We're thrilled to have been shortlisted for the Creativepool Annual 2024 "Best Agency To Work For" category. MLC's mission has always been to build the best place to work for contractor talent in the games industry. Creativepool recognising us for our unique efforts in forming, nurturing and retaining our incredible remote team of artists and developers over the past 7 years is a proud moment for us all! Well done to everyone who has made the shortlist and we're looking forward to the announcement of the finalists in September to see who has made the list. Check out the Best Agency To Work For category and full shortlist here: https://lnkd.in/eEK-Auax
MLC (Magna Ludum Creatives)
Computer Games
London, England 1,168 followers
🔜 XDS. We specialize in building flexible contractor-based game art and development teams for game development studios
About us
We build flexible contractor-based game art and development teams that combine freelance creativity with studio-grade reliability for game development studios. MLC's global network of artists and developers supports indie to AA studios worldwide with services spanning concept, production, engineering and marketing content. With our seasoned artists and developers at your fingertips, MLC enables developers to amplify their resources, build an extension of their team and create more commercially successful games. Renowned for our commitment to high-quality results at affordable rates, MLC has become the trusted partner of hundreds of indie developers since 2017. Our network of passionate contractors has been carefully crafted and nurtured within an industry-leading work environment that allows them to thrive. The ability of our contractors to adapt to evolving project requirements, tight deadlines and shifting priorities, makes flexibility one of MLC's hallmarks in supporting game development. Our 98%+ team retention rate stands as a testament to the exceptional environment MLC provides, benefiting leading studios with empowered, engaged, and professional contractors. #gamedevelopment #externaldevelopment #gameproduction #artproduction
- Website
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https://mlc.studio/
External link for MLC (Magna Ludum Creatives)
- Industry
- Computer Games
- Company size
- 11-50 employees
- Headquarters
- London, England
- Type
- Privately Held
- Founded
- 2017
- Specialties
- Animation, 3D Modelling, Concept Art, Pixel Art, Logo Design, Game Trailer, 3D Animation, Marketing Materials, Level Design, Technical Art, VFX, UX/UI Design, 3D Characters, Art for Games, Game Art Outsourcing, Game Key Art, Game Co-Development, Vertical slice dev, Artists, External Development, Game Art Production, and Ex Dev
Locations
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Primary
London, England, GB
Employees at MLC (Magna Ludum Creatives)
Updates
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Next stop...XDS! MLC's Studio Director Max Louis will be returning to External Development Summit (XDS) next week in Vancouver ready for exciting discussions about the unique power of MLC for teams looking for ex dev support. Get in touch with Max via: 🤝 LinkedIn: Max Louis 🤝 XDS Spark: https://lnkd.in/ei-YssBF 🤝 XDS Connect: https://lnkd.in/eXCxAbRS Our AAA/AA quality offerings include animation, rigging, modelling (full character pipeline), key art, concept art and prop modelling (as well as a few other services) across stylised and realism: https://mlc.studio #XDS #ExternalDevelopmentSummit #XDS2024
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#Gamescom 2024 - best one yet. This year marked MLC's debut at the UK stand at Gamescom, and let’s just say - we’re ready for the sequel! Some of our MLC legends at the event included Andres Prados Muñoz, Robert Munday-Farooqui, Alexandre de Villeneuve - Cordovez, Laura Sharp, Rhianna Ford, Max Louis, Fran Vergara 🔜 Gamescom, Bernard Bachrach - and it was a pleasure to spend time with clients IRL, as well as meet plenty of exciting game dev studios ready to power up their teams with MLC 🎮 Big thanks to Ukie for all their efforts at the UK stand, and to everyone who came by and said hello. The question is, can we one-up ourselves at gamescom 2025? Challenge accepted!
