Teaching administration is a teacher's needs that are recorded or recorded into files stored by t... more Teaching administration is a teacher's needs that are recorded or recorded into files stored by the school curriculum section. Teaching administration is in the form of lesson plans per semester made by the teacher to be applied based on the planned subject matter. Archiving of learning outcomes data and teaching materials is often ignored so that teachers do not provide subject matter according to the study plan and evaluation of learning outcomes is not satisfactory. In addition, the teacher administration file is a need for school accreditation which is a benchmark for the education office's assessment, which is a serious concern for schools in making reports in their work units. To reduce administrative errors, loss of data and the effectiveness of teaching services and assist teachers in managing lesson plans and evaluating learning outcomes, a tool that is able to provide solutions is needed. Near Field Communication, abbreviated as NFC, is a development tool for Bluetooth and RFID. NFC allows the phone to store important data securely and sent to other phones equipped with NFC or read by an NFC reader. In addition, this NFC allows mobile phones to be developed for the administration of school payments as well as giving class schedules to students. In this study, a teaching administration system based on Near Field Communication (NFC) has been developed using the Raspberry Pi as a microcontroller as well as a computer capable of applying web-based programs. Electronic teaching administration with NFC is expected to replace conventional teaching administration. The advantages of NFC-based E-Teach are that it takes a short time to use, does not depend on internet access and is easy in delivering teacher administration to those in need. Study plan data processing and evaluation of student learning outcomes are faster, more accurate and integrated with the management of education providers.
Fourth International Conference on Informatics and Computing (ICIC, 2019
We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor.... more We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor. However, in term of location and patient's right for changing the practical doctor, then the patient when moving from one practical doctor to others will have similar and repeated questions such as medicine allergy, history of diseases and so on. Moreover, become a problem for a vulnerable patient such as unconscious patient, disabled or elderly when seeing a new practical doctor and at the end of the day, it will become malpractice. Few of the causes of the problem above are the lack of health education, delay in diagnosing/misdiagnosis, and inaccessible healthcare facilities and with the increasing popularity of telemedicine and IoT across the world, then we need to apply IoT in order to help the patient. In this paper, a framework is created and designed for an IoT-integrated mobile application for the patient where this mobile application is expected to be implemented.
Many methodologies are being used in software development, not only software can follow the proce... more Many methodologies are being used in software development, not only software can follow the process, but now games could follow the cycle of processes. Starting from the traditional waterfall model to agile methodology, many game developers are trying on finding the methodologies that could solve their problem in game development. In this paper, type of methodologies will be shown on current game development. Also, this paper would suggest agile methodologies especially scrum over others in game development, and the reason behind that will be explained. Besides that, there are proposed game development methodologies that could solve the problem of game development by involving three phases, including pre-production phase, production phase, and post-production phase. In the production phase, the sub steps will have four sub-steps such as design, development, testing and review and the sub steps will cycle as long as a result are unsatisfied.
Religion is a part of a fundamental human right to serve and worship their God according to their... more Religion is a part of a fundamental human right to serve and worship their God according to their religion and belief. Mobile game application along with the development of mobile phone technology such as a smartphone, tablet, and laptop, can be used to increase the player or user interest to engage with religion thing. Using mobile game application in mobile gadget will expand quickly to install and use for religion engagement. The player can learn religion thing with fun and entertain ways, where the player does not realize that they do something serious in an unserious way. This paper will explain the model system design for mobile game application for learning Catholicism in fun and entertaining way and for the first development was limited to only three Catholic catechisms such as bible learning, church lesson, and liturgy celebration. For the early development, three type of games were developed such as True or False game, Scramble words game, and multiple choices game. The mobile game model was designed with use case diagram, storyboard, and class diagram, where for the current implementation the mobile game application was implemented using ten tables database.
We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor.... more We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor. However, in term of location and patient's right for changing the practical doctor, then the patient when moving from one practical doctor to others will have similar and repeated questions such as medicine allergy, history of diseases and so on. Moreover, become a problem for a vulnerable patient such as unconscious patient, disabled or elderly when seeing a new practical doctor and at the end of the day, it will become malpractice. Few of the causes of the problem above are the lack of health education, delay in diagnosing/misdiagnosis, and inaccessible healthcare facilities and with the increasing popularity of telemedicine and IoT across the world, then we need to apply IoT in order to help the patient. In this paper, a framework is created and designed for an IoT-integrated mobile application for the patient where this mobile application is expected to be implemented.
