Mar 15, 2016 · We then propose a genetic algorithm-based approach that evolves a set of modifications to an existing terrain so as to exhibit the gameplay ...
The virtual terrain for a video game generally needs to exhibit a collection of gameplay elements, such as some areas suitable for hiding and others for ...
This paper proposes a genetic algorithm-based approach that evolves a set of modifications to an existing terrain so as to exhibit the gameplay element ...
We then propose a genetic algorithm-based approach that evolves a set of modifications to an existing terrain so as to exhibit the gameplay element ...
We then propose a genetic algorithm-based approach that evolves a set of modifications to an existing terrain so as to exhibit the gameplay element ...
This thesis presents a novel approach towards procedurally generating video game terrains that meet a set of gameplay requirements as specified by the user.
Dec 9, 2024 · We demonstrate applications of using the measures in an evolutionary process to automatically generate terrains that include specific gameplay ...
Game level layout generation using evolved cellular automata. Connect ... Using Isovists to Evolve Terrains with Gameplay Elements. EvoApplications (1) ...
Using isovists to evolve terrains with gameplay elements. A Pech, CP Lam, P Hingston, M Masek. Applications of Evolutionary Computation: 19th European ...
Quantifiable Isovist and Graph-based Measures for Automatic Evaluation ...
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Section III details the measures we use for characterizing gameplay elements in a terrain and algorithms for their calculation, including two new isovist volume ...