Wikipédia:Userbox/Just Dance: diferenças entre revisões
Etiquetas: Editor Visual Edição via dispositivo móvel Edição feita através do sítio móvel Edição móvel avançada |
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Starbreeze adquiriu uma licença para desenvolver Overkill's The Walking Dead da Skybound Entertainment, mas o projeto caiu no inferno do desenvolvimento e, uma vez lançado em 2018, foi mal avaliado e teve vendas fracas; O título foi finalmente retirado e a Skybound revogou a licença da Starbreeze. Tendo esperado um benefício financeiro deste jogo, a Starbreeze passou um ano em reestruturação de dezembro de 2018 a dezembro de 2019 para recuperar a situação financeira, mas teve que vender muitos de seus acordos de publicação e outras etapas para poder seguir em frente. |
Starbreeze adquiriu uma licença para desenvolver Overkill's The Walking Dead da Skybound Entertainment, mas o projeto caiu no inferno do desenvolvimento e, uma vez lançado em 2018, foi mal avaliado e teve vendas fracas; O título foi finalmente retirado e a Skybound revogou a licença da Starbreeze. Tendo esperado um benefício financeiro deste jogo, a Starbreeze passou um ano em reestruturação de dezembro de 2018 a dezembro de 2019 para recuperar a situação financeira, mas teve que vender muitos de seus acordos de publicação e outras etapas para poder seguir em frente. |
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==History== |
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===Founding and merger (1998–2002)=== |
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Starbreeze Studios was founded by Swedish programmer Magnus Högdahl. Högdahl was a former member of the PC [[demoscene]] group [[Triton (demo group)|Triton]],<ref name="1UP history" /> and specialized in making [[tech demo]]s. He decided to form Starbreeze after his project, an [[action role-playing game]] named ''Into the Shadows'', was canceled.<ref name="Eurogamer interview">{{cite web |url=http://www.eurogamer.net/articles/starbreeze |title=Starbreeze: An interview with Starbreeze, the Swedish company behind fantasy role playing game Sorcery |work=[[Eurogamer]] |date=November 11, 1999 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160221202334/http://www.eurogamer.net/articles/starbreeze |archive-date=February 21, 2016}}</ref> He then decided to found his own studio and began crafting his own [[game engine]].<ref name="1UP history">{{cite web |url=http://www.1up.com/features/starbreeze-secret-history |title=The Secret History of the Riddick Team |first=Matt |last=Leone |work=[[1UP.com]] |date=June 2, 2011 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20111015081249/http://www.1up.com/features/starbreeze-secret-history |archive-date=October 15, 2011 |url-status=dead }}</ref> He actively recruited staff among his acquaintances and the studio was established in 1998 in [[Härnösand]], Sweden.<ref>{{cite web |url=http://www.starbreeze.com/about/ |title=Starbreeze: About Us |publisher=Starbreeze Studios |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160215040142/http://www.starbreeze.com/about/ |archive-date=February 15, 2016 |url-status=live}}</ref> |
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Högdahl serving as the company's head and tech lead, was responsible for creating a new game engine for future games, and looking for publishers willing to help publish its games.<ref name="1UP history" /> At that time, the company had only about five employees,<ref name="1UP history" /> and had created a prototype for a video game and pitched it to publishers at [[E3 1998]].<ref name="Eurogamer interview" /> [[Gremlin Interactive]] agreed to publish the game, and the deal was finalized in late 1998. The company grew to have roughly eleven staff members. The game was a [[first-person perspective|first-person]] [[action role-playing game]] named ''Sorcery''. With a [[high fantasy]] setting, the game featured [[3D computer graphics|3D]] visuals and its gameplay was similar to that of ''[[Diablo (series)|Diablo]]'' and ''[[Quake (video game)|Quake]]''.<ref name="Eurogamer interview" /> However, Gremlin Interactive was acquired by [[Infogrames]] in 2000 and the partnership with Starbreeze dissolved, resulting in the game's cancellation.<ref name="Zackariasson profile">{{cite book |title=The Video Game Industry: Formation, Present State, and Future |author=Peter Zackariasson |publisher=Routledge |date=2012 |isbn=978-0415896528 |page=143}}</ref> |
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O3 Games was founded by Lars Johansson, who also was active in the [[demoscene]]. Its first game was ''[[The Outforce]]'', a [[real-time strategy]] space game that was released in 2000 and subsequently became a success for the company. O3 needed to expand so that it could continue video game development.<ref name="Polygon history">{{cite web |url=http://www.polygon.com/features/2014/5/15/5713324/wolfenstein-the-new-order-machine-games |title=Making Wolfenstein: a fight club on top of the world |last=Pitts |first=Russ |date=May 15, 2014 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=May 19, 2014 |archive-url=https://web.archive.org/web/20140806201450/http://www.polygon.com/features/2014/5/15/5713324/wolfenstein-the-new-order-machine-games |archive-date=August 6, 2014 |url-status=live}}</ref> After ''Sorcery''{{'s}} cancellation, Starbreeze ran into financial difficulties. Unable to support itself financially, Starbreeze needed to merge with another developer to continue in business.<ref name="1UP history" /> The two companies discussed a merger in [[Uppsala]] and merged shortly afterwards, retaining the name Starbreeze Studios.<ref name="Polygon history" /> |
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===Post-merger (2002–2009)=== |
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After the merger, the company began working on ''[[Enclave (video game)|Enclave]]'', a [[medieval fantasy]], [[Multiplayer video game|multiplayer]]-only video game inspired by ''[[Team Fortress]]''. The game also became the company's first project with international appeal, enabling Starbreeze to partner with various publishers including Swing Entertainment, [[Conspiracy Entertainment]], and [[Vivendi]].<ref name="Polygon history" /> However, Swing Entertainment faced [[bankruptcy]] at that time, and decided to turn the game into a [[single-player]] [[action-adventure game|action-adventure]] video game with the goal of sending it to market as soon as possible.<ref name="1UP history" /> The game was released in 2002, and Starbreeze had to lay off staff after its release.<ref name="Zackariasson profile" /> ''Enclave II'' was also in development. The sequel was said to feature a more elaborate story, 28 different maps, 10 playable characters, and an improved fighting system.<ref>{{cite web |url=http://www.ign.com/articles/2003/03/06/enclave-ii-first-look |title=Enclaved II First Look |work=[[IGN]] |date=March 6, 2013 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160303115053/http://www.ign.com/articles/2003/03/06/enclave-ii-first-look |archive-date=March 3, 2016 |url-status=live}}</ref> However, these features were axed when Starbreeze got into legal troubles with the publisher, resulting in the game's cancellation.<ref name="1UP history" /> Another game, ''[[Knights of the Temple: Infernal Crusade]]'', was successfully released with help from publisher [[TDK Mediactive]]. However its sequel was shifted to another developer.<ref name="1UP history" /> Starbreeze attempted to acquire another studio, [[Avalanche Studios|Rock Solid Games]], but the agreement between the two fell apart and brought both companies financial problems.<ref name="Zackariasson profile" /> |
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{{quotebox|quote="The company was shutting down around us. This is something I'm not very proud of, but [the Riddick team] actually cut ourselves off from the rest of the company. We moved to the third floor...we knew that people were getting fired upstairs and everything. But we just sort of closed the doors, we didn't talk about it, and we just stayed focused on finishing the game|source = — Jens Andersson, lead designer of ''[[The Chronicles of Riddick: Escape from Butcher Bay]]''|width=33%}} |
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Another project being worked on by Starbreeze at that time was ''[[The Chronicles of Riddick: Escape from Butcher Bay]]''. Set in ''[[The Chronicles of Riddick]]'' movie universe, the game was published by [[Vivendi]]. The team took inspiration from films such as ''[[Escape from Alcatraz (film)|Escape from Alcatraz]]'' and video games such as ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'' and the [[Tom Clancy's Splinter Cell|''Tom Clancy's Splinter Cell'' series]].<ref>{{cite web |url=http://www.ign.com/articles/2004/09/02/epilogue-the-chronicles-of-riddick-escape-from-butcher-bay-pt-2?page=2 |title=Epilogue: The Chronicles of Riddick: Escape From Butcher Bay, Pt. 2 |last=Perry |first=Douglass C. |page=2 |date=September 2, 2004 |work=[[IGN]] |publisher=Ziff Davis |access-date=April 5, 2009 |archive-url=https://web.archive.org/web/20160303125327/http://www.ign.com/articles/2004/09/02/epilogue-the-chronicles-of-riddick-escape-from-butcher-bay-pt-2?page=2 |archive-date=March 3, 2016 |url-status=live}}</ref> However, the company was downsizing due to its financial problems and the number of employees dropped from 80 to 25, and the entire development team moved away from the main Starbreeze floor to prevent it from being affected by low morale, and to allow it to focus on the game's development. The game enjoyed an 18-month development cycle, which was significantly longer than typical licensed games. A [[PlayStation 2]] version of the game was also in development, but was ultimately canceled as the then head of Vivendi's publishing division, Michael Pole, ordered its cancellation to "make his mark".<ref name="1UP history" /> [[Universal Pictures|Universal Motion Pictures]] intervened and kept the game's [[Xbox (console)|Xbox]] version. ''Escape from Butcher Bay'' received critical acclaim upon its launch, with many critics regarding it as one of the best licensed games ever made. Its gameplay elements, including puzzle-solving and stealth, and its ahead-of-its-time visuals, also received praise from critics.<ref name="1UP history" /> Despite receiving critical acclaim, it was not a commercial success for Starbreeze.<ref name="Zackariasson profile" /> |
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After the release of ''Escape from Butcher Bay'', Starbreeze again encountered financial difficulties after having not received a significant [[royalty payment]] from Vivendi. It sold part of its motion capture and animation department to a British company, Centroid.<ref name="Zackariasson profile" /> However, the game helped set Starbreeze's reputation as a studio capable of making good licensed titles. With the help of Union Entertainment, an [[intermediary]] company, Starbreeze signed an agreement with [[Majesco Entertainment]] for a new title set within ''[[The Darkness (comics)|The Darkness]]'' universe owned by [[Top Cow Comics]] on July 16, 2004.<ref>{{cite web |url=http://www.gamesindustry.biz/articles/majesco-to-publish-the-darkness-on-next-gen-consoles |title=Majesco to publish The Darkness on next-gen consoles |publisher=GamesIndustry.biz |date=March 22, 2005 |access-date=April 13, 2015 |archive-url=https://web.archive.org/web/20150413161029/http://www.gamesindustry.biz/articles/majesco-to-publish-the-darkness-on-next-gen-consoles |archive-date=April 13, 2015 |url-status=live}}</ref> Midway through the game's development, Majesco underwent restructuring because of financial difficulties, shifted its focus, and dropped the game.<ref>{{cite web |url=http://www.gamasutra.com/view/news/99329/2K_Games_Grabs_The_Darkness_From_Majesco.php |title=2K Games Grabs The Darkness From Majesco |publisher=Gamasutra |date=March 3, 2006 |access-date=April 13, 2015 |archive-url=https://web.archive.org/web/20150924142459/http://www.gamasutra.com/view/news/99329/2K_Games_Grabs_The_Darkness_From_Majesco.php |archive-date=September 24, 2015 |url-status=live}}</ref> [[2K Games]] stepped up and acquired the publishing rights. 2K extended the game's development cycle, and asked Starbreeze to develop a [[Multiplayer video game|multiplayer]] mode for the game. ''[[The Darkness (video game)|The Darkness]]'' was released in 2007. It fared worse than the team expected critically, but its commercial performance was satisfactory, selling more than 1 million copies worldwide.<ref name="1UP history" /> |
