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Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection

Published: 26 May 2011 Publication History

Abstract

A tabletop interface can enable interactions between images and real objects using various sensors; therefore, it can be used to create many works in the media arts field. By focusing on gaze-and-touch interaction, we proposed the concept of an eye-tracking tabletop interface (ETTI) as a new type of interaction interface for the creation of media artworks. In this study, we developed "Hyakunin-Eyesshu," a prototype for ETTI content that enables users to play the traditional Japanese card game "Hyakunin-Isshu" with a computer character. In addition, we demonstrated this system at an academic meeting and obtained user feedback. We expect that our work will lead to advancements in interfaces for various interactions and to various new media artworks with precise gaze estimation.

References

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Schick, A., van de Camp, F., Ijsselmuiden, J., and Stiefelhagen, R. 2009. Extending touch: towards interaction with large-scale surfaces. In Proceedings of the ACM international Conference on interactive Tabletops and Surfaces, 117--124.
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Yoo, B., Han, J., Choi, C., Yi, K., Suh, S., Park, D., and Kim, C. 2010. 3D user interface combining gaze and hand gestures for large-scale display. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems, 3709--3714.
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Li J., and James J. C. 2008. Video Game Design Using an Eye-Movement-Dependent Model of Visual Attention. In Proceedings of ACM Transactions on Multimedia Computing, Communications and Applications, Vol. 4, No. 3, Article 22.
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Holman, D. 2007. Gazetop: interaction techniques for gaze-aware tabletops. In CHI '07 Extended Abstracts on Human Factors in Computing Systems, 1657--1660.
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Yamamoto, M., Komeda, M., Nagamatsu, T., and Watanabe, T. Development of Eye-Tracking Tabletop Interface for Media Art Works. Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces 2010, pp. 295--296
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Nagamatsu, T., Iwamoto, Y., Kamahara, J., Tanaka, N., and Yamamoto, M. 2010. Gaze estimation method based on an aspherical model of the cornea: surface of revolution about the optical axis of the eye. In Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 255--258.
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http://en.wikipedia.org/wiki/Hyakunin_Isshu
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Land, M. F. 2006. Eye movements and the control of actions in everyday life, In Progress in Retinal and Eye Research, 25, 3, 96--324.

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    NGCA '11: Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
    May 2011
    71 pages
    ISBN:9781450306805
    DOI:10.1145/1983302
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • School of Computing, BTH: Blekinge Institute of Technology - School of Computing
    • Tobii

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    Published: 26 May 2011

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    Author Tags

    1. eye tracking
    2. human interaction
    3. media arts
    4. tabletop

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