HyperCubes: A playful introduction to computational thinking in augmented reality

A Fuste, C Schmandt - Extended Abstracts of the Annual Symposium on …, 2019 - dl.acm.org
A Fuste, C Schmandt
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019dl.acm.org
We present HyperCubes, an Augmented Reality (AR) platform to foster computational
literacy. Using paper cubes as AR markers and spatial tracking, the user becomes familiar
with sequences of instructions as coding blocks. We leverage spatial cognition as a means
to improve understanding of procedural and sequential models. We have performed two
pilot studies for an iterative and user centered design of the platform. With a final qualitative
user study we address engagement levels and the educational potential of the platform. We …
We present HyperCubes, an Augmented Reality (AR) platform to foster computational literacy. Using paper cubes as AR markers and spatial tracking, the user becomes familiar with sequences of instructions as coding blocks. We leverage spatial cognition as a means to improve understanding of procedural and sequential models. We have performed two pilot studies for an iterative and user centered design of the platform. With a final qualitative user study we address engagement levels and the educational potential of the platform. We argue that by using spatial cognition and the flexibility of the AR medium, a playful introduction to basic computational thinking concepts can be presented in late elementary school and middle school children.
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