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After working on two different licensed games, the team intended to develop its own games. A game named ''Kano'', involving [[Telepathy|mind-reading]], was started but was never completed. After the release of ''The Darkness'', the company signed a two-project contract with Vivendi. One of the games was a new property known as ''Polaris''. The game was set in a post-apocalyptic environment. Players were tasked to overcome snowstorms, and defeat terrorists and monsters cooperatively with other players. Vivendi was not convinced the game would succeed and adjusted the contract to a remake of ''Escape from Butcher Bay'', ''[[The Chronicles of Riddick: Assault on Dark Athena]]''. Vivendi originally named the game ''Riddick 2'' but Starbreeze disagreed claiming the name would raise expectations among gamers that the remake might not be able to deliver.<ref name="1UP history" /> Vivendi's subsidiary [[Sierra Entertainment]] was set to publish the game.<ref>{{cite web |url=http://www.gamespot.com/articles/chronicles-of-riddick-redux-confirmed-for-07/1100-6171213/ |title=Chronicles of Riddick redux confirmed for '07 |work=[[GameSpot]] |date=May 17, 2007 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20150101044019/http://www.gamespot.com/articles/chronicles-of-riddick-redux-confirmed-for-07/1100-6171213/ |archive-date=January 1, 2015 |url-status=live}}</ref> After the merger between [[Activision]] and [[Vivendi]], the new company began streamlining Vivendi and put the game, along with ''[[Brütal Legend]]'', and ''[[Ghostbusters: The Video Game]]'' up for sale.<ref>{{cite web |url=http://www.gamespot.com/articles/activision-blizzard-streamlining-vivendi/1100-6195105/ |title=Activision Blizzard 'streamlining' Vivendi |last=Sinclair |first=Brendan |date=July 28, 2008 |publisher=GameSpot |access-date=April 5, 2009 |archive-url=https://web.archive.org/web/20150131123555/http://www.gamespot.com/articles/activision-blizzard-streamlining-vivendi/1100-6195105/ |archive-date=January 31, 2015 |url-status=live}}</ref> [[Atari]] eventually acquired the publishing rights and the game was released in 2009.<ref>{{cite web |url=http://www.destructoid.com/chronicles-of-riddick-assault-on-dark-athena-coming-april-7-122551.phtml |title=Chronicles of Riddick: Assault on Dark Athena coming April 7 |first=Brad |last=Nicholson |work=[[Destructoid]] |date=February 23, 2009 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160216062750/http://www.destructoid.com/chronicles-of-riddick-assault-on-dark-athena-coming-april-7-122551.phtml |archive-date=February 16, 2016 |url-status=live}}</ref> |
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===''Syndicate'', ''Payday 2'' and ''Brothers'' (2010–2016)=== |
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Starbreeze then partnered with [[Electronic Arts]] for two different games, one was known as ''Project Redlime'', while the other was an action-adventure video game set within the ''[[Bourne (film series)|Bourne]]'' universe. The ''Bourne'' game was canceled as a direct result of [[Matt Damon]] and director [[Paul Greengrass]] not participating in the fourth ''Bourne'' film.<ref>{{cite web |url=https://www.engadget.com/2011/03/14/bourne-ascendancy-was-canceled-starbreeze-game-corroborates-e/ |title='Bourne Ascendancy' was canceled Starbreeze game, corroborates ex-dev |first=James |last=Ransom-Wiley |date=March 14, 2011 |access-date=January 24, 2016 |work=[[Joystiq]] |archive-url=https://web.archive.org/web/20160319132505/http://www.engadget.com/2011/03/14/bourne-ascendancy-was-canceled-starbreeze-game-corroborates-e/ |archive-date=March 19, 2016 |url-status=live}}</ref> ''Project Redlime'' had a larger scale than the ''Bourne'' game. It was said to be a reinvention of one of Electronic Arts' franchises.<ref>{{cite web |url=http://www.1up.com/news/starbreeze-reinvent-mystery-franchise |title=Starbreeze to Reinvent Mystery EA Franchise |first=Andrew |last=Haywald |work=[[1UP.com]] |date=February 21, 2008 |access-date=January 24, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20151124044726/http://www.1up.com/news/starbreeze-reinvent-mystery-franchise |archive-date=November 24, 2015 }}</ref> The company shifted from a technology-orientated company to focus more on the core gameplay mechanics of their new project. ''[[Syndicate (2012 video game)|Syndicate]]'' was announced in September 2011.<ref>{{cite web |url=http://metro.co.uk/2011/09/12/syndicate-reboot-officially-announced-146177/ |title=Syndicate reboot officially announced |work=[[Metro (magazine)|Metro]] |date=September 12, 2011 |access-date=November 3, 2015 |archive-url=https://web.archive.org/web/20151103085606/http://metro.co.uk/2011/09/12/syndicate-reboot-officially-announced-146177/ |archive-date=November 3, 2015 |url-status=live}}</ref> The game suffered from a troubled development, with Starbreeze completely reworking the game one year after its initial development.<ref>{{cite web |url=http://www.eurogamer.net/articles/2012-02-27-ea-syndicate-reboot-as-fps-the-right-choice |title=EA: Syndicate reboot as FPS "the right choice" |first=Wesley |last=Yin-Poole |work=[[Eurogamer]] |date=February 27, 2012 |access-date=November 3, 2015 |archive-url=https://web.archive.org/web/20151117014743/http://www.eurogamer.net/articles/2012-02-27-ea-syndicate-reboot-as-fps-the-right-choice |archive-date=November 17, 2015 |url-status=live}}</ref> There were also many creative differences between the developer and the publisher, and the two companies suffered from an inharmonious relationship. During the game's development, seven senior members of the company, including Högdahl, left to form their own smaller studio. Some of them formed [[MachineGames]] to work on their own original games.<ref name="1UP history" /> With a budget that was less than other typical [[AAA (video game industry)|AAA video games]], ''Syndicate'' received average reviews and was a commercial failure.<ref>{{cite web |url=http://www.eurogamer.net/articles/2012-06-19-starbreeze-syndicate-was-a-lost-battle-from-the-get-go |title=Starbreeze: Syndicate was "a lost battle from the get-go" |first=Fred |last=Dutton |work=[[Eurogamer]] |date=June 19, 2012 |access-date=November 11, 2015 |archive-url=https://web.archive.org/web/20151117063251/http://www.eurogamer.net/articles/2012-06-19-starbreeze-syndicate-was-a-lost-battle-from-the-get-go |archive-date=November 17, 2015 |url-status=live}}</ref> Grefberg left the company after the game's completion,<ref name="Polygon history" /> and 25 employees were laid off.<ref>{{cite web |url=http://www.gamesindustry.biz/articles/2012-02-17-25-jobs-cut-at-starbreeze-following-syndicate-completion |title=25 jobs cut at Starbreeze following Syndicate completion |first=Matt |last=Martin |work=Gameindustry.biz |date=February 17, 2013 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160222045224/http://www.gamesindustry.biz/articles/2012-02-17-25-jobs-cut-at-starbreeze-following-syndicate-completion |archive-date=February 22, 2016 |url-status=live}}</ref> |
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Many employees left Starbreeze when MachineGames recruited. Then CEO Johan Kristiansson also stepped down, and was replaced by Mikael Nemark. Nemark took the studio in a new direction. Besides focusing on AAA video games, it would also allocate resources to develop smaller, downloadable games in order to broaden the company's portfolio. These new games would no longer use the engine created by Högdahl. In 2011, Starbreeze announced that it was partnering with [[Epic Games]] to use their engine, [[Unreal Engine]], for their first small titles. In 2012, Starbreeze announced ''Cold Mercury'', a [[free-to-play]] video game and a project codenamed ''P13''.<ref>{{cite web |url=http://www.gamesradar.com/starbreeze-going-free-play-cold-mercury/ |title=Starbreeze going free-to-play with Cold Mercury |first=Matt |last=Bradford |work=[[GamesRadar]] |date=March 26, 2012 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20151117123926/http://www.gamesradar.com/starbreeze-going-free-play-cold-mercury/ |archive-date=November 17, 2015 |url-status=live}}</ref> Prior to that, [[Josef Fares]], an award-winning Swedish director, had been unsuccessfully pitching game ideas to several Swedish developers. Starbreeze was in need of new, original properties, and accepted Fares' pitch.<ref>{{cite web |url=http://www.polygon.com/features/2013/10/27/4864230/brothers-starbreeze-josef-fares |title=Brothers: How A Film Director Shook Up Starbreeze |first=Mike |last=Mahardy |work=[[Polygon (website)|Polygon]] |date=October 27, 2013 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160203033316/http://www.polygon.com/features/2013/10/27/4864230/brothers-starbreeze-josef-fares |archive-date=February 3, 2016 |url-status=live}}</ref> ''P13'' later became ''[[Brothers: A Tale of Two Sons]]''. Focusing on creating an emotional and "personal" experience,<ref>{{cite web |url=http://www.digitaltrends.com/gaming/starbreeze-ceo-mikael-nemark-on-brothers-a-tale-of-two-sons-and-life-after-the-chronicles-of-riddick/ |title=Starbreeze's CEO discusses the rebirth of the studio |first=Anthony |last=John Agnello |date=April 28, 2013 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160301230906/http://www.digitaltrends.com/gaming/starbreeze-ceo-mikael-nemark-on-brothers-a-tale-of-two-sons-and-life-after-the-chronicles-of-riddick/ |archive-date=March 1, 2016 |url-status=live}}</ref> Starbreeze partnered with publisher [[505 Games]] to publish the game. It was released in 2013 to critical acclaim and received numerous awards and accolades.<ref>{{cite web |url=https://www.metacritic.com/game/brothers-a-tale-of-two-sons/critic-reviews/?platform=pc |title=Brothers: A Tale of Two Sons critical review |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160122105541/http://www.metacritic.com/game/pc/brothers-a-tale-of-two-sons |archive-date=January 22, 2016 |url-status=live}}</ref> The rights to the ''Brothers'' [[intellectual property]] was later acquired by 505 Games in 2015.<ref>{{cite web |url=http://www.eurogamer.net/articles/2015-01-16-brothers-ip-sold-to-505-games |title=Brothers IP sold to 505 Games |first=Jeffery |last=Matulef |work=[[Eurogamer]] |date=January 16, 2015 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160304081126/http://www.eurogamer.net/articles/2015-01-16-brothers-ip-sold-to-505-games |archive-date=March 4, 2016 |url-status=live}}</ref> After the success of ''Brothers'', Fares announced that he had established a new studio named [[Hazelight]] and is working on [[A Way Out (video game)|a project]] with Electronic Arts.<ref>{{cite web |url=http://www.ign.com/articles/2014/12/06/brothers-a-tale-of-two-sons-creator-announces-hazelight-studios |title=Brothers: A Tale of Two Sons Creator Announces Hazelight Studios |first=Mike |last=Mahardy |work=[[IGN]] |date=December 5, 2014 |access-date=February 10, 2016 |archive-url=https://web.archive.org/web/20160206152958/http://www.ign.com/articles/2014/12/06/brothers-a-tale-of-two-sons-creator-announces-hazelight-studios |archive-date=February 6, 2016 |url-status=live}}</ref> |
