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ironSource
Technology, Information and Internet
We moved to: https://www.linkedin.com/showcase/unity-solutions-grow
About us
Founded in 2010, ironSource built the leading business platform for the app economy. Our mission is to help developers turn their apps into scalable, successful businesses. In 2022, we merged with Unity to build the world's only end-to-end solution for building, launching, and growing mobile apps and games. Follow the rest of our journey at: https://www.linkedin.com/showcase/unity-solutions-grow.
- Website
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https://www.is.com/
External link for ironSource
- Industry
- Technology, Information and Internet
- Company size
- 501-1,000 employees
- Headquarters
- Tel Aviv
- Type
- Public Company
- Specialties
- mobile gaming, app monetization, user acquisition, gaming, and growth
Locations
Employees at ironSource
Updates
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Daily login rewards are great to keep players engaged and coming back for more. But how do you get them right? Michael Kopelovich, Mobile Game Design Consultant, took a look at how top studios do it. Check his article out here:
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ironSource reposted this
Check out our newest LevelUp Academy episode 📚 Rohy Luzon, Manager of Growth Partnerships at Unity, explains what it means to optimize an offerwall monetization strategy: https://lnkd.in/dzaX5q79
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Every heavyweight game designer has to start somewhere 🏁 Saman Malik, Senior Game Design Consultant, shares her top tips for getting your game design career started in this beginner's guide. Check it out here:
Level Up Your Game Design Skills: A Beginner’s Guide
medium.com
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Congrats to LevelPlay publisher OneSoft - Rocket Studio Game on hitting your 8 year anniversary! 🎉 On to new heights together 🚀
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Our very own Anna Popereko 🇺🇦, Game Design Consultant at Unity, breaks down the top 5 rewarded video placements to boost your puzzle game's revenue 🧩 Check out her latest feature on PocketGamer.biz
How to use rewarded video placements to boost puzzle game revenue
pocketgamer.biz
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ironSource reposted this
Here’s an expert tip from Gal Shneor, Platform Growth Team Leader at Unity: Use real time pivot to monitor ad latency, so you know which waterfalls to optimize 💡
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AAA titles have been enduring a decades-long arms race over increasingly impressive graphic fidelity. Battlebit subverted this trend, choosing complex gameplay and physics over stunning visuals - and beating bigger studios at their own game. Here Eric Guan, Head of Economy Design at Superlayer, dives into how they did it and shares the lessons other studios can take from their success.
Battlebit utilizes Low-Poly to beat Battlefield at their own game
medium.com