# On event prints 'blue'
This technique is simpler, but less general than overloading calls with __call__; again,
watch for more about bound methods in the next chapter.
You’ll also see another __call__ example in Chapter 31, where we will use it to implement something known as a function decorator—a callable object often used to add a
layer of logic on top of an embedded function. Because __call__ allows us to attach
state information to a callable object, it’s a natural implementation technique for a
function that must remember and call another function.
Comparisons: __lt__, __gt__, and Others
As suggested in Table 29-1, classes can define methods to catch all six comparison
operators: <, >, <=, >=, ==, and !=. These methods are generally straightforward to use,
but keep the following qualifications in mind:
728 | Chapter 29: Operator Overloading
• Unlike the __add__/__radd__ pairings discussed earlier, there are no right-side
variants of comparison methods. Instead, reflective methods are used when only
one operand supports comparison (e.g., __lt__ and __gt__ are each other’s
reflection).
• There are no implicit relationships among the comparison operators. The truth of
== does not imply that != is false, for example, so both __eq__ and __ne__ should
be defined to ensure that both operators behave correctly.
• In Python 2.6, a __cmp__ method is used by all comparisons if no more specific
comparison methods are defined; it returns a number that is less than, equal to, or
greater than zero, to signal less than, equal, and greater than results for the comparison of its two arguments (self and another operand). This method often uses
the cmp(x, y) built-in to compute its result. Both the __cmp__ method and the
cmp built-in function are removed in Python 3.0: use the more specific methods
instead.
We don’t have space for an in-depth exploration of comparison methods, but as a quick
introduction, consider the following class and test code:
class C:
data = 'spam'
def __gt__(self, other):
return self.data > other
def __lt__(self, other):
return self.data < other
X = C()
print(X > 'ham')
print(X < 'ham')
# 3.0 and 2.6 version
# True (runs __gt__)
# False (runs __lt__)
When run under Python 3.0 or 2.6, the prints at the end display the expected results
noted in their comments, because the class’s methods intercept and implement comparison expressions.
The 2.6 __cmp__ Method (Removed in 3.0)
In Python 2.6, the __cmp__ method is used as a fallback if more specific methods are
not defined: its integer result is used to evaluate the operator being run. The following
produces the same result under 2.6, for example, but fails in 3.0 because __cmp__ is no
longer used:
class C:
data = 'spam'
def __cmp__(self, other):
return cmp(self.data, other)
# 2.6 only
# __cmp__ not used in 3.0
# cmp not defined in 3.0
X = C()
print(X > 'ham')
print(X < 'ham')
# True (runs __cmp__)
# False (runs __cmp__)
Comparisons: __lt__, __gt__, and Others | 729
Notice that this fails in 3.0 because __cmp__ is no longer special, not because the cmp
built-in function is no longer present. If we change the prior class to the following to
try to simulate the cmp call, the code still works in 2.6 but fails in 3.0:
class C:
data = 'spam'
def __cmp__(self, other):
return (self.data > other) - (self.data < other)
So why, you might be asking, did I just show you a comparison method
that is no longer supported in 3.0? While it would be easier to erase
history entirely, this book is designed to support both 2.6 and 3.0 readers. Because __cmp__ may appear in code 2.6 readers must reuse or
maintain, it’s fair game in this book. Moreover, __cmp__ was removed
more abruptly than the __getslice__ method described earlier, and so
may endure longer. If you use 3.0, though, or care about running your
code under 3.0 in the future, don’t use __cmp__ anymore: use the more
specific comparison methods instead.
Boolean Tests: __bool__ and __len__
As mentioned earlier, classes may also define methods that give the Boolean nature of
their instances—in Boolean contexts, Python first tries __bool__ to obtain a direct
Boolean value and then, if that’s missing, tries __len__ to determine a truth value from
the object length. The first of these generally uses object state or other information to
produce a Boolean result:
>>> class Truth:
...
def __bool__(self): return True
...
>>> X = Truth()
>>> if X: print('yes!')
...
yes!
>>> class Truth:
...
def __bool__(self): return False
...
>>> X = Truth()
>>> bool(X)
False
If this method is missing, Python falls back on length because a nonempty object is
considered true (i.e., a nonzero length is taken to mean the object is true, and a zero
length means it is false):
>>> class Truth:
...
def __len__(self): return 0
...
>>> X = Truth()
>>> if not X: print('no!')
730 | Chapter 29: Operator Overloading
...
no!
If both methods are present Python prefers __bool__ over __len__, because it is more
specific:
>>> class Truth:
...
def __bool__(self): return True
...
def __len__(self): return 0
...
>>> X = Truth()
>>> if X: print('yes!')
...
yes!
# 3.0 tries __bool__ first
# 2.6 tries __len__ first
If neither truth method is defined, the object is vacuously considered true (which has
potential implications for metaphysically inclined readers!):
>>> class Truth:
...
pass
...
>>> X = Truth()
>>> bool(X)
True
And now that we’ve managed to cross over into the realm of philosophy, let’s move on
to look at one last overloading context: object demise.
Booleans in Python 2.6
Python 2.6 users should use __nonzero__ instead of __bool__ in all of the code in the
section “Boolean Tests: __bool__ and __len__” on page 730. Python 3.0 renamed the
2.6 __nonzero__ method to __bool__, but Boolean tests work the same otherwise (both
3.0 and 2.6 use __len__ as a fallback).
If you don’t use the 2.6 name, the very first test in this section will work the same for
you anyhow, but only because __bool__ is not recognized as a special method name in
2.6, and objects are considered true by default!
To witness this version difference live, you need to return False:
C:\misc> c:\python30\python
>>> class C:
...
def __bool__(self):
...
print('in bool')
...
return False
...
>>> X = C()
>>> bool(X)
in bool
False
>>> if X: print(99)
...
in bool
Boolean Tests: __bool__ and __len__ | 731
This works as advertised in 3.0. In 2.6, though, __bool__ is ignored and the object is
always considered true:
C:\misc> c:\python26\python
>>> class C:
...
def __bool__(self):
...
print('in bool')
...
return False
...
>>> X = C()
>>> bool(X)
True
>>> if X: print(99)
...
99
In 2.6, use __nonzero__ for Boolean values (or return 0 from the __len__ fallback method
to designate false):
C:\misc> c:\python26\python
>>> class C:
...
def __nonzero__(self):
...
print('in nonzero')
...
return False
...
>>> X = C()
>>> bool(X)
in nonzero
False
>>> if X: print(99)
...
in nonzero
But keep in mind that __nonzero__ works in 2.6 only; if used in 3.0 it will be silently
ignored and the object will be classified as true by default—just like using __bool__ in
2.6!
Object Destruction: __del__
We’ve seen how the __init__ constructor is called whenever an instance is generated.
Its counterpart, the destructor method __del__, is run automatically when an instance’s
space is being reclaimed (i.e., at “garbage collection” time):
>>> class Life:
...
def __init__(self, name='unknown'):
...
print('Hello', name)
...
self.name = name
...
def __del__(self):
...
print('Goodbye', self.name)
...
>>> brian = Life('Brian')
Hello Brian
>>> brian = 'loretta'
Goodbye Brian
732 | Chapter 29: Operator Overloading
Here, when brian is assigned a string, we lose the last reference to the Life instance
and so trigger its destructor method. This works, and it may be useful for implementing
some cleanup activities (such as terminating server connections). However, destructors
are not as commonly used in Python as in some OOP languages, for a number of
reasons.
For one thing, because Python automatically reclaims all space held by an instance
when the instance is reclaimed, destructors are not necessary for space management.*
For another, because you cannot always easily predict when an instance will be
reclaimed, it’s often better to code termination activities in an explicitly called method
(or try/finally statement, described in the next part of the book); in some cases, there
may be lingering references to your objects in system tables that prevent destructors
from running.
In fact, __del__ can be tricky to use for even more subtle reasons. Exceptions raised within it, for example, simply print a warning message
to sys.stderr (the standard error stream) rather than triggering an exception event, because of the unpredictable context under which it is
run by the garbage collector. In addition, cyclic (a.k.a. circular) references among objects may prevent garbage collection from happening
when you expect it to; an optional cycle detector, enabled by default,
can automatically collect such objects eventually, but only if they do not
have __del__ methods. Since this is relatively obscure, we’ll ignore further details here; see Python’s standard manuals’ coverage of both
__del__ and the gc garbage collector module for more information.
Chapter Summary
That’s as many overloading examples as we have space for here. Most of the other
operator overloading methods work similarly to the ones we’ve explored, and all are
just hooks for intercepting built-in type operations; some overloading methods, for
example, have unique argument lists or return values. We’ll see a few others in action
later in the book:
• Chapter 33 uses the __enter__ and __exit__ with statement context manager
methods.
• Chapter 37 uses the __get__ and __set__ class descriptor fetch/set methods.
• Chapter 39 uses the __new__ object creation method in the context of metaclasses.
* In the current C implementation of Python, you also don’t need to close file objects held by the instance in
destructors because they are automatically closed when reclaimed. However, as mentioned in Chapter 9, it’s
better to explicitly call file close methods because auto-close-on-reclaim is a feature of the implementation,
not of the language itself (this behavior can vary under Jython, for instance).
Chapter Summary | 733
In addition, some of the methods we’ve studied here, such as __call__ and __str__,
will be employed by later examples in this book. For complete coverage, though, I’ll
defer to other documentation sources—see Python’s standard language manual or reference books for details on additional overloading methods.
In the next chapter, we leave the realm of class mechanics behind to explore common
design patterns—the ways that classes are commonly used and combined to optimize
code reuse. Before you read on, though, take a moment to work though the chapter
quiz below to review the concepts we’ve covered.
Test Your Knowledge: Quiz
1. What two operator overloading methods can you use to support iteration in your
classes?
2. What two operator overloading methods handle printing, and in what contexts?
3. How can you intercept slice operations in a class?
4. How can you catch in-place addition in a class?
5. When should you provide operator overloading?
Test Your Knowledge: Answers
1. Classes can support iteration by defining (or inheriting) __getitem__ or __iter__.
In all iteration contexts, Python tries to use __iter__ (which returns an object that
supports the iteration protocol with a __next__ method) first: if no __iter__ is
found by inheritance search, Python falls back on the __getitem__ indexing method
(which is called repeatedly, with successively higher indexes).
2. The __str__ and __repr__ methods implement object print displays. The former is
called by the print and str built-in functions; the latter is called by print and str
if there is no __str__, and always by the repr built-in, interactive echoes, and nested
appearances. That is, __repr__ is used everywhere, except by print and str when
a __str__ is defined. A __str__ is usually used for user-friendly displays;
__repr__ gives extra details or the object’s as-code form.
3. Slicing is caught by the __getitem__ indexing method: it is called with a slice object,
instead of a simple index. In Python 2.6, __getslice__ (defunct in 3.0) may be used
as well.
4. In-place addition tries __iadd__ first, and __add__ with an assignment second. The
same pattern holds true for all binary operators. The __radd__ method is also available for right-side addition.
734 | Chapter 29: Operator Overloading
5. When a class naturally matches, or needs to emulate, a built-in type’s interfaces.
For example, collections might imitate sequence or mapping interfaces. You generally shouldn’t implement expression operators if they don’t naturally map to
your objects, though—use normally named methods instead.
Test Your Knowledge: Answers | 735
CHAPTER 30
Designing with Classes
So far in this part of the book, we’ve concentrated on using Python’s OOP tool, the
class. But OOP is also about design issues—i.e., how to use classes to model useful
objects. This chapter will touch on a few core OOP ideas and present some additional
examples that are more realistic than those shown so far.
Along the way, we’ll code some common OOP design patterns in Python, such as
inheritance, composition, delegation, and factories. We’ll also investigate some designfocused class concepts, such as pseudoprivate attributes, multiple inheritance, and
bound methods. Many of the design terms mentioned here require more explanation
than I can provide in this book; if this material sparks your curiosity, I suggest exploring
a text on OOP design or design patterns as a next step.
Python and OOP
Let’s begin with a review—Python’s implementation of OOP can be summarized by
three ideas:
Inheritance
Inheritance is based on attribute lookup in Python (in X.name expressions).
Polymorphism
In X.method, the meaning of method depends on the type (class) of X.
Encapsulation
Methods and operators implement behavior; data hiding is a convention by default.
By now, you should have a good feel for what inheritance is all about in Python. We’ve
also talked about Python’s polymorphism a few times already; it flows from Python’s
lack of type declarations. Because attributes are always resolved at runtime, objects that
implement the same interfaces are interchangeable; clients don’t need to know what
sorts of objects are implementing the methods they call.
737
Encapsulation means packaging in Python—that is, hiding implementation details behind an object’s interface. It does not mean enforced privacy, though that can be
implemented with code, as we’ll see in Chapter 38. Encapsulation allows the implementation of an object’s interface to be changed without impacting the users of that
object.
Overloading by Call Signatures (or Not)
Some OOP languages also define polymorphism to mean overloading functions based
on the type signatures of their arguments. But because there are no type declarations
in Python, this concept doesn’t really apply; polymorphism in Python is based on object
interfaces, not types.
You can try to overload methods by their argument lists, like this:
class C:
def meth(self, x):
...
def meth(self, x, y, z):
...
This code will run, but because the def simply assigns an object to a name in the class’s
scope, the last definition of the method function is the only one that will be retained
(it’s just as if you say X = 1 and then X = 2; X will be 2).
Type-based selections can always be coded using the type-testing ideas we met in
Chapters 4 and 9, or the argument list tools introduced in Chapter 18:
class C:
def meth(self, *args):
if len(args) == 1:
...
elif type(arg[0]) == int:
...
You normally shouldn’t do this, though—as described in Chapter 16, you should write
your code to expect an object interface, not a specific data type. That way, it will be
useful for a broader category of types and applications, both now and in the future:
class C:
def meth(self, x):
x.operation()
# Assume x does the right thing
It’s also generally considered better to use distinct method names for distinct operations, rather than relying on call signatures (no matter what language you code in).
Although Python’s object model is straightforward, much of the art in OOP is in the
way we combine classes to achieve a program’s goals. The next section begins a tour
of some of the ways larger programs use classes to their advantage.
738 | Chapter 30: Designing with Classes
OOP and Inheritance: “Is-a” Relationships
We’ve explored the mechanics of inheritance in depth already, but I’d like to show you
an example of how it can be used to model real-world relationships. From a programmer’s point of view, inheritance is kicked off by attribute qualifications, which trigger
searches for names in instances, their classes, and then any superclasses. From a designer’s point of view, inheritance is a way to specify set membership: a class defines a
set of properties that may be inherited and customized by more specific sets (i.e.,
subclasses).
To illustrate, let’s put that pizza-making robot we talked about at the start of this part
of the book to work. Suppose we’ve decided to explore alternative career paths and
open a pizza restaurant. One of the first things we’ll need to do is hire employees to
serve customers, prepare the food, and so on. Being engineers at heart, we’ve decided
to build a robot to make the pizzas; but being politically and cybernetically correct,
we’ve also decided to make our robot a full-fledged employee with a salary.
Our pizza shop team can be defined by the four classes in the example file,
employees.py. The most general class, Employee, provides common behavior such as
bumping up salaries (giveRaise) and printing (__repr__). There are two kinds of employees, and so two subclasses of Employee: Chef and Server. Both override the inherited
work method to print more specific messages. Finally, our pizza robot is modeled by an
even more specific class: PizzaRobot is a kind of Chef, which is a kind of Employee. In
OOP terms, we call these relationships “is-a” links: a robot is a chef, which is a(n)
employee. Here’s the employees.py file:
class Employee:
def __init__(self, name, salary=0):
self.name
= name
self.salary = salary
def giveRaise(self, percent):
self.salary = self.salary + (self.salary * percent)
def work(self):
print(self.name, "does stuff")
def __repr__(self):
return "<Employee: name=%s, salary=%s>" % (self.name, self.salary)
class Chef(Employee):
def __init__(self, name):
Employee.__init__(self, name, 50000)
def work(self):
print(self.name, "makes food")
class Server(Employee):
def __init__(self, name):
Employee.__init__(self, name, 40000)
def work(self):
print(self.name, "interfaces with customer")
class PizzaRobot(Chef):
OOP and Inheritance: “Is-a” Relationships | 739
def __init__(self, name):
Chef.__init__(self, name)
def work(self):
print(self.name, "makes pizza")
if __name__ == "__main__":
bob = PizzaRobot('bob')
print(bob)
bob.work()
bob.giveRaise(0.20)
print(bob); print()
# Make a robot named bob
# Run inherited __repr__
# Run type-specific action
# Give bob a 20% raise
for klass in Employee, Chef, Server, PizzaRobot:
obj = klass(klass.__name__)
obj.work()
When we run the self-test code included in this module, we create a pizza-making robot
named bob, which inherits names from three classes: PizzaRobot, Chef, and Employee.
For instance, printing bob runs the Employee.__repr__ method, and giving bob a raise
invokes Employee.giveRaise because that’s where the inheritance search finds that
method:
C:\python\examples> python employees.py
<Employee: name=bob, salary=50000>
bob makes pizza
<Employee: name=bob, salary=60000.0>
Employee does stuff
Chef makes food
Server interfaces with customer
PizzaRobot makes pizza
In a class hierarchy like this, you can usually make instances of any of the classes, not
just the ones at the bottom. For instance, the for loop in this module’s self-test code
creates instances of all four classes; each responds differently when asked to work because the work method is different in each. Really, these classes just simulate real-world
objects; work prints a message for the time being, but it could be expanded to do real
work later.
OOP and Composition: “Has-a” Relationships
The notion of composition was introduced in Chapter 25. From a programmer’s point
of view, composition involves embedding other objects in a container object, and activating them to implement container methods. To a designer, composition is another
way to represent relationships in a problem domain. But, rather than set membership,
composition has to do with components—parts of a whole.
Composition also reflects the relationships between parts, called a “has-a” relationships. Some OOP design texts refer to composition as aggregation (or distinguish between the two terms by using aggregation to describe a weaker dependency between
740 | Chapter 30: Designing with Classes
container and contained); in this text, a “composition” simply refers to a collection of
embedded objects. The composite class generally provides an interface all its own and
implements it by directing the embedded objects.
Now that we’ve implemented our employees, let’s put them in the pizza shop and let
them get busy. Our pizza shop is a composite object: it has an oven, and it has employees
like servers and chefs. When a customer enters and places an order, the components
of the shop spring into action—the server takes the order, the chef makes the pizza,
and so on. The following example (the file pizzashop.py) simulates all the objects and
relationships in this scenario:
from employees import PizzaRobot, Server
class Customer:
def __init__(self, name):
self.name = name
def order(self, server):
print(self.name, "orders from", server)
def pay(self, server):
print(self.name, "pays for item to", server)
class Oven:
def bake(self):
print("oven bakes")
class PizzaShop:
def __init__(self):
self.server = Server('Pat')
self.chef
= PizzaRobot('Bob')
self.oven
= Oven()
def order(self, name):
customer = Customer(name)
customer.order(self.server)
self.chef.work()
self.oven.bake()
customer.pay(self.server)
if __name__ == "__main__":
scene = PizzaShop()
scene.order('Homer')
print('...')
scene.order('Shaggy')
# Embed other objects
# A robot named bob
# Activate other objects
# Customer orders from server
# Make the composite
# Simulate Homer's order
# Simulate Shaggy's order
The PizzaShop class is a container and controller; its constructor makes and embeds
instances of the employee classes we wrote in the last section, as well as an Oven class
defined here. When this module’s self-test code calls the PizzaShop order method, the
embedded objects are asked to carry out their actions in turn. Notice that we make a
new Customer object for each order, and we pass on the embedded Server object to
Customer methods; customers come and go, but the server is part of the pizza shop
composite. Also notice that employees are still involved in an inheritance relationship;
composition and inheritance are complementary tools.
OOP and Composition: “Has-a” Relationships | 741
When we run this module, our pizza shop handles two orders—one from Homer, and
then one from Shaggy:
C:\python\examples> python pizzashop.py
Homer orders from <Employee: name=Pat, salary=40000>
Bob makes pizza
oven bakes
Homer pays for item to <Employee: name=Pat, salary=40000>
...
Shaggy orders from <Employee: name=Pat, salary=40000>
Bob makes pizza
oven bakes
Shaggy pays for item to <Employee: name=Pat, salary=40000>
Again, this is mostly just a toy simulation, but the objects and interactions are representative of composites at work. As a rule of thumb, classes can represent just about
any objects and relationships you can express in a sentence; just replace nouns with
classes, and verbs with methods, and you’ll have a first cut at a design.
Stream Processors Revisited
For a more realistic composition example, recall the generic data stream processor
function we partially coded in the introduction to OOP in Chapter 25:
def processor(reader, converter, writer):
while 1:
data = reader.read()
if not data: break
data = converter(data)
writer.write(data)
Rather than using a simple function here, we might code this as a class that uses composition to do its work to provide more structure and support inheritance. The following file, streams.py, demonstrates one way to code the class:
class Processor:
def __init__(self, reader, writer):
self.reader = reader
self.writer = writer
def process(self):
while 1:
data = self.reader.readline()
if not data: break
data = self.converter(data)
self.writer.write(data)
def converter(self, data):
assert False, 'converter must be defined'
# Or raise exception
This class defines a converter method that it expects subclasses to fill in; it’s an example
of the abstract superclass model we outlined in Chapter 28 (more on assert in
Part VII). Coded this way, reader and writer objects are embedded within the class
instance (composition), and we supply the conversion logic in a subclass rather than
passing in a converter function (inheritance). The file converters.py shows how:
742 | Chapter 30: Designing with Classes
from streams import Processor
class Uppercase(Processor):
def converter(self, data):
return data.upper()
if __name__ == '__main__':
import sys
obj = Uppercase(open('spam.txt'), sys.stdout)
obj.process()
Here, the Uppercase class inherits the stream-processing loop logic (and anything else
that may be coded in its superclasses). It needs to define only what is unique about it—
the data conversion logic. When this file is run, it makes and runs an instance that reads
from the file spam.txt and writes the uppercase equivalent of that file to the stdout
stream:
C:\lp4e> type spam.txt
spam
Spam
SPAM!
C:\lp4e> python converters.py
SPAM
SPAM
SPAM!
To process different sorts of streams, pass in different sorts of objects to the class construction call. Here, we use an output file instead of a stream:
C:\lp4e> python
>>> import converters
>>> prog = converters.Uppercase(open('spam.txt'), open('spamup.txt', 'w'))
>>> prog.process()
C:\lp4e> type spamup.txt
SPAM
SPAM
SPAM!
But, as suggested earlier, we could also pass in arbitrary objects wrapped up in classes
that define the required input and output method interfaces. Here’s a simple example
that passes in a writer class that wraps up the text inside HTML tags:
C:\lp4e> python
>>> from converters import Uppercase
>>>
>>> class HTMLize:
...
def write(self, line):
...
print('<PRE>%s</PRE>' % line.rstrip())
...
>>> Uppercase(open('spam.txt'), HTMLize()).process()
<PRE>SPAM</PRE>
<PRE>SPAM</PRE>
<PRE>SPAM!</PRE>
OOP and Composition: “Has-a” Relationships | 743
If you trace through this example’s control flow, you’ll see that we get both uppercase
conversion (by inheritance) and HTML formatting (by composition), even though the
core processing logic in the original Processor superclass knows nothing about either
step. The processing code only cares that writers have a write method and that a method
named convert is defined; it doesn’t care what those methods do when they are called.
Such polymorphism and encapsulation of logic is behind much of the power of classes.
As is, the Processor superclass only provides a file-scanning loop. In more realistic
work, we might extend it to support additional programming tools for its subclasses,
and, in the process, turn it into a full-blown framework. Coding such a tool once in a
superclass enables you to reuse it in all of your programs. Even in this simple example,
because so much is packaged and inherited with classes, all we had to code was the
HTML formatting step; the rest was free.
For another example of composition at work, see exercise 9 at the end of Chapter 31
and its solution in Appendix B; it’s similar to the pizza shop example. We’ve focused
on inheritance in this book because that is the main tool that the Python language itself
provides for OOP. But, in practice, composition is used as much as inheritance as a
way to structure classes, especially in larger systems. As we’ve seen, inheritance and
composition are often complementary (and sometimes alternative) techniques. Because
composition is a design issue outside the scope of the Python language and this book,
though, I’ll defer to other resources for more on this topic.
Why You Will Care: Classes and Persistence
I’ve mentioned Python’s pickle and shelve object persistence support a few times in
this part of the book because it works especially well with class instances. In fact, these
tools are often compelling enough to motivate the use of classes in general—by picking
or shelving a class instance, we get data storage that contains both data and logic
combined.
For example, besides allowing us to simulate real-world interactions, the pizza shop
classes developed in this chapter could also be used as the basis of a persistent restaurant
database. Instances of classes can be stored away on disk in a single step using Python’s
pickle or shelve modules. We used shelves to store instances of classes in the OOP
tutorial in Chapter 27, but the object pickling interface is remarkably easy to use as well:
import pickle
object = someClass()
file = open(filename, 'wb')
pickle.dump(object, file)
# Create external file
# Save object in file
import pickle
file = open(filename, 'rb')
object = pickle.load(file)
# Fetch it back later
744 | Chapter 30: Designing with Classes
Pickling converts in-memory objects to serialized byte streams (really, strings), which
may be stored in files, sent across a network, and so on; unpickling converts back from
byte streams to identical in-memory objects. Shelves are similar, but they automatically
pickle objects to an access-by-key database, which exports a dictionary-like interface:
import shelve
object = someClass()
dbase = shelve.open('filename')
dbase['key'] = object
# Save under key
import shelve
dbase = shelve.open('filename')
object = dbase['key']
# Fetch it back later
In our pizza shop example, using classes to model employees means we can get a simple
database of employees and shops with little extra work—pickling such instance objects
to a file makes them persistent across Python program executions:
>>> from pizzashop import PizzaShop
>>> shop = PizzaShop()
>>> shop.server, shop.chef
(<Employee: name=Pat, salary=40000>, <Employee: name=Bob, salary=50000>)
>>> import pickle
>>> pickle.dump(shop, open('shopfile.dat', 'wb'))
This stores an entire composite shop object in a file all at once. To bring it back later in
another session or program, a single step suffices as well. In fact, objects restored this
way retain both state and behavior:
>>> import pickle
>>> obj = pickle.load(open('shopfile.dat', 'rb'))
>>> obj.server, obj.chef
(<Employee: name=Pat, salary=40000>, <Employee: name=Bob, salary=50000>)
>>> obj.order('Sue')
Sue orders from <Employee: name=Pat, salary=40000>
Bob makes pizza
oven bakes
Sue pays for item to <Employee: name=Pat, salary=40000>
See the standard library manual and later examples for more on pickles and shelves.
