Adventure Mode is Out Now!


It's finally time!

Become the Chosen and go beyond your fortress in Dwarf Fortress Adventure Mode. Create a character in your simulated world and -- well, as a pure sandbox, what you do is up to you! To celebrate, we've made a brand new launch trailer which you can watch here:


Adventure Mode highlights:

  • Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
  • Experience your fortress and the simulation in a new, more embodied way
  • Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
  • Hints of mythology and magic as a start of future simulation enrichment to come
  • An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

To access Adventure Mode, you must have already created a world. Select "Start a new game in an existing world" and then when it finishes loading, select "Adventure Mode". All your old save files should work just fine with the update. If you would like to try Chosen Mode, you will need to generate a new world so that mythic dungeons appear.

Beginner Tutorial

We've collaborated with content creator BlindiRL to create a new beginner tutorial for Adventure Mode. It covers everything you need to get started including character creation, skills, combat, quests and much more! Watch on Youtube:

20% off starting now!

Dwarf Fortress is on sale till January 30th. We only discount this low a few times a year so if you've been waiting, now is a great time to jump in!

Patch Notes

Broader non-Adventure Mode fixes

  • Can enter nicknames on embark screen
  • Added tooltips for mode selection
  • Fixed a world generation crash
  • Fixed error causing invalid characters from being permitted in folder names

Bugs/additions contained within Adventure Mode

  • Made hero mode select hearthperson by default
  • Fixed crash from visiting certain forest retreats
  • Fixed some crashes related to local adventurer info not being set immediately after travel
  • Fixed crash issue from demanding tribute from mythical sites
  • Fixed a crash from unit sheets of certain creatures (e.g. roosters)
  • Added more combat music
  • Added sounds for items being put into containers
  • Updates some confirm sounds
  • Fixed some footstep sounds
  • Fixed issue causing music to sound as if it's indoors
  • Fixed some issues with ambient sound
  • Added a keyboard-based look-and-interact cursor ('l')
  • Stopped items like weapons and shields from starting in the same hand after character creation
  • Stopped mythical sites from appearing on rivers (again)

    Notes from Steam Beta:



    • Fixes an audio crash

    • Kobs/gobs shouldn't steal mythic artifacts
    • Undead shouldn't take over mythic sites near to market towns
    • Mythical sites shouldn't be placed over rivers as frequently



    • Added some mythical dungeons, materials, and related temple quests
    • Added a few magical items
    • Added initial god quest for chosen mode
    • Added mythical healing substances in mythical sites
    • Added messages for healing effects
    • Chosen/hero get bonus reputation for the purpose of gaining followers
    • Environmental display in top right (weather, light, temp, etc.)
    • Quest journal outline on right side of main screen
    • Vampire blood sense markers
    • Memory map
    • Stealth vision cones
    • Goblin/kobold glowing eyes in the dark
    • Added liquid/ramp arrow toggles to adv mode
    • Announced when somebody pushes past you and cancels your action
    • Made people stop moving when you talk to them (if they aren't fighting)
    • Added shared items to wrestling interface so you can struggle for possession without using inventory screen
    • Fixed audio for snow/mud footsteps
    • Added buttons so ramps can be used with hatches
    • Separated adv/fort volume settings
    • Fixed jump tooltip
    • Stopped adventurers from starting in pits if other sites are available
    • Stopped rbut from quitting out of character creation
    • Removed adventure mode feature discovery announcements
    • Updated more classic tiles and brought back cursors



    • Dye vs profession coloration toggleable in both modes
    • Stopped migrant families with negative age younger siblings in young worlds
    • Removed case sensitivity from unit filters
    • Fixed a crash from subtabbing to certain buildings
    • Made help close button act consistently when help is minimized
    • Fixed bug where syndrome would target too few tissues
    • Fixed issue with occasional infinite loop on population placement
    • Fixed bug where many priests would move to different homes after world generation
    • Fixed crash involving river audio polling



    • Started adding tutorial (camera, movement, menu options, popups for many menus)
    • Menu sounds during character creation and the adventure log
    • Improved river and campfire audio loops
    • Can click on portrait for status
    • Hive no longer looks like clothing
    • Made string display more compatible with fan translations
    • Made threading more stable
    • Fixed modding crash involving creature variations
    • Audio crash fixed
    • Update to bin/barrel container graphics so they show their contents in more detail
    • Added tracking symbols (shift + K for now)
    • Added classic glyphs (still need to work on screen layout)
    • Fixed Linux crash-on-exit
    • Better respected caste population ratios
    • Added more information to crash logs
    • Fixed command line world generation
    • Fix for recent audio crash
    • Palettized wieldables and wearables for dwarves/humans/elves/goblins/kobolds
    • Graphical left/right hand distinction on wieldables
    • Child/baby images for humans/elves/goblins/kobolds
    • Visible soldiers/groups on world map in adventure mode
    • Adventure mode sound indicators in unseen areas
    • Ability to assume identity in adventure mode
    • Can view wounds in dwarf mode arena without diagnosis
    • Your adventurer can ride and push minecarts, use levers, bash down locked doors and hatches, topple statues
    • You can now use wells in towns
    • Adventure music plays based on context
    • Full personality customization available in adventure character creation
    • A few Linux audio crashes fixed



    • Composing poems, music, dances, and writing things down is back in
    • Wrestle button now handles wrestling
    • Encumbrance is visible in inventory screen and there are a few alert levels for being over-encumbered
    • Speed is visible in the movement options
    • Indicators for ongoing movement, attacks, and dodges during player's turn in combat



    • Throwing/shooting crash fixed
    • Fixed input/display issues in kitchen menu
    • Handled several issues with gifting pets
    • Certain goblin torsos weren't being displayed
    • Butchering and crafting is now in
    • Abilities menu! Raise the dead if you learn the secrets, pet animals, spit, breathe fire and use other special powers in mods or as an arena-controlled creature/undead
    • Left click to move to distant tiles
    • Interaction-given syndrome tracking/timing improved
    • NPCs should run and sleep again
    • Added the trade/barter/demand conversation menu
    • Sites without tables in their stockpile get emergency tables for their shops for now
    • Printed tabletop items on tables, and stopped many other building items from printing on top of creatures
    • Sound off init option should work in adventure mode now
    • Adventurers are no longer unaware of their own name
    • Adventurers should no longer be sprinting/walking/etc forever when retired into a fort
    • Fixes that linux crash on the trainer menu again
    • Makes liquids/powders not spill out of containers on unretire
    • Right click menu has option to move more than one tile
    • Npc sheets no longer give away their names unless you know them
    • Cleaned up an intermittent crash from playing multiple adventure worlds
    • Fixed crash from some old adventurers
    • Stopped lockpicking menu from popping up until that's ready
    • Fixed cave adaptation
    • Optimization for loading speed with regards to flow events
    • Restricted some actions like bookkeeping from happening outside fort mode
    • Centered display of some wide-bodied creatures (some bears, anaconda, python, some animal people
    • Fixed region map scrolling crash
    • Crash fix related to multithreading

Files

dwarf_fortress_51_02_windows.zip 1,000 MB
3 days ago
dwarf_fortress_51_02_linux.tar.bz2 1,001 MB
3 days ago

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Comments

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Adventure mode!

(1 edit)

well made