IEEE TRANSACTIONS ON AFFECTIVE COMPUTING,
VOL. 3,
NO. 3,
JULY-SEPTEMBER 2012
285
Co-Adaptive and Affective Human-Machine
Interface for Improving Training Performances
of Virtual Myoelectric Forearm Prosthesis
Iman Mohammad Rezazadeh, Mohammad Firoozabadi, Huosheng Hu, Senior Member, IEEE, and
S. Mohammad Reza Hashemi Golpayegani
Abstract—The real-time adaptation between human and assistive devices can improve the quality of life for amputees, which,
however, may be difficult to achieve since physical and mental states vary over time. This paper presents a co-adaptive humanmachine interface (HMI) that is developed to control virtual forearm prosthesis over a long period of operation. Direct physical
performance measures for the requested tasks are calculated. Bioelectric signals are recorded using one pair of electrodes placed on
the frontal face region of a user to extract the mental (affective) measures (the entropy of the alpha band of the forehead
electroencephalography signals) while performing the tasks. By developing an effective algorithm, the proposed HMI can adapt itself to
the mental states of a user, thus improving its usability. The quantitative results from 16 users (including an amputee) show that the
proposed HMI achieved better physical performance measures in comparison with the traditional (nonadaptive) interface
(p-value < 0:001). Furthermore, there is a high correlation (correlation coefficient < 0:9; p-value < :01) between the physical
performance measures and self-report feedbacks based on the NASA TLX questionnaire. As a result, the proposed adaptive HMI
outperformed a traditional HMI.
Index Terms—Human-machine interface, affective measure, forehead bioelectric signals, prosthetics, real-time adaptation, virtual
reality
Ç
1
INTRODUCTION
1.1
Background
rapid engineering and biomedical advances are
making a range of myoelectric devices available to
restore or augment the hand functions of amputees [1], [2],
[3], [4], [5], [37]. These devices aim to restore lost function
and leverage the remaining intact aspects of the physiology
and anatomy of user hands. However, it is clear from many
studies that about 30 to 50 percent of upper extremity
prosthesis users prefer to use a simple mechanical
prosthesis instead of a myoelectric one as these myoelectric
devices are difficult to use at the moment [6], [7], [8].
Assuredly, a myoelectric prosthesis is a potentially
useful device that can enhance the quality of life for a user
T
ODAY,
. I.M. Rezazadeh is with the School of Biomedical Engineering, Science and
Research Branch, Islamic Azad University, Tehran, Iran.
E-mail:
[email protected].
. M. Firoozabadi is with the School of Biomedical Engineering, Science and
Research Branch, Islamic Azad University, Tehran, Iran and with the
School of Medical Sciences, Tarbiat Modares University, Tehran, Iran.
E-mail:
[email protected].
. H. Hu is with the School of Computer Science & Electronic Engineering,
University of Essex, Colchester CO4 3SQ, United Kingdom.
E-mail:
[email protected].
. S.M.R.H. Golpayegani is with the School of Biomedical Engineering,
Science and Research Branch, Islamic Azad University, Tehran, Iran and
with School of Biomedical Engineering, Amir Kabir University of
Technology, Tehran, Iran.
Manuscript received 18 Mar. 2011; revised 21 Nov. 2011; accepted 18 Jan.
2012; published online 6 Feb. 2012.
Recommended for acceptance by S.-W. Lee.
For information on obtaining reprints of this article, please send e-mail to:
[email protected], and reference IEEECS Log Number
TAFFC-2011-03-0025.
Digital Object Identifier no. 10.1109/T-AFFC.2012.3.
1949-3045/12/$31.00 ß 2012 IEEE
by assisting him/her in performing activities that are
otherwise impossible [9], [10]. However, most of the
concerns are coming from the prosthesis’s usability issues
such as 1) physical interaction: including mechanical,
electrical, and sensory elements; 2) cognitive interaction:
including control/manipulation schemes, and 3) interactive
interfacing [11], as well as its ability to function in a natural
and intuitive manner.
This paper is focused on the control scheme and interface
of a myoelectric prosthesis. The control scheme provides
proper outputs for mechanical parts according to its inputs.
At the same time, the prosthesis reacts to the output
commands, thereby affecting the perceptual cognition
process of users [11]. There are four important considerations when designing the prosthesis control scheme to
retain the robustness and stability of its control unit over a
long period of operation:
the number of distinct movement classes to classify
and the accuracy of the classifier,
2. the intuitiveness of the actuating controller,
3. the response time, and
4. the online training of a classifier and its adaptability to
cope with pattern variations [10], [11], [12], [13], [14].
As we know, without the online/real-time adaptation a
control system could be faced with exponentially rising
error over a long-run operation, and its performance will
degrade. Momen et al. [13] stated that it is not clear whether
the previously reported myoelectric classifiers have realtime adaptation ability to deal with variations in myoelectric signals which come from physiological factors (for
example, sweating and fatigue, which exhibit gradual
1.
Published by the IEEE Computer Society
286
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changes) or physical factors (such as electrode displacement). Kato et al. [12] controlled an EMG prosthetic hand by
employing an adaptable neural network which can manage
data learning by examining the mapping to a training set of
data in real time. They claimed that their proposed system
could cope with gradual and drastic changes in the
mapping. Fukuda et al. [16] used the EMG entropy level
as a measure of the classifier input-output pairs’ validity.
They stated that if the developed EMG entropy was lower
than a predefined threshold, then the reliability of the
classified patterns could be high. Thus, the input-output
pairs could be added to the online training set of neural
networks while the oldest pairs were deleted from it.