OOP and Delegation: “Wrapper” Objects
Beside inheritance and composition, object-oriented programmers often also talk about
something called delegation, which usually implies controller objects that embed other
objects to which they pass off operation requests. The controllers can take care of
administrative activities, such as keeping track of accesses and so on. In Python, delegation is often implemented with the __getattr__ method hook; because it intercepts
accesses to nonexistent attributes, a wrapper class (sometimes called a proxy class) can
use __getattr__ to route arbitrary accesses to a wrapped object. The wrapper class
retains the interface of the wrapped object and may add additional operations of its
own.
OOP and Delegation: “Wrapper” Objects | 745
Consider the file trace.py, for instance:
class wrapper:
def __init__(self, object):
self.wrapped = object
def __getattr__(self, attrname):
print('Trace:', attrname)
return getattr(self.wrapped, attrname)
# Save object
# Trace fetch
# Delegate fetch
Recall from Chapter 29 that __getattr__ gets the attribute name as a string. This code
makes use of the getattr built-in function to fetch an attribute from the wrapped object
by name string—getattr(X,N) is like X.N, except that N is an expression that evaluates
to a string at runtime, not a variable. In fact, getattr(X,N) is similar to X.__dict__[N],
but the former also performs an inheritance search, like X.N, while the latter does not
(see “Namespace Dictionaries” on page 696 for more on the __dict__ attribute).
You can use the approach of this module’s wrapper class to manage access to any object
with attributes—lists, dictionaries, and even classes and instances. Here, the wrapper
class simply prints a trace message on each attribute access and delegates the attribute
request to the embedded wrapped object:
>>> from trace import wrapper
>>> x = wrapper([1,2,3])
>>> x.append(4)
Trace: append
>>> x.wrapped
[1, 2, 3, 4]
>>> x = wrapper({"a": 1, "b": 2})
>>> x.keys()
Trace: keys
['a', 'b']
# Wrap a list
# Delegate to list method
# Print my member
# Wrap a dictionary
# Delegate to dictionary method
The net effect is to augment the entire interface of the wrapped object, with additional
code in the wrapper class. We can use this to log our method calls, route method calls
to extra or custom logic, and so on.
We’ll revive the notions of wrapped objects and delegated operations as one way to
extend built-in types in Chapter 31. If you are interested in the delegation design pattern, also watch for the discussions in Chapters 31 and 38 of function decorators, a
strongly related concept designed to augment a specific function or method call rather
than the entire interface of an object, and class decorators, which serve as a way to
automatically add such delegation-based wrappers to all instances of a class.
746 | Chapter 30: Designing with Classes
Version skew note: In Python 2.6, operator overloading methods run by
built-in operations are routed through generic attribute interception
methods like __getattr__. Printing a wrapped object directly, for example, calls this method for __repr__ or __str__, which then passes the
call on to the wrapped object. In Python 3.0, this no longer happens:
printing does not trigger __getattr__, and a default display is used instead. In 3.0, new-style classes look up operator overloading methods
in classes and skip the normal instance lookup entirely. We’ll return to
this issue in Chapter 37, in the context of managed attributes; for now,
keep in mind that you may need to redefine operator overloading methods in wrapper classes (either by hand, by tools, or by superclasses) if
you want them to be intercepted in 3.0.
Pseudoprivate Class Attributes
Besides larger structuring goals, class designs often must address name usage too. In
Part V, we learned that every name assigned at the top level of a module file is exported.
By default, the same holds for classes—data hiding is a convention, and clients may
fetch or change any class or instance attribute they like. In fact, attributes are all “public” and “virtual,” in C++ terms; they’re all accessible everywhere and are looked up
dynamically at runtime.*
That said, Python today does support the notion of name “mangling” (i.e., expansion)
to localize some names in classes. Mangled names are sometimes misleadingly called
“private attributes,” but really this is just a way to localize a name to the class that
created it—name mangling does not prevent access by code outside the class. This
feature is mostly intended to avoid namespace collisions in instances, not to restrict
access to names in general; mangled names are therefore better called “pseudoprivate”
than “private.”
Pseudoprivate names are an advanced and entirely optional feature, and you probably
won’t find them very useful until you start writing general tools or larger class hierarchies for use in multiprogrammer projects. In fact, they are not always used even when
they probably should be—more commonly, Python programmers code internal names
with a single underscore (e.g., _X), which is just an informal convention to let you know
that a name shouldn’t be changed (it means nothing to Python itself).
Because you may see this feature in other people’s code, though, you need to be somewhat aware of it, even if you don’t use it yourself.
* This tends to scare people with a C++ background unnecessarily. In Python, it’s even possible to change or
completely delete a class method at runtime. On the other hand, almost nobody ever does this in practical
programs. As a scripting language, Python is more about enabling than restricting. Also, recall from our
discussion of operator overloading in Chapter 29 that __getattr__ and __setattr__ can be used to emulate
privacy, but are generally not used for this purpose in practice. More on this when we code a more realistic
privacy decorator Chapter 38.
Pseudoprivate Class Attributes | 747
Name Mangling Overview
Here’s how name mangling works: names inside a class statement that start with two
underscores but don’t end with two underscores are automatically expanded to include
the name of the enclosing class. For instance, a name like __X within a class named
Spam is changed to _Spam__X automatically: the original name is prefixed with a single
underscore and the enclosing class’s name. Because the modified name contains the
name of the enclosing class, it’s somewhat unique; it won’t clash with similar names
created by other classes in a hierarchy.
Name mangling happens only in class statements, and only for names that begin with
two leading underscores. However, it happens for every name preceded with double
underscores—both class attributes (like method names) and instance attribute names
assigned to self attributes. For example, in a class named Spam, a method named
__meth is mangled to _Spam__meth, and an instance attribute reference self.__X is transformed to self._Spam__X. Because more than one class may add attributes to an instance, this mangling helps avoid clashes—but we need to move on to an example to
see how.
Why Use Pseudoprivate Attributes?
One of the main problems that the pseudoprivate attribute feature is meant to alleviate
has to do with the way instance attributes are stored. In Python, all instance attributes
wind up in the single instance object at the bottom of the class tree. This is different
from the C++ model, where each class gets its own space for data members it defines.
Within a class method in Python, whenever a method assigns to a self attribute (e.g.,
self.attr = value), it changes or creates an attribute in the instance (inheritance
searches happen only on reference, not on assignment). Because this is true even if
multiple classes in a hierarchy assign to the same attribute, collisions are possible.
For example, suppose that when a programmer codes a class, she assumes that she
owns the attribute name X in the instance. In this class’s methods, the name is set, and
later fetched:
class C1:
def meth1(self): self.X = 88
def meth2(self): print(self.X)
# I assume X is mine
Suppose further that another programmer, working in isolation, makes the same assumption in a class that he codes:
class C2:
def metha(self): self.X = 99
def methb(self): print(self.X)
# Me too
Both of these classes work by themselves. The problem arises if the two classes are ever
mixed together in the same class tree:
748 | Chapter 30: Designing with Classes
class C3(C1, C2): ...
I = C3()
# Only 1 X in I!
Now, the value that each class gets back when it says self.X will depend on which class
assigned it last. Because all assignments to self.X refer to the same single instance,
there is only one X attribute—I.X—no matter how many classes use that attribute name.
To guarantee that an attribute belongs to the class that uses it, prefix the name with
double underscores everywhere it is used in the class, as in this file, private.py:
class C1:
def meth1(self):
def meth2(self):
class C2:
def metha(self):
def methb(self):
self.__X = 88
print(self.__X)
# Now X is mine
# Becomes _C1__X in I
self.__X = 99
print(self.__X)
# Me too
# Becomes _C2__X in I
class C3(C1, C2): pass
I = C3()
# Two X names in I
I.meth1(); I.metha()
print(I.__dict__)
I.meth2(); I.methb()
When thus prefixed, the X attributes will be expanded to include the names of their
classes before being added to the instance. If you run a dir call on I or inspect its
namespace dictionary after the attributes have been assigned, you’ll see the expanded
names, _C1__X and _C2__X, but not X. Because the expansion makes the names unique
within the instance, the class coders can safely assume that they truly own any names
that they prefix with two underscores:
% python private.py
{'_C2__X': 99, '_C1__X': 88}
88
99
This trick can avoid potential name collisions in the instance, but note that it does not
amount to true privacy. If you know the name of the enclosing class, you can still access
either of these attributes anywhere you have a reference to the instance by using the
fully expanded name (e.g., I._C1__X = 77). On the other hand, this feature makes it
less likely that you will accidentally step on a class’s names.
Pseudoprivate attributes are also useful in larger frameworks or tools, both to avoid
introducing new method names that might accidentally hide definitions elsewhere in
the class tree and to reduce the chance of internal methods being replaced by names
defined lower in the tree. If a method is intended for use only within a class that may
be mixed into other classes, the double underscore prefix ensures that the method won’t
interfere with other names in the tree, especially in multiple-inheritance scenarios:
class Super:
def method(self): ...
# A real application method
class Tool:
Pseudoprivate Class Attributes | 749
def __method(self): ...
def other(self): self.__method()
# Becomes _Tool__method
# Use my internal method
class Sub1(Tool, Super): ...
def actions(self): self.method()
# Runs Super.method as expected
class Sub2(Tool):
def __init__(self): self.method = 99
# Doesn't break Tool.__method
We met multiple inheritance briefly in Chapter 25 and will explore it in more detail
later in this chapter. Recall that superclasses are searched according to their left-to-right
order in class header lines. Here, this means Sub1 prefers Tool attributes to those in
Super. Although in this example we could force Python to pick the application class’s
methods first by switching the order of the superclasses listed in the Sub1 class header,
pseudoprivate attributes resolve the issue altogether. Pseudoprivate names also prevent
subclasses from accidentally redefining the internal method’s names, as in Sub2.
Again, I should note that this feature tends to be of use primarily for larger,
multiprogrammer projects, and then only for selected names. Don’t be tempted to
clutter your code unnecessarily; only use this feature for names that truly need to be
controlled by a single class. For simpler programs, it’s probably overkill.
For more examples that make use of the __X naming feature, see the lister.py
mix-in classes introduced later in this chapter, in the section on multiple inheritance,
as well as the discussion of Private class decorators in Chapter 38. If you
care about privacy in general, you might want to review the emulation of
private instance attributes sketched in the section “Attribute Reference: __getattr__
and __setattr__” on page 718 in Chapter 29, and watch for the Private class decorator
in Chapter 38 that we will base upon this special method. Although it’s possible to
emulate true access controls in Python classes, this is rarely done in practice, even for
large systems.
Methods Are Objects: Bound or Unbound
Methods in general, and bound methods in particular, simplify the implementation of
many design goals in Python. We met bound methods briefly while studying __call__ in
Chapter 29. The full story, which we’ll flesh out here, turns out to be more general and
flexible than you might expect.
In Chapter 19, we learned how functions can be processed as normal objects. Methods
are a kind of object too, and can be used generically in much the same way as other
objects—they can be assigned, passed to functions, stored in data structures, and so
on. Because class methods can be accessed from an instance or a class, though, they
actually come in two flavors in Python:
750 | Chapter 30: Designing with Classes
Unbound class method objects: no self
Accessing a function attribute of a class by qualifying the class returns an unbound
method object. To call the method, you must provide an instance object explicitly
as the first argument. In Python 3.0, an unbound method is the same as a simple
function and can be called though the class’s name; in 2.6 it’s a distinct type and
cannot be called without providing an instance.
Bound instance method objects: self + function pairs
Accessing a function attribute of a class by qualifying an instance returns a bound
method object. Python automatically packages the instance with the function in
the bound method object, so you don’t need to pass an instance to call the method.
Both kinds of methods are full-fledged objects; they can be transferred around a program at will, just like strings and numbers. Both also require an instance in their first
argument when run (i.e., a value for self). This is why we had to pass in an instance
explicitly when calling superclass methods from subclass methods in the previous
chapter; technically, such calls produce unbound method objects.
When calling a bound method object, Python provides an instance for you automatically—the instance used to create the bound method object. This means that bound
method objects are usually interchangeable with simple function objects, and makes
them especially useful for interfaces originally written for functions (see the sidebar
“Why You Will Care: Bound Methods and Callbacks” on page 756 for a realistic
example).
To illustrate, suppose we define the following class:
class Spam:
def doit(self, message):
print(message)
Now, in normal operation, we make an instance and call its method in a single step to
print the passed-in argument:
object1 = Spam()
object1.doit('hello world')
Really, though, a bound method object is generated along the way, just before the
method call’s parentheses. In fact, we can fetch a bound method without actually calling it. An object.name qualification is an object expression. In the following, it returns
a bound method object that packages the instance (object1) with the method function
(Spam.doit). We can assign this bound method pair to another name and then call it as
though it were a simple function:
object1 = Spam()
x = object1.doit
x('hello world')
# Bound method object: instance+function
# Same effect as object1.doit('...')
Methods Are Objects: Bound or Unbound | 751
On the other hand, if we qualify the class to get to doit, we get back an unbound method
object, which is simply a reference to the function object. To call this type of method,
we must pass in an instance as the leftmost argument:
object1 = Spam()
t = Spam.doit
t(object1, 'howdy')
# Unbound method object (a function in 3.0: see ahead)
# Pass in instance (if the method expects one in 3.0)
By extension, the same rules apply within a class’s method if we reference self attributes
that refer to functions in the class. A self.method expression is a bound method object
because self is an instance object:
class Eggs:
def m1(self, n):
print(n)
def m2(self):
x = self.m1
x(42)
# Another bound method object
# Looks like a simple function
Eggs().m2()
# Prints 42
Most of the time, you call methods immediately after fetching them with attribute
qualification, so you don’t always notice the method objects generated along the way.
But if you start writing code that calls objects generically, you need to be careful to treat
unbound methods specially—they normally require an explicit instance object to be
passed in.†
Unbound Methods are Functions in 3.0
In Python 3.0, the language has dropped the notion of unbound methods. What we
describe as an unbound method here is treated as a simple function in 3.0. For most
purposes, this makes no difference to your code; either way, an instance will be passed
to a method’s first argument when it’s called through an instance.
Programs that do explicit type testing might be impacted, though—if you print the type
of an instance-less class method, it displays “unbound method” in 2.6, and “function”
in 3.0.
Moreover, in 3.0 it is OK to call a method without an instance, as long as the method
does not expect one and you call it only through the class and never through an instance.
That is, Python 3.0 will pass along an instance to methods only for through-instance
calls. When calling through a class, you must pass an instance manually only if the
method expects one:
C:\misc> c:\python30\python
>>> class Selfless:
† See the discussion of static and class methods in Chapter 31 for an optional exception to this rule. Like bound
methods, static methods can masquerade as basic functions because they do not expect instances when called.
Python supports three kinds of class methods—instance, static, and class—and 3.0 allows simple functions
in classes, too.
752 | Chapter 30: Designing with Classes
...
...
...
...
...
...
...
>>>
>>>
9
>>>
9
>>>
7
def __init__(self, data):
self.data = data
def selfless(arg1, arg2):
return arg1 + arg2
def normal(self, arg1, arg2):
return self.data + arg1 + arg2
# A simple function in 3.0
# Instance expected when called
X = Selfless(2)
X.normal(3, 4)
# Instance passed to self automatically
Selfless.normal(X, 3, 4)
# self expected by method: pass manually
Selfless.selfless(3, 4)
# No instance: works in 3.0, fails in 2.6!
The last test in this fails in 2.6, because unbound methods require an instance to be
passed by default; it works in 3.0 because such methods are treated as simple functions
not requiring an instance. Although this removes some potential error trapping in 3.0
(what if a programmer accidentally forgets to pass an instance?), it allows class methods
to be used as simple functions as long as they are not passed and do not expect a “self”
instance argument.
The following two calls still fail in both 3.0 and 2.6, though—the first (calling through
an instance) automatically passes an instance to a method that does not expect one,
while the second (calling through a class) does not pass an instance to a method that
does expect one:
>>> X.selfless(3, 4)
TypeError: selfless() takes exactly 2 positional arguments (3 given)
>>> Selfless.normal(3, 4)
TypeError: normal() takes exactly 3 positional arguments (2 given)
Because of this change, the staticmethod decorator described in the next chapter is not
needed in 3.0 for methods without a self argument that are called only through the
class name, and never through an instance—such methods are run as simple functions,
without receiving an instance argument. In 2.6, such calls are errors unless an instance
is passed manually (more on static methods in the next chapter).
It’s important to be aware of the differences in behavior in 3.0, but bound methods are
generally more important from a practical perspective anyway. Because they pair together the instance and function in a single object, they can be treated as callables
generically. The next section demonstrates what this means in code.
For a more visual illustration of unbound method treatment in Python
3.0 and 2.6, see also the lister.py example in the multiple inheritance
section later in this chapter. Its classes print the value of methods fetched
from both instances and classes, in both versions of Python.
Methods Are Objects: Bound or Unbound | 753
Bound Methods and Other Callable Objects
As mentioned earlier, bound methods can be processed as generic objects, just like
simple functions—they can be passed around a program arbitrarily. Moreover, because
bound methods combine both a function and an instance in a single package, they can
be treated like any other callable object and require no special syntax when invoked.
The following, for example, stores four bound method objects in a list and calls them
later with normal call expressions:
>>>
...
...
...
...
...
...
...
>>>
>>>
>>>
>>>
4
class Number:
def __init__(self, base):
self.base = base
def double(self):
return self.base * 2
def triple(self):
return self.base * 3
# Class instance objects
# State + methods
x = Number(2)
y = Number(3)
z = Number(4)
x.double()
# Normal immediate calls
>>> acts = [x.double, y.double, y.triple, z.double]
>>> for act in acts:
...
print(act())
...
4
6
9
8
# List of bound methods
# Calls are deferred
# Call as though functions
Like simple functions, bound method objects have introspection information of their
own, including attributes that give access to the instance object and method function
they pair. Calling the bound method simply dispatches the pair:
>>> bound = x.double
>>> bound.__self__, bound.__func__
(<__main__.Number object at 0x0278F610>, <function double at 0x027A4ED0>)
>>> bound.__self__.base
2
>>> bound()
# Calls bound.__func__(bound.__self__, ...)
4
In fact, bound methods are just one of a handful of callable object types in Python. As
the following demonstrates, simple functions coded with a def or lambda, instances that
inherit a __call__, and bound instance methods can all be treated and called the same
way:
>>> def square(arg):
...
return arg ** 2
...
>>> class Sum:
...
def __init__(self, val):
754 | Chapter 30: Designing with Classes
# Simple functions (def or lambda)
# Callable instances
...
...
...
...
>>>
...
...
...
...
...
>>>
>>>
>>>
self.val = val
def __call__(self, arg):
return self.val + arg
class Product:
def __init__(self, val):
self.val = val
def method(self, arg):
return self.val * arg
# Bound methods
sobject = Sum(2)
pobject = Product(3)
actions = [square, sobject, pobject.method] # Function, instance, method
>>> for act in actions:
...
print(act(5))
...
25
7
15
>>> actions[-1](5)
15
>>> [act(5) for act in actions]
[25, 7, 15]
>>> list(map(lambda act: act(5), actions))
[25, 7, 15]
# All 3 called same way
# Call any 1-arg callable
# Index, comprehensions, maps
Technically speaking, classes belong in the callable objects category too, but we normally call them to generate instances rather than to do actual work, as shown here:
>>> class Negate:
...
def __init__(self, val):
...
self.val = -val
...
def __repr__(self):
...
return str(self.val)
...
>>> actions = [square, sobject, pobject.method,
>>> for act in actions:
...
print(act(5))
...
25
7
15
-5
>>> [act(5) for act in actions]
[25, 7, 15, −5]
# Classes are callables too
# But called for object, not work
# Instance print format
Negate]
# Call a class too
# Runs __repr__ not __str__!
>>> table = {act(5): act for act in actions}
# 2.6/3.0 dict comprehension
>>> for (key, value) in table.items():
...
print('{0:2} => {1}'.format(key, value))
# 2.6/3.0 str.format
...
-5 => <class '__main__.Negate'>
25 => <function square at 0x025D4978>
15 => <bound method Product.method of <__main__.Product object at 0x025D0F90>>
7 => <__main__.Sum object at 0x025D0F70>
Methods Are Objects: Bound or Unbound | 755
As you can see, bound methods, and Python’s callable objects model in general, are
some of the many ways that Python’s design makes for an incredibly flexible language.
You should now understand the method object model. For other examples of bound
methods at work, see the upcoming sidebar “Why You Will Care: Bound Methods and
Callbacks” as well as the prior chapter’s discussion of callback handlers in the section
on the method __call__.
Why You Will Care: Bound Methods and Callbacks
Because bound methods automatically pair an instance with a class method function,
you can use them anywhere a simple function is expected. One of the most common
places you’ll see this idea put to work is in code that registers methods as event callback
handlers in the tkinter GUI interface (named Tkinter in Python 2.6). Here’s the simple
case:
def handler():
...use globals for state...
...
widget = Button(text='spam', command=handler)
To register a handler for button click events, we usually pass a callable object that takes
no arguments to the command keyword argument. Function names (and lambdas) work
here, and so do class methods, as long as they are bound methods:
class MyWidget:
def handler(self):
...use self.attr for state...
def makewidgets(self):
b = Button(text='spam', command=self.handler)
Here, the event handler is self.handler—a bound method object that remembers both
self and MyGui.handler. Because self will refer to the original instance when handler
is later invoked on events, the method will have access to instance attributes that can
retain state between events. With simple functions, state normally must be retained in
global variables or enclosing function scopes instead. See also the discussion of
__call__ operator overloading in Chapter 29 for another way to make classes compatible with function-based APIs.
Multiple Inheritance: “Mix-in” Classes
Many class-based designs call for combining disparate sets of methods. In a class
statement, more than one superclass can be listed in parentheses in the header line.
When you do this, you use something called multiple inheritance—the class and its
instances inherit names from all the listed superclasses.
756 | Chapter 30: Designing with Classes
When searching for an attribute, Python’s inheritance search traverses all superclasses
in the class header from left to right until a match is found. Technically, because any
of the superclasses may have superclasses of its own, this search can be a bit more
complex for larger class tress:
• In classic classes (the default until Python 3.0), the attribute search proceeds depthfirst all the way to the top of the inheritance tree, and then from left to right.
• In new-style classes (and all classes in 3.0), the attribute search proceeds across by
tree levels, in a more breadth-first fashion (see the new-style class discussion in the
next chapter).
In either model, though, when a class has multiple superclasses, they are searched from
left to right according to the order listed in the class statement header lines.
In general, multiple inheritance is good for modeling objects that belong to more than
one set. For instance, a person may be an engineer, a writer, a musician, and so on, and
inherit properties from all such sets. With multiple inheritance, objects obtain the
union of the behavior in all their superclasses.
Perhaps the most common way multiple inheritance is used is to “mix in” generalpurpose methods from superclasses. Such superclasses are usually called mix-in
classes—they provide methods you add to application classes by inheritance. In a sense,
mix-in classes are similar to modules: they provide packages of methods for use in their
client subclasses. Unlike simple functions in modules, though, methods in mix-ins also
have access to the self instance, for using state information and other methods. The
next section demonstrates one common use case for such tools.
Coding Mix-in Display Classes
As we’ve seen, Python’s default way to print a class instance object isn’t incredibly
useful:
>>> class Spam:
...
def __init__(self):
...
self.data1 = "food"
...
>>> X = Spam()
>>> print(X)
<__main__.Spam object at 0x00864818>
# No __repr__ or __str__
# Default: class, address
# Displays "instance" in Python 2.6
As you saw in Chapter 29 when studying operator overloading, you can provide a
__str__ or __repr__ method to implement a custom string representation of your own.
But, rather than coding one of these in each and every class you wish to print, why not
code it once in a general-purpose tool class and inherit it in all your classes?
That’s what mix-ins are for. Defining a display method in a mix-in superclass once
enables us to reuse it anywhere we want to see a custom display format. We’ve already
seen tools that do related work:
Multiple Inheritance: “Mix-in” Classes | 757
• Chapter 27’s AttrDisplay class formatted instance attributes in a generic __str__
method, but it did not climb class trees and was used in single-inheritance mode
only.
• Chapter 28’s classtree.py module defined functions for climbing and sketching
class trees, but it did not display object attributes along the way and was not architected as an inheritable class.
Here, we’re going to revisit these examples’ techniques and expand upon them to code
a set of three mix-in classes that serve as generic display tools for listing instance attributes, inherited attributes, and attributes on all objects in a class tree. We’ll also use
our tools in multiple-inheritance mode and deploy coding techniques that make classes
better suited to use as generic tools.
Listing instance attributes with __dict__
Let’s get started with the simple case—listing attributes attached to an instance. The
following class, coded in the file lister.py, defines a mix-in called ListInstance that
overloads the __str__ method for all classes that include it in their header lines. Because
this is coded as a class, ListInstance is a generic tool whose formatting logic can be
used for instances of any subclass:
# File lister.py
class ListInstance:
"""
Mix-in class that provides a formatted print() or str() of
instances via inheritance of __str__, coded here; displays
instance attrs only; self is the instance of lowest class;
uses __X names to avoid clashing with client's attrs
"""
def __str__(self):
return '<Instance of %s, address %s:\n%s>' % (
self.__class__.__name__,
# My class's name
id(self),
# My address
self.__attrnames())
# name=value list
def __attrnames(self):
result = ''
for attr in sorted(self.__dict__):
# Instance attr dict
result += '\tname %s=%s\n' % (attr, self.__dict__ [attr])
retubrn result
ListInstance uses some previously explored tricks to extract the instance’s class name
and attributes:
• Each instance has a built-in __class__ attribute that references the class from which
it was created, and each class has a __name__ attribute that references the name in
the header, so the expression self.__class__.__name__ fetches the name of an instance’s class.
758 | Chapter 30: Designing with Classes
• This class does most of its work by simply scanning the instance’s attribute dictionary (remember, it’s exported in __dict__) to build up a string showing the
names and values of all instance attributes. The dictionary’s keys are sorted to
finesse any ordering differences across Python releases.
In these respects, ListInstance is similar to Chapter 27’s attribute display; in fact, it’s
largely just a variation on a theme. Our class here uses two additional techniques,
though:
• It displays the instance’s memory address by calling the id built-function, which
returns any object’s address (by definition, a unique object identifier, which will
be useful in later mutations of this code).
