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Supporting remote tangible robotic entertainment

Published: 03 December 2008 Publication History

Abstract

Enjoying a game with friends and family over a large distance is quite challenging, as many games require physical pieces and a board. One strategy is to remove the game pieces, and make the entire game virtual. We are investigating how play games with physical pieces at multiple remote locations. The goal of this project is to implement a large scale version of the Remote Active Tangible Interface (RATI) [1]. The original RATI was built with the Display Based Measurement and Control System (DBMCS). RTAI was constructed and evaluated with one robot on two remote tables.

References

[1]
Jan Richer, Bruce H. Thomas, Maki Sugimoto, Masahiko Inami, Remote Active Tangible Interactions, Proceedings of the 1st international conference on Tangible and embedded interaction, p.39--42, 2007
[2]
Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Masahiro Tomita, Masahiko Inami, Hideaki Nii, Augmented Coliseum: An Augmented Game Environment with Small Vehicles, Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems, p.3--8, January 05--07, 2006

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  • (2012)An integrated multi-modal actuated tangible user interface for distributed collaborative planningProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148167(169-174)Online publication date: 19-Feb-2012

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  1. Supporting remote tangible robotic entertainment

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                cover image ACM Conferences
                ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
                December 2008
                427 pages
                ISBN:9781605583938
                DOI:10.1145/1501750
                • General Chairs:
                • Masa Inakage,
                • Adrian David Cheok
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                Publication History

                Published: 03 December 2008

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                Author Tags

                1. remote gaming
                2. remote interfaces
                3. tangible user interfaces

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                • (2012)An integrated multi-modal actuated tangible user interface for distributed collaborative planningProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148167(169-174)Online publication date: 19-Feb-2012

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