1.2
Virtual Reality as Training Medium for
Interactive Interfacing
Research works in [48], [49], [50], [51], and [52] showed that if
a new interface differs significantly from the initial training
condition, then a new scheme in a mental model is formed to
lead to different synchronization patterns in the brain,
i.e., more errors and confusion. According to recent studies
[17], [37], Virtual Reality Environment (VRE) technology
provides adaptable and rich media to create conditions for
the assessment and training of motor deficits. Enhanced VRE
technology is currently being explored in prosthetic limb
training. It has been shown that learning in VRE can form a
robust mental model to perform other ADLs [38]. In addition,
VRE can enable its users to make mental leaps across distinct
conceptual domains which are especially important in the
initial training phase of using a myoelectric prosthesis.
1.3
Mental Workload, Level of Difficulty, and
Emotion
Mental workload can be defined as an intervening variable
similar to attention that modulates or indexes the tuning
between the demands of the environment and the capacity
of the operator (user) [26], [39]. This highlights the two main
parameters of workload: the capacity of operators and the
task demands made on them. The workload increases when
the user’s capacity decreases or the task demands increase.
Both the capacity and task demands are unfixed entities and
are affected by many factors. According to [39], an
interface’s operator can experience different levels of
workload depending on the task-demands. However, the
user’s performance does not necessarily decline when the
operator experiences a high workload. One can keep
performing on a maximum level by increasing effort.
Nonetheless, problems can arise when this effort is required
for a long period.
The physiological data to understand the effort from the
operator are used in various studies (e.g., [31], [32], [33]).
Specifically, electroencephalography signals have yielded a
reliable description of the cognitive state [17], [34]. The
Alpha range (8-13 Hz) of a frontal EEG (electroencephalography) signal can function as a moderator/mediator of the
user’s cognitive states and determine the emotional
responses and mental workload while performing a task
[40]. It represents the oscillations of postsynaptic potentials
in the nerocortex activity and is modulated by semantic
memory processes. It has also been shown that this subband
has a relationship with attention demands and mental states
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(for example, level of alertness, expectancy, mental relaxation, and satisfaction) during task performance [47].
Furthermore, Liu et al. suggested that the Alpha level
correlated significantly with the cognitive abilities to cope
with tasks [47]. The activity within the Alpha range may
be inversely related to underlying cortical processing since
decreases in Alpha tend to be observed when the underlying cortical systems engage in moderate to difficult tasks
[40]. Therefore, there is a negative correlation between brain
activity (mainly Alpha range) and performance indices
under a workload [40].
Matsunaga and Nakazawa [41] developed an adaptive
HMI to enhance the user’s satisfaction using an EEG signal
in a closed loop. They measured the satisfaction level by
employing Fast Fourier Transformations (FFT) to determine
the power spectrum of an EEG. They concluded that there
are two bands: alpha, which is proportional to satisfaction,
and beta, which is inversely proportional to satisfaction. In
addition, the right front is related to positive emotions,
while the left front is related to negative emotions.
The amplitude of alpha increases when the user becomes
more certain about the task and feels more satisfaction about
it. According to some studies, the statistical entropy could be
employed as a measure of the system complexity and the
degree of order/disorder of a signal, and it provides useful
information about the underlying dynamical process associated with the signal [30], [31], and [35]. The EEG entropies
correlate closely with cortical activity. For example, in
performing a task the EEG entropy increases in proportion
to the mental workload and level of difficulty [43], [44]. Thus,
one could assume that when a subject is burdened by a
normal mental workload, the degree of disorder of the alpha
subband is less than for a more complex/difficult task that
requires a greater mental workload.
In this study we focused on the initial training stages by
using a virtual myoelectric prosthesis. At these stages,
increasing the entropy of alpha wave reflects the level of
difficulty and mental workload within that stage. Assessing
and controlling this measure is an important process to
maintain the level of involvement and pleasure for the user
[56], [57]. Analyzing EEG signals revealed that there exist
direct associations between workload and level of pleasure
for a specific task [53]. It should be noted that task
performing at different levels of difficulty induces one of
three emotional states: boredom, engagement, and anxiety
[54], [55], [56], [57]. For example, since the skill increases,
the subject may switch from the engagement state to the
boredom state, or, in case of initial training for a new task, if
the task requires great mental workload, then it may be
difficult for the subject to cope with the task during a long
run, and consequentially reduce the level of engagement.
As a result, the entropy of the alpha subband can
be considered as an affective measure (cue) that mirrors
the mental workload, levels of difficulty, and , consequenly,
the user’s emotional state and can be used to enhance the
interaction level within an HMI.
1.4 Study Goal
An individual’s emotion can affect his or her performance
within a human-machine interface. Therefore, it would be a
key feature for an HMI to estimate or predict the individual’s
REZAZADEH ET AL.: CO-ADAPTIVE AND AFFECTIVE HUMAN-MACHINE INTERFACE FOR IMPROVING TRAINING PERFORMANCES OF...
287
Fig. 1. General block diagram of the proposed method and control unit as its core.
emotional state for improving service quality [45]. To solve
the mentioned shortcomings in the cognitive interaction of
prosthesis’ interface, we hypothesized that using the
subject’s emotional indices for updating the prosthesis
controller’s scheme within an interactive medium could
enhance the interface and consequently improve the user’s
performance. Thus, we designed and implemented a coadaptive and affective human-machine interface (caHMI) and
updated the interface control scheme using the user’s mental
states. The manipulating commands for controlling a virtual
forearm were extracted from the biceps and triceps activities
of a subject. Using a pair of electrodes placed on the frontal
facial region of a subject, the relative bioelectric signals were
recorded to explore the subject’s affective measures.