• It uses the pseudoprivate naming pattern for its worker method: __attrnames. As
we learned earlier in his chapter, Python automatically localizes any such name to
its enclosing class by expanding the attribute name to include the class name (in
this case, it becomes _ListInstance__attrnames). This holds true for both class
attributes (like methods) and instance attributes attached to self. This behavior is
useful in a general tool like this, as it ensures that its names don’t clash with any
names used in its client subclasses.
Because ListInstance defines a __str__ operator overloading method, instances derived from this class display their attributes automatically when printed, giving a bit
more information than a simple address. Here is the class in action, in single-inheritance
mode (this code works the same in both Python 3.0 and 2.6):
>>> from lister import ListInstance
>>> class Spam(ListInstance):
...
def __init__(self):
...
self.data1 = 'food'
...
>>> x = Spam()
>>> print(x)
<Instance of Spam, address 40240880:
name data1=food
>
# Inherit a __str__ method
# print() and str() run __str__
You can also fetch the listing output as a string without printing it with str, and interactive echoes still use the default format:
>>> str(x)
'<Instance of Spam, address 40240880:\n\tname data1=food\n>'
>>> x
# The __repr__ still is a default
<__main__.Spam object at 0x026606F0>
The ListInstance class is useful for any classes you write—even classes that already
have one or more superclasses. This is where multiple inheritance comes in handy: by
adding ListInstance to the list of superclasses in a class header (i.e., mixing it in), you
get its __str__ “for free” while still inheriting from the existing superclass(es). The file
testmixin.py demonstrates:
Multiple Inheritance: “Mix-in” Classes | 759
# File testmixin.py
from lister import *
class Super:
def __init__(self):
self.data1 = 'spam'
def ham(self):
pass
class Sub(Super, ListInstance):
def __init__(self):
Super.__init__(self)
self.data2 = 'eggs'
self.data3 = 42
def spam(self):
pass
if __name__ == '__main__':
X = Sub()
print(X)
# Get lister tool classes
# Superclass __init__
# Create instance attrs
# Mix in ham and a __str__
# listers have access to self
# More instance attrs
# Define another method here
# Run mixed-in __str__
Here, Sub inherits names from both Super and ListInstance; it’s a composite of its own
names and names in both its superclasses. When you make a Sub instance and print it,
you automatically get the custom representation mixed in from ListInstance (in this
case, this script’s output is the same under both Python 3.0 and 2.6, except for object
addresses):
C:\misc> C:\python30\python testmixin.py
<Instance of Sub, address 40962576:
name data1=spam
name data2=eggs
name data3=42
>
ListInstance works in any class it’s mixed into because self refers to an instance of
the subclass that pulls this class in, whatever that may be. In a sense, mix-in classes are
the class equivalent of modules—packages of methods useful in a variety of clients. For
example, here is Lister working again in single-inheritance mode on a different class’s
instances, with import and attributes set outside the class:
>>> import lister
>>> class C(lister.ListInstance): pass
...
>>> x = C()
>>> x.a = 1; x.b = 2; x.c = 3
>>> print(x)
<Instance of C, address 40961776:
name a=1
name b=2
name c=3
>
760 | Chapter 30: Designing with Classes
Besides the utility they provide, mix-ins optimize code maintenance, like all classes do.
For example, if you later decide to extend ListInstance’s __str__ to also print all the
class attributes that an instance inherits, you’re safe; because it’s an inherited method,
changing __str__ automatically updates the display of each subclass that imports the
class and mixes it in. Since it’s now officially “later,” let’s move on to the next section
to see what such an extension might look like.
Listing inherited attributes with dir
As it is, our Lister mix-in displays instance attributes only (i.e., names attached to the
instance object itself). It’s trivial to extend the class to display all the attributes accessible from an instance, though—both its own and those it inherits from its classes. The
trick is to use the dir built-in function instead of scanning the instance’s __dict__ dictionary; the latter holds instance attributes only, but the former also collects all inherited attributes in Python 2.2 and later.
The following mutation codes this scheme; I’ve renamed it to facilitate simple testing,
but if this were to replace the original version, all existing clients would pick up the new
display automatically:
# File lister.py, continued
class ListInherited:
"""
Use dir() to collect both instance attrs and names
inherited from its classes; Python 3.0 shows more
names than 2.6 because of the implied object superclass
in the new-style class model; getattr() fetches inherited
names not in self.__dict__; use __str__, not __repr__,
or else this loops when printing bound methods!
"""
def __str__(self):
return '<Instance of %s, address %s:\n%s>' % (
self.__class__.__name__,
# My class's name
id(self),
# My address
self.__attrnames())
# name=value list
def __attrnames(self):
result = ''
for attr in dir(self):
# Instance dir()
if attr[:2] == '__' and attr[-2:] == '__':
# Skip internals
result += '\tname %s=<>\n' % attr
else:
result += '\tname %s=%s\n' % (attr, getattr(self, attr))
return result
Notice that this code skips __X__ names’ values; most of these are internal names that
we don’t generally care about in a generic listing like this. This version also must use
the getattr built-in function to fetch attributes by name string instead of using instance
attribute dictionary indexing—getattr employs the inheritance search protocol, and
some of the names we’re listing here are not stored on the instance itself.
Multiple Inheritance: “Mix-in” Classes | 761
To test the new version, change the testmixin.py file to use this new class instead:
class Sub(Super, ListInherited):
# Mix in a __str__
This file’s output varies per release. In Python 2.6, we get the following; notice the name
mangling at work in the lister’s method name (I shortened its full value display to fit
on this page):
C:\misc> c:\python26\python testmixin.py
<Instance of Sub, address 40073136:
name _ListInherited__attrnames=<bound method Sub.__attrnames of <...more...>>
name __doc__=<>
name __init__=<>
name __module__=<>
name __str__=<>
name data1=spam
name data2=eggs
name data3=42
name ham=<bound method Sub.ham of <__main__.Sub instance at 0x026377B0>>
name spam=<bound method Sub.spam of <__main__.Sub instance at 0x026377B0>>
>
In Python 3.0, more attributes are displayed because all classes are “new-style” and
inherit names from the implied object superclass (more on this in Chapter 31). Because
so many names are inherited from the default superclass, I’ve omitted many here; run
this on your own for the full listing:
C:\misc> c:\python30\python testmixin.py
<Instance of Sub, address 40831792:
name _ListInherited__attrnames=<bound method Sub.__attrnames of <...more...>>
name __class__=<>
name __delattr__=<>
name __dict__=<>
name __doc__=<>
name __eq__=<>
...more names omitted...
name __repr__=<>
name __setattr__=<>
name __sizeof__=<>
name __str__=<>
name __subclasshook__=<>
name __weakref__=<>
name data1=spam
name data2=eggs
name data3=42
name ham=<bound method Sub.ham of <__main__.Sub object at 0x026F0B30>>
name spam=<bound method Sub.spam of <__main__.Sub object at 0x026F0B30>>
>
One caution here—now that we’re displaying inherited methods too, we have to use
__str__ instead of __repr__ to overload printing. With __repr__, this code will loop—
displaying the value of a method triggers the __repr__ of the method’s class, in order
to display the class. That is, if the lister’s __repr__ tries to display a method, displaying
the method’s class will trigger the lister’s __repr__ again. Subtle, but true! Change
762 | Chapter 30: Designing with Classes
__str__ to __repr__ here to see this for yourself. If you must use __repr__ in such a
context, you can avoid the loops by using isinstance to compare the type of attribute
values against types.MethodType in the standard library, to know which items to skip.
Listing attributes per object in class trees
Let’s code one last extension. As it is, our lister doesn’t tell us which class an inherited
name comes from. As we saw in the classtree.py example near the end of Chapter 28,
though, it’s straightforward to climb class inheritance trees in code. The following mixin class makes use of this same technique to display attributes grouped by the classes
they live in—it sketches the full class tree, displaying attributes attached to each object
along the way. It does so by traversing the inheritance tree from an instance’s
__class__ to its class, and then from the class’s __bases__ to all superclasses recursively,
scanning object __dicts__s along the way:
# File lister.py, continued
class ListTree:
"""
Mix-in that returns an __str__ trace of the entire class
tree and all its objects' attrs at and above self;
run by print(), str() returns constructed string;
uses __X attr names to avoid impacting clients;
uses generator expr to recurse to superclasses;
uses str.format() to make substitutions clearer
"""
def __str__(self):
self.__visited = {}
return '<Instance of {0}, address {1}:\n{2}{3}>'.format(
self.__class__.__name__,
id(self),
self.__attrnames(self, 0),
self.__listclass(self.__class__, 4))
def __listclass(self, aClass, indent):
dots = '.' * indent
if aClass in self.__visited:
return '\n{0}<Class {1}:, address {2}: (see above)>\n'.format(
dots,
aClass.__name__,
id(aClass))
else:
self.__visited[aClass] = True
genabove = (self.__listclass(c, indent+4) for c in aClass.__bases__)
return '\n{0}<Class {1}, address {2}:\n{3}{4}{5}>\n'.format(
dots,
aClass.__name__,
id(aClass),
self.__attrnames(aClass, indent),
''.join(genabove),
dots)
def __attrnames(self, obj, indent):
Multiple Inheritance: “Mix-in” Classes | 763
spaces = ' ' * (indent + 4)
result = ''
for attr in sorted(obj.__dict__):
if attr.startswith('__') and attr.endswith('__'):
result += spaces + '{0}=<>\n'.format(attr)
else:
result += spaces + '{0}={1}\n'.format(attr, getattr(obj, attr))
return result
Note the use of a generator expression to direct the recursive calls for superclasses; it’s
activated by the nested string join method. Also see how this version uses the Python
3.0 and 2.6 string format method instead of % formatting expressions, to make substitutions clearer; when many substitutions are applied like this, explicit argument numbers may make the code easier to decipher. In short, in this version we exchange the
first of the following lines for the second:
return '<Instance of %s, address %s:\n%s%s>' % (...)
# Expression
return '<Instance of {0}, address {1}:\n{2}{3}>'.format(...) # Method
Now, change testmixin.py to inherit from this new class again to test:
class Sub(Super, ListTree):
# Mix in a __str__
The file’s tree-sketcher output in Python 2.6 is then as follows:
C:\misc> c:\python26\python testmixin.py
<Instance of Sub, address 40728496:
_ListTree__visited={}
data1=spam
data2=eggs
data3=42
....<Class Sub, address 40701168:
__doc__=<>
__init__=<>
__module__=<>
spam=<unbound method Sub.spam>
........<Class Super, address 40701120:
__doc__=<>
__init__=<>
__module__=<>
ham=<unbound method Super.ham>
........>
........<Class ListTree, address 40700688:
_ListTree__attrnames=<unbound method ListTree.__attrnames>
_ListTree__listclass=<unbound method ListTree.__listclass>
__doc__=<>
__module__=<>
__str__=<>
........>
....>
>
764 | Chapter 30: Designing with Classes
Notice in this output how methods are unbound now under 2.6, because we fetch them
from classes directly, instead of from instances. Also observe how the lister’s
__visited table has its name mangled in the instance’s attribute dictionary; unless we’re
very unlucky, this won’t clash with other data there.
Under Python 3.0, we get extra attributes and superclasses again. Notice that unbound
methods are simple functions in 3.0, as described in an earlier note in this chapter (and
that again, I’ve deleted most built-in attributes in object to save space here; run this on
your own for the complete listing):
C:\misc> c:\python30\python testmixin.py
<Instance of Sub, address 40635216:
_ListTree__visited={}
data1=spam
data2=eggs
data3=42
....<Class Sub, address 40914752:
__doc__=<>
__init__=<>
__module__=<>
spam=<function spam at 0x026D53D8>
........<Class Super, address 40829952:
__dict__=<>
__doc__=<>
__init__=<>
__module__=<>
__weakref__=<>
ham=<function ham at 0x026D5228>
............<Class object, address 505114624:
__class__=<>
__delattr__=<>
__doc__=<>
__eq__=<>
...more omitted...
__repr__=<>
__setattr__=<>
__sizeof__=<>
__str__=<>
__subclasshook__=<>
............>
........>
........<Class ListTree, address 40829496:
_ListTree__attrnames=<function __attrnames at 0x026D5660>
_ListTree__listclass=<function __listclass at 0x026D56A8>
__dict__=<>
__doc__=<>
__module__=<>
__str__=<>
__weakref__=<>
Multiple Inheritance: “Mix-in” Classes | 765
............<Class object:, address 505114624: (see above)>
........>
....>
>
This version avoids listing the same class object twice by keeping a table of classes
visited so far (this is why an object’s id is included—to serve as a key for a previously
displayed item). Like the transitive module reloader of Chapter 24, a dictionary works
to avoid repeats and cycles here because class objects may be dictionary keys; a set
would provide similar functionality.
This version also takes care to avoid large internal objects by skipping __X__ names
again. If you comment out the test for these names, their values will display normally.
Here’s an excerpt from the output in 2.6 with this temporary change made (it’s much
larger in its entirety, and it gets even worse in 3.0, which is why these names are probably
better skipped!):
C:\misc> c:\python26\python testmixin.py
...more omitted...
........<Class ListTree, address 40700688:
_ListTree__attrnames=<unbound method ListTree.__attrnames>
_ListTree__listclass=<unbound method ListTree.__listclass>
__doc__=
Mix-in that returns the __str__ trace of the entire class
tree and all its objects' attrs at and above self;
run by print, str returns constructed string;
uses __X attr names to avoid impacting clients;
uses generator expr to recurse to superclasses;
uses str.format() to make substitutions clearer
........>
__module__=lister
__str__=<unbound method ListTree.__str__>
For more fun, try mixing this class into something more substantial, like the Button
class of Python’s tkinter GUI toolkit module. In general, you’ll want to name List
Tree first (leftmost) in a class header, so its __str__ is picked up; Button has one, too,
and the leftmost superclass is searched first in multiple inheritance. The output of
the following is fairly massive (18K characters), so run this code on your own to see
the full listing (and if you’re using Python 2.6, recall that you should use Tkinter for
the module name instead of tkinter):
>>> from lister import ListTree
>>> from tkinter import Button
>>> class MyButton(ListTree, Button): pass
...
>>> B = MyButton(text='spam')
>>> open('savetree.txt', 'w').write(str(B))
18247
>>> print(B)
<Instance of MyButton, address 44355632:
_ListTree__visited={}
766 | Chapter 30: Designing with Classes
# Both classes have a __str__
# ListTree first: use its __str__
# Save to a file for later viewing
# Print the display here
>
_name=44355632
_tclCommands=[]
...much more omitted...
Of course, there’s much more we could do here (sketching the tree in a GUI might be
a natural next step), but we’ll leave further work as a suggested exercise. We’ll also
extend this code in the exercises at the end of this part of the book, to list superclass
names in parentheses at the start of instance and class displays.
The main point here is that OOP is all about code reuse, and mix-in classes are a
powerful example. Like almost everything else in programming, multiple inheritance
can be a useful device when applied well. In practice, though, it is an advanced feature
and can become complicated if used carelessly or excessively. We’ll revisit this topic as
a gotcha at the end of the next chapter. In that chapter, we’ll also meet the new-style
class model, which modifies the search order for one special multiple inheritance case.
Supporting slots: Because they scan instance dictionaries, the
ListInstance and ListTree classes presented here don’t directly support
attributes stored in slots—a newer and relatively rarely used option we’ll
meet in the next chapter, where instance attributes are declared in a
__slots__ class attribute. For example, if in textmixin.py we assign
__slots__=['data1'] in Super and __slots__=['data3'] in Sub, only the
data2 attribute is displayed in the instance by these two lister classes;
ListTree also displays data1 and data3, but as attributes of the Super
and Sub class objects and with a special format for their values (technically, they are class-level descriptors).
To better support slot attributes in these classes, change the __dict__
scanning loops to also iterate through __slots__ lists using code the next
chapter will present, and use the getattr built-in function to fetch values
instead of __dict__ indexing (ListTree already does). Since instances
inherit only the lowest class’s __slots__, you may also need to come up
with a policy when __slots__ lists appear in multiple superclasses
(ListTree already displays them as class attributes). ListInherited is
immune to all this, because dir results combine both __dict__ names
and all classes’ __slots__ names.
Alternatively, as a policy we could simply let our code handle slot-based
attributes as it currently does, rather than complicating it for a rare,
advanced feature. Slots and normal instance attributes are different
kinds of names. We’ll investigate slots further in the next chapter; I
omitted addressing them in these examples to avoid a forward
dependency (not counting this note, of course!)—not exactly a valid
design goal, but reasonable for a book.
Multiple Inheritance: “Mix-in” Classes | 767
Classes Are Objects: Generic Object Factories
Sometimes, class-based designs require objects to be created in response to conditions
that can’t be predicted when a program is written. The factory design pattern allows
such a deferred approach. Due in large part to Python’s flexibility, factories can take
multiple forms, some of which don’t seem special at all.
Because classes are objects, it’s easy to pass them around a program, store them in data
structures, and so on. You can also pass classes to functions that generate arbitrary
kinds of objects; such functions are sometimes called factories in OOP design circles.
Factories are a major undertaking in a strongly typed language such as C++ but are
almost trivial to implement in Python. The call syntax we met in Chapter 18 can call
any class with any number of constructor arguments in one step to generate any sort
of instance:‡
def factory(aClass, *args):
return aClass(*args)
# Varargs tuple
# Call aClass (or apply in 2.6 only)
class Spam:
def doit(self, message):
print(message)
class Person:
def __init__(self, name, job):
self.name = name
self.job = job
object1 = factory(Spam)
object2 = factory(Person, "Guido", "guru")
# Make a Spam object
# Make a Person object
In this code, we define an object generator function called factory. It expects to be
passed a class object (any class will do) along with one or more arguments for the class’s
constructor. The function uses special “varargs” call syntax to call the function and
return an instance.
The rest of the example simply defines two classes and generates instances of both by
passing them to the factory function. And that’s the only factory function you’ll ever
need to write in Python; it works for any class and any constructor arguments.
One possible improvement worth noting is that to support keyword arguments in constructor calls, the factory can collect them with a **args argument and pass them along
in the class call, too:
def factory(aClass, *args, **kwargs):
return aClass(*args, **kwargs)
# +kwargs dict
# Call aClass
‡ Actually, this syntax can invoke any callable object, including functions, classes, and methods. Hence, the
factory function here can also run any callable object, not just a class (despite the argument name). Also, as
we learned in Chapter 18, Python 2.6 has an alternative to aClass(*args): the apply(aClass, args) built-in
call, which has been removed in Python 3.0 because of its redundancy and limitations.
768 | Chapter 30: Designing with Classes
By now, you should know that everything is an “object” in Python, including things
like classes, which are just compiler input in languages like C++. However, as mentioned at the start of this part of the book, only objects derived from classes are OOP
objects in Python.
Why Factories?
So what good is the factory function (besides providing an excuse to illustrate class
objects in this book)? Unfortunately, it’s difficult to show applications of this design
pattern without listing much more code than we have space for here. In general, though,
such a factory might allow code to be insulated from the details of dynamically configured object construction.
For instance, recall the processor example presented in the abstract in Chapter 25, and
then again as a composition example in this chapter. It accepts reader and writer objects
for processing arbitrary data streams. The original version of this example manually
passed in instances of specialized classes like FileWriter and SocketReader to customize
the data streams being processed; later, we passed in hardcoded file, stream, and
formatter objects. In a more dynamic scenario, external devices such as configuration
files or GUIs might be used to configure the streams.
In such a dynamic world, we might not be able to hardcode the creation of stream
interface objects in our scripts, but might instead create them at runtime according to
the contents of a configuration file.
For example, the file might simply give the string name of a stream class to be imported
from a module, plus an optional constructor call argument. Factory-style functions or
code might come in handy here because they would allow us to fetch and pass in classes
that are not hardcoded in our program ahead of time. Indeed, those classes might not
even have existed at all when we wrote our code:
classname = ...parse from config file...
classarg = ...parse from config file...
import streamtypes
aclass = getattr(streamtypes, classname)
reader = factory(aclass, classarg)
processor(reader, ...)
# Customizable code
# Fetch from module
# Or aclass(classarg)
Here, the getattr built-in is again used to fetch a module attribute given a string name
(it’s like saying obj.attr, but attr is a string). Because this code snippet assumes a
single constructor argument, it doesn’t strictly need factory or apply—we could make
an instance with just aclass(classarg). They may prove more useful in the presence
of unknown argument lists, however, and the general factory coding pattern can improve the code’s flexibility.
Classes Are Objects: Generic Object Factories | 769
Other Design-Related Topics
In this chapter, we’ve seen inheritance, composition, delegation, multiple inheritance,
bound methods, and factories—all common patterns used to combine classes in Python
programs. We’ve really only scratched the surface here in the design patterns domain,
though. Elsewhere in this book you’ll find coverage of other design-related topics, such
as:
•
•
•
•
•
•
Abstract superclasses (Chapter 28)
Decorators (Chapters 31 and 38)
Type subclasses (Chapter 31)
Static and class methods (Chapter 31)
Managed attributes (Chapter 37)
Metaclasses (Chapters 31 and 39)
For more details on design patterns, though, we’ll delegate to other resources on OOP
at large. Although patterns are important in OOP work, and are often more natural in
Python than other languages, they are not specific to Python itself.
Chapter Summary
In this chapter, we sampled common ways to use and combine classes to optimize their
reusability and factoring benefits—what are usually considered design issues that are
often independent of any particular programming language (though Python can make
them easier to implement). We studied delegation (wrapping objects in proxy classes),
composition (controlling embedded objects), and inheritance (acquiring behavior from
other classes), as well as some more esoteric concepts such as pseudoprivate attributes,
multiple inheritance, bound methods, and factories.
The next chapter ends our look at classes and OOP by surveying more advanced classrelated topics; some of its material may be of more interest to tool writers than application programmers, but it still merits a review by most people who will do OOP in
Python. First, though, another quick chapter quiz.
Test Your Knowledge: Quiz
1. What is multiple inheritance?
2. What is delegation?
3. What is composition?
770 | Chapter 30: Designing with Classes
4. What are bound methods?
5. What are pseudoprivate attributes used for?
Test Your Knowledge: Answers
1. Multiple inheritance occurs when a class inherits from more than one superclass;
it’s useful for mixing together multiple packages of class-based code. The left-toright order in class statement headers determines the order of attribute searches.
2. Delegation involves wrapping an object in a proxy class, which adds extra behavior
and passes other operations to the wrapped object. The proxy retains the interface
of the wrapped object.
3. Composition is a technique whereby a controller class embeds and directs a number of objects, and provides an interface all its own; it’s a way to build up larger
structures with classes.
4. Bound methods combine an instance and a method function; you can call them
without passing in an instance object explicitly because the original instance is still
available.
5. Pseudoprivate attributes (whose names begin with two leading underscores: __X)
are used to localize names to the enclosing class. This includes both class attributes
like methods defined inside the class, and self instance attributes assigned inside
the class. Such names are expanded to include the class name, which makes them
unique.
Test Your Knowledge: Answers | 771
CHAPTER 31
Advanced Class Topics
This chapter concludes our look at OOP in Python by presenting a few more advanced
class-related topics: we will survey subclassing built-in types, “new-style” class changes
and extensions, static and class methods, function decorators, and more.
As we’ve seen, Python’s OOP model is, at its core, very simple, and some of the topics
presented in this chapter are so advanced and optional that you may not encounter
them very often in your Python applications-programming career. In the interest of
completeness, though, we’ll round out our discussion of classes with a brief look at
these advanced tools for OOP work.
As usual, because this is the last chapter in this part of the book, it ends with a section
on class-related “gotchas,” and the set of lab exercises for this part. I encourage you to
work through the exercises to help cement the ideas we’ve studied here. I also suggest
working on or studying larger OOP Python projects as a supplement to this book. As
with much in computing, the benefits of OOP tend to become more apparent with
practice.
Content note: This chapter collects advanced class topics, but some are
even too advanced for this chapter to cover well. Topics such as properties, descriptors, decorators, and metaclasses are only briefly mentioned here, and are covered more fully in the final part of this book. Be
sure to look ahead for more complete examples and extended coverage
of some of the subjects that fall into this chapter’s category.
Extending Built-in Types
Besides implementing new kinds of objects, classes are sometimes used to extend the
functionality of Python’s built-in types to support more exotic data structures. For
instance, to add queue insert and delete methods to lists, you can code classes that wrap
(embed) a list object and export insert and delete methods that process the list specially,
like the delegation technique we studied in Chapter 30. As of Python 2.2, you can also
773
use inheritance to specialize built-in types. The next two sections show both techniques
in action.
Extending Types by Embedding
Remember those set functions we wrote in Chapters 16 and 18? Here’s what they look
like brought back to life as a Python class. The following example (the file
setwrapper.py) implements a new set object type by moving some of the set functions
to methods and adding some basic operator overloading. For the most part, this class
just wraps a Python list with extra set operations. But because it’s a class, it also supports
multiple instances and customization by inheritance in subclasses. Unlike our earlier
functions, using classes here allows us to make multiple self-contained set objects with
preset data and behavior, rather than passing lists into functions manually:
class Set:
def __init__(self, value = []):
self.data = []
self.concat(value)
# Constructor
# Manages a list
def intersect(self, other):
res = []
for x in self.data:
if x in other:
res.append(x)
return Set(res)
# other is any sequence
# self is the subject
def union(self, other):
res = self.data[:]
for x in other:
if not x in res:
res.append(x)
return Set(res)
# other is any sequence
# Copy of my list
# Add items in other
def concat(self, value):
for x in value:
if not x in self.data:
self.data.append(x)
# value: list, Set...
# Removes duplicates
def
def
def
def
def
len(self.data)
self.data[key]
self.intersect(other)
self.union(other)
'Set:' + repr(self.data)
__len__(self):
__getitem__(self, key):
__and__(self, other):
__or__(self, other):
__repr__(self):
# Pick common items
# Return a new Set
return
return
return
return
return
# len(self)
# self[i]
# self & other
# self | other
# print()
To use this class, we make instances, call methods, and run defined operators as usual:
x = Set([1, 3, 5, 7])
print(x.union(Set([1, 4, 7])))
print(x | Set([1, 4, 6]))
774 | Chapter 31: Advanced Class Topics
# prints Set:[1, 3, 5, 7, 4]
# prints Set:[1, 3, 5, 7, 4, 6]
Overloading operations such as indexing enables instances of our Set class to masquerade as real lists. Because you will interact with and extend this class in an exercise
at the end of this chapter, I won’t say much more about this code until Appendix B.
