Cited By
View all- Fujo SKhder MSafdar S(2022)Immersive Technology Systematic Review and Challenges2022 ASU International Conference in Emerging Technologies for Sustainability and Intelligent Systems (ICETSIS)10.1109/ICETSIS55481.2022.9888855(186-191)Online publication date: 22-Jun-2022
- Blumenthal VGjerald O(2022)‘You just get sucked into it’: extending the immersion process model to virtual gameplay experiences in managed visitor attractionsLeisure Studies10.1080/02614367.2022.204962741:5(722-741)Online publication date: 17-Mar-2022
- Frommel JDechant MMandryk R(2021)The Potential of Video Game Streaming as Exposure Therapy for Social AnxietyProceedings of the ACM on Human-Computer Interaction10.1145/34746855:CHI PLAY(1-25)Online publication date: 6-Oct-2021
- Show More Cited By