Here, we would like to clarify the relationship between
the mental workload, task demands, and performance. We
hypothesize that by employing the subject’s affective cues,
the system’s context awareness and interactivity will
increase. Thus, the usability of the HMI will be enhanced
compared to conventional HMIs, which will increase the
usability and performance of the interface.
2
SYSTEM DESIGN AND ARCHITECTURE
Fig. 1 shows the block diagram of the proposed co-adaptive
and affective HMI (caHMI) that consists of three units:
Virtual Forearm Manipulation (VFM), Affective Cues Extraction
(ACE), and the control unit. The virtual forearm is controlled
by user’s manipulating commands recorded from biceps
and triceps muscles using the VFM scheme. Meanwhile,
based on the ACE scheme, the control unit modifies and
updates the VFM’s inference parameters using the user’s
affective measures extracted from the bioelectric signals.
2.1 Site Selection and Placement of Electrodes
As illustrated in Fig. 1, three pairs of pregelled Ag/AgCl
electrodes were placed on the subject’s upper arm muscles
and the frontal region of the subject’s head in a differential
configuration to obtain the highest signal amplitude.
Channel 3: One pair of electrodes was placed on the
subject’s forehead region, close to the Fp1 and Fp2 regions in
the international 10-20 system [22]. As stated in Section 1.3,
this channel is responsible for extracting the affective
measures and cues based on the ACE scheme [18], [19],
[20], [21], [22] (see Section 2.6). It should be noted that the
interline of the electrodes of this channel is somehow
perpendicular to the frontalis muscle fibers. Thus, the effects
of the myoelectric signals that are generated during
frowning or pulling up the eyebrows are minimized on this
channel. In addition, the most dominant frequency band of
the EMG is above 30 Hz, which is about three times greater
than the dominant frequency range of the alpha subband. It
was found that the covarying effects of the EMG frequencies
at the sites where the alpha frequencies were recorded did
not alter the pattern of results, nor did the covarying
asymmetries in alpha band activity resulting from contractions of the frontalis and temporalis muscles. These findings
suggest that the asymmetries in the EMG band were unlikely
to have caused the observed Alpha asymmetries. In
addition, a facial EMG cannot be artifactually localized as
brain activation in functional imaging [46]. Thus, this
channel configuration was a good choice for recording
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alpha subband frequencies with low contamination from
facial electroencephalography signals.
2.2 Data Acquisition Setup and Participants
In this research, a Biopac system (MP100 model and ack100w
software version) [23] was used to acquire bioelectric-signals
and was connected to a PC (1.73 GHz, 2 GB RAM) for further
processing. The sampling frequency is selected at 1,000 Hz
and the amplifier gain is 5,000, respectively.
Sixteen volunteers participated in this study to validate
the experimental procedure and the robustness of the
proposed method. All of the subjects gave informed consent
to participate and the ethical guidelines were followed in
the conduct of the study.
.
.
A1-15: Fifteen male nonathletic and healthy adults,
aged 19-30 with no upper limb deficiencies. All of
the volunteers were from the School of Biomedical
Engineering, Azad University in Tehran, Iran.
D1: A 26-year old adult with the left forearm
amputated without previous experience on myoelectric control was recruited from the public. It was
particularly desirable to choose an amputee who
was not a powered prosthesis user because he would
most likely be unfamiliar with arm muscle control. It
is generally recognized that reliable EMG control
necessitates user training. Therefore, the lack of prior
training in our selected participant might present a
nontrivial challenge to our control method.
2.3 Offline Data Recording Protocol
In each recording session, the volunteer was asked to sit on
a comfortable chair. For a healthy subject, if he was righthanded, his left hand was selected to be used in the
experiment and vice versa. Then, the prompt forearm and
wrist were fixed using an adhesive strap to prevent
movements in the elbow and wrist joints. Thus, the
collected myoelectric signals from the subject’s biceps and
triceps muscles could be considered as the consequences of
isometric contractions. In addition, the amplitude of the
EMG signal was proportional to the force produced by the
muscle. It should be noted that for subject D1, due to the left
forearm amputation, his left arm was selected for recording
the signals.
Before each recording session, the volunteer was trained to
generate two different isometric myoelectric signals using his
biceps and triceps muscles. Then, he was asked to take a rest
and try to relax for a period of 5 minutes. After this period, the
quiescent bioelectric signals from all three data channels were
recorded for a period of 1 minute, while he was still resting.
These quiescent signals were used to determine the on-set
threshold to distinguish between the rest (no-action) and
active states of the EMG classifier and also determine the
baseline for estimating the mental workload. Then, the
volunteer was asked to perform one of the mentioned
isometric contractions moderately with respect to maximum
voluntary contraction level for each trial.
The recording period in each trial was started 1 s after
the beginning of the movement—to eliminate the transient
effect of the EMG—and ended right after 2 s from the
beginning of the recoding. After a 10 s rest, he was asked to
repeat the movement again. The above movement-rest task
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was cycled 10 times. The resting period was chosen
empirically to eliminate the fatigue effect during training.
For each subject, the recording session took about 10 minutes based on the above protocol.
