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Request PDF | On Jan 1, 2007, Jong Kwan Lee and others published Voxel Averaging-based Opacity Correction for Oversampled Volume Ray Casting.
Newman, Cuilan Wang. Voxel Averaging-based Opacity Correction for Oversampled Volume Ray Casting. In Hamid R. Arabnia, editor, Proceedings of the 2007 ...
The new opacity correction avoids the dataset homogeneity assumption by introducing a new opacity correction factor for the samples in each voxel. Its ...
The new opacity correction avoids the dataset homogeneity assumption by introducing a new opacity correction factor for the samples in each voxel. Its.
Sep 19, 2012 · I want to implement high-quality raycasting volume rendering using OpenGL、GLSL and C++. And I use image-order volume rendering.
Missing: Averaging- | Show results with:Averaging-
Performance improvements to the known opacity correction mechanisms for over-sampled volume ray casting (VRC), especially using two forms of commodity ...
Feb 19, 2023 · 593-598. Jong Kwan Lee, Timothy S. Newman, and Cuilan Wang, “Voxel Averaging-based Opacity Correction for Oversampled Volume Ray Casting,” Proc.
Apr 25, 2024 · Jong Kwan Lee, Timothy S. Newman: Exploring GPU- and Cluster-Based Improvements for over-sampled Volume Ray Casting Opacity Correction.
It approximates the value of a function at an intermediate point (x,y,z) within the local axial rectangular prism linearly, using function data on the lattice ...
This technique is based on shooting rays in several directions from each non-transparent voxel in the data set. The rays are terminated at predifined radial ...