Extending Types by Subclassing
Beginning with Python 2.2, all the built-in types in the language can now be subclassed
directly. Type-conversion functions such as list, str, dict, and tuple have become
built-in type names—although transparent to your script, a type-conversion call (e.g.,
list('spam')) is now really an invocation of a type’s object constructor.
This change allows you to customize or extend the behavior of built-in types with userdefined class statements: simply subclass the new type names to customize them. Instances of your type subclasses can be used anywhere that the original built-in type can
appear. For example, suppose you have trouble getting used to the fact that Python list
offsets begin at 0 instead of 1. Not to worry—you can always code your own subclass
that customizes this core behavior of lists. The file typesubclass.py shows how:
# Subclass built-in list type/class
# Map 1..N to 0..N-1; call back to built-in version.
class MyList(list):
def __getitem__(self, offset):
print('(indexing %s at %s)' % (self, offset))
return list.__getitem__(self, offset - 1)
if __name__ == '__main__':
print(list('abc'))
x = MyList('abc')
print(x)
# __init__ inherited from list
# __repr__ inherited from list
print(x[1])
print(x[3])
# MyList.__getitem__
# Customizes list superclass method
x.append('spam'); print(x)
x.reverse();
print(x)
# Attributes from list superclass
In this file, the MyList subclass extends the built-in list’s __getitem__ indexing method
only to map indexes 1 to N back to the required 0 to N−1. All it really does is decrement
the submitted index and call back to the superclass’s version of indexing, but it’s
enough to do the trick:
% python typesubclass.py
['a', 'b', 'c']
['a', 'b', 'c']
(indexing ['a', 'b', 'c'] at 1)
a
(indexing ['a', 'b', 'c'] at 3)
c
['a', 'b', 'c', 'spam']
['spam', 'c', 'b', 'a']
Extending Built-in Types | 775
This output also includes tracing text the class prints on indexing. Of course, whether
changing indexing this way is a good idea in general is another issue—users of your
MyList class may very well be confused by such a core departure from Python sequence
behavior. The ability to customize built-in types this way can be a powerful asset,
though.
For instance, this coding pattern gives rise to an alternative way to code a set—as a
subclass of the built-in list type, rather than a standalone class that manages an embedded list object, as shown earlier in this section. As we learned in Chapter 5, Python
today comes with a powerful built-in set object, along with literal and comprehension
syntax for making new sets. Coding one yourself, though, is still a great way to learn
about type subclassing in general.
The following class, coded in the file setsubclass.py, customizes lists to add just methods
and operators related to set processing. Because all other behavior is inherited from the
built-in list superclass, this makes for a shorter and simpler alternative:
class Set(list):
def __init__(self, value = []):
list.__init__([])
self.concat(value)
# Constructor
# Customizes list
# Copies mutable defaults
def intersect(self, other):
res = []
for x in self:
if x in other:
res.append(x)
return Set(res)
# other is any sequence
# self is the subject
def union(self, other):
res = Set(self)
res.concat(other)
return res
# other is any sequence
# Copy me and my list
def concat(self, value):
for x in value:
if not x in self:
self.append(x)
# value: list, Set . . .
# Removes duplicates
# Pick common items
# Return a new Set
def __and__(self, other): return self.intersect(other)
def __or__(self, other): return self.union(other)
def __repr__(self):
return 'Set:' + list.__repr__(self)
if __name__ == '__main__':
x = Set([1,3,5,7])
y = Set([2,1,4,5,6])
print(x, y, len(x))
print(x.intersect(y), y.union(x))
print(x & y, x | y)
x.reverse(); print(x)
776 | Chapter 31: Advanced Class Topics
Here is the output of the self-test code at the end of this file. Because subclassing core
types is an advanced feature, I’ll omit further details here, but I invite you to trace
through these results in the code to study its behavior:
% python setsubclass.py
Set:[1, 3, 5, 7] Set:[2, 1, 4, 5, 6] 4
Set:[1, 5] Set:[2, 1, 4, 5, 6, 3, 7]
Set:[1, 5] Set:[1, 3, 5, 7, 2, 4, 6]
Set:[7, 5, 3, 1]
There are more efficient ways to implement sets with dictionaries in Python, which
replace the linear scans in the set implementations shown here with dictionary index
operations (hashing) and so run much quicker. (For more details, see Programming
Python.) If you’re interested in sets, also take another look at the set object type we
explored in Chapter 5; this type provides extensive set operations as built-in tools. Set
implementations are fun to experiment with, but they are no longer strictly required in
Python today.
For another type subclassing example, see the implementation of the bool type in Python 2.3 and later. As mentioned earlier in the book, bool is a subclass of int with two
instances (True and False) that behave like the integers 1 and 0 but inherit custom stringrepresentation methods that display their names.
The “New-Style” Class Model
In Release 2.2, Python introduced a new flavor of classes, known as “new-style” classes;
classes following the original model became known as “classic classes” when compared
to the new kind. In 3.0 the class story has merged, but it remains split for Python 2.X
users:
• As of Python 3.0, all classes are automatically what we used to call “new-style,”
whether they explicitly inherit from object or not. All classes inherit from object,
whether implicitly or explicitly, and all objects are instances of object.
• In Python 2.6 and earlier, classes must inherit from object (or another built-in type)
to be considered “new-style” and obtain all new-style features.
Because all classes are automatically new-style in 3.0, the features of new-style classes
are simply normal class features. I’ve opted to keep their descriptions in this section
separate, however, in deference to users of Python 2.X code—classes in such code
acquire new-style features only when they are derived from object.
In other words, when Python 3.0 users see descriptions of “new-style” features in this
section, they should take them to be descriptions of existing features of their classes.
For 2.6 readers, these are a set of optional extensions.
In Python 2.6 and earlier, the only syntactic difference for new-style classes is that they
are derived from either a built-in type, such as list, or a special built-in class known
The “New-Style” Class Model | 777
as object. The built-in name object is provided to serve as a superclass for new-style
classes if no other built-in type is appropriate to use:
class newstyle(object):
...normal code...
Any class derived from object, or any other built-in type, is automatically treated as a
new-style class. As long as a built-in type is somewhere in the superclass tree, the new
class is treated as a new-style class. Classes not derived from built-ins such as object
are considered classic.
New-style classes are only slightly different from classic classes, and the ways in which
they differ are irrelevant to the vast majority of Python users. Moreover, the classic class
model still available in 2.6 works exactly as it has for almost two decades.
In fact, new-style classes are almost completely backward compatible with classic
classes in syntax and behavior; they mostly just add a few advanced new features.
However, because they modify a handful of class behaviors, they had to be introduced
as a distinct tool so as to avoid impacting any existing code that depends on the prior
behaviors. For example, some subtle differences, such as diamond pattern inheritance
search and the behavior of built-in operations with managed attribute methods such
as __getattr__, can cause some legacy code to fail if left unchanged.
The next two sections provide overviews of the ways the new-style classes differ and
the new tools they provide. Again, because all classes are new-style today, these topics
represent changes to Python 2.X readers but simply additional advanced class topics
to Python 3.0 readers.
New-Style Class Changes
New-style classes differ from classic classes in a number of ways, some of which are
subtle but can impact existing 2.X code and coding styles. Here are some of the most
prominent ways they differ:
Classes and types merged
Classes are now types, and types are now classes. In fact, the two are essentially
synonyms. The type(I) built-in returns the class an instance is made from, instead
of a generic instance type, and is normally the same as I.__class__. Moreover,
classes are instances of the type class, type may be subclassed to customize class
creation, and all classes (and hence types) inherit from object.
Inheritance search order
Diamond patterns of multiple inheritance have a slightly different search order—
roughly, they are searched across before up, and more breadth-first than depthfirst.
778 | Chapter 31: Advanced Class Topics
Attribute fetch for built-ins
The __getattr__ and __getattribute__ methods are no longer run for attributes
implicitly fetched by built-in operations. This means that they are not called for
__X__ operator overloading method names—the search for such names begins at
classes, not instances.
New advanced tools
New-style classes have a set of new class tools, including slots, properties, descriptors, and the __getattribute__ method. Most of these have very specific toolbuilding purposes.
We discussed the third of these changes briefly in a sidebar in Chapter 27, and we’ll
revisit it in depth in the contexts of attribute management in Chapter 37 and privacy
decorators in Chapter 38. Because the first and second of the changes just listed can
break existing 2.X code, though, let’s explore these in more detail before moving on to
new-style additions.
Type Model Changes
In new-style classes, the distinction between type and class has vanished entirely.
Classes themselves are types: the type object generates classes as its instances, and
classes generate instances of their type. If fact, there is no real difference between builtin types like lists and strings and user-defined types coded as classes. This is why we
can subclass built-in types, as shown earlier in this chapter—because subclassing a
built-in type such as list qualifies a class as new-style, it becomes a user-defined type.
Besides allowing us to subclass built-in types, one of the contexts where this becomes
most obvious is when we do explicit type testing. With Python 2.6’s classic classes, the
type of a class instance is a generic “instance,” but the types of built-in objects are more
specific:
C:\misc> c:\python26\python
>>> class C: pass
...
>>> I = C()
>>> type(I)
<type 'instance'>
>>> I.__class__
<class __main__.C at 0x025085A0>
# Classic classes in 2.6
# Instances are made from classes
>>> type(C)
# But classes are not the same as types
<type 'classobj'>
>>> C.__class__
AttributeError: class C has no attribute '__class__'
>>> type([1, 2, 3])
<type 'list'>
>>> type(list)
<type 'type'>
New-Style Class Changes | 779
>>> list.__class__
<type 'type'>
But with new-style classes in 2.6, the type of a class instance is the class it’s created
from, since classes are simply user-defined types—the type of an instance is its class,
and the type of a user-defined class is the same as the type of a built-in object type.
Classes have a __class__ attribute now, too, because they are instances of type:
C:\misc> c:\python26\python
>>> class C(object): pass
...
>>> I = C()
>>> type(I)
<class '__main__.C'>
>>> I.__class__
<class '__main__.C'>
# New-style classes in 2.6
# Type of instance is class it's made from
>>> type(C)
<type 'type'>
>>> C.__class__
<type 'type'>
# Classes are user-defined types
>>> type([1, 2, 3])
<type 'list'>
>>> type(list)
<type 'type'>
>>> list.__class__
<type 'type'>
# Built-in types work the same way
The same is true for all classes in Python 3.0, since all classes are automatically newstyle, even if they have no explicit superclasses. In fact, the distinction between builtin types and user-defined class types melts away altogether in 3.0:
C:\misc> c:\python30\python
>>> class C: pass
...
>>> I = C()
>>> type(I)
<class '__main__.C'>
>>> I.__class__
<class '__main__.C'>
# All classes are new-style in 3.0
# Type of instance is class it's made from
>>> type(C)
<class 'type'>
>>> C.__class__
<class 'type'>
# Class is a type, and type is a class
>>> type([1, 2, 3])
<class 'list'>
>>> type(list)
<class 'type'>
>>> list.__class__
<class 'type'>
# Classes and built-in types work the same
780 | Chapter 31: Advanced Class Topics
As you can see, in 3.0 classes are types, but types are also classes. Technically, each
class is generated by a metaclass—a class that is normally either type itself, or a subclass
of it customized to augment or manage generated classes. Besides impacting code that
does type testing, this turns out to be an important hook for tool developers. We’ll talk
more about metaclasses later in this chapter, and again in more detail in Chapter 39.
Implications for type testing
Besides providing for built-in type customization and metaclass hooks, the merging of
classes and types in the new-style class model can impact code that does type testing.
In Python 3.0, for example, the types of class instances compare directly and meaningfully, and in the same way as built-in type objects. This follows from the fact that
classes are now types, and an instance’s type is the instance’s class:
C:\misc> c:\python30\python
>>> class C: pass
...
>>> class D: pass
...
>>> c = C()
>>> d = D()
>>> type(c) == type(d)
False
# 3.0: compares the instances' classes
>>> type(c), type(d)
(<class '__main__.C'>, <class '__main__.D'>)
>>> c.__class__, d.__class__
(<class '__main__.C'>, <class '__main__.D'>)
>>> c1, c2 = C(), C()
>>> type(c1) == type(c2)
True
With classic classes in 2.6 and earlier, though, comparing instance types is almost useless, because all instances have the same “instance” type. To truly compare types, the
instance __class__ attributes must be compared (if you care about portability, this
works in 3.0, too, but it’s not required there):
C:\misc> c:\python26\python
>>> class C: pass
...
>>> class D: pass
...
>>> c = C()
>>> d = D()
>>> type(c) == type(d)
True
>>> c.__class__ == d.__class__
False
# 2.6: all instances are same type
# Must compare classes explicitly
>>> type(c), type(d)
(<type 'instance'>, <type 'instance'>)
New-Style Class Changes | 781
>>> c.__class__, d.__class__
(<class __main__.C at 0x024585A0>, <class __main__.D at 0x024588D0>)
And as you should expect by now, new-style classes in 2.6 work the same as all classes
in 3.0 in this regard—comparing instance types compares the instances’ classes
automatically:
C:\misc> c:\python26\python
>>> class C(object): pass
...
>>> class D(object): pass
...
>>> c = C()
>>> d = D()
>>> type(c) == type(d)
False
# 2.6 new-style: same as all in 3.0
>>> type(c), type(d)
(<class '__main__.C'>, <class '__main__.D'>)
>>> c.__class__, d.__class__
(<class '__main__.C'>, <class '__main__.D'>)
Of course, as I’ve pointed out numerous times in this book, type checking is usually
the wrong thing to do in Python programs (we code to object interfaces, not object
types), and the more general isinstance built-in is more likely what you’ll want to use
in the rare cases where instance class types must be queried. However, knowledge of
Python’s type model can help demystify the class model in general.
All objects derive from “object”
One other ramification of the type change in the new-style class model is that because
all classes derive (inherit) from the class object either implicitly or explicitly, and because all types are now classes, every object derives from the object built-in class,
whether directly or through a superclass. Consider the following interaction in Python
3.0 (code an explicit object superclass in 2.6 to make this work equivalently):
>>> class C: pass
...
>>> X = C()
>>> type(X)
<class '__main__.C'>
>>> type(C)
<class 'type'>
# Type is now class instance was created from
As before, the type of a class instance is the class it was made from, and the type of a
class is the type class because classes and types have merged. It is also true, though,
that the instance and class are both derived from the built-in object class, since this is
an implicit or explicit superclass of every class:
782 | Chapter 31: Advanced Class Topics
>>> isinstance(X, object)
True
>>> isinstance(C, object)
True
# Classes always inherit from object
The same holds true for built-in types like lists and strings, because types are classes in
the new-style model—built-in types are now classes, and their instances derive from
object, too:
>>> type('spam')
<class 'str'>
>>> type(str)
<class 'type'>
>>> isinstance('spam', object)
True
>>> isinstance(str, object)
True
# Same for built-in types (classes)
In fact, type itself derives from object, and object derives from type, even though the
two are different objects—a circular relationship that caps the object model and stems
from the fact that types are classes that generate classes:
>>> type(type)
<class 'type'>
>>> type(object)
<class 'type'>
# All classes are types, and vice versa
>>> isinstance(type, object)
True
>>> isinstance(object, type)
True
>>> type is object
False
# All classes derive from object, even type
# Types make classes, and type is a class
In practical terms, this model makes for fewer special cases than the prior type/class
distinction of classic classes, and it allows us to write code that assumes and uses an
object superclass. We’ll see examples of the latter later in the book; for now, let’s move
on to explore other new-style changes.
Diamond Inheritance Change
One of the most visible changes in new-style classes is their slightly different inheritance
search procedures for the so-called diamond pattern of multiple inheritance trees, where
more than one superclass leads to the same higher superclass further above. The diamond pattern is an advanced design concept, is coded only rarely in Python practice,
and has not been discussed in this book, so we won’t dwell on this topic in depth.
In short, though, with classic classes, the inheritance search procedure is strictly depth
first, and then left to right—Python climbs all the way to the top, hugging the left side
of the tree, before it backs up and begins to look further to the right. In new-style classes,
the search is more breadth-first in such cases—Python first looks in any superclasses
New-Style Class Changes | 783
to the right of the first one searched before ascending all the way to the common
superclass at the top. In other words, the search proceeds across by levels before moving
up. The search algorithm is a bit more complex than this, but this is as much as most
programmers need to know.
Because of this change, lower superclasses can overload attributes of higher superclasses, regardless of the sort of multiple inheritance trees they are mixed into. Moreover, the new-style search rule avoids visiting the same superclass more than once when
it is accessible from multiple subclasses.
Diamond inheritance example
To illustrate, consider this simplistic incarnation of the diamond multiple inheritance
pattern for classic classes. Here, D’s superclasses B and C both lead to the same common
ancestor, A:
>>> class A:
attr = 1
>>> class B(A):
pass
# Classic (Python 2.6)
# B and C both lead to A
>>> class C(A):
attr = 2
>>> class D(B, C):
pass
>>> x = D()
>>> x.attr
1
# Tries A before C
# Searches x, D, B, A
The attribute here is found in superclass A, because with classic classes, the inheritance
search climbs as high as it can before backing up and moving right—Python will search
D, B, A, and then C, but will stop when attr is found in A, above B.
However, with new-style classes derived from a built-in like object, and all classes in
3.0, the search order is different: Python looks in C (to the right of B) before A (above
B). That is, it searches D, B, C, and then A, and in this case, stops in C:
>>> class A(object):
attr = 1
# New-style ("object" not required in 3.0)
>>> class B(A):
pass
>>> class C(A):
attr = 2
>>> class D(B, C):
pass
# Tries C before A
>>> x = D()
784 | Chapter 31: Advanced Class Topics
>>> x.attr
2
# Searches x, D, B, C
This change in the inheritance search procedure is based upon the assumption that if
you mix in C lower in the tree, you probably intend to grab its attributes in preference
to A’s. It also assumes that C is always intended to override A’s attributes in all contexts,
which is probably true when it’s used standalone but may not be when it’s mixed into
a diamond with classic classes—you might not even know that C may be mixed in like
this when you code it.
Since it is most likely that the programmer meant that C should override A in this case,
though, new-style classes visit C first. Otherwise, C could be essentially pointless in a
diamond context: it could not customize A and would be used only for names unique
to C.
Explicit conflict resolution
Of course, the problem with assumptions is that they assume things. If this search order
deviation seems too subtle to remember, or if you want more control over the search
process, you can always force the selection of an attribute from anywhere in the tree
by assigning or otherwise naming the one you want at the place where the classes are
mixed together:
>>> class A:
attr = 1
# Classic
>>> class B(A):
pass
>>> class C(A):
attr = 2
>>> class D(B, C):
attr = C.attr
>>> x = D()
>>> x.attr
2
# Choose C, to the right
# Works like new-style (all 3.0)
Here, a tree of classic classes is emulating the search order of new-style classes: the
assignment to the attribute in D picks the version in C, thereby subverting the normal
inheritance search path (D.attr will be lowest in the tree). New-style classes can similarly emulate classic classes by choosing the attribute above at the place where the
classes are mixed together:
>>> class A(object):
attr = 1
# New-style
>>> class B(A):
pass
>>> class C(A):
New-Style Class Changes | 785
attr = 2
>>> class D(B, C):
attr = B.attr
>>> x = D()
>>> x.attr
1
# Choose A.attr, above
# Works like classic (default 2.6)
If you are willing to always resolve conflicts like this, you can largely ignore the search
order difference and not rely on assumptions about what you meant when you coded
your classes.
Naturally, attributes picked this way can also be method functions—methods are normal, assignable objects:
>>> class A:
def meth(s): print('A.meth')
>>> class C(A):
def meth(s): print('C.meth')
>>> class B(A):
pass
>>> class D(B, C): pass
>>> x = D()
>>> x.meth()
A.meth
# Use default search order
# Will vary per class type
# Defaults to classic order in 2.6
>>> class D(B, C): meth = C.meth
>>> x = D()
>>> x.meth()
C.meth
# Pick C's method: new-style (and 3.0)
>>> class D(B, C): meth = B.meth
>>> x = D()
>>> x.meth()
A.meth
# Pick B's method: classic
Here, we select methods by explicitly assigning to names lower in the tree. We might
also simply call the desired class explicitly; in practice, this pattern might be more
common, especially for things like constructors:
class D(B, C):
def meth(self):
...
C.meth(self)
# Redefine lower
# Pick C's method by calling
Such selections by assignment or call at mix-in points can effectively insulate your code
from this difference in class flavors. Explicitly resolving the conflicts this way ensures
that your code won’t vary per Python version in the future (apart from perhaps needing
to derive classes from object or a built-in type for the new-style tools in 2.6).
786 | Chapter 31: Advanced Class Topics
Even without the classic/new-style class divergence, the explicit method
resolution technique shown here may come in handy in multiple inheritance scenarios in general. For instance, if you want part of a superclass
on the left and part of a superclass on the right, you might need to tell
Python which same-named attributes to choose by using explicit assignments in subclasses. We’ll revisit this notion in a “gotcha” at the
end of this chapter.
Also note that diamond inheritance patterns might be more problematic
in some cases than I’ve implied here (e.g., what if B and C both have
required constructors that call to the constructor in A?). Since such contexts are rare in real-world Python, we’ll leave this topic outside this
book’s scope (but see the super built-in function for hints—besides
providing generic access to superclasses in single inheritance trees,
super supports a cooperative mode for resolving some conflicts in multiple inheritance trees).
Scope of search order change
In sum, by default, the diamond pattern is searched differently for classic and new-style
classes, and this is a nonbackward-compatible change. Keep in mind, though, that this
change primarily affects diamond pattern cases of multiple inheritance; new-style class
inheritance works unchanged for most other inheritance tree structures. Further, it’s
not impossible that this entire issue may be of more theoretical than practical
importance—because the new-style search wasn’t significant enough to address until
Python 2.2 and didn’t become standard until 3.0, it seems unlikely to impact much
Python code.
Having said that, I should also note that even though you might not code diamond
patterns in classes you write yourself, because the implied object superclass is above
every class in 3.0, every case of multiple inheritance exhibits the diamond pattern today.
That is, in new-style classes, object automatically plays the role that the class A does in
the example we just considered. Hence the new-style search rule not only modifies
logical semantics, but also optimizes performance by avoiding visiting the same class
more than once.
Just as important, the implied object superclass in the new-style model provides default
methods for a variety of built-in operations, including the __str__ and __repr__ display
format methods. Run a dir(object) to see which methods are provided. Without the
new-style search order, in multiple inheritance cases the defaults in object would always override redefinitions in user-coded classes, unless they were always made in the
leftmost superclass. In other words, the new-style class model itself makes using the
new-style search order more critical!
For a more visual example of the implied object superclass in 3.0, and other examples
of diamond patterns created by it, see the ListTree class’s output in the lister.py example
in the preceding chapter, as well as the classtree.py tree walker example in Chapter 28.
New-Style Class Changes | 787
New-Style Class Extensions
Beyond the changes described in the prior section (which, frankly, may be too academic
and obscure to matter to many readers of this book), new-style classes provide a handful
of more advanced class tools that have more direct and practical application. The following sections provide an overview of each of these additional features, available for
new-style class in Python 2.6 and all classes in Python 3.0.
Instance Slots
By assigning a sequence of string attribute names to a special __slots__ class attribute,
it is possible for a new-style class to both limit the set of legal attributes that instances
of the class will have and optimize memory and speed performance.
This special attribute is typically set by assigning a sequence of string names to the
variable __slots__ at the top level of a class statement: only those names in the
__slots__ list can be assigned as instance attributes. However, like all names in Python,
instance attribute names must still be assigned before they can be referenced, even if
they’re listed in __slots__. For example:
>>> class limiter(object):
...
__slots__ = ['age', 'name', 'job']
...
>>> x = limiter()
>>> x.age
AttributeError: age
# Must assign before use
>>> x.age = 40
>>> x.age
40
>>> x.ape = 1000
# Illegal: not in __slots__
AttributeError: 'limiter' object has no attribute 'ape'
Slots are something of a break with Python’s dynamic nature, which dictates that any
name may be created by assignment. However, this feature is envisioned as both a way
to catch “typo” errors like this (assignments to illegal attribute names not in
__slots__ are detected), as well as an optimization mechanism. Allocating a namespace
dictionary for every instance object can become expensive in terms of memory if many
instances are created and only a few attributes are required. To save space and speed
execution (to a degree that can vary per program), instead of allocating a dictionary for
each instance, slot attributes are stored sequentially for quicker lookup.
Slots and generic code
In fact, some instances with slots may not have a __dict__ attribute dictionary at all,
which can make some metaprograms more complex (including some coded in this
book). Tools that generically list attributes or access attributes by string name, for
example, must be careful to use more storage-neutral tools than __dict__, such as the
788 | Chapter 31: Advanced Class Topics
getattr, setattr, and dir built-in functions, which apply to attributes based on either
__dict__ or __slots__ storage. In some cases, both attribute sources may need to be
queried for completeness.
For example, when slots are used, instances do not normally have an attribute dictionary—Python uses the class descriptors feature covered in Chapter 37 to allocate
space for slot attributes in the instance instead. Only names in the slots list can be
assigned to instances, but slot-based attributes can still be fetched and set by name
using generic tools. In Python 3.0 (and in 2.6 for classes derived from object):
>>> class C:
...
__slots__ = ['a', 'b']
# __slots__ means no __dict__ by default
...
>>> X = C()
>>> X.a = 1
>>> X.a
1
>>> X.__dict__
AttributeError: 'C' object has no attribute '__dict__'
>>> getattr(X, 'a')
1
>>> setattr(X, 'b', 2)
# But getattr() and setattr() still work
>>> X.b
2
>>> 'a' in dir(X)
# And dir() finds slot attributes too
True
>>> 'b' in dir(X)
True
Without an attribute namespaces dictionary, it’s not possible to assign new names to
instances that are not names in the slots list:
>>> class D:
...
__slots__ = ['a', 'b']
...
def __init__(self): self.d = 4
# Cannot add new names if no __dict__
...
>>> X = D()
AttributeError: 'D' object has no attribute 'd'
However, extra attributes can still be accommodated by including __dict__ in
__slots__, in order to allow for an attribute namespace dictionary. In this case, both
storage mechanisms are used, but generic tools such as getattr allow us to treat them
as a single set of attributes:
>>> class D:
...
__slots__ = ['a', 'b', '__dict__']
# List __dict__ to include one too
...
c = 3
# Class attrs work normally
...
def __init__(self): self.d = 4
# d put in __dict__, a in __slots__
...
