We present an application of data mining to the analysis and tuning of Bad Blood, a video game for Windows Phone developed for the 2012 Microsoft's Imagine ...
We present an application of data mining to the analysis and tuning of Bad Blood, a video game for Windows Phone developed for the 2012 Microsoft's Imagine ...
In this paper, we present an application of data mining to the analysis and tuning of Bad Blood, a video game for. Windows Phone submitted to the 2012 ...
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We present an application of data mining to the analysis and tuning of Bad Blood, a video game for Windows Phone developed for the 2012 Microsoft's Imagine ...
IEEE Game Innovation Conference 2013 - Tuning Mobile Game Design Using Data Mining - Download as a PDF or view online for free.
Jun 21, 2024 · Data science is revolutionizing the gaming industry by providing deeper insights into player behavior, enhancing game design, and creating more immersive and ...
我们将数据挖掘应用于Bad Blood的分析和调整,这是一款为2012年微软创新杯比赛而开发的Windows Phone视频游戏。这款游戏是由一个小型学生团队(3名程序员和1名设计师)在很短 ...
You can use statistical tools including Guassian regression to work on the tuning of all stages. This data-driven analysis and decision-making can be done ...
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Nov 20, 2023 · These algorithms analyze player behavior and feedback data, identifying issues, addressing imbalances, and refining in-game requirements.
Jun 23, 2021 · We kick off the first post in this series by zooming in on how you can improve your game's performance with profiling, memory, and code architecture.