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The HCI researcher as artist and designer: approaches to creativity and distance

Published: 03 November 2011 Publication History

Abstract

We first describe the process of working on creative problems using three different but related approaches: Art, Design and Human Computer Interaction research. We present case studies of two interactive artworks; Magic Hopscotch and Cities Tango: Melbourne/Sydney, and explain how engagement with those works has informed our further practice in art, design and HCI. We consider how HCI research can influence art and design, and how art and design can influence HCI research, thereby making some kinds of decisions more explicit, supporting stronger hypothesis generation and crucially enriching evaluation methods for creativity support tools.

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cover image ACM Conferences
C&C '11: Proceedings of the 8th ACM conference on Creativity and cognition
November 2011
492 pages
ISBN:9781450308205
DOI:10.1145/2069618
  • General Chair:
  • Ashok K. Goel,
  • Program Chairs:
  • Fox Harrell,
  • Brian Magerko,
  • Yukari Nagai,
  • Jane Prophet
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 November 2011

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Author Tags

  1. HCI
  2. art
  3. creativity support tools
  4. design
  5. geographically distributed collaboration
  6. mixed reality
  7. place

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C&C '11
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C&C '11: Creativity and Cognition 2011
November 3 - 6, 2011
Georgia, Atlanta, USA

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