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Abhishek Deshpande
,
Geoff Lang
3
Aug 28
Windows : Vulkan Backend Loader : Custom Path
👍 Abhishek reacted via Gmail On Wed, 28 Aug, 2024, 8:02 pm Geoff Lang, <
[email protected]
>
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Windows : Vulkan Backend Loader : Custom Path
👍 Abhishek reacted via Gmail On Wed, 28 Aug, 2024, 8:02 pm Geoff Lang, <
[email protected]
>
Aug 28
D K
,
Yuly Novikov
3
Aug 27
ios build instruction request
Thank you very much! On Monday, August 26, 2024 at 10:33:35 AM UTC-4
[email protected]
wrote:
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ios build instruction request
Thank you very much! On Monday, August 26, 2024 at 10:33:35 AM UTC-4
[email protected]
wrote:
Aug 27
Abhishek Deshpande
,
Geoff Lang
4
Aug 27
Windows : Vulkan backend
Ok, just to correct myself there, eglProcAddress is not a "one go" , it needs to be queried
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Windows : Vulkan backend
Ok, just to correct myself there, eglProcAddress is not a "one go" , it needs to be queried
Aug 27
BerstanioDev
,
Geoff Lang
3
Aug 20
Exposing IsMetalRendererAvailable as public API
That sounds like a better solution, thank you! For the moment I just apply this patch https://github.
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Exposing IsMetalRendererAvailable as public API
That sounds like a better solution, thank you! For the moment I just apply this patch https://github.
Aug 20
梁蕴锋
,
Shahbaz Youssefi
3
Aug 4
Any plan for GL_ARM_shader_framebuffer_fetch_depth_stencil?
Hi, Thanks for your reply. Looking forward to this feature. I use it to implement decay rendering on
unread,
Any plan for GL_ARM_shader_framebuffer_fetch_depth_stencil?
Hi, Thanks for your reply. Looking forward to this feature. I use it to implement decay rendering on
Aug 4
Adrian Dumitru
,
Geoff Lang
10
Jul 12
D3D11 BPTC issue
In my case I only needed it for Windows. I was able to make it work with EGL_SAMPLES after some
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D3D11 BPTC issue
In my case I only needed it for Windows. I was able to make it work with EGL_SAMPLES after some
Jul 12
Abhishek Deshpande
, …
Yuly Novikov
7
Jul 9
Windows Installation
So, it looks like this is the command that fails for you: vpython3.bat "your depot_tools dir
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Windows Installation
So, it looks like this is the command that fails for you: vpython3.bat "your depot_tools dir
Jul 9
Rakshit Sharma
May 15
ANGLE Issue Tracker migration completed
Hi everyone, We are happy to share that ANGLE issue tracker migration to the new Issue Tracker was
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ANGLE Issue Tracker migration completed
Hi everyone, We are happy to share that ANGLE issue tracker migration to the new Issue Tracker was
May 15
Rakshit Sharma
May 15
ANGLE Issue Trackers migration starts now
Hi everyone, The migration to the new Issue Tracker is beginning now. Please expect downtime until
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ANGLE Issue Trackers migration starts now
Hi everyone, The migration to the new Issue Tracker is beginning now. Please expect downtime until
May 15
from_wuhan_with_v
,
Shahbaz Youssefi
3
May 14
Vulkan NOT enabled but "Default ANGLE Vulkan" is enabled, what will happen?
Thanks for your reply. It seems to me that Vulkan backend for ANGLE only works under X11. In Wayland,
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Vulkan NOT enabled but "Default ANGLE Vulkan" is enabled, what will happen?
Thanks for your reply. It seems to me that Vulkan backend for ANGLE only works under X11. In Wayland,
May 14
Rakshit Sharma
May 14
ANGLE Issue Tracker migration begins May 15th at 9am PT
Dear ANGLE Community, We're writing to inform you that the ANGLE project is migrating its issue
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ANGLE Issue Tracker migration begins May 15th at 9am PT
Dear ANGLE Community, We're writing to inform you that the ANGLE project is migrating its issue
May 14
Natapon Pantuwong
Apr 4
Is it possible to use Angle with iOS application built with kivy-ios
Hi, I would like to consult you guys for the possibility to use Angle with iOS application built with
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Is it possible to use Angle with iOS application built with kivy-ios
Hi, I would like to consult you guys for the possibility to use Angle with iOS application built with
Apr 4
AK
Mar 21
build angle library without internet access
I am trying to build angle library on a machine without internet connection. Build fails as chrome-
unread,
build angle library without internet access
I am trying to build angle library on a machine without internet connection. Build fails as chrome-
Mar 21
Jason Knight
, …
Shahbaz Youssefi
4
Jan 29
10-20 second shader compile time on Windows
Sorry it took me so long to produce this. I wasnt sure if I wanted to share it at first, then I
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10-20 second shader compile time on Windows
Sorry it took me so long to produce this. I wasnt sure if I wanted to share it at first, then I
Jan 29
Nespre t
, …
Shahbaz Youssefi
6
Jan 25
Support for WinUI 3
Thank you. The first CL (https://chromium-review.googlesource.com/c/angle/angle/+/5232157) is in
unread,
Support for WinUI 3
Thank you. The first CL (https://chromium-review.googlesource.com/c/angle/angle/+/5232157) is in
Jan 25
Yuly Novikov
,
Geoff Lang
6
Jan 11
Re: [Graphics-Dev] Change graphics card used in dual-gpu ChromeOS Flex device
You can try hard-coding platformType to EGL_PLATFORM_SURFACELESS_MESA in ANGLE to confirm that it
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Re: [Graphics-Dev] Change graphics card used in dual-gpu ChromeOS Flex device
You can try hard-coding platformType to EGL_PLATFORM_SURFACELESS_MESA in ANGLE to confirm that it
Jan 11
林嘉鹏
,
Shahbaz Youssefi
2
12/30/23
Consultation letter
Hi, you can find all the instructions through https://angleproject.org In particular, follow the Dev
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Consultation letter
Hi, you can find all the instructions through https://angleproject.org In particular, follow the Dev
12/30/23
Rahul Jain
,
Yuly Novikov
4
12/18/23
How to build *_no_gtest
I did update them: https://chromium-review.googlesource.com/c/angle/angle/+/5117260 On Mon, Dec 18,
unread,
How to build *_no_gtest
I did update them: https://chromium-review.googlesource.com/c/angle/angle/+/5117260 On Mon, Dec 18,
12/18/23
Lingyi Kong
11/28/23
Can I Dynamically Resize a Pbuffer Surface?
