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Correct interpretation of lost monuments is something really craved from an archaeological point of view but most of the time it is also very hard to obtain. In recent years, Virtual Archaeology and 3D modelling are providing valid instruments to facilitate the comprehension of ancient scenarios, and new input to investigate different aspects of the past. A new methodology is presented in this paper in order to achieve a high reliability of reconstruction of architectural elements of the large Roman theatre of Gortyn in Crete, through 3D visibility analysis. Resumen: La correcta interpretación de los monumentos perdidos es algo realmente anhelado desde un punto de vista arqueológico, pero difícil de obtener en la mayoría de los casos. Desde hace unos años la Arqueología Virtual y el modelado 3D se consideran instrumentos válidos para facilitar la comprensión de los escenarios antiguos, permitiendo investigar aspectos diferentes del pasado. En este artículo se presenta una nueva metodología para conseguir una elevada fiabilidad en la reconstrucción de los elementos arquitectónicos del gran teatro Romano de Gortina, en Creta, por medio del análisis de la visibilidad en 3D. Palabras clave: análisis de visibilidad en 3D, modelado 3D, Arqueología virtual, teatro Romano, Gortina, Creta.
With the diffusion of virtual archaeology, many projects in the field of cultural heritage attempt to virtually reconstruct historical buildings of different types. Unfortunately, some of these three-dimensional (3D) reconstructions still have as principal aim to impress the external users, while the correct interpretation of the buildings modeled is much more important in the domain of archaeological research. Still more critical is the situation when we have to encounter a reconstruction of a monument which is not visible anymore, or which consists only of few architectural remains. The main purpose of this paper is to introduce an innovative methodology to verify hypothetical scenarios of 3D architectural reconstructions, specifically for ancient theatres. In very recent time 3D visibility analysis applied to archaeological context using ArcGIS has been developed, in particular about social-urban studies. In this paper, visibility analysis in 3D contexts is used as an additional instrument to correctly reconstruct architectural elements of the large Roman theatre of Gortyn, in Crete. The results indicate that the level of visibility of the stage, and consequently of the presumed actors, from some of the more representative sectors of the cavea, is of crucial importance for leading to a right reconstruction model of the theatre. Resumen: Con la difusión de la arqueología virtual, muchos proyectos en el campo del patrimonio cultural intentan reconstruir edificios históricos de varios tipos. Desafortunadamente, algunas de estas reconstrucciones 3D tienen todavía como principal objetivo impresionar al/a la usuario/a, cuando la correcta interpretación de los monumentos modelados es mucho más importante en el campo de la arqueología. La situación es aún más crucial cuando tenemos que reconstruir algo que ya no es visible, o de lo que hay solo unos pocos restos. Por esta razón, el principal propósito de este artículo es presentar una metodología innovadora para verificar escenarios hipotéticos de reconstrucciones arquitectónicas en 3D, específicamente de teatros antiguos. Recientemente, el análisis de la visibilidad en 3D utilizando ArcGis ha sido aplicado al contexto arqueológico, en particular a estudios socio-urbanos. En este artículo, el análisis de la visibilidad en contextos 3D se usa como un instrumento adicional que reconstruye correctamente elementos arquitectónicos del gran teatro Romano de Gortina, en Creta. Los resultados muestran que el nivel de visibilidad de la plataforma, y consiguientemente de los supuestos actores, desde algunos de los sectores más representativos de la cavea, es de crucial importancia para conseguir la reconstrucción del modelo más correcto del teatro. Palabras clave: análisis de la visibilidad en 3D, modelado 3D, arqueología virtual, teatro Romano, Gortina, Creta
2014
3D Virtual Models are the future of the representation of the existing and destroyed architectural heritage. The term reconstruction defines the rebuilding of a monument to its state at the time of its history chosen for that particular representation. In recent years the evolution of the technology, has contributed significantly in many aspects of the field of cultural heritage preservation and recording. Techniques like digital image processing, digital orthophoto production, terrestrial laser scanning and 3D model processing have enabled the production of such alternative products. In this paper two characteristic cases of 3D virtual reconstruction of non-existing monuments are presented: The Middle Stoa in the Athens Agora and the Church of San Prudencio's Monastery in Spain. All data collected were evaluated and used appropriately for the final products. It is evident that the data collected do not all belong to the target periods and not all the data necessary to built up the models are available today. Therefore, one needs to carefully select the data corresponding to the period of study and complete them with suitable hypotheses. It is imperative that both tasks must be done in collaboration with archaeologists and architects. In this context a data hierarchy was developed, based on their reliability and correctness. The data were categorized for their reliability after careful evaluation their accuracy depending on the source. In this paper a 'Reliability' matrix for creation of digital models for cultural heritage research is presented. Sometimes the data appear in more than one source; in this case they must be checked for correspondence. All different sources should be evaluated and used accordingly for the final product. The procedures followed are briefly described and the results are presented and assessed for their reliability and usefulness.