2.4 Data Preprocessing
A value of 0.1 Hz was chosen as the low cutoff frequency of
the Butterworth filter to avoid motion artifacts, and a
narrow band-stop Butterworth filter (48-52 Hz) was also
used to eliminate the line noise and were applied to the raw
data. Then, the recorded data from Channels 1 and 2 were
passed through parallel Butterworth digital filter banks with
frequency characteristics from 30 to 450 Hz to obtain the
main power spectrum of EMG signals [10], [58]. These
signals were used to establish the physical interaction
between the virtual forearm and the user. Furthermore, a
band-pass filter (8-13 Hz) was employed on the raw data
from Channel 3 to select the EEG Alpha range.
2.5
Data Processing in Virtual Forearm
Manipulation (VFM) Unit
Recent studies [10], [13], [14], [15] have explored continuous
prosthesis control strategies using a variety of algorithms
for feature set extraction, dimensionality reduction, and
classifier architecting. In this section, the data processing
components in the VFM unit are described.
2.5.1 Data Segmentation
Because of the real-time approach, an adjacent segment
length plus the processing time for generating the classifier’s
commands should be equal to or less than 300 ms [10]. Thus,
by considering all of the above factors and referring to some
detailed studies, a nonoverlapped segment length of 256 ms
for Channels 1 and 2 was chosen in experiments [10].
2.5.2 Feature Selection and Onset Detection
In this study, by considering the simplicity of the RMS
extraction process and its accuracy, the RMS of EMG signals
ðRi Þ from Channels 1 and 2 (EXGi ) were calculated within
a nonoverlapping window of 256 ms [10]:
sffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffi
RT
2
0 EXGi dt
;
ð1Þ
Ri ¼ RMSðEXGi Þ ¼
T
i ¼ 1 or 2: Channel Number
T ¼ 256:
The onset value (RMST hri ) for each movement was
determined as the point when the RMS features were
greater than the average of the RMS of the quiescent signal
plus three times its standard deviation (std) [14]:
RMS T hri ¼ fRi 3 MeanðRMSðEXGQuiescent ÞÞ
þ 3 stdðRMSðEXGQuiescent ÞÞg:
ð2Þ
Then, the RMS features, which are greater than the
threshold, were normalized (Si ) using the same method
as in [16] and the RMS features less than threshold are
considered as “No Action”:
Si ¼
RMS T hri MeanðRMSðEXGQuiescent ÞÞ
:
K
i¼1 ðRMS T hri RMSðEXGQuiescent ÞÞ
ð3Þ
REZAZADEH ET AL.: CO-ADAPTIVE AND AFFECTIVE HUMAN-MACHINE INTERFACE FOR IMPROVING TRAINING PERFORMANCES OF...
Furthermore, to have a more separable feature space, all
the extracted features can be transformed to a nonlinear
simple feature space using a logarithm transform function
(log) to spread the concentrated data points while condensing the highly scattered points [13]:
Fi ¼ log ðSi Þ:
ð4Þ
2.5.3 Classification
In accord with the studies [18], [19], [24], [25], the inputoutput subtractive fuzzy clustering method (SFCM) was
chosen as the classification approach here to obtain a set of
initial rules for the fuzzy inference system. Then, an
Adaptive Neuro-Fuzzy Inference System (ANFIS) was
employed for adjusting the obtained inference system’s
parameters. ANFIS has shown its capabilities as a powerful
classifier in the movement classification area [27].
Here in this study, after performing the initial recording
session for each subject, the extracted features from trials
with the odd index numbers and even index numbers were
added to the SFCM inference system’s training and the
testing sets, respectively. Then, ANFIS was employed for
adjusting the obtained SFCM inference system’s parameters
because of the high training speed and robustness of this
combined method.
The obtained inference system is capable of discriminating forearm flexion and extension movements. The
above training procedure occurred only one time for the
offline recording data to obtain initial controller; however,
the same was applied in the online and continuous
classifier updating. It should be noted that, in the online
operation, the majority voting (MV) is applied as a
postprocessing method to manage excessive classified
output regarding continuous segmentation. Here, MV
includes the last and next mð¼ 10Þ-decisions for a given
point to generate a new decision.
2.6
Data Processing in Affective Cue Extraction
Unit
By considering the factors mentioned in Sections 1.3 and
2.4, the acquired data from channel 3 was passed through
an 8-13 Hz band-pass filter to select the EEG Alpha range.
The filtered data from Channel 3 was divided into
nonoverlapped time slots of 128 ms. Then, the logarithm
of energy entropy (HLogEn ) (hereafter, entropy or statistical
entropy) for each time slot is calculated by
HLogEn ¼
N
1
X
ðlog2 ðPi ðxÞÞÞ2 ;
ð5Þ
i¼0
where x is the alpha band data samples, N ¼ 128, and P ðxÞ
is the probability distribution function of x [31].
2.7 Online Adaptation in Control Unit
There are two critical considerations in the classifier online
adaptation: 1) the recognition and updating of valid training
data, and 2) applying the adaptation algorithm during operation.
Training data require clarification as to whether the
classified patterns coincide with the user’s intention.
Therefore, the input-output pairs of classifier must be
monitored, and their reliability should be examined continuously to update the training data. In addition, applying
289
an online adaptation algorithm to a classifier during
operation requires a distinguished method [10].