Health is one of the leading indicators of the prosperity of a nation. With advanced technologica... more Health is one of the leading indicators of the prosperity of a nation. With advanced technological development and usage in Indonesia, it is expected to have a better health index. However, the health index of the population of Indonesia is still relatively low compared to other countries, being placed at 101 out of 149 countries. Few of the causes of the problem above are the lack of health education, delay in diagnosing/misdiagnosis, and inaccessible healthcare facilities. With the increasing popularity of telemedicine across the world and its nation, Indonesia could improve the healthcare and medical field with the said technology. In this paper, a framework is created and designed for an integrated mobile patient portal for practicing physicians and medical clinics for improving in sharing information in consultations. Furthermore, the application also is intended to help outpatients to make a consultation appointment and increasing outpatient's active engagement and knowledge of their health. This mobile application is expected to be implemented across the nation and to improve the health and medical aspect in Indonesia.
—We are presenting our research about the importance of the User Interface (UI) and the User Expe... more —We are presenting our research about the importance of the User Interface (UI) and the User Experience (UX) and Gameplay experience (GX) on a video game. In order to find the effect of user in forms of UI, UX and GX on video games, a quick survey was done using Google Form for 60 participants and only 52 respondents which answer yes in question number 1, where 36 and 16 respondents are male and female respectively. The 52 respondents are spread into 4 range ages where 16, 24, 8 and 4 respondents are between ages 13-20, ages 21-30, ages 31-40 and age more than 41 respectively. The interesting thing is from 52 respondents 69.2%(36 respondents) are male and 46.2% (24 respondents) between age 21-30, 34.6% (18 respondents) have been playing Tekken games, 71.2% (37 respondents) have ever played tekken 7 console version. For 37 respondents (71.2% from 52 respondents) who ever played tekken 7 console version, 67.6% (25 respondents) very love with score 5 for the Tekken 7 main menu, 64.9% (24 respondents) are very love with score 5 for the Tekken 7 character game, 56.8% (21 respondents) are very love with score 5 for the Tekken 7 character customization, 62.2% (23 respondents) are very love with score 5 for the Tekken 7 gameplay UI. The survey shows that most of the player are male, range age between ages 21-30 and Tekken game version 7 is loved because having excellent UI, UX and GX.
Abstraksi Sekolah Menengah Atas Kejuruan Bonavita Tangerang adalah sekolah swasta yang memiliki k... more Abstraksi Sekolah Menengah Atas Kejuruan Bonavita Tangerang adalah sekolah swasta yang memiliki kredibilitas cukub baik. Namun dalam proses administrasinya berkaitan dengan penerimaan siswa baru dan pelepasan siswa serta operasional akademik membutuhkan waktu yang lama sehingga mengakibatkan keterlambatan dalam pengolahan data. Hal ini berakibat pada mundurnya jadual yang harus dilakukan dan kuantitas siswa yang tidak terpenuhi. Untuk dapat menciptakan keselarasan antara kegiatan bisnis dan administrasi dalam organisasi dibutuhkan strategi system dan teknologi informasi bagi kebutuhan organisasi yaitu kerangka kerja. Zahman framework merupakan metodologi yang lengkap yang akan menghasilkan sebuah arsitektur enterprise bagi SMK Bonavita Tangerang untuk mencapai tujuan strategisnya. Kata Kunci: arsitektur enterprise, Zahman, arsitektur bisnis, arsitektur data Abstraks Bonavita Vocational High school is a private school have a good credibility. But in admission student process, release of students and academic operational need along time causing delays in data processing. It is still done manually and rotating line up for new student registration and graduation. This matter resulting delays in data processing and withdrawal scedule should be carried out and the quantity of students who are not being met. Strategy system and technology was need to be able to create harmony between business activities and admission is a framework. The Zahman framework is a methodology that will be produce a enterprise architecture for senior high school to reach the final destination.
Disasters have become a threat to every citizen in this country. The government is responsible fo... more Disasters have become a threat to every citizen in this country. The government is responsible for protecting residents by evacuating victims, repairing damaged roads and building infrastructure as well as distributing logistics through the National Disaster Management Agency or BNPB. The goal is to provide a safe life for citizens. After a disaster occurs, the government through BNPB must immediately respond to location information to save lives and help victims. So that information can be sent quickly from information sources and received by the government, a reliable geographic information system is needed. The function of this information system will be to provide top management support to make decisions. An Android-based integrated GIS will serve as a guide for post-earthquake, flood and landslide action services by building collaborations for victim data collection and road and bridge infrastructure with the National Disaster Management Agency, Community Health Centers and private and private hospitals. This development will apply the latest technologies such as Data Warehouse, Big Data, Data mining, machine learning, knowledge management, Decision Support Systems and so on that handle structured and unstructured data. The development of an information system will be built on a smartphone application by digging information on the location of Indonesia's earthquake victims from social media.
