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High School Computer Gameplay and Social Media Use: Influence on CS Identity and CS Career Interests in College

Published: 06 March 2023 Publication History

Abstract

Computer gameplay and social media are two widespread forms of entertainment in the digital age. Currently, there is little evidence to support that leisure-time digital consumption is associated with computer science (CS) affinity. Female students generally spend less time on gaming and more time on social media than male students, so a gender comparison perspective is helpful. Using a national sample of 10,197 U.S. college students in introductory CS courses, we found that frequent computer gameplay was strongly associated with a CS career interest for both male and female students. Yet, increased social media use predicted a higher CS career interest for female students but a lower interest in male students.

Supplementary Material

MP4 File (991-poster_High_School_Computeplay_and_Social_Media_Use_Influence_On_CS_Identity_and_CS_Career_Interests.mp4)
In this presentation, we discuss a quantitative analysis on the influence of daily social media use and computer gameplay in high school on CS identity and CS career interests at the beginning of college. We used a national sample of 10,197 U.S. college students across 118 higher education institutions.

References

[1]
Anderson, M., & Jiang, J., (2018, May 31). Teens, Social Media and Technology 2018. Pew Research Center. https://www.pewresearch.org/internet/2018/05/31/teens-social-media-technology-2018/
[2]
Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T., (2010). Students' perceptions about the use of video games in the classroom. Computers & Education, 54(4), 1145--1156. https://doi.org/10.1016/j.compedu.2009.10.022
[3]
Stolaki, A., & Economides, A. A. (2018). The Creativity Challenge Game: An educational intervention for creativity enhancement with the integration of Information and Communication Technologies (ICTs). Computers & Education, 123, 195--211. https://doi.org/10.1016/j.compedu.2018.05.009

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  1. High School Computer Gameplay and Social Media Use: Influence on CS Identity and CS Career Interests in College

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    cover image ACM Conferences
    SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2
    March 2023
    1481 pages
    ISBN:9781450394338
    DOI:10.1145/3545947
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 06 March 2023

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    Author Tags

    1. computer games
    2. computer science identity
    3. social media, computer science education

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    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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