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In 2012, Starbreeze also announced that they had acquired [[Overkill Software]], the developer of ''[[Payday: The Heist]]'', granting them rights to all of Overkill's proprietary technology and intellectual properties.<ref>{{cite magazine |url=http://www.develop-online.net/news/starbreeze-swoops-in-to-acquire-overkill-software/0111782 |title=Starbreeze swoops in to acquire Overkill Software |first=Craig |last=Crapple |work=[[Develop (magazine)|Develop]] |date=April 19, 2012 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160304095327/http://www.develop-online.net/news/starbreeze-swoops-in-to-acquire-overkill-software/0111782 |archive-date=March 4, 2016 |url-status=live}}</ref> At the time, Overkill was working on the sequel, ''[[Payday 2]]'', a game that was set to "broaden the ''Payday'' template".<ref>{{cite web |url=http://www.vg247.com/2013/12/13/the-making-of-payday-2-from-1-5-project-to-heavyweight-sequel-part-two/ |title=The making of Payday 2: from '1.5' project to heavyweight sequel – part two |first=Dave |last=Cook |work=[[VG247]] |date=December 13, 2013 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160304061047/http://www.vg247.com/2013/12/13/the-making-of-payday-2-from-1-5-project-to-heavyweight-sequel-part-two/ |archive-date=March 4, 2016 |url-status=live}}</ref> While officially, Starbreeze became Overkill's parent company, those close to the situation, speaking to ''[[Eurogamer]]'', stated that it was more that Overkill's investors, which including Overkill's founders, brothers Bo and Ulf Andersson, became Starbreeze's majority shareholders; this deal had been made to help infuse cash into both the struggling Starbreeze and to provide funds for Overkill to pursue ''Payday 2''.<ref name="Eurogamer fall">{{cite web |url=https://www.eurogamer.net/articles/2019-01-28-the-fall-of-swedish-game-wonder-starbreeze |title=The fall of Starbreeze |first=Wesley |last=Yin-Poole |date=January 28, 2019 |access-date=January 28, 2019 |work=[[Eurogamer]] |archive-url=https://web.archive.org/web/20190128121618/https://www.eurogamer.net/articles/2019-01-28-the-fall-of-swedish-game-wonder-starbreeze |archive-date=January 28, 2019 |url-status=live}}</ref> ''Payday 2'' was a massive commercial success, and was profitable from pre-order sales alone.<ref>{{cite web |url=http://www.gamespot.com/articles/payday-2-turns-a-profit-from-preorders-alone/1100-6412680/ |title=Payday 2 turns a profit from preorders alone |first=Martin |last=Gaston |work=[[GameSpot]] |date=August 8, 2013 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20140815093630/http://www.gamespot.com/articles/payday-2-turns-a-profit-from-preorders-alone/1100-6412680/ |archive-date=August 15, 2014 |url-status=live}}</ref> ''Payday 2'' also became Starbreeze's best selling game of all time, and helped the company to make a record profit for the first time after suffering an accumulated loss of $14.4 million between 1998 and June 2013.<ref>{{cite web |url=http://www.pcgamer.com/payday-2-helps-developer-starbreeze-post-record-profits/ |title=Payday 2 helps developer Starbreeze post record profits |first=Emanuel |last=Maiberg |work=[[PC Gamer]] |date=February 28, 2014 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160119063300/http://www.pcgamer.com/payday-2-helps-developer-starbreeze-post-record-profits/ |archive-date=January 19, 2016 |url-status=live}}</ref> The game's success also prompted publisher 505 Games to invest $5 million in Starbreeze in March 2015 to continue to improve and develop additional content for ''Payday 2'' over twenty months.<ref>{{cite web |url=http://www.gamasutra.com/view/news/239511/505_invests_5M_in_Starbreeze_on_the_back_of_Payday_2s_success.php |title=505 invests $5M in Starbreeze on the back of Payday 2's success |first=Alex |last=Wawro |work=[[Gamasutra]] |date=March 23, 2015 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20151219181716/http://gamasutra.com/view/news/239511/505_invests_5M_in_Starbreeze_on_the_back_of_Payday_2s_success.php |archive-date=December 19, 2015 |url-status=live}}</ref> The game was ported to [[PlayStation 4]] and [[Xbox One]] under the title ''Payday 2: Crimewave Edition''.<ref>{{cite web |url=https://www.vg247.com/2015/05/07/payday-2-crimewave-edition-release-date/ |title=Payday 2: Crimewave Edition has a release date for PS4 and Xbox One |first=Stephany |last=Nunneley |work=[[VG247]] |date=May 7, 2015 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160216095933/http://www.vg247.com/2015/05/07/payday-2-crimewave-edition-release-date/ |archive-date=February 16, 2016 |url-status=live}}</ref> Starbreeze moved its offices from [[Uppsala]] to Overkill's offices in Stockholm,<ref name="Eurogamer fall" /> and Bo Andersson was named CEO of Starbreeze in 2013 following the acquisition of Overkill. |
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===Debut as a publisher and acquisitions (2014–2017)=== |
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Starting in 2014 Starbreeze began broadening its business as a publisher. On September 25, 2014, Starbreeze Studios announced that they had acquired a Los Angeles-based studio called Geminose for $7 million. The studio is currently working on a toys-to-life game.<ref>{{cite web |url=http://www.computerandvideogames.com/477548/starbreeze-acquires-studio-making-toys-to-life-game/ |title=Starbreeze acquires studio making toys-to-life game |author=Tom Ivan |work=Computer and Video Games |date=September 25, 2014 |access-date=September 25, 2014 |archive-url=https://web.archive.org/web/20140928004928/http://www.computerandvideogames.com/477548/starbreeze-acquires-studio-making-toys-to-life-game/ |archive-date=September 28, 2014 |url-status=live}}</ref> It also announced that it had gained the license for Overkill to make ''[[Overkill's The Walking Dead]]'' (''OTWD''), a game set in ''[[The Walking Dead (franchise)|The Walking Dead]]'' universe using gameplay concepts of ''Payday'', with a planned release in 2016.<ref name="Eurogamer fall" /> In May 2015, Starbreeze announced that the company would start publishing video games from independent developers. The first independent title set to be published by Starbreeze is ''Raid: World War II'', an upcoming four-player, World War II shooter, being developed by Lion Game Lion.<ref>{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2015/05/08/payday-developer-starbreeze-announces-move-into-publishing-with-raid-world-war-ii.aspx? |title=Payday Developer Starbreeze Announces Move Into Publishing With Raid: World War II |first=Mike |last=Futter |magazine=[[Game Informer]] |date=May 8, 2015 |access-date=May 9, 2015 |archive-url=https://web.archive.org/web/20150510211013/http://www.gameinformer.com/b/news/archive/2015/05/08/payday-developer-starbreeze-announces-move-into-publishing-with-raid-world-war-ii.aspx |archive-date=May 10, 2015 |url-status=live}}</ref> During [[E3 2015]], Starbreeze Studios announced Project StarVR, a [[virtual reality]] (VR) headset, which is currently under development by InfinitEye, a firm acquired by Starbreeze.<ref>{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2015/06/14/starbreeze-unveils-project-starvr-with-the-walking-dead-demo.aspx? |title=Starbreeze Unveils Project StarVR With The Walking Dead Demo |first=Mike |last=Futter |magazine=[[Game Informer]] |date=June 13, 2015 |access-date=June 14, 2015 |archive-url=https://web.archive.org/web/20150615141239/http://www.gameinformer.com/b/news/archive/2015/06/14/starbreeze-unveils-project-starvr-with-the-walking-dead-demo.aspx |archive-date=June 15, 2015 |url-status=live}}</ref> They also partnered with IMAX with the creation of IMAX VR "experience centres." The company also acquired Payday Productions and the film rights to ''Payday'' in July 2015.<ref>{{cite web |url=http://www.gamesindustry.biz/articles/2015-07-10-starbreeze-acquires-payday-film-rights |title=Starbreeze acquires Payday film rights |first=Matthew |last=Handrahan |work=Gameindustry.biz |date=July 10, 2015 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160302192309/http://www.gamesindustry.biz/articles/2015-07-10-starbreeze-acquires-payday-film-rights |archive-date=March 2, 2016 |url-status=live}}</ref> The company acquired the under-development Valhalla game engine, a VR-ready platform, in 2015 for around {{SEK|73 million}}, which was planned to be used for all of its subsequent games.<ref>{{cite web |url=https://www.gamasutra.com/view/news/244596/Starbreeze_aims_to_snap_up_the_Valhalla_engine_in_86M_deal.php |title=Starbreeze aims to snap up the Valhalla engine in $8.6M deal |first=Alex |last=Wawro |date=May 28, 2015 |access-date=January 28, 2019 |work=[[Gamasutra]] |archive-url=https://web.archive.org/web/20190129010145/https://www.gamasutra.com/view/news/244596/Starbreeze_aims_to_snap_up_the_Valhalla_engine_in_86M_deal.php |archive-date=January 29, 2019 |url-status=live}}</ref> |
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In February 2016, Starbreeze announced that it would be publishing ''[[Dead by Daylight]]'', an [[asymmetrical]], multiplayer, survival horror game developed by [[Behaviour Interactive]].<ref>{{cite web |url=http://www.pcgamer.com/dead-by-daylight-is-an-asymmetrical-slasher-horror/ |title=Dead by Daylight is an asymmetrical slasher horror |first=Tom |last=Skyes |work=[[PC Gamer]] |date=February 6, 2016 |access-date=February 10, 2016 |archive-url=https://web.archive.org/web/20160210031553/http://www.pcgamer.com/dead-by-daylight-is-an-asymmetrical-slasher-horror/ |archive-date=February 10, 2016 |url-status=live}}</ref> On May that year, 505 Games announced that it had sold the ''Payday'' franchise and intellectual property to Starbreeze in exchange for US$30 million worth of stock.<ref>{{cite web |title=Starbreeze buys rights to Payday franchise, discusses future support and sequel |url=http://www.polygon.com/2016/5/30/11813232/starbreeze-buys-rights-to-payday-franchise-discusses-future-support-and-sequel |website=Polygon |date=May 30, 2016 |publisher=Vox Media |access-date=May 31, 2016 |archive-url=https://web.archive.org/web/20160530195740/http://www.polygon.com/2016/5/30/11813232/starbreeze-buys-rights-to-payday-franchise-discusses-future-support-and-sequel |archive-date=May 30, 2016 |url-status=live}}</ref> Starbreeze also announced that they had acquired the name and the franchises of [[Cinemaware]] a day later.<ref>{{cite web |url=http://www.gamasutra.com/view/news/273906/With_VR_aims_Starbreeze_scoops_up_Cinemaware_name_and_games.php |title=With VR aims, Starbreeze scoops up Cinemaware name and games |first=Alex |last=Wawro |work=[[Gamasutra]] |date=May 31, 2016 |access-date=June 1, 2016 |archive-url=https://web.archive.org/web/20160601131858/http://www.gamasutra.com/view/news/273906/With_VR_aims_Starbreeze_scoops_up_Cinemaware_name_and_games.php |archive-date=June 1, 2016 |url-status=live}}</ref> On December 16, 2016, the company acquired a 90.5% controlling stake in Indian-based [[Dhruva Interactive]] at a price worth $8.5 million<ref>{{Cite web |url=https://venturebeat.com/2016/12/18/swedens-starbreeze-buys-indias-video-game-studio-dhruva-interactive/ |title=Sweden's Starbreeze buys Indian video game studio Dhruva Interactive | GamesBeat | Games | by Dean Takahashi |date=December 18, 2016 |access-date=September 15, 2017 |archive-url=https://web.archive.org/web/20170906134943/https://venturebeat.com/2016/12/18/swedens-starbreeze-buys-indias-video-game-studio-dhruva-interactive/ |archive-date=September 6, 2017 |url-status=live}}</ref> |
