A framework and testbed for studying manipulation techniques for immersive VR

I Poupyrev, S Weghorst, M Billinghurst… - Proceedings of the ACM …, 1997 - dl.acm.org
I Poupyrev, S Weghorst, M Billinghurst, T Ichikawa
Proceedings of the ACM symposium on Virtual reality software and technology, 1997dl.acm.org
Developing virtual reality (VR) applications which enable actual work over a period of time
requires optimization of the most basic interactions, such as object manipulation, so that the
immersed participant can concentrate on higher-level tasks rather than on low-level motor
activities. This paper presents a framework and experimental testbed for studies of VR object
manipulation techniques. The framework provides a systematic task analysis of immersive
manipulation and suggests a user-specific non-Euclidean system for the measurement of …
Developing virtual reality (VR) applications which enable actual work over a period of time requires optimization of the most basic interactions, such as object manipulation, so that the immersed participant can concentrate on higher-level tasks rather than on low-level motor activities. This paper presents a framework and experimental testbed for studies of VR object manipulation techniques. The framework provides a systematic task analysis of immersive manipulation and suggests a user-specific non-Euclidean system for the measurement of VR spatial relationships. The Virtual Reality Manipulation Assessment Testbed (VRMAT) is a practical implementation of the framework and is a flexible tool allowing in-depth experimental studies of immersive manipulation. Pilot studies have been conducted to evaluate this framework and testbed and to establish a baseline for further development.
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