Aug 14, 2017 · We argue that one important cause is generated content fails to create an emotional connection with players. Emotions help in keeping players ...
Aug 17, 2017 · We advocate the use of cognitive models as the basis for gen- eration of emotions in games because they are based on years of empirical research ...
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Adapting game features based on players' emotions can help to address this problem, but necessitates a way to detect the current emotional state. We investigate ...
Less emphasis is placed on modeling emotions, both their generation and their effects, in the game characters, and in user models representing the players. This ...
Sep 17, 2024 · We semi-automatically identify learners' emotional and cognitive behaviors within this game-based educational context and explore the ...
Missing: generative | Show results with:generative
We present a probabilistic model that assesses student emotional reaction during interaction with an educational game. Following a well-known cognitive ...
Missing: generative | Show results with:generative
Jun 7, 2024 · This paper aims to address this gap by incorporating psychological theories to gain a holistic understanding of emotions in generative AI models ...
They found that affective-adaptive games generally were effective in achieving goal-oriented changes (e.g. more enjoyment while playing). However, because of ...
Abstract. We present a probabilistic model that assesses student emotional reaction during interaction with an educational game.
This paper accompanies a tutorial presented at ACII2009, whose objective was to provide theoretical foundations for modeling emotions in game characters, ...