>>> X = D()
>>> X.d
4
>>> X.__dict__
# Some objects have both __dict__ and __slots__
{'d': 4}
# getattr() can fetch either type of attr
New-Style Class Extensions | 789
>>> X.__slots__
['a', 'b', '__dict__']
>>> X.c
3
>>> X.a
# All instance attrs undefined until assigned
AttributeError: a
>>> X.a = 1
>>> getattr(X, 'a',), getattr(X, 'c'), getattr(X, 'd')
(1, 3, 4)
Code that wishes to list all instance attributes generically, though, may still need to
allow for both storage forms, since dir also returns inherited attributes (this relies on
dictionary iterators to collect keys):
>>> for attr in list(X.__dict__) + X.__slots__:
...
print(attr, '=>', getattr(X, attr))
d => 4
a => 1
b => 2
__dict__ => {'d': 4}
Since either can be omitted, this is more correctly coded as follows (getattr allows for
defaults):
>>> for attr in list(getattr(X, '__dict__', [])) + getattr(X, '__slots__', []):
...
print(attr, '=>', getattr(X, attr))
d => 4
a => 1
b => 2
__dict__ => {'d': 4}
Multiple __slot__ lists in superclasses
Note, however, that this code addresses only slot names in the lowest __slots__ attribute inherited by an instance. If multiple classes in a class tree have their own
__slots__ attributes, generic programs must develop other policies for listing attributes
(e.g., classifying slot names as attributes of classes, not instances).
Slot declarations can appear in multiple classes in a class tree, but they are subject to a
number of constraints that are somewhat difficult to rationalize unless you understand
the implementation of slots as class-level descriptors (a tool we’ll study in detail in the
last part of this book):
• If a subclass inherits from a superclass without a __slots__, the __dict__ attribute
of the superclass will always be accessible, making a __slots__ in the subclass
meaningless.
• If a class defines the same slot name as a superclass, the version of the name defined
by the superclass slot will be accessible only by fetching its descriptor directly from
the superclass.
790 | Chapter 31: Advanced Class Topics
• Because the meaning of a __slots__ declaration is limited to the class in which it
appears, subclasses will have a __dict__ unless they also define a __slots__.
In terms of listing instance attributes generically, slots in multiple classes might require
manual class tree climbs, dir usage, or a policy that treats slot names as a different
category of names altogether:
>>>
...
...
>>>
...
...
>>>
>>>
>>>
(1,
class E:
__slots__ = ['c', 'd']
# Superclass has slots
class D(E):
__slots__ = ['a', '__dict__']
# So does its subclass
X = D()
X.a = 1; X.b = 2; X.c = 3
X.a, X.c
3)
>>> E.__slots__
['c', 'd']
>>> D.__slots__
['a', '__dict__']
>>> X.__slots__
['a', '__dict__']
>>> X.__dict__
{'b': 2}
# The instance is the union
# But slots are not concatenated
# Instance inherits *lowest* __slots__
# And has its own an attr dict
>>> for attr in list(getattr(X, '__dict__', [])) + getattr(X, '__slots__', []):
...
print(attr, '=>', getattr(X, attr))
...
b => 2
# Superclass slots missed!
a => 1
__dict__ => {'b': 2}
>>> dir(X)
# dir() includes all slot names
[...many names omitted... 'a', 'b', 'c', 'd']
When such generality is possible, slots are probably best treated as class attributes,
rather than trying to mold them to appear the same as normal instance attributes. For
more on slots in general, see the Python standard manual set. Also watch for an example
that allows for attributes based on both __slots__ and __dict__ storage in the
Private decorator discussion of Chapter 38.
For a prime example of why generic programs may need to care about slots, see the
lister.py display mix-in classes example in the multiple inheritance section of the prior
chapter; a note there describes the example’s slot concerns. In such a tool that attempts
to list attributes generically, slot usage requires either extra code or the implementation
of policies regarding the handling of slot-based attributes in general.
New-Style Class Extensions | 791
Class Properties
A mechanism known as properties provides another way for new-style classes to define
automatically called methods for access or assignment to instance attributes. At least
for specific attributes, this feature is an alternative to many current uses of the
__getattr__ and __setattr__ overloading methods we studied in Chapter 29. Properties have a similar effect to these two methods, but they incur an extra method call for
any accesses to names that require dynamic computation. Properties (and slots) are
based on a new notion of attribute descriptors, which is too advanced for us to cover
here.
In short, a property is a type of object assigned to a class attribute name. A property is
generated by calling the property built-in with three methods (handlers for get, set, and
delete operations), as well as a docstring; if any argument is passed as None or omitted,
that operation is not supported. Properties are typically assigned at the top level of a
class statement [e.g., name = property(...)]. When thus assigned, accesses to the class
attribute itself (e.g., obj.name) are automatically routed to one of the accessor methods
passed into the property. For example, the __getattr__ method allows classes to intercept undefined attribute references:
>>> class classic:
...
def __getattr__(self, name):
...
if name == 'age':
...
return 40
...
else:
...
raise AttributeError
...
>>> x = classic()
>>> x.age
40
>>> x.name
AttributeError
# Runs __getattr__
# Runs __getattr__
Here is the same example, coded with properties instead (note that properties are
available for all classes but require the new-style object derivation in 2.6 to work properly for intercepting attribute assignments):
>>> class newprops(object):
...
def getage(self):
...
return 40
...
age = property(getage, None, None, None) # get, set, del, docs
...
>>> x = newprops()
>>> x.age
# Runs getage
40
>>> x.name
# Normal fetch
AttributeError: newprops instance has no attribute 'name'
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For some coding tasks, properties can be less complex and quicker to run than the
traditional techniques. For example, when we add attribute assignment support,
properties become more attractive—there’s less code to type, and no extra method calls
are incurred for assignments to attributes we don’t wish to compute dynamically:
>>> class newprops(object):
...
def getage(self):
...
return 40
...
def setage(self, value):
...
print('set age:', value)
...
self._age = value
...
age = property(getage, setage, None, None)
...
>>> x = newprops()
>>> x.age
# Runs getage
40
>>> x.age = 42
# Runs setage
set age: 42
>>> x._age
# Normal fetch; no getage call
42
>>> x.job = 'trainer'
# Normal assign; no setage call
>>> x.job
# Normal fetch; no getage call
'trainer'
The equivalent classic class incurs extra method calls for assignments to attributes not
being managed and needs to route attribute assignments through the attribute dictionary (or, for new-style classes, to the object superclass’s __setattr__) to avoid loops:
>>> class classic:
...
def __getattr__(self, name):
...
if name == 'age':
...
return 40
...
else:
...
raise AttributeError
...
def __setattr__(self, name, value):
...
print('set:', name, value)
...
if name == 'age':
...
self.__dict__['_age'] = value
...
else:
...
self.__dict__[name] = value
...
>>> x = classic()
>>> x.age
40
>>> x.age = 41
set: age 41
>>> x._age
41
>>> x.job = 'trainer'
>>> x.job
# On undefined reference
# On all assignments
# Runs __getattr__
# Runs __setattr__
# Defined: no __getattr__ call
# Runs __setattr__ again
# Defined: no __getattr__ call
New-Style Class Extensions | 793
Properties seem like a win for this simple example. However, some applications of
__getattr__ and __setattr__ may still require more dynamic or generic interfaces than
properties directly provide. For example, in many cases, the set of attributes to be
supported cannot be determined when the class is coded, and may not even exist in
any tangible form (e.g., when delegating arbitrary method references to a wrapped/
embedded object generically). In such cases, a generic __getattr__ or a __setattr__
attribute handler with a passed-in attribute name may be preferable. Because such generic handlers can also handle simpler cases, properties are often an optional extension.
For more details on both options, stay tuned for Chapter 37 in the final part of this
book. As we’ll see there, it’s also possible to code properties using function decorator
syntax, a topic introduced later in this chapter.
__getattribute__ and Descriptors
The __getattribute__ method, available for new-style classes only, allows a class to
intercept all attribute references, not just undefined references, like __getattr__. It is
also somewhat trickier to use than __getattr__: it is prone to loops, much like
__setattr__, but in different ways.
In addition to properties and operator overloading methods, Python supports the notion of attribute descriptors—classes with __get__ and __set__ methods, assigned to
class attributes and inherited by instances, that intercept read and write accesses to
specific attributes. Descriptors are in a sense a more general form of properties; in fact,
properties are a simplified way to define a specific type of descriptor, one that runs
functions on access. Descriptors are also used to implement the slots feature we met
earlier.
Because properties, __getattribute__, and descriptors are somewhat advanced topics,
we’ll defer the rest of their coverage, as well as more on properties, to Chapter 37 in
the final part of this book.
Metaclasses
Most of the changes and feature additions of new-style classes integrate with the notion
of subclassable types mentioned earlier in this chapter, because subclassable types and
new-style classes were introduced in conjunction with a merging of the type/class dichotomy in Python 2.2 and beyond. As we’ve seen, in 3.0, this merging is complete:
classes are now types, and types are classes.
Along with these changes, Python also grew a more coherent protocol for coding
metaclasses, which are classes that subclass the type object and intercept class creation
calls. As such, they provide a well-defined hook for management and augmentation of
class objects. They are also an advanced topic that is optional for most Python programmers, so we’ll postpone further details here. We’ll meet metaclasses briefly later
794 | Chapter 31: Advanced Class Topics
in this chapter in conjunction with class decorators, and we’ll explore them in full detail
in Chapter 39, in the final part of this book.
Static and Class Methods
As of Python 2.2, it is possible to define two kinds of methods within a class that can
be called without an instance: static methods work roughly like simple instance-less
functions inside a class, and class methods are passed a class instead of an instance.
Although this feature was added in conjunction with the new-style classes discussed in
the prior sections, static and class methods work for classic classes too.
To enable these method modes, special built-in functions called staticmethod and
classmethod must be called within the class, or invoked with the decoration syntax we’ll
meet later in this chapter. In Python 3.0, instance-less methods called only through a
class name do not require a staticmethod declaration, but such methods called through
instances do.
Why the Special Methods?
As we’ve learned, a class method is normally passed an instance object in its first argument, to serve as the implied subject of the method call. Today, though, there are
two ways to modify this model. Before I explain what they are, I should explain why
this might matter to you.
Sometimes, programs need to process data associated with classes instead of instances.
Consider keeping track of the number of instances created from a class, or maintaining
a list of all of a class’s instances that are currently in memory. This type of information
and its processing are associated with the class rather than its instances. That is, the
information is usually stored on the class itself and processed in the absence of any
instance.
For such tasks, simple functions coded outside a class can often suffice—because they
can access class attributes through the class name, they have access to class data and
never require access to an instance. However, to better associate such code with a class,
and to allow such processing to be customized with inheritance as usual, it would be
better to code these types of functions inside the class itself. To make this work, we
need methods in a class that are not passed, and do not expect, a self instance
argument.
Python supports such goals with the notion of static methods—simple functions with
no self argument that are nested in a class and are designed to work on class attributes
instead of instance attributes. Static methods never receive an automatic self argument,
whether called through a class or an instance. They usually keep track of information
that spans all instances, rather than providing behavior for instances.
Static and Class Methods | 795
Although less commonly used, Python also supports the notion of class methods—
methods of a class that are passed a class object in their first argument instead of an
instance, regardless of whether they are called through an instance or a class. Such
methods can access class data through their self class argument even if called through
an instance. Normal methods (now known in formal circles as instance methods) still
receive a subject instance when called; static and class methods do not.
Static Methods in 2.6 and 3.0
The concept of static methods is the same in both Python 2.6 and 3.0, but its implementation requirements have evolved somewhat in Python 3.0. Since this book covers
both versions, I need to explain the differences in the two underlying models before we
get to the code.
Really, we already began this story in the preceding chapter, when we explored the
notion of unbound methods. Recall that both Python 2.6 and 3.0 always pass an instance to a method that is called through an instance. However, Python 3.0 treats
methods fetched directly from a class differently than 2.6:
• In Python 2.6, fetching a method from a class produces an unbound method, which
cannot be called without manually passing an instance.
• In Python 3.0, fetching a method from a class produces a simple function, which
can be called normally with no instance present.
In other words, Python 2.6 class methods always require an instance to be passed in,
whether they are called through an instance or a class. By contrast, in Python 3.0 we
are required to pass an instance to a method only if the method expects one—methods
without a self instance argument can be called through the class without passing an
instance. That is, 3.0 allows simple functions in a class, as long as they do not expect
and are not passed an instance argument. The net effect is that:
• In Python 2.6, we must always declare a method as static in order to call it without
an instance, whether it is called through a class or an instance.
• In Python 3.0, we need not declare such methods as static if they will be called
through a class only, but we must do so in order to call them through an instance.
To illustrate, suppose we want to use class attributes to count how many instances are
generated from a class. The following file, spam.py, makes a first attempt—its class has
a counter stored as a class attribute, a constructor that bumps up the counter by one
each time a new instance is created, and a method that displays the counter’s value.
Remember, class attributes are shared by all instances. Therefore, storing the counter
in the class object itself ensures that it effectively spans all instances:
class Spam:
numInstances = 0
def __init__(self):
Spam.numInstances = Spam.numInstances + 1
796 | Chapter 31: Advanced Class Topics
def printNumInstances():
print("Number of instances created: ", Spam.numInstances)
The printNumInstances method is designed to process class data, not instance data—
it’s about all the instances, not any one in particular. Because of that, we want to be
able to call it without having to pass an instance. Indeed, we don’t want to make an
instance to fetch the number of instances, because this would change the number of
instances we’re trying to fetch! In other words, we want a self-less “static” method.
Whether this code works or not, though, depends on which Python you use, and which
way you call the method—through the class or through an instance. In 2.6 (and 2.X in
general), calls to a self-less method function through both the class and instances fail
(I’ve omitted some error text here for space):
C:\misc> c:\python26\python
>>> from spam import Spam
>>> a = Spam()
>>> b = Spam()
>>> c = Spam()
# Cannot call unbound class methods in 2.6
# Methods expect a self object by default
>>> Spam.printNumInstances()
TypeError: unbound method printNumInstances() must be called with Spam instance
as first argument (got nothing instead)
>>> a.printNumInstances()
TypeError: printNumInstances() takes no arguments (1 given)
The problem here is that unbound instance methods aren’t exactly the same as simple
functions in 2.6. Even though there are no arguments in the def header, the method
still expects an instance to be passed in when it’s called, because the function is associated with a class. In Python 3.0 (and later 3.X releases), calls to self-less methods made
through classes work, but calls from instances fail:
C:\misc> c:\python30\python
>>> from spam import Spam
>>> a = Spam()
>>> b = Spam()
>>> c = Spam()
# Can call functions in class in 3.0
# Calls through instances still pass a self
>>> Spam.printNumInstances()
# Differs in 3.0
Number of instances created: 3
>>> a.printNumInstances()
TypeError: printNumInstances() takes no arguments (1 given)
That is, calls to instance-less methods like printNumInstances made through the class
fail in Python 2.6 but work in Python 3.0. On the other hand, calls made through an
instance fail in both Pythons, because an instance is automatically passed to a method
that does not have an argument to receive it:
Spam.printNumInstances()
instance.printNumInstances()
# Fails in 2.6, works in 3.0
# Fails in both 2.6 and 3.0
If you’re able to use 3.0 and stick with calling self-less methods through classes only,
you already have a static method feature. However, to allow self-less methods to be
Static and Class Methods | 797
called through classes in 2.6 and through instances in both 2.6 and 3.0, you need to
either adopt other designs or be able to somehow mark such methods as special. Let’s
look at both options in turn.
Static Method Alternatives
Short of marking a self-less method as special, there are a few different coding structures
that can be tried. If you want to call functions that access class members without an
instance, perhaps the simplest idea is to just make them simple functions outside the
class, not class methods. This way, an instance isn’t expected in the call. For example,
the following mutation of spam.py works the same in Python 3.0 and 2.6 (albeit displaying extra parentheses in 2.6 for its print statement):
def printNumInstances():
print("Number of instances created: ", Spam.numInstances)
class Spam:
numInstances = 0
def __init__(self):
Spam.numInstances = Spam.numInstances + 1
>>> import spam
>>> a = spam.Spam()
>>> b = spam.Spam()
>>> c = spam.Spam()
>>> spam.printNumInstances()
Number of instances created:
>>> spam.Spam.numInstances
3
3
# But function may be too far removed
# And cannot be changed via inheritance
Because the class name is accessible to the simple function as a global variable, this
works fine. Also, note that the name of the function becomes global, but only to this
single module; it will not clash with names in other files of the program.
Prior to static methods in Python, this structure was the general prescription. Because
Python already provides modules as a namespace-partitioning tool, one could argue
that there’s not typically any need to package functions in classes unless they implement
object behavior. Simple functions within modules like the one here do much of what
instance-less class methods could, and are already associated with the class because
they live in the same module.
Unfortunately, this approach is still less than ideal. For one thing, it adds to this file’s
scope an extra name that is used only for processing a single class. For another, the
function is much less directly associated with the class; in fact, its definition could be
hundreds of lines away. Perhaps worse, simple functions like this cannot be customized
by inheritance, since they live outside a class’s namespace: subclasses cannot directly
replace or extend such a function by redefining it.
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We might try to make this example work in a version-neutral way by using a normal
method and always calling it through (or with) an instance, as usual:
class Spam:
numInstances = 0
def __init__(self):
Spam.numInstances = Spam.numInstances + 1
def printNumInstances(self):
print("Number of instances created: ", Spam.numInstances)
>>> from spam import Spam
>>> a, b, c = Spam(), Spam(), Spam()
>>> a.printNumInstances()
Number of instances created: 3
>>> Spam.printNumInstances(a)
Number of instances created: 3
>>> Spam().printNumInstances()
Number of instances created: 4
# But fetching counter changes counter!
Unfortunately, as mentioned earlier, such an approach is completely unworkable if we
don’t have an instance available, and making an instance changes the class data, as
illustrated in the last line here. A better solution would be to somehow mark a method
inside a class as never requiring an instance. The next section shows how.
Using Static and Class Methods
Today, there is another option for coding simple functions associated with a class that
may be called through either the class or its instances. As of Python 2.2, we can code
classes with static and class methods, neither of which requires an instance argument
to be passed in when invoked. To designate such methods, classes call the built-in
functions staticmethod and classmethod, as hinted in the earlier discussion of new-style
classes. Both mark a function object as special—i.e., as requiring no instance if static
and requiring a class argument if a class method. For example:
class Methods:
def imeth(self, x):
print(self, x)
# Normal instance method: passed a self
def smeth(x):
print(x)
# Static: no instance passed
def cmeth(cls, x):
print(cls, x)
# Class: gets class, not instance
smeth = staticmethod(smeth)
cmeth = classmethod(cmeth)
# Make smeth a static method
# Make cmeth a class method
Notice how the last two assignments in this code simply reassign the method names
smeth and cmeth. Attributes are created and changed by any assignment in a class
statement, so these final assignments simply overwrite the assignments made earlier by
the defs.
Static and Class Methods | 799
Technically, Python now supports three kinds of class-related methods: instance,
static, and class. Moreover, Python 3.0 extends this model by also allowing simple
functions in a class to serve the role of static methods without extra protocol, when
called through a class.
Instance methods are the normal (and default) case that we’ve seen in this book. An
instance method must always be called with an instance object. When you call it
through an instance, Python passes the instance to the first (leftmost) argument automatically; when you call it through a class, you must pass along the instance manually
(for simplicity, I’ve omitted some class imports in interactive sessions like this one):
>>> obj = Methods()
# Make an instance
>>> obj.imeth(1)
<__main__.Methods object...> 1
# Normal method, call through instance
# Becomes imeth(obj, 1)
>>> Methods.imeth(obj, 2)
<__main__.Methods object...> 2
# Normal method, call through class
# Instance passed explicitly
By contrast, static methods are called without an instance argument. Unlike simple
functions outside a class, their names are local to the scopes of the classes in which they
are defined, and they may be looked up by inheritance. Instance-less functions can be
called through a class normally in Python 3.0, but never by default in 2.6. Using the
staticmethod built-in allows such methods to also be called through an instance in 3.0
and through both a class and an instance in Python 2.6 (the first of these works in 3.0
without staticmethod, but the second does not):
>>> Methods.smeth(3)
3
# Static method, call through class
# No instance passed or expected
>>> obj.smeth(4)
4
# Static method, call through instance
# Instance not passed
Class methods are similar, but Python automatically passes the class (not an instance)
in to a class method’s first (leftmost) argument, whether it is called through a class or
an instance:
>>> Methods.cmeth(5)
<class '__main__.Methods'> 5
# Class method, call through class
# Becomes cmeth(Methods, 5)
>>> obj.cmeth(6)
<class '__main__.Methods'> 6
# Class method, call through instance
# Becomes cmeth(Methods, 6)
Counting Instances with Static Methods
Now, given these built-ins, here is the static method equivalent of this section’s
instance-counting example—it marks the method as special, so it will never be passed
an instance automatically:
800 | Chapter 31: Advanced Class Topics
class Spam:
numInstances = 0
# Use static method for class data
def __init__(self):
Spam.numInstances += 1
def printNumInstances():
print("Number of instances:", Spam.numInstances)
printNumInstances = staticmethod(printNumInstances)
Using the static method built-in, our code now allows the self-less method to be called
through the class or any instance of it, in both Python 2.6 and 3.0:
>>> a = Spam()
>>> b = Spam()
>>> c = Spam()
>>> Spam.printNumInstances()
Number of instances: 3
>>> a.printNumInstances()
Number of instances: 3
# Call as simple function
# Instance argument not passed
Compared to simply moving printNumInstances outside the class, as prescribed earlier,
this version requires an extra staticmethod call; however, it localizes the function name
in the class scope (so it won’t clash with other names in the module), moves the function
code closer to where it is used (inside the class statement), and allows subclasses to
customize the static method with inheritance—a more convenient approach than importing functions from the files in which superclasses are coded. The following subclass
and new testing session illustrate:
class Sub(Spam):
def printNumInstances():
# Override a static method
print("Extra stuff...")
# But call back to original
Spam.printNumInstances()
printNumInstances = staticmethod(printNumInstances)
>>> a = Sub()
>>> b = Sub()
>>> a.printNumInstances()
Extra stuff...
Number of instances: 2
>>> Sub.printNumInstances()
Extra stuff...
Number of instances: 2
>>> Spam.printNumInstances()
Number of instances: 2
# Call from subclass instance
# Call from subclass itself
Moreover, classes can inherit the static method without redefining it—it is run without
an instance, regardless of where it is defined in a class tree:
>>> class Other(Spam): pass
# Inherit static method verbatim
>>> c = Other()
>>> c.printNumInstances()
Number of instances: 3
Static and Class Methods | 801
Counting Instances with Class Methods
Interestingly, a class method can do similar work here—the following has the same
behavior as the static method version listed earlier, but it uses a class method that
receives the instance’s class in its first argument. Rather than hardcoding the class
name, the class method uses the automatically passed class object generically:
class Spam:
numInstances = 0
# Use class method instead of static
def __init__(self):
Spam.numInstances += 1
def printNumInstances(cls):
print("Number of instances:", cls.numInstances)
printNumInstances = classmethod(printNumInstances)
This class is used in the same way as the prior versions, but its printNumInstances
method receives the class, not the instance, when called from both the class and an
instance:
>>> a, b = Spam(), Spam()
>>> a.printNumInstances()
Number of instances: 2
>>> Spam.printNumInstances()
Number of instances: 2
# Passes class to first argument
# Also passes class to first argument
When using class methods, though, keep in mind that they receive the most specific
(i.e., lowest) class of the call’s subject. This has some subtle implications when trying
to update class data through the passed-in class. For example, if in module test.py we
subclass to customize as before, augment Spam.printNumInstances to also display its
cls argument, and start a new testing session:
class Spam:
numInstances = 0
# Trace class passed in
def __init__(self):
Spam.numInstances += 1
def printNumInstances(cls):
print("Number of instances:", cls.numInstances, cls)
printNumInstances = classmethod(printNumInstances)
class Sub(Spam):
def printNumInstances(cls):
# Override a class method
print("Extra stuff...", cls)
# But call back to original
Spam.printNumInstances()
printNumInstances = classmethod(printNumInstances)
class Other(Spam): pass
# Inherit class method verbatim
the lowest class is passed in whenever a class method is run, even for subclasses that
have no class methods of their own:
>>> x, y = Sub(), Spam()
>>> x.printNumInstances()
Extra stuff... <class 'test.Sub'>
Number of instances: 2 <class 'test.Spam'>
802 | Chapter 31: Advanced Class Topics
# Call from subclass instance
>>> Sub.printNumInstances()
Extra stuff... <class 'test.Sub'>
Number of instances: 2 <class 'test.Spam'>
>>> y.printNumInstances()
Number of instances: 2 <class 'test.Spam'>
# Call from subclass itself
In the first call here, a class method call is made through an instance of the Sub subclass,
and Python passes the lowest class, Sub, to the class method. All is well in this case—
since Sub’s redefinition of the method calls the Spam superclass’s version explicitly, the
superclass method in Spam receives itself in its first argument. But watch what happens
for an object that simply inherits the class method:
>>> z = Other()
>>> z.printNumInstances()
Number of instances: 3 <class 'test.Other'>
This last call here passes Other to Spam’s class method. This works in this example
because fetching the counter finds it in Spam by inheritance. If this method tried to
assign to the passed class’s data, though, it would update Object, not Spam! In this
specific case, Spam is probably better off hardcoding its own class name to update its
data, rather than relying on the passed-in class argument.
Counting instances per class with class methods
In fact, because class methods always receive the lowest class in an instance’s tree:
• Static methods and explicit class names may be a better solution for processing
data local to a class.
• Class methods may be better suited to processing data that may differ for each class
in a hierarchy.
Code that needs to manage per-class instance counters, for example, might be best off
leveraging class methods. In the following, the top-level superclass uses a class method
to manage state information that varies for and is stored on each class in the tree—
similar in spirit to the way instance methods manage state information in class
instances:
class Spam:
numInstances = 0
def count(cls):
cls.numInstances += 1
def __init__(self):
self.count()
count = classmethod(count)
class Sub(Spam):
numInstances = 0
def __init__(self):
Spam.__init__(self)
class Other(Spam):
numInstances = 0
# Per-class instance counters
# cls is lowest class above instance
# Passes self.__class__ to count
# Redefines __init__
# Inherits __init__
Static and Class Methods | 803
>>>
>>>
>>>
>>>
(1,
>>>
(1,
x = Spam()
y1, y2 = Sub(), Sub()
z1, z2, z3 = Other(), Other(), Other()
x.numInstances, y1.numInstances, z1.numInstances
2, 3)
Spam.numInstances, Sub.numInstances, Other.numInstances
2, 3)
Static and class methods have additional advanced roles, which we will finesse here;
see other resources for more use cases. In recent Python versions, though, the static
and class method designations have become even simpler with the advent of function
decoration syntax—a way to apply one function to another that has roles well beyond
the static method use case that was its motivation. This syntax also allows us to augment
classes in Python 2.6 and 3.0—to initialize data like the numInstances counter in the
last example, for instance. The next section explains how.