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The core Starbreeze team also received investment from Korean publisher [[Smilegate]] to develop a new first-person cooperative game set within the ''[[Crossfire (2007 video game)|Crossfire]]'' universe.<ref>{{cite magazine |url=http://www.develop-online.net/news/starbreeze-receives-40m-investment-to-develop-new-crossfire-game/0215716 |title=Starbreeze receives $40m investment to develop new Crossfire game |first=Matthew |last=Jarvis |work=[[Develop (magazine)|Develop]] |date=January 21, 2016 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160123203503/http://www.develop-online.net/news/starbreeze-receives-40m-investment-to-develop-new-crossfire-game/0215716 |archive-date=January 23, 2016 |url-status=live}}</ref> The studio has engaged in two separate "publishing-only" investments to help publish ''[[Psychonauts 2]]'' and ''[[System Shock 3]]'' for $8 and $12 million, respectively. In both cases, the respective developers, [[Double Fine Productions]] and [[OtherSide Entertainment]], retain all intellectual property rights, while Starbreeze seeks full recovery of their investment and a small amount more from revenues, after which they share further revenues with the developers.<ref>{{cite web |url=http://www.gamasutra.com/view/news/290862/Payday_2_creator_Starbreeze_to_publish_Psychonauts_2.php |title=Payday 2 creator Starbreeze to publish Psychonauts 2 |first=Chris |last=Kerr |date=February 6, 2017 |access-date=February 6, 2017 |work=[[Gamasutra]] |archive-url=https://web.archive.org/web/20170207031618/http://www.gamasutra.com/view/news/290862/Payday_2_creator_Starbreeze_to_publish_Psychonauts_2.php |archive-date=February 7, 2017 |url-status=live}}</ref><ref>{{cite web |url=http://www.gamasutra.com/view/news/293696/Starbreeze_investing_12M_into_System_Shock_3_as_the_games_new_publisher.php |title=Starbreeze investing $12M into System Shock 3 as the game's new publisher |first=Alissa |last=McAloon |date=March 14, 2017 |access-date=March 14, 2017 |work=[[Gamasutra]] |archive-url=https://web.archive.org/web/20170315081611/http://www.gamasutra.com/view/news/293696/Starbreeze_investing_12M_into_System_Shock_3_as_the_games_new_publisher.php |archive-date=March 15, 2017 |url-status=live}}</ref> |
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Starbreeze also published ''John Wick Chronicles'', a ''[[John Wick]]'' game developed by WEVR and Grab for virtual reality platforms,<ref>{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2015/08/08/starbreeze-announces-john-wick-virtual-reality-game.aspx |title=Starbreeze Announces John Wick Virtual Reality Game |first=Kyle |last=Hilliard |magazine=[[Game Informer]] |date=August 8, 2015 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20151030035455/http://www.gameinformer.com/b/news/archive/2015/08/08/starbreeze-announces-john-wick-virtual-reality-game.aspx |archive-date=October 30, 2015 |url-status=live}}</ref> released in February 2017.<ref>{{cite web |url=https://www.ign.com/games/john-wick-the-game/ |title=John Wick Chronicles |website=[[IGN]] |access-date=November 6, 2018 |archive-url=https://web.archive.org/web/20181106172009/https://www.ign.com/games/john-wick-the-game/ |archive-date=November 6, 2018 |url-status=live}}</ref> In October 2017, Starbreeze sold a 66.7% majority stake in StarVR Corporation to [[Acer Inc.]]<ref>{{Cite news |url=https://www.gamesindustry.biz/articles/2017-10-24-starbreeze-cedes-majority-control-of-starvr-to-acer |title=Starbreeze cedes majority control of StarVR to Acer |work=GamesIndustry.biz |access-date=June 1, 2018 |language=en |archive-url=https://web.archive.org/web/20181106171938/https://www.gamesindustry.biz/articles/2017-10-24-starbreeze-cedes-majority-control-of-starvr-to-acer |archive-date=November 6, 2018 |url-status=live}}</ref> |
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===Economic problems and restructuring (2018–present)=== |
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Following its announcement in 2015, Starbreeze had placed high emphasis on ''OTWD'' to financially support the company alongside ''Storm'', which was merged from Starbreeze's own ''Cold Mercury''.<ref>{{cite web |url=http://www.destructoid.com/starbreeze-s-storm-pitched-as-payday-in-space--269374.phtml |title=Starbreeze's Storm pitched as 'Payday in space' |first=Jordan |last=Devore |work=[[Destructoid]] |date=January 22, 2016 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160302224147/http://www.destructoid.com/starbreeze-s-storm-pitched-as-payday-in-space--269374.phtml |archive-date=March 2, 2016 |url-status=live}}</ref> However, ''OTWD''{{'s}} development suffered from several delays. With the acquisition of the Valhalla engine, ''OTWD'' was switched from the Diesel to the Valhalla engine, which proved extremely troublesome to work with and pushed back the release window from 2016 to 2017.<ref name="Eurogamer fall" /><ref>{{cite web |url=http://www.videogamer.com/ps4/overkills_the_walking_dead/news/overkills_the_walking_dead_delayed_to_2017.html |title=Overkill's The Walking Dead delayed to 2017 |first=David |last=Scammell |work=VideoGamer.com |date=January 22, 2016 |access-date=January 24, 2016 |archive-url=https://web.archive.org/web/20160303012916/http://www.videogamer.com/ps4/overkills_the_walking_dead/news/overkills_the_walking_dead_delayed_to_2017.html |archive-date=March 3, 2016 |url-status=live}}</ref> By early 2017, the developers were still struggling with Valhalla, and the decision was made to scrap the previous two years of work and restart development anew on the [[Unreal Engine]], while further delaying the game into 2018.<ref name="Eurogamer fall" /><ref>{{cite web |url=https://www.ign.com/games/overkills-the-walking-dead |title=Overkill's The Walking Dead |website=[[IGN]] |access-date=November 6, 2018 |archive-url=https://web.archive.org/web/20181106171957/https://www.ign.com/games/overkills-the-walking-dead |archive-date=November 6, 2018 |url-status=live}}</ref> Issues related to micromanagement, "crunch time" to get the game out without further delay, and struggles by a significant portion of the Starbreeze and Overkill staff to learn Unreal led to the game being rushed to completion.<ref name="Eurogamer fall" /> ''OTWD''{{'s}} release to personal computers in November 2018 received mixed reviews from critics and underperformed commercially, with only about 100,000 units sold.<ref name="Eurogamer fall" /><ref>{{cite web |url=https://www.rockpapershotgun.com/2018/12/03/starbreeze-file-for-administration-and-replace-ceo/ |title=Starbreeze file for administration, replace CEO |first=Alice |last=O'Connor |work=[[Rock, Paper, Shotgun]] |date=December 3, 2018 |access-date=December 4, 2018 |archive-url=https://web.archive.org/web/20181204163412/https://www.rockpapershotgun.com/2018/12/03/starbreeze-file-for-administration-and-replace-ceo/ |archive-date=December 4, 2018 |url-status=live}}</ref> By February 2019, Skybound Entertainment pulled its licensing contract for ''OTWD'' for the game's failure to meet expected standards and quality requirements, officially halting further development of the Windows version and canceling the console ports.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-02-27-overkills-the-walking-dead-officially-canceled |title=Overkill's The Walking Dead officially canceled |first=Rebekah |last=Valentine |date=February 26, 2019 |access-date=February 26, 2019 |work=[[GamesIndustry.biz]] |archive-url=https://web.archive.org/web/20190227062730/https://www.gamesindustry.biz/articles/2019-02-27-overkills-the-walking-dead-officially-canceled |archive-date=February 27, 2019 |url-status=live}}</ref> |
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The failure of ''OTWD'' prompted Starbreeze to file for reconstruction due to shortage of liquidity in December 2018.<ref>{{Cite news |url=https://www.starbreeze.com/2018/12/starbreeze-ab-publ-including-five-swedish-subsidiaries-have-today-filed-for-reconstruction/ |title=Starbreeze AB (publ) including five Swedish subsidiaries have today filed for reconstruction – Starbreeze |date=December 3, 2018 |work=Starbreeze |access-date=December 3, 2018 |language=en-US |archive-url=https://web.archive.org/web/20181203202651/https://www.starbreeze.com/2018/12/starbreeze-ab-publ-including-five-swedish-subsidiaries-have-today-filed-for-reconstruction/ |archive-date=December 3, 2018 |url-status=live}}</ref> Starbreeze also halted ongoing development work for ''Payday 2'' during this period.<ref name="gibiz oct2019"/> |
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CEO Bo Andersson stepped down after filing for reconstruction, with Mikael Nermark replacing as Acting CEO. Bo Andersson together with Kristofer Arwin also resigned from the Board of Directors.<ref>{{Cite news |url=https://www.starbreeze.com/2018/12/starbreeze-board-of-directors-resolves-to-replace-the-ceo/ |title=Starbreeze board of directors resolves to replace the CEO – Starbreeze |date=December 3, 2018 |work=Starbreeze |access-date=December 3, 2018 |language=en-US |archive-url=https://web.archive.org/web/20181203202659/https://www.starbreeze.com/2018/12/starbreeze-board-of-directors-resolves-to-replace-the-ceo/ |archive-date=December 3, 2018 |url-status=live}}</ref> Starbreeze's financial crisis drew the attention of the [[Swedish Economic Crime Authority]], as in mid-November 2018, Bo Andersson had sold his shares of Starbreeze for about {{SEK|18.6 million}}, before Starbreeze's announcement of financial difficulty. Following Starbreeze's reconstruction announcement, the Economic Crime Authority raided several locations, including Starbreeze Headquarters for reasons related to insider trading.<ref>{{cite web |url=https://www.eurogamer.net/articles/2018-12-05-arrest-made-in-starbreeze-office-raid |title=Person arrested following Starbreeze office raid |first=Wesley |last=Yin-Poole |work=[[Eurogamer]] |date=December 5, 2018 |access-date=December 6, 2018 |archive-url=https://web.archive.org/web/20181205171500/https://www.eurogamer.net/articles/2018-12-05-arrest-made-in-starbreeze-office-raid |archive-date=December 5, 2018 |url-status=live}}</ref> Andersson was taken into custody, but was later released and cleared of any charges, as it was found that his bank [[Carnegie Investment Bank]] had pressed Andersson into selling the shares.<ref name="Eurogamer fall" /> Sebastian Ahlskog, the company's former CFO, was convicted with insider trading charges in February 2020, and was fined approximately {{SEK|700,000}}.<ref>{{cite web | url = https://www.pcgamer.com/former-starbreeze-executive-convicted-of-insider-trading/ | title = Former Starbreeze executive convicted of insider trading | first = Joe | last= Parlock | date = February 13, 2020 | access-date = February 13, 2020 | work = [[PC Gamer]] }}</ref> However, Ahlskog was later acquitted of this conviction in appeals by September 2021.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2021-09-10-former-starbreeze-cfo-acquitted-of-insider-trading-charges | title = Former Starbreeze CFO acquitted of insider trading charges | first = James | last= Batchelor | date = September 10, 2021 | access-date = September 10, 2021 | work = [[GamesIndustry.biz]] }}</ref> |