In this study, the control unit is the core of the proposed
HMI, and it modifies the inference system of VFM according
to the ACE’s outputs. The initial setup of the control unit is
achieved by deploying input-output data recorded in the
offline data recording protocol—and the same methods
described in Sections 2.4 and 2.5. In the online adaptation
phase, the control unit monitors the average HLogEn of the
Alpha range of a user within a predefined period (TTM: Time
to Monitor) during the experiment. Based on the discussion
in Sections 1.3 and 2.6, if the average entropy measure is
below the predefined threshold within the TTM period, then
the dimensional complexity and degree of disorder in the
alpha subband is low. Thus, it can be concluded that the user
has an affordable mental workload while performing the
requested task. Because the reduction of the mental workload of a user and an increase in performance are implied by
the HMI, the classifier’s performance (outputs) can be
considered to be reliable and valid. Then, Algorithm I (see
Fig. 2) is applied to the valid input-output pairs.
It is also very important to obtain the dynamics and
backgrounds of the input patterns of VFM and employ them
in the updating procedure of the control unit. Thus,
Algorithm I decides whether to save the input’s history by
calculating the euclidean distance between the old and new
input data. If the old inputs are within the predefined
euclidean distance from the new inputs and the outputs are
the same, then the old data will be appended into new inputoutput pairs. In general, the value for the valid distance is
determined by the accuracy needed for the task. The valid
distance value is chosen between 0.01 to 0.05 in the
normalized feature space. However, it should be mentioned
that appending old data to new ones may cause data
redundancy and requires more storage space. Because the
training time for the inference system increases in proportion to the size of the valid data set IP, the size of the data
should not be too large to cope with real-time constraints.
To resolve the data size problem an importance factor is
designated to each data in IP. After each TTM, the
importance factor is decayed exponentially by using the
forgetting rate (i.e., the new coming valid data have an
importance factor equal to 1, and it is reduced for the next
TTM period). The data in IP with a high importance factor are
chosen as the active set IPactive . The SFCM + ANFIS method is
then applied to IPactive to obtain a new fuzzy inference system
(FIS). If the new FIS outperforms the old FIS, it will be
substituted for the old FIS. This process will repeat for
the next TTM if the entropy level of Channel 3 meets the
described criteria (Fig. 3). It should be noted that there is a
tradeoff for selecting importance factor. If the forgetting rate
is high—which means the system forgets its background
(dynamics) easily—then the system cannot cope with the
situations in which the inputs have large dynamics. On the
other hand, the forgetting rate should not be selected too low,
which conducts a higher size of recorded data and larger
storage space. In experiments here, the forgetting factors
were set 2 0:4, which means the important factor of an
input-output pair is near zero after 12 TTMs.
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Fig. 2. Algorithm 1.
Fig. 3. Flowchart for the control unit online training. The initial training phase is performed only once on the offline data for obtaining the initial control
unit.
REZAZADEH ET AL.: CO-ADAPTIVE AND AFFECTIVE HUMAN-MACHINE INTERFACE FOR IMPROVING TRAINING PERFORMANCES OF...
291
Fig. 4. Snapshot of virtual forearm within virtual environment.
2.8 Designing Virtual Training Environment
An in-house virtual model composed of three rigid bodies—
the upper arm, forearm, and hand—was built using MAYA
software [32] based on Denavit-Hartenberg parameters and
Leva’s study [11]. The virtual forearm is able to mimic
forearm extension, flexion, supination, and pronation based on
its input commands. Furthermore, a virtual ball and basket
were also created and placed within the virtual environment, with their coordinates within the virtual environment
randomly set (Fig. 4).
When the coordinates of the end point of the virtual
forearm equal the ball’s coordinates, the ball will be attached
to the hand. Furthermore, when the hand that carries the
attached ball reaches the coordinates of the basket, the ball
will be released from the hand. The virtual forearm movement can be tuned to three different speed levels (slow,
normal, and fast). A slow speed level can emulate a heavy
prosthesis or load lifting task. A fast speed level can emulate
a light prosthesis or a situation where the amputee wants to
perform exercises to increase the dexterity of the upper arm
muscles without wearing the prosthesis.
2.9 Experimental Protocol
Prior to the online experiment, each participant was
required to read through prepared training materials. Each
participant was asked to use two different interfaces for
controlling the virtual forearm: ACE-off and ACE-on. In the
ACE-off interface, the control unit was not in the active
mode, which means the inference system was not modified
and updated according to Algorithm I. On the other hand,
in the ACE-on interface, the control unit was in the active
mode. In addition, to remove the influence of the learning
process as much as possible, the sequence of using the
interfaces was counter-balanced and the time interval
between the two experiments was set at two weeks.
2.9.1 Online Recording Protocol
The user was asked to participate in an online 60-minute
experiment protocol. Meanwhile, the bioelectric signals
from all of the data channels were recorded and processed
as described in the above sections. The 60-minute experimental scenario was as follows:
.
.
.
Moving the virtual forearm end point to the
coordinates of a ball.
The ball will be attached to the virtual hand if it stays
at the ball’s coordinates for 2 s.
Moving the virtual forearm accompanied by the ball
to the position of the basket.
Fig. 5. Amputee (top and bottom left photos) and healthy subjects
(bottom right) during task performance.
Release the ball by staying at the basket’s position
for 2 s.
Each time the user performed the above task properly
and gained a positive score, the corresponding completion
time was simultaneously recorded. Then, the ball and
basket positions were set randomly within the virtual
environment for the next trial. It should be noted that no
visual or auditory feedback about the obtained scores and
completion time was provided. The 60-minute experimental
period was divided into three 20-minute time slots and each
time slot had a different forearm movement speed. The
speed levels were set in the following order for a complete
60-minute experimental period: normal, slow, and fast.