Disasters have become a threat to every citizen in this country. The government is responsible fo... more Disasters have become a threat to every citizen in this country. The government is responsible for protecting residents by evacuating victims, repairing damaged roads and building infrastructure as well as distributing logistics through the National Disaster Management Agency or BNPB. The goal is to provide a safe life for citizens. After a disaster occurs, the government through BNPB must immediately respond to location information to save lives and help victims. So that information can be sent quickly from information sources and received by the government, a reliable geographic information system is needed. The function of this information system will be to provide top management support to make decisions. An Android-based integrated GIS will serve as a guide for post-earthquake, flood and landslide action services by building collaborations for victim data collection and road and bridge infrastructure with the National Disaster Management Agency, Community Health Centers and private and private hospitals. This development will apply the latest technologies such as Data Warehouse, Big Data, Data mining, machine learning, knowledge management, Decision Support Systems and so on that handle structured and unstructured data. The development of an information system will be built on a smartphone application by digging information on the location of Indonesia's earthquake victims from social media.
Schools as providers of educational services are a gateway to the progress of a nation. Many pros... more Schools as providers of educational services are a gateway to the progress of a nation. Many prospective students look for schools with good quality in order to get something that they aspire to. While the reference for assessing school services for prospective students can only be known from students who have graduated or through poster media. Meanwhile, the assessment of student experience only refers to personal opinions and only one factor such as teaching services or administration. Each student has a different argument about school services. This study will explain the creation of a framework for determining service levels in NFC-based schools. Evaluation of services in schools using information technology through smartphone applications connected to the computer provided at the information service desk. The information generated in the form of evaluating educational services in schools aims to improve the quality of learning and academic administrative services. Furthermore, the information generated will be made a report by the data processor addressed to the leadership. With this service, it is expected that there will be an increase in the quality of education and learning services that are able to produce quality graduates and can become information and references for prospective students in choosing schools as a reference for educational services.
International Journal of Open Information Technologies, 2021
Medical records are preventive actions that are recorded into files stored by the health service ... more Medical records are preventive actions that are recorded into files stored by the health service providers. Medical records are needed by the doctor to find out the patient's historical data so that they can be served further. A medical history reporting error can result in a patient's medical care failure. To reduce administrative errors, loss of data, and the effectiveness of medical services requires tools that can provide solutions. Near Field Communication, called NFC, was the development of Bluetooth and RFID. NFC allows cell phones to store necessary data safely and be sent to other phones equipped with NFC or read by an NFC reader. Also, this NFC allows cell phones to be developed of payment (emoney) or electronic medical record (EMR). On this study has developed an Electronic Medical Record system based on Near Field Communication and EMR with NFC is expected to the replaced conventional medical record. The advantage of NFCbased EMR is the need for a short time in use, not depending on Internet access and ease in the transmission of EMR to those in need. Patient data processing is faster, accurate, and integrated with cost management to medical services providers.
Kemajuan teknologi informasi memudahkan penjual dalam mempromosikan
barang, konsumen dapat mencar... more Kemajuan teknologi informasi memudahkan penjual dalam mempromosikan barang, konsumen dapat mencari material yang dibutuhkan. Namun terdapat masalah dalam membangun atau renovasi rumah yakni saat mencari material dan tukang bangunan dalam satu sistem. maka dibutuhkan rancang bangun Sistem Informasi Jasa Proyek disingkat SiJasPro. SiJasPro bertujuan membantu dan membuka peluang usaha bagi umkm material dan penyedia jasa bangunan, mempermudah pelanggan membeli kebutuhan material dan mencari penyedia jasa, pelanggan dapat mengetahui harga dan jasa material sehingga bisa memperkirakan kebutuhan yang diinginkan, . Dalam mengembangkan aplikasi SiJasPro memanfaatkan android visual studio, selain itu, digunakan metode Rapid Application Development (RAD) dengan pendekatan berorientasi objek untuk menghasilkan sebuah sistem dengan sasaran utama mempersingkat waktu pengerjaan.Hasil rancang bangun sistem dapat mengintegrasikan konsumen, penjual dan tukang bangunan dalam satu sistem, mempermudah para pengguna sistem dalam mengakses informasi dan mengelola data secara terkomputerisasi. Aplikasi dapat diakses melalui Android.