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In the wake of this investigation, Starbreeze's financial situation became dire, and by May 2019 the studio's own estimates were that it lacked sufficient funds to continue operating for the next year.<ref>{{cite web |url=https://www.bleedingcool.com/2019/05/11/starbreeze-currently-lacks-the-funds-to-continue-operating-for-another-year/ |title=Starbreeze Currently Lacks the Funds to Continue Operating for Another Year |first=Madeline |last=Ricchiuto |date=May 11, 2019 |access-date=May 11, 2019 |work=[[Bleeding Cool]] |archive-url=https://web.archive.org/web/20190514210901/https://www.bleedingcool.com/2019/05/11/starbreeze-currently-lacks-the-funds-to-continue-operating-for-another-year/ |archive-date=May 14, 2019 |url-status=live}}</ref> During this period, the studio requested two separate three-month extensions to complete its corporate restructuring.<ref>{{cite web |url=https://www.pcgamesinsider.biz/news/69082/starbreeze-seeks-a-second-three-month-extension-to-its-reconstruction-period/ |title=Starbreeze seeks a second three month extension to its reconstruction period |first=Natalie |last=Clayton |date=May 30, 2019 |access-date=May 31, 2019 |work=[[PC Games Insider]] |archive-url=https://web.archive.org/web/20190531154813/https://www.pcgamesinsider.biz/news/69082/starbreeze-seeks-a-second-three-month-extension-to-its-reconstruction-period/ |archive-date=May 31, 2019 |url-status=live}}</ref> Starbreeze divested itself of several studios and games. OtherSide Entertainment bought out the publication rights for their ''System Shock 3'' in February 2019,<ref>{{cite web |url=https://www.polygon.com/2019/2/13/18223758/system-shock-3-release-date-pc-ps4-xbox-one-otherside-entertainment-starbreeze |title=System Shock 3 developer buys back publishing rights from troubled Starbreeze |first=Owen |last=Good |date=February 13, 2019 |access-date=May 13, 2019 |work=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20190513223105/https://www.polygon.com/2019/2/13/18223758/system-shock-3-release-date-pc-ps4-xbox-one-otherside-entertainment-starbreeze |archive-date=May 13, 2019 |url-status=live}}</ref> while [[Mohawk Games]] reacquired publishing rights for ''[[10 Crowns]]'' in April.<ref>{{cite web |url=https://www.pcgamer.com/starbreeze-offloads-more-publishing-rights-this-time-for-mohawk-games-10-crowns/ |title=Starbreeze offloads more publishing rights, this time for Mohawk Games' 10 Crowns |first=Samuel |last=Horti |date=April 27, 2019 |access-date=May 13, 2019 |work=[[PC Gamer]] |archive-url=https://web.archive.org/web/20190513223109/https://www.pcgamer.com/starbreeze-offloads-more-publishing-rights-this-time-for-mohawk-games-10-crowns/ |archive-date=May 13, 2019 |url-status=live}}</ref> In May 2019, Starbreeze sold its share of [[Dhruva Interactive]] to [[Rockstar Games]] for {{USD|7.9 million}}, who subsequently merged Dhurva into its [[Rockstar India]] studio.<ref>{{cite web |url=https://www.destructoid.com/rockstar-swoops-as-starbreeze-is-forced-to-sell-off-a-studio-553493.phtml |title=Rockstar swoops as Starbreeze is forced to sell off a studio |first=Brett |last=Makedonski |date=May 13, 2019 |access-date=May 13, 2019 |work=[[Destructoid]]}}</ref> Starbreeze laid off about 60 positions, roughly 25% of its staff, as additional cost-saving measures in June 2019.<ref>{{cite web |url=https://www.usgamer.net/articles/starbreeze-hit-with-massive-layoffs-as-it-fights-for-long-term-survival |title=Starbreeze Hit With Massive Layoffs as It Fights for Long-Term Survival |first=Matt |last=Kim |date=June 4, 2019 |access-date=June 4, 2019 |work=[[USGamer]] |archive-url=https://web.archive.org/web/20190604180130/https://www.usgamer.net/articles/starbreeze-hit-with-massive-layoffs-as-it-fights-for-long-term-survival |archive-date=June 4, 2019 |url-status=live}}</ref><ref>{{cite web |url=https://www.pcgamer.com/starbreeze-lays-off-25-of-its-workforce/ |title=Starbreeze lays off 25% of its workforce |first=Andy |last=Chalk |date=June 4, 2019 |website=[[PC Gamer]]}}</ref> The same month, Starbreeze sold the publishing rights for ''Psychonauts 2'' to [[Microsoft]] for {{US$|8 million|long=no}}.<ref>{{cite web |url=https://gematsu.com/2019/06/psychonauts-2-e3-2019-trailer-publishing-rights-signed-to-microsoft |title=Psychonauts 2 E3 2019 trailer, publishing rights signed to Microsoft |first=Sal |last=Romano |date=June 9, 2019 | access-date = June 9, 2019|website=Gematsu}}</ref> A third extension was filed and approved in September 2019, which expired by December 3, 2019.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-09-03-starbreeze-applies-for-third-extension-on-reconstruction-period |title=Starbreeze applies for third extension on reconstruction period |first=James |last=Batchelor |date=September 10, 2019 |website=[[GamesIndustry.biz]]}}</ref> |
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Starbreeze announced in October 2019 that to resolve their financial situation, they will split off into two new companies: New Starbreeze Publishing AB and New Starbreeze Studios AB. Most of Starbreeze's assets, principally the IP rights to ''Payday'', will reside with the publishing arm. On the assumption that the financial settlement is accepted, the company plans on focusing on release of ''Payday 3'' by 2022-2023 which will be its primary revenue driver.<ref>{{cite press release | url = https://www.starbreeze.com/2019/10/starbreeze-provides-estimate-of-future-cash-flows/ | title = Starbreeze Provides Estimate Of Future Cash Flows | date = October 11, 2019 | access-date = October 11, 2019 | publisher = Starbreeze Studios }}</ref> The company also began renewed development on ''Payday 2'' to create new downloadable content, but stated that this would be for purchase, apologizing for reneging on its "forever-free-content" assurance they had made some years prior, with plans to use the revenues to help the company's finances.<ref name="gibiz oct2019">{{cite web | url = https://www.gamesindustry.biz/articles/2019-10-25-starbreeze-restarts-payday-2-content-production | title = Starbreeze restarts Payday 2 content production ten months after pulling the plug | first = Haydn | last = Taylor | date = October 25, 2019 | access-date =December 6, 2019 | work = [[GamesIndustry.biz]] }}</ref> |
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Starbreeze's restructuring was completed and approved by the courts by December 2019, about a year after the first financial concerns were raised.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2019-12-06-starbreeze-completes-reconstruction-process-after-12-months | title = Starbreeze completes reconstruction process after 12 months | first= Haydn | last =Taylor | date = December 6, 2019 | access-date = December 6, 2019 | work = [[GamesIndustry.biz]] }}</ref> Net losses for the year of restructuring were estimated to be about {{USD|12 million}}. In its financial report released in February 2020 covering this restructuring, Starbreeze stated that they currently were primarily dependent on ''Payday 2'' content sales for revenue and re-stated their intent to release a ''Payday 3'' in the near future for further growth.<ref>{{cite web | url = https://www.gamasutra.com/view/news/357978/Payday_front_and_center_as_Starbreeze_closes_out_its_reconstructionfilled_2019.php | title = Payday 'front and center' as Starbreeze closes out its reconstruction-filled 2019 | first = Alissa | last = McAloon | date = February 11, 2020 | access-date = February 11, 2020 |work = [[Gamasutra]] }}</ref> |
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The Italian publisher Digital Bros (which also owns ''Payday 2'' publisher [[505 Games]]), announced its intent in January 2020 to acquire the Starbreeze assets at the time held by Smilegate for about {{USD|21.2 million}}. While Digital Bros was the majority shareholder in Starbreeze, the acquisition of Smilegate's share of Starbreeze would give Digital Bros more control of Starbreeze's development strategy.<ref>{{cite web | url = https://www.gamasutra.com/view/news/357090/Digital_Bros_moves_to_acquire_all_Starbreeze_assets_from_Smilegate.php | title = Digital Bros moves to acquire all Starbreeze assets from Smilegate | first = Chris | last = Kerr | date = January 23, 2020 | access-date = January 23, 2020 | work = [[Gamasutra]] }}</ref> In March 2020, Mats Juhl was appointed as Starbreeze's [[chief financial officer]], replacing Claes Wenthzel.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2020-03-27-starbreeze-appoints-mats-juhl-as-its-new-chief-financial-office |title=Starbreeze appoints Mats Juhl as new CFO |first=Matthew |last=Handrahan |date=March 27, 2020 |website=[[GamesIndustry.biz]] |access-date=March 27, 2020}}</ref> |
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Starbreeze announced in October 2020 that Mikael Nermark had resigned as CEO of Starbreeze AB with immediate effect due to personal reasons. Starbreeze's Board of Directors appointed Tobias Sjögren as acting CEO and initiated a search process.<ref>{{cite web |url=https://www.starbreeze.com/2020/10/starbreeze-mikael-nermark-resigns-as-ceo-due-to-personal-reasons/ |title=Starbreeze Mikael Nermark resigns as CEO due to personal reasons |first=Torgny |last=Hellström |date=October 26, 2020 |website=[[starbreeze.com]] |access-date=February 3, 2021}}</ref> In March 2021, Tobias Sjögren was appointed permanent CEO of Starbreeze.<ref>{{Cite news|date=March 24, 2021|title=Tobias Sjögren appointed permanent CEO of Starbreeze|url=https://www.starbreeze.com/2021/03/tobias-sjogren-appointed-permanent-ceo-of-starbreeze/}}</ref> |
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Starbreeze signed a {{Euro|50 million}} publishing deal with [[Koch Media]] in March 2021 that fully financed the remaining development, publishing, and post-launch support of ''Payday 3'', with the game targeted for a 2023 release.<ref>{{cite web | url = https://www.eurogamer.net/articles/2021-03-19-payday-3-now-fully-financed-after-starbreeze-signs-50m-publishing-deal | title = Payday 3 now "fully financed" after Starbreeze signs €50m publishing deal | first = Wesley | last= Yin-Poole | date = March 19, 2021 | access-date = March 19, 2021 | work = [[Eurogamer]] }}</ref> |
Revisão das 05h52min de 8 de março de 2024
Starbreeze Studios | |
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Razão social | Starbreeze AB |
Pública | |
Atividade | Jogos eletrônicos |
Fundação | 1998; há 26 anos em Härnösand, Suécia |
Fundador(es) | Magnus Högdahl |
Sede | Estocolmo, Suécia |
Área(s) servida(s) | Global |
Proprietário(s) | Bros digitais (38,77%) |
Pessoas-chave | Tobias Sjögren (Diretor Presidente)
Mats Juhl (Diretor Financeiro) |
Empregados | 138 (2021) |
Subsidiárias | Overkill Software |
Website oficial | www |
Starbreeze AB é uma desenvolvedora e editora de jogos eletrônicos com sede em Estocolmo. Os jogos notáveis desenvolvidos pelos estúdios incluem: The Chronicles of Riddick: Escape from Butcher Bay, Payday 2, Payday 3 e Brothers: A Tale of Two Sons. Fundada por membros do demogroup Triton, a empresa foi fundida com a O3 Games em 2002, onde o nome Starbreeze foi mantido. A empresa produziu títulos incluindo Enclave e Knights of the Temple: Infernal Crusade. no início dos anos 2000, cancelamentos de seus projetos devido a conflitos com editoras e uma aquisição fracassada levaram a uma grave crise financeira, resultando em demissões de funcionários durante o desenvolvimento do quarto jogo da starbreeze, as crônicas de riddick: Escape from Butcher Bay. Este jogo foi aclamado pela crítica e ajudou a Starbreeze a estabelecer uma reputação de produção de jogos de alta qualidade. A empresa trabalhou em The Darkness, cujas vendas foram consideradas satisfatórias.