Fig. 5 shows the healthy and amputee users performing the
experiments.
.
2.9.2 Performance Metrics
The overall quality of the interface was determined in terms
of the subject’s physical, affective, and self-report metrics:
Direct physical metrics.
Score: This measure showed how many times the
scenario was completed successfully by the user.
According to [48], this measure can reflect the
effectiveness of the user interface.
. Completion time: The average time from when the user
began the experimental scenario to when the scenario
was completed. This measure mirrors the user
interface efficiency [48].
. The average slope (changing rate) of the EMG entropy
from Channels 1 and 2: These measures were
calculated from the EMG signals recorded from
Channels 1 and 2 to investigate whether there was
any relation between the EMG entropy, alpha band
entropy, and obtained score.
Mental workload metrics. In the HMI area, a major goal of
work psychology is the analysis of task demands in order to
design interfaces and interaction schemes that bring about a
lower mental workload and higher efficiency and effectiveness. This in turn will lead to lower stress levels and a
decrease in the likelihood of errors.
.
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TABLE 1
Objective Performance Metrics Achieved by the Healthy Subjects under the ACE-On and ACE-Off States
.
.
3
Affective metric—The Average Slope of Alpha Subband
from Channel 3: As described in Section 1.3, this
objective measure can mirror the changes in mental
workload while performing a task.
Self-report metric: In this study, the NASA Task Load
Index [48, 49] was employed. The NASA TLX has six
metrics to assess mental workload (mental demand,
physical demand, temporal demand, performance,
effort, and frustration), and it was used to see
whether the users really liked the dynamically
adapting HMI and would be more likely to use it.
A score from 0 to 100 was assigned to each metric
after each of the experimental time slots (speed
levels). This evaluation was used for validating the
obtained objective physical and affective metrics.
EXPERIMENTAL RESULTS AND ANALYSIS
3.1 Evaluating Effect of Proposed Control Scheme
Table 1 shows the objective performance metrics achieved by
the healthy subjects under two different experimental
conditions: ACE-on and ACE-off. It is clear that by using
the affective measures to update the inference system, the
subjects achieved higher scores in the ACE-on (p-value <
0:001). In addition, the score and completion time were
highly correlated with each other (correlation coefficient ¼
r ¼ 0:93; p-value < 0:001) because the score increased in a
case where the subject could complete more tasks in a shorter
time. Furthermore, the obtained score and completion time
depended on the degree of muscular fatigue imposed by the
interface.
In a fatigued muscle, the fibers fire in a more synchronized way to compensate for the loss of muscle strength and
exert the force adequate to handle the task. Therefore, the
entropy in the fatigued muscle decreases. Table 1 shows that
the slope of EMG entropy reduction in the biceps and triceps
muscles are about 15 percent (average of all time slots) lower
in ACE-on in comparison with the ACE-off state. This means
that by using the affective control scheme, the degree of
muscular fatigue will be reduced.
As shown in Table 1, the slope of the EEG alpha range
entropy remained in the same range by using the affective
control scheme. However, in the ACE-off state, this slope
increased as the level of difficulty increased. The alpha
range entropy reduction (or retention) means the subject’s
brain worked in a more organized and less complex way
(see Section 1.3). In addition, the alpha band entropy is
negatively correlated with the obtained score during the
experiment (r ¼ 0:83; p-value < 0:05). Furthermore, despite the increasing slope of the EMG entropy during the
experiment, the slope of the alpha range entropy remained
the same as the ACE-on status. However, this phenomenon
did not occur when the affective control scheme had the
inactive status. In this case, the slope of the alpha band
increased simultaneously with muscular fatigue.
Table 2 shows the performance metrics for subject D1.
The same trend as found in Table 1 can be seen in this table.
The performance metrics for the ACE-on status are better
REZAZADEH ET AL.: CO-ADAPTIVE AND AFFECTIVE HUMAN-MACHINE INTERFACE FOR IMPROVING TRAINING PERFORMANCES OF...
293
TABLE 2
Performance Metrics for Subject D1
than those for the ACE-off status. The results show that
leaving the affective control scheme leads to an increase in
the mental load during the experiment period. Therefore,
the user had to exert more mental and physical effort to
control and manipulate the virtual forearm, which led to
muscular fatigue and a low score.
Fig. 6 shows the Alpha band entropy and EMG entropy
from Channels 1 and 2 within three TTM periods (20 minute)
for subject D1 in the normal speed level and ACE-on state.
The slope of the Alpha band entropy was higher at the
beginning of the experiment, and it decreased after time
passed. Moreover, the obtained score increased from 98 to
104 during this period, which means the subject gained more
skill with the task and VRE. In addition, when evaluating the
other subjects, similar results were achieved.
According to the feedback from the questionnaires, we
obtained the results above. This is probably because the
participant was not relaxed but was nervous at the beginning
of the experiment since he was unfamiliar with the
experimental conditions. However, as time passed, the
participant felt more relaxed as he adapted to the experiment. It should be noted that this condition could be
experienced in the daily life of a prosthesis user who is
trying to use and adapt to a real prosthesis.
3.2
Evaluating Robustness of Proposed Control
Scheme
To evaluate the robustness of the proposed classifier, each
of the participants was asked to perform a protocol similar
to that in Section 2.3 right after the 60-minute experimental
period. The discrimination ratios for the classifier were
obtained according to Table 3. It shows that for the healthy
subjects, the average discriminating power of the stagnant
classifier dropped 13.3 percent compared to a 2.2 percent
drop for the adaptable classifier. Similar results were
achieved for subject D1, where the discrimination ratio
reductions were 15.9 and 1.6 percent for the nonadaptable
and adaptable classifiers, respectively. This is a very
important outcome which shows the robustness of the
Fig. 6. Affective and physical performance measures from subject D1 during normal speed level task.