Virtual Archaeology Review, 2020
Highlights: Use of contemporary digital methods for the 3D geometric documentation of complex burial structures. Interdisciplinary approach for the implementation of digital techniques for 3D modelling, including 3D terrestrial laser scanning and image-based modelling. Implementation of virtual anastylosis by archaeologists using the 3D models and suitable software. Abstract: Archaeological restoration of monuments is a practice requiring extreme caution and thorough study. Archaeologists and conservation experts are very reluctant to proceed to restoration and indeed to reconstruction actions without detailed consultation and thought. Nowadays, anastylosis executed on the real object is practically prohibited. Contemporary technologies have provided archaeologists and other conservation experts with the tools to embark on virtual restorations or anastyloses, thus testing various alternatives without physical intervention on the monument itself. In this way, the values of the monuments are respected according to international conventions. In this paper, two such examples of virtual archaeological anastyloses of two important Macedonian tombs in northern Greece are presented. The anastyloses were performed on three-dimensional (3D) models which have been produced using modern digital 3D documentation techniques, such as image-based modelling and terrestrial laser scanning. The reader is introduced to the history and importance-as well as the peculiarities-of the Macedonian tombs. In addition, the two tombs are described in detail mainly from an archaeological point of view The process of field data acquisition and processing to produce the 3D models are described. Simple and more or less standard methods were employed in acquiring the raw data. Processing was carried out using commercial software. The resulting 3D models and other documentation products are assessed for their accuracy and completeness. The decisions for the virtual anastylosis are explained in detail and the actual process is also described. The restored monuments are presented and evaluated by the conservation experts. Thus, it is shown how important virtual anastylosis of monuments is to archaeological researchers, as it enables them to conduct in-depth studies, without actually tampering with the monuments themselves. Digital 3D models are contributing to many disciplines, especially in archaeology, as they enable a wider audience to easily access both archaeological and geometric information as well as offering a high degree of interaction possibilities to the user. Resumen: La restauración arqueológica de monumentos es una práctica que requiere extrema precaución y un estudio exhaustivo. Los arqueólogos y expertos en conservación son muy reacios a proceder a la restauración y, de hecho, a las acciones de reconstrucción sin una consulta detallada y reflexión. Hoy en día, la ejecución de anastilosis sobre el objeto real está prácticamente prohibida. Las tecnologías contemporáneas han proporcionado las herramientas a los arqueólogos y otros expertos en conservación para embarcarse en restauraciones virtuales o anastilosis, probando así varias alternativas sin intervención física en el monumento. De esta manera, los valores de los monumentos se respetan de acuerdo a las convenciones internacionales. En este artículo, se presentan dos ejemplos de anastilosis arqueológicas virtuales de dos tumbas macedonias importantes en el norte de Grecia. Las anastilosis se realizaron en los modelos tridimensionales (3D) que se han producido empleando técnicas modernas de documentación digital en 3D, como el modelado basado en imágenes y el escaneo láser terrestre. Se introduce al lector a la historia y la importancia-así como a las peculiaridades-de las tumbas macedonias. Además, las dos tumbas se describen en detalle desde un punto de vista arqueológico principalmente. Se describe el proceso de toma y procesamiento de datos de campo para producir los modelos 3D. Se emplearon métodos simples y más o menos estándar en la toma de datos crudos. El procesamiento se llevó a cabo utilizando software comercial. Los modelos 3D resultantes y otros productos de documentación se evalúan a partir de su precisión e integridad. Se explican en detalle las decisiones de la anastilosis virtual y también se STAMPOULOGLOU et al., 2020 Virtual Archaeology Review, 11(22): In-press, 2020 2 describe el proceso real. Los monumentos restaurados se presentan y evaluan por los expertos en conservación. Por lo tanto, se muestra cuán importante es la anastilosis virtual de los monumentos para la investigación arqueológica, ya que les permite estudiar los monumentos en profundidad, sin alterar realmente los monumentos mismos. Los modelos digitales en 3D están contribuyendo a muchas disciplinas, especialmente en arqueología en tanto que permiten un fácil acceso a la información arqueológica y geométrica a una audiencia mayor, y altas posibilidades de interacción con el usuario. Palabras clave: documentación 3D; modelado basado en imágenes; escaneado láser terrestre; anastilosis virtual
Virtual Archaeology. Proceedings of the International Forum held at the State Hermitage Museum 28-30 May 2018, 2018
Вестник АлтГПА: Музееведение и сохранение историко-культурного наследия / Vestnik of Altai State Pedagogical Academy: Museology and Preservation of Historical and Cultural Heritage, 2014
The article covers the issues of computer three-dimensional modeling in cultural heritage. On the basis of interdisciplinary approach the author analyzes ways of virtual reconstruction of architectural objects and program computer means of three-dimensional modeling allowing to visualize the entire shape of cultural landscape, as forms of description of cultural-natural objects of heritage. Here is shown the author's complex technique of virtual reconstruction monuments of ecclesiastical history and architecture of the south of Western Siberia, which were partially or completely lost.
