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Authorable augmented reality instructions for assistance and training in work environments

Published: 26 November 2019 Publication History

Abstract

Augmented Reality (AR) is a promising technology for assistance and training in work environments, as it can provide instructions and feedback contextualised. Not only, but especially impaired workers can benefit from this technology. While previous work mostly focused on using AR to assist or train specific predefined tasks, "general purpose" AR applications, that can be used to intuitively author new tasks at run-time, are widely missing.
The contribution of this work is twofold: First we develop an AR authoring tool on the Microsoft HoloLens in combination with a Smartphone as an additional controller following considerations based on related work, guidelines and focus group interviews. Then, we evaluate the usability of the authoring tool itself and the produced AR instructions on a qualitative level in realistic scenarios and gather feedback. As the results reveal a positive reception, we discuss authorable AR as a viable form of AR assistance or training in work environments.

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    cover image ACM Other conferences
    MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia
    November 2019
    462 pages
    ISBN:9781450376242
    DOI:10.1145/3365610
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 26 November 2019

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    Author Tags

    1. annotation
    2. assistance
    3. augmented reality
    4. authoring
    5. cognitive impairments
    6. mixed reality
    7. training

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