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JULY-SEPTEMBER 2012
TABLE 3
Average Discrimination Rations of the Classifier at the Start and End of the Experiment
* Discrimination ratio = number of correct discriminated movements/total number of movements.
proposed control scheme despite variations in the myoelectric signals over the whole experiment period. It should
be noted that subject D1 had some minor difficulties at the
beginning in generating two different commands. Thus, the
discriminating ratios of the classifier were low in comparison with the healthy subjects.
3.3
Evaluating Mental Workload and Usability of
Proposed Method
A conclusion about the performance of the proposed control
scheme could not be reached unless the subjects’ self-reports
correlated with the objective performance metrics. Thus, the
self-report ratings of subjects were completed to see whether
the users really liked the dynamically adapting version more
and would be more likely to use it (allowing for the fact that
they must wear additional sensors, of course). Table 4 shows
the results of the completed questionnaires for all of the
participants. It is clear that the self-report metrics in the ACEon condition outperformed the ACE-off for all of the time
slots (p-value < 0:001). Table 4 also reveals that for the slow
speed time slot, the self-report bands for the performance,
temporal, mental, and physical demands are lower than the
other time slots. Thus, this slot of the experiment was more
difficult than the other time slots for all of the subjects.
Furthermore, the subjects were asked whether the
proposed control scheme decreased the HMI usability by
TABLE 4
Results of the Completed Questionnaires for All of the Participants
* p-value < 0:001.
REZAZADEH ET AL.: CO-ADAPTIVE AND AFFECTIVE HUMAN-MACHINE INTERFACE FOR IMPROVING TRAINING PERFORMANCES OF...
adding additional forehead electrodes. Only one healthy
subject complained about attaching these electrodes to his
forehead. However, the rest of the participants (including
D1) preferred to wear this electrode pair to gain better
performance results.
The Pearson correlation test was conducted on the
experimental results to explore whether there was any
correlation between the self-report metrics and objective
performance metrics. The results show that the self-report
performance metrics and the obtained scores were highly
correlated (r > 0:9; p-value < 0:01). The same trends were
also found for the task temporal demands and task completion time (r > 0:9; p-value < 0:01), task physical demands and
muscular fatigue (r > 0:84; p-value < 0:05), and the task
mental demand and slope of the alpha band entropy
(r > 0:9; p-value < 0:01). Thus, the results reveal that the
proposed user interface enhances both the subjective and
objective performance metrics.
4
DISCUSSION
To explore the effect of the affective control scheme on the
subjective and objective performance metrics, the abovementioned experiments were performed using 16 subjects
based on the described protocol. It was found that a high
correlation between the subjective and objective measures
exists. When the control scheme was in the active state (ACEon), the direct physical and affective measures were superior
to those when the control scheme was inactive (ACE-off). It
was found that the increasing rate for the alpha subband
entropy was slow with ACE-on. This indicates that despite
changes in the nature of the EMG signal caused by physical
fatigue, the subject could still handle the requested tasks. The
completed questionnaires and obtained scores emphasized
this fact.
According to the obtained results, the proposed method
can retain or decrease the instantaneous and cumulative
mental workload, prevent the reduction of temporal stability,
and increase the interface’s usability. As a result, the user (his
brain and muscles) achieves more skill and dexterity in the
experimental period, which could prevent muscle fatigue
because untrained muscle is highly fatigable and shows
faster contractile speeds [36]. Because, in the ACE-off state,
the control scheme could not be adapted to the user’s physical
and emotional changes over time, the subject’s mental
workload was higher in comparison to the ACE-on state.
The experimental results for subject D1 also showed that
using the proposed method has benefits over conventional
systems (without affective feedback). Furthermore, the
outcomes could be used as a proxy for the potential
application for users with disabilities. The proposed system
was tested for different monitoring periods (TTM) in order
to explore a suitable range of pacing time for adaptation. To
cope with variability in the environment, TTM should be
within the intermediate range. However, as a general
guideline, the TTM period should be selected according to
context changes over time (the dynamics of the environment), the experimental protocol, and the maximum
admissible accumulated delay.
In a nonadaptable control scheme, the performance of
the system is only related to the classifier’s accuracy. Thus,
295
to cope with input signal variations, designing a control
algorithm with complex classification methods is inevitable.
However, in our control scheme, the system retains its
robustness and accuracy while providing more usability for
its user by employing a simple heuristic, rather than a
complex processing algorithm. Moreover, it reduces the
need for subject retraining or data recollection.
It should be mentioned that in any interface the user
continuously tries to adapt to changes in the working
space workload while performing the requested task. In
the proposed method, the designed controller employs the
physiological reaction of the user’s behavior to reduce the
mental workload. Thus, there are two adaptive subsystems
that work in a counterproductive way [35].
5
CONCLUSION AND FUTURE WORK
This paper presents a real-time and adaptable human
machine interface for controlling a virtual forearm based on
the user’s affective states. The proposed HMI attempts to
adapt itself to its user’s affective status while the user is
trying to undertake the experiment. It is a mixed initiative
adaptation by which the control unit collaborates with the
user. The machine changes the user’s alpha subband
complexity by providing modifying itself to meet the metal
and physical states of a user. In addition, the user modifies
the classifier’s inference system by Algorithm 1, in which
the updating criteria is selected by the user’s alpha band
entropy. Thus, this bidirectional modification (co-adaptation) brings some advantages, such as:
1.