Decorators and Metaclasses: Part 1
Because the staticmethod call technique described in the prior section initially seemed
obscure to some users, a feature was eventually added to make the operation simpler.
Function decorators provide a way to specify special operation modes for functions, by
wrapping them in an extra layer of logic implemented as another function.
Function decorators turn out to be general tools: they are useful for adding many types
of logic to functions besides the static method use case. For instance, they may be used
to augment functions with code that logs calls made to them, checks the types of passed
arguments during debugging, and so on. In some ways, function decorators are similar
to the delegation design pattern we explored in Chapter 30, but they are designed to
augment a specific function or method call, not an entire object interface.
Python provides some built-in function decorators for operations such as marking static
methods, but programmers can also code arbitrary decorators of their own. Although
they are not strictly tied to classes, user-defined function decorators often are coded as
classes to save the original functions, along with other data, as state information.
There’s also a more recent related extension available in Python 2.6 and 3.0: class decorators are directly tied to the class model, and their roles overlap with metaclasses.
Function Decorator Basics
Syntactically, a function decorator is a sort of runtime declaration about the function
that follows. A function decorator is coded on a line by itself just before the def statement that defines a function or method. It consists of the @ symbol, followed by what
we call a metafunction—a function (or other callable object) that manages another
function. Static methods today, for example, may be coded with decorator syntax like
this:
804 | Chapter 31: Advanced Class Topics
class C:
@staticmethod
def meth():
...
# Decoration syntax
Internally, this syntax has the same effect as the following (passing the function through
the decorator and assigning the result back to the original name):
class C:
def meth():
...
meth = staticmethod(meth)
# Rebind name
Decoration rebinds the method name to the decorator’s result. The net effect is that
calling the method function’s name later actually triggers the result of its
staticmethod decorator first. Because a decorator can return any sort of object, this
allows the decorator to insert a layer of logic to be run on every call. The decorator
function is free to return either the original function itself, or a new object that saves
the original function passed to the decorator to be invoked indirectly after the extra
logic layer runs.
With this addition, here’s a better way to code our static method example from the
prior section in either Python 2.6 or 3.0 (the classmethod decorator is used the same
way):
class Spam:
numInstances = 0
def __init__(self):
Spam.numInstances = Spam.numInstances + 1
@staticmethod
def printNumInstances():
print("Number of instances created: ", Spam.numInstances)
a = Spam()
b = Spam()
c = Spam()
Spam.printNumInstances()
a.printNumInstances()
# Calls from both classes and instances work now!
# Both print "Number of instances created: 3"
Keep in mind that staticmethod is still a built-in function; it may be used in decoration
syntax, just because it takes a function as argument and returns a callable. In fact, any
such function can be used in this way—even user-defined functions we code ourselves,
as the next section explains.
A First Function Decorator Example
Although Python provides a handful of built-in functions that can be used as decorators,
we can also write custom decorators of our own. Because of their wide utility, we’re
going to devote an entire chapter to coding decorators in the next part of this book. As
a quick example, though, let’s look at a simple user-defined decorator at work.
Decorators and Metaclasses: Part 1 | 805
Recall from Chapter 29 that the __call__ operator overloading method implements a
function-call interface for class instances. The following code uses this to define a class
that saves the decorated function in the instance and catches calls to the original name.
Because this is a class, it also has state information (a counter of calls made):
class tracer:
def __init__(self, func):
self.calls = 0
self.func = func
def __call__(self, *args):
self.calls += 1
print('call %s to %s' % (self.calls, self.func.__name__))
self.func(*args)
@tracer
def spam(a, b, c):
print(a, b, c)
# Same as spam = tracer(spam)
# Wrap spam in a decorator object
spam(1, 2, 3)
spam('a', 'b', 'c')
spam(4, 5, 6)
# Really calls the tracer wrapper object
# Invokes __call__ in class
# __call__ adds logic and runs original object
Because the spam function is run through the tracer decorator, when the original
spam name is called it actually triggers the __call__ method in the class. This method
counts and logs the call, and then dispatches it to the original wrapped function. Note
how the *name argument syntax is used to pack and unpack the passed-in arguments;
because of this, this decorator can be used to wrap any function with any number of
positional arguments.
The net effect, again, is to add a layer of logic to the original spam function. Here is the
script’s output—the first line comes from the tracer class, and the second comes from
the spam function:
call 1 to spam
1 2 3
call 2 to spam
a b c
call 3 to spam
4 5 6
Trace through this example’s code for more insight. As it is, this decorator works for
any function that takes positional arguments, but it does not return the decorated
function’s result, doesn’t handle keyword arguments, and cannot decorate class
method functions (in short, for methods its __call__ would be passed a tracer instance
only). As we’ll see in Part VIII, there are a variety of ways to code function decorators,
including nested def statements; some of the alternatives are better suited to methods
than the version shown here.
806 | Chapter 31: Advanced Class Topics
Class Decorators and Metaclasses
Function decorators turned out to be so useful that Python 2.6 and 3.0 expanded the
model, allowing decorators to be applied to classes as well as functions. In short, class
decorators are similar to function decorators, but they are run at the end of a class
statement to rebind a class name to a callable. As such, they can be used to either
manage classes just after they are created, or insert a layer of wrapper logic to manage
instances when they are later created. Symbolically, the code structure:
def decorator(aClass): ...
@decorator
class C: ...
is mapped to the following equivalent:
def decorator(aClass): ...
class C: ...
C = decorator(C)
The class decorator is free to augment the class itself, or return an object that intercepts
later instance construction calls. For instance, in the example in the section “Counting
instances per class with class methods” on page 803, we could use this hook to automatically augment the classes with instance counters and any other data required:
def count(aClass):
aClass.numInstances = 0
return aClass
# Return class itself, instead of a wrapper
@count
class Spam: ...
# Same as Spam = count(Spam)
@count
class Sub(Spam): ...
# numInstances = 0 not needed here
@count
class Other(Spam): ...
Metaclasses are a similarly advanced class-based tool whose roles often intersect with
those of class decorators. They provide an alternate model, which routes the creation
of a class object to a subclass of the top-level type class, at the conclusion of a class
statement:
class Meta(type):
def __new__(meta, classname, supers, classdict): ...
class C(metaclass=Meta): ...
Decorators and Metaclasses: Part 1 | 807
In Python 2.6, the effect is the same, but the coding differs—use a class attribute instead
of a keyword argument in the class header:
class C:
__metaclass__ = Meta
...
The metaclass generally redefines the __new__ or __init__ method of the type class, in
order to assume control of the creation or initialization of a new class object. The net
effect, as with class decorators, is to define code to be run automatically at class creation
time. Both schemes are free to augment a class or return an arbitrary object to replace
it—a protocol with almost limitless class-based possibilities.
For More Details
Naturally, there’s much more to the decorator and metaclass stories than I’ve shown
here. Although they are a general mechanism, decorators and metaclasses are advanced
features of interest primarily to tool writers, not application programmers, so we’ll defer
additional coverage until the final part of this book:
• Chapter 37 shows how to code properties using function decorator syntax.
• Chapter 38 has much more on decorators, including more comprehensive
examples.
• Chapter 39 covers metaclasses, and more on the class and instance management
story.
Although these chapters cover advanced topics, they’ll also provide us with a chance
to see Python at work in more substantial examples than much of the rest of the book
was able to provide.
Class Gotchas
Most class issues can be boiled down to namespace issues (which makes sense, given
that classes are just namespaces with a few extra tricks). Some of the topics we’ll cover
in this section are more like case studies of advanced class usage than real problems,
and one or two of these gotchas have been eased by recent Python releases.
Changing Class Attributes Can Have Side Effects
Theoretically speaking, classes (and class instances) are mutable objects. Like built-in
lists and dictionaries, they can be changed in-place by assigning to their attributes—
and as with lists and dictionaries, this means that changing a class or instance object
may impact multiple references to it.
808 | Chapter 31: Advanced Class Topics
That’s usually what we want (and is how objects change their state in general), but
awareness of this issue becomes especially critical when changing class attributes. Because all instances generated from a class share the class’s namespace, any changes at
the class level are reflected in all instances, unless they have their own versions of the
changed class attributes.
Because classes, modules, and instances are all just objects with attribute namespaces,
you can normally change their attributes at runtime by assignments. Consider the following class. Inside the class body, the assignment to the name a generates an attribute
X.a, which lives in the class object at runtime and will be inherited by all of X’s instances:
>>>
...
...
>>>
>>>
1
>>>
1
class X:
a = 1
# Class attribute
I = X()
I.a
# Inherited by instance
X.a
So far, so good—this is the normal case. But notice what happens when we change the
class attribute dynamically outside the class statement: it also changes the attribute in
every object that inherits from the class. Moreover, new instances created from the class
during this session or program run also get the dynamically set value, regardless of what
the class’s source code says:
>>>
>>>
2
>>>
>>>
2
X.a = 2
I.a
# May change more than X
# I changes too
J = X()
J.a
# J inherits from X's runtime values
# (but assigning to J.a changes a in J, not X or I)
Is this a useful feature or a dangerous trap? You be the judge. As we learned in Chapter 26, you can actually get work done by changing class attributes without ever making
a single instance; this technique can simulate the use of “records” or “structs” in other
languages. As a refresher, consider the following unusual but legal Python program:
class X: pass
class Y: pass
# Make a few attribute namespaces
X.a
X.b
X.c
Y.a
# Use class attributes as variables
# No instances anywhere to be found
=
=
=
=
1
2
3
X.a + X.b + X.c
for X.i in range(Y.a): print(X.i)
# Prints 0..5
Here, the classes X and Y work like “fileless” modules—namespaces for storing variables
we don’t want to clash. This is a perfectly legal Python programming trick, but it’s less
appropriate when applied to classes written by others; you can’t always be sure that
class attributes you change aren’t critical to the class’s internal behavior. If you’re out
Class Gotchas | 809
to simulate a C struct, you may be better off changing instances than classes, as that
way only one object is affected:
class Record: pass
X = Record()
X.name = 'bob'
X.job = 'Pizza maker'
Changing Mutable Class Attributes Can Have Side Effects, Too
This gotcha is really an extension of the prior. Because class attributes are shared by all
instances, if a class attribute references a mutable object, changing that object in-place
from any instance impacts all instances at once:
>>> class C:
...
shared = []
...
def __init__(self):
...
self.perobj = []
...
>>> x = C()
>>> y = C()
>>> y.shared, y.perobj
([], [])
# Class attribute
# Instance attribute
# Two instances
# Implicitly share class attrs
>>> x.shared.append('spam')
>>> x.perobj.append('spam')
>>> x.shared, x.perobj
(['spam'], ['spam'])
# Impacts y's view too!
# Impacts x's data only
>>> y.shared, y.perobj
(['spam'], [])
>>> C.shared
['spam']
# y sees change made through x
# Stored on class and shared
This effect is no different than many we’ve seen in this book already: mutable objects
are shared by simple variables, globals are shared by functions, module-level objects
are shared by multiple importers, and mutable function arguments are shared by the
caller and the callee. All of these are cases of general behavior—multiple references to
a mutable object—and all are impacted if the shared object is changed in-place from
any reference. Here, this occurs in class attributes shared by all instances via inheritance, but it’s the same phenomenon at work. It may be made more subtle by the
different behavior of assignments to instance attributes themselves:
x.shared.append('spam')
x.shared = 'spam'
# Changes shared object attached to class in-place
# Changed or creates instance attribute attached to x
but again, this is not a problem, it’s just something to be aware of; shared mutable class
attributes can have many valid uses in Python programs.
810 | Chapter 31: Advanced Class Topics
Multiple Inheritance: Order Matters
This may be obvious by now, but it’s worth underscoring: if you use multiple inheritance, the order in which superclasses are listed in the class statement header can be
critical. Python always searches superclasses from left to right, according to their order
in the header line.
For instance, in the multiple inheritance example we studied in Chapter 30, suppose
that the Super class implemented a __str__ method, too:
class ListTree:
def __str__(self): ...
class Super:
def __str__(self): ...
class Sub(ListTree, Super):
# Get ListTree's __str__ by listing it first
x = Sub()
# Inheritance searches ListTree before Super
Which class would we inherit it from—ListTree or Super? As inheritance searches proceed from left to right, we would get the method from whichever class is listed first
(leftmost) in Sub’s class header. Presumably, we would list ListTree first because its
whole purpose is its custom __str__ (indeed, we had to do this in Chapter 30 when
mixing this class with a tkinter.Button that had a __str__ of its own).
But now suppose Super and ListTree have their own versions of other same-named
attributes, too. If we want one name from Super and another from ListTree, the order
in which we list them in the class header won’t help—we will have to override inheritance by manually assigning to the attribute name in the Sub class:
class ListTree:
def __str__(self): ...
def other(self): ...
class Super:
def __str__(self): ...
def other(self): ...
class Sub(ListTree, Super):
other = Super.other
def __init__(self):
...
# Get ListTree's __str__ by listing it first
# But explicitly pick Super's version of other
x = Sub()
# Inheritance searches Sub before ListTree/Super
Here, the assignment to other within the Sub class creates Sub.other—a reference back
to the Super.other object. Because it is lower in the tree, Sub.other effectively hides
ListTree.other, the attribute that the inheritance search would normally find. Similarly, if we listed Super first in the class header to pick up its other, we would need to
select ListTree’s method explicitly:
Class Gotchas | 811
# Get Super's other by order
# Explicitly pick Lister.__str__
class Sub(Super, ListTree):
__str__ = Lister.__str__
Multiple inheritance is an advanced tool. Even if you understood the last paragraph,
it’s still a good idea to use it sparingly and carefully. Otherwise, the meaning of a name
may come to depend on the order in which classes are mixed in an arbitrarily
far-removed subclass. (For another example of the technique shown here in action, see
the discussion of explicit conflict resolution in “The “New-Style” Class
Model” on page 777.)
As a rule of thumb, multiple inheritance works best when your mix-in classes are as
self-contained as possible—because they may be used in a variety of contexts, they
should not make assumptions about names related to other classes in a tree. The
pseudoprivate __X attributes feature we studied in Chapter 30 can help by localizing
names that a class relies on owning and limiting the names that your mix-in classes add
to the mix. In this example, for instance, if ListTree only means to export its custom
__str__, it can name its other method __other to avoid clashing with like-named classes
in the tree.
Methods, Classes, and Nested Scopes
This gotcha went away in Python 2.2 with the introduction of nested function scopes,
but I’ve retained it here for historical perspective, for readers working with older Python
releases, and because it demonstrates what happens to the new nested function scope
rules when one layer of the nesting is a class.
Classes introduce local scopes, just as functions do, so the same sorts of scope behavior
can happen in a class statement body. Moreover, methods are further nested functions,
so the same issues apply. Confusion seems to be especially common when classes are
nested.
In the following example (the file nester.py), the generate function returns an instance
of the nested Spam class. Within its code, the class name Spam is assigned in the
generate function’s local scope. However, in versions of Python prior to 2.2, within the
class’s method function the class name Spam is not visible—method has access only to its
own local scope, the module surrounding generate, and built-in names:
def generate():
class Spam:
count = 1
def method(self):
print(Spam.count)
return Spam()
# Fails prior to Python 2.2, works later
# Name Spam not visible:
# not local (def), global (module), built-in
generate().method()
C:\python\examples> python nester.py
...error text omitted...
812 | Chapter 31: Advanced Class Topics
Print(Spam.count)
NameError: Spam
# Not local (def), global (module), built-in
This example works in Python 2.2 and later because the local scopes of all enclosing
function defs are automatically visible to nested defs (including nested method defs,
as in this example). However, it doesn’t work before 2.2 (we’ll look at some possible
solutions momentarily).
Note that even in 2.2 and later, method defs cannot see the local scope of the enclosing
class; they can only see the local scopes of enclosing defs. That’s why methods must
go through the self instance or the class name to reference methods and other attributes
defined in the enclosing class statement. For example, code in the method must use
self.count or Spam.count, not just count.
If you’re using a release prior to 2.2, there are a variety of ways to get the preceding
example to work. One of the simplest is to move the name Spam out to the enclosing
module’s scope with a global declaration. Because method sees global names in the
enclosing module, references to Spam will work:
def generate():
global Spam
class Spam:
count = 1
def method(self):
print(Spam.count)
return Spam()
generate().method()
# Force Spam to module scope
# Works: in global (enclosing module)
# Prints 1
A better alternative would be to restructure the code such that the class Spam is defined
at the top level of the module by virtue of its nesting level, rather than using global
declarations. The nested method function and the top-level generate will then find
Spam in their global scopes:
def generate():
return Spam()
class Spam:
count = 1
def method(self):
print(Spam.count)
# Define at top level of module
# Works: in global (enclosing module)
generate().method()
In fact, this approach is recommended for all Python releases—code tends to be simpler
in general if you avoid nesting classes and functions.
If you want to get complicated and tricky, you can also get rid of the Spam reference in
method altogether by using the special __class__ attribute, which returns an instance’s
class object:
def generate():
class Spam:
Class Gotchas | 813
count = 1
def method(self):
print(self.__class__.count)
return Spam()
# Works: qualify to get class
generate().method()
Delegation-Based Classes in 3.0: __getattr__ and built-ins
We met this issue briefly in our class tutorial in Chapter 27 and our delegation coverage
in Chapter 30: classes that use the __getattr__ operator overloading method to delegate
attribute fetches to wrapped objects will fail in Python 3.0 unless operator overloading
methods are redefined in the wrapper class. In Python 3.0 (and 2.6, when new-style
classes are used), the names of operator overloading methods implicitly fetched by
built-in operations are not routed through generic attribute-interception methods. The
__str__ method used by printing, for example, never invokes __getattr__. Instead,
Python 3.0 looks up such names in classes and skips the normal runtime instance
lookup mechanism entirely. To work around this, such methods must be redefined in
wrapper classes, either by hand, with tools, or by definition in superclasses. We’ll revisit
this gotcha in Chapters 37 and 38.
“Overwrapping-itis”
When used well, the code reuse features of OOP make it excel at cutting development
time. Sometimes, though, OOP’s abstraction potential can be abused to the point of
making code difficult to understand. If classes are layered too deeply, code can become
obscure; you may have to search through many classes to discover what an operation
does.
For example, I once worked in a C++ shop with thousands of classes (some machinegenerated), and up to 15 levels of inheritance. Deciphering method calls in such a
complex system was often a monumental task: multiple classes had to be consulted for
even the most basic of operations. In fact, the logic of the system was so deeply wrapped
that understanding a piece of code in some cases required days of wading through
related files.
The most general rule of thumb of Python programming applies here, too: don’t make
things complicated unless they truly must be. Wrapping your code in multiple layers
of classes to the point of incomprehensibility is always a bad idea. Abstraction is the
basis of polymorphism and encapsulation, and it can be a very effective tool when used
well. However, you’ll simplify debugging and aid maintainability if you make your class
interfaces intuitive, avoid making your code overly abstract, and keep your class hierarchies short and flat unless there is a good reason to do otherwise.
814 | Chapter 31: Advanced Class Topics
Chapter Summary
This chapter presented a handful of advanced class-related topics, including subclassing built-in types, new-style classes, static methods, and decorators. Most of these are
optional extensions to the OOP model in Python, but they may become more useful
as you start writing larger object-oriented programs. As mentioned earlier, our discussion of some of the more advanced class tools continues in the final part of this book;
be sure to look ahead if you need more details on properties, descriptors, decorators,
and metaclasses.
This is the end of the class part of this book, so you’ll find the usual lab exercises at the
end of the chapter—be sure to work through them to get some practice coding real
classes. In the next chapter, we’ll begin our look at our last core language topic, exceptions. Exceptions are Python’s mechanism for communicating errors and other
conditions to your code. This is a relatively lightweight topic, but I’ve saved it for last
because exceptions are supposed to be coded as classes today. Before we tackle that
final core subject, though, take a look at this chapter’s quiz and the lab exercises.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
6.
Name two ways to extend a built-in object type.
What are function decorators used for?
How do you code a new-style class?
How are new-style and classic classes different?
How are normal and static methods different?
How long should you wait before lobbing a “Holy Hand Grenade”?
Test Your Knowledge: Answers
1. You can embed a built-in object in a wrapper class, or subclass the built-in type
directly. The latter approach tends to be simpler, as most original behavior is automatically inherited.
2. Function decorators are generally used to add to an existing function a layer of
logic that is run each time the function is called. They can be used to log or count
calls to a function, check its argument types, and so on. They are also used to
“declare” static methods—simple functions in a class that are not passed an instance when called.
Test Your Knowledge: Answers | 815
3. New-style classes are coded by inheriting from the object built-in class (or any
other built-in type). In Python 3.0, all classes are new-style automatically, so this
derivation is not required; in 2.6, classes with this derivation are new-style and
those without it are “classic.”
4. New-style classes search the diamond pattern of multiple inheritance trees differently—they essentially search breadth-first (across), instead of depth-first (up).
New-style classes also change the result of the type built-in for instances and
classes, do not run generic attribute fetch methods such as __getattr__ for builtin operation methods, and support a set of advanced extra tools including properties, descriptors, and __slots__ instance attribute lists.
5. Normal (instance) methods receive a self argument (the implied instance), but
static methods do not. Static methods are simple functions nested in class objects.
To make a method static, it must either be run through a special built-in function
or be decorated with decorator syntax. Python 3.0 allows simple functions in a
class to be called through the class without this step, but calls through instances
still require static method declaration.
6. Three seconds. (Or, more accurately: “And the Lord spake, saying, ‘First shalt thou
take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three
shalt be the number thou shalt count, and the number of the counting shall be
three. Four shalt thou not count, nor either count thou two, excepting that thou
then proceed to three. Five is right out. Once the number three, being the third
number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards
thy foe, who, being naughty in my sight, shall snuff it.’”)*
Test Your Knowledge: Part VI Exercises
These exercises ask you to write a few classes and experiment with some existing code.
Of course, the problem with existing code is that it must be existing. To work with the
set class in exercise 5, either pull the class source code off this book’s website (see the
Preface for a pointer) or type it up by hand (it’s fairly brief). These programs are starting
to get more sophisticated, so be sure to check the solutions at the end of the book for
pointers. You’ll find them in Appendix B, under “Part VI, Classes and
OOP” on page 1122.
1. Inheritance. Write a class called Adder that exports a method add(self, x, y) that
prints a “Not Implemented” message. Then, define two subclasses of Adder that
implement the add method:
ListAdder
With an add method that returns the concatenation of its two list arguments
* This quote is from Monty Python and the Holy Grail.
816 | Chapter 31: Advanced Class Topics
DictAdder
With an add method that returns a new dictionary containing the items in both
its two dictionary arguments (any definition of addition will do)
Experiment by making instances of all three of your classes interactively and calling
their add methods.
Now, extend your Adder superclass to save an object in the instance with a constructor (e.g., assign self.data a list or a dictionary), and overload the + operator
with an __add__ method to automatically dispatch to your add methods (e.g., X +
Y triggers X.add(X.data,Y)). Where is the best place to put the constructors and
operator overloading methods (i.e., in which classes)? What sorts of objects can
you add to your class instances?
In practice, you might find it easier to code your add methods to accept just one
real argument (e.g., add(self,y)), and add that one argument to the instance’s
current data (e.g., self.data + y). Does this make more sense than passing two
arguments to add? Would you say this makes your classes more “object-oriented”?
2. Operator overloading. Write a class called Mylist that shadows (“wraps”) a Python
list: it should overload most list operators and operations, including +, indexing,
iteration, slicing, and list methods such as append and sort. See the Python reference
manual for a list of all possible methods to support. Also, provide a constructor
for your class that takes an existing list (or a Mylist instance) and copies its components into an instance member. Experiment with your class interactively. Things
to explore:
a. Why is copying the initial value important here?
b. Can you use an empty slice (e.g., start[:]) to copy the initial value if it’s a
Mylist instance?
c. Is there a general way to route list method calls to the wrapped list?
d. Can you add a Mylist and a regular list? How about a list and a Mylist instance?
e. What type of object should operations like + and slicing return? What about
indexing operations?
f. If you are working with a more recent Python release (version 2.2 or later), you
may implement this sort of wrapper class by embedding a real list in a standalone class, or by extending the built-in list type with a subclass. Which is
easier, and why?
3. Subclassing. Make a subclass of Mylist from exercise 2 called MylistSub, which
extends Mylist to print a message to stdout before each overloaded operation is
called and counts the number of calls. MylistSub should inherit basic method behavior from Mylist. Adding a sequence to a MylistSub should print a message,
increment the counter for + calls, and perform the superclass’s method. Also, introduce a new method that prints the operation counters to stdout, and experiment
with your class interactively. Do your counters count calls per instance, or per class
(for all instances of the class)? How would you program the other option)?
Test Your Knowledge: Part VI Exercises | 817
(Hint: it depends on which object the count members are assigned to: class members are shared by instances, but self members are per-instance data.)
4. Metaclass methods. Write a class called Meta with methods that intercept every
attribute qualification (both fetches and assignments), and print messages listing
their arguments to stdout. Create a Meta instance, and experiment with qualifying
it interactively. What happens when you try to use the instance in expressions? Try
adding, indexing, and slicing the instance of your class. (Note: a fully generic approach based upon __getattr__ will work in 2.6 but not 3.0, for reasons noted in
Chapter 30 and restated in the solution to this exercise.)
5. Set objects. Experiment with the set class described in “Extending Types by Embedding” on page 774. Run commands to do the following sorts of operations:
a. Create two sets of integers, and compute their intersection and union by using
& and | operator expressions.
b. Create a set from a string, and experiment with indexing your set. Which
methods in the class are called?
c. Try iterating through the items in your string set using a for loop. Which
methods run this time?
d. Try computing the intersection and union of your string set and a simple Python string. Does it work?
e. Now, extend your set by subclassing to handle arbitrarily many operands using
the *args argument form. (Hint: see the function versions of these algorithms
in Chapter 18.) Compute intersections and unions of multiple operands with
your set subclass. How can you intersect three or more sets, given that & has
only two sides?
f. How would you go about emulating other list operations in the set class? (Hint:
__add__ can catch concatenation, and __getattr__ can pass most list method
calls to the wrapped list.)
