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We aim at evaluating if users can perceive different expressive profiles of a virtual character by manually controlling its expressions and observing its ...
Based upon our virtual character that reacts in realtime to user's gestures on a joystick, we have evaluated how users perceive different expressive profiles.
We aim at evaluating if users can perceive different expressive profiles of a virtual character by manually controlling its expressions and observing its ...
From a cognitive point of view, designers need to know how the user will perceive the dynamics of these facial expressions as a function of his/her input. We ...
The expressive system presented in this chapter is designed to link a model of emotion (or other underlying internal states) with socially appropriate ...
User's gestural exploration of different virtual agents' expressive profiles. ... Implementing expressive gesture synthesis for embodied conversational agents.
User's gestural exploration of different virtual agents' expressive profiles. M Courgeon, JC Martin, C Jacquemin. AAMAS (3), 1237-1240, 2008. 17, 2008. A three ...
Oct 22, 2024 · In this paper we describe some of the work we have conducted on behavior expressivity, more particularly on gesture expressivity. We have ...
In this paper, we develop an adaptive virtual agent that renders real-time adaptive behaviors based on the behaviors shown by its human interlocutor.
Our results suggest that realistic wrinkles increase agent's expressivity and user's preference, but not the recognition of emotion categories. This study was ...