LAN merupakan jaringan di dalam sebuah gedung atau suatu area yang luas wilayahnya berukuran samp... more LAN merupakan jaringan di dalam sebuah gedung atau suatu area yang luas wilayahnya berukuran sampai beberapa kilometer. Jangkauan lan yang luas menyebabkan kesulitan dalam mencari kerusakan atau kesalahan yang menyebabkan gangguan pada lan. Oleh karena itu dibutuhkan suatu teknologi yang memungkinkan manusia mengetahui penyebab dari gangguan-gangguan yang terjadi pada jaringan tersebut. Sistem pakar (expert system) adalah program penasehat berbasis komputer yang mencoba meniru proses berpikir dan pengetahuan dari seorang pakar dalam menyelesaikan masalah-masalah spesifik. Dengan sistem pakar, seseorang bisa menganalisa dan mengatasi masalah-masalah yang terjadi pada jaringan LAN
ABSTRAK Penelitian ini bertujuan untuk meningkatkan prestasi belajar dengan metode kooperatif Stu... more ABSTRAK Penelitian ini bertujuan untuk meningkatkan prestasi belajar dengan metode kooperatif Students Teams Achievement Division (STAD). Penelitian ini dilakukan pada kelas XI TKJ SMK Bonavita Tangerang tahun pelajaran 2015/2016 dengan metode penelitian tindakan kelas (PTK). Subjek penelitian adalah siswa XI TKJ sebanyak 24 siswa yang diawali dengan test selanjutnya dengan penelitian tindakan kelas terdiri dari dua Siklus. Siklus pertama mengenali kerusakan pada komputer dan jaringan selanjutnya setting ulang jaringan dengan topologi bus. Sebelum diadakan penelitian tindak kelas hasil belajar siswa adalah sebagai berikut. Banyak siswa yang mengikuti ulangan adalah 24 orang, siswa yang tidak tuntas sebanyak 22 orang, siswa yang telah tuntas belajar adalah 2 orang, atau sebesar 8,3 persen. Setelah dilakukan tindakan pada Siklus 1 terdapat kenaikan 25 persen dengan rincian 6 siswa yang telah tuntas belajar. Pada Siklus 2 terdapat kenaikan menjadi 100 persen atau sebanyak 24 siswa telah tuntas belajar. Berdasarkan itu, dapat disimpulkan bahwa metode kooperatif tipe STAD pada pelajaran Diagnosa PC yang terhubung jaringan dapat menaikkan aktifitas dan prestasi belajar kelas XI TKJ 1 SMK Bonavita Tangerang. Kata Kunci: model kerja sama, teknik belajar mengajar kelompok, prestasi belajar, diagnosa PC ABSTRACT This research aimed to improve learning achievement using cooperative method of Students Teams Achievment Division (STAD). The research was done at class XI TKJ in secondary vocational school of Bonavita Tangerang, Banten academic year of 2015/2016 using classroom action research. The research subject consist of 24 students from class XI TKJ. The research began by giving a test and then followed by 2 cycles of classroom action. The first cycle was to recognize damage to the computer and network then resetting the network by bus topology. Before the action was applied, the results were as follows. Among the total number of students taking the test (24 students), 22 students failed, and 2 students passed students. Thus the percentage of fail students was 91 percent. After the action was applied in Cycle 1, there was an increase of 6 students who passed the test, and in Cycle 2 there was an increase to all of the 24 students passed the test. Based on this result, it could be concluded that Cooperative STAD is effective in improving students' learning achievements especially in personal computer diagnose connected to network lessons at class XI TKJ of Bonavita Secondary Vocational School, Tangerang.
Teaching administration is a teacher's needs that are recorded or recorded into files stored by t... more Teaching administration is a teacher's needs that are recorded or recorded into files stored by the school curriculum section. Teaching administration is in the form of lesson plans per semester made by the teacher to be applied based on the planned subject matter. Archiving of learning outcomes data and teaching materials is often ignored so that teachers do not provide subject matter according to the study plan and evaluation of learning outcomes is not satisfactory. In addition, the teacher administration file is a need for school accreditation which is a benchmark for the education office's assessment, which is a serious concern for schools in making reports in their work units. To reduce administrative errors, loss of data and the effectiveness of teaching services and assist teachers in managing lesson plans and evaluating learning outcomes, a tool that is able to provide solutions is needed. Near Field Communication, abbreviated as NFC, is a development tool for Bluetooth and RFID. NFC allows the phone to store important data securely and sent to other phones equipped with NFC or read by an NFC reader. In addition, this NFC allows mobile phones to be developed for the administration of school payments as well as giving class schedules to students. In this study, a teaching administration system based on Near Field Communication (NFC) has been developed using the Raspberry Pi as a microcontroller as well as a computer capable of applying web-based programs. Electronic teaching administration with NFC is expected to replace conventional teaching administration. The advantages of NFC-based E-Teach are that it takes a short time to use, does not depend on internet access and is easy in delivering teacher administration to those in need. Study plan data processing and evaluation of student learning outcomes are faster, more accurate and integrated with the management of education providers.