The research presented in this chapter demonstrates the fruitful combination of interdisciplinary and multisensory approaches in the field of archaeology. Several disciplines, such as architecture, archaeology, computer science, acoustics and geophysics, cooperated to obtain new data and to elaborate new hypotheses about the original structure of the Roman theatres in Crete. All the information available about these monuments (such as ancient drawings, descriptions of travellers, plans, archaeological reports, aerial pictures and geophysical anomalies) were the basis to hypothesise their original architecture, together with the support of comparisons with well-preserved Roman theatres and with Vitruvius' proportions. These reconstructive hypotheses were visualised by 3D models and their accuracy was verified through a new methodology that sees the application of 3D visibility analysis and virtual acoustics analysis. The 3D visibility analysis was useful to verify the level of visibility of the stage by the spectators in the seating area. The virtual acoustics analysis was used to obtain quantitative values of acoustic parameters helpful to judge the acoustic quality of the 3D reconstructions. The auralisation was also carried out to attain a subjective parameter about acoustic perception. In particular, by 3D visibility analysis and virtual acoustics analysis, it is possible to verify the reliability and the accuracy of hypothetical reconstructions, assuming that every spectator was able to watch the stage and able to listen and to comprehend any performance. The case study presented here is the theatre at the acropolis of Gortyna. Two different 3D reconstructions were tested and it has resulted that the 3D model of the theatre which maintains some Greek characteristics is the most reliable one. This approach made it possible to obtain data that could not be obtained otherwise, as well as raising new questions and opening up new perspectives. Keywords Roman theatres • 3D visibility analysis • Virtual acoustics analysis • Gortyna
In recent years various methods of visibility analysis have been applied to investigate human engagement, experience and socialisation within historic and prehistoric ’natural’ and built environments. On many occasions these approaches appear to be either extremely limited or wholly inadequate for the interpretation of complex built structures and building interiors because they do not fully model the three-dimensional geometry of such spaces. This paper briefly reviews computational approaches to visual analysis that have been previously applied in archaeological research, and then goes on to introduce a new analytical technique that uses fully 3D reconstructions of past environments. This method integrates common functionalities of 3D modelling software and Geographic Information Systems (GIS), essentially permitting viewshed analysis to be performed upon objects of any form and shape modelled in 3D. We argue that the proposed methodology can generate new data and encourage fresh lines of enquiry in the study of extant and partially preserved historic and prehistoric built structures in a variety of contexts, ranging from building interiors and townscapes to landscapes. The potential of the method is illustrated by applying the suggested analysis to explore visual perception issues associated with the urban remains of Late Bronze Age Akrotiri (Thera, Greece).
2016
The aim of the present work is to introduce an innovative framework for employing 3D-GIS as an exploratory platform to perform visual analysis. Such a methodology is aimed at detecting patterns of visibility to simulate the past human perception of specific categories of artifacts placed inside a virtually reconstructed three-dimensional space. As a case study, the house of Caecilius Iucundus in Pompeii (regio V, insula 1, entrances 23 and 26) was chosen and two media of visual communication, a painting and a graffito were tested to make an assessment of their visual impact on hypothetical observers. The approach consists of a vector-based line-of-sight (LOS) analysis, now available as an integral component of the 3D-analyst toolkit of the ESRI ArcGIS 10.x software package. This toolkit allowed us to perform the entire process inside a GIS environment, without splitting the tasks among different software platforms. It was thus possible to detect a significant difference in terms of visibility among the observed objects.
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