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The paper mainly discusses the hierarchical control architecture used to generate the behavior of individual agents and the team. Our reactive approach is based ...
The paper mainly discusses the hierarchical control architecture used to generate the behavior of individual agents and the team. Our reactive approach is based ...
Feb 11, 2003 · The paper mainly discusses the hierarchical control architecture used to generate the behavior of individual agents and the team. Our reactive ...
The paper mainly discusses the hierarchical control architecture used to generate the behavior of individual agents and the team. Our reactive approach is based ...
This paper describes the mechanical and electrical design, as well as the control strategy, of the FU-Fighters robots, a RoboCup F180 league team.
This paper describes the mechanical and electrical design, as well as the control strategy, of the FU-Fighters robots, a F180 league team that won the ...
The paper mainly discusses the hierarchical control architecture used to generate the behavior of individual agents and the team. Our reactive approach is based ...
Despite more than 40 years of conversation about the glass ceiling and nearly 20 years about the glass cliff, challenges remain regarding business decision- ...
Using Hierarchical Dynamical Systems to Control Reactive Behavior ... Authors: Sven Behnke; Bernhard Frötschl; Raúl Rojas; Peter Ackers; Wolf Lindstrot; Manuel de ...
First, the reactive layer allows the deliberative planner to plan only in terms of transitions between behaviors, such as grasping and releasing objects. As a ...