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Free Expert Sessions at Gamescom 🎮 Whether you’re farming for funds, grinding through production, or levelling up your prototype, we’ve got your back. MLC is offering a limited number of free sessions at Gamescom to indie developers, which include: 💸 Budget Builder Sessions: Build out an estimate your game’s dev and art costs to take to publishers. 🔎 Pitch Deck Reviews: Buff your pitch to make it legendary for publishers. 🎮 Publisher Consultations: Unlock the secrets of the publishing world and avoid the traps. ❓ Got Questions? Need a walkthrough? Just ask us anything! In 2023, over 100 indie studios trusted MLC. We provide epic teams of freelance-based talent with built-in producers, lead artists and art directors. Indie-based pricing and flexible freelance talent in a structured studio environment. Why Team Up with MLC? ⚫ Freelance talent that fits your game like a custom skin. ⚫ Professional studio environment, processes and infrastructure. ⚫ Talent that commits to you and your game, not like an outsourcing studio. ⚫ Structured support that scales with your ambitions. ⚫ Fixed-pricing model for easy budgeting. Hourly is available at on average $35-60 an hour. If you take your game development seriously and want commercial success, meet us at gamescom in Hall 3.2 D20-F39 or save your spot here. Be quick! https://lnkd.in/emd-2ar6 #Gamescom #GameDevelopment
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It's gamescom time again for MLC - and this time we're exhibiting! Our stand will be in the UK industry area (hall 3.2) where we'll be showcasing some of the fantastic games and studios who have chosen MLC as their external development partner. We'd particularly love to meet: 🎮 Game developers building their first game or vertical slice 🎮 Established studios building games 🎮 Publishers funding and building games 🎮 Larger studios and companies building blockbuster titles Sound like you? Book a time with one of our team members here to chat game development/partnerships/funding plans: https://lnkd.in/eKjzRMmH. Otherwise, come on over anytime to MLC's stand to chat. We're always all ears! We'll be there 21-23 August. #Gamescom Ukie
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Team MLC is super proud of our Rhianna Ford and Hannah G. for raising funds (and exceeding target) for the incredible SpecialEffect by completing the London 10K run last Sunday! Props to the SpecialEffect team for all their efforts in getting this organised. Collectively, the SE runners have raised over £23,000! Huge well done to everyone involved. "We can't thank everyone enough for your incredibly kind donations for our London 10k run in aid of the incredible SpecialEffect. In those tougher moments around the 6k to 8k mark and that final km...reminding ourselves why we're doing this, and the money we raised, spurred us on immensely. Big well done to the fellow SpecialEffect runners (approx 200 of us!). We'll absolutely be signing up for next year and highly recommend others do the same - it's a fantastic event with live music, beautiful London views and great vibes the whole way around 🏃♀️" Their JustGiving page is still active if you kindly wish to donate: https://lnkd.in/dnaKhxMZ
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Tune in live to the IndieGameBusiness® podcast this Friday for the chance to hear from MLC's Founder & Studio Director, Max Louis, who will be delving into: 🎮 How MLC's network of artists and developers has evolved since 2017 🎮 How MLC has adapted to the change in the market to survive and thrive 🎮 The secrets to achieving success in game services 🎮 Techniques for building and nurturing a strong studio culture for ultimate retention 🎮 Strategies for realistic financial planning for sustainable growth 📆 When? Listen live on Friday 19th July, 5pm BST / 11am CST 🎙️ Where? LinkedIn: https://lnkd.in/dusXSVRq Twitch: https://lnkd.in/d7jbt_4 Youtube: https://lnkd.in/dgjVDJuq Facebook: https://lnkd.in/dpyG5veR
Join us for an enlightening conversation with Max Louis, Founder and Studio Director at MLC (Magna Ludum Creatives). In this episode, Max shares his journey of starting MLC and how the studio has evolved over the years. We'll dive into what it takes to be successful in game services, the importance of nurturing studio culture, and strategies for realistic financial planning. Max also discusses how the games industry has changed from when he started in 2017 to now, and offers valuable insights for building a successful studio that lasts. Discover how Max's background and the evolution of MLC have shaped the studio's growth, what it means to achieve success in game services, the significance of developing a strong studio culture, and the practicalities of financial planning for the future. LinkedIn: https://lnkd.in/exh-AYQd #IndieGameBusiness #GameDev #StudioSuccess #GameIndustry #MLC #GameDevelopment #StudioCulture #FinancialPlanning #GamingInsights
How to be successful in services for games with Max Louis
www.linkedin.com
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What a week! Develop:Brighton continues to be one of our favourite events. It was made even better this year due to 3 things in particular: 1 - We had a whole herd of our remote MLC team together IRL to enjoy the event (and many a drink...). 2 - Our new MLC Zone was a hit! Big shout out to the fantastic teams at Dead Nice Studio, 1minus1, SpecialEffect, Wiggin, Game Studio Training and Sponge Hammer Limited who came and hosted their meetings here. We've already booked the space for next year as it was perfect to have this space for some quieter, professional meetings whilst getting away from the hustle and bustle at the venue. 3 - We had so much fun at the well-organised Game Dev Heroes awards night celebrating our fantastic Producer Laura Sharp's nomination for the Rising Star category. Credit to our MLC crew for making this year particularly special! Laura Sharp, Andres Prados Muñoz, Hannah G., Robert Munday-Farooqui, Tom Lunn, Bernard Bachrach 🔜 Gamescom, Elise Gordon, Max Louis, Rhianna Ford 🎮 Here are a bunch of our favourite photos 📸 If you couldn't make it to #DevelopBrighton this year, we're exhibiting at #Gamescom so please come and swing by to chat about game art and development, co-development and publisher partnerships 💪
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