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Nov 25, 2022 · In this paper, we aim to investigate the possibility to induce the Proteus effect with a given avatar for social VR users and how the user ...
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The Possibility of Inducing the Proteus Effect for Social VR Users ... Authors: Akimi Oyanagi; Takuji Narumi; Jean-Luc Lugrin; Kazuma Aoyama ...
The Possibility of Inducing the Proteus Effect for Social VR Users. A. Oyanagi, T. Narumi, J. Lugrin, K. Aoyama, K. Ito, T. Amemiya, and M. Hirose.
Jun 26, 2024 · This work challenges the use of self-perception theory to explain the Proteus effect and considers other approaches from social psychology.
The study shows evidence for the Proteus effect in non-humanlike avatars. •. Embodying an attractive non-humanlike avatar is shown to drive social ...
Dec 1, 2022 · A meta-analysis of 46 studies of the Proteus effect found that the phenomenon is reliable, with effect sizes generally in the small-to-medium range.
Jan 24, 2023 · For Social VR companies, tapping into the power of the Proteus Effect could be an essential driver of user engagement and revenue. Here is a ...
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May 23, 2024 · The Proteus effect, which occurs when using an avatar in virtual reality, influences user behavior, changes attitudes, and improves physical performance.
Sep 3, 2023 · We found that embodying an avatar perceived as more fit significantly increases the participants' physical performance, body ownership, presence, and intrinsic ...
Aug 2, 2024 · These findings highlight how avatars differentially permeate gamers' online experiences and offline functioning through proteus-induced changes.