A polynomial-time Nash equilibrium algorithm for repeated games

ML Littman, P Stone - Proceedings of the 4th ACM Conference on …, 2003 - dl.acm.org
Proceedings of the 4th ACM Conference on Electronic Commerce, 2003dl.acm.org
With the increasing reliance on game theory as a foundation for auctions and electronic
commerce, efficient algorithms for computing equilibria in multiplayer general-sum games
are of great theoretical and practical interest. The computational complexity of finding a
Nash equilibrium for a one-shot bimatrix game is a well known open problem. This paper
treats a closely related problem, that of finding a Nash equilibrium for an average-payoff
phrepeated bimatrix game, and presents a polynomial-time algorithm. Our approach draws …
With the increasing reliance on game theory as a foundation for auctions and electronic commerce, efficient algorithms for computing equilibria in multiplayer general-sum games are of great theoretical and practical interest. The computational complexity of finding a Nash equilibrium for a one-shot bimatrix game is a well known open problem. This paper treats a closely related problem, that of finding a Nash equilibrium for an average-payoff phrepeated bimatrix game, and presents a polynomial-time algorithm. Our approach draws on the "folk theorem" from game theory and shows how finite-state equilibrium strategies can be found efficiently and expressed succinctly.
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