6. Class tree links. In “Namespaces: The Whole Story” on page 693 in Chapter 28
and in “Multiple Inheritance: “Mix-in” Classes” on page 756 in Chapter 30, I
mentioned that classes have a __bases__ attribute that returns a tuple of their superclass objects (the ones listed in parentheses in the class header). Use
__bases__ to extend the lister.py mix-in classes we wrote in Chapter 30 so that they
print the names of the immediate superclasses of the instance’s class. When you’re
done, the first line of the string representation should look like this (your address
may vary):
<Instance of Sub(Super, Lister), address 7841200:
7. Composition. Simulate a fast-food ordering scenario by defining four classes:
Lunch
A container and controller class
818 | Chapter 31: Advanced Class Topics
Customer
The actor who buys food
Employee
The actor from whom a customer orders
Food
What the customer buys
To get you started, here are the classes and methods you’ll be defining:
class Lunch:
def __init__(self)
def order(self, foodName)
def result(self)
# Make/embed Customer and Employee
# Start a Customer order simulation
# Ask the Customer what Food it has
class Customer:
def __init__(self)
# Initialize my food to None
def placeOrder(self, foodName, employee) # Place order with an Employee
def printFood(self)
# Print the name of my food
class Employee:
def takeOrder(self, foodName)
# Return a Food, with requested name
class Food:
def __init__(self, name)
# Store food name
The order simulation should work as follows:
a. The Lunch class’s constructor should make and embed an instance of
Customer and an instance of Employee, and it should export a method called
order. When called, this order method should ask the Customer to place an
order by calling its placeOrder method. The Customer’s placeOrder method
should in turn ask the Employee object for a new Food object by calling
Employee’s takeOrder method.
b. Food objects should store a food name string (e.g., “burritos”), passed down
from Lunch.order, to Customer.placeOrder, to Employee.takeOrder, and finally
to Food’s constructor. The top-level Lunch class should also export a method
called result, which asks the customer to print the name of the food it received
from the Employee via the order (this can be used to test your simulation).
Note that Lunch needs to pass either the Employee or itself to the Customer to allow
the Customer to call Employee methods.
Experiment with your classes interactively by importing the Lunch class, calling its
order method to run an interaction, and then calling its result method to verify
that the Customer got what he or she ordered. If you prefer, you can also simply
code test cases as self-test code in the file where your classes are defined, using the
module __name__ trick of Chapter 24. In this simulation, the Customer is the active
agent; how would your classes change if Employee were the object that initiated
customer/employee interaction instead?
Test Your Knowledge: Part VI Exercises | 819
Figure 31-1. A zoo hierarchy composed of classes linked into a tree to be searched by attribute
inheritance. Animal has a common “reply” method, but each class may have its own custom “speak”
method called by “reply”.
3. Zoo animal hierarchy. Consider the class tree shown in Figure 31-1.
Code a set of six class statements to model this taxonomy with Python inheritance.
Then, add a speak method to each of your classes that prints a unique message,
and a reply method in your top-level Animal superclass that simply calls
self.speak to invoke the category-specific message printer in a subclass below (this
will kick off an independent inheritance search from self). Finally, remove the
speak method from your Hacker class so that it picks up the default above it. When
you’re finished, your classes should work this way:
% python
>>> from zoo import Cat, Hacker
>>> spot = Cat()
>>> spot.reply()
meow
>>> data = Hacker()
>>> data.reply()
Hello world!
# Animal.reply; calls Cat.speak
# Animal.reply; calls Primate.speak
4. The Dead Parrot Sketch. Consider the object embedding structure captured in
Figure 31-2.
Code a set of Python classes to implement this structure with composition. Code
your Scene object to define an action method, and embed instances of the Customer,
Clerk, and Parrot classes (each of which should define a line method that prints
a unique message). The embedded objects may either inherit from a common superclass that defines line and simply provide message text, or define line themselves. In the end, your classes should operate like this:
% python
>>> import parrot
>>> parrot.Scene().action()
customer: "that's one ex-bird!"
820 | Chapter 31: Advanced Class Topics
# Activate nested objects
clerk: "no it isn't..."
parrot: None
Figure 31-2. A scene composite with a controller class (Scene) that embeds and directs instances of
three other classes (Customer, Clerk, Parrot). The embedded instance’s classes may also participate
in an inheritance hierarchy; composition and inheritance are often equally useful ways to structure
classes for code reuse.
Why You Will Care: OOP by the Masters
When I teach Python classes, I invariably find that about halfway through the class,
people who have used OOP in the past are following along intensely, while people who
have not are beginning to glaze over (or nod off completely). The point behind the
technology just isn’t apparent.
In a book like this, I have the luxury of including material like the new Big Picture
overview in Chapter 25, and the gradual tutorial of Chapter 27—in fact, you should
probably review that section if you’re starting to feel like OOP is just some computer
science mumbo-jumbo.
In real classes, however, to help get the newcomers on board (and keep them awake),
I have been known to stop and ask the experts in the audience why they use OOP. The
answers they’ve given might help shed some light on the purpose of OOP, if you’re new
to the subject.
Here, then, with only a few embellishments, are the most common reasons to use OOP,
as cited by my students over the years:
Code reuse
This one’s easy (and is the main reason for using OOP). By supporting inheritance,
classes allow you to program by customization instead of starting each project from
scratch.
Encapsulation
Wrapping up implementation details behind object interfaces insulates users of a
class from code changes.
Structure
Classes provide new local scopes, which minimizes name clashes. They also provide a natural place to write and look for implementation code, and to manage
object state.
Test Your Knowledge: Part VI Exercises | 821
Maintenance
Classes naturally promote code factoring, which allows us to minimize redundancy. Thanks both to the structure and code reuse support of classes, usually only
one copy of the code needs to be changed.
Consistency
Classes and inheritance allow you to implement common interfaces, and hence
create a common look and feel in your code; this eases debugging, comprehension,
and maintenance.
Polymorphism
This is more a property of OOP than a reason for using it, but by supporting code
generality, polymorphism makes code more flexible and widely applicable, and
hence more reusable.
Other
And, of course, the number one reason students gave for using OOP: it looks good
on a résumé! (OK, I threw this one in as a joke, but it is important to be familiar
with OOP if you plan to work in the software field today.)
Finally, keep in mind what I said at the beginning of this part of the book: you won’t
fully appreciate OOP until you’ve used it for awhile. Pick a project, study larger examples, work through the exercises—do whatever it takes to get your feet wet with OO
code; it’s worth the effort.
822 | Chapter 31: Advanced Class Topics
PART VII
Exceptions and Tools
CHAPTER 32
Exception Basics
This part of the book deals with exceptions, which are events that can modify the flow
of control through a program. In Python, exceptions are triggered automatically on
errors, and they can be triggered and intercepted by your code. They are processed by
four statements we’ll study in this part, the first of which has two variations (listed
separately here) and the last of which was an optional extension until Python 2.6 and
3.0:
try/except
Catch and recover from exceptions raised by Python, or by you.
try/finally
Perform cleanup actions, whether exceptions occur or not.
raise
Trigger an exception manually in your code.
assert
Conditionally trigger an exception in your code.
with/as
Implement context managers in Python 2.6 and 3.0 (optional in 2.5).
This topic was saved until nearly the end of the book because you need to know about
classes to code exceptions of your own. With a few exceptions (pun intended), though,
you’ll find that exception handling is simple in Python because it’s integrated into the
language itself as another high-level tool.
Why Use Exceptions?
In a nutshell, exceptions let us jump out of arbitrarily large chunks of a program. Consider the hypothetical pizza-making robot we discussed earlier in the book. Suppose
we took the idea seriously and actually built such a machine. To make a pizza, our
culinary automaton would need to execute a plan, which we would implement as a
825
Python program: it would take an order, prepare the dough, add toppings, bake the
pie, and so on.
Now, suppose that something goes very wrong during the “bake the pie” step. Perhaps
the oven is broken, or perhaps our robot miscalculates its reach and spontaneously
combusts. Clearly, we want to be able to jump to code that handles such states quickly.
As we have no hope of finishing the pizza task in such unusual cases, we might as well
abandon the entire plan.
That’s exactly what exceptions let you do: you can jump to an exception handler in a
single step, abandoning all function calls begun since the exception handler was entered. Code in the exception handler can then respond to the raised exception as appropriate (by calling the fire department, for instance!).
One way to think of an exception is as a sort of structured “super go to.” An exception
handler ( try statement) leaves a marker and executes some code. Somewhere further
ahead in the program, an exception is raised that makes Python jump back to that
marker, abandoning any active functions that were called after the marker was left.
This protocol provides a coherent way to respond to unusual events. Moreover, because
Python jumps to the handler statement immediately, your code is simpler—there is
usually no need to check status codes after every call to a function that could possibly
fail.
Exception Roles
In Python programs, exceptions are typically used for a variety of purposes. Here are
some of their most common roles:
Error handling
Python raises exceptions whenever it detects errors in programs at runtime. You
can catch and respond to the errors in your code, or ignore the exceptions that are
raised. If an error is ignored, Python’s default exception-handling behavior kicks
in: it stops the program and prints an error message. If you don’t want this default
behavior, code a try statement to catch and recover from the exception—Python
will jump to your try handler when the error is detected, and your program will
resume execution after the try.
Event notification
Exceptions can also be used to signal valid conditions without you having to pass
result flags around a program or test them explicitly. For instance, a search routine
might raise an exception on failure, rather than returning an integer result code
(and hoping that the code will never be a valid result).
Special-case handling
Sometimes a condition may occur so rarely that it’s hard to justify convoluting your
code to handle it. You can often eliminate special-case code by handling unusual
cases in exception handlers in higher levels of your program.
826 | Chapter 32: Exception Basics
Termination actions
As you’ll see, the try/finally statement allows you to guarantee that required
closing-time operations will be performed, regardless of the presence or absence
of exceptions in your programs.
Unusual control flows
Finally, because exceptions are a sort of high-level “go to,” you can use them as
the basis for implementing exotic control flows. For instance, although the language does not explicitly support backtracking, it can be implemented in Python
by using exceptions and a bit of support logic to unwind assignments.* There is no
“go to” statement in Python (thankfully!), but exceptions can sometimes serve
similar roles.
We’ll see such typical use cases in action later in this part of the book. For now, let’s
get started with a look at Python’s exception-processing tools.
Exceptions: The Short Story
Compared to some other core language topics we’ve met in this book, exceptions are
a fairly lightweight tool in Python. Because they are so simple, let’s jump right into
some code.
Default Exception Handler
Suppose we write the following function:
>>> def fetcher(obj, index):
...
return obj[index]
...
There’s not much to this function—it simply indexes an object on a passed-in index.
In normal operation, it returns the result of a legal index:
>>> x = 'spam'
>>> fetcher(x, 3)
'm'
# Like x[3]
However, if we ask this function to index off the end of the string, an exception will be
triggered when the function tries to run obj[index]. Python detects out-of-bounds indexing for sequences and reports it by raising (triggering) the built-in IndexError
exception:
* True backtracking is an advanced topic that is not part of the Python language, so I won’t say much more
about it here (even the generator functions and expressions we met in Chapter 20 are not true backtracking—
they simply respond to next(G) requests). Roughly, backtracking undoes all computations before it jumps;
Python exceptions do not (i.e., variables assigned between the time a try statement is entered and the time
an exception is raised are not reset to their prior values). See a book on artificial intelligence or the Prolog or
Icon programming languages if you’re curious.
Exceptions: The Short Story | 827
>>> fetcher(x, 4)
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 2, in fetcher
IndexError: string index out of range
# Default handler - shell interface
Because our code does not explicitly catch this exception, it filters back up to the top
level of the program and invokes the default exception handler, which simply prints the
standard error message. By this point in the book, you’ve probably seen your share of
standard error messages. They include the exception that was raised, along with a stack
trace—a list of all the lines and functions that were active when the exception occurred.
The error message text here was printed by Python 3.0; it can vary slightly per release,
and even per interactive shell. When coding interactively in the basic shell interface,
the filename is just “<stdin>,” meaning the standard input stream. When working in
the IDLE GUI’s interactive shell, the filename is “<pyshell>”, and source lines are displayed, too. Either way, file line numbers are not very meaningful when there is no file
(we’ll see more interesting error messages later in this part of the book):
>>> fetcher(x, 4)
# Default handler - IDLE GUI interface
Traceback (most recent call last):
File "<pyshell#6>", line 1, in <module>
fetcher(x, 4)
File "<pyshell#3>", line 2, in fetcher
return obj[index]
IndexError: string index out of range
In a more realistic program launched outside the interactive prompt, after printing an
error message the default handler at the top also terminates the program immediately.
That course of action makes sense for simple scripts; errors often should be fatal, and
the best you can do when they occur is inspect the standard error message.
Catching Exceptions
Sometimes, this isn’t what you want, though. Server programs, for instance, typically
need to remain active even after internal errors. If you don’t want the default exception
behavior, wrap the call in a try statement to catch exceptions yourself:
>>> try:
...
fetcher(x, 4)
... except IndexError:
...
print('got exception')
...
got exception
>>>
# Catch and recover
Now, Python jumps to your handler (the block under the except clause that names the
exception raised) automatically when an exception is triggered while the try block is
running. When working interactively like this, after the except clause runs, we wind
up back at the Python prompt. In a more realistic program, try statements not only
catch exceptions, but also recover from them:
828 | Chapter 32: Exception Basics
>>> def catcher():
...
try:
...
fetcher(x, 4)
...
except IndexError:
...
print('got exception')
...
print('continuing')
...
>>> catcher()
got exception
continuing
>>>
This time, after the exception is caught and handled, the program resumes execution
after the entire try statement that caught it—which is why we get the “continuing”
message here. We don’t see the standard error message, and the program continues on
its way normally.
Raising Exceptions
So far, we’ve been letting Python raise exceptions for us by making mistakes (on purpose this time!), but our scripts can raise exceptions too—that is, exceptions can be
raised by Python or by your program, and can be caught or not. To trigger an exception
manually, simply run a raise statement. User-triggered exceptions are caught the same
way as those Python raises. The following may not be the most useful Python code ever
penned, but it makes the point:
>>> try:
...
raise IndexError
... except IndexError:
...
print('got exception')
...
got exception
# Trigger exception manually
As usual, if they’re not caught, user-triggered exceptions are propagated up to the toplevel default exception handler and terminate the program with a standard error
message:
>>> raise IndexError
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
IndexError
As we’ll see in the next chapter, the assert statement can be used to trigger exceptions,
too—it’s a conditional raise, used mostly for debugging purposes during development:
>>> assert False, 'Nobody expects the Spanish Inquisition!'
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AssertionError: Nobody expects the Spanish Inquisition!
Exceptions: The Short Story | 829
User-Defined Exceptions
The raise statement introduced in the prior section raises a built-in exception defined
in Python’s built-in scope. As you’ll learn later in this part of the book, you can also
define new exceptions of your own that are specific to your programs. User-defined
exceptions are coded with classes, which inherit from a built-in exception class: usually
the class named Exception. Class-based exceptions allow scripts to build exception
categories, inherit behavior, and have attached state information:
>>>
...
...
>>>
...
...
>>>
...
...
...
...
got
>>>
class Bad(Exception):
pass
def doomed():
raise Bad()
# User-defined exception
# Raise an instance
try:
doomed()
except Bad:
print('got Bad')
# Catch class name
Bad
Termination Actions
Finally, try statements can say “finally”—that is, they may include finally blocks.
These look like except handlers for exceptions, but the try/finally combination specifies termination actions that always execute “on the way out,” regardless of whether
an exception occurs in the try block:
>>> try:
...
fetcher(x, 3)
... finally:
...
print('after fetch')
...
'm'
after fetch
>>>
# Termination actions
Here, if the try block finishes without an exception, the finally block will run, and
the program will resume after the entire try. In this case, this statement seems a bit
silly—we might as well have simply typed the print right after a call to the function,
and skipped the try altogether:
fetcher(x, 3)
print('after fetch')
There is a problem with coding this way, though: if the function call raises an exception,
the print will never be reached. The try/finally combination avoids this pitfall—when
an exception does occur in a try block, finally blocks are executed while the program
is being unwound:
830 | Chapter 32: Exception Basics
>>> def after():
...
try:
...
fetcher(x, 4)
...
finally:
...
print('after fetch')
...
print('after try?')
...
>>> after()
after fetch
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 3, in after
File "<stdin>", line 2, in fetcher
IndexError: string index out of range
>>>
Here, we don’t get the “after try?” message because control does not resume after the
try/finally block when an exception occurs. Instead, Python jumps back to run the
finally action, and then propagates the exception up to a prior handler (in this case,
to the default handler at the top). If we change the call inside this function so as not to
trigger an exception, the finally code still runs, but the program continues after the try:
>>> def after():
...
try:
...
fetcher(x, 3)
...
finally:
...
print('after fetch')
...
print('after try?')
...
>>> after()
after fetch
after try?
>>>
In practice, try/except combinations are useful for catching and recovering from exceptions, and try/finally combinations come in handy to guarantee that termination
actions will fire regardless of any exceptions that may occur in the try block’s code.
For instance, you might use try/except to catch errors raised by code that you import
from a third-party library, and try/finally to ensure that calls to close files or terminate
server connections are always run. We’ll see some such practical examples later in this
part of the book.
Although they serve conceptually distinct purposes, as of Python 2.5, we can now mix
except and finally clauses in the same try statement—the finally is run on the way
out regardless of whether an exception was raised, and regardless of whether the exception was caught by an except clause.
As we’ll learn in the next chapter, Python 2.6 and 3.0 provide an alternative to try/
finally when using some types of objects. The with/as statement runs an object’s context management logic to guarantee that termination actions occur:
Exceptions: The Short Story | 831
>>> with open('lumberjack.txt', 'w') as file:
...
file.write('The larch!\n')
# Always close file on exit
Although this option requires fewer lines of code, it’s only applicable when processing
certain object types, so try/finally is a more general termination structure. On the
other hand, with/as may also run startup actions and supports user-defined context
management code.
Why You Will Care: Error Checks
One way to see how exceptions are useful is to compare coding styles in Python and
languages without exceptions. For instance, if you want to write robust programs in
the C language, you generally have to test return values or status codes after every
operation that could possibly go astray, and propagate the results of the tests as your
programs run:
doStuff()
{
# C program
if (doFirstThing() == ERROR) # Detect errors everywhere
return ERROR;
# even if not handled here
if (doNextThing() == ERROR)
return ERROR;
...
return doLastThing();
}
main()
{
if (doStuff() == ERROR)
badEnding();
else
goodEnding();
}
In fact, realistic C programs often have as much code devoted to error detection as to
doing actual work. But in Python, you don’t have to be so methodical (and neurotic!).
You can instead wrap arbitrarily vast pieces of a program in exception handlers and
simply write the parts that do the actual work, assuming all is well:
def doStuff():
doFirstThing()
doNextThing()
...
doLastThing()
# Python code
# We don't care about exceptions here,
# so we don't need to detect them
if __name__ == '__main__':
try:
doStuff()
# This is where we care about results,
except:
# so it's the only place we must check
badEnding()
else:
goodEnding()
832 | Chapter 32: Exception Basics
Because control jumps immediately to a handler when an exception occurs, there’s no
need to instrument all your code to guard for errors. Moreover, because Python detects
errors automatically, your code usually doesn’t need to check for errors in the first
place. The upshot is that exceptions let you largely ignore the unusual cases and avoid
error-checking code.
Chapter Summary
And that is the majority of the exception story; exceptions really are a simple tool.
To summarize, Python exceptions are a high-level control flow device. They may be
raised by Python, or by your own programs. In both cases, they may be ignored (to
trigger the default error message), or caught by try statements (to be processed by your
code). The try statement comes in two logical formats that, as of Python 2.5, can be
combined—one that handles exceptions, and one that executes finalization code regardless of whether exceptions occur or not. Python’s raise and assert statements
trigger exceptions on demand (both built-ins and new exceptions we define with
classes); the with/as statement is an alternative way to ensure that termination actions
are carried out for objects that support it.
In the rest of this part of the book, we’ll fill in some of the details about the statements
involved, examine the other sorts of clauses that can appear under a try, and discuss
class-based exception objects. The next chapter begins our tour by taking a closer look
at the statements we introduced here. Before you turn the page, though, here are a few
quiz questions to review.
Test Your Knowledge: Quiz
1.
2.
3.
4.
5.
Name three things that exception processing is good for.
What happens to an exception if you don’t do anything special to handle it?
How can your script recover from an exception?
Name two ways to trigger exceptions in your script.
Name two ways to specify actions to be run at termination time, whether an exception occurs or not.
Test Your Knowledge: Answers
1. Exception processing is useful for error handling, termination actions, and event
notification. It can also simplify the handling of special cases and can be used to
implement alternative control flows. In general, exception processing also cuts
Test Your Knowledge: Answers | 833
2.
3.
4.
5.
down on the amount of error-checking code your program may require—because
all errors filter up to handlers, you may not need to test the outcome of every
operation.
Any uncaught exception eventually filters up to the default exception handler Python provides at the top of your program. This handler prints the familiar error
message and shuts down your program.
If you don’t want the default message and shutdown, you can code try/except
statements to catch and recover from exceptions that are raised. Once an exception
is caught, the exception is terminated and your program continues.
The raise and assert statements can be used to trigger an exception, exactly as if
it had been raised by Python itself. In principle, you can also raise an exception by
making a programming mistake, but that’s not usually an explicit goal!
The try/finally statement can be used to ensure actions are run after a block of
code exits, regardless of whether it raises an exception or not. The with/as statement can also be used to ensure termination actions are run, but only when processing object types that support it.
834 | Chapter 32: Exception Basics
CHAPTER 33
Exception Coding Details
In the prior chapter we took a quick look at exception-related statements in action.
Here, we’re going to dig a bit deeper—this chapter provides a more formal introduction
to exception processing syntax in Python. Specifically, we’ll explore the details behind
the try, raise, assert, and with statements. As we’ll see, although these statements are
mostly straightforward, they offer powerful tools for dealing with exceptions in Python
code.
One procedural note up front: The exception story has changed in major
ways in recent years. As of Python 2.5, the finally clause can appear in
the same try statement as except and else clauses (previously, they
could not be combined). Also, as of Python 3.0 and 2.6, the new with
context manager statement has become official, and user-defined exceptions must now be coded as class instances, which should inherit
from a built-in exception superclass. Moreover, 3.0 sports slightly modified syntax for the raise statement and except clauses. I will focus on
the state of exceptions in Python 2.6 and 3.0 in this edition, but because
you are still very likely to see the original techniques in code for some
time to come, along the way I’ll point out how things have evolved in
this domain.
The try/except/else Statement
Now that we’ve seen the basics, it’s time for the details. In the following discussion,
I’ll first present try/except/else and try/finally as separate statements, because in
versions of Python prior to 2.5 they serve distinct roles and cannot be combined. As
mentioned in the preceding note, in Python 2.5 and later except and finally can be
mixed in a single try statement; I’ll explain the implications of this change after we’ve
explored the two original forms in isolation.
The try is a compound statement; its most complete form is sketched below. It starts
with a try header line, followed by a block of (usually) indented statements, then one
835
or more except clauses that identify exceptions to be caught, and an optional else clause
at the end. The words try, except, and else are associated by indenting them to the
same level (i.e., lining them up vertically). For reference, here’s the general format in
Python 3.0:
try:
<statements>
except <name1>:
<statements>
except (name2, name3):
<statements>
except <name4> as <data>:
<statements>
except:
<statements>
else:
<statements>
# Run this main action first
# Run if name1 is raised during try block
# Run if any of these exceptions occur
# Run if name4 is raised, and get instance raised
# Run for all (other) exceptions raised
# Run if no exception was raised during try block
In this statement, the block under the try header represents the main action of the
statement—the code you’re trying to run. The except clauses define handlers for exceptions raised during the try block, and the else clause (if coded) provides a handler
to be run if no exceptions occur. The <data> entry here has to do with a feature of
raise statements and exception classes, which we will discuss later in this chapter.
Here’s how try statements work. When a try statement is entered, Python marks the
current program context so it can return to it if an exception occurs. The statements
nested under the try header are run first. What happens next depends on whether
exceptions are raised while the try block’s statements are running:
• If an exception does occur while the try block’s statements are running, Python
jumps back to the try and runs the statements under the first except clause that
matches the raised exception. Control resumes below the entire try statement after
the except block runs (unless the except block raises another exception).
• If an exception happens in the try block and no except clause matches, the exception is propagated up to the last matching try statement that was entered in the
program or, if it’s the first such statement, to the top level of the process (in which
case Python kills the program and prints a default error message).
• If no exception occurs while the statements under the try header run, Python runs
the statements under the else line (if present), and control then resumes below the
entire try statement.
In other words, except clauses catch any exceptions that happen while the try block is
running, and the else clause runs only if no exceptions happen while the try block runs.
except clauses are focused exception handlers—they catch exceptions that occur only
within the statements in the associated try block. However, as the try block’s state-
ments can call functions coded elsewhere in a program, the source of an exception may
be outside the try statement itself. I’ll have more to say about this when we explore
try nesting in Chapter 35.
836 | Chapter 33: Exception Coding Details
try Statement Clauses
When you write a try statement, a variety of clauses can appear after the try header.
Table 33-1 summarizes all the possible forms—you must use at least one. We’ve already
met some of these: as you know, except clauses catch exceptions, finally clauses run
on the way out, and else clauses run if no exceptions are encountered.
Syntactically, there may be any number of except clauses, but you can code else only
if there is at least one except, and there can be only one else and one finally. Through
Python 2.4, the finally clause must appear alone (without else or except); the try/
finally is really a different statement. As of Python 2.5, however, a finally can appear
in the same statement as except and else (more on the ordering rules later in this chapter
when we meet the unified try statement).
Table 33-1. try statement clause forms
Clause form
Interpretation
except:
Catch all (or all other) exception types.
except name:
Catch a specific exception only.
except name as value:
Catch the listed exception and its instance.
except (name1, name2):
Catch any of the listed exceptions.
except (name1, name2) as value:
Catch any listed exception and its instance.
else:
Run if no exceptions are raised.
finally:
Always perform this block.
We’ll explore the entries with the extra as value part when we meet the raise statement.
They provide access to the objects that are raised as exceptions.
The first and fourth entries in Table 33-1 are new here:
• except clauses that list no exception name (except:) catch all exceptions not previously listed in the try statement.
• except clauses that list a set of exceptions in parentheses (except (e1, e2, e3):)
catch any of the listed exceptions.