Fourth International Conference on Informatics and Computing (ICIC, 2019
We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor.... more We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor. However, in term of location and patient's right for changing the practical doctor, then the patient when moving from one practical doctor to others will have similar and repeated questions such as medicine allergy, history of diseases and so on. Moreover, become a problem for a vulnerable patient such as unconscious patient, disabled or elderly when seeing a new practical doctor and at the end of the day, it will become malpractice. Few of the causes of the problem above are the lack of health education, delay in diagnosing/misdiagnosis, and inaccessible healthcare facilities and with the increasing popularity of telemedicine and IoT across the world, then we need to apply IoT in order to help the patient. In this paper, a framework is created and designed for an IoT-integrated mobile application for the patient where this mobile application is expected to be implemented.
Many methodologies are being used in software development, not only software can follow the proce... more Many methodologies are being used in software development, not only software can follow the process, but now games could follow the cycle of processes. Starting from the traditional waterfall model to agile methodology, many game developers are trying on finding the methodologies that could solve their problem in game development. In this paper, type of methodologies will be shown on current game development. Also, this paper would suggest agile methodologies especially scrum over others in game development, and the reason behind that will be explained. Besides that, there are proposed game development methodologies that could solve the problem of game development by involving three phases, including pre-production phase, production phase, and post-production phase. In the production phase, the sub steps will have four sub-steps such as design, development, testing and review and the sub steps will cycle as long as a result are unsatisfied.
Religion is a part of a fundamental human right to serve and worship their God according to their... more Religion is a part of a fundamental human right to serve and worship their God according to their religion and belief. Mobile game application along with the development of mobile phone technology such as a smartphone, tablet, and laptop, can be used to increase the player or user interest to engage with religion thing. Using mobile game application in mobile gadget will expand quickly to install and use for religion engagement. The player can learn religion thing with fun and entertain ways, where the player does not realize that they do something serious in an unserious way. This paper will explain the model system design for mobile game application for learning Catholicism in fun and entertaining way and for the first development was limited to only three Catholic catechisms such as bible learning, church lesson, and liturgy celebration. For the early development, three type of games were developed such as True or False game, Scramble words game, and multiple choices game. The mobile game model was designed with use case diagram, storyboard, and class diagram, where for the current implementation the mobile game application was implemented using ten tables database.
We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor.... more We as a human can not avoid the disease, and when we are sick, we need to see a practical doctor. However, in term of location and patient's right for changing the practical doctor, then the patient when moving from one practical doctor to others will have similar and repeated questions such as medicine allergy, history of diseases and so on. Moreover, become a problem for a vulnerable patient such as unconscious patient, disabled or elderly when seeing a new practical doctor and at the end of the day, it will become malpractice. Few of the causes of the problem above are the lack of health education, delay in diagnosing/misdiagnosis, and inaccessible healthcare facilities and with the increasing popularity of telemedicine and IoT across the world, then we need to apply IoT in order to help the patient. In this paper, a framework is created and designed for an IoT-integrated mobile application for the patient where this mobile application is expected to be implemented.
Health is one of the leading indicators of the prosperity of a nation. With advanced technologica... more Health is one of the leading indicators of the prosperity of a nation. With advanced technological development and usage in Indonesia, it is expected to have a better health index. However, the health index of the population of Indonesia is still relatively low compared to other countries, being placed at 101 out of 149 countries. Few of the causes of the problem above are the lack of health education, delay in diagnosing/misdiagnosis, and inaccessible healthcare facilities. With the increasing popularity of telemedicine across the world and its nation, Indonesia could improve the healthcare and medical field with the said technology. In this paper, a framework is created and designed for an integrated mobile patient portal for practicing physicians and medical clinics for improving in sharing information in consultations. Furthermore, the application also is intended to help outpatients to make a consultation appointment and increasing outpatient's active engagement and knowledge of their health. This mobile application is expected to be implemented across the nation and to improve the health and medical aspect in Indonesia.