Starbreeze fez parceria com Electronic Arts para desenvolver um reboot para a série Syndicate, mas acabou sendo um fracasso comercial, e muitos membros da equipe mudaram-se para a empresa rival MachineGames, estabelecida pelos fundadores da Starbreeze. Com isso, a empresa mudou parte de seu foco para o desenvolvimento de jogos menores, como Brothers: A Tale of Two Sons. A Starbreeze começou a expandir a empresa em 2012 com a aquisição da Overkill Software. O primeiro título da Overkill após a aquisição foi o Payday 2, e ajudou a Starbreeze a obter um lucro recorde depois de sofrer um prejuízo acumulado de US$ 14,4 milhões desde seu início. Em 2015, a empresa anunciou que começaria a publicar videogames de desenvolvedores independentes e que havia iniciado o desenvolvimento de um headset de realidade virtual chamado Project Star VR.
Starbreeze adquiriu uma licença para desenvolver Overkill's The Walking Dead da Skybound Entertainment, mas o projeto caiu no inferno do desenvolvimento e, uma vez lançado em 2018, foi mal avaliado e teve vendas fracas; O título foi finalmente retirado e a Skybound revogou a licença da Starbreeze. Tendo esperado um benefício financeiro deste jogo, a Starbreeze passou um ano em reestruturação de dezembro de 2018 a dezembro de 2019 para recuperar a situação financeira, mas teve que vender muitos de seus acordos de publicação e outras etapas para poder seguir em frente.
History
Founding and merger (1998–2002)
Starbreeze Studios was founded by Swedish programmer Magnus Högdahl. Högdahl was a former member of the PC demoscene group Triton,[1] and specialized in making tech demos. He decided to form Starbreeze after his project, an action role-playing game named Into the Shadows, was canceled.[2] He then decided to found his own studio and began crafting his own game engine.[1] He actively recruited staff among his acquaintances and the studio was established in 1998 in Härnösand, Sweden.[3]
Högdahl serving as the company's head and tech lead, was responsible for creating a new game engine for future games, and looking for publishers willing to help publish its games.[1] At that time, the company had only about five employees,[1] and had created a prototype for a video game and pitched it to publishers at E3 1998.[2] Gremlin Interactive agreed to publish the game, and the deal was finalized in late 1998. The company grew to have roughly eleven staff members. The game was a first-person action role-playing game named Sorcery. With a high fantasy setting, the game featured 3D visuals and its gameplay was similar to that of Diablo and Quake.[2] However, Gremlin Interactive was acquired by Infogrames in 2000 and the partnership with Starbreeze dissolved, resulting in the game's cancellation.[4]
O3 Games was founded by Lars Johansson, who also was active in the demoscene. Its first game was The Outforce, a real-time strategy space game that was released in 2000 and subsequently became a success for the company. O3 needed to expand so that it could continue video game development.[5] After Sorcery's cancellation, Starbreeze ran into financial difficulties. Unable to support itself financially, Starbreeze needed to merge with another developer to continue in business.[1] The two companies discussed a merger in Uppsala and merged shortly afterwards, retaining the name Starbreeze Studios.[5]
Post-merger (2002–2009)
After the merger, the company began working on Enclave, a medieval fantasy, multiplayer-only video game inspired by Team Fortress. The game also became the company's first project with international appeal, enabling Starbreeze to partner with various publishers including Swing Entertainment, Conspiracy Entertainment, and Vivendi.[5] However, Swing Entertainment faced bankruptcy at that time, and decided to turn the game into a single-player action-adventure video game with the goal of sending it to market as soon as possible.[1] The game was released in 2002, and Starbreeze had to lay off staff after its release.[4] Enclave II was also in development. The sequel was said to feature a more elaborate story, 28 different maps, 10 playable characters, and an improved fighting system.[6] However, these features were axed when Starbreeze got into legal troubles with the publisher, resulting in the game's cancellation.[1] Another game, Knights of the Temple: Infernal Crusade, was successfully released with help from publisher TDK Mediactive. However its sequel was shifted to another developer.[1] Starbreeze attempted to acquire another studio, Rock Solid Games, but the agreement between the two fell apart and brought both companies financial problems.[4] Predefinição:Quotebox Another project being worked on by Starbreeze at that time was The Chronicles of Riddick: Escape from Butcher Bay. Set in The Chronicles of Riddick movie universe, the game was published by Vivendi. The team took inspiration from films such as Escape from Alcatraz and video games such as GoldenEye 007 and the Tom Clancy's Splinter Cell series.[7] However, the company was downsizing due to its financial problems and the number of employees dropped from 80 to 25, and the entire development team moved away from the main Starbreeze floor to prevent it from being affected by low morale, and to allow it to focus on the game's development. The game enjoyed an 18-month development cycle, which was significantly longer than typical licensed games. A PlayStation 2 version of the game was also in development, but was ultimately canceled as the then head of Vivendi's publishing division, Michael Pole, ordered its cancellation to "make his mark".[1] Universal Motion Pictures intervened and kept the game's Xbox version. Escape from Butcher Bay received critical acclaim upon its launch, with many critics regarding it as one of the best licensed games ever made. Its gameplay elements, including puzzle-solving and stealth, and its ahead-of-its-time visuals, also received praise from critics.[1] Despite receiving critical acclaim, it was not a commercial success for Starbreeze.[4]
After the release of Escape from Butcher Bay, Starbreeze again encountered financial difficulties after having not received a significant royalty payment from Vivendi. It sold part of its motion capture and animation department to a British company, Centroid.[4] However, the game helped set Starbreeze's reputation as a studio capable of making good licensed titles. With the help of Union Entertainment, an intermediary company, Starbreeze signed an agreement with Majesco Entertainment for a new title set within The Darkness universe owned by Top Cow Comics on July 16, 2004.[8] Midway through the game's development, Majesco underwent restructuring because of financial difficulties, shifted its focus, and dropped the game.[9] 2K Games stepped up and acquired the publishing rights. 2K extended the game's development cycle, and asked Starbreeze to develop a multiplayer mode for the game. The Darkness was released in 2007. It fared worse than the team expected critically, but its commercial performance was satisfactory, selling more than 1 million copies worldwide.[1]
After working on two different licensed games, the team intended to develop its own games. A game named Kano, involving mind-reading, was started but was never completed. After the release of The Darkness, the company signed a two-project contract with Vivendi. One of the games was a new property known as Polaris. The game was set in a post-apocalyptic environment. Players were tasked to overcome snowstorms, and defeat terrorists and monsters cooperatively with other players. Vivendi was not convinced the game would succeed and adjusted the contract to a remake of Escape from Butcher Bay, The Chronicles of Riddick: Assault on Dark Athena. Vivendi originally named the game Riddick 2 but Starbreeze disagreed claiming the name would raise expectations among gamers that the remake might not be able to deliver.[1] Vivendi's subsidiary Sierra Entertainment was set to publish the game.[10] After the merger between Activision and Vivendi, the new company began streamlining Vivendi and put the game, along with Brütal Legend, and Ghostbusters: The Video Game up for sale.[11] Atari eventually acquired the publishing rights and the game was released in 2009.[12]
Syndicate, Payday 2 and Brothers (2010–2016)
Starbreeze then partnered with Electronic Arts for two different games, one was known as Project Redlime, while the other was an action-adventure video game set within the Bourne universe. The Bourne game was canceled as a direct result of Matt Damon and director Paul Greengrass not participating in the fourth Bourne film.[13] Project Redlime had a larger scale than the Bourne game. It was said to be a reinvention of one of Electronic Arts' franchises.[14] The company shifted from a technology-orientated company to focus more on the core gameplay mechanics of their new project. Syndicate was announced in September 2011.[15] The game suffered from a troubled development, with Starbreeze completely reworking the game one year after its initial development.[16] There were also many creative differences between the developer and the publisher, and the two companies suffered from an inharmonious relationship. During the game's development, seven senior members of the company, including Högdahl, left to form their own smaller studio. Some of them formed MachineGames to work on their own original games.[1] With a budget that was less than other typical AAA video games, Syndicate received average reviews and was a commercial failure.[17] Grefberg left the company after the game's completion,[5] and 25 employees were laid off.[18]
Many employees left Starbreeze when MachineGames recruited. Then CEO Johan Kristiansson also stepped down, and was replaced by Mikael Nemark. Nemark took the studio in a new direction. Besides focusing on AAA video games, it would also allocate resources to develop smaller, downloadable games in order to broaden the company's portfolio. These new games would no longer use the engine created by Högdahl. In 2011, Starbreeze announced that it was partnering with Epic Games to use their engine, Unreal Engine, for their first small titles. In 2012, Starbreeze announced Cold Mercury, a free-to-play video game and a project codenamed P13.[19] Prior to that, Josef Fares, an award-winning Swedish director, had been unsuccessfully pitching game ideas to several Swedish developers. Starbreeze was in need of new, original properties, and accepted Fares' pitch.[20] P13 later became Brothers: A Tale of Two Sons. Focusing on creating an emotional and "personal" experience,[21] Starbreeze partnered with publisher 505 Games to publish the game. It was released in 2013 to critical acclaim and received numerous awards and accolades.[22] The rights to the Brothers intellectual property was later acquired by 505 Games in 2015.[23] After the success of Brothers, Fares announced that he had established a new studio named Hazelight and is working on a project with Electronic Arts.[24]
In 2012, Starbreeze also announced that they had acquired Overkill Software, the developer of Payday: The Heist, granting them rights to all of Overkill's proprietary technology and intellectual properties.[25] At the time, Overkill was working on the sequel, Payday 2, a game that was set to "broaden the Payday template".[26] While officially, Starbreeze became Overkill's parent company, those close to the situation, speaking to Eurogamer, stated that it was more that Overkill's investors, which including Overkill's founders, brothers Bo and Ulf Andersson, became Starbreeze's majority shareholders; this deal had been made to help infuse cash into both the struggling Starbreeze and to provide funds for Overkill to pursue Payday 2.[27] Payday 2 was a massive commercial success, and was profitable from pre-order sales alone.[28] Payday 2 also became Starbreeze's best selling game of all time, and helped the company to make a record profit for the first time after suffering an accumulated loss of $14.4 million between 1998 and June 2013.[29] The game's success also prompted publisher 505 Games to invest $5 million in Starbreeze in March 2015 to continue to improve and develop additional content for Payday 2 over twenty months.[30] The game was ported to PlayStation 4 and Xbox One under the title Payday 2: Crimewave Edition.[31] Starbreeze moved its offices from Uppsala to Overkill's offices in Stockholm,[27] and Bo Andersson was named CEO of Starbreeze in 2013 following the acquisition of Overkill.