Because Python looks for a match within a given try by inspecting the except clauses
from top to bottom, the parenthesized version has the same effect as listing each exception in its own except clause, but you have to code the statement body only once.
Here’s an example of multiple except clauses at work, which demonstrates just how
specific your handlers can be:
try:
action()
except NameError:
...
except IndexError:
...
The try/except/else Statement | 837
except KeyError:
...
except (AttributeError, TypeError, SyntaxError):
...
else:
...
In this example, if an exception is raised while the call to the action function is running,
Python returns to the try and searches for the first except that names the exception
raised. It inspects the except clauses from top to bottom and left to right, and runs the
statements under the first one that matches. If none match, the exception is propagated
past this try. Note that the else runs only when no exception occurs in action—it does
not run when an exception without a matching except is raised.
If you really want a general “catch-all” clause, an empty except does the trick:
try:
action()
except NameError:
...
except IndexError:
...
except:
...
else:
...
# Handle NameError
# Handle IndexError
# Handle all other exceptions
# Handle the no-exception case
The empty except clause is a sort of wildcard feature—because it catches everything, it
allows your handlers to be as general or specific as you like. In some scenarios, this
form may be more convenient than listing all possible exceptions in a try. For example,
the following catches everything without listing anything:
try:
action()
except:
...
# Catch all possible exceptions
Empty excepts also raise some design issues, though. Although convenient, they may
catch unexpected system exceptions unrelated to your code, and they may inadvertently intercept exceptions meant for another handler. For example, even system exit
calls in Python trigger exceptions, and you usually want these to pass. That said, this
structure may also catch genuine programming mistakes for you which you probably
want to see an error message. We’ll revisit this as a gotcha at the end of this part of the
book. For now, I’ll just say “use with care.”
Python 3.0 introduced an alternative that solves one of these problems—catching an
exception named Exception has almost the same effect as an empty except, but ignores
exceptions related to system exits:
try:
action()
except Exception:
...
# Catch all possible exceptions, except exits
838 | Chapter 33: Exception Coding Details
This has most of the same convenience of the empty except, but also most of the same
dangers. We’ll explore how this form works its voodoo in the next chapter, when we
study exception classes.
Version skew note: Python 3.0 requires the except E as V: handler clause
form listed in Table 33-1 and used in this book, rather than the older
except E, V: form. The latter form is still available (but not
recommended) in Python 2.6: if used, it’s converted to the former. The
change was made to eliminate errors that occur when confusing the
older form with two alternate exceptions, properly coded in 2.6 as
except (E1, E2):. Because 3.0 supports the as form only, commas in a
handler clause are always taken to mean a tuple, regardless of whether
parentheses are used or not, and the values are interpreted as alternative
exceptions to be caught. This change also modifies the scoping rules:
with the new as syntax, the variable V is deleted at the end of the
except block.
The try else Clause
The purpose of the else clause is not always immediately obvious to Python newcomers. Without it, though, there is no way to tell (without setting and checking Boolean
flags) whether the flow of control has proceeded past a try statement because no exception was raised, or because an exception occurred and was handled:
try:
...run code...
except IndexError:
...handle exception...
# Did we get here because the try failed or not?
Much like the way else clauses in loops make the exit cause more apparent, the else
clause provides syntax in a try that makes what has happened obvious and
unambiguous:
try:
...run code...
except IndexError:
...handle exception...
else:
...no exception occurred...
You can almost emulate an else clause by moving its code into the try block:
try:
...run code...
...no exception occurred...
except IndexError:
...handle exception...
This can lead to incorrect exception classifications, though. If the “no exception occurred” action triggers an IndexError, it will register as a failure of the try block and
The try/except/else Statement | 839
erroneously trigger the exception handler below the try (subtle, but true!). By using an
explicit else clause instead, you make the logic more obvious and guarantee that
except handlers will run only for real failures in the code you’re wrapping in a try, not
for failures in the else case’s action.
Example: Default Behavior
Because the control flow through a program is easier to capture in Python than in
English, let’s run some examples that further illustrate exception basics. I’ve mentioned
that exceptions not caught by try statements percolate up to the top level of the Python
process and run Python’s default exception-handling logic (i.e., Python terminates the
running program and prints a standard error message). Let’s look at an example. Running the following module file, bad.py, generates a divide-by-zero exception:
def gobad(x, y):
return x / y
def gosouth(x):
print(gobad(x, 0))
gosouth(1)
Because the program ignores the exception it triggers, Python kills the program and
prints a message:
% python bad.py
Traceback (most recent call last):
File "bad.py", line 7, in <module>
gosouth(1)
File "bad.py", line 5, in gosouth
print(gobad(x, 0))
File "bad.py", line 2, in gobad
return x / y
ZeroDivisionError: int division or modulo by zero
I ran this in a shell widow with Python 3.0. The message consists of a stack trace
(“Traceback”) and the name of and details about the exception that was raised. The
stack trace lists all lines active when the exception occurred, from oldest to newest.
Note that because we’re not working at the interactive prompt, in this case the file and
line number information is more useful. For example, here we can see that the bad
divide happens at the last entry in the trace—line 2 of the file bad.py, a return
statement.*
Because Python detects and reports all errors at runtime by raising exceptions, exceptions are intimately bound up with the ideas of error handling and debugging in general.
* As mentioned in the prior chapter, the text of error messages and stack traces tends to vary slightly over time
and shells. Don’t be alarmed if your error messages don’t exactly match mine. When I ran this example in
Python 3.0’s IDLE GUI, for instance, its error message text showed filenames with full absolute directory
paths.
840 | Chapter 33: Exception Coding Details
If you’ve worked through this book’s examples, you’ve undoubtedly seen an exception
or two along the way—even typos usually generate a SyntaxError or other exception
when a file is imported or executed (that’s when the compiler is run). By default, you
get a useful error display like the one just shown, which helps you track down the
problem.
Often, this standard error message is all you need to resolve problems in your code.
For more heavy-duty debugging jobs, you can catch exceptions with try statements,
or use one of the debugging tools that I introduced in Chapter 3 and will summarize
again in Chapter 35 (such as the pdb standard library module).
Example: Catching Built-in Exceptions
Python’s default exception handling is often exactly what you want—especially for
code in a top-level script file, an error generally should terminate your program immediately. For many programs, there is no need to be more specific about errors in your
code.
Sometimes, though, you’ll want to catch errors and recover from them instead. If you
don’t want your program terminated when Python raises an exception, simply catch it
by wrapping the program logic in a try. This is an important capability for programs
such as network servers, which must keep running persistently. For example, the following code catches and recovers from the TypeError Python raises immediately when
you try to concatenate a list and a string (the + operator expects the same sequence type
on both sides):
def kaboom(x, y):
print(x + y)
# Trigger TypeError
try:
kaboom([0,1,2], "spam")
except TypeError:
print('Hello world!')
print('resuming here')
# Catch and recover here
# Continue here if exception or not
When the exception occurs in the function kaboom, control jumps to the try statement’s
except clause, which prints a message. Since an exception is “dead” after it’s been
caught like this, the program continues executing below the try rather than being terminated by Python. In effect, the code processes and clears the error, and your script
recovers:
% python kaboom.py
Hello world!
resuming here
Notice that once you’ve caught an error, control resumes at the place where you caught
it (i.e., after the try); there is no direct way to go back to the place where the exception
occurred (here, in the function kaboom). In a sense, this makes exceptions more like
The try/except/else Statement | 841
simple jumps than function calls—there is no way to return to the code that triggered
the error.
The try/finally Statement
The other flavor of the try statement is a specialization that has to do with finalization
actions. If a finally clause is included in a try, Python will always run its block of
statements “on the way out” of the try statement, whether an exception occurred while
the try block was running or not. Its general form is:
try:
<statements>
finally:
<statements>
# Run this action first
# Always run this code on the way out
With this variant, Python begins by running the statement block associated with the
try header line. What happens next depends on whether an exception occurs during
the try block:
• If no exception occurs while the try block is running, Python jumps back to run
the finally block and then continues execution past below the try statement.
• If an exception does occur during the try block’s run, Python still comes back and
runs the finally block, but it then propagates the exception up to a higher try or
the top-level default handler; the program does not resume execution below the
try statement. That is, the finally block is run even if an exception is raised, but
unlike an except, the finally does not terminate the exception—it continues being
raised after the finally block runs.
The try/finally form is useful when you want to be completely sure that an action will
happen after some code runs, regardless of the exception behavior of the program. In
practice, it allows you to specify cleanup actions that always must occur, such as file
closes and server disconnects.
Note that the finally clause cannot be used in the same try statement as except and
else in Python 2.4 and earlier, so the try/finally is best thought of as a distinct statement form if you are using an older release. In Python 2.5, and later, however,
finally can appear in the same statement as except and else, so today there is really a
single try statement with many optional clauses (more about this shortly). Whichever
version you use, though, the finally clause still serves the same purpose—to specify
“cleanup” actions that must always be run, regardless of any exceptions.
As we’ll also see later in this chapter, in Python 2.6 and 3.0, the new
with statement and its context managers provide an object-based way
to do similar work for exit actions. Unlike finally, this new statement
also supports entry actions, but it is limited in scope to objects that
implement the context manager protocol.
842 | Chapter 33: Exception Coding Details
Example: Coding Termination Actions with try/finally
We saw some simple try/finally examples in the prior chapter. Here’s a more realistic
example that illustrates a typical role for this statement:
class MyError(Exception): pass
def stuff(file):
raise MyError()
file = open('data', 'w')
try:
stuff(file)
finally:
file.close()
print('not reached')
# Open an output file
# Raises exception
# Always close file to flush output buffers
# Continue here only if no exception
In this code, we’ve wrapped a call to a file-processing function in a try with a
finally clause to make sure that the file is always closed, and thus finalized, whether
the function triggers an exception or not. This way, later code can be sure that the file’s
output buffer’s content has been flushed from memory to disk. A similar code structure
can guarantee that server connections are closed, and so on.
As we learned in Chapter 9, file objects are automatically closed on garbage collection;
this is especially useful for temporary files that we don’t assign to variables. However,
it’s not always easy to predict when garbage collection will occur, especially in larger
programs. The try statement makes file closes more explicit and predictable and pertains to a specific block of code. It ensures that the file will be closed on block exit,
regardless of whether an exception occurs or not.
This particular example’s function isn’t all that useful (it just raises an exception), but
wrapping calls in try/finally statements is a good way to ensure that your closing-time
(i.e., termination) activities always run. Again, Python always runs the code in your
finally blocks, regardless of whether an exception happens in the try block.†
When the function here raises its exception, the control flow jumps back and runs the
finally block to close the file. The exception is then propagated on to either another
try or the default top-level handler, which prints the standard error message and shuts
down the program; the statement after this try is never reached. If the function here
did not raise an exception, the program would still execute the finally block to close
the file, but it would then continue below the entire try statement.
Notice that the user-defined exception here is again defined with a class—as we’ll see
in the next chapter, exceptions today must all be class instances in both 2.6 and 3.0.
† Unless Python crashes completely, of course. It does a good job of avoiding this, though, by checking all
possible errors as a program runs. When a program does crash hard, it is usually due to a bug in linked-in C
extension code, outside of Python’s scope.
The try/finally Statement | 843
Unified try/except/finally
In all versions of Python prior to Release 2.5 (for its first 15 years of life, more or less),
the try statement came in two flavors and was really two separate statements—we
could either use a finally to ensure that cleanup code was always run, or write
except blocks to catch and recover from specific exceptions and optionally specify an
else clause to be run if no exceptions occurred.
That is, the finally clause could not be mixed with except and else. This was partly
because of implementation issues, and partly because the meaning of mixing the two
seemed obscure—catching and recovering from exceptions seemed a disjoint concept
from performing cleanup actions.
In Python 2.5 and later, though (including 2.6 and 3.0, the versions used in this book),
the two statements have merged. Today, we can mix finally, except, and else clauses
in the same statement. That is, we can now write a statement of this form:
try:
# Merged form
main-action
except Exception1:
handler1
except Exception2:
handler2
...
else:
else-block
finally:
finally-block
The code in this statement’s main-action block is executed first, as usual. If that code
raises an exception, all the except blocks are tested, one after another, looking for a
match to the exception raised. If the exception raised is Exception1, the handler1 block
is executed; if it’s Exception2, handler2 is run, and so on. If no exception is raised, the
else-block is executed.
No matter what’s happened previously, the finally-block is executed once the main
action block is complete and any raised exceptions have been handled. In fact, the code
in the finally-block will be run even if there is an error in an exception handler or the
else-block and a new exception is raised.
As always, the finally clause does not end the exception—if an exception is active
when the finally-block is executed, it continues to be propagated after the finallyblock runs, and control jumps somewhere else in the program (to another try, or to
the default top-level handler). If no exception is active when the finally is run, control
resumes after the entire try statement.
The net effect is that the finally is always run, regardless of whether:
• An exception occurred in the main action and was handled.
• An exception occurred in the main action and was not handled.
844 | Chapter 33: Exception Coding Details
• No exceptions occurred in the main action.
• A new exception was triggered in one of the handlers.
Again, the finally serves to specify cleanup actions that must always occur on the way
out of the try, regardless of what exceptions have been raised or handled.
Unified try Statement Syntax
When combined like this, the try statement must have either an except or a finally,
and the order of its parts must be like this:
try -> except -> else -> finally
where the else and finally are optional, and there may be zero or more except, but
there must be at least one except if an else appears. Really, the try statement consists
of two parts: excepts with an optional else, and/or the finally.
In fact, it’s more accurate to describe the merged statement’s syntactic form this way
(square brackets mean optional and star means zero-or-more here):
try:
statements
except [type [as value]]:
statements
[except [type [as value]]:
statements]*
[else:
statements]
[finally:
statements]
try:
# Format 1
# [type [, value]] in Python 2
# Format 2
statements
finally:
statements
Because of these rules, the else can appear only if there is at least one except, and it’s
always possible to mix except and finally, regardless of whether an else appears or
not. It’s also possible to mix finally and else, but only if an except appears too (though
the except can omit an exception name to catch everything and run a raise statement,
described later, to reraise the current exception). If you violate any of these ordering
rules, Python will raise a syntax error exception before your code runs.
Combining finally and except by Nesting
Prior to Python 2.5, it is actually possible to combine finally and except clauses in a
try by syntactically nesting a try/except in the try block of a try/finally statement
(we’ll explore this technique more fully in Chapter 35). In fact, the following has the
same effect as the new merged form shown at the start of this section:
Unified try/except/finally | 845
# Nested equivalent to merged form
try:
try:
main-action
except Exception1:
handler1
except Exception2:
handler2
...
else:
no-error
finally:
cleanup
Again, the finally block is always run on the way out, regardless of what happened in
the main action and regardless of any exception handlers run in the nested try (trace
through the four cases listed previously to see how this works the same). Since an
else always requires an except, this nested form even sports the same mixing constraints of the unified statement form outlined in the preceding section.
However, this nested equivalent is more obscure and requires more code than the new
merged form (one four-character line, at least). Mixing finally into the same statement
makes your code easier to write and read, so this is the generally preferred technique
today.
Unified try Example
Here’s a demonstration of the merged try statement form at work. The following file,
mergedexc.py, codes four common scenarios, with print statements that describe the
meaning of each:
sep = '-' * 32 + '\n'
print(sep + 'EXCEPTION RAISED AND CAUGHT')
try:
x = 'spam'[99]
except IndexError:
print('except run')
finally:
print('finally run')
print('after run')
print(sep + 'NO EXCEPTION RAISED')
try:
x = 'spam'[3]
except IndexError:
print('except run')
finally:
print('finally run')
print('after run')
print(sep + 'NO EXCEPTION RAISED, WITH ELSE')
try:
846 | Chapter 33: Exception Coding Details
x = 'spam'[3]
except IndexError:
print('except run')
else:
print('else run')
finally:
print('finally run')
print('after run')
print(sep + 'EXCEPTION RAISED BUT NOT CAUGHT')
try:
x = 1 / 0
except IndexError:
print('except run')
finally:
print('finally run')
print('after run')
When this code is run, the following output is produced in Python 3.0 (actually, its
behavior and output are the same in 2.6, because the print calls each print a single
item). Trace through the code to see how exception handling produces the output of
each of the four tests here:
c:\misc> C:\Python30\python mergedexc.py
-------------------------------EXCEPTION RAISED AND CAUGHT
except run
finally run
after run
-------------------------------NO EXCEPTION RAISED
finally run
after run
-------------------------------NO EXCEPTION RAISED, WITH ELSE
else run
finally run
after run
-------------------------------EXCEPTION RAISED BUT NOT CAUGHT
finally run
Traceback (most recent call last):
File "mergedexc.py", line 36, in <module>
x = 1 / 0
ZeroDivisionError: int division or modulo by zero
This example uses built-in operations in the main action to trigger exceptions (or not),
and it relies on the fact that Python always checks for errors as code is running. The
next section shows how to raise exceptions manually instead.
Unified try/except/finally | 847
The raise Statement
To trigger exceptions explicitly, you can code raise statements. Their general form is
simple—a raise statement consists of the word raise, optionally followed by the class
to be raised or an instance of it:
raise <instance>
raise <class>
raise
# Raise instance of class
# Make and raise instance of class
# Reraise the most recent exception
As mentioned earlier, exceptions are always instances of classes in Python 2.6 and 3.0.
Hence, the first raise form here is the most common—we provide an instance directly,
either created before the raise or within the raise statement itself. If we pass a class
instead, Python calls the class with no constructor arguments, to create an instance to
be raised; this form is equivalent to adding parentheses after the class reference. The
last form reraises the most recently raised exception; it’s commonly used in exception
handlers to propagate exceptions that have been caught.
To make this clearer, let’s look at some examples. With built-in exceptions, the following two forms are equivalent—both raise an instance of the exception class named,
but the first creates the instance implicitly:
raise IndexError
raise IndexError()
# Class (instance created)
# Instance (created in statement)
We can also create the instance ahead of time—because the raise statement accepts
any kind of object reference, the following two examples raise IndexError just like the
prior two:
exc = IndexError()
raise exc
# Create instance ahead of time
excs = [IndexError, TypeError]
raise excs[0]
When an exception is raised, Python sends the raised instance along with the exception.
If a try includes an except name as X: clause, the variable X will be assigned the instance
provided in the raise:
try:
...
except IndexError as X:
...
# X assigned the raised instance object
The as is optional in a try handler (if it’s omitted, the instance is simply not assigned
to a name), but including it allows the handler to access both data in the instance and
methods in the exception class.
This model works the same for user-defined exceptions we code with classes—the
following, for example, passes to the exception class constructor arguments that become available in the handler through the assigned instance:
848 | Chapter 33: Exception Coding Details
class MyExc(Exception): pass
...
raise MyExc('spam')
# Exception class with constructor args
...
try:
...
except MyExc as X:
# Instance attributes available in handler
print(X.args)
Because this encroaches on the next chapter’s topic, though, I’ll defer further details
until then.
Regardless of how you name them, exceptions are always identified by instance objects,
and at most one is active at any given time. Once caught by an except clause anywhere
in the program, an exception dies (i.e., won’t propagate to another try), unless it’s
reraised by another raise statement or error.
Propagating Exceptions with raise
A raise statement that does not include an exception name or extra data value simply
reraises the current exception. This form is typically used if you need to catch and
handle an exception but don’t want the exception to die in your code:
>>> try:
...
raise IndexError('spam')
... except IndexError:
...
print('propagating')
...
raise
...
propagating
Traceback (most recent call last):
File "<stdin>", line 2, in <module>
IndexError: spam
# Exceptions remember arguments
# Reraise most recent exception
Running a raise this way reraises the exception and propagates it to a higher handler
(or the default handler at the top, which stops the program with a standard error message). Notice how the argument we passed to the exception class shows up in the error
messages; you’ll learn why this happens in the next chapter.
Python 3.0 Exception Chaining: raise from
Python 3.0 (but not 2.6) also allows raise statements to have an optional from clause:
raise exception from otherexception
When the from is used, the second expression specifies another exception class or instance to attach to the raised exception’s __cause__ attribute. If the raised exception is
not caught, Python prints both exceptions as part of the standard error message:
>>> try:
...
1 / 0
... except Exception as E:
The raise Statement | 849
...
raise TypeError('Bad!') from E
...
Traceback (most recent call last):
File "<stdin>", line 2, in <module>
ZeroDivisionError: int division or modulo by zero
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "<stdin>", line 4, in <module>
TypeError: Bad!
When an exception is raised inside an exception handler, a similar procedure is followed implicitly: the previous exception is attached to the new exception’s
__context__ attribute and is again displayed in the standard error message if the exception goes uncaught. This is an advanced and still somewhat obscure extension, so
see Python’s manuals for more details.
Version skew note: Python 3.0 no longer supports the raise Exc, Args
form that is still available in Python 2.6. In 3.0, use the raise
Exc(Args) instance-creation call form described in this book instead.
The equivalent comma form in 2.6 is legacy syntax provided for compatibility with the now defunct string-based exceptions model, and it’s
deprecated in 3.0. If used, it is converted to the 3.0 call form. As in earlier
releases, a raise Exc form is also allowed—it is converted to raise
Exc() in both versions, calling the class constructor with no arguments.
The assert Statement
As a somewhat special case for debugging purposes, Python includes the assert statement. It is mostly just syntactic shorthand for a common raise usage pattern, and an
assert can be thought of as a conditional raise statement. A statement of the form:
assert <test>, <data>
# The <data> part is optional
works like the following code:
if __debug__:
if not <test>:
raise AssertionError(<data>)
In other words, if the test evaluates to false, Python raises an exception: the data item
(if it’s provided) is used as the exception’s constructor argument. Like all exceptions,
the AssertionError exception will kill your program if it’s not caught with a try, in
which case the data item shows up as part of the error message.
As an added feature, assert statements may be removed from a compiled program’s
byte code if the -O Python command-line flag is used, thereby optimizing the program.
AssertionError is a built-in exception, and the __debug__ flag is a built-in name that is
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automatically set to True unless the -O flag is used. Use a command line like python –O
main.py to run in optimized mode and disable asserts.
Example: Trapping Constraints (but Not Errors!)
Assertions are typically used to verify program conditions during development. When
displayed, their error message text automatically includes source code line information
and the value listed in the assert statement. Consider the file asserter.py:
def f(x):
assert x < 0, 'x must be negative'
return x ** 2
% python
>>> import asserter
>>> asserter.f(1)
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "asserter.py", line 2, in f
assert x < 0, 'x must be negative'
AssertionError: x must be negative
It’s important to keep in mind that assert is mostly intended for trapping user-defined
constraints, not for catching genuine programming errors. Because Python traps programming errors itself, there is usually no need to code asserts to catch things like outof-bounds indexes, type mismatches, and zero divides:
def reciprocal(x):
assert x != 0
return 1 / x
# A useless assert!
# Python checks for zero automatically
Such asserts are generally superfluous—because Python raises exceptions on errors
automatically, you might as well let it do the job for you.‡ For another example of
common assert usage, see the abstract superclass example in Chapter 28; there, we
used assert to make calls to undefined methods fail with a message.
with/as Context Managers
Python 2.6 and 3.0 introduced a new exception-related statement—the with, and its
optional as clause. This statement is designed to work with context manager objects,
which support a new method-based protocol. This feature is also available as an option
in 2.5, enabled with an import of this form:
from __future__ import with_statement
‡ In most cases, at least. As suggested earlier in the book, if a function has to perform long-running or
unrecoverable actions before it reaches the place where an exception will be triggered, you still might want
to test for errors. Even in this case, though, be careful not to make your tests overly specific or restrictive, or
you will limit your code’s utility.
with/as Context Managers | 851
In short, the with/as statement is designed to be an alternative to a common try/
finally usage idiom; like that statement, it is intended for specifying termination-time
or “cleanup” activities that must run regardless of whether an exception occurs in a
processing step. Unlike try/finally, though, the with statement supports a richer
object-based protocol for specifying both entry and exit actions around a block of code.
Python enhances some built-in tools with context managers, such as files that automatically close themselves and thread locks that automatically lock and unlock, but
programmers can code context managers of their own with classes, too.
Basic Usage
The basic format of the with statement looks like this:
with expression [as variable]:
with-block
The expression here is assumed to return an object that supports the context management protocol (more on this protocol in a moment). This object may also return a value
that will be assigned to the name variable if the optional as clause is present.
Note that the variable is not necessarily assigned the result of the expression; the result
of the expression is the object that supports the context protocol, and the variable may
be assigned something else intended to be used inside the statement. The object returned by the expression may then run startup code before the with-block is started,
as well as termination code after the block is done, regardless of whether the block
raised an exception or not.
Some built-in Python objects have been augmented to support the context management
protocol, and so can be used with the with statement. For example, file objects (covered
in Chapter 9) have a context manager that automatically closes the file after the with
block regardless of whether an exception is raised:
with open(r'C:\misc\data') as myfile:
for line in myfile:
print(line)
...more code here...
Here, the call to open returns a simple file object that is assigned to the name myfile.
We can use myfile with the usual file tools—in this case, the file iterator reads line by
line in the for loop.
However, this object also supports the context management protocol used by the
with statement. After this with statement has run, the context management machinery
guarantees that the file object referenced by myfile is automatically closed, even if the
for loop raised an exception while processing the file.
Although file objects are automatically closed on garbage collection, it’s not always
straightforward to know when that will occur. The with statement in this role is an
alternative that allows us to be sure that the close will occur after execution of a specific
852 | Chapter 33: Exception Coding Details
block of code. As we saw earlier, we can achieve a similar effect with the more general
and explicit try/finally statement, but it requires four lines of administrative code
instead of one in this case:
myfile = open(r'C:\misc\data')
try:
for line in myfile:
print(line)
...more code here...
finally:
myfile.close()
We won’t cover Python’s multithreading modules in this book (for more on that topic,
see follow-up application-level texts such as Programming Python), but the lock and
condition synchronization objects they define may also be used with the with statement,
because they support the context management protocol:
lock = threading.Lock()
with lock:
# critical section of code
...access shared resources...
Here, the context management machinery guarantees that the lock is automatically
acquired before the block is executed and released once the block is complete, regardless of exception outcomes.
As introduced in Chapter 5, the decimal module also uses context managers to simplify
saving and restoring the current decimal context, which specifies the precision and
rounding characteristics for calculations:
with decimal.localcontext() as ctx:
ctx.prec = 2
x = decimal.Decimal('1.00') / decimal.Decimal('3.00')
After this statement runs, the current thread’s context manager stat