skip to main content
10.1145/2212776.2212818acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Martian boneyards: can a community of players be a community of practice?

Published: 05 May 2012 Publication History

Abstract

Martian Boneyards is a prototype game run in a massively-multiplayer online environment designed to entice gamers to partake in collaborative scientific inquiry. This case study examines the steps designers took to foster a community of inquiry within the game. Designers played characters in the game, allowing them to be responsive to players' activities and accumulating knowledge. Players were drawn to the narrative and close relationships they developed with the designers' characters and other players. An informal and communal reward system was used to further nurture collaboration among the community. Findings suggest games like this one show promise for fostering science identity and scientific inquiry.

References

[1]
Asbell-Clarke, J., Edwards, T, Larsen, J., Rowe, E., Sylvan, E., Hewitt, J. (2011). Collaborative Scientific Inquiry in Arcadia: An MMO gaming environment on Blue Mars. In Proc. Of AERA.
[2]
Kozinets, R. V. (2002). The Field Behind the Screen: Using netnography for marketing research in online communities. Journal of Marketing Research, 39, 61--72.
[3]
Ito, M., Horst, H., Bittani, M., Boyd, D., Herr-Stephenson, B., Lange, P. G., et al. (2008). Living and Learning with New Media: Summary of Findings from the Digital Youth Project. Chicago: John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
[4]
Lenhart, A., Purcell, K., Smith, A., & Zickuhr, K. (2010). Social Media & Mobile Internet Use Among Teens and Young Adults. Washington, DC: Pew Internet & American Life Project.
[5]
Falk, J. H., & Dierking, L. D. (2010). The 95 Percent Solution: School is not where most Americans learn most of their science. American Scientist, 98(6), 486--493.
[6]
Steinkuehler, C., & Duncan, S. (2008). Scientific Habits of Mind in Virtual Worlds. Journal of Science Education and Technology, 17(6), 530--543.
[7]
Toulmin, S. (1958). The Uses of Argument. Cambridge, UK: Cambridge University Press.
[8]
Kuhn, D. (2005). Education for Thinking. Cambridge, MA: Harvard University Press.
[9]
Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., & Hewitt, J. (2012). Martian Boneyards: Scientific Inquiry in an MMO Game. International Journal of Game-Based Learning, 2(1), 52--76.
[10]
Kim, A (2000). Community Building on the Web: Secret Strategies for Successful Online Communities. Berkeley: Peach Pit Press.
[11]
McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Press.
[12]
Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave/St. Martin's.
[13]
Gee, J. P. (2004). Situated language and learning: A critique of traditional schooling. London: Routledge.
[14]
Steinkuehler, C., & Williams, D. (2006). Where everybody knows your (screen) name: Online games as "third places". Journal of Computer-Medicated Communication, 11(4), 1.
[15]
Steinkuehler, C., & Chmiel, M. (2006). Fostering scientific habits of mind in the context of online play. In Proc. of ICLS (pp. 723--729).
[16]
Squire, K. (2003). Video games in education. International Journal of Intelligent Simulations and Gaming, 2(1), 49--62.
[17]
Carlone, H., & Johnson, A. (2007). Understanding the Science Experiences of Successful Women of Color: Science Identity as an Analytic Lens. Journal of Research in Science Teaching, 44(8), 1187--1218.
[18]
Carlone, H., Cook, M., Wong, J., Sandoval, W., Calabrese Barton, A., Tan, E., et al. (2008). Seeing and Supporting Identity Development in Science Education. Paper presented at the International Conference for the Learning Sciences, Utrecht, Netherlands.
[19]
Brickhouse, N. Schultz, K., & Lowery, P. (2000). What kind of a girl does science? The construction of school science identities. Journal of Research in Science Teaching, 37, 441--458.
[20]
Brickhouse, N., & Potter, J. (2001). Young women's scientific identity formation in an urban context. Journal of Research in Science Teaching, 38, 965--980.
[21]
Fraser, J., & Ward, P. (2009). ISE Professionals Knowledge and Attitudes Regarding Science Identity for Learners in Informal Environments: Results of a National Survey. ILI Draft Report 091104. Edgewater, MD: Institute for Learning Innovation.
[22]
Lee, Y., & Roth, W. (2010). Cultural-historical activity theory and pedagogy: an introduction. Pedagogies: An International Journal, 5(1), 1--5.
[23]
Dunbar, K. (2000). How Scientists Think in the World: Implications for Science Education. Journal of Applied Developmental Psychology, 21(1), 49--58.
[24]
Turkle, S. (1995). Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster.
[25]
Berman, J., & Bruckman, A. (2001). The Turing Game Exploring Identity in an Online Environment. Convergence, 7(3), 83--102.
[26]
Pearce, C. (2006). Productive Play: Game Culture from the Bottom Up. Games and Culture, 1(1), 17--24.
[27]
Poremba, C. (2003). Player as Author: Digital Games and Agency. Unpublished Masters Thesis, Simon Frasier University, Vancouver, Canada.
[28]
Pearce, C. (2009). Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds Cambridge, MA: The MIT Press.
[29]
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10--32.
[30]
Papert, S. (2002). Hard Fun. Bangor Daily News, Bangor, Maine.
[31]
Hine, C. (2000). Virtual Ethnography. London: Sage Publications.
[32]
Turkle, S. (2005). The Second Self: Computers and the Human Spirit, Twentieth Anniversary Edition. Cambridge, MA: The MIT Pres.

Cited By

View all

Index Terms

  1. Martian boneyards: can a community of players be a community of practice?

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems
      May 2012
      2864 pages
      ISBN:9781450310161
      DOI:10.1145/2212776
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 05 May 2012

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. community knowledge building
      2. game design
      3. game-based learning
      4. scientific inquiry
      5. virtual worlds

      Qualifiers

      • Research-article

      Conference

      CHI '12
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

      Upcoming Conference

      CHI 2025
      ACM CHI Conference on Human Factors in Computing Systems
      April 26 - May 1, 2025
      Yokohama , Japan

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)6
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 01 Jan 2025

      Other Metrics

      Citations

      Cited By

      View all

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media