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A safe low-cost HMD for underwater VR experiences

Published: 28 November 2016 Publication History

Abstract

Recently, consumer head-mounted VR displays (HMDs) like the Oculus Rift1 and Samsung Gear VR2 have driven much research into interesting applications that include full-body sensory experiences. For example, PaperDude VR [Bolton et al. 2014] uses the Oculus Rift to implement a cycling exergame in order to motivate exercise. Other than using a consumer HMD like the Rift to provide the VR visuals, PaperDude VR includes a real bicycle on a stationary trainer in order to approximate a realistic experience using other non-visual senses. In another work, Birdly [Rheiner 2014] uses the HTC Vive3 as part of a system to simulate flying. In Birdly, the nonvisual elements are slightly harder to simulate, resulting in a rather complex robotic setup which includes sensory-motor coupling and a large fan to provide wind feedback.

References

[1]
Bellarbi, A., Domingues, C., Otmane, S., Benbelkacem, S., and Dinis, A. 2013. Augmented reality for underwater activities with the use of the DOLPHYN. In 2013 IEEE 10th International Conference on Networking, Sensing and Control (ICNSC 2013), IEEE, Centre de Developpement des Techniques Avancees, Algiers, Algeria, 409--412.
[2]
Blum, L., Broll, W., and Müller, S. 2009. Augmented reality under water. SIGGRAPH '09: SIGGRAPH '09: Posters (Aug.), 97--1.
[3]
Bolton, J., Lambert, M., Lirette, D., and Unsworth, B. 2014. PaperDude: a virtual reality cycling exergame. a virtual reality cycling exergame. ACM, New York, New York, USA, Apr.
[4]
Rheiner, M. 2014. Birdly an attempt to fly. In ACM SIGGRAPH 2014 Emerging Technologies, ACM Press, New York, New York, USA, 1--1.
[5]
Tan, C. T., Leong, T. W., Shen, S., Dubravs, C., and Si, C. 2015. Exploring Gameplay Experiences on the Oculus Rift. In CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, New York, New York, USA, University of Technology Sydney, 763--766.
[6]
Wingrave, C. A., and LaViola Jr, J. J. 2010. Reflecting on the Design and Implementation Issues of Virtual Environments. Presence: Teleoperators and Virtual Environments 19, 2 (Apr.), 179--195.

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cover image ACM Conferences
SA '16: SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications
November 2016
76 pages
ISBN:9781450345514
DOI:10.1145/2999508
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2016

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Author Tags

  1. AR
  2. HMD
  3. VR
  4. cybersickness
  5. underwater

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SA '16
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SA '16: SIGGRAPH Asia 2016
December 5 - 8, 2016
Macau

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Overall Acceptance Rate 178 of 869 submissions, 20%

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