—We are presenting our research about the importance of the User Interface (UI) and the User Expe... more —We are presenting our research about the importance of the User Interface (UI) and the User Experience (UX) and Gameplay experience (GX) on a video game. In order to find the effect of user in forms of UI, UX and GX on video games, a quick survey was done using Google Form for 60 participants and only 52 respondents which answer yes in question number 1, where 36 and 16 respondents are male and female respectively. The 52 respondents are spread into 4 range ages where 16, 24, 8 and 4 respondents are between ages 13-20, ages 21-30, ages 31-40 and age more than 41 respectively. The interesting thing is from 52 respondents 69.2%(36 respondents) are male and 46.2% (24 respondents) between age 21-30, 34.6% (18 respondents) have been playing Tekken games, 71.2% (37 respondents) have ever played tekken 7 console version. For 37 respondents (71.2% from 52 respondents) who ever played tekken 7 console version, 67.6% (25 respondents) very love with score 5 for the Tekken 7 main menu, 64.9% (24 respondents) are very love with score 5 for the Tekken 7 character game, 56.8% (21 respondents) are very love with score 5 for the Tekken 7 character customization, 62.2% (23 respondents) are very love with score 5 for the Tekken 7 gameplay UI. The survey shows that most of the player are male, range age between ages 21-30 and Tekken game version 7 is loved because having excellent UI, UX and GX.
Abstraksi Sekolah Menengah Atas Kejuruan Bonavita Tangerang adalah sekolah swasta yang memiliki k... more Abstraksi Sekolah Menengah Atas Kejuruan Bonavita Tangerang adalah sekolah swasta yang memiliki kredibilitas cukub baik. Namun dalam proses administrasinya berkaitan dengan penerimaan siswa baru dan pelepasan siswa serta operasional akademik membutuhkan waktu yang lama sehingga mengakibatkan keterlambatan dalam pengolahan data. Hal ini berakibat pada mundurnya jadual yang harus dilakukan dan kuantitas siswa yang tidak terpenuhi. Untuk dapat menciptakan keselarasan antara kegiatan bisnis dan administrasi dalam organisasi dibutuhkan strategi system dan teknologi informasi bagi kebutuhan organisasi yaitu kerangka kerja. Zahman framework merupakan metodologi yang lengkap yang akan menghasilkan sebuah arsitektur enterprise bagi SMK Bonavita Tangerang untuk mencapai tujuan strategisnya. Kata Kunci: arsitektur enterprise, Zahman, arsitektur bisnis, arsitektur data Abstraks Bonavita Vocational High school is a private school have a good credibility. But in admission student process, release of students and academic operational need along time causing delays in data processing. It is still done manually and rotating line up for new student registration and graduation. This matter resulting delays in data processing and withdrawal scedule should be carried out and the quantity of students who are not being met. Strategy system and technology was need to be able to create harmony between business activities and admission is a framework. The Zahman framework is a methodology that will be produce a enterprise architecture for senior high school to reach the final destination.
Disasters have become a threat to every citizen in this country. The government is responsible fo... more Disasters have become a threat to every citizen in this country. The government is responsible for protecting residents by evacuating victims, repairing damaged roads and building infrastructure as well as distributing logistics through the National Disaster Management Agency or BNPB. The goal is to provide a safe life for citizens. After a disaster occurs, the government through BNPB must immediately respond to location information to save lives and help victims. So that information can be sent quickly from information sources and received by the government, a reliable geographic information system is needed. The function of this information system will be to provide top management support to make decisions. An Android-based integrated GIS will serve as a guide for post-earthquake, flood and landslide action services by building collaborations for victim data collection and road and bridge infrastructure with the National Disaster Management Agency, Community Health Centers and private and private hospitals. This development will apply the latest technologies such as Data Warehouse, Big Data, Data mining, machine learning, knowledge management, Decision Support Systems and so on that handle structured and unstructured data. The development of an information system will be built on a smartphone application by digging information on the location of Indonesia's earthquake victims from social media.
Disasters have become a threat to every citizen in this country. The government is responsible fo... more Disasters have become a threat to every citizen in this country. The government is responsible for protecting residents by evacuating victims, repairing damaged roads and building infrastructure as well as distributing logistics through the National Disaster Management Agency or BNPB. The goal is to provide a safe life for citizens. After a disaster occurs, the government through BNPB must immediately respond to location information to save lives and help victims. So that information can be sent quickly from information sources and received by the government, a reliable geographic information system is needed. The function of this information system will be to provide top management support to make decisions. An Android-based integrated GIS will serve as a guide for post-earthquake, flood and landslide action services by building collaborations for victim data collection and road and bridge infrastructure with the National Disaster Management Agency, Community Health Centers and private and private hospitals. This development will apply the latest technologies such as Data Warehouse, Big Data, Data mining, machine learning, knowledge management, Decision Support Systems and so on that handle structured and unstructured data. The development of an information system will be built on a smartphone application by digging information on the location of Indonesia's earthquake victims from social media.
