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BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment

Published: 18 April 2015 Publication History

Abstract

We are developing an immersive learning support system for a paleontological environment within a museum. The system measures the physical movement of the learner using a Kinect sensor, and provides a sense of immersion in the paleontological environment by adapting the surroundings according to these movements. As the first stage of this project, we have developed a prototype system that allows learners to experience the paleontological environment. Here, we evaluate the operability of the system, degree of learning support, and sense of immersion for primary schoolchildren. This paper summarizes the current system and describes the evaluation results.

References

[1]
Falk, J, H., and Dierking, L,D. Museum Experience Revisited 2nd ed. Left Coast Press, Walnut Creek California, USA, 2012.
[2]
Stocklmayer, S, M., Rennie, L, J., Gilbert, J, K. The roles of the provision of effective science education, Studies in Science Education, 46(1), Routledge Journals, TAYLOR & FRANCIS LTD (2010), 1--44.
[3]
Adachi, T., Goseki,M., Muratsu, K., Mizoguchi, M., Namatame, M., Sugimoto, M., Kusunoki, F., Yamaguchi, E., Imagaki, I., Takeda, Y. Human SUGOROKU: Full-body Interaction System for Students to Learn Vegetation Succession. Interaction Design and Children 2013 (2013), 364--367.
[4]
Shotton, J., Fitzgibbon, A., Cook, M., Sharp, T., Finocchio, M., Moore, R., Kipman, A., Blake, A. Real-Time Human Pose Recognition in Parts from a Single Depth Image. 2011 IEEE International Conf. CVPR (2011), 1297--1304.

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    cover image ACM Conferences
    CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    April 2015
    2546 pages
    ISBN:9781450331463
    DOI:10.1145/2702613
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 18 April 2015

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    Author Tags

    1. full body interaction
    2. kinect sensor
    3. museum

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    CHI '15
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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI EA '15 Paper Acceptance Rate 379 of 1,520 submissions, 25%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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