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Machine Interpretation of Sketched Documents

Published: 29 September 2020 Publication History

Abstract

Sketches and drawings have an integral role in the communication of ideas and form concepts. In this tutorial we focus on the use of sketches in the design and manufacturing process. Here, the drawing adapts from an initial, rough concept sketch to precise machine-drawings. While several computer-aided design tools exist which support the use of different drawings, the abmiguity that is typically associated with initial sketches often means that the initial concept sketch needs to be redrawn according to the specific interfaces used within these systems. This tutorial discusses the challenges that exist in the interpretation of sketches and presents drawing interpretation techniques that address some of these challenges.

References

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A. Bartolo, P. Farrugia, K. Camilleri, and J. Borg. 2008. A Profile-driven Sketching Interface for Pen-and-Paper Sketches. In VL/HCC Workshop: Sketch tools for diagramming.
[2]
E. Pérez Dorta and A. Lesage. 2008. The ideation gap: hybrid tools, design flow and practice. Design Studies. Design Studies 2, 29 (2008), 121--141.
[3]
P. Kruizinga, N. Petkov, and S. E. Grigorescu. 1999. Comparison of texture features based on Gabor filters. In Proceedings of the 10th International Conference on Image Analysis and Processing.
[4]
A. Y. C. Nee, S. K. Ong, G. Chryssolouris, and D. Mourtzis. 2012. Augmented Reality Applications in Design and Manufacturing. CIRP Annals (2012).
[5]
Edgar Simo-Serra, Satoshi Iizuka, Kazuma Sasaki, and Hiroshi Ishikawa. 2016. Learning to Simplify: Fully Convolutional Networks for Rough Sketch Cleanup. ACM Trans. Graph. 35, 4, Article 121 (July 2016), 11 pages. https://doi.org/10.1145/2897824.2925972
[6]
F. Thomas and O.Johnston. 1995. The Illusion of Life: Disney Animation. Hyperion.
[7]
B. Tversky. 2002. What Do Sketches Say About Thinking. In AAAI Spring Symposium, Sketch Understanding Workshop. 148--151.
[8]
M. Xin, E. Sharlin, and M. Costa Sousa. 2005. Napkin Sketch: Handheld Mixed Reality 3D Sketching. In ACM Symposium on Virtual Reality Software and Technology. 223--226. https://doi.org/10.1145/1450579.1450627

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Published In

cover image ACM Conferences
DocEng '20: Proceedings of the ACM Symposium on Document Engineering 2020
September 2020
130 pages
ISBN:9781450380003
DOI:10.1145/3395027
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 September 2020

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Author Tags

  1. Deep Learning
  2. Gabor Filters
  3. Over-sketching
  4. Sketch-interaction

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  • Tutorial
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  • Refereed limited

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DocEng '20
Sponsor:
DocEng '20: ACM Symposium on Document Engineering 2020
September 29 - October 1, 2020
CA, Virtual Event, USA

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Overall Acceptance Rate 194 of 564 submissions, 34%

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