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Secret Lives of Data Publics: Mixed Reality Smart City Interfaces

Published: 20 April 2018 Publication History

Abstract

Conventional smart city design processes tend to focus on instrumental planning for city systems or novel services for humans. Interacting with data produced by the new services and restructured systems entailed by these processes is commonly done via interfaces like civic dashboards, leading to a critique that data-driven urbanism is bound by the rules and constraints of dashboard design [1]. Informed citizens are expected to engage with new urban information flows through the logic of dashboard interfaces. What datastreams are left off the dashboard of engaged urban experience? What design opportunities arise when dashboard visualizations are moved into the domain of mixed reality? In this two-day workshop, participants will construct prototype mixed reality interfaces for engaging the informational layer of the built urban environment. Using the Unity game engine and the Microsoft HoloLens, participants will focus on generative design in the space of data-driven interfaces, addressing issues of data access, civic agency, and privacy in the context of smart cities. Specific attention will be paid to interfaces that facilitate harmonious co-existence between humans and non-human systems (AI, IoT, etc.).

References

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Mattern, S., 2016. 'Interfacing urban intelligence' in Kitchin, R. & Perng, S. (ed.), Code & the City, New York: Routledge, pp. 49--60.
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Star, S. L., 1999. The ethnography of infrastructure. American behavioral scientist, 43(3), pp. 377--391.
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Forlano, L., 2016. Decentering the human in the design of collaborative cities. Design Issues, 32(3), pp. 42--54.
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Kitchin, R., 2014. The real-time city? Big data and smart urbanism. GeoJournal, 79(1), pp. 1--14.
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Bartlett, J. & Tkacz, K., 2017. Governance by Dashboard. Centre for Analysis of Social Media https://www.demos.co.uk/project/governance-by-dashboard.
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Mayer-Schönberger, V. & Cukier, V., 2013. Big Data: A Revolution That Will Transform How We Live, Work, and Think. Boston: Houghton Mifflin Harcourt.
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Clarke, R., 2013. Smart Cities and the Internet of Everything: The Foundation for Delivering Next-Generation Citizen Services. White paper, sponsored by Cisco.
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Harvey, D., 2003. The right to the city. International journal of urban and regional research, 27(4), pp. 939--941.
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Shaw, J. & Graham, M., 2017. Our Digital Rights to the City. Meatspace Press.
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Coleman, B., 2018. 'Smart Things and Smart Subjects: How the 'Internet of Things' Enacts Pervasive Media', in Sayers, J. (ed.), The Routledge Companion to Media Studies and Digital Humanities, New York: Routledge, 2018.
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Ratto, M., 2011. Critical making: Conceptual and material studies in technology and social life. The Information Society, 27(4), pp. 252--260.

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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 20 April 2018

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    Author Tags

    1. augmented reality
    2. critical making
    3. data design
    4. mixed reality
    5. smart city
    6. urban informatics

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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
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