I tried using the eglQuerySurfacePointerANGLE() function to share an OpenGL ES 3.0 texture handle
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Can I Dynamically Resize a Pbuffer Surface?
I tried using the eglQuerySurfacePointerANGLE() function to share an OpenGL ES 3.0 texture handle
11/28/23
Adam Leggett
, …
Yuly Novikov
4
10/31/23
Unable to check out Angle on Ubuntu 22.04
--no-history solved the issue for me - thank you very much! I've had this issue on a few
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Unable to check out Angle on Ubuntu 22.04
--no-history solved the issue for me - thank you very much! I've had this issue on a few
10/31/23
jinkun xv
,
Geoff Lang
3
10/26/23
Is Angle support build windows 32-bit lib via mvsc?
Thank you very much ! I build success now just add host_cpu="x86" to args.gn and it work! 在
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Is Angle support build windows 32-bit lib via mvsc?
Thank you very much ! I build success now just add host_cpu="x86" to args.gn and it work! 在
10/26/23
guodong chen
, …
Ken Russell
10
10/8/23
Is the Angle vulkan backend stable on Windows?
So, I think there are two more ways to continue this. The first way we can build missing
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Is the Angle vulkan backend stable on Windows?
So, I think there are two more ways to continue this. The first way we can build missing
10/8/23
jinkun xv
,
angleproject
2
9/19/23
angle use dx11 support multi context gl draw call?
Hi, No, the d3d backend of ANGLE does not support multithreading. Only the Vulkan backend is thread-
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angle use dx11 support multi context gl draw call?
Hi, No, the d3d backend of ANGLE does not support multithreading. Only the Vulkan backend is thread-
9/19/23
jinkun xv
,
Shahbaz Youssefi
5
9/12/23
support gl contexts with multithread?
Right, as I mentioned, the d3d backend does not support multiple threads, so anything could happen.
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support gl contexts with multithread?
Right, as I mentioned, the d3d backend does not support multiple threads, so anything could happen.
9/12/23
Günther Walther Meier
9/7/23
can not create context for other renderers with glfw
Hello, for a couple of weeks now I've been struggling to use ANGLE with glfw on Linux to create a
unread,
can not create context for other renderers with glfw
Hello, for a couple of weeks now I've been struggling to use ANGLE with glfw on Linux to create a
9/7/23
Guillaume Chéreau
, …
Geoff Lang
8
8/24/23
Support for Apple VisionOS ?
To make sure an IOSurface is synchronized before handing it off to the compositor or another Metal
unread,
Support for Apple VisionOS ?
To make sure an IOSurface is synchronized before handing it off to the compositor or another Metal
8/24/23
Albert Yang
,
Geoff Lang
5
8/17/23
eglCreatePbufferFromClientBuffer throw EGL_BAD_PARAMETER while doing D3D11Texture2D sharing
Thanks for the tip! On Tue, Aug 15, 2023 at 10:45 PM Geoff Lang <
[email protected]
> wrote:
unread,
eglCreatePbufferFromClientBuffer throw EGL_BAD_PARAMETER while doing D3D11Texture2D sharing
Thanks for the tip! On Tue, Aug 15, 2023 at 10:45 PM Geoff Lang <
[email protected]
> wrote:
8/17/23
刘挺
,
Geoff Lang
4
8/15/23
Higher es version support for Metal backend?
It may work, but we have not tried it so I don't have any data on performance or conformance.
unread,
Higher es version support for Metal backend?
It may work, but we have not tried it so I don't have any data on performance or conformance.
8/15/23
Yan Pujante
,
Geoff Lang
3
8/4/23
Issues with Angle on macOS
Thank you for the feedback. I wanted to add the findings that a user added on the github issue I had
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Issues with Angle on macOS
Thank you for the feedback. I wanted to add the findings that a user added on the github issue I had
8/4/23
Rik Cabanier
,
Geoff Lang
5
7/31/23
support for GL_EXT_multisampled_render_to_texture
Very useful to have a reference to the code that enables it. We're using it on our mobile
unread,
support for GL_EXT_multisampled_render_to_texture
Very useful to have a reference to the code that enables it. We're using it on our mobile
7/31/23