Debut as a publisher and acquisitions (2014–2017)
Starting in 2014 Starbreeze began broadening its business as a publisher. On September 25, 2014, Starbreeze Studios announced that they had acquired a Los Angeles-based studio called Geminose for $7 million. The studio is currently working on a toys-to-life game.[32] It also announced that it had gained the license for Overkill to make Overkill's The Walking Dead (OTWD), a game set in The Walking Dead universe using gameplay concepts of Payday, with a planned release in 2016.[27] In May 2015, Starbreeze announced that the company would start publishing video games from independent developers. The first independent title set to be published by Starbreeze is Raid: World War II, an upcoming four-player, World War II shooter, being developed by Lion Game Lion.[33] During E3 2015, Starbreeze Studios announced Project StarVR, a virtual reality (VR) headset, which is currently under development by InfinitEye, a firm acquired by Starbreeze.[34] They also partnered with IMAX with the creation of IMAX VR "experience centres." The company also acquired Payday Productions and the film rights to Payday in July 2015.[35] The company acquired the under-development Valhalla game engine, a VR-ready platform, in 2015 for around Predefinição:SEK, which was planned to be used for all of its subsequent games.[36]
In February 2016, Starbreeze announced that it would be publishing Dead by Daylight, an asymmetrical, multiplayer, survival horror game developed by Behaviour Interactive.[37] On May that year, 505 Games announced that it had sold the Payday franchise and intellectual property to Starbreeze in exchange for US$30 million worth of stock.[38] Starbreeze also announced that they had acquired the name and the franchises of Cinemaware a day later.[39] On December 16, 2016, the company acquired a 90.5% controlling stake in Indian-based Dhruva Interactive at a price worth $8.5 million[40]
The core Starbreeze team also received investment from Korean publisher Smilegate to develop a new first-person cooperative game set within the Crossfire universe.[41] The studio has engaged in two separate "publishing-only" investments to help publish Psychonauts 2 and System Shock 3 for $8 and $12 million, respectively. In both cases, the respective developers, Double Fine Productions and OtherSide Entertainment, retain all intellectual property rights, while Starbreeze seeks full recovery of their investment and a small amount more from revenues, after which they share further revenues with the developers.[42][43]
Starbreeze also published John Wick Chronicles, a John Wick game developed by WEVR and Grab for virtual reality platforms,[44] released in February 2017.[45] In October 2017, Starbreeze sold a 66.7% majority stake in StarVR Corporation to Acer Inc.[46]
Economic problems and restructuring (2018–present)
Following its announcement in 2015, Starbreeze had placed high emphasis on OTWD to financially support the company alongside Storm, which was merged from Starbreeze's own Cold Mercury.[47] However, OTWD's development suffered from several delays. With the acquisition of the Valhalla engine, OTWD was switched from the Diesel to the Valhalla engine, which proved extremely troublesome to work with and pushed back the release window from 2016 to 2017.[27][48] By early 2017, the developers were still struggling with Valhalla, and the decision was made to scrap the previous two years of work and restart development anew on the Unreal Engine, while further delaying the game into 2018.[27][49] Issues related to micromanagement, "crunch time" to get the game out without further delay, and struggles by a significant portion of the Starbreeze and Overkill staff to learn Unreal led to the game being rushed to completion.[27] OTWD's release to personal computers in November 2018 received mixed reviews from critics and underperformed commercially, with only about 100,000 units sold.[27][50] By February 2019, Skybound Entertainment pulled its licensing contract for OTWD for the game's failure to meet expected standards and quality requirements, officially halting further development of the Windows version and canceling the console ports.[51]
The failure of OTWD prompted Starbreeze to file for reconstruction due to shortage of liquidity in December 2018.[52] Starbreeze also halted ongoing development work for Payday 2 during this period.[53]
CEO Bo Andersson stepped down after filing for reconstruction, with Mikael Nermark replacing as Acting CEO. Bo Andersson together with Kristofer Arwin also resigned from the Board of Directors.[54] Starbreeze's financial crisis drew the attention of the Swedish Economic Crime Authority, as in mid-November 2018, Bo Andersson had sold his shares of Starbreeze for about Predefinição:SEK, before Starbreeze's announcement of financial difficulty. Following Starbreeze's reconstruction announcement, the Economic Crime Authority raided several locations, including Starbreeze Headquarters for reasons related to insider trading.[55] Andersson was taken into custody, but was later released and cleared of any charges, as it was found that his bank Carnegie Investment Bank had pressed Andersson into selling the shares.[27] Sebastian Ahlskog, the company's former CFO, was convicted with insider trading charges in February 2020, and was fined approximately Predefinição:SEK.[56] However, Ahlskog was later acquitted of this conviction in appeals by September 2021.[57]
In the wake of this investigation, Starbreeze's financial situation became dire, and by May 2019 the studio's own estimates were that it lacked sufficient funds to continue operating for the next year.[58] During this period, the studio requested two separate three-month extensions to complete its corporate restructuring.[59] Starbreeze divested itself of several studios and games. OtherSide Entertainment bought out the publication rights for their System Shock 3 in February 2019,[60] while Mohawk Games reacquired publishing rights for 10 Crowns in April.[61] In May 2019, Starbreeze sold its share of Dhruva Interactive to Rockstar Games for US$7,9 million, who subsequently merged Dhurva into its Rockstar India studio.[62] Starbreeze laid off about 60 positions, roughly 25% of its staff, as additional cost-saving measures in June 2019.[63][64] The same month, Starbreeze sold the publishing rights for Psychonauts 2 to Microsoft for US$8 million.[65] A third extension was filed and approved in September 2019, which expired by December 3, 2019.[66]
Starbreeze announced in October 2019 that to resolve their financial situation, they will split off into two new companies: New Starbreeze Publishing AB and New Starbreeze Studios AB. Most of Starbreeze's assets, principally the IP rights to Payday, will reside with the publishing arm. On the assumption that the financial settlement is accepted, the company plans on focusing on release of Payday 3 by 2022-2023 which will be its primary revenue driver.[67] The company also began renewed development on Payday 2 to create new downloadable content, but stated that this would be for purchase, apologizing for reneging on its "forever-free-content" assurance they had made some years prior, with plans to use the revenues to help the company's finances.[53]
Starbreeze's restructuring was completed and approved by the courts by December 2019, about a year after the first financial concerns were raised.[68] Net losses for the year of restructuring were estimated to be about US$12 million. In its financial report released in February 2020 covering this restructuring, Starbreeze stated that they currently were primarily dependent on Payday 2 content sales for revenue and re-stated their intent to release a Payday 3 in the near future for further growth.[69]
The Italian publisher Digital Bros (which also owns Payday 2 publisher 505 Games), announced its intent in January 2020 to acquire the Starbreeze assets at the time held by Smilegate for about US$21,2 million. While Digital Bros was the majority shareholder in Starbreeze, the acquisition of Smilegate's share of Starbreeze would give Digital Bros more control of Starbreeze's development strategy.[70] In March 2020, Mats Juhl was appointed as Starbreeze's chief financial officer, replacing Claes Wenthzel.[71]
Starbreeze announced in October 2020 that Mikael Nermark had resigned as CEO of Starbreeze AB with immediate effect due to personal reasons. Starbreeze's Board of Directors appointed Tobias Sjögren as acting CEO and initiated a search process.[72] In March 2021, Tobias Sjögren was appointed permanent CEO of Starbreeze.[73]
Starbreeze signed a 50 million € publishing deal with Koch Media in March 2021 that fully financed the remaining development, publishing, and post-launch support of Payday 3, with the game targeted for a 2023 release.[74]
- ↑ a b c d e f g h i j k l m Leone, Matt (June 2, 2011). «The Secret History of the Riddick Team». 1UP.com. Consultado em January 24, 2016. Cópia arquivada em October 15, 2011 Verifique data em:
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(ajuda) - ↑ a b c «Starbreeze: An interview with Starbreeze, the Swedish company behind fantasy role playing game Sorcery». Eurogamer. November 11, 1999. Consultado em January 24, 2016. Cópia arquivada em February 21, 2016 Verifique data em:
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(ajuda) - ↑ «Starbreeze: About Us». Starbreeze Studios. Consultado em January 24, 2016. Cópia arquivada em February 15, 2016 Verifique data em:
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(ajuda) - ↑ a b c d e Peter Zackariasson (2012). The Video Game Industry: Formation, Present State, and Future. [S.l.]: Routledge. p. 143. ISBN 978-0415896528
- ↑ a b c d Pitts, Russ (May 15, 2014). «Making Wolfenstein: a fight club on top of the world». Polygon. Vox Media. Consultado em May 19, 2014. Cópia arquivada em August 6, 2014 Verifique data em:
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(ajuda) - ↑ «Enclaved II First Look». IGN. March 6, 2013. Consultado em January 24, 2016. Cópia arquivada em March 3, 2016 Verifique data em:
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(ajuda) - ↑ Perry, Douglass C. (September 2, 2004). «Epilogue: The Chronicles of Riddick: Escape From Butcher Bay, Pt. 2». IGN. Ziff Davis. p. 2. Consultado em April 5, 2009. Cópia arquivada em March 3, 2016 Verifique data em:
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(ajuda) - ↑ «Majesco to publish The Darkness on next-gen consoles». GamesIndustry.biz. March 22, 2005. Consultado em April 13, 2015. Cópia arquivada em April 13, 2015 Verifique data em:
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(ajuda) - ↑ «2K Games Grabs The Darkness From Majesco». Gamasutra. March 3, 2006. Consultado em April 13, 2015. Cópia arquivada em September 24, 2015 Verifique data em:
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(ajuda) - ↑ «Chronicles of Riddick redux confirmed for '07». GameSpot. May 17, 2007. Consultado em January 24, 2016. Cópia arquivada em January 1, 2015 Verifique data em:
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(ajuda) - ↑ Sinclair, Brendan (July 28, 2008). «Activision Blizzard 'streamlining' Vivendi». GameSpot. Consultado em April 5, 2009. Cópia arquivada em January 31, 2015 Verifique data em:
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(ajuda) - ↑ Nicholson, Brad (February 23, 2009). «Chronicles of Riddick: Assault on Dark Athena coming April 7». Destructoid. Consultado em January 24, 2016. Cópia arquivada em February 16, 2016 Verifique data em:
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(ajuda) - ↑ Ransom-Wiley, James (March 14, 2011). «'Bourne Ascendancy' was canceled Starbreeze game, corroborates ex-dev». Joystiq. Consultado em January 24, 2016. Cópia arquivada em March 19, 2016 Verifique data em:
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(ajuda) - ↑ Haywald, Andrew (February 21, 2008). «Starbreeze to Reinvent Mystery EA Franchise». 1UP.com. Consultado em January 24, 2016. Cópia arquivada em November 24, 2015 Verifique data em:
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(ajuda) - ↑ «Syndicate reboot officially announced». Metro. September 12, 2011. Consultado em November 3, 2015. Cópia arquivada em November 3, 2015 Verifique data em:
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(ajuda) - ↑ Yin-Poole, Wesley (February 27, 2012). «EA: Syndicate reboot as FPS "the right choice"». Eurogamer. Consultado em November 3, 2015. Cópia arquivada em November 17, 2015 Verifique data em:
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(ajuda) - ↑ Dutton, Fred (June 19, 2012). «Starbreeze: Syndicate was "a lost battle from the get-go"». Eurogamer. Consultado em November 11, 2015. Cópia arquivada em November 17, 2015 Verifique data em:
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(ajuda) - ↑ Martin, Matt (February 17, 2013). «25 jobs cut at Starbreeze following Syndicate completion». Gameindustry.biz. Consultado em January 24, 2016. Cópia arquivada em February 22, 2016 Verifique data em:
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(ajuda) - ↑ Bradford, Matt (March 26, 2012). «Starbreeze going free-to-play with Cold Mercury». GamesRadar. Consultado em January 24, 2016. Cópia arquivada em November 17, 2015 Verifique data em:
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(ajuda) - ↑ Mahardy, Mike (October 27, 2013). «Brothers: How A Film Director Shook Up Starbreeze». Polygon. Consultado em January 24, 2016. Cópia arquivada em February 3, 2016 Verifique data em:
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(ajuda) - ↑ John Agnello, Anthony (April 28, 2013). «Starbreeze's CEO discusses the rebirth of the studio». Consultado em January 24, 2016. Cópia arquivada em March 1, 2016 Verifique data em:
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(ajuda) - ↑ «Brothers: A Tale of Two Sons critical review». Metacritic. CBS Interactive. Consultado em January 24, 2016. Cópia arquivada em January 22, 2016 Verifique data em:
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(ajuda) - ↑ Matulef, Jeffery (January 16, 2015). «Brothers IP sold to 505 Games». Eurogamer. Consultado em January 24, 2016. Cópia arquivada em March 4, 2016 Verifique data em:
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(ajuda) - ↑ Mahardy, Mike (December 5, 2014). «Brothers: A Tale of Two Sons Creator Announces Hazelight Studios». IGN. Consultado em February 10, 2016. Cópia arquivada em February 6, 2016 Verifique data em:
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(ajuda) - ↑ Crapple, Craig (April 19, 2012). «Starbreeze swoops in to acquire Overkill Software». Develop. Consultado em January 24, 2016. Cópia arquivada em March 4, 2016 Verifique data em:
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(ajuda) - ↑ Cook, Dave (December 13, 2013). «The making of Payday 2: from '1.5' project to heavyweight sequel – part two». VG247. Consultado em January 24, 2016. Cópia arquivada em March 4, 2016 Verifique data em:
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(ajuda) - ↑ a b c d e f g h Yin-Poole, Wesley (January 28, 2019). «The fall of Starbreeze». Eurogamer. Consultado em January 28, 2019. Cópia arquivada em January 28, 2019 Verifique data em:
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(ajuda) - ↑ Gaston, Martin (August 8, 2013). «Payday 2 turns a profit from preorders alone». GameSpot. Consultado em January 24, 2016. Cópia arquivada em August 15, 2014 Verifique data em:
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(ajuda) - ↑ Maiberg, Emanuel (February 28, 2014). «Payday 2 helps developer Starbreeze post record profits». PC Gamer. Consultado em January 24, 2016. Cópia arquivada em January 19, 2016 Verifique data em:
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(ajuda) - ↑ Wawro, Alex (March 23, 2015). «505 invests $5M in Starbreeze on the back of Payday 2's success». Gamasutra. Consultado em January 24, 2016. Cópia arquivada em December 19, 2015 Verifique data em:
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(ajuda) - ↑ Nunneley, Stephany (May 7, 2015). «Payday 2: Crimewave Edition has a release date for PS4 and Xbox One». VG247. Consultado em January 24, 2016. Cópia arquivada em February 16, 2016 Verifique data em:
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(ajuda) - ↑ Tom Ivan (September 25, 2014). «Starbreeze acquires studio making toys-to-life game». Computer and Video Games. Consultado em September 25, 2014. Cópia arquivada em September 28, 2014 Verifique data em:
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(ajuda) - ↑ Futter, Mike (May 8, 2015). «Payday Developer Starbreeze Announces Move Into Publishing With Raid: World War II». Game Informer. Consultado em May 9, 2015. Cópia arquivada em May 10, 2015 Verifique data em:
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(ajuda) - ↑ Futter, Mike (June 13, 2015). «Starbreeze Unveils Project StarVR With The Walking Dead Demo». Game Informer. Consultado em June 14, 2015. Cópia arquivada em June 15, 2015 Verifique data em:
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(ajuda) - ↑ Handrahan, Matthew (July 10, 2015). «Starbreeze acquires Payday film rights». Gameindustry.biz. Consultado em January 24, 2016. Cópia arquivada em March 2, 2016 Verifique data em:
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(ajuda) - ↑ Wawro, Alex (May 28, 2015). «Starbreeze aims to snap up the Valhalla engine in $8.6M deal». Gamasutra. Consultado em January 28, 2019. Cópia arquivada em January 29, 2019 Verifique data em:
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(ajuda) - ↑ Skyes, Tom (February 6, 2016). «Dead by Daylight is an asymmetrical slasher horror». PC Gamer. Consultado em February 10, 2016. Cópia arquivada em February 10, 2016 Verifique data em:
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(ajuda) - ↑ «Starbreeze buys rights to Payday franchise, discusses future support and sequel». Polygon. Vox Media. May 30, 2016. Consultado em May 31, 2016. Cópia arquivada em May 30, 2016 Verifique data em:
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(ajuda) - ↑ Wawro, Alex (May 31, 2016). «With VR aims, Starbreeze scoops up Cinemaware name and games». Gamasutra. Consultado em June 1, 2016. Cópia arquivada em June 1, 2016 Verifique data em:
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(ajuda) - ↑ «Sweden's Starbreeze buys Indian video game studio Dhruva Interactive | GamesBeat | Games | by Dean Takahashi». December 18, 2016. Consultado em September 15, 2017. Cópia arquivada em September 6, 2017 Verifique data em:
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(ajuda) - ↑ Jarvis, Matthew (January 21, 2016). «Starbreeze receives $40m investment to develop new Crossfire game». Develop. Consultado em January 24, 2016. Cópia arquivada em January 23, 2016 Verifique data em:
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(ajuda) - ↑ Kerr, Chris (February 6, 2017). «Payday 2 creator Starbreeze to publish Psychonauts 2». Gamasutra. Consultado em February 6, 2017. Cópia arquivada em February 7, 2017 Verifique data em:
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(ajuda) - ↑ McAloon, Alissa (March 14, 2017). «Starbreeze investing $12M into System Shock 3 as the game's new publisher». Gamasutra. Consultado em March 14, 2017. Cópia arquivada em March 15, 2017 Verifique data em:
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(ajuda) - ↑ Hilliard, Kyle (August 8, 2015). «Starbreeze Announces John Wick Virtual Reality Game». Game Informer. Consultado em January 24, 2016. Cópia arquivada em October 30, 2015 Verifique data em:
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(ajuda) - ↑ «John Wick Chronicles». IGN. Consultado em November 6, 2018. Cópia arquivada em November 6, 2018 Verifique data em:
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(ajuda) - ↑ «Starbreeze cedes majority control of StarVR to Acer». GamesIndustry.biz (em inglês). Consultado em June 1, 2018. Cópia arquivada em November 6, 2018 Verifique data em:
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(ajuda) - ↑ Devore, Jordan (January 22, 2016). «Starbreeze's Storm pitched as 'Payday in space'». Destructoid. Consultado em January 24, 2016. Cópia arquivada em March 2, 2016 Verifique data em:
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(ajuda) - ↑ Scammell, David (January 22, 2016). «Overkill's The Walking Dead delayed to 2017». VideoGamer.com. Consultado em January 24, 2016. Cópia arquivada em March 3, 2016 Verifique data em:
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(ajuda) - ↑ «Overkill's The Walking Dead». IGN. Consultado em November 6, 2018. Cópia arquivada em November 6, 2018 Verifique data em:
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(ajuda) - ↑ O'Connor, Alice (December 3, 2018). «Starbreeze file for administration, replace CEO». Rock, Paper, Shotgun. Consultado em December 4, 2018. Cópia arquivada em December 4, 2018 Verifique data em:
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(ajuda) - ↑ Valentine, Rebekah (February 26, 2019). «Overkill's The Walking Dead officially canceled». GamesIndustry.biz. Consultado em February 26, 2019. Cópia arquivada em February 27, 2019 Verifique data em:
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(ajuda) - ↑ «Starbreeze AB (publ) including five Swedish subsidiaries have today filed for reconstruction – Starbreeze». Starbreeze (em inglês). December 3, 2018. Consultado em December 3, 2018. Cópia arquivada em December 3, 2018 Verifique data em:
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(ajuda) - ↑ a b Taylor, Haydn (October 25, 2019). «Starbreeze restarts Payday 2 content production ten months after pulling the plug». GamesIndustry.biz. Consultado em December 6, 2019 Verifique data em:
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(ajuda) - ↑ «Starbreeze board of directors resolves to replace the CEO – Starbreeze». Starbreeze (em inglês). December 3, 2018. Consultado em December 3, 2018. Cópia arquivada em December 3, 2018 Verifique data em:
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(ajuda) - ↑ Yin-Poole, Wesley (December 5, 2018). «Person arrested following Starbreeze office raid». Eurogamer. Consultado em December 6, 2018. Cópia arquivada em December 5, 2018 Verifique data em:
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(ajuda) - ↑ Parlock, Joe (February 13, 2020). «Former Starbreeze executive convicted of insider trading». PC Gamer. Consultado em February 13, 2020 Verifique data em:
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(ajuda) - ↑ Batchelor, James (September 10, 2021). «Former Starbreeze CFO acquitted of insider trading charges». GamesIndustry.biz. Consultado em September 10, 2021 Verifique data em:
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(ajuda) - ↑ Ricchiuto, Madeline (May 11, 2019). «Starbreeze Currently Lacks the Funds to Continue Operating for Another Year». Bleeding Cool. Consultado em May 11, 2019. Cópia arquivada em May 14, 2019 Verifique data em:
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(ajuda) - ↑ Clayton, Natalie (May 30, 2019). «Starbreeze seeks a second three month extension to its reconstruction period». PC Games Insider. Consultado em May 31, 2019. Cópia arquivada em May 31, 2019 Verifique data em:
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(ajuda) - ↑ Good, Owen (February 13, 2019). «System Shock 3 developer buys back publishing rights from troubled Starbreeze». Polygon. Consultado em May 13, 2019. Cópia arquivada em May 13, 2019 Verifique data em:
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(ajuda) - ↑ Horti, Samuel (April 27, 2019). «Starbreeze offloads more publishing rights, this time for Mohawk Games' 10 Crowns». PC Gamer. Consultado em May 13, 2019. Cópia arquivada em May 13, 2019 Verifique data em:
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(ajuda) - ↑ Makedonski, Brett (May 13, 2019). «Rockstar swoops as Starbreeze is forced to sell off a studio». Destructoid. Consultado em May 13, 2019 Verifique data em:
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(ajuda) - ↑ Kim, Matt (June 4, 2019). «Starbreeze Hit With Massive Layoffs as It Fights for Long-Term Survival». USGamer. Consultado em June 4, 2019. Cópia arquivada em June 4, 2019 Verifique data em:
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(ajuda) - ↑ Chalk, Andy (June 4, 2019). «Starbreeze lays off 25% of its workforce». PC Gamer Verifique data em:
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(ajuda) - ↑ Romano, Sal (June 9, 2019). «Psychonauts 2 E3 2019 trailer, publishing rights signed to Microsoft». Gematsu. Consultado em June 9, 2019 Verifique data em:
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(ajuda) - ↑ Batchelor, James (September 10, 2019). «Starbreeze applies for third extension on reconstruction period». GamesIndustry.biz Verifique data em:
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(ajuda) - ↑ «Starbreeze Provides Estimate Of Future Cash Flows» (Nota de imprensa). Starbreeze Studios. October 11, 2019. Consultado em October 11, 2019 Verifique data em:
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(ajuda) - ↑ Taylor, Haydn (December 6, 2019). «Starbreeze completes reconstruction process after 12 months». GamesIndustry.biz. Consultado em December 6, 2019 Verifique data em:
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(ajuda) - ↑ McAloon, Alissa (February 11, 2020). «Payday 'front and center' as Starbreeze closes out its reconstruction-filled 2019». Gamasutra. Consultado em February 11, 2020 Verifique data em:
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(ajuda) - ↑ Kerr, Chris (January 23, 2020). «Digital Bros moves to acquire all Starbreeze assets from Smilegate». Gamasutra. Consultado em January 23, 2020 Verifique data em:
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(ajuda) - ↑ Handrahan, Matthew (March 27, 2020). «Starbreeze appoints Mats Juhl as new CFO». GamesIndustry.biz. Consultado em March 27, 2020 Verifique data em:
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(ajuda) - ↑ Hellström, Torgny (October 26, 2020). «Starbreeze Mikael Nermark resigns as CEO due to personal reasons». starbreeze.com. Consultado em February 3, 2021 Verifique data em:
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(ajuda) - ↑ «Tobias Sjögren appointed permanent CEO of Starbreeze». March 24, 2021 Verifique data em:
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(ajuda) - ↑ Yin-Poole, Wesley (March 19, 2021). «Payday 3 now "fully financed" after Starbreeze signs €50m publishing deal». Eurogamer. Consultado em March 19, 2021 Verifique data em:
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(ajuda)