2.
3.
Enhancing the system’s ecology and context awareness: The extracted mental states are correlated with
the subject’s emotional status and the physical
performance metrics (obtained score, completion
time) during the experimental period. Thus, the
extracted cues can reveal the user’s emotion about
the task (affective cues). By passing the affective cues
to the interface, the interface’s awareness of the
user’s conditions (mental and physical) is enhanced.
The user is also aware of the virtual forearm status
through the visual feedback. The visualization of the
movement may increase the perceptual brain process, facilitate the motor activity, and may optimally
induce cortical plasticity [50], [51], [52] and functional recovery in disabled patients. The bidirectional information flow within the interface
improves the context awareness of the entire system
(user, virtual forearm, and environment).
Co-adaptive HMI: The proposed HMI can be adapted
to its user’s affective states by employing the realtime heuristic and mixed initiative algorithm. In
addition, the user’s adaptation to the virtual forehand can also be facilitated. Thus, the two parties are
collaborating and interacting mutually.
Increasing the usability: The classifier accuracy is
increased or retained as a result of the intuitive
interaction between the user and machine (control
unit). Consequently, higher performance measures
are achieved in comparison to a conventional control
methodology. Thus, the user’s mental workload is
296
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING,
reduced, and therefore can retain control of the
virtual prosthesis for a longer period of time.
In addition, based on the obtained results and the
completed questionnaires, it is clear that the proposed
control scheme improves the functionality of the HMI by
allowing the user to function effectively as a central part of
the interface and decreasing the needed mental workload
for performing the task. In future work, the research will be
expanded to more complex virtual environments, different
tasks for motor skill empowering, and more subjects with
disabilities. In addition, an error-related potential (ERP)
approach will be deployed in the control scheme to make
the system more flexible and robust to cope with nonroutine tasks and situations.
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297
Iman Mohammad Rezazadeh received the PhD
degree in biomedical engineering from Science
and Research Branch, Islamic Azad University
(SRIAU), Tehran, Iran in 2011. He is now a
postdoctoral scholar at the Center for Mind and
Brain of the University of California, Davis (UCD)
and working on multisensory integration in brain
during its stimulation. He is also a faculty member
and researcher in the Department of Biomedical
Engineering in SRIAU. His current research
interests include designing co-adaptive human-machine interfaces,
understanding brain complexity, emotional intelligence and affective
computing, cyber collaboration, and virtual reality.
Mohammad Firoozabadi received the BSc
degree in electronics engineering from the
University of Tabriz, in 1987, the MSc degree
in electronics engineering from Amir-Kabir University of Technology, Tehran, in 1991, and the
PhD degree in electrical engineering (biomedical
engineering) from Tarbiat Modares University,
Tehran, Iran, in 1997. His research and teaching
interests include theory and application of
bioelectromagnetics, human-machine interaction, bioelectric phenomena and electrophysiology, bioinstrumentation,
and biological signal processing. He serves as a professor of biomedical
engineering and the head of the Biomedical Informatics Department at
Tarbiat Modares University, and as the president of the Iranian Society
of Biomedical Engineering. He has published more than 260 papers in
peer reviewed journals and international conferences. He was a
research deputy dean on the Medical Sciences Faculty from 20092011, the manager of the Apllied Research Office (1997-2005), and the
head of the Medical Physics Department (2008-2010) at Tarbiat
Modares University. He has received many awards, including the Razie
second rank prize of “Invention, Innovation, Novation Group” from the
Iranian National Research Center of Medical Sciences (NRCMS) for
“design and implementation of isolated heart pacing, data logger, and
the signals analyzer system” in 2004.
Huosheng Hu is a professor in the School of
Computer Science and Electronic Engineering
at the University of Essex, United Kingdom,
leading the Robotics Research Group. His
research interests include behavior-based robotics, human-robot interaction, service robots,
embedded systems, data fusion, learning algorithms, mechatronics, and pervasive computing.
He has published more than 360 papers in
journals, books, and conference proceedings in
these areas, and received a number of best paper awards. He has
been a program chair or a member of the advisory/organizing
committee for many international conferences such as IEEE ICRA,
IROS, ICMA, ROBIO, ICIA, ICAL, and IASTED RA, CA, CI
conferences. He currently serves as the editor-in-chief for the
International Journal of Automation and Computing and as executive
editor for the International Journal of Mechatronics and Automation. He
is a founding member of the IEEE Robotics & Automation Society
Technical Committee on Networked Robots, a fellow of IET and the
InstMC, and a senior member of the IEEE and ACM.
S. Mohammad Reza Hashemi Golpayegani
received the BS degree in electrical engineering from Amir-Kabir University of Technology,
Tehran, in 1968, the MS degree in electrical
engineering from the University of Dayton in
1973, and the PhD degree in biomedical
engineering from the Ohio State University in
1976. He has published more than 70 scientific
papers in journals, books, and conference
proceedings in the areas of control system
theory, biomedical engineering, and chaos. He is a full professor of
biomedical engineering at Amir-Kabir University of Technology. He has
been recognized with the most prestigious rank for outstanding Iranian
professors—the long-lasting scientific faces “Chehreyeh Mandegar”—
in 2005. His current research interests include nonlinear dynamics and
chaos, cybernetic, and complex systems.