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Finding frogs: using game-based learning to increase environmental awareness

Published: 05 June 2017 Publication History

Abstract

We explored how game-based learning (GBL) can influence environmental awareness in undergraduate college students using an original 3D application. GBL approaches posit that learners who interact with educational materials with playful and dynamic tasks will learn better. In a two-condition laboratory experiment, participants (N = 84) interacted with game and non-game versions of a 3D GIS interactive visualization of Blacksburg, Virginia, containing information about local waterways. A questionnaire assessed enjoyment, general environmental awareness, local environmental awareness, and awareness of local environmental installations. Participants who interacted with the game version reported more enjoyment of the application than participants using the non-game version, and exploratory analyses suggested that the game-based version induced greater interest in seeking more information than the non-game version. Lessons learned from outcomes may inform development of future environmental campaigns employing game-based learning.

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cover image ACM Conferences
Web3D '17: Proceedings of the 22nd International Conference on 3D Web Technology
June 2017
157 pages
ISBN:9781450349550
DOI:10.1145/3055624
  • General Chairs:
  • Matt Adcock,
  • Tomasz Bednarz
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 June 2017

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  1. education
  2. environmental awareness
  3. game-based learning

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Web3D '17
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Web3D '17: The 22nd International Conference on Web3D Technology
June 5 - 7, 2017
Queensland, Brisbane, Australia

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