🚧🚧 UNDER CONSTRUCTION 🚧🚧 You might have noticed our open roles list has been emptied 😱. We're upgrading our recruitment system from October 25 to November 12, so job applications and postings will be unavailable on our website during that time. Make sure to check back with us later!
DICE (EA Digital Illusions CE AB)
Datorspel
We share the passion to create something extraordinary.
Om oss
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.
- Webbplats
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http://www.dice.se
Extern länk för DICE (EA Digital Illusions CE AB)
- Bransch
- Datorspel
- Företagsstorlek
- 501–1 000 anställda
- Huvudkontor
- Stockholm
- Typ
- Publikt aktiebolag
- Grundat
- 1992
- Specialistområden
- Art, Technology, Audio, Animation, Game Development, Innovation och Game Design
Adresser
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Primär
Södermalmsallén 36
Stockholm, SE
Anställda på DICE (EA Digital Illusions CE AB)
Uppdateringar
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Heading to KIND OF ART this week? Then coffee's on us ☕!
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Tomorrow we take to Södra Teatern in Stockholm for another 'For Devs' (Game Summit Sweden)! Check out what our Studio Head of Creative, Lydia Andrew, had to say about her talk where she is challenging the way we collaborate and innovate! 👉 https://bit.ly/4fg87SX Thank you Dataspelsbranschen / Swedish Games Industry for giving us the chance to join the fun this year!
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Thank you Gröna Lunds Tivoli for the absolutely amazing Halloween-themed DICE Family Day! We love being able to bring our family and friends together, and what better way to do this than by running around our very own theme park (for the day)! 🎃👻
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We are getting our train tickets ready to head south-west and hang out at Sweden Game Arena for #DONNADAY and #SwedenGameConference! Read more about why we are excited to re-join this event - and what our DONNA DAY mentors are saying about it here 👉 https://bit.ly/3Bt62os 👈 And if you are at Sweden Game Conference don't miss our talk on The Tetralemma of Gamemaking this Friday, at 14:00!
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Did you know we are currently hiring for a Environment Concept Artist? Check out what our own Jonas had to say about working as a Sr Concept Artist on the next Battlefield 👇 . Sounds interesting? Then make sure to head to dice.se/join-us to learn more how to join our team!
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ICYMI! Vince Zampella + IGN Entertainment = sneak peak into what we are brewing on the Battlefield together with Criterion Games, Ripple Effect Studios , and Motive Studio! Read it here 👉 https://bit.ly/3ZmvaHf
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We had an absolute BLAST at #SwedenGameAwards last Friday! Thank you Dataspelsbranschen / Swedish Games Industry for inviting us to be part of this event, and the opportunity to sit on the jury to review all these great games submitted. HUGE Congratulations to all well deserved winners (you can read more about them here: https://bit.ly/4gjblXo)! 👏 👏 👏 👏 👏 👏 👏 👏 👏 #swegamesawards #sga #gameawards
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Our team recently welcomed EA CEO, Andrew Wilson and EA Entertainment President, Laura Miele to talk all things DICE and the exciting work happening at the studio and beyond at Electronic Arts (EA). It was fantastic to hear about their insights, and approach to game development, amongst many other important topics! We look forward to seeing them both back soon!