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Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces

Published: 18 February 2008 Publication History

Abstract

This paper presents the results of an exploratory comparative study in which we investigated the relationship between interface style and school-aged children's enjoyment and engagement while doing puzzles. Pairs of participants played with a jigsaw puzzle that was implemented using three different interface styles: physical (traditional), graphical and tangible. In order to investigate interactional differences between the three interface styles, we recorded subjective ratings of enjoyment, three related subscales, measured times and counts of behavioral based indications of engagement. Qualitative analysis based on observational notes and audio responses to open interview questions helped contextualize the quantitative findings and provided key insights into interactional differences not apparent in the quantitative findings. We summarize our main findings and discuss the design implications for tangible user interfaces.

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    cover image ACM Other conferences
    TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction
    February 2008
    267 pages
    ISBN:9781605580043
    DOI:10.1145/1347390
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Nokia Corporation, Finland
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    • Fraunhofer IAIS, Birlinghoven
    • Bonn-Aachen International Center for Information Technology (B-IT)

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    Published: 18 February 2008

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    Author Tags

    1. children
    2. engagement
    3. enjoyment
    4. interface style
    5. play
    6. puzzles
    7. tangible user interfaces

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