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A Spaced, Interleaved Retrieval Practice Tool that is Motivating and Effective

Published: 30 July 2019 Publication History

Abstract

Retrieval practice, spacing, and interleaving are known to enhance long-term learning and transfer, but reduce short-term performance. It can be difficult to get both students and instructors to use these techniques since they perceive them as impeding initial student learning. We leveraged user experience design and research techniques, including survey and participant observation, to improve the design of a practice tool during a semester of use in a large introductory Python programming course. In this paper, we describe the design features that made the tool effective for learning as well as motivating. These include requiring spacing by giving credit for each day that a student answered a minimum number of questions, adapting a spaced repetition algorithm to schedule topics rather than specific questions, providing a visual representation of the evolving schedule in order to support meta-cognition, and providing several gameful design elements. To assess effectiveness, we estimated a regression model: each hour spent using the practice tool over the course of a semester was associated with an increase in final exam grades of 1.04%, even after controlling for many potential confounds. To assess motivation, we report on the amount of practice tool use: 62 of the 193 students (32%) voluntarily used the tool more than the required 45 days. This provides evidence that the design of the tool successfully overcame the typically negative perceptions of retrieval practice, spacing, and interleaving.

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cover image ACM Conferences
ICER '19: Proceedings of the 2019 ACM Conference on International Computing Education Research
July 2019
375 pages
ISBN:9781450361859
DOI:10.1145/3291279
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 30 July 2019

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Author Tags

  1. desirable difficulties
  2. gameful design
  3. interleaving
  4. introductory programming
  5. procrastination
  6. retrieval practice
  7. spacing
  8. speed

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ICER '19 Paper Acceptance Rate 28 of 137 submissions, 20%;
Overall Acceptance Rate 189 of 803 submissions, 24%

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