Schools as providers of educational services are a gateway to the progress of a nation. Many pros... more Schools as providers of educational services are a gateway to the progress of a nation. Many prospective students look for schools with good quality in order to get something that they aspire to. While the reference for assessing school services for prospective students can only be known from students who have graduated or through poster media. Meanwhile, the assessment of student experience only refers to personal opinions and only one factor such as teaching services or administration. Each student has a different argument about school services. This study will explain the creation of a framework for determining service levels in NFC-based schools. Evaluation of services in schools using information technology through smartphone applications connected to the computer provided at the information service desk. The information generated in the form of evaluating educational services in schools aims to improve the quality of learning and academic administrative services. Furthermore, the information generated will be made a report by the data processor addressed to the leadership. With this service, it is expected that there will be an increase in the quality of education and learning services that are able to produce quality graduates and can become information and references for prospective students in choosing schools as a reference for educational services.
International Journal of Open Information Technologies, 2021
Medical records are preventive actions that are recorded into files stored by the health service ... more Medical records are preventive actions that are recorded into files stored by the health service providers. Medical records are needed by the doctor to find out the patient's historical data so that they can be served further. A medical history reporting error can result in a patient's medical care failure. To reduce administrative errors, loss of data, and the effectiveness of medical services requires tools that can provide solutions. Near Field Communication, called NFC, was the development of Bluetooth and RFID. NFC allows cell phones to store necessary data safely and be sent to other phones equipped with NFC or read by an NFC reader. Also, this NFC allows cell phones to be developed of payment (emoney) or electronic medical record (EMR). On this study has developed an Electronic Medical Record system based on Near Field Communication and EMR with NFC is expected to the replaced conventional medical record. The advantage of NFCbased EMR is the need for a short time in use, not depending on Internet access and ease in the transmission of EMR to those in need. Patient data processing is faster, accurate, and integrated with cost management to medical services providers.
Kemajuan teknologi informasi memudahkan penjual dalam mempromosikan
barang, konsumen dapat mencar... more Kemajuan teknologi informasi memudahkan penjual dalam mempromosikan barang, konsumen dapat mencari material yang dibutuhkan. Namun terdapat masalah dalam membangun atau renovasi rumah yakni saat mencari material dan tukang bangunan dalam satu sistem. maka dibutuhkan rancang bangun Sistem Informasi Jasa Proyek disingkat SiJasPro. SiJasPro bertujuan membantu dan membuka peluang usaha bagi umkm material dan penyedia jasa bangunan, mempermudah pelanggan membeli kebutuhan material dan mencari penyedia jasa, pelanggan dapat mengetahui harga dan jasa material sehingga bisa memperkirakan kebutuhan yang diinginkan, . Dalam mengembangkan aplikasi SiJasPro memanfaatkan android visual studio, selain itu, digunakan metode Rapid Application Development (RAD) dengan pendekatan berorientasi objek untuk menghasilkan sebuah sistem dengan sasaran utama mempersingkat waktu pengerjaan.Hasil rancang bangun sistem dapat mengintegrasikan konsumen, penjual dan tukang bangunan dalam satu sistem, mempermudah para pengguna sistem dalam mengakses informasi dan mengelola data secara terkomputerisasi. Aplikasi dapat diakses melalui Android.
LAN merupakan jaringan di dalam sebuah gedung atau suatu area yang luas wilayahnya berukuran samp... more LAN merupakan jaringan di dalam sebuah gedung atau suatu area yang luas wilayahnya berukuran sampai beberapa kilometer. Jangkauan lan yang luas menyebabkan kesulitan dalam mencari kerusakan atau kesalahan yang menyebabkan gangguan pada lan. Oleh karena itu dibutuhkan suatu teknologi yang memungkinkan manusia mengetahui penyebab dari gangguan-gangguan yang terjadi pada jaringan tersebut. Sistem pakar (expert system) adalah program penasehat berbasis komputer yang mencoba meniru proses berpikir dan pengetahuan dari seorang pakar dalam menyelesaikan masalah-masalah spesifik. Dengan sistem pakar, seseorang bisa menganalisa dan mengatasi masalah-masalah yang terjadi pada jaringan LAN
ABSTRAK Penelitian ini bertujuan untuk meningkatkan prestasi belajar dengan metode kooperatif Stu... more ABSTRAK Penelitian ini bertujuan untuk meningkatkan prestasi belajar dengan metode kooperatif Students Teams Achievement Division (STAD). Penelitian ini dilakukan pada kelas XI TKJ SMK Bonavita Tangerang tahun pelajaran 2015/2016 dengan metode penelitian tindakan kelas (PTK). Subjek penelitian adalah siswa XI TKJ sebanyak 24 siswa yang diawali dengan test selanjutnya dengan penelitian tindakan kelas terdiri dari dua Siklus. Siklus pertama mengenali kerusakan pada komputer dan jaringan selanjutnya setting ulang jaringan dengan topologi bus. Sebelum diadakan penelitian tindak kelas hasil belajar siswa adalah sebagai berikut. Banyak siswa yang mengikuti ulangan adalah 24 orang, siswa yang tidak tuntas sebanyak 22 orang, siswa yang telah tuntas belajar adalah 2 orang, atau sebesar 8,3 persen. Setelah dilakukan tindakan pada Siklus 1 terdapat kenaikan 25 persen dengan rincian 6 siswa yang telah tuntas belajar. Pada Siklus 2 terdapat kenaikan menjadi 100 persen atau sebanyak 24 siswa telah tuntas belajar. Berdasarkan itu, dapat disimpulkan bahwa metode kooperatif tipe STAD pada pelajaran Diagnosa PC yang terhubung jaringan dapat menaikkan aktifitas dan prestasi belajar kelas XI TKJ 1 SMK Bonavita Tangerang. Kata Kunci: model kerja sama, teknik belajar mengajar kelompok, prestasi belajar, diagnosa PC ABSTRACT This research aimed to improve learning achievement using cooperative method of Students Teams Achievment Division (STAD). The research was done at class XI TKJ in secondary vocational school of Bonavita Tangerang, Banten academic year of 2015/2016 using classroom action research. The research subject consist of 24 students from class XI TKJ. The research began by giving a test and then followed by 2 cycles of classroom action. The first cycle was to recognize damage to the computer and network then resetting the network by bus topology. Before the action was applied, the results were as follows. Among the total number of students taking the test (24 students), 22 students failed, and 2 students passed students. Thus the percentage of fail students was 91 percent. After the action was applied in Cycle 1, there was an increase of 6 students who passed the test, and in Cycle 2 there was an increase to all of the 24 students passed the test. Based on this result, it could be concluded that Cooperative STAD is effective in improving students' learning achievements especially in personal computer diagnose connected to network lessons at class XI TKJ of Bonavita Secondary Vocational School, Tangerang.
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barang, konsumen dapat mencari material yang dibutuhkan. Namun terdapat
masalah dalam membangun atau renovasi rumah yakni saat mencari material
dan tukang bangunan dalam satu sistem. maka dibutuhkan rancang bangun
Sistem Informasi Jasa Proyek disingkat SiJasPro. SiJasPro bertujuan membantu dan membuka peluang usaha bagi umkm material dan penyedia jasa
bangunan, mempermudah pelanggan membeli kebutuhan material dan mencari penyedia jasa, pelanggan dapat mengetahui harga dan jasa material sehingga bisa memperkirakan kebutuhan yang diinginkan, . Dalam mengembangkan aplikasi SiJasPro memanfaatkan android visual studio, selain itu, digunakan metode Rapid Application Development (RAD) dengan pendekatan
berorientasi objek untuk menghasilkan sebuah sistem dengan sasaran utama
mempersingkat waktu pengerjaan.Hasil rancang bangun sistem dapat mengintegrasikan konsumen, penjual dan tukang bangunan dalam satu sistem, mempermudah para pengguna sistem dalam mengakses informasi dan mengelola
data secara terkomputerisasi. Aplikasi dapat diakses melalui Android.
barang, konsumen dapat mencari material yang dibutuhkan. Namun terdapat
masalah dalam membangun atau renovasi rumah yakni saat mencari material
dan tukang bangunan dalam satu sistem. maka dibutuhkan rancang bangun
Sistem Informasi Jasa Proyek disingkat SiJasPro. SiJasPro bertujuan membantu dan membuka peluang usaha bagi umkm material dan penyedia jasa
bangunan, mempermudah pelanggan membeli kebutuhan material dan mencari penyedia jasa, pelanggan dapat mengetahui harga dan jasa material sehingga bisa memperkirakan kebutuhan yang diinginkan, . Dalam mengembangkan aplikasi SiJasPro memanfaatkan android visual studio, selain itu, digunakan metode Rapid Application Development (RAD) dengan pendekatan
berorientasi objek untuk menghasilkan sebuah sistem dengan sasaran utama
mempersingkat waktu pengerjaan.Hasil rancang bangun sistem dapat mengintegrasikan konsumen, penjual dan tukang bangunan dalam satu sistem, mempermudah para pengguna sistem dalam mengakses informasi dan mengelola
data secara terkomputerisasi. Aplikasi dapat diakses melalui Android.