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Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics

Published: 29 June 2011 Publication History

Abstract

While game mechanics are a primary focus in game design and game studies, they have been little discussed in the context of introductory game creation and programming environments. But game mechanics are central here as well, with different tools supporting the elements needed for some game mechanics (and genres) but not others. Research suggests many children, especially girls, want to create games based on dynamic relationships, social interactions, and storytelling. But game creation tools aimed at beginners offer no support for game mechanics that would enable such games. This inspires our work on Kodu AI Lab, a set of extensions to Kodu Game Lab, which we are iteratively developing and evaluating with middle school girls. This paper describes our first extensions (attitudes, learning, and fuzzy logic), the principles guiding them (simplicity, understandability, and expressiveness) and the results of our first evaluation. We conclude with our next planned development: extending the "say" command into a game mechanic.

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    cover image ACM Other conferences
    FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
    June 2011
    356 pages
    ISBN:9781450308045
    DOI:10.1145/2159365
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 29 June 2011

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    Author Tags

    1. Kodu
    2. children
    3. computer science education
    4. game design
    5. game mechanics
    6. gender
    7. motivation
    8. programming
    9. programming environments

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    FDG'11: Foundations of Digital Games
    June 29 - July 1, 2011
    Bordeaux, France

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    FDG '11 Paper Acceptance Rate 31 of 107 submissions, 29%;
    Overall Acceptance Rate 